Zobrazení pro čtení

Ubisoft cut staff at Splinter Cell devs Ubisoft Toronto, as part of their push to save €200 million

Ubisoft are laying off around 40 people at Ubisoft Toronto, the studio behind the forthcoming remake of the original Splinter Cell. That’s approximately eight percent of the studio headcount. It’s all in the service of Ubisoft’s drive to cut costs after restructuring their operations around a big dollop of Tencent funding, which has elsewhere seen Ubisoft propose to lay off up to 200 people in Paris, and chop fixed costs by €200 million over the next two years.

Read more

  •  

Hyper Scape lives! Or at least it might, if one group of folks seeking to revive the game can get it working

Remember Hyper Scape? I acknowledge that this might come across as a tad mean, but in this ridiculously fast-paced world we find in, it can genuinely be hard to remember one failed live service game from the next. For a refresher, this was Ubisoft's attempt at a battle royale game back in 2020, though it didn't pan out as it was shut down only a couple of years later. Well, anyway, it's back! Sort of, not quite, but it might soon, or actually probably eventually, will be thanks to the efforts of a group of people hoping to revive it.

Read more

  •  

What we've been playing - "I'll never see those oaty treats in the mess the same way again"

Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Victoria knows something her husband doesn't; Tom endures the perennial terror known as entertaining a child over half-term; Bertie realises he's missed something important again; and Will makes mech combat somehow sound rather fun.

Read more

  •  

Ubisoft's short-lived battle royale shooter Hyper Scape is being revived by a passionate fan, but don't expect the multiplayer to work anytime soon

Hyper Scape feels like something that happened ages ago, but Ubisoft's failed battle royale game was shut down in April 2022 after halting its content updates a year before that. The game itself wasn't anything special, yet no small amount of FPS veterans praised its core traversal and movement mechanics. This is why a passionate fan is attempting to bring it back from the live-service graveyard.

Read more

  •  
  •  

Former Assassin's Creed director says the future of game design "lies in smaller teams"

Former Assassin's Creed director Alexandre Amancio has shared his thoughts about AAA development, suggesting we need "smaller teams" and admitting that big-budget developers cannot "solve a problem by throwing people at it".

Read more

  •  

Fans are convinced a Raid: Shadow Legends collaboration could signal the impending arrival of an Assassin's Creed Black Flag remake

We've been hearing rumblings of a full-blown remake of Assassin's Creed: Black Flag for the longest time now. After Skull & Bones' troubled development, those current-gen assets could boost the production of such a project, so the idea never sounded too far-fetched. We've yet to receive official news on it though. Now, a new Raid: Shadow Legends event has got hungry Assassin's Creed fans all hot under the collar.

Read more

  •  

A new Deux Ex isn't coming in 2026 as people in charge are "psychopaths", jokes series voice lead

Elias Toufexis, the voice actor behind robotic employee of the year and Deus Ex main character Adam Jensen, has assured fans that a new entry in the sci-fi series will not be coming in 2026, as the people in charge are "psychopaths".

Read more

  •  
  •  

ENA: Dream BBQ On Steam Is The Most Valuable Free ‘Catch’ Of 2026 Yet

Estimated reading time: 3 minutes

The Architecture Of A Digital Fever Dream

Claiming a free title on Steam usually feels like hoarding digital clutter, but ENA: Dream BBQ represents a pivot toward high-concept exploration that feels earned. Released in March 2025 by the ENA Team, the first chapter, “Lonely Door,” remains a masterclass in using the jagged, low-poly aesthetics of the PS1 era to build something that feels genuinely alien. The world is a hyper-saturated void where corporate language and surrealist horror merge, forcing the player to navigate environments that feel both nostalgic and hostile. It avoids the typical traps of modern indie design by refusing to explain its internal logic, instead opting for a sensory blitz that rewards the patient observer. You find yourself trapped in a reality where the colors are too loud and the dialogue is too sharp, yet the lack of a price tag makes the initial friction feel like a fair trade for the visual brilliance on display.

ENA Dream BBQ is free on Steam now picture
ENA Dream BBQ is free on Steam now

Labor As A Psychedelic Aesthetic

The core loop of the experience centers on tasks that feel like a mockery of productive labor, placing ENA in a position of perpetual, confused service. Walking through the Red Outworld or navigating the “Purge Route” involves interacting with entities that speak in riddles and demand nonsensical favors. This isn’t a power fantasy; the game functions as an exploration of emotional instability through a mechanical lens. The dual nature of the protagonist—shifting between the manic “salesperson” and the melancholic “meanie”—mirrors the exhaustion of maintaining a persona in a world that only values you for what you can provide. It utilizes the Unity engine to simulate a kind of hardware instability that feels intentional, creating a space where the glitch is the point and the discomfort is the primary export. This specific focus on the mundane made strange keeps the experience grounded even when the scenery begins to melt into a kaleidoscopic blur.

ENA Dream BBQ Sureal Neon picture
ENA Dream BBQ Sureal Neon

The Economy Of Episodic Discomfort

Choosing to release the first chapter for free on Steam was a calculated move by Joel G that bypassed the traditional demo cycle to create a self-contained cultural event. While the Supporter Edition and future chapters carry a cost, “Lonely Door” serves as a complete artistic statement that doesn’t hold back on the creator’s idiosyncratic vision. It captures a specific brand of “Internet Weird” that has matured from YouTube shorts into a fully realized interactive medium. The “Overwhelmingly Positive” reviews reflect a community that values vision over traditional gameplay polish, proving that there is a massive audience for games that prioritize mood over mechanics. We see a landscape where the most interesting ideas are often the ones given away for nothing, forcing the paid market to justify its existence against the high-quality surrealism found in these episodic experiments. It remains an essential download for anyone who thinks the current state of gaming has become too predictable or too safe.

The post ENA: Dream BBQ On Steam Is The Most Valuable Free ‘Catch’ Of 2026 Yet appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

  •  

Deus Ex lead actor says franchise owners are “crazy” for not making new entry

Fans of Deus Ex have been clamoring for a new entry for years, and now the lead actor on its popular reboot has spoken out on the lack of a new entry. Elias Toufexis, lead actor on the reboot entries Deus Ex: Human Revolution (2011) and Deus Ex: Mankind Divided (2016), has said the owners of […]

Source

  •  

Eidos Montreal Has Been Hit With New String of Layoffs

According to several reports from past employees, Deus Ex and Marvel’s Guardians of the Galaxy developer  Eidos Montreal has been affected by a new string of layoffs. One of these reports comes from former gameplay director Samuel Daher. “Hey there! Was working at Eidos, loved it and would have stayed, but times are difficult,” Daher wrote on LinkedIn. “I’m eager to find a new professional home to drive design on new productions.” The studio has yet to make an official statement on the layoffs and the full number of affected employees is currently unknown. The studio notably laid off 75 employees back in April.

 

Details on the developer’s upcoming game, Fable:

What does it mean to be a hero? In last year’s trailer, that question was answered by Dave, a gardener-turned-giant with a chip on his shoulder. This year, we get a much darker take from Humphry, played by the British comedy actor Matt King. Humphry was once Albion’s greatest Hero, but those glory days are long gone. In Fable, Humphry will be forced out of retirement when a mysterious figure from his past threatens the very existence of Albion.

Playground Games also confirmed its collaboration with Eidos Montreal, who will be supporting the ongoing development of Fable, which will be coming to players in 2025.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Eidos Montreal Has Been Hit With New String of Layoffs appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

  •  

Halo’s Move From Slipspace to Unreal: The Importance of Building on the Right Foundation

Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio has finally accepted the limitations of their own software design and are choosing to use a proven, superior engine going forward. While this was a humbling and costly decision to make, they can’t build the future Halo experiences we all want on an old, flawed, or insufficient foundation. The only way to deliver a new Halo title that is worthy of the name is to change the way they create the game starting from the ground up.

The choice to follow the Lord in our lives must also be accompanied by our willingness to fully submit to His “game engine” in every decision we make if we want to enjoy the blessings and benefits He has promised us. He isn’t an “add-on” or supplemental DLC that we download into our daily routine… the mission of His Spirit is to rebuild our entire way of thinking from scratch on HIS foundation. Trying to simply add His wisdom to our old way of doing things in an attempt to have the best of both worlds will only end in frustration… His promises are real and will always come true, but He can’t bless what He didn’t build. Let’s construct our lives on His foundation and design so we can enjoy His blessings today.

Unless the Lord builds the house, they labor in vain who build it; unless the Lord guards the city, the watchman stays awake in vain. Psalm 127:1

Therefore whoever hears these sayings of Mine, and does them, I will liken him to a wise man who built his house on the rock: and the rain descended, the floods came, and the winds blew and beat on that house; and it did not fall, for it was founded on the rock. But everyone who hears these sayings of Mine, and does not do them, will be like a foolish man who built his house on the sand: and the rain descended, the floods came, and the winds blew and beat on that house; and it fell. And great was its fall. Matthew 7:24-27

According to the grace of God which was given to me, as a wise master builder I have laid the foundation, and another builds on it. But let each one take heed how he builds on it. For no other foundation can anyone lay than that which is laid, which is Jesus Christ. 1 Corinthians 3:10-11

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video Games

  •  

Highly Anticipated Ubisoft Game Will Not Be at The Game Awards 2025

Ahead of The Game Awards 2025, it has been revealed that the anticipated remake of Prince of Persia: The Sands of Time will not be at the event. This news is disappointing to fans, as reports have suggested theremake could be released by the end of January 2026. While the game could still hit this release window, players will have to look somewhere besides The Game Awards to learn more information about the project.

  •  

Eidos Montréal Might Have Canceled a Legacy of Kain Game; New Layoffs Reported

Characters from the game Legacy of Kain: Soul Reaver are depicted in a vibrant, underwater-themed setting.

As spotted on Reddit's r/gamingleaksandrumors channel, renowned developer Eidos Montréal appears to have laid off more employees for the third time in less than two years. The first time was in January 2024, when Bloomberg's Jason Schreier reported that the new Deus Ex project they had been working on got canceled by parent company Embracer Group. We later learned that the project was then shopped around to other publishers, but none picked it up because they felt it was too niche. At the end of March 2025, Eidos Montréal lost another 75 employees after its work on Playground's Fable reboot […]

Read full article at https://wccftech.com/eidos-montreal-might-have-canceled-legacy-of-kain-game-new-layoffs-reported/

  •