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Received today — 6. Červen 2026

Mixtape Isn't Just a Video Game

24. Květen 2026 v 17:00
Mixtape Isn't Just a Video Game

I wasn't a cool teen, as much as I wanted to be.

I had cool friends. Gratefully, in the throes of my nerddom, I found the alternative kids, the ones who listened to My Chemical Romance and Senses Fail and Alkaline Trio and Brand New, the ones who wore ripped jeans and band shirts, with mediocre grades and skateboards who spent the lunch period looking for trouble.

I was never one of them, but I was thankful to be adopted into their scene congregation for a time.

The cool kids don't survive for very long. You can only be cool, alternative, and rebellious while there's something to rebel against. Eventually, you go to college or pick up a part-time job over the summer, and suddenly, your life belongs to someone or something else. The camaraderie you fostered reveals itself to be Stockholm Syndrome, and twenty years pass, and you don't talk to anyone from that crowd anymore. You romanticise your high school years, adding layers to the nostalgia, telling yourself that the brief moments of youthful invincibility weren't a distraction from the existential threat of growing up.

Mixtape Isn't Just a Video Game
Source: Author's PS5 screenshot.

Make Memories to Good Music

Mixtape says those afternoon hangouts and wild parties; the emotional frisson of sharing burned CD mixes and bundling up in the back of your friend's car for a drive-in movie; and spending the weekend rained out in a campsite, eating marshmallows and cold hot dogs, are all real. They happened; you and your friends loved each other intensely for an instant. And then you went your own way, but maybe without the fireworks. The ghosts of your younger self still drift around somewhere behind you, poltergeists that emerge when you watch Garden State or listen to Taking Back Sunday.

"On their last night together, three friends embark on one final adventure. Play through a mixtape of memories, set to the soundtrack of a generation."
- Annapurna website

More than a visual novel on wheels, Mixtape is an ode to the shared dream of growing up. Like John Hughes or Steven Spielberg, Mixtape's creators attempt to convey the unhinged majesty of a particular, fleeting, indescribable moment in life, one that many of us ache to return to. Unlike other teeny-bopper narratives that try to portray the high school years as sacred or overly profound, Mixtape lets itself play out over just a few hours, showing a snippet of life shared among three best friends on their last night together. And, of course, it's all about a killer party.

To many, Mixtape will feel like Life is Strange or other similar titles that have tried to convey the bittersweet ache of growing up. I have complicated thoughts about our societal obsession with high school, and why this albatross dictates so much of our creative and material aspirations. Was high school good for anyone, or do we desperately wish it had been, and craft narratives around the imaginary? Mixtape's whimsical yet stoic sincerity is illuminated by the game's interspersed mini-games, eclectic soundtrack, and heartfelt themes.

You Might Miss It

I must admit, I was moved by Mixtape from the jump—er—downhill skate. Developer Beethoven & Dinosaur may have created a title light on engagement, but every moment connected me with the characters, with not one second of emotional grandiosity wasted. As with Firewatch or Life is Strange, I felt myself in the game, connected to the characters through something more than desire or whimsy. The unusual graphical direction, coupled with the game's intensely film-motivated editing, endeared the experience to me right away. While some players might not vibe with the dialogue and cutscenes driving most of the action, there's plenty of variety in the playable segments, and the game does occasionally slow down long enough to explore moments lost in time.

Mixtape Isn't Just a Video Game
Source: Author's PS5 screenshot.

Rockford, Cassandra, and Slater are all bravely written characters, each realistic enough in their archetypes to coincide with iconic Ferris Bueller or Breakfast Club favorites, while retaining their own unique personalities along the game's limited course. Instead of baiting us with a collapsing love triangle or granting too much audience to any individual character, each of our ne'er-do-wells is allowed to spread their wings in the short time allotted them, especially Rockford. Mixtape is aware of its mechanical strengths and plays into them, relying on the audio cues of its pin drops to flesh out this "mixtape game."

Rockford, Cassandra, and Slater all have an overly romantic view of the world at large; each is undercut by the interplay of their dynamic perceptions, with Rockford's obsession with music balanced by Cassandra's violent dynamism and Slater's laissez-faire California hippy philosophies.

Mixtape also doesn't backseat its raucous Gen-X soundtrack. Depending on your age (and audio mileage), you may only immediately recognise a quarter of the twenty-plus songs that play out across the game's linear narrative. Rockford's tastes aren't singularly post-punk and heavy metal, but pull from decades of musical history, backed by a meta-directional explanation of the song, its place, and its meaning. The developers further ensured the songs were edited to fit the narrative and mechanical moment, with many of the audio drops perfectly aligning with an emotional beat or press of a button.

Mixtape Isn't Just a Video Game
Source: Author's PS5 screenshot.

Optimal Teenage Experience

While refreshingly punchy, plenty of moments left me wanting more. More time to be in the moment, more time to enjoy the buildup, more time to fall into the unique experience. But I have a feeling that developer Beethoven & Dinosaur wanted to rob us of this saccharine meditation, to some degree. Life doesn't wait for us. Our best moments are here and then gone, contained in hazy memory. Mixtape can be replayed again and again, but the initial experience is a gut-punch firing on all cylinders, meant to evoke strong feelings while simultaneously reminding the player that life marches on at an uneven, frustrating pace.

Coming-of-age stories make us nostalgic for lives we haven't lived. Gone Home, To The Moon, Florence, and Life is Strange place us in a very particular slice of someone's life, and then yank it all away. The Beullerian "Life moves pretty fast. If you don't stop and look around once in a while, you could miss it" is ever true because it punishes those of us who are supremely anecdotal and sentimental.

You don't have to have lived any of the experiences within Mixtape to feel for its characters. The serviced nostalgia isn't based solely on lived tableaus, it's a historical reference of pop culture, a framed eccentric network of bite-sized vignettes recognizable to players who have come across movies, songs, even other video games that pull from our recognizable collective consciousness. Empathizing with the characters doesn't require placing yourself in your shoes—Mixtape is the sort of emotional microdosing that's perfect for a weekend afternoon.

For the aging adult who recalls a more formless world free of pressures and responsibilities, Mixtape is a vacation into the fantasy of teenager-hood, a risk-free celebration of the possibility and imagination that comes with raging hormones, close friends, and misplaced ambition.

Art Supersedes Knowledge

Video games like Mixtape straddle a fine line of established convention, eschewing traditional gaming aspects for artfully conducted episodes. Predictably, there is a slew of the gaming public who cannot stand when a game dares to edge outside of the corporate zeitgeist. A game can't be for them; it has to fit into the binary of good or bad, mine or yours, and, vexingly worse, necessary or unnecessary. It's difficult to imagine a video game like Ico, Flower, or Journey being released in such a hostile climate. Even tremendous, medium-shifting titles like Kentucky Route Zero are not immune to the guile of the internet, where any interactive experience outside of Elden Ring, Baldur's Gate 3, or Grand Theft Auto is condemned.

Mixtape deserves to live on its own outside of the monocell derision of a culture that has shifted so completely into negativity and monotony. If the video game industry is not allowed to take chances on experiences far outside of the realm of expectation, it is doomed to orbit the same list of corporate-approved genres, ancient franchises, and unoriginal stories.

Mixtape Isn't Just a Video Game
Source: Author's PS5 screenshot.

Growing up isn't a singular, linear path from childhood to adulthood. Mixtape's dynamic, romantic approach to the tedious normalcy of everyday life is what brings art to the form. Even if Mixtape had fallen flat for me, we must continue to admire the intense labor, ambitious creativity, and team effort required to bring these experiences to life (denigrating everything to "slop" is not only trite, it's dull). As the video game medium is flooded year by year with new games, gamers must continually choose between the played, the unplayed, and the terminally backlogged. Short, punchy, transformative adventures have forever been the backbone of gaming's most dynamic presentations.

Whether you're invading an alien planet or skateboarding down a hill, video games allow us to leave the real and become comfortable in the fantasy.

Nostalgia or Niche

Nostalgia is an oft-criticized catch-all trap, potentially and routinely utilized to soften the unstoppable lows of aging and capitalism. However, nostalgia can also be used protectively and intelligently, calling back to different eras of comfort, or softening the edges of memories that we often return to. Not everything is baited by the intents of nostalgia, and the recreation of art and the timelessness of pop culture can often be reformed through a more eclectic, powerful lens. Maybe you grew up listening to John Paul Young and Devo, Mondo Rock and Smashing Pumpkins, Silverchair and Iggy Pop. Maybe you came late to these icons. Nostalgia—or the feeling of comfort it exudes—can be reached through the expertly crafted designs of the artist, calling us back to a place we never lived, reaching out to our communal desire to return to the "good times."

None of us is the person we imagined we would be as teenagers. Video games are a powerful, all-encompassing medium, and an amalgamation of dozens of different art forms banded with interactivity. Games like Mixtape allow us to jump into foreign or familiar roles, evoking an emotional resonance undisputed by other media. Thomas Was Alone had me empathize with basic shapes. Kingdom Hearts added layers to well-known animated Disney characters. In Ghost of Yotei, I truly would've done anything to avenge my Japanese family from the Edo period. Video games transcend time, space, and personhood. Mixtape's familiarity is a trick, and a good one.

Video games are art. Mixtape is a video game. These are undisputable, objectionable facts. Maybe this ride isn't for you. Maybe the next one will be.

Received before yesterday

The MOP Up: Star Trek Online’s Chimerans start adapting — and that’s bad news for you

22. Únor 2026 v 22:00
Star Trek Online’s Chimerans prove to be more adaptive foes after this past week’s patch: “You will now see them gaining resistance to all damage types, once per damage type they receive.” Yeah, good luck with that you non-adapting space captains! And this is just the beginning of the rest of the news! Read on for a […]

Casual Game Banaza – Tropix, Sally Salon, Fiber Twig & Shopmania

3. Květen 2025 v 16:32

Sometimes I enjoy playing games that are just perfect to relax. And since I was a bit under the weather lately, I needed an amazing casual game to play. So, in today’s article, I’m going to give a quick overview of some casual games I played during my time under the weather. Maybe I’ll do a more in depth review of these games later, but now… I quickly want to touch upon them. If you know any great casual games I should try, give me a comment on this article, and who knows… Maybe in the next article, they will appear. But, you can also leave a comment with your thoughts and/or opinions on the content of this article and/or the games.

Tropix … Your Island Getaway

Official websiteIGN page

In Tropix… Your Island Getaway, you have to play several classic mini-games like a bubble popper, mahjong, blowing, a word making game, Sudoku…

You earn sand dollars to decorate your island. If you fill up the fun, comfort and food bars, you can go on the next island and unlock more mini-games.

I used to play this game quite a lot when I was a child, and I enjoyed it quite a lot. My sister and I tried to be the fastest to finish a mini-game set or get the highest score.

I recently rediscovered this game. It’s a great one to quickly play a few rounds of the mini-games and the theming of your island getaway is very nicely done.

While writing this article, I have discovered there is a sequel to this game. I’ll for sure try out that game and maybe mention it in another article. But, if you enjoy solid mini-game collections that are quite relaxing and charmingly made, I’d highly recommend to give Tropix … Your Island Getaway a try. I recently also bought a Nintendo DS copy, and I’m comparing it to the PC version. And that sounds like a fun future article so hold tight.

Sally Salon

Gamehouse wikiBigfish games

A big subgenre in the casual game scene are the time management games. One of my favorite time management games is Sally’s Salon. In this game, you run your own beauty salon, and you have to make your clicks matter. Since, the order matters.

It’s both a management sim and a puzzle. The further you get in this game, the more hectic this game becomes.

This screenshot explains quite a lot of the basic mechanics of the game. You have to move your clients to the right stations and preform the action at the set station. The faster you guide them through the salon, the higher their pay at the end will be.

Also, you can earn back hearts by choosing the things they like. You lose them, by choosing the things they dislike or letting wait for too long. Also, you can hire staff with your profit to automate some tasks since otherwise it really get hectic in the later levels.

This game can become a bit repetitive in long play sessions. The PC version can also be very picky with hitboxes. But overall, it’s pretty fun. The sequels are a lot of fun too. I have played Sally’s Spa and Sally’s Studio. The other games in the series I haven’t played.

Fiber Twig

Bigfish RealAracade Wiki

There are a lot of casual games where you need to fill in a certain shape and don’t let the conveyor belt at the bottom get filled. But Fiber Twig does a unique twist on the genre. In this game, you have to connect tree branches, and you can only continue if the light energy doesn’t escape.

This game is a true puzzle game. It’s also a high risk/reward game. Since, you can’t see the rest of the level. So, is it wise to save certain pieces, or should you use them right now?

Also, power ups are quite rare. So, undoing mistakes or filling in dead ends… Use your power ups wisely.

It’s a game that looks boring if you only judge it on the screenshots, but it gets quite intense and enjoyable to play. The charming theming and lore give this game a unique quirk that gets my hooked very time I boot the game up.

Shopmania

Bigfish games page

Shopmania is also a game like Fiber Twig, where you have to place all the items from the belt to the playing field. But the twist in this game is that you have to keep things like color, shapes and other things in mind.

The idea is, that you work for a super mega store to buy medicine for your sick hamster. And in this store, the employees shop for you. So, you have to fill the customers their carts.

If you fill the cart with the item that the customer is thinking off, you get bonus cash. If you fully fill the cart, bonus cash. All items the same color? Well, bonus cash of course.

The more profit a certain line brings, the more you can upgrade for a bigger cart. This brings in more money but also more risk. Since, it gets tricker to get those combos and bonuses going to reach the higher and higher quota. Oh, and three items going into the shredder, and it’s game over for that level.

The story is quite silly and I love the theming. Even just writing about this, I hear the sound effects of this game in my head.

Final thoughts

Honestly, playing these casual games while I was under the weather felt like reconnecting with a simpler time. Whether it was racing my sister in Tropix, strategizing my way through Sally’s Salon, getting absorbed in the puzzles of Fiber Twig, or smiling at the quirky humor in Shopmania, each game brought back a small but meaningful spark. It reminded me that sometimes, it’s okay to slow down and just enjoy a bit of playful chaos or quiet thinking.

I could go on for quite a while about other relaxing games I’ve discovered over the years—but I’ll save that for another article. Who knows, maybe the sequel to Tropix will make an appearance next time. Thank you for reading and spending this little slice of time with me. If you have your own favorite casual games or thoughts to share, feel free to leave a comment. I always enjoy hearing what others are playing.

Until next time—take care, and may your sand dollars stack high and your cart combos never break.

And with that said, thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I look forward to welcoming you back in a future article. Until then, have a wonderful rest of your day, and take care.

Game Quicky – Balatro (PC – Steam) ~ Running Poker Multipliers

2. Březen 2025 v 17:39

Steam storeOfficial websiteWikipedia page

Sometimes, it’s the simple games that entertain me for hours. Who thought that a new spin on playing Poker could be so refreshing? It even wins several awards at the game awards 2024. Now, my good streaming buddy Klamath bought me this game for my birthday. I decided to give it a go, and I was surprised. In this article, I want to share my honest first impression. I will also discuss what I like about this game. Additionally, I will mention what I don’t like about the game. I have played Balatro on my PC. But, if this game looks interesting to you, feel free to discover it on other platforms like mobile and consoles. Before I dive into this card game, please leave a comment with your thoughts. Share your opinions on this game or the content of this article.

The good

The visual presentation and style of this game is something that blew me away. Visually, this game looks amazing. The subtle animations of the cards, the way the UI hints pop up, the little hints on the planet cards…

The UI offers something nice during boss fights. It gives you hints when a hand isn’t going to score. But there are other little things in this game that are just fun. Like, you can click and drag the bind chip while you are thinking of a next move.

The gist of this game is quite simple. You have to play poker hands from the cards that you are given. You don’t always have to play 5 cards, in case you want to keep a certain card. Each ante has 3 rounds. A small and big blind and a boss fight. Each time, the goal of chips you need to earn raises. In between each blind, you earn money. This money, you can use to buy from a shop where a few joker or other special cards are offered.

These cards add multipliers to certain hands. This is a list of examples:

  • The chip’s multiplier doubles. This only happens if you have spades and clubs left in your hand.
  • The gained points for a played and scored ace doubles.
  • Gain 2 extra chips per card left in your deck after playing each hand.

Some of these Joker cards can be a lifesaver. Especially the free chips ones. Others, force you into a certain playstyle. Each time you hit the shop, it’s a difficult decision. Should I continue with this set of Jokers, or should I replace one? You only have 5 slots. Changing one out might increase your points just enough to survive another round.

This game is the perfect blend of strategy and luck. You need to get lucky with the cards and not use up all your discards quickly. Since, you don’t get them back easily. The rougelite elements in this game give the usual poker game should a fresh spin. How far do you get with all the jokers and how high will you score? Since, it doesn’t matter if you survive a round just barely. Survival is survival, and maybe then you can buy a new joker card that elevates your run.

You restart with zero points and new hand and full deck each round anyway. Or you can gamble it all and skip a round for an interesting bonus. And if you loose, you reset to the start of the game for a whole clean run. Once this game clicked, it became the perfect “one more run” game. Betting with myself how far I would get this time.

This game is quite responsive. In terms of controls, this game is quite easy to control. The UI is perfect as well. I’m also glad that there are various accessibility options in the game. Things like reduced motion and high contrast cards are important. The more people can play the game, the better.

The save system is easy to use. You can just exit the game and restart from where you left off with ease. Also, there are three player profiles. You can also name the profiles, so you easily know which profile is which. Not to mention, you can unlock everything, but then you won’t be able to go for those sweet Steam achievements.

The bad

If you are unfamiliar with the rules of poker, you might be in trouble. Thankfully, the valid poker hands don’t take a long time to learn. You also have the “run info” button to help you. In game, you don’t get too many lessons on making valid poker hands, so keep that in mind.

Now, this is a difficult one to write. While the music in this game is amazing, the track variety is something of a mixed bag. Some of the tracks use the same sound font and melody. Sometimes, I don’t recognize that the pitch and instruments had changed. Don’t get me wrong, the soundtrack in this game is pretty good, but more variety would have been welcome. A few more ambient tracks would do the trick. Now, this is a major nitpick. To be honest, it only bothered me when I started to pay attention to it.

The small tutorial at the start of your first game is extremely helpful at explaining things. Yet, some information will be only told once in that tutorial. So, if you put the game down for a while and don’t remember everything… You have no real way to re-read the rules. Thankfully, most (if not all) concepts in this game aren’t hard to grasp. But a small refresher like having the option to replay the tutorial wouldn’t hurt.

If I may give an extreme nitpick, I think it will be this. In this game, you can modify the picture cards with references to different games. Now, this is per suit and each suit has a different set of games. I wish this was a fleshed out a bit further. Like, I love the art for Cult of the Lamb and Slay the Princess. But only having those face cards in one suit be changed, it didn’t scratch the itch enough for me. Maybe using smaller images on the number cards of the suit would make it even more enjoyable. Then again, how could you do this? It would require massive development time and designing a whole card deck per reference. So, I can totally see why the developers made this choice.

The conclusion

In the end, Balatro is a fantastic blend of strategy. It has elements of luck and engaging roguelite mechanics. These features keep me coming back for “just one more run.” Its polished visuals, clever gameplay twists, and thoughtful accessibility options make it a standout experience. The game has a few minor drawbacks. These include the limited tutorial recall, the music’s slight repetitiveness, and the poker learning curve. Despite these, the issues don’t overshadow the sheer enjoyment this game offers. If you want a new take on poker, try Balatro. It challenges your planning skills and keeps the stakes high.

I’m happy that Klamath gave me this game for my birthday. It took me quite the while to actually give this game a shot, but I’m happy that I did. I can easily play this game during short downtimes. It’s easy to pick up and play. I also think that this game might be even more fun on a tablet or on the go. During long play times, it can become repetitive. However, this is oh, so fun in short bursts. It’s also exciting if you are able to string together a long combo or run.

I want to congratulate the team behind this game. LocalThunk and Playstack, you made an awesome card game. It has a unique spin that makes me come back for more. The praise and awards are totally deserved. I am eager to delve deeper into the game. I am excited to discover what else some jokers I haven’t discovered yet may have in store for me.

And with that, I want to thank you all for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day and take care.

Score: 95/100

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