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Received before yesterday

Oh yes, I will take a look at the Vampire the Masquerade and Indian folklore inspired RPG Rakshasa, thanks

Every once in a while, a game rocks up that so quickly finds itself in my Steam wishlist I don't even remember clicking the button. Today, that game is Rakshasa, Vampire the Masquerade: Bloodlines and Baldur's Gate inspired first-person RPG set in modern India where you must face off against demi-gods and "centuries-old flesh-eating monsters" inspired by Indian folklore. Yeah! Hell yeah! Yeah, yeah sign me up!

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Take a shot at Wizard Pool, a fun twist on the cue sport filled with magical balls and shapeshifting tables

Wizard Pool! It is, probably, exactly what you think it is. You are a wizard, and you play pool. Well, admittedly there is a smidge more to it than that, alongside a healthy amount of charm. Styled in a way that looks like an N64 game in the kind of way you remember that era looking rather than how it actually looked, you play as Kue, a budding young wizard tasked by his uncle to complete a trial in the form of a tower filled with magical, illogical pool tables.

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As The Sims Project Rene switches to being "mobile-first," EA vaguely tease the series' "next evolution"

I think as long as you make a new year's update post before the incredibly arbitrary date of January 13th, you're still able to do so without me thinking "come on, it's almost February", which is exactly what EA did with their new years Sims update post. Perhaps reassuringly, after word came last year of EA's concerning acquisition, the post opens by doubling down on what the team has previously said regarding staying committed to their values (those values including inclusivity is welcome though I wish they'd be more explicit about who is being included). But the post also, sort of, goes into what's next for the series.

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Pilot a big ol' fort with steampunky legs in the deserty extraction shooter Sand: Raiders of Sophie when it launches in March

Hear ye, hear ye, another extraction shooter is almost upon us, this time the smaller but still quite bold in scope Sand: Raiders of Sophie. Last time I personally heard of this game it was just called Sand, which doesn't sound great for that whole search engine thing, though I'm not entirely convinced by the subtitle. Anyway, this extraction shooter is set in an alternate 1910 where you get to roam the desert in a steampunky fortress with legs, and it's got a release month!

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Silent Hill f writer Ryukishi07 explains how the cultish town isn't just a place now, but a "phenomenon"

Last year, after a bit of a wait, Silent Hill was released, and with it came some changes to the series. The combat was a lot more actiony, the format for multiple endings was drastically different, but the most obvious change was its setting. We're not in Silent Hill anymore, Toto! We're in Ebisugaoka, Japan, also a fictional town, though clearly not a fictional country. And that's because Silent Hill, the place, is now also Silent Hill, the "phenomenon."

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Fortnite's latest collab with an adult animated series that's somehow still going is none other than South Park

You know what South Park feels like to me? It feels like randomly waking up in the middle of the night, looking around your bedroom as you think "cripes, it's still not morning yet?" A feeling of waiting for the inevitable, the end, or the beginning. Not so much the contents of the show, none of that needs all that much thought, more so its very existence, which is now apparently transplanting itself into Fortnite.

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Jet Set Radio Future on PC? It's not a guarantee, but a new project may lead to such a, well, future

You know what I might have most about games? There's no universal way to play them. You buy a DVD, you buy a DVD player, and aside from maybe a region lock issue you're as good as gold. If I buy Snowboard Kids for the N64, and I don't have one of those, well, I'm up a particular creek. That has meant that many a game over the years has been stuck to particular platforms, one of the most surprising being Jet Set Radio Future, to this day a game that's still only available on the original Xbox, and the Xbox 360 through backwards compatibility. But! Thanks to some techy wizards, that might change in the near future.

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Sandfall Interactive have some light regrets over how they handled Clair Obscur: Expedition 33's final boss

We've all been there. You're at the end of a game, you've done all of the side quests, you're strong as hell, finally read to take on the final boss, confident you can finish this quest you started 30-100 hours ago. Only to find that the fight is a piece of piss because, whoops! You overlevelled yourself by too much. This was seemingly the case for a number of people in Clair Obscur: Expedition 33, and now the game's lead designer Michel Nohra has expressed some regret for those who had that experience.

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Turns out you have Helldivers 2 to thank for Arc Raiders moving away from a free-to-play model

A few years ago, it would have been pretty easy to imagine Helldivers 2 releasing as a free-to-play game. It is a live service game after all, most of those are free-to-play because studios want to reduce the barrier to entry. Instead, it launched as a paid-for, $40 game, a far cry from free, but not the $80-$100 releases we're seeing more and more of. And it's because Arrowhead made the decision to do so that Arc Raiders developer Embark did the exact same thing for their own shooter.

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Through modding wizardry, a seemingly cut Ashley opening level has been found in Resident Evil 4 Remake

The funny thing about games is that while making them, if you put something in them, it's quite hard to take that thing back out again. Who knows what that might break! Which can of course lead to people finding things that were never meant to be seen, like cut parts of a game, which is pretty much exactly what has happened to Resident Evil 4 Remake through the discovery of a level all about Ashley.

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Gloomwood rings in the new year with a very vertical update filled with piggish cops and a useful new gun

Gloomwood opened the year not with a whimper, but with a town - a Hightown! Right on January 1st, a fresh update and new area (The Hightown District) arrived in the early access stealth game. This new district is very vaguely described as the game's "most vertical open area" yet, and it certainly looks as suitably gloomy as the rest of the game.

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Clair Obscur: Expedition 33's writer doesn't want to follow audience expectations despite being "a bit of a people pleaser"

When a game like Clair Obscur: Expedition 33 rocks up, rakes in a bunch of success and critical acclaim, alongside the top game of the year prize at Geoffie's Lil Night of Ads, there will be certain expectations of what's next. It's always what's next! Because there has to be more. But whatever more ends up being for developer Sandfall Interactive, the team is trying to make sure they don't just bow down to what people want from them.

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Baba is You gets one last big update leaving custom level makers with some foxy new toys

The best puzzle games are often the ones where the thing you actually do is dead simple, with the challenge coming from an intricately woven path of twists and turns on doing said thing. Like, for example, Baba is You. You (Baba) are a rabbity thing that pushes wordy blocks around, changing the very fabric of reality as you (Baba) do so. And here we are, with one last big update for the game.

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Styx: Blades of Greed paints a nice stealthy picture in its latest trailer, even if its titular goblin can't shut up

A nice, juicy nine-minute-long Styx: Blades of Greed gameplay trailer has been plucked from the tree of stealth games today. Juicy in the sense that nine minutes is plenty of time to help ascertain whether a game looks like it could be fun, yet if we're sticking with this metaphor this is one of those apples that's really good but has a nasty bruise on it you have to avoid.

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PlayerUnknown wants to listen to your Prologue: Go Wayback feedback, just not all of it

There are two Brendan Greene's (or PlayerUnknown's, however you prefer to refer to the game dev). There is the Brendan Greene who wants to listen to the feedback offered up by those partaking in the early access period of his current game, Prologue: Go Wayback. And there is the Brendan Greene who doesn't, for quite reasonable reasons. Both of these are still him, and both show up in a recent interview.

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Chill cyberpunk city builder Dystopika's B-Sides DLC offers up polished experiments for you to play with

I think games are generally quite bad at acknowledging that they are things that are made by people. These people tend to have conversations about ideas, which turn into implementing those ideas, and sometimes these ideas are abandoned. We've all enjoyed a deleted scene in the extras of a DVD, yet the cutting room floor does not seem to be a thing for most games, at least not publicly. Which is why the new B-Sides DLC for Dystopika, a chill cyberpunk city builder quite liked by some former RPSers.

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The wonderfully titled Schattenjäger is a bite-sized take on Castlevania where you can see the whole level at once

Truth be told, I have never played a Castlevania game. Just haven't gotten round to one of 'em yet! Symphony of the Night is probably more my speed over the original games, but I do see their importance too of course. However, what I have played, at least a little bit of, is a game that is very derivative of OG platformer except for the fact you can see the entire, 8-bit level at once: Schattenjäger.

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Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

It is an incredibly difficult thing to sell someone on a game in just one sentence. What are you meant to focus on, genre, specific mechanics, an interesting element of the story? There's not a right answer! I'm not going to figure out a recipe for success right here and now, but what I can do is at least show you a single sentence that sold me on a game called Burden Street Station quite quickly: "A surreal, narrative adventure game where you shapeshift during conversations to uncover how God went missing."

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