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Super Bomberman Collection Is a Multiplayer Blast

22. Únor 2026 v 15:00

Super Bomberman Collection review playtest Siliconera

Recent shadowdrop release Super Bomberman Collection brings back some classic Bomberman games, some for the first time outside Japan, and we’re happy to see it! But if we’ve learned anything from modern retro compilations, the quality is extremely dependent on execution. So how does this one do?

The package contains the five Super Bomberman games, all originally released on the Super NES and Super Famicom, as well as two bonus Famicom games. The later Super titles didn’t originally release outside Japan and have received localizations here, which is a nice touch! Frankly, though, these are fairly language-agnostic games and you probably would have been fine.

Putting these five games together in one collection might feel a bit redundant! And it is, to a degree. The advantage is in two ways. The first? Historical value. The game makes it easy to look at what power-ups are added in each one, and preserving all five is good regardless. The second is that you can choose your favorite variant. Each of these changes does color the experience, and through either taste or nostalgia, you’ll likely have a favorite.

super bomberman collection screenshot
Image via Konami

If you’re having trouble deciding, though? We’d recommend going straight to 5. It has almost all the things from the other games, and there are options to configure it however! And as such a late Super Famicom game that other staff at Hudson were probably already working on Mario Party during development, it really takes advantage of the hardware. If it drops the ball on anything? Maybe it’s aesthetics. It’s trying really hard to do a robot/sentai thing in a way that a lot of the selectable characters feel same-y.

It’s also true that each of these games has a solo campaign. The franchise’s bread and butter is its competitive play, but there’s a dedicated group of people who really embrace the single-player arcade levels. And these are good ones! We’ve spent a while playing, and we are undeniably bad at them but there’s a puzzly element to taking on risky opponents in an optimal order.

When it comes to gallery modes in retro compilations, our usual stance is that it’s a great effort of preservation! But we don’t spend a lot of time with that stuff. Super Bomberman Collection’s “unbox” mode feels a lot more robust, though. With the detail and ability to virtually open the box and pull out the manual, it captures a bit more of the nostalgia of the originals.

this is a weird level with multiple layers but Hudson was quirky like that back in the day
Image via Konami

While it doesn’t have built-in functionality for this sort of thing, Super Bomberman Collection takes advantage of system-level multiplayer features like Switch 2’s GameShare and Steam’s Remote Play Together. How well does it work? Better than you’d think! We spent our time testing it out on Switch 2, and didn’t experience any of the frequent connection issues we usually get. What’s more, it’s the sort of game that can weather some minor hiccups if you get them, and it also doesn’t look too bad in the windowed GameShare screen.

Super Bomberman Collection, developed by Red Art Games and published by Konami, is out now on Switch 2, Switch, PS5, Xbox Series and Steam. Physical editions of the game will launch on August 25, 2026.

The post Super Bomberman Collection Is a Multiplayer Blast appeared first on Siliconera.

Death Howl’s Gameplay and Narrative Help It Fit on Switch

21. Únor 2026 v 21:00

Death Howl’s Gameplay and Narrative Help It Fit on Switch

Death Howl is one of those unique strategic roguelikes that someone could play for 15 minutes for five hours straight, and it means the Switch version couldn’t come soon enough. I thoroughly enjoyed this brutal game when I played it on the PC. But there’s something about the nature of it that makes the gameplay loop and narrative beats feel highlighted so well here.

As a quick refresher, Death Howl is a strategic roguelike with a nearly monochromatic kinds of color palettes and melancholy story. Based on Scandinavian folklore, we follow a grieving mother named Ro searching the other side for her dead son Olvi who was stolen away from her. This means traversing different areas, facing all sorts of entities and beasts with abilities she gathers. 

https://www.youtube.com/watch?v=FGF-v--wGhk

The narrative is fantastic. There are so many themes running through it. Revenge is a critical one, since there’s a central stag figure associated with her son’s death and apparent abduction. Not to mention she’s angry with Death itself over the loss. Coming to terms with the situation is another, since this is a journey about grief and clearly she’s going through the bargaining and depression stages while also being angry about everything and denying that this is a situation that can’t be undone. But there’s also this veil of uncertainty over everything. Due to the use of symbolism and design choices, Ro is an unreliable narrator and there are gaps in our knowledge as players. Which means part of the motivation that keeps us going is to finally know the truth of it all. Having the game on the Switch makes it easy to keep going so we can absorb the information and take in what possible truths could be hinted at as we play.

The Switch also makes for a good way to appreciate the art direction in Death Howl in the same way that the Steam Deck and other handheld gaming PCs do. This is a strategy game with sprite-based designs, an isometric perspective of the board, and limited color palettes for each region. Actual spirit designs play with shading and color options to depict details that wouldn’t otherwise be possible with the limitations. When there are effects from actions and spell usage, we see intricate animations. While it is possible to view these and take away the excellence, I feel like having it in handheld mode where you could really take a moment to look closer at details.

Image via The Outer Zone

It also helps that the Switch port is a great version of Death Howl. Given how text-heavy it is for cards and combat, the color and font choices make it clear even when the lettering is little. It’s almost always clear and legible. Pair that with the great controller-based scheme carried over from the PC release, and it is quite comfortable to play.

Handhelds are a good fit for roguelike games, and the artistic direction, narrative, and gameplay of Death Howl make it feel especially strong on the Switch. It’s a great port that plays well on the system. The nature of the storyline makes it a perfect game to play in a darkened room. Since the gameplay encourages deck experimentation and strategic decisions, you can really get cozy and experience it. It feels exceptionally at home here.

Death Howl is available on the Switch, PS5, Xbox Series X, and PC. 

The post Death Howl’s Gameplay and Narrative Help It Fit on Switch appeared first on Siliconera.

Square Enix Video Says ‘NieR: Automata to Be Continued’

20. Únor 2026 v 18:00

Square Enix Video Says NieR: Automata to Be Continued new game anime book

Square Enix shared a special PV video on YouTube that ended with the phrase “NieR: Automata to be continued.” This suggests we could see a new NieR: Automata project, though the vagueness means it is uncertain if it could be related to the anime adaptation, a game, or book. Additional statements also confirmed current sales figures for that game and NieR Replicant

First, here’s the “NieR: Automata to be continued” announcement video suggesting a new project like a game or other form of media is in the works. It’s specifically designed to honor the fact that this game passed 10 million units sold physically and digitally worldwide. That applies to the Switch, PS4, Xbox One, and PC versions of the game. At the 5:48 mark of the PV, the screen scrambles and the ominous text suggesting more is in development shows up.

https://www.youtube.com/watch?v=Wyn1b_5bw-M

Square Enix also shared new key art on social media honoring the sales milestone. That features 2B at the forefront, with 9S right behind her and A2 at the back.

Square Enix Video Says NieR: Automata to Be Continued new game anime book
Image via Square Enix

As for the new sales figure update for NieR Replicant ver.1.22474487139, that wasn’t accompanied by a special video. Square Enix just took to social media to share the update. It’s now at two million copies sold worldwide digitally and physically. That takes into account the PS4, Xbox One, and PC copies.

There is a piece of art shared to commemorate that, however.

Image via Square Enix

NieR: Automata is available on the Switch, PS4, Xbox One, and PC, the anime is on Crunchyroll, and Square Enix’s books division handled a number of spin-off books worldwide.

The post Square Enix Video Says ‘NieR: Automata to Be Continued’ appeared first on Siliconera.

Pokemon FireRed and LeafGreen and Pokemon Presents Dated

20. Únor 2026 v 16:00

Pokemon FireRed and LeafGreen and Pokemon Presents Dated

Some Pokemon Day 2026 reveals appeared ahead of the actual event on February 27, 2026, and it involves Switch releases of Pokemon FireRed and LeafGreen and a Pokemon Presents showcase stream. The presentation will air first at 6am PT/9am ET/3pm CET, and the digital GBA games will show up on the eShop after.

In the case of the Pokemon FireRed and LeafGreen Switch releases, there are a few details about these versions. They will be $19.99 each, and the eShop pages for both are live. These will be the exact JRPGs we remember. However, if you want different languages, like English, French, or Spanish, those will be separate purchases instead of an option you select from a menu in-game. (Italian and Japanese aren’t available in the North American eShop.) The Sevii Islands will be present in-game. If you want to battle or trade other people, it is only going to be possible via local multiplayer, and there is no Pokemon Home support at launch. They are both confirmed Switch 2 compatible.

Here’s the official trailer:

https://www.youtube.com/watch?v=k8c_C4vfUMo

As for the Pokemon Presents 2026, there are fewer details about that. We know the time and date. We know it will be on Twitch and YouTube. Presumably, these two Switch versions of the GBA JRPGs will also appear in a spot during it as a reminder of their release after the stream as well.

Pokemon FireRed and LeafGreen will come to the Switch and be playable on the Switch 2 on February 27, 2026, and they are also available on the GBA. 

The post Pokemon FireRed and LeafGreen and Pokemon Presents Dated appeared first on Siliconera.

Castlevania: Belmont’s Curse Announced, More Castlevania Coming

13. Únor 2026 v 15:33
Konami announced the return of Castlevania with Belmont's Curse, a new game developed by Evil Empire and Motion Twin, set for 2026 release. More Castlevania-related products are anticipated.

Rayman 30th Anniversary Edition Launches Today

13. Únor 2026 v 15:13
Sony's State of Play featured the announcement of Rayman 30th Anniversary Edition, releasing on February 13. It includes five versions of the game, a prototype, new soundtrack, and an interactive documentary.

Fairy Tail: Dungeons Is Fantastic on the Switch

10. Leden 2026 v 21:00

Fairy Tail: Dungeons Is Fantastic on the Switch

We enjoyed Fairy Tail: Dungeons when the roguelike launched on the PC in 2024, but somehow the deckbuilder game is even better on the Switch in 2026. Part of this is a universal thing. Ginolabo kept working on the manga and anime-inspired adventure. The new update is massive, free, and everywhere. But the console accessibility combined with Switch 2 compatibility somehow helps make it even more appealing. 

As a refresher, Fairy Tail: Dungeons features an original story. Gates to an underground labyrinth are appearing below guild halls, with people falling into them and disappearing. In the case of Fairy Tail, it’s Gildarts Clive is gone, and Natsu and Happy get sucked in when they’re investigating. They meet Labi, who appears to be another cat-shaped Exceed and is looking for his missing friend Arthur. Arthur is attempting to seal a dragon to protect everyone. So Natsu and other members of the guild will need to survive the ever-changing labyrinth and its dangers while holding Tome of Remembrance pieces to find out what’s going on. 

https://www.youtube.com/watch?v=TDwsYXzZW6E

Part of the nature of the labyrinth is that characters lose their abilities when they enter and must regain magic via collecting cards, with Cana Alberona retaining her Magic Card ability and helping with that. You also pick Amulets when you go in, and can collect items to use in (or rarely out of) battles. Labi’s lantern can protect players for X number of moves on a floor so they can gather Lacrima to power up abilities in the skill tree, explore spaces, face enemies, buy from merchants, rest to do things like regain health or enchant cards, and prepare for the boss fight when turns expire. Once you get past the base labyrinth, you unlock the labyrinth deaths with stricter requirements, Tomes are collected, and you need to prioritize character synergies with their different movesets. 

So first of all, Fairy Tail: Dungeons works flawlessly on the Switch. The sprite-based character designs really stand out on the screen and become the focus. The UI’s always been designed in such a way that it works and looks fine on a smaller screen. It’s also an ideal pick-up-and-play game for a quick run or two, which helps. It suits the nature of the system in every respect, which is appreciated. But most importantly is the fact that it is appearing alongside the major January 2026 update that added content both in the main campaign and post-game. 

Images via Kodansha

Said major element is huge. People who are just getting the game or didn’t beat it yet could choose a Casual Mode to ease into it if they’re having trouble and unlock Gildarts, Laxus, and Mirajane for the party and runs. There are over 170 Magic Cards for new strategies, so you can build on what you’re doing, and can enhance ones if you keep getting doubles beyond the existing Enhancements at campsites. For more experienced players, there are Labyrinth and Grand Clash new difficulties and Gajeel and Juvia in the post-game. There are more references to the original manga and anime via new bosses and Hiro Mashima’s past works like Rave Master. (I happened upon the August battle form addition myself.)It’s a lot in a good way. The pixel art is especially impeccable for the new characters and opponents.

It’s a situation in which Fairy Tail: Dungeons started out as a solid roguelike when it launched, and the Switch port appearing alongside and with all the additions in the free update makes the game even better. Pretty much every major character we could want is playable now. There’s even more endgame content, for those of us who are near the end or almost through it. People just getting started have new elements that will bolster what was already there. Plus it fits so well on Nintendo’s system. It’s just great.

Fairy Tail: Dungeons is available for the Switch and PC. 

The post Fairy Tail: Dungeons Is Fantastic on the Switch appeared first on Siliconera.

Splatoon 3 2026 Frosty Fest Splatfest Starts Tonight

9. Leden 2026 v 23:00

Splatoon 3 2026 Frosty Fest Splatfest Starts Tonight

While major Splatoon 3 updates are done, Splatfest events are still happening, and the recurring Frosty Fest one begins at 4pm PT/7pm ET on January 9, 2026. It will end on January 11, 2026. This marks the third Frosty Fest since the game’s debut in September 2022. 

While Splatoon 3 launched in 2022, the Frosty Fest Splatfest events didn’t start in game until the one that took place in January 2024. Each one features winter themes in Inkopolis and Splatsville, special decorations, holiday mysic, and different outfits for Shiver, Frye, Big Man, Callie, and Marie. The theme for the first one was “who do you spend the holidays with,” and the options were Friends (Shiver), Family (Frye), and Solo (Big man), with Team Solo winning. The 2025 event asked “what would make you happiest,” with the teams being Money (Shiver), Experiences (Frye), and Presents (Big Man). Team Presents won that year. 

The 2026 Frosty Fest is basically a rerun. The theme is “Who do you spend the holidays with” again. The teams are the same too. So you can choose Team Friends (Shiver), Team Family (Frye), and Team Solo (Big Man). 

Here's the official image for it:

Splatoon 3 is available for the Switch, with a Switch 2 update available, and the Frosty Fest Splatfest runs January 9-11, 2026. The next game in the series will be the Splatoon Raiders spin-off with the members of Deep Cut Shiver, Frye, and Big Man.

The post Splatoon 3 2026 Frosty Fest Splatfest Starts Tonight appeared first on Siliconera.

NieR: Automata 9th Anniversary Stream Announced

9. Leden 2026 v 16:00

NieR Automata 9th anniversary stream on 20 February 2026

Square Enix has announced that it will hold a live stream to celebrate the 9th anniversary of NieR: Automata on Friday, February 20, 2026, at 7:30 PM JST (5:30 AM ET). The stream will be available in Japanese worldwide via YouTube, as well as the Japan-exclusive Niconico platform.

This stream will feature four of the game's key staff members: Producer Yosuke Saito, Creative Director Yoko Taro, Composer Keiichi Okabe, and Senior Game Designer Takahisa Taura. The four will hold a lighthearted talk show for around two hours. Square Enix will afterward hold an after-talk session exclusively available to Niconico Premium members. The company has also put up a fine print stating that there will be no new major reveals related to the game series on either stream.

Niconico is also holding a public lottery that give Japanese residents the chance to watch the talk show physically in Tokyo. After closing applications on January 18, 2026, it will inform the winners on January 31, 2026. They must then purchase a ticket for 999 yen (~$6.35) by February 7, 2026, to confirm their attendance.

The 9th anniversary of NieR: Automata will formally fall on February 23, 2026. Square Enix first released the game for PlayStation 4 in Japan on February 23, 2017. NieR: Automata has also since been made available for PC, Xbox One, and Nintendo Switch. It is also playable on PlayStation 5, Xbox Series X, and Nintendo Switch 2 via backward compatibility.

The post NieR: Automata 9th Anniversary Stream Announced appeared first on Siliconera.

Hello Kitty Island Adventure Gets Moppu From Marumofubiyori

8. Leden 2026 v 22:00

Hello Kitty Island Adventure Gets Marumofubiyori’s Moppu

Sanrio and Sunblink confirmed the next mascot who will join Hello Kitty Island Adventure as a permanent character, and it is Moppu from Marumofubiyori. He is in the mobile version of the game on Apple Arcade via update 2.12. He will show up in the console and PC version too, though there’s no release window for him yet there. However, all platforms will feature the Frosty Fashion Frenzy login event between January 15-26, 2026. 

Moppu follows Cogimyun, who showed up in the Wheatflower Wonderland paid expansion, and he’s a new free friend. You will need to have unlocked the Icy Peak area and completed certain story missions as a result to reach him. There seem to be new cabins in the area, and visiting him at his home will let you play a brick-breaking arcade minigame called Ice Breaker. There’s a new cooking station for making snacks. We’ll also be able to change our avatar appearance to look like bears. More furniture sets will appear in the patch, with those being called the Gamer Set and Moppu Cozy Set.

Here’s the full Hello Kitty Island Adventure trailer showing what Moppu looks like in his Icy Peak home and the other new additions there, though it doesn’t confirm appearances of the other Marumofubiyori characters Gyoniku or Kanikama yet.

https://www.youtube.com/watch?v=bVhjGqaDqmY

There are also some initial screenshots showing him off.

Hello Kitty Island Adventure Gets Marumofubiyori’s Moppu
Hello Kitty Island Adventure Gets Marumofubiyori’s Moppu
Images via Sanrio and Sunblink

As for Frosty Fashion Frenzy, this will be the third year the event will run in Hello Kitty Island Adventure. Each time, winter-themed clothing is doled out for free. These are Daily Rewards, so all you need to do is log in to get the extra items.

Hello Kitty Island Adventure is available for the Switch, Switch 2, PS5, PC, and Apple iOS devices via Apple Arcade, and the Marumofubiyori update with Moppu is live on mobile now and coming to other platforms.

The post Hello Kitty Island Adventure Gets Moppu From Marumofubiyori appeared first on Siliconera.

Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea

3. Prosinec 2025 v 00:00

Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea

Two Nintendo properties are at two different restaurants in the US right now. If someone heads to Kung Fu Tea, they can get drinks and a straw cap based on Pokemon: Legends Z-A through January 31, 2026, while supplies last. Should people head to a Kura Sushi location until January 31, 2026, again while supplies last, they could get Kirby and Waddle Dee-themed sushi and merchandise. 

In the case of Kung Fu Tea, there are three kinds of drinks, cups based on Chikorita, Tepig, and Totodile. It is also possible to get a straw cap that looks like Pikachu with your purchase. Each drink is inspired by locations and elements of the game, as well as characters So the Mega Evolution Matcha with brown sugar boba comes in a Chikorita cup, the Prism Tower Punch with aloe jelly, curacao, and lemonade is tied to Totodile, and the Z-A Royale Milk Tea features coconut, passionfruit, green tea, and honey boba. It is possible to order all of them from locations via the website.

Here’s the official art for that promotion:

Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea
Image via Nintendo and Kung Fu Tea

With Kura Sushi, there are both Kirby and Waddle Dee types of sushi, giveaways for a cup set and blanket, and Bikkura Pon Prizes given away randomly for every 15 plates of sushi. Both the Kirby and Waddle Dee options have tamagoyaki (egg) as their base and seem to feature avocado, with one being the Kirby Dreamy Crunchy Roll and the other the Waddle Dee Feisty Feast Roll. You get the cups if you have the Kura Sushi Rewards app, a QR code, and a receipt showing you spent $85 to get the cups now. The blanket is the $85 reward available after January 14, 2026.

Here’s how those items look:

Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea
Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea
Images via Nintendo and Kura Sushi

In 2025, Monster Hunter Wilds also appeared at Kung Fu Tea and One Piece was featured at Kura Sushi.

Pokemon is at Kung Fu Tea and Kirby is at Kura Sushi in the US until January 31, 2026, though some items may only be available while supplies last. Kirby Air Riders is on the Switch 2, and Pokemon Legends: Z-A is on the Switch and Switch 2.

The post Kirby Is at Kura Sushi, Pokemon Are at Kung Fu Tea appeared first on Siliconera.

Review: Videoverse Feels Meant for the Switch

23. Listopad 2025 v 21:00

Review: Videoverse Feels Meant for the Switch

Given that Kinmoku’s Videoverse is, in part, inspired by both Nintendo’s Miiverse and DS consoles, it seems only proper for the visual novel to be on one of the company’s devices. Fortunately for us, it now is. Even better, the fact that it’s also a thoughtful and nostalgic exploration of relationships on 2000s internet interactions and relationships means it feels even better to play on the Switch. It really is like we’re coming back to a period of time and moment in multiple ways due to the nature of it and this new port.

Videoverse follows a young man named Emmett at a critical point of his virtual life. The Kinmoku Shark console, which looks a bit like a Nintendo DS, is home to a social network called Videoverse. It allows people to chat and post about games, not unlike Miiverse, Facebook, Myspace, and other types of social networks that appeared in the late 1990s and 2000s. The thing is, it’s also taking place at the dawn of a new console generation and when internet culture is starting to take a more antagonistic and pessimistic turn. We get to help determine how Emmett reacts to this transition and manages his relationships online.

Review: Videoverse Feels Meant for the Switch
Review: Videoverse Feels Meant for the Switch
Screenshots by Siliconera

This means that while Videoverse is a visual novel and tells a story about the sunset of a media platform and its effect on a teenager, it’s also about capturing a moment in time. It’s harnessing the feeling of the experience of using one of these early social media services and online console communities. The technical limitations of the time period are embraced with the art direction and nature of the pages and forums we explore. The conversations are taking place in those types of messengers. In terms of a recreation of the kinds of UI and forums from those time periods, it is on-point. It looks great, and the limited color choices and design directions do make this feel a bit like a time capsule.

The primary narrative involves Emmett coming to terms with what is happening to Videoverse and exploring a potential relationship with Vivi, a fellow Feudal Fantasy fan and artist who posts in the community. However, it isn’t entirely straightforward. While we do interact directly with Vivi, Markus, Zalor, Lorena, Nobu, and his other associates, things are laid out in forum posts, instant messages, and notes Emmett takes on his own desk as things happen. It’s an interesting storytelling device. 

Review: Videoverse Feels Meant for the Switch
Review: Videoverse Feels Meant for the Switch
Screenshots by Siliconera

Especially as the nature of the narrative means the kinds of conversations and posts we’ll scour feel appropriate and highlight a sort of transition between time periods. As chapters go on, we can literally see the decline. Kinmoku’s captured it both in the amount of activity, responses from individuals, and ways in which “official” moderation slips, as well as in reactions from the people we meet.

The downside to it all is that this can be a bit awkward in two ways, especially with the Switch version of Videoverse. The first issue is that the UI isn’t entirely friendly to navigate using only controls. It can be difficult to tell if a button is highlighted for example, and scrolling through different posts in a community with the analog stick or directional pad sometimes gets awkward and won’t go down far enough. Another issue is that sometimes when I’d respond with a DM, image share, or comment, a box with three white dots that acted as a loading message would appear on the bottom right side of the screen and take longer than usual to advance.

Review: Videoverse Feels Meant for the Switch
Screenshots by Siliconera

Speaking of advancing, there are times when Videoverse isn’t exactly intuitive when it comes to moving the plot along. It can seem like you’ve responded to everyone, commented where you could, and did all you can. However, if you try to back out of using the social network, Emmett will say, “I don’t want to log off Videoverse yet.” Which means you need to double back and check to see if there’s any place you can still comment, reply, or DM to try and move things along.

I really appreciate how Videoverse does capture the spirit of older online gaming communities like Miiverse. It definitely feels like exploring online in the 2000s, when we needed to embrace limitations and do all we could to work within them. The ambiance is impeccable and really does recreate the atmosphere of a waning console community in that time period. There are some times when the UI and progression system can be a little user-unfriendly. But aside from those instances, it’s a bit like playing through a game designed to feel like a time capsule from an internet era.

Videoverse is available on the Switch and PC.

The post Review: Videoverse Feels Meant for the Switch appeared first on Siliconera.

New FFVII Bring Arts Aerith Figure Based on Original Look

22. Listopad 2025 v 01:00

final fantasy vii aerith bring arts figure header

An upcoming Bring Arts figure of Aerith will use her design from the original Final Fantasy VII game. This figure is also available for pre-order via the North American Square Enix site.

On the Japanese Square Enix store, the Final Fantasy VII Aerith Bring Arts figure costs 13,200 JPY. It’ll come out on March 28, 2026. Meanwhile, the North American version of the store lists it for $129.99, and it’ll come out in June 2026. Another version of the original Aerith Bring Arts figure already came out and is available for purchase on the store. This one costs cheaper at $119.99, but unlike the new one that Square Enix announced, she’s not wielding her Mythril Rod.

ffvii aerith bring arts figure parts
pose 1
pose 2
ffvii aerith bring arts figure side
Images via Square Enix

Like the previous Final Fantasy VII Bring Arts figures, this one will come with two face plates and multiple hand parts. While it comes with the Mythril Rod, you don’t have to pose Aerith with it if you don’t want to, and it counts as yet another optional part. Since it’s fully-articulated, you can customize how Aerith is displayed based on your preferences or current set-up.

Final Fantasy VII Remake is available on the PS4, PS5, and Windows PC. Final Fantasy VII Rebirth is on the PS5. The original game came out on the PlayStation, but it’s also available on the PS4, Switch, Xbox One, Windows PC, and mobile devices.

The post New FFVII Bring Arts Aerith Figure Based on Original Look appeared first on Siliconera.

Guilty Gear Strive Switch Finally Gets Other Season 4 DLC

22. Listopad 2025 v 00:00

Guilty Gear Strive Switch Gets Other Season 4 DLC Characters in a Month

Arc System Works shared an updated release window for the rest of the Season 4 DLC characters for the Switch version of Guilty Gear Strive, and we still need to wait about a month more for them on Nintendo's console. The last three remaining fighters will join on December 18, 2025. Queen Dizzy, who was the first person in that pass, is already available. These add-ons and the Ranked Match functionality were all supposed to appear in Fall 2025, but were pushed into Winter 2025 instead.

The three DLC characters who will all join Guilty Gear Strive: Nintendo Switch Edition on that day are Lucy, Unika, and Venom. We’ve had the longest wait for Venom, as he appeared on other platforms back in March 2025. Unika followed him in May 2025. Lucy, from Cyberpunk Edgerunners, is the most recent addition, as she joined the cast in August 2025. All of those are in the $24.99 season pass, though we’ve been able to buy them individually on other platforms already for $6.99 too. 

Arc System Work’s statement also hinted at why it took so long. When the new release window came up, the company noted, “additional work became necessary during the testing and verification process.”

As for what’s next, at Evo 2025 it seemed likeArc System Works teased Guilty Gear Strive Season 5 DLC. The trailer at the event said “2026 still blazing,” and it almost looked like silhouettes for Jam Kuradoberi and Answer appeared. We’ll have to wait for a confirmation soon.

Guilty Gear Strive is available for the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC, and the Season 4 DLC comes to the Switch on December 18, 2025.

The post Guilty Gear Strive Switch Finally Gets Other Season 4 DLC appeared first on Siliconera.

Assassin’s Creed: Black Flag Remake Set To Launch In March 2026

21. Listopad 2025 v 17:16
Ubisoft's financial report reveals the Prince of Persia: Sands of Time remake is set for March 2026, alongside an anticipated Assassin's Creed: Black Flag remake, scheduled for the same period.

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