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Inspired by Lemmings and Pikmin, puzzle-platformer GOD'S GIFT is out now

Od: Liam Dawe
21. Srpen 2024 v 19:38
Following a successful Kickstarter back in late 2018, developer Straitjacket has launched GOD'S GIFT, a puzzle-platformer inspired by classic Lemmings and Pikmin.

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Read the full article on GamingOnLinux.

  • ✇Mondo 2000
  • Turn On, Tune In, Boot Up! For MozFest 2023:ed523
    AI-Musement Park and MONDOVanilli’s Blockchain Busting Musical Experience “R.U. Cyber.. R.U. Against NFTs?” Immediate release from: 03/03/2023 “AI-Musement Park comprises a cornucopia of performances / talks / happenings /documentary & discussion about AI, Intelligences, technocapitalism’s more thanpressing-ongoing urgencies.” -Eleanor Dare, Cambridge University & AI-Musement Park R.U. Cyber.. R.U. Against NFTs? An original AI-Musement Park, PlayLa.bZ & MONDO 2000History
     

Turn On, Tune In, Boot Up! For MozFest 2023:

Od: ed523
5. Březen 2023 v 02:53

AI-Musement Park and MONDO
Vanilli’s Blockchain Busting Musical Experience “R.U. Cyber.. R.U. Against NFTs?”

Immediate release from: 03/03/2023

“AI-Musement Park comprises a cornucopia of performances / talks / happenings /
documentary & discussion about AI, Intelligences, technocapitalism’s more than
pressing-ongoing urgencies.”
-Eleanor Dare, Cambridge University & AI-Musement Park

R.U. Cyber.. R.U. Against NFTs? An original AI-Musement Park, PlayLa.bZ & MONDO 2000
History Project
human and machine learning co-creation, taking the perspective of an AI that is
training itself on the R.U. Sirius & MONDO Vanilli ‘I’m Against NFT’s’ song lyrics, exploring a
surreal, mind melting and multi-dimensional 360 world of paradoxes and conflicting rules.

“Mondo Vanilli was originally intended to be a virtual reality band exploding all
assumptions about property and propriety in the 1990s. Today fabrication becomes de
rigueur as the connection to the real is intentionally confused by the banal political
tricksters of power and profitability… while storms pound our all-too-human bodies and
communities. I am thrilled to finally see MONDO Vanilli in it’s appropriate context.
Immersive. Come play in the simulacra one more time”
-R.U. Sirius, MONDO 2000

R.U. Cyber.. R.U. Against NFTs? Is a satirical, irreverent block-chain busting commentary on
the propaganda relations fueled ‘Web 3’ hype around non-fungible tokens and the broader
issues that underpin our algorithmically massaged hyper-connected infinite scrolls and trolls
age. Challenging our assumptions about the nature of technology, creativity, and value,
reminding us that the digital world is shaped by powerful forces that determine what is valued
and what is not, and a click is not always for free.

Join Us! On Spring Solstice 2023 For “R.U. Cyber? :// Mondo 2000 History Project Salon”
at MozFest Virtual Plaza & Mozilla Hubs: AI-Musement Park
20th March / 8.30pm EU / GMT

R U Cyber Funzone ai-musement park

About R.U.Sirius & Mondo 2000 #Mondo2000 #RUSirius

R.U. Sirius is an American writer, editor, and media pioneer. Known for being one of key
psychedelic & cyberpunk movement figures. Best known as Mondo 2000 editor-in-chief and at
forefront of 1990s underground cyberculture movement.

About Mozilla Festival #TrustworthyAI #AIMusementPark

Since 2010, MozFest has fueled the movement to ensure the internet benefits humanity, rather
than harms it. This year, your part in the story is critical to our community’s mission: a better,
healthier internet and more Trustworthy AI.

About PlayLa.bZ CIC #PlayLabZ #SpatialCadetZ

Co-founded by PsychFi, FreekMinds & Squire Studios we’re a next generation multipotentiality
multi-award-winning, multi-dimensional motion arts experience design laboratory, developing
DIY changemaking createch immersive experiences & software applications for social good
storycraft. Supporters & Friends: Mozilla Festival, Jisc: Digifest, Beyond Games, Tate Modern,
Furtherfield, Boomtown Festival, Sci-Fi-London, Ravensbourne University London, UAL, East
London Dance, NESTA, Modern Panic, ArtFutura, Kimatica, National Gallery X, Kings College
London, Looking Glass Factory, SubPac, Ecologi, The JUMP, BOM Labs, Mondo 2000

PR Contact: James E. Marks, Tel: 07921 523438 @: jem@playla.bz Twitter: @GoGenieMo

The post Turn On, Tune In, Boot Up! For MozFest 2023: appeared first on Mondo 2000.

Sigilfarer, A PC Roguelite, Dice-Rolling Adventure (Press Release)

Sigilfarer, A PC Roguelite, Dice-Rolling Adventure (Press Release)

Katowice, Poland – August 8, 2024 – Anshar Publishing, an indie boutique publisher renowned for its dedication to unique and innovative games, is thrilled to announce the addition of Sigilfarer to its portfolio. This exciting roguelite adventure, where every decision rests on the roll of your dice, is set to captivate players with its dynamic dice-building system and sprawling, procedurally generated world.

Sigilfarer reimagines the deck-building experience, allowing players to forge their own fate through a customizable dice system. In this game, your party is represented by a set of dice, with each face shaped by the equipment you choose. 

Sigilfarer, A PC Roguelite, Dice-Rolling Adventure (Press Release)

Every sword, shield, and piece of armor becomes a die face, creating a unique blend of attacks, buffs, and strategic possibilities. Navigate through ever-changing dungeons, face powerful foes, and uncover the secrets of the sigils in a world teeming with lore and mystery.

Sigilfarer is scheduled for release in the first half of 2025. Stay tuned for more updates and prepare to embark on an epic journey where every roll of the dice shapes your destiny. For more information, please visit Anshar Publishing Steam Page or contact us via press@ansharpublishing.com.

Dive into Fantasy with YGGDRA Re:birth SEA: Mindlink Games Opens Pre-Registration for Their Debut Title (Press Release)

Dive into Fantasy with YGGDRA Re:birth SEA: Mindlink Games Opens Pre-Registration for Their Debut Title (Press Release)

Mindlink Games, a promising new entrant in the gaming world, is excited to announce the launch of their debut title, YGGDRA Re:birth SEA. As anticipation builds, players are invited to pre-register for the game and unlock exclusive rewards ahead of its official release.

Step into a New Realm with YGGDRA Re:birth SEA YGGDRA Re:birth SEA marks Mindlink Games' inaugural venture into the mobile gaming space. Set in a breathtaking fantasy universe, the game offers players a chance to explore an intricately designed world brimming with myth, magic, and adventure. With its rich narrative and engaging gameplay mechanics, YGGDRA Re:birth SEA promises to deliver a memorable experience for fans of fantasy and adventure.

Pre-Registration Event: Secure Exclusive Rewards

Mindlink Games is celebrating the upcoming release of YGGDRA Re:birth SEA with a special pre-registration event. By signing up, players can secure a range of exclusive in-game rewards, including rare items, unique characters, and special abilities that will enhance their gameplay experience from the start.

Why Pre-Register?

- Tons of Freebies and Amazing Rewards: Get special in-game items and bonuses for free when you sign up before launch. You can even get a chance to win a ROG Phone 8 Pro!

- Stay Informed: Receive updates and news directly from Mindlink Games about the game’s release and features.

How to Pre-Register

To pre-register, visit the official YGGDRA Re:birth SEA website at https://yggdrasea.com/.

Simply follow the easy steps to sign up and be among the first to experience the game when it launches.

Upcoming Releases

In addition to YGGDRA Re:birth SEA, Mindlink Games has an exciting year ahead with plans to release an action-packed FPS game and a captivating new RPG. These upcoming titles promise to expand Mindlink Games' portfolio and offer even more thrilling experiences for gamers.

About Mindlink Games

Mindlink Games is an innovative developer and publisher dedicated to creating immersive and engaging gaming experiences. YGGDRA Re:birth SEA represents the studio's first foray into the mobile gaming market, with future releases set to continue delivering high-quality and exciting content.

Join the Adventure

Don’t miss out on the chance to be part of YGGDRA Re:birth SEA's epic adventure.

Pre-register today to secure your exclusive rewards and get ready for a new fantasy journey like no other.

For more information, visit Mindlink Games’ website and YGGDRA Re:birth SEA's pre-registration page.

Princess Maker 2 Regeneration launched on PS4 & PS5 today! (Press Release)

Princess Maker 2 Regeneration launched on PS4 & PS5 today! (Press Release)

August 8, 2024 – To commemorate the launch of Princess Maker 2 Regeneration on PS4 and PS5 today, a launch trailer has been released.

Join us on a journey as we witness a daughter's growth, shaped by the choices you make as her father. While you'll guide her path with study schedules and part-time jobs, it's the unexpected encounters that will truly define her.

About “Princess Maker 2”

“Princess Maker 2” is a childrearing simulation game in which the player experiences being the father to a daughter granted to them by the stars.

They raise the girl for eight years, from ages ten to eighteen. Your daughter grows up to be an adult through various experiences in the game. The girl’s dream is to become a princess, but a wide variety of opportunities await depending on how you raise her. What kind of dream will you make come true for this girl?

Redrawing the graphics

This title is based on “Princess Maker 2: Refine,” released in 2004. Especially important graphics were redrawn by Takami Akai in a style similar to the PC-98 version. The graphics are drawn in high resolution befitting modern game systems, with a commitment to quality in the details.

Addition of an opening animation

An opening animation by Yonago Gainax has been added to the game. The animation, drawn by a team led by Takami Akai, envisions the future the player will have as the “father” with their “daughter”.

Knowing how your daughter is doing is the first step in raising her

This title is a social simulation, so it is very important to always be aware of your daughter's status and use this to raise her.

In “Regeneration”, parameters for assessing your daughter's status are always available, so you can check on her at a glance. Check what you should do for your daughter’s future, and raise her carefully.

Message from Takami Akai

I am deeply grateful to see that “Princess Maker 2”, which came out 30 years ago, is still so beloved by so many fans that we can release a new version. This time I was finally able to redo the graphics, which I had always wanted to do. Please enjoy the newly redrawn vacations and endings.

About Takami Akai

Born 1961. While still enrolled at Osaka University of Arts, he made his debut with the DAICON III Opening Animation. As one of the founding members of GAINAX Co., Ltd., he has worked on anime and tokusatsu shows, as well as games and events. His most noteworthy works include the "Princess Maker" series, Gurren Lagann, and Dai Tokusatsu Negiman.

  • Release Date: July 11, 2024 (Nintendo Switch, Steam)
  • August 8, 2024(PS5, PS4)
  • Platforms: Nintendo Switch, PS5, PS4, Steam
  • Languages: English, Japanese, Korean, Chinese (Trad/ Simpl)
  • About Bliss Brain

Bliss Brain Corporation is a Japanese game publisher. Bliss Brain revives high quality games for the modern day and distributes them to the world in downloadable format. Currently, they offer "Princess Maker 2 Refine", "Princess Maker ~Faery Tales Come True~", and "Princess Maker 5" for download on Steam. "Wonder Boy Collection" (not yet released in Japan) will be released for the first time on PS4 and Nintendo Switch. Bliss Brain plans to release more new games in the future.

For details, visit https://blissbrain.co.jp.

About Yonago GAINAX

Takami Akai started this entertainment company in 2014, in his hometown of Yonago City, Tottori Prefecture. It does business based on the theme of contributing to the local community. With a small team of just 10 members, it works on unique jobs, including anime, games, and events.

For details, visit https://yonago-gainax.co.jp/.

Artifice: War Tactics Release Date Revealed (Press Release)

Artifice: War Tactics Release Date Revealed (Press Release)

9th August 2024 - Indie developer Silvine Game Studio is excited to name the date for the release of their Turn Based Strategy title, Artifice: War Tactics, that has been in development for four years, on Steam PC and the full release is 16th August 2024.

Already this distinguished and deeply planned/researched creation has been finely tuned and skillfully worked on over this extended period to ensure a game of depth, challenge and not least quality. It has already won, or been nominated for, a number of awards!

Opening up to a new world of Challenge

Developer’s Silvine strategy game adds another dimension to a genre that is sometimes overlooked as being formulaic, very simple in design, presentation and procedural play. Artifice: War Tactics is a turn-based strategy roguelike game with a unique asymmetric combat system. In this game, enemies set up attack zones, while your champions can actively evade and disrupt  strategy using their traits, abilities, or items.

Studio Quote - Technology/Inspirational

Neeraj Kumar, Founder. Silvine, ”Our studio specialises in both design and technology. Creating an art-heavy game has been a challenge for us, one we have successfully negotiated!  We  conducted extensive research, made iterations, and received a lot of help from colleagues with specialised expertise. Our inspiration stems from games like XCOM, Into the Breach, and Darkest Dungeon.”

Artifice: War Tactics Release Date Revealed (Press Release)

The Game

Unleash your tactical prowess in a mediaeval fantasy world where survival depends on thwarting enemy ambushes with an array of champions at your disposal. Defeat powerful bosses to conquer strongholds and lead your army to victory!

Chaos ensued as civil war broke out in every kingdom, demanding its rulers to bow down to Theosus, or face the wrath of the people. In the end, not many remained to challenge Theosus as he became Ozaria’s sovereign. Years later, Sirion, the keeper of the relic, reached out to the mortals of this realm to rally against the tyranny. He gathered all the rebels to form the Conclave and entrusted the last of the stone fragments to them. You are the leader of this Conclave, and even though your chances of success are slim, it is up to you now to overthrow this false god.

Gameplay - visually cool, challengingly perfect!

Presentation and action is via  the  asymmetric grid combat system where you can execute an impressive array of combinations and synergies. Every action carries consequences. The animation and special effects that accompany each move add real impact to the game’s authenticity and overall ambience, just one of many impressive features.

Setting up to play, each turn base move follows a number of sequences/choices at the player's control. Observe enemy positions and deduce where they’re most likely to set up an ambush. Anticipate where the enemy is most likely to move during the following turn to position your champions. Position your champions strategically. Set attack zones and engage your enemies to create chain reactions of combos, maximising your victory and striking as many enemies as possible. A user-friendly interface gives lots of information about the enemies’ powers and move positions and there are various key presses that will bring up further helpful information. After only a short period of time and your first success Artifice becomes very intuitive.

Look out!

The biome hazards come in four types: Sandworm, frost wraith, Poison Ivy, and Floating Rune. They can be both dangerous and useful. If you are able to hit the enemies while they are next to them, they also attack the enemies. On the other hand, if you end up taking a hit while next to them, you might end up losing a shard (life), which will make the battle more difficult. Using them wisely is important for a master tactician.

Features & Facts

  • Every unit has its own move and attack patterns, as well as unique traits and abilities.
  • After winning 4 battles, you can challenge the boss.
  • If you defeat the boss, a new island will unlock.
  • There are a total of 3 islands and 1 final boss fight to complete.
  • Collect any items or resources that enemies drop when defeated.
  • Win the battle and earn rewards based on achieving secondary objectives and in-game drops.
  • Visit the loadout area to equip great items and upgrade your champions.  
  • Experiment with different objectives and aim for the rewards you need the most.

About Silvine Game Studios

Founded by Neeraj Kumar, Aubhik Nath, Ekta Verma, and Vishal Mohan, Silvine Game Studios is an indie developer based in Chennai, India. After their success with Asura: Vengeance Edition, the team reunited to create Artifice: War Tactics. Learn more at Silvine Game Studios.

  • ✇GameFromScratch.com
  • Godot 4.3 ReleasedMike
    GameFromScratch.com Godot 4.3 Released The first major release of the Godot Game Engine of 2024 (Godot 4.2 was released in November 2023), Godot 4.3 is jam packed with new features. In fact, this release contains almost 3,500 commits since 4.2, with contributions from over 500 contributors! Highlight new features of the Godot 4.3 release […] The post Godot 4.3 Released appeared first on GameFromScratch.com.
     

Godot 4.3 Released

Od: Mike
15. Srpen 2024 v 14:42

GameFromScratch.com
Godot 4.3 Released

The first major release of the Godot Game Engine of 2024 (Godot 4.2 was released in November 2023), Godot 4.3 is jam packed with new features. In fact, this release contains almost 3,500 commits since 4.2, with contributions from over 500 contributors! Highlight new features of the Godot 4.3 release […]

The post Godot 4.3 Released appeared first on GameFromScratch.com.

Starground blends together factory building automation with dungeon crawling

Od: Liam Dawe
20. Srpen 2024 v 19:46
Build a factory, get it automated and go on an adventure? Sure why not! Starground will give you exactly that alone or with friends.

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Read the full article on GamingOnLinux.

Portable Linux distro winesapOS v4.1.0 out now with dual-boot support - good for handhelds

Od: Liam Dawe
19. Srpen 2024 v 18:02
While most people generally talk about ChimeraOS, Bazzite and at times HoloISO, another choice for your handheld Linux gaming is winesapOS that just had a huge new release.

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Read the full article on GamingOnLinux.

shapez 2 is an absurdly great and accessible factory-building game out now

Od: Liam Dawe
16. Srpen 2024 v 19:16
Time to cut some shapes, and I don't mean on the dance floor. Factory-building sim shapez 2 is out now in Early Access with Linux support.

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Read the full article on GamingOnLinux.

Free classic RTS OpenRA mod 'Command & Conquer - Combined Arms' has a huge overhaul

Od: Liam Dawe
16. Srpen 2024 v 13:11
If you love your classic RTS games, especially those from Westwood like Command & Conquer and Red Alert, you need to play the OpenRA mod Command & Conquer - Combined Arms.

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Read the full article on GamingOnLinux.

Steering Wheel Manager oversteer adds support for more wheels and Flatpak

Od: Liam Dawe
16. Srpen 2024 v 12:36
If you have a Steering Wheel, oversteer feels like an essential tool on Linux to allow you to configure it properly and a new release is out with version 0.8.3.

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Read the full article on GamingOnLinux.

Godot Engine 4.3 is out now with huge new features and a fancy release page

Od: Liam Dawe
15. Srpen 2024 v 15:54
Looks like the Godot team went all-out for the Godot Engine 4.3 release, bringing this royalty-free open source game engine into a bright future.

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Read the full article on GamingOnLinux.

Ex-Blizzard devs new RTS 'Stormgate' out in Early Access, works on Linux but may need a small fix

Od: Liam Dawe
13. Srpen 2024 v 21:19
Stormgate is a fresh RTS game set in an all-new science fantasy universe, it's hit Early Access today free to play but you may need a little tweak on Linux to run it.

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Read the full article on GamingOnLinux.

The Elder Scrolls: Arena re-implementation OpenTESArena gets a graphics code overhaul

Od: Liam Dawe
9. Srpen 2024 v 17:22
Seems like this project is coming along nicely, and I do very much love seeing classics get revived with open source game engine re-implementations. OpenTESArena for The Elder Scrolls: Arena has a new release out.

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Read the full article on GamingOnLinux.

Preserve is a wonderfully chilled and beautiful relaxing nature-building game

Od: Liam Dawe
9. Srpen 2024 v 16:56
If you love tile-based chilled puzzle games like Dorfromantik, you'll probably really love Preserve. This one is all about repopulating a wasteland to create a vibrant and flourishing ecosystem.

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Read the full article on GamingOnLinux.

Blackjack roguelike adventure Dungeons & Degenerate Gamblers is out now

Od: Liam Dawe
9. Srpen 2024 v 11:31
Ready to break Blackjack? Dungeons & Degenerate Gamblers has you battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack roguelike adventure.

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Read the full article on GamingOnLinux.

Save a town from paranormal infestation in the point and click adventure The founders of [redacted]

Od: Liam Dawe
6. Srpen 2024 v 12:00
Love your point and click adventures? Here's a fresh one for you! The founders of [redacted] from Relatively Painless Games looks like a great addition to your gaming library.

Chocolate Doom 3.1.0 brings many new features for the classic source port

Od: Liam Dawe
6. Srpen 2024 v 11:35
While other source ports are pretty popular like GZDoom, Chocolate Doom continues getting better to retain the best compatibility with the original DOS versions of Doom, Doom II, Heretic, Hexen and Strife.
  • ✇1TO1GAMES
  • My Happy Marriage Episode Count and Release Schedule Explainednoreply@blogger.com (gaming expert)
    Introduction to 'My Happy Marriage' on Netflix. "My Happy Marriage" is a show on Netflix that tells a sweet and exciting story from a popular book by Akumi Agitogi. People are really excited about it, especially after a movie based on the same story came out in Japan. The show has already released five episodes, and the newest one came out on Wednesday, August 2nd.Every Wednesday, a new episode of "My Happy Marriage" comes out on Netflix. This season, the anime will have 12 episodes, but Netflix
     

My Happy Marriage Episode Count and Release Schedule Explained

Introduction to 'My Happy Marriage' on Netflix. 


"My Happy Marriage" is a show on Netflix that tells a sweet and exciting story from a popular book by Akumi Agitogi. People are really excited about it, especially after a movie based on the same story came out in Japan. The show has already released five episodes, and the newest one came out on Wednesday, August 2nd.

Every Wednesday, a new episode of "My Happy Marriage" comes out on Netflix. This season, the anime will have 12 episodes, but Netflix hasn't said the exact number for sure. So, there might be more or fewer episodes. They release new episodes every week. If the show really has 12 episodes and they release one each week, the last episode could come out on Wednesday, September 20, 2023. But remember, this isn't confirmed by Netflix.
Episode Number Release Date
1 July 5, 2023
2 July 12, 2023
3 July 19, 2023
4 July 26, 2023
5 August 2, 2023
6 August 9, 2023
7 August 16, 2023
8 August 23, 2023
9 August 30, 2023
10 September 6, 2023
11 September 13, 2023
12 September 20, 2023

Weekly Episode Releases and Season Length



People all over the world can enjoy watching this interesting show whenever they want, thanks to Netflix. You can easily watch the whole series and get lost in the lovely romance between Miyo and Kiyoka. In Japan, the home video Blu-ray has confirmed that "My Happy Marriage" has 12 episodes.
 

The Storyline of 'My Happy Marriage


What is My Happy Marriage about?

"My Happy Marriage" is an anime series that follows the story of Miyo Saimori, a young woman from a noble family known for having special powers. Despite her family's importance, Miyo faces difficulties due to her mean stepmother.

When Miyo becomes old enough to get married, her dreams take a hit when she finds out she's supposed to marry Kiyoka Kudou, a commander known for being cold and unkind.

But as time goes on, Miyo learns that Kiyoka isn't as bad as she thought. They start to understand each other and realize that they could find real love and happiness in their unexpected marriage.

Audiences are in for a treat with "My Happy Marriage." This TV series beautifully brings to life the wonderful story of Miyo and Kiyoka as they search for true love and happiness. The show is based on a popular romance novel from Japan, which has become really famous.

With amazing visuals and a touching plot, this anime version is expected to have 12 episodes in this season. It's likely to hold people's attention with its deep emotions and characters that feel real. As you watch Miyo and Kiyoka, you'll see a mix of romance, drama, and personal growth, sharing in their happy moments and challenges.

"My Happy Marriage" isn't like other anime shows. It goes beyond with its exciting story and captivating animation, raising the bar for this type of show. In the end, this anime gives you a wonderful break from everyday life and brings you on a special adventure filled with love, change, and fate.


http://feeds.feedburner.com/blogspot/TmtTz

  • ✇NekoJonez's Gaming Blog
  • First Impression: Cave Digger 2 (PC – Steam) ~ No FeedbackNekoJonez
    Steam store page One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better p
     

First Impression: Cave Digger 2 (PC – Steam) ~ No Feedback

Od: NekoJonez
12. Červenec 2024 v 19:00

Steam store page

One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better played with keyboard and mouse. Now, a non VR version is on Steam now… But is it worth it? Well, after playing the first sections of this game, I want to talk about it. The latest update was on May 28th, 2024 when writing this article. Now, before we dive right into it, I want to invite to you leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Risk of Staleness

In this game, we play as an unnamed miner who is throwing into the deep end, when his digger broke. You arrive at a mysterious valley. In this valley, a hardy explorer once did his research. But why? Which secrets are in these valleys and the accompanying mines? That’s for our miner to figure out. Now, the story is being told by various comic book pages you can uncover and, according to the Steam store page, has multiple endings. I’m quite curious where it’s going to go.

So far, I haven’t gotten too deep into the story. But, from what I can read on the Steam store page, I think it has potential. I have my doubts on how the multiple endings will work. Since comic books mostly have one ending, right? Unless, it all depends on which page(s) you find or in which order or where. That’s something I’ll discover when I’m deeper into the game.

If this game is like the original game, the story overall will take a backseat for the gameplay. And after 5 hours in, that’s the case. The original game didn’t have a lot of story to begin with, but more story in a game like this can be interesting.

There is one voice actor in this game. He does a pretty fine job and brings some life to the atmosphere. I replayed a bit of the first game and I have to be honest, I appreciate the small voice lines during the exploration. Even when you quickly hear every different line, it’s a nice break since they aren’t spammed and don’t appear that often.

One of the biggest changes in this game is that the cave this time around is randomly generated each time you enter. So, this game becomes a rouge like to a degree. But, you can always exit via the lifts to safety. Since, dying in the caves means that at least half of your obtained loot is dropped. The atmosphere this time around is very cohesive. This game presents itself as a sci-fi western game, and it really feels like that. Something I really like in this game is that it doesn’t go overboard in the sci-fi genre and stays grounded. The technology could realistically exist today, apart from the unique enemies in the cave, that is.

With the story taking more of a backseat, it’s quite important that the gameplay loop is enjoyable. The gameplay loop is simple, you have to explore the caves with 4 chosen tools. The three slots above the entrance give you a hint on which tools you will need to bring to gather the most loot. You take the lift down and gather loot, while fighting enemies and avoiding pitfalls to survive. The goal is also to find the other elevator that takes you down to the next level to gather even more valuable ores to bring to the top. You have to fill in the ores you gathered into the grinder to buy upgrades to your tools and environment to progress.

The big risk with this kind of gameplay loop is that this is just a different numbers game. What I mean by that is that, apart from maybe the visuals changing, the core concept is always the same. This risks that the game becomes stale and repetitive. It’s possible that it is just a “me thing”, but I enjoy games like this more when there are some variations on the gameplay or some different puzzles. Thankfully, this game has that. There are a lot of things you can upgrade and improve to make each run feel rewarding, and each type of cave you can visit has different enemies types and unique lay-outs to keep you on your toes. In a way, I dare to compare the idea a bit to Cult of the Lamb in a degree.

The music in this game is also a blast. It fits the atmosphere of each area like a glove. My favorite track is the track that plays in the lake caves. It sounds like you image a typical track like that to sound. And it gets more intense while you are fighting enemies down there. Now, the silent moments when the music doesn’t play feel a bit long, but I always know that there is more music coming and that it fits the atmosphere perfectly and draws me more into the game. Sadly enough, this isn’t the only problem with this game, and I’d like to talk about them.

No feedback

This game has an addictive gameplay loop, and I’m really curious how the multiplayer works. I haven’t tested the multiplayer in this game, but it looks like fun. Now, this game can be played solo perfectly fine.

Now, I don’t know if VRKiwi took the VR version as a base for the non VR version, since I have the impression, that is the case. I especially notice that with the controls in this game. It feels a bit floaty, like you aren’t really connected to the ground. It also feels a bit stiff, like you have to move your mouse like you would a VR headset. You really have to play with the settings until you hit that sweetspot that feels right for you. For me, I had to lower the sensitivity to 80, amongst other things. I highly recommend that you tweak the settings to your liking, since on the Nintendo Switch version, I had to lower the sensitivity to 40 before it felt right.

Still, the character control doesn’t feel right. At first, I thought it was because the controls felt floaty… But, after some testing, I think I found a few other problems with the character control that might cause it to not feel quite right. First, the jump in this game is just silly. You can’t really rely on it, since it doesn’t always trigger when you hit the spacebar, and it’s just a pathetic jump. You can’t even jump out of ankle high water sometimes.

Secondly, there are no sound effects for walking on most floors. You feel like you are floating, and it’s jarring when you suddenly hear a sound effect when you walk over a table or a railway. Thirdly, climbing on ropes amongst other things is just insanely picky. There is also no real feedback or sound to show you grabbed the rope. Fourthly, the scroll order between tools is extremely weird. You get numbers on the wheel counter clock wise. But you go down, right, left, up. Which still confuses me after 6 hours of playing this game.

And finally, some things are extremely picky. For example, there are safe riddles you can solve down in the caves. But to rotate the letter wheels to make pick the right letter is more difficult to do. All of these things give you a feeling that you aren’t always in control of your character and that you don’t get the feedback as a player on what’s happening. Making you unsure what’s happening and doubt if you are doing the right thing.

Prompts like “Use W/S to use the crank” should be “Hold W/S to use the crank”. Since, you need to hold the key instead of pressing it. Small things like that could also improve this game and it’s controls quite a lot. Overall, the controls are good, but they lack feedback to the player sometimes. Either with sound effects or with some visual effects. Like with the hammer, you barely have any sound effects when you use it, and it has some wind up animation, making you unsure if you are using it or not.

That is one of the biggest flaws in this game. The lack of feedback on your actions. Things like not knowing how many bullets are still left in your revolver or a sound effect when you hit an actual enemy. I think if there is one thing I’d use the built-in feedback tool is to report various cases/moments when I expect feedback from the game, like a sound effect or visual effect. Maybe they appear in the form of rumble effects… But, I’m not playing this game with a controller.

When you read this section of the article, I wouldn’t blame you if you think that this game isn’t good. Small bugs like the text of “Press R to reload” when your gun isn’t equipped or the bullets not leaving from the gun but from the player model don’t improve things either. Yet, I find myself looking past these problems since the core gameplay still works. I find myself getting used to the jank in this game and finding a very rough diamond. If the developers keep up with their promise of improving this game, I think that more action feedback will bring a lot to the game and maybe fixing the small bugs like in this paragraph as well.

Things like the animation of the shovel looking weird sometimes. The animation looks like the arms go through each other after a dig. Speaking of the shovel, the last dig is annoying since you have to move a pixel or two for it to count and give you your goodies. But the bug I’d love to see fixed most is the freeze for several seconds when you pick up something new or get a new codec entry. The game locks up like it’s about the crash, but it doesn’t.

What’s next for us?

Usually, I’m not really picky when it comes to the visuals of a game. As long as a game looks consistent, I’m quite happy. It needs to have a certain style so that you can quickly identify what’s what and enjoy the game.

Yet, for this game, I do have some things that I not really like in terms of the visuals. Firstly, the contrast of some ores and the floor isn’t clear enough. Sometimes I was passing up on ores since I wasn’t able to notice them on the ground.

There are also a lot of objects to give more details to the cave, but you can barely interact with them. I’d love to see lilly pads in lakes to move a bit when you walk past them or something more than just being able to clip through them. As well, a sound effect when you hit a wall you can’t mine. You get shouted at when you use the wrong or a too weak tool on something, so when not for the rest?

I think the biggest mistake that the visuals make is that it has an identity crisis. What I mean by that is that it isn’t a cohesive style. There is a lot of shell shading going on, but there is also a lot of details that give off a more realistic vibe. Some textures aren’t detailed enough and strechted too wide giving wrong impression the rest of the visuals that look more modern. The floor textures sometimes suffer most from this issue.

Looking back at this article, I think I’m being very critical for this game. I have played a lot worse and broken games for 15€. But, in this game you even have customisation options for your character and thee developers are extremely open for feedback. This game has a lot going for it. Fun achievements to hunt for, bosses at the end of runs and an amazing auto save system.

Apart from improving the character controls and adding some feedback on actions, I think this game is pretty decent. Yes, there is some polish missing like not having a tooltip with the lever at the cave entrance on what that lever does. I personally feel less conflicted about this game compared to the original. The growth in this title is immense and brings me a lot of hope for either some amazing updates, DLC or a new entry in the series.

The basis of for an amazing title is here and if you look past it’s short comings, this game is a blast to play. Maybe it’s a bit too repetitive for some and can be more fun in short bursts. But, when this game sinks it’s hooks into you, it really clicks. There is some polishing left to do and for a rather new VR focused developer, this is amazing. It’s their second non VR game and it shows a lot of promise.

The game is a perfect relaxing game to wind down, since it isn’t too difficult. The game is rather forgiving. I wouldn’t be surprised that I play this game after work to wind down and try and finish it slowly. Then again, while I’m writing this, I have summer holidays and I wouldn’t be surprised that I finish most of this game during my summer break.

Like I said earlier, I feel less conflicted about this game compared to the previous title. This game has a lot more going for it compared to the original. It’s less repetitive and it has a lot more going for it. It has it’s problems, yes. But, if you enjoy games like Minecraft, Steamworld Dig or Cave Digger, give the demo of this game a chance. The demo gives a very good idea on what you can expect from this game and if you enjoy it, buy the game. I’m enjoying myself quite a lot with this game and I’m happy that I have chosen the PC version over the Switch version since I feel like it just plays better. But maybe, if I get used to the Switch controls, I might enjoy it on Switch as well.

With that said, I have said everything I wanted to say about this game for now. Maybe when I finish this game, I might write a full review with the final thoughts and opinions on this game. But for now, I think the best conclusion for this game is that it’s an amazing step up from the original and besides some unpolished things… It’s a great game and comes recommend from me.

So, it’s time to wrap up this article with my usual outro. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.

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Control your cooling on Linux with CoolerControl - v1.4 brings AMD GPU RDNA 3 fan support

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A really feature-rich application here for those of you who wants a bit more control of your cooling on Linux. CoolerControl v1.4 just released bringing more hardware support, and various improvements.

ProtonUp-Qt v2.10.2 adds support for the WineZGUI launcher and old compatibility tools

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ProtonUp-Qt is such a useful tool for Linux desktop and Steam Deck gaming, giving you an easy all-in-one way to add different versions of GE-Proton and other tools to different launchers and a new version is out now with v2.10.2.
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