While I’m a huge fan of both Nintendo and PlayStation for different reasons, I’ve always appreciated one thing about each console that Xbox has released… backwards compatibility. Being able to pop a 360 disc into an Xbox One or even an original Xbox copy of Halo into their newest Series X model is a demonstration of support for their fans that isn’t free or cheap for them to provide… but they do it anyways, using the power of their current platform to reach backwards and invite even some “less t
While I’m a huge fan of both Nintendo and PlayStation for different reasons, I’ve always appreciated one thing about each console that Xbox has released… backwards compatibility. Being able to pop a 360 disc into an Xbox One or even an original Xbox copy of Halo into their newest Series X model is a demonstration of support for their fans that isn’t free or cheap for them to provide… but they do it anyways, using the power of their current platform to reach backwards and invite even some “less than worthy” games to rejoin the Xbox party.
The unearned grace the Lord showers us with in our unworthy, unsaved state is amazing… but after we’ve enjoyed His forgiveness we can easily forget what we once were and judge others for the very sins we were once guilty of ourselves, deciding they are unworthy to play on our platform. But He loved us when we were far from lovable, no matter what platform we started on. If His mercy was fully backwards compatible enough to reach down and forgive a wretched sinner like me, then we should extend His mercy and grace to all who don’t deserve it… the same way He once did for us.
And you He made alive, who were dead in trespasses and sins, in which you once walked according to the course of this world, according to the prince of the power of the air, the spirit who now works in the sons of disobedience, among whom also we all once conducted ourselves in the lusts of our flesh, fulfilling the desires of the flesh and of the mind, and were by nature children of wrath, just as the others. But God, who is rich in mercy, because of His great love with which He loved us, even when we were dead in trespasses, made us alive together with Christ (by grace you have been saved). Ephesians 2:1-5
And such were some of you. But you were washed, but you were sanctified, but you were justified in the name of the Lord Jesus and by the Spirit of our God. 1 Corinthians 6:11
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Halo 3 was all about “finishing the fight” that was left incomplete at the end of Halo 2, and after years of painful waiting gamers dropped into the conclusion of the original Halo trilogy to see how Bungie would finally resolve the conflict with Covenant. While it seemed like a long time between installments for us, for the developer it was a relatively short development cycle for a AAA game… especially one that had to live up to such high expectations and would conclude this story arc for mult
Halo 3 was all about “finishing the fight” that was left incomplete at the end of Halo 2, and after years of painful waiting gamers dropped into the conclusion of the original Halo trilogy to see how Bungie would finally resolve the conflict with Covenant. While it seemed like a long time between installments for us, for the developer it was a relatively short development cycle for a AAA game… especially one that had to live up to such high expectations and would conclude this story arc for multiple characters. The wait felt long, but the stakes were high… so the “delay” was necessary.
While waiting on the Lord is one of my least favorite activities in life, He has a reason for what appears to be a “delay” in what we are seeking. The doors that He opens for us may represent the closure of a door for someone else, and in His infinite mercy He will wait until the perfect time for both of those to occur by holding the door open to the last possible moment. And in the meantime, He wants us to find the beauty and purpose in the places we are currently occupying as we continue on the path He has designed for us to its’ conclusion.
He has made everything beautiful in its time. Also He has put eternity in their hearts, except that no one can find out the work that God does from beginning to end. Ecclesiastes 3:11
But, beloved, do not forget this one thing, that with the Lord one day is as a thousand years, and a thousand years as one day. The Lord is not slack concerning His promise, as some count slackness, but is longsuffering toward us, not willing that any should perish but that all should come to repentance. 2 Peter 3:8-9
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Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one
Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.
Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.
The Remembering Of A Remake
In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.
In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.
Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.
New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.
The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.
Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.
Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.
Fuzzy memories make imperfections
In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.
Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.
I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.
The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.
Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.
If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.
The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.
Relaxing with puzzles
There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.
Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.
The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.
The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.
Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.
I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.
A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.
I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.
The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.
I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.
This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.
And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.
https://dts.podtrac.com/redirect.mp3/chrt.fm/track/35917C/d2h6a3ly6ooodw.cloudfront.net/reasontv_audio_8281110.mp3 1x 1.1x 1.25x 1.5x 2x 3x :15 :15 Download Glenn Loury: Tales of Sex, Drugs, and Capitalism "All you need, besides the cocaine, is a lighter, water, baking soda, some Q-Tip
"All you need, besides the cocaine, is a lighter, water, baking soda, some Q-Tips, high-proof alcohol, a ceramic mug, and a piece of cheesecloth or an old T-shirt," writes Glenn Loury in his riveting Late Admissions: Confessions of a Black Conservative. The book is surely the only memoir by an Ivy League economist that includes a recipe for crack cocaine along with technical discussions of Karl Marx, Ludwig von Mises, Friedrich Hayek, and Albert O. Hirschman.
Born in 1948 and raised working class on Chicago's predominantly black South Side, Loury tells a story of self-invention, ambition, hard work, addiction, and redemption that channels Benjamin Franklin's Autobiography, Richard Wright's Native Son, Saul Bellow's The Adventures of Augie March, and Milton Friedman's Capitalism & Freedom. An alternative title might have been "Rise Above It!," the slogan of a pyramid-scheme cosmetics company on which he squandered his savings as a young man in Chicago.
Now a chaired professor at Brown University and the host of The Glenn Show, a wildly popular YouTube offering, Loury worked his way through community college, Northwestern, and a Massachusetts Institute of Technology Ph.D., became the first tenured black economist at Harvard, emerged as a ubiquitous commenter on race and class in the pages of The New Republic and The Atlantic, was offered a post in the Ronald Reagan administration, and was then publicly humiliated after affairs, arrests, and addiction all became public, threatening the end of his professional and personal life. With the support of his wife, Linda Datcher Loury (herself a highly regarded economist), Alcoholics Anonymous (A.A.), and colleagues, Loury managed to rise above it and not just rebuild his academic reputation and relationships with his children, but also gain a unique perspective on economics, individualism, and community.
Reason: When you say you are a black conservative, what does that mean?
Glenn Loury: Well, I think of a few things. One of them is thinking that markets get it right in terms of the resource allocation problem and that the planning instinct and centralized, politically controlled interference in theeconomy is suspect. Of course, there are exceptions. The general predisposition is that I like prices. I like laissez faire. AndI think the first and second fundamental theorems of welfare economics are true, that we get efficient resource allocation when we allow the interplay of self-interest. You know, classical liberal stuff.
That makes you a libertarian, not a conservative.
Well, I was going to go the Edmund Burke route. I was going to say not discarding everything that's been handed to me from the past generations. Respect for tradition, reverence for some of these things that we've been handed down. So when people can't define who's a man and who's a woman, I hold my wallet. I'm a little bit skeptical about this nouveau thing.
But the "black conservative" comes out of I think a reflex or reaction to the dilemma that we African Americans face as the descendants of slaves, a marginal population disadvantaged in various ways and struggling for equality, dignity, inclusion, freedom.
I think there's a trap in that situation: the trap of falling into a status of victim and of looking to the other, the white man, the system to raise our children and deliver us from the challenge which everybody faces of living life in good faith, of, as Jordan Peterson puts it, standing up straight with your shoulders back. Of confronting the reality that there's some stuff that nobody can do for you. This posture of dependence, these arguments for reparations, this invocation of structural and systemic [racism], when the real questions are of responsibility and role.
In your book you cover your education in economics, but it's also a memoir that traffics a lot with addiction, both with drugs and sex. Can economics explain addictive behavior and self-destructive behavior?
Well, I think of the late Gary Becker. He has a paper on addiction. And I think of George Stigler and Becker's classic paper "De Gustibus Non Est Disputandum"—about taste there can be no dispute. They do it all in terms of intertemporal preferences, where you build up a taste for certain kinds of pleasures, and you invest in them.
Did they get it right?
No, I don't think they got it right. I thought it was reductive, closed off. [It's an] "everything's going to be optimization; we just have to find the right objective function" way of looking at the world. I much prefer [game theorist and Nobel laureate] Tom Schelling's engagement with the problems of self-command, as he called it, and addiction, which was understanding the conflict within the single individual who at one point in time would want not to smoke or to use cocaine, but at another point in time would find themselves, notwithstanding their understanding that this is not good for them, being compelled to do it nonetheless, and the strategic interaction between those two types within the same person.
Some critics of capitalism say that drug addiction is the apotheosis of capitalism, that it creates a bunch of things that enslave people. But your story, in one way, is about learning self-command and control over self-destructive behaviors. Is there a larger lesson from your struggles with addiction and your ultimate triumph over it?
Yeah, A.A. saved my life. That therapeutic community, that halfway house I lived in for five months in 1988: They saved my life. I went to meetings faithfully for years. And I abstained. I was clean and sober for five years. But I eventually drifted away from the A.A. abstinence philosophy.
I did have a period where I was very religious. I was born again. This initiated during the period when I was struggling to recover from drug addiction but persisted long after I was out of the woods. It changed my perspective. The hope, the whole experience of going through rehab and what they did, it quieted me down. I started reading the Bible even before I was professing genuine religious conviction. I started memorizing passages after I began to confess some belief, going to meetings, living within myself, a kind of humility. I'm not in control. Let go and let God.
What is the work that you're most proud of as an economist?
I think my best technical paper was published in Econometrica in 1981. It's called "Intergenerational Transfers and the Distribution of Earnings." It applied what at the time were state-of-the-art technical methods in dynamic optimization and the behavior of dynamic stochastic systems to the problem of inequality. It formalized the idea that young people depend on the resources available to their parents, in part, to realize their productive potential as workers and economic agents. Investments made early in life by parents in children affect the productivity of children later in life. That productivity is also dependent on other factors beyond parental control that are random, but it depends on the resources that are available. There cannot be perfect markets to allow for borrowing forward against future earnings potential, so as to realize the investment possibilities. If a parent doesn't have the resources to fund the investment themselves, there's no place to go to borrow to get piano lessons for a kid who might develop into a virtuoso pianist.
As a consequence, inequality has resource allocation consequences. Some parents have a lot of resources; others have very little. But the kids all have comparable potential, and there's diminishing returns to investing in kids. The net result is that if you could move money from rich parents to poor parents and indirectly move investment in kids from rich families to poor families, the loss in the former would outweigh the gain in the latter.
Is that a rebuttal to the idea that you can rise above it on your own? Throughout your work you make a case that if we want a more equitable society, we have to do something to help kids whose parents don't have any resources.
I see them as two different realms of argument about human experience. On the one hand, I'm talking about how there can be market failures and incompleteness and informational impact. Illness and externalities and property rights are unclear, and things like that. And you can make arguments about a minimal role for government intervention to deal with public goods problems and environmental externality problems and perhaps market failures.
On the other hand, if I'm talking to an individual about how to live their life, about whether or not to delegate responsibility for their life to outside forces or to live in good faith, to take responsibility for what you do, that's existential, almost spiritual. It's how to be in the world as opposed to how the world works.
You're on college campuses now, and campuses are more fraught than they ever have been. Do you feel like that message has disappeared?
I think so, especially with the debate that's going on presently about the war in Gaza and the campus protests occupying spaces and setting up tents on the campus green and canceling graduations and seizing buildings and engaging in civil disobedience and whatnot.
But that all comes in the aftermath of the culture war that we've been fighting about critical race theory and diversity, equity, and inclusion. These arguments have been around for a while, and I've tended to be on the side of suspicion of the so-called progressive sentiment. There's too much focus on race and sex and sexuality as identities in the context of the university environment, where our main goal is to acquaint our students with the cultural inheritance of civilization. Their narrow focus on being this particular thing and chopping up the curriculum to make sure that it gets representative treatment feels stifling to me, especially if you let that spill over into what can be said.
The therapeutic sentiment. The kids have these sensibilities. We have to be mindful of them. We don't want to offend. We don't want anyone to be uncomfortable. No, the whole point is to make you uncomfortable. You came thinking something that was really a very superficial and undeveloped framework for thinking; I'm going to expose you to some ideas that run against that grain, and you're going to have to learn how to grapple with them. And in your maturity, you may well return to some of these, but you will do so with a much firmer sense of exactly what it is that you're affirming. I want to educate you. I don't want to placate you. I'm not here to make you feel better.
I do think there's too much reliance on system-based accounts and much less of an embrace of responsibilities that we as individuals have in our education, our politics, our social and economic lives.
What is the case against affirmative action?
The case against affirmative action: It's unfair to people who are disfavored. They didn't do anything to be in the group that you decided you wanted to put your thumb on the scale for. It has concerning incentive problems. If you belong to the favorite group, it's OK to have a B average and be in the 70th percentile of test takers. And you can get into UCLA or Stanford or Yale if you're black. But if you're white, you better have an A-minus average. And you'd better be at the 90th percentile of the test takers.
The systematic implementation of affirmative action amplifies the concerns that one might have about stigmatizing African Americans who would be presumed to be beneficiaries. This is the classic complaint of [Supreme Court Justice] Clarence Thomas, that his Yale law degree isn't worth anything because it's got an asterisk on it because of affirmative action.
There's something undignified about not being held to the same standard as other people and everybody assuming that because of the sufferings of your ancestors you're somehow in need of a special dispensation.I don't regard that as equality. You're not standing on equal ground when you're dependent upon such a dispensation. In the case of affirmative action, it's a Band-Aid. You're treating a symptom and not the underlying cause. The underlying reality is there are population differences in the express[ed] productivity of the agents in question. The African Americans, on average, are producing fewer people in relative numbers who are exhibiting these kinds of skills that your instruments of assessment are intended to measure. And if you don't remedy that problem, you're never going to get truly to equality.
Where are these population differences coming from? Is it primarily an effect of cultural change? Is it inherited differences in economic status and opportunity? Is it genetic?
I don't think it's genetic, though I can't rule out that genetics could have an effect. I'm just not persuaded by the evidence of the early childhood developmental stuff. I don't underestimate the differences in the effectiveness of primary and secondary education. This is not just race. This is race and class and geography and whatnot. I think we'd do ourselves as a society a lot of good if we were to follow the sort of wholesale reform movement in K-12, including charter schools and more competition to the union-dominated public provision sector of that part of our social economy.
But culture is a tough one. I give a lot of evidence indirectly in my memoir about the effects of culture on life experience. The culture that nurtured me coming up in Chicago had its positives. It also had its norms, values, ideals, what a community affirms as being a life well lived, how people spend their time, about parenting, things of this kind.
I read this book by two Asian sociologists, Min Zhou and Jennifer Lee, called The Asian American Achievement Paradox, and it attempts to explain, based on interview data from a couple hundred families in Southern California, how it is that these Asian communities are able to send their youngsters to places like Harvard and Stanford in such large numbers. And it basically makes a cultural argument. One of the chapters is entitled "The Asian F." It turns out that the Asian F is an A-minus, according to some of their respondents. I don't think you can discount the importance of that kind of cultural reinforcement, because at the end of the day what matters is how people spend their time.
You're a critic of race-based policies, but you also get kind of pissed when people dismiss the black experience. You say being a black American is a part of your identity. Is there a way for us to bring our individual cultural and ethnic heritage to the conversation that doesn't divide us or put us in one group or another?
We all have a story. We all have a narrative and a cultural inheritance. And yet underneath we are kind of all the same. Our struggles are comprehensible to each other, and our triumphs and our failures are things that we can relate to as human beings. And that's how we should be relating to each other.
I'm in my 70s now, and I've just written a book about my life. So who am I? What does it amount to? I'm the kid that really did grow up immersed in an almost exclusively black community on the South Side of Chicago. The music that I listened to, the food that I ate, the stories that I was told and that I told to my own children in turn. These things are related to the history, the struggles and triumphs, the dreams and hopes of African-American people. That's a part of who I am. And it annoys me when people attempt to say "get over it" to me. They're not respecting me when they tell me that race is not a deep thing about people.
It's a superficial thing, I grant you that. I grant you the melanin in the skin, the genetic markers that are manifest in my physical presentation, don't add up to very much. But the dreams of my fathers and others, the lore, the narrative about who "we" are, that's not arbitrary and it's not trivial. And it seems to me sociologically naive in the extreme to just want to move past that. That's a part of who people actually are.
But I struggle with this, because I also want to tell my students not to wear that too heavily, not to let it blinker them and prevent them from being able to engage with, for example, the inheritance of European civilization in which we are embedded. That's also your inheritance. Tolstoy is mine. Einstein is mine. And yours. I want to say to youngsters of whatever persuasion: Don't be blinkered. Don't be so parochial that you miss out on the best of what's been written and thought and said in human culture.
(Photo: Ken Richardson)
This interview has been condensed and edited for style and clarity.
Přehoupli jsme se do druhé poloviny letních prázdnin, což znamená další měsíc, kdy nevychází extra velké hity. Přesto se v následujících dnech a týdnech na trh podívají dvě Star Wars hry, kočičí quest, pořádné akční RPG nebo arkádové závody Monster trucků. Pojďme si naservírovat srpnové menu. Dobrou chuť.1. 8. na PC, PlayStation, Xbox a SwitchNaše putování srpnovým Kalendářem hráče začínáme v předaleké galaxii, do které se po více než 20 letech mohou vypravit všichni zájemci jako nájemní lovci.
Přehoupli jsme se do druhé poloviny letních prázdnin, což znamená další měsíc, kdy nevychází extra velké hity. Přesto se v následujících dnech a týdnech na trh podívají dvě Star Wars hry, kočičí quest, pořádné akční RPG nebo arkádové závody Monster trucků. Pojďme si naservírovat srpnové menu. Dobrou chuť.
1. 8. na PC, PlayStation, Xbox a Switch
Naše putování srpnovým Kalendářem hráče začínáme v předaleké galaxii, do které se po více než 20 letech mohou vypravit všichni zájemci jako nájemní lovci. Na moderní platformy totiž vychází remaster Star Wars: Bounty Hunter, který se původně objevil na konci roku 2002 na P2 a GameCube.
V této klasické akční adventuře z pohledu třetí osoby se stanete Jango Fettem, hlavním klonem Velké armády Republiky, najatým k dopadení šíleného Temného Jedie. Příběh se odehrává před filmech Star Wars: Klony útočí a my doufáme, že studio Aspyr Media si dalo záležet alespoň jako u povedené remasterované trilogie Tomb Raider s Larou Croft.
The Star-Lined Sword is a Katana that can be found in Elden Ring’s Shadow of the Erdtree expansion. It’s an excellent option for DEX/INT builds and features a cool move set that keeps things interesting in combat, especially if you make good use of its unique Ash of War. If you like to wield katanas and look flashy…Read more...
The Star-Lined Sword is a Katana that can be found in Elden Ring’s Shadow of the Erdtree expansion. It’s an excellent option for DEX/INT builds and features a cool move set that keeps things interesting in combat, especially if you make good use of its unique Ash of War. If you like to wield katanas and look flashy…
Brown v. Board of Education. (NA) Today is the 70th anniversary of Brown v. Board of Education. That ruling is one of the most famous decisions in the history of the Supreme Court, and probably the most widely praised. But many aspects of the ruling remain controversial, including elements of the Court's reasoning, and how the decision fits in with various types of constitutional theory. In honor of the anniversary, the American Journal of Law
Today is the 70th anniversary of Brown v. Board of Education. That ruling is one of the most famous decisions in the history of the Supreme Court, and probably the most widely praised. But many aspects of the ruling remain controversial, including elements of the Court's reasoning, and how the decision fits in with various types of constitutional theory.
In honor of the anniversary, the American Journal of Law and Equality is publishing a symposium on Brown. I am honored to be invited to contribute. A draft of my aricle, entitled "Brown, Democracy, and Foot Voting," is available on SSRN. Here is the abstract:
Traditional assessments of Brown's relationship to democracy and popular control of government should be augmented by considering the ways it enhanced citizens' ability to "vote with their feet" as well as at the ballot box. Brown played a valuable role in reinforcing foot voting, and this has important implications for our understanding of the decision and its legacy.
Part I of the article summarizes the relationship between foot voting and ballot box voting, and how the former has important advantages over the latter as a mechanism of political choice. Relative to ballot box voting, foot voting offers individuals and families greater opportunities to make decisive, well-informed choices. It also has special advantages for minority groups, including Blacks.
Part II considers traditional attempts to reconcile Brown and democracy, through arguments that the decision was actually "representation-reinforcing." While each has its merits, they also have significant limitations. Among other flaws, they often do not apply well to the Brown case itself, which famously originated in a challenge to segregation in Topeka, Kansas, a state in which – unlike most of the South – Blacks had long had the right to vote.
Part III explains how expanding our understanding of Brown to include foot voting opportunities plugs the major holes in traditional efforts to reconcile the decision and democratic choice. Among other advantages, the foot-voting rationale for Brown applies regardless of whether racial minorities have voting rights, regardless of whether segregation laws are motivated by benign or malevolent motives, and regardless of whether the targeted ethnic or racial groups can form political coalitions with others, or not.
In Part IV, I discuss the implications of the foot-voting justification of Brown for judicial review of other policies that inhibit foot voting, particularly in cases where those policies have a history of illicit racial motivations. The most significant of these is exclusionary zoning.
As I note in the article, it is difficult to produce a thesis on Brown that is both original and useful. More has been written about this decision than almost any other Supreme Court case. Readers will have to judge whether I managed to succeed.
Tajemná cesta ruské jeptišky? Máme. Trýznivé dobrodružství keltské válečnice? Máme. Oficiální motocyklové a formulové závody? Máme. Pořádná vesmírná strategie? Máme. Odhodlaný samuraj? Také máme!2. 5. na PC a 8. 5. na PlayStation 5 a Xbox SeriesModlení, uklízení a brzká večerka. To není nic, co by nás lákalo ve hře zažít. Naštěstí mladá ruská jeptiška Indika se vypraví za bezpečné zdi kláštera, aby podnikla cestu za poznáním sebe sama. Vše se odehraje v alternativní verzi Ruska 19. století, kde
Tajemná cesta ruské jeptišky? Máme. Trýznivé dobrodružství keltské válečnice? Máme. Oficiální motocyklové a formulové závody? Máme. Pořádná vesmírná strategie? Máme. Odhodlaný samuraj? Také máme!
2. 5. na PC a 8. 5. na PlayStation 5 a Xbox Series
Modlení, uklízení a brzká večerka. To není nic, co by nás lákalo ve hře zažít. Naštěstí mladá ruská jeptiška Indika se vypraví za bezpečné zdi kláštera, aby podnikla cestu za poznáním sebe sama. Vše se odehraje v alternativní verzi Ruska 19. století, kde se náboženské vize prolínají s drsnou realitou. Indika bude procházet drsnou ruskou divočinou a vesnicemi obývanými chudými lidmi s nejneobvyklejším společníkem po svém boku, samotným ďáblem. Vývojáři hru popisují jako kombinaci komedie a tragédie.
Brown v. Board of Education. (NA) This year is the 70th anniversary of Brown v. Board of Education, arguably the Supreme Court's most iconic decision. The American Journal of Law and Equality is publishing a symposium on the topic, and I am one of the participants. A draft of my contribution, entitled "Brown, Democracy, and Foot Voting," is now available on SSRN. Here is the abstract: Traditional assessments of Brown's relationship to democracy
This year is the 70th anniversary of Brown v. Board of Education, arguably the Supreme Court's most iconic decision. The American Journal of Law and Equality is publishing a symposium on the topic, and I am one of the participants. A draft of my contribution, entitled "Brown, Democracy, and Foot Voting," is now available on SSRN. Here is the abstract:
Traditional assessments of Brown's relationship to democracy and popular control of government should be augmented by considering the ways it enhanced citizens' ability to "vote with their feet" as well as at the ballot box. Brown played a valuable role in reinforcing foot voting, and this has important implications for our understanding of the decision and its legacy.
Part I of the article summarizes the relationship between foot voting and ballot box voting, and how the former has important advantages over the latter as a mechanism of political choice. Relative to ballot box voting, foot voting offers individuals and families greater opportunities to make decisive, well-informed choices. It also has special advantages for minority groups, including Blacks.
Part II considers traditional attempts to reconcile Brown and democracy, through arguments that the decision was actually "representation-reinforcing." While each has its merits, they also have significant limitations. Among other flaws, they often do not apply well to the Brown case itself, which famously originated in a challenge to segregation in Topeka, Kansas, a state in which – unlike most of the South – Blacks had long had the right to vote.
Part III explains how expanding our understanding of Brown to include foot voting opportunities plugs the major holes in traditional efforts to reconcile the decision and democratic choice. Among other advantages, the foot-voting rationale for Brown applies regardless of whether racial minorities have voting rights, regardless of whether segregation laws are motivated by benign or malevolent motives, and regardless of whether the targeted ethnic or racial groups can form political coalitions with others, or not.
In Part IV, I discuss the implications of the foot-voting justification of Brown for judicial review of other policies that inhibit foot voting, particularly in cases where those policies have a history of illicit racial motivations. The most significant of these is exclusionary zoning.
As noted in the article, producing a thesis on Brown that is both new and useful is a tall order. Few if any other judicial decisions have been analyzed so much. But, as the saying goes, "fools rush in where the wise fear to tread." And so I accepted the journal's invitation.
V roce 2028 jsme objevili data zašifrovaná do krátké sekvence genetického kódu sdílené všemi pozemskými organismy, zděděné po našem posledním společném předkovi. Každá buňka na planetě obsahovala mapu hvězdné oblohy, která ukazovala k místu ležícímu uvnitř našeho galaktického ramene. Trvalo celou další generaci, než došlo k realizaci největšího stavebního projektu lidských dějin: ISS Vanguard, první vesmírné lodi schopné mezihvězdných letů, sestavené kolem jádra mimozemského vraku nalezeného v h
V roce 2028 jsme objevili data zašifrovaná do krátké sekvence genetického kódu sdílené všemi pozemskými organismy, zděděné po našem posledním společném předkovi. Každá buňka na planetě obsahovala mapu hvězdné oblohy, která ukazovala k místu ležícímu uvnitř našeho galaktického ramene. Trvalo celou další generaci, než došlo k realizaci největšího stavebního projektu lidských dějin: ISS Vanguard, první vesmírné lodi schopné mezihvězdných letů, sestavené kolem jádra mimozemského vraku nalezeného v hloubi Sibiře.
– Kapitán Morgan Wayman, velící důstojník ISS Vanguard
Než začneme, tak bych jenom rád upozornil, že i přes veškerou snahu zamezit jakýmkoliv spoilerům je možné, že něco málo informací vyplyne na povrch. Hra je zkrátka natolik objevitelská, záhadná a příběhová, že zamezit jakémukoliv úniku zkrátka nelze.
ISS Vanguard je silně kooperativní vesmírné dobrodružství pro sice až čtyři hráče, ale silně Vám jej doporučíme hrát maximálně ve dvou a to jenom pro sdílení zážitku. Spolu tak můžete otevřít naprosto gigantickou krabici, vyloupat a složit veškeré komponenty, což Vám na první sezení zabere dobré dvě hodinky a připravit se na tutoriálovou misi, která v našem případě zabrala 6 hodin do prvního oficiálního uložení. Jak už jste asi pochopili, tak se nejedná o herní kousek pro každého. Používání obsahu krabice bych tak přirovnal k jiné obrovské hře Gloomhaven, kde je zkrátka více než vhodné mít k dispozici velký stůl, ze kterého není potřeba sklízet komponenty aby jakékoliv hraní zkrátka mohlo navázat bez opětovného setupu. My tuto možnost měli a tak jsme hráli a hráli a hráli.
Nahlédnout pod víko je jedna velká radost. Ilustrace všech karet krásně vystihuje Sci-fi tématiku cestování vesmírem. Miniatury si přímo říkají o nabarvení. Obaly karet jsou nejenom funkční, ale mají i svůj herní mechanismus a ve finále Sešit pravidel, Planetopedie, Palubní deník, Operační deník, Atlas planetárních soustav, Lodní kniha a komiksový prolog posouvají veškeré herní dění o úroveň víš. Připravte se tak na různá vyhledávání v gamebooku, společné rozhodování v příběhu a ve finále i zapisování mimořádných aktivit. Co nás však poměrně zamrzelo je produkční hodnota spousty komponent. Krabičky sekcí, ve kterých uchováváte svoje akční karty a kostky, jsou z toho nejlevnějšího a nejtenčího plastu a spousty desek jsou z toho nejměkčího papíru, takže se kroutí co to jenom jde. Ve finále se to však dá i odpustit, jelikož s těmito komponenty běžně neprobíhá manipulace a tak zkrátka mohou jenom ležet.
Hra jako taková by se dala rozdělit do dvou sektorů: Průzkum planety a Řízení lodi. Po odehrání obou jste teprve vyzvání k uložení hry. Je sice pravda, že čím déle hrajete, tím je hra rychlejší, jelikož zkrátka máte osvojená pravidla, avšak stejně počítejte s cca 3 hodinovým hraním obou sektorů dohromady. Průzkum planety je hlavní herní mechanismus, kde zkrátka budete přistávat v různých oblastech a řešit jejich mise, ať už to jsou místní neduhy, sběr materiálů, či zkrátka objevování okolí. V řízení lodi poté využijete nasbírané materiály a zkušenosti k vylepšení posádky, přepravní lodi a samozřejmě samotné ISS Vanguard.
Vyrážíme na první misi! Té se účastní vždy čtyři týmy v čele s veliteli daných sekcí. Ačkoliv jsou sekce rozděleny Bezpečnost, Vědu, Průzkum a Techniku, tak herně kromě práva veta při rozhodujících situacích a v rozdílném počtu kostek, nemají žádný význam. Ve hře dvou hráčů navíc každý ovládá dvě tyto sekce, ale i tak se tváří všechny samostatně. Kostky jako takové jsou velice rozličné. Nejenom, že se liší ve třech barvách což má svůj význam, ale zároveň má každá z nich jiné množství potřebných symbolů na stranách. Tyto symboly si tu vysvětlovat nebudeme, ale asi lze odtušit, že jejich hození je potřeba pro splnění podmínek během misí. Pokud tak nejste fanoušci řešení situací za pomocí kostek, tak tento titul rozhodně nebude pro Vás, avšak pokud na ně máte prostě jenom smůlu, tak je zde spousta situací, díky kterým budete moc přehodit, či přetočit danou kostku. K tomu všemu má každá sekce ještě své akční karty, které Vám během těchto situací napomáhají a při nabírání frček pro své velitele vznikne i decentní deckbuilding, který zajisté ocení labužníci této mechaniky.
Každá „postava“ teď může začít řešit své akce. Těch je v základu pět. Přesun, Odpočinek, Příprava, Odlet a Zvláštní akce, která je alfou a omegou. Tyto akce, alias základní herní mechanismy, jsou velice intuitivní a tak je v celku jasné, že pohyb slouží pro přesun, odpočinek pro obnovení kostek a zvláštní akce pro řešení situací na políčku, na kterém právě stojíte. O čem my si však povíme, je pozadí těchto herních mechanismů. Každá mise vám kromě příběhu přinese i různé podmínky, které musíte plnit. Jednou tak pro pohyb musíte hodit kostkou zranění a jindy rovnou vypotřebovat barevnou kostku. Když budete chtít obnovit své kostky odpočinkem, tak musíte vypotřebovat materiál, který jste si na planetu dovezli a to je samozřejmě v omezeném množství atd. Ve finále se tak můžete čistě hnát pouze za svým cílem a minimalizovat tak potenciální ztráty. My však doporučujeme nespěchat a snažit se objevovat svět co to jenom jde a to i za cenu potenciálního neúspěchu.
Ať už mise skončí úspěchem, či neúspěchem, vracíte se zpět na ISS Vanguard do druhé části hry, což je správa samotné vesmírné lodi. Zde tak očekávejte léčení posádky, výzkum nových organismů, vývoj nových součástek lodi, či vybavení pro jednotky a v neposlední řadě přípravu na další misi. Celý tento proces zabere na začátku přibližně hodinku, ale postupem času se vše zrychlí.
ISS Vanguard obsahuje gigantické množství obsahu avšak pouze jeho minimum Vám mohu zmínit, jelikož objevování už i samotných pravidel je zábava sama o sobě. Můžete tak očekávat zapečetěnou obálku plnou překvapení, několik plot twistů v průběhu samotného hraní, tajné karty, které je velice těžké během průchodu objevit, parádní příběh pro milovníky Sci-fi a spoustu dalšího. Pokud bych to měl shrnout, tak očekávejte nadupanou mezi-planetární hru na desítky, ne-li stovky hodin, plnou kooperace, zvratů, příběhů, objevování a zničených zad u kroucení se na židli. Pokud si nemůžete udělat čas na hraní pár hodin v kuse a musíte odbíhat například kvůli dětem, tak tento opus opravdu není pro Vás a zvažte jeho zahrání až tu možnost mít budete. Ošidili byste se tak o zážitek, který pro někoho může být i na celý život. Pokud jste navíc milovníky vesmíru a her tohoto žánru, tak si i ten poslední bodík v závěrečném hodnocení přičtěte.
CZ Distributor: ALBI
Počet hráčů: 1 – 4
Přibližná herní doba: 120 minut (reálně počítejte 2x tolik na každou partii do uložení)
Just when you thought it was safe to go back in the water, Microsoft are bringing Maneater back to Game Pass. Yesterday they unveiled the next batches of Game Pass additions and two are returnees, with the delightful fighty platformer Indivisible accompanying brutal shark 'em up Maneater. What's more important is that it's adding the game with the cutest little Nurglings, grimdark retro-styled FPS Warhammer 40,000: Boltgun. The rhetoric of 'purging xenos and heretics' surely doesn't apply to th
Just when you thought it was safe to go back in the water, Microsoft are bringing Maneater back to Game Pass. Yesterday they unveiled the next batches of Game Pass additions and two are returnees, with the delightful fighty platformer Indivisible accompanying brutal shark 'em up Maneater. What's more important is that it's adding the game with the cutest little Nurglings, grimdark retro-styled FPS Warhammer 40,000: Boltgun. The rhetoric of 'purging xenos and heretics' surely doesn't apply to these darling babies. Read on for all the games coming to (and going from) Game Pass over the next few weeks.
Category: Xbox Game PassFebruary 20, 2024 Coming to Xbox Game Pass: Bluey: The Videogame, Tales of Arise, Warhammer 40,000: Boltgun, and More
Megan Spurr, Community Lead, Xbox Game Pass
For the second half of February, we have some surprise games, some not-so-surprise games, Perks, and a DLC – plenty to get you gaming now and to prime your pre-inst
Coming to Xbox Game Pass: Bluey: The Videogame, Tales of Arise, Warhammer 40,000: Boltgun, and More
Megan Spurr, Community Lead, Xbox Game Pass
For the second half of February, we have some surprise games, some not-so-surprise games, Perks, and a DLC – plenty to get you gaming now and to prime your pre-install buttons! Whether you boot up Bluey: The Videogame to play with the family, jump into Madden NFL 24 to try and recreate the big game how you would have played it, or just want to play Maneater to see what it’d be like to be an absolute menace as a shark, we have you covered. Let’s get to the games!
Available Today
Return to Grace (Cloud, Console, and PC) A daring space archaeologist has just unearthed the ancient resting place of a long lost A.I. god known as Grace. Adventure with various fractured A.I. personalities as you uncover the great mystery of why she was shut down all those years ago in this first-person narrative adventure set in a visually stunning ‘60s retro sci-fi world.
Tales of Arise (Cloud, Console, and PC) As two worlds of conflict converge in Tales of Arise, two people from opposite walks of life join forces to challenge their fates and create a new future. Along the way, meet up with a unique cast of allies, all with their own reasons to fight. Featuring a real-time combat system, battles are energetic and enthralling with countless combinations of skills and abilities.
Coming Soon
Bluey: The Videogame (Cloud, Console, and PC) – February 22 Join the fun with Bluey and her family in Bluey: The Videogame! Play a brand-new story set across 4 interactive adventures. For the first time ever, explore iconic locations such as the Heeler House, Playgrounds, Creek and a bonus beach location. Play your favorite games from the TV show, including Keepy Uppy, Chattermax Chase, and more!
Maneater (Cloud, Console, and PC) – February 27 Returning to the Game Pass library, Maneater is a single-player action-RPG, set in the Gulf Coast’s unforgiving waters. Fight to survive in the open ocean, swamps, and rivers with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed.
Madden NFL 24 (Cloud) EA Play – February 27 Ultimate members can start their season with Xbox Cloud Gaming on February 27, 2024, courtesy of EA Play. Don’t forget that until March 8, you’ll also score an Ultimate Team Supercharge Pack with your membership.
Indivisible (Cloud, Console, and PC) – February 28 Making a return to the Game Pass library, immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, and gameplay that’s easy to learn but difficult to master. With a huge fantasy world to explore and a variety of characters to meet and fight alongside, help Ajna learn about herself and how to save her world.
Space Engineers (Cloud, Console, and PC) – February 29 A sandbox game about engineering, construction, exploration, and survival in space and on planets. Players build spaceships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships, and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized, and explored.
Warhammer 40,000: Boltgun (Cloud, Console, and PC) – March 5 Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of ’90s retro shooters.
In Case You Missed It
Diablo IV is Coming to Game Pass on March 28
The next-gen action RPG experience is coming to Game Pass with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Experience a gripping story or jump straight into Season of the Construct to unearth a new threat looming deep beneath the sands of Kehjistan.
DLC / Updates
Microsoft Flight Simulator: Dune Expansion – Available now In collaboration with Legendary Pictures and Warner Bros. Entertainment, Xbox and Microsoft Flight Simulator are taking you beyond Planet Earth into the harsh deserts of the world of “Dune” and the planet Arrakis. Aviators can put their courage and skills to the test in the cockpit of the Royal Atreides Ornithopter, mastering tutorials, time trials, and a daring rescue mission. See “Dune: Part Two”, only in theaters on March 1 and play the “Dune” Expansion free with Game Pass today.
Xbox Game Pass Ultimate Perks
Calm Premium – 3-month trial offer – Available now Get 3 free months of Calm, the #1 app for sleep, meditation, and relaxation, now featuring two exclusive Xbox-themed Soundscapes from Halo and Sea of Thieves. Terms and conditions apply.
Apex Legends: Breakout Supercharge Pack – Available now Trick out specific weapons and Legends in special gear with the Apex Legends Breakout Supercharge Pack, available with EA Play!
Assassin’s Creed Valhalla: Drakkar Edition Pack – Available now Live your own Viking saga with the Drakkar Content Pack.
Puzzle Quest 3: Green Knight’s Gear Bundle – Available now Acquire a full set of exclusive green skins for the original five heroes, along with a piece of gear and additional resources to help you on your quest!
PUBG: Battlegrounds – Exclusive Survivor Pack – Available now Expand your item collection with the Hunter’s Chests, Keys, and Contraband Coupons.
Leaving February 29
The following games are leaving the Game Pass library soon, which means it’s a perfect time to plan out your achievement grind with these at the top of your list before they go!
Madden NFL 22 (Console and PC) EA Play
Soul Hackers 2 (Cloud, Console, and PC)
That’s a wrap! Stay tuned on Xbox Wire for the latest news and be sure to follow us on social at @XboxGamePass and @XboxGamePassPC for updates when these games are ready for your download queue!