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GeForce NOW Adds 9 New Games to the Streaming Service This Week

GeForce NOW adds 9 new games to the streaming service this week

After the electric atmosphere of CES, GeForce NOW has announced that Devolver Digital’s Quarantine Zone: The Last Check will be among 9 new games coming to the video game streaming service.

Quarantine Zone: The Last Check, Star Wars Outlaws, The Legend of Heroes: Trails Beyond the Horizon, Styx: Shards of Darkness, Styx: Master of Shadows, Guild Wars: Reforged, Mon Bazou, Tavern Keeper, and Waterpark Simulator will all be added to GeForce NOW this week.

GeForce NOW is a video game cloud streaming service made by hardware giant NVIDIA, which lets subscribers play games like Arc Raiders and Baldur’s Gate 3 on demand. The service also offers features from NVIDIA, like GeForce RTX and their NVIDIA Blackwell RTX servers for very fast streaming.

This week, Quarantine Zone: The Last Check will be hitting the service. It is Devolver Digital’s newest game, where you take control of a checkpoint in a post apocalyptic zombie outbreak, make sure your outpost stays safe with upgrades, state-of-the-art screening technology, and first-person shooter action.

GeForce NOW adds 9 new games to the streaming service this week

One of the most notable additions is Star Wars Outlaws. This is the Star Wars game we all wanted as kids, incorporating criminal reputation mechanics, space dogfights, and a very cool droid partner in a galaxy-spanning effort to make one last score. GeForce NOW also introduces The Legend of Heroes: Trails Beyond the Horizon, whichis a milestone entry in the Trails series, letting you explore the vast Calvard Republic as three playable characters that fight in both real-time and turn-based battles.

Two games from the Of Orcs and Men franchise, Styx: Shards of Darkness and Styx: Master of Shadows, have also been added to GeForce NOW’s library. The Styx games are a stealth lover’s dream franchise; both are successors to the 2012 video game of the franchise’s namesake. Play as the experienced goblin assassin, Styx, as he navigates the world with his wits, stealth, and magic, all in order to prevent the Elves and dwarves from enacting their dubious plans.

The legendary MMO Guild Wars: Reforged is an unexpected addition that has been remade for the modern age and modern hardware. Experience fighting warbands, rival gangs, and crossing inhospitable terrain in the world of Ascalon, perfect for scratching that MMO itch.

GeForce NOW adds 9 new games to the streaming service this week

Three indie games, Mon Bazou, Tavern Keeper, and Waterpark Simulator, are now all residents of GeForce NOW’s library. Mon Bazou is a My Summer Car-esque game where, in place of finland you survive and thrive in 2005 Canada by selling maple syrup deliver pizzas and more in your effort to build and customize your race car. Tavern Keeper lets you build, customize, and stock your very own tavern, although be prepared to fight the dirt, heat, noise, and sickness that come with owning a medieval establishment.

And finally, Waterpark Simulator gives you the full waterpark experience where you are the boss. Keep your attendees in line by making them shower, tazing the belligerent and stocking your stalls while customizing your park to exactly the specifications you want.

Enjoy these newly added games on GeForce NOW today, along with the upcoming native apps on Linux and Amazon Fire TV and the newly added flight control support.

And for fans of Microsoft Flight Simulator, you can also enter to win a T.Flight Hotas One MSFS Edition and one month of GeForce NOW Ultimate.  Just follow Thrustmaster and GeForce NOW on socials and repost the giveaway before January 24th for a chance to win.

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That Zelda-ish, Diablo-ish RPG Monkey Island designer Ron Gilbert was working on has, unfortunately, been canned

Around May last year, the one and only Ron Gilbert of Monkey Island fame announced an RPG that was meant to be some kind of mix between classic Zelda, and Diablo, and Thimbleweed Park, that last one being another of the game designer's notable works. It never got a full reveal, or even a name, and unfortunately it seems it never will, as it's essentially been canned.

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The dev behind 2025's ball-blasting, city-building roguelike just announced three free expansions after selling 1 million copies

Is 2025 the greatest year ever for exceptional indies? If you don't think it is, it's surely on the podium. Alongside the likes of Silksong and Blue Prince, Ball x Pit helps back up this year's case. Taking the simple ball-bouncing joy of Pong and Breakout and turning into a deep, addictive, chaotic roguelike, it's just been revealed that it's shifted a million copies. I can't say I'm surprised. Given its huge popularity, it felt inevitable that we'd see more content arrive in Ball x Pit in the future, but I didn't expect fans to be eating so good, so quickly, and for the low, low price of nought. A trio of free updates are heading the game's way next year, and they're all totally free.

Read the full story on PCGamesN: The dev behind 2025's ball-blasting, city-building roguelike just announced three free expansions after selling 1 million copies

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Possessor(s) Review – Ghost City

As strange as it sounds, I don’t think there’s another developer who’s inspired as many feelings of hype and disappointment over the years as Heart Machine. Hyper Light Drifter, a Zelda-like released in 2016, instantly made the studio with its beautiful wordless narrative, sharp combat, and fantastic exploration. Solar Ash, with its sci-fi platforming and Shadow of the Colossus-style bosses, seemed like an amazing follow-up but ended up just fine in terms of execution. The less said about Hyper Light Breakers, the better.

Still, it felt like Possessor(s) was a return to form, offering 2D animated characters in a side-scrolling action-adventure set in a massive 3D world. Unfortunately, despite a compelling premise and some sleek presentation, it also stumbles in various frustrating ways.

The setting is Sanzu City, recently torn apart by a disaster of demonic proportions. A massive otherworldly rift has opened, and demons roam the streets, ravaging the living. Luka, a high school student, is on death’s door after losing her legs, but she happens upon the equally wounded Rhem. Despite watching her best friend, Kaz, get killed by a demon, Luka reluctantly forms a partnership with Rhem, allowing him to possess her and heal her wounds.

Possessor(s)

It isn’t for free, though, as the player is tasked with escorting Rhem to the epicenter of the rift so he can return to his home dimension. Doing that requires accessing a mysterious underground vault belonging to Agradyne, who effectively runs the city and produces batteries (three guesses about where their energy comes from). You’ll then need to travel to different corners of the map and collect four eyeballs belonging to officials possessed by high-ranking demons to pave the way forward.

As typical as the MacGuffin search feels, Possessor(s) does a pretty decent job of not immediately lapsing into it. Luka spends a significant amount of time getting to know Rhem while mastering her new legs and strength. Their pasts intertwine as memories are mixed and secrets eventually spill forth. The characterization feels spot-on in this regard, with Luka coming across as immature and awkward, but also understanding and down-to-earth. Meanwhile, Rhem, despite his calm, collected demeanor is prone to stubborn callousness.

The barriers between them are slowly but surely whittled down along the way, even if arguments still tend to flare up. Other notable figures include Tens, a former Agradyne employee turned hunter who works alongside a possessed wolf; Professor Foss, Rhem’s former teacher who’s now possessed and mentally unravelling; and more. Outside of accepting quests or acting as vendors and one-time bosses, they don’t have a heavy presence in the plot, with the focus remaining squarely on the eyeball hunt and Luka and Rhem’s dynamic. Nevertheless, they’re intriguing and add to the overall setting with their backstories.

The two core components of Possessor(s) are platforming and combat, and there’s plenty of acquiring new abilities and revisiting previous locations to test them. All your favorites are here, from the grappling hook that also doubles up as pulling smaller enemies towards you to the slide and underwater dash. And while the platformer can feel solid enough as a whole, there are some fumbles, like the grapple not properly latching onto points at times. There are also some delays to your movement in combat – something I learned the hard way when trying to transition from a dash to a crouch to avoid a beam and dying in the process.

Possessor(s)

"Aesthetically, Possessor(s) is a mix of wonder and intentionally clashing styles. The look and motion of its characters are in stark contrast to the 3D environment, with limited animation frames that still manage to flow together relatively smoothly."

That awkwardness pervades a huge chunk of the combat as well. While attacking, you’re effectively stuck in one direction for the duration of that combo. Enemies aren’t, of course, resulting in frustration. Luka can utilize a primary weapon and three special weapons at a time, ranging from a mouse to juggle enemies into the air to a hockey stick with wide-range smacks. There’s a Super Smash Bros.-like feel to some of the action as you break through guards and knock enemies into each other and the environment, which feels pretty nice. It’s punctuated by parries, which are required to open up certain foes to attacks and reflect projectiles.

Given how many enemies tend to stay just out of reach, the latter can be essential. Occasionally, it’ll feel very generous as you parry multiple bullets back. Due to the lack of any kind of invincibility window when taking damage and the excruciatingly long stun recovery, you can easily get by hit dozens of them at once and die. This leads to some even more annoying runbacks, purely due to the layout of certain sections.

Even if you fully grasp the combat, there isn’t all that much to it beyond smacking enemies away, grappling them back and following up with another attack. The primary weapon variety is surprisingly low, and the special weapons are very mechanically basic. Admittedly, it can be cool to execute a counter-attack with the glasses or charge up a powerful katana slash, but that’s as far as their functionality goes. The affixes also feel a little too straightforward, though providing some lungs for an NPC to cook and effectively buff is one of the more memorable interactions.

Aesthetically, Possessor(s) is a mix of wonder and intentionally clashing styles. The look and motion of its characters are in stark contrast to the 3D environment, with limited animation frames that still manage to flow together relatively smoothly. Well, on most occasions, since some bosses still tend to just kind of float towards you with certain attacks. Regardless, they stand out well against the brutalist architecture of the world, its shadowy undertones and an analogue-like filter which lends an old-school horror feel.

Even the sound design is lovingly on point on most occasions. Possessed books float about, crying like babies while your whip lashes out with all the primalness of a beast. The music is also a nice mix of heavy-handed and moody, whether it’s the disarming nature of the Abandoned Mall’s tunes or the epic feel of the final battle.

Possessor(s)_02

"Even the story, when it’s all said and done, peters out in fairly predictable ways. Some elements are left disappointingly open – a significant contrast to how inviting Sanzu City felt when first diving in. "

However, the biggest problem with Possessor(s) outside of its movement and combat issues is that it runs out of steam in the closing hours. One area feels painfully straightforward, consisting of nothing but battle rooms en route to the final boss. The other plays with inverted structures and extensive gaps, but not in any really special way compared to prior areas (and it feels relatively short). While there are reasons to go out of your way, be it in obtaining items to add more affix slots to gear or discovering quest items, it begins to feel superfluous after a point. This leads to frustration when you happen upon any places not tied to your objective. At least many of the bosses feel unique, though the aforementioned combat and movement issues can once again hamper your enjoyment.

Even the story, when it’s all said and done, peters out in fairly predictable ways. Some elements are left disappointingly open – a significant contrast to how inviting Sanzu City felt when first diving in. As a whole, Possessor(s) is a decent side-scrolling action-adventure with some interesting twists, especially surrounding possession, backed by a relatively solid dynamic between its leads.

It just sadly doesn’t venture much further. Maybe that’s on me for being so enthralled by this concept and wanting to see where it ventures next, only to be suitably whelmed by the end. I wouldn’t classify this as Heart Machine’s worst effort by a long shot, but it’s yet another in a long line of personal disappointments for sure.

This game was reviewed on PC.

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PS Plus Game Catalog Gets Another Anticipated PS5 Game At Launch

Skate Story PS Plus
(Credit: Devolver Digital)

Sony Interactive Entertainment regularly brings solid games to the PlayStation Plus Game Catalog. Whether it’s beloved classics like Sly Cooper and the Thievius Raccoonus or the newly released critically acclaimed titles like Blue Prince, there is something for every subscriber. That now includes an anticipated Devolver Digital PS5 game that will be brought to the service on launch day.

Skate Story available via PS Plus Game Catalog at launch

Announced on the PlayStation Blog, Sam Eng’s Skate Story will be available on the PS Plus Game Catalog on the same day as its release, on December 8. This means PS Plus Extra and Premium subscribers will be able to play the full game as part of the Game Catalog. Since the Game Catalog is not a perk for PS Plus Essential subscribers, it will not be available for those in the lowest subscription tier.

“You are a demon in the Underworld, made out of glass and pain. The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it — and you shall be freed,” reads the description.

“Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater,” continues the description. “Push through hell and discover The Devil’s greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.”

PS Plus Extra and Premium subscribers have been treated to day-one releases with the Game Catalog perk for a while now. Just this year, subscribers were able to play Abiotic Factor, FBC: Firebreak, Blue Prince, and Lost Records: Bloom & Rage with their subscription.

Skate Story will be available to purchase on the PlayStation Store when it launches on December 8. As of this writing, it cannot be preordered, but players can add it to their wishlist.

The post PS Plus Game Catalog Gets Another Anticipated PS5 Game At Launch appeared first on PlayStation LifeStyle.

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What we've been playing - "I can't stop thinking about balls"

Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey discovers the joys and stresses of managing border control in Papers, Please; Tom holds off his Kojima dislike and plays Death Stranding; Victoria looks for anyone she can to talk to about Dispatch; Ed can't stop thinking about balls; Connor finds himself back in Guild Wars 2; and Bertie finds himself back in Dungeons & Dragons, getting everyone in trouble again.

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