Normální zobrazení
- Massively Overpowered
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Elder Scrolls Online’s update 43 is here and we are so ready to tour all of your homes
Elder Scrolls Online players, set your launcher patchers to go because update 43 is officially live as of this afternoon – at least if you’re on PC or Mac, anyway. U43 is a free base-game update that’s going to appeal to fans of player housing in particular. “Update 43 introduces one of the most anticipated […]
- Massively Overpowered
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The Elder Scrolls Online takes a deep dive behind the scenes of crafting item sets
Item sets in The Elder Scrolls Online are pretty important if you want to reach your maximum potential in the game, but the creation of these sets is a closely guarded secret. While one might think that posting an in-house interview with combat designer Nadav Pechthold would shine a light on these secrets, it cleverly […]
The Elder Scrolls Online takes a deep dive behind the scenes of crafting item sets
- Massively Overpowered
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Elder Scrolls Online is giving away cosmetics and more in its 70K-hour community playtime challenge
We wouldn’t normally cover an MMORPG promotion with a third party, but in the case of Elder Scrolls Online and Alienware, the promo includes an event with free stuff that our readers might want to get in on – and all you have to do is go play the game. “During the next phase of […]
Elder Scrolls Online is giving away cosmetics and more in its 70K-hour community playtime challenge
- Xbox's Major Nelson
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Xbox @ gamescom 2024
Category: gamescomAugust 1, 2024 Xbox @ gamescom 2024 Maxi Graeff, Gaming Marketing Lead DACH SummaryXbox returns to gamescom with over 50 titles to check out. The Xbox booth will also include a theater, photo ops, a Gear Store, and more. For those who can’t attend, check out the Xbox @ gamescom: Live From the Showfloor Broadcast on August 21
Xbox @ gamescom 2024
Summary
- Xbox returns to gamescom with over 50 titles to check out.
- The Xbox booth will also include a theater, photo ops, a Gear Store, and more.
- For those who can’t attend, check out the Xbox @ gamescom: Live From the Showfloor Broadcast on August 21-23.
Following this year’s jam-packed Xbox Games Showcase, we’re excited to return to gamescom and connect with fans in Cologne, Germany from August 21-25 to show off even more of what Xbox players have in store.
The community is what makes gaming – and gamescom – so special and there will be something for everyone this year, whether you’re on the show floor in Cologne or watching at home via our livestreams. This year the Xbox booth will be overflowing with exciting upcoming titles, one-off experiences and fantastic photo opportunities for games coming to Xbox, PC, and Game Pass this Holiday and beyond. We’ll also deliver three days of broadcasts live from the show floor, join up with our amazing community for another FanFest, and plenty more. Keep reading for more details on everything we’re up to at gamescom 2024.
Xbox Booth
This year the Xbox booth will feature over 50 gaming titles from Xbox Game Studios, Blizzard, Bethesda, and our amazing third-party partners – spread across more than 240 gaming stations – alongside amazing photo ops and experiences, and specially constructed theaters for exclusive looks at upcoming titles.
Attendees will be able to go hands-on with upcoming Xbox releases, including:
- Age of Mythology: Retold
- Ara: History Untold
- Diablo IV: Vessel of Hatred
- Fallout 76: Milepost Zero
- The Elder Scrolls Online: Gold Road
- Towerborne
We will also host exclusive theater presentations of Avowed, Indiana Jones and the Great Circle and Starfield: Shattered Space.
Joining the Xbox booth for the first time, Blizzard Entertainment will make their return to gamescom with multiple offerings for Diablo and World of Warcraft. Ahead of the launch of the Vessel of Hatred expansion in October, Diablo will bring an exclusive public hands-on gameplay demo of the Spiritborn class to the gamescom show floor, with a Diablo Immortal Helliquary boss tournament taking place as well. World of Warcraft celebrates the launch of The War Within on August 26 with the power of a special immersive experience, giving gamescom attendants the chance to feel the thrill of Skyriding in Azeroth.
The Xbox booth will also have playable titles from our third-party partners, including Ubisoft’s Star Wars Outlaws, Saber Interactive’s Space Marine 2, Rebellion’s Atomfall, and the return of GSC Game World’s S.T.A.L.K.E.R. 2: Heart of Chornobyl with an all-new demo. And in our Indie Selects area – dedicated to diverse, exciting upcoming titles from independent developers – we’ll host games including Maximum Entertainment’s Squirrel with a Gun, Noodlecake’s Winter Burrow, 11 bit Studios’ Creatures of Ava, and more.
The above is just a small selection of the titles playable on the Xbox booth. For the full list of playable titles visit here. Whatever you’re into, we’ll have something for you.
You’ll be able to find us in Hall 7 of the Koelnmesse, North entrance. See below for the consumer show opening times:
- Thursday, August 22 – 10am – 8pm CEST
- Friday, August 23 – 10am – 8pm CEST
- Saturday, August 24 – 9am – 8 pm CEST
- Sunday, August 25 – 9am – 8pm CEST
Beyond the Xbox booth, Overwatch 2 will also have a joint stand with Porsche, highlighting their new collaboration by featuring a life-sized D.Va statue modeled after the new all-electric Macan, along with an invitation for fans to enter a real-life rendition of an iconic Overwatch 2 map.
Game Pass @ Gamescom
This year at gamescom, Game Pass is turning up the fun with an exciting setup reminding players that they can discover their next favorite game across devices. Guests will have an opportunity to explore different sections dedicated to PC, Console, and Cloud as they learn about all the different ways to play their favorite games. In addition to exclusive gamescom 2024 prizes available through claw and gacha machines, guests have the opportunity to play the Big Green Button for a shot at winning exciting prizes like:
- Game Pass tokens (PC and/or Ultimate)
- NVIDIA GeForce Now cards
- WD_BLACK PC and Console Storage
- Cloud Gaming devices (e.g., Amazon Fire TV Sticks, and Meta Quest headsets) that can directly stream Xbox games
- OMEN monitors
- HyperX headsets, microphones, mice and keyboards
Gaming for Everyone
Xbox remains committed to the belief that gaming should be safe, inclusive, and accessible for all. We are ensuring that all areas of the booth are wheelchair accessible, Xbox Adaptive Controllers will be available upon request, and there will be select demo stations with adjustable-height desks and monitors. We also have multiple American Sign Language (ASL) and German Sign Language (DGS) interpreters and Audio Description tours in English and German for guests who are blind or visually disabled.
Additionally, we’ll have sensory aids and a quiet room for everyone who needs them, as well as “Here to Help” staff to assist players of all abilities navigate our booth and game experiences. Please check out the Accessibility “Here to Help” desk at our booth for support.
Other Booth Elements
Gear Shop
Check out the official Gear Shop at the booth to get the latest with gear from Xbox Game Studios, Blizzard, Activision, and Bethesda!
Can´t make it? Don’t worry, find your new favorite gear online in the following stores:
Community Area
This year the Xbox booth will also include the Community Hub! This more chilled out space within the Xbox Booth will be a perfect place for attendees to stop and hang out during the show, and will also feature special programming and activities from titles and teams across Xbox taking place throughout gamescom. Activities will include cosplay meetups, trivia games, meet-and-greets with game developers and voice actors, and more! Be sure to stop by and see what’s on!
Live from the Showfloor with our Broadcast Teams
If you can’t make the trip to Cologne this year, we’ll bring the show to you with a series of daily streams from the Xbox booth. Join Team Xbox and friends on Wednesday, Thursday, and Friday for a deeper dive into some of the highly anticipated games at gamescom 2024, with first-look gameplay, developer chats, new trailers and more. The Bethesda team will also have daily content streaming live from the booth over on their Twitch channel: twitch.tv/bethesda_de.
Whether you join us for every stream, or just dip in for the latest on your most anticipated titles, we’re looking forward to connecting with fans across the globe and showing off some of the amazing games coming to Xbox.
Wednesday August 21
- Xbox @ gamescom 2024
- Start: 6am PDT / 9am EDT / 2pm BST / 3pm CEST
- Featuring S.T.A.L.K.E.R. 2: Heart of Chornobyl, Atomfall, Age of Mythology, plus others
- Bethesda MainStream
- Start: 5am PDT / 8am EST / 1pm BST / 2pm CEST
Thursday August 22
- Xbox @ gamescom 2024
- Start: 6am PDT / 9am EDT / 2pm BST / 3pm CEST
- Featuring Star Wars Outlaws, World of Warcraft: The War Within, Towerborne plus others
- Bethesda MainStream
- Start: 5am PDT / 8am EST / 1pm BST / 2pm CEST
Friday August 23
- Xbox @ gamescom 2024
- Start: 6am PDT / 9am EDT / 2pm BST / 3pm CEST
- Featuring Avowed, Ara: History Untold, plus others
- Bethesda MainStream
- Start: 5am PDT / 8am EST / 1pm BST / 2pm CEST
Keep an eye on Xbox Social channels for the full content schedule in the days leading up to gamescom.
The live English-language broadcast from Xbox’s gamescom booth will be available in German, Arabic, Traditional Chinese, Czech, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Castilian Spanish, Mexican Spanish and Turkish, along with ASL and English Audio Descriptions. You can catch the Xbox @ gamescom Livestream on regional Xbox channels on YouTube, Twitch, Facebook, and elsewhere.
Livestream Channels:
Xbox FanFest
On Wednesday, August 21, Xbox FanFest is returning to host a special community event to kick off gamescom week! We’ll be bringing players together to connect around their shared love of gaming. If you’re planning to attend gamescom or will be in the Cologne area, you can enter for a chance to win tickets to attend.
Login at xbox.com/fanfest and use code FANFEST to unlock the sweepstakes. No Purchase Necessary. Open only to registered Xbox FanFest members. 18+. Ends 08:59 CEST on 5 August 2024. Click here for Official Rules.
Xbox Coverage
Our social media teams will be on the ground bringing you live coverage, updates, news, new videos, and lots of fun stuff too. And make sure to keep an eye on Xbox Wire for coverage of the Opening Night Live show, and articles about many of the games on show.
For all the latest updates on Xbox at gamescom this year, stay tuned to the Xbox channels on X, Facebook, Instagram, and YouTube social channels, or the @XboxDACH X, Facebook, Instagram, TikTok, and YouTube social channels for German-language coverage. We’re using #Xboxgamescom as our event hashtag.
Editor’s Note: ARK 2 was originally listed as playable on the Xbox booth – this mention was made in error, and has been removed.
The post Xbox @ gamescom 2024 appeared first on Xbox Wire.
- Eurogamer.net
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From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- Eurogamer.net
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From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- Eurogamer.net
-
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- The Ancient Gaming Noob
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Getting Around to The Elder Scrolls Online a Decade Down the Road
On Saturday Potshot broached the idea of maybe giving The Edler Scrolls Online a try. The Elder Scrolls Online While this was unexpected in the moment, it wasn’t a complete surprise either. Our group has clearly fallen off the WoW Classic wagon for the moment. We have played out Wrath Classic and jumped into Hardcore and Season of Discovery a bit, but the latter two are really just replays of content we’ve already done with minor changes, so were not all that engaging. Then there is Cataclysm
Getting Around to The Elder Scrolls Online a Decade Down the Road
On Saturday Potshot broached the idea of maybe giving The Edler Scrolls Online a try.
While this was unexpected in the moment, it wasn’t a complete surprise either. Our group has clearly fallen off the WoW Classic wagon for the moment. We have played out Wrath Classic and jumped into Hardcore and Season of Discovery a bit, but the latter two are really just replays of content we’ve already done with minor changes, so were not all that engaging. Then there is Cataclysm Classic, which is probably a few months away still, and a bit of an untested destination for us, so the draw of Azeroth is very much in decline.
Meanwhile, a return to Valheim wasn’t everybody’s cup of tea, so there was an position open for a more worldly MMORPG with the group. Valheim will keep going for us… we have the Mistlands to explore, and maybe the Ashlands if Iron Gate can move things along…. but having another title for the group seemed appropriate, and The Elder Scrolls Online has managed to survive for ten years… I gather the launch anniversary is coming up in April, so maybe it was time to try it out.
ESO, which seems to be its preferred acronym even if it never seems to go without the definite acticle when spelled out in full, was, along with WildStar, the last gasp attempts by the genre to make a subscription only MMORPG. There was a sense by both teams that only a subscription model would let them remain pure to the traditions of the genre or some such.
The fact that the word “monetized” exists points to the heart of the issue for us: We don’t want the player to worry about which parts of the game to pay for – with our system, they get it all.
-Matt Firor, General Manager of ZeniMax Online, on the original subscription model choice
It didn’t work out.
For ESO, the mandetory subscription plan was ditched less than a year after launch. It remained a buy to play title, selling things in the cash shop as well as expansion content to earn its keep. (WildStar lasted longer, but still had to dump the subscription… but even that wasn’t enough to save the problematic title.
Anyway, that was all ages ago and a lot has changed since, but ESO still abides, so there must be something there. I told Potshot I was in and went over to Steam and bought the base game for $20 and set Steam to installing it.
However, ESO is a title that is in Steam, but not of Steam, so that only downloaded the installer, which itself had to run. That then brought up the launcher, which had to do some patching of its own. Then I had to create an account… but I figured I already had an account because I was pretty sure I had played a bit in the beta. I am sure there are some blog posts about that.
I found the account and managed to recover the password then got that linked up to whatever I was doing in Steam so it was all on the same page. Later on, when I figured out where the in-game mail was I found that I had a reward for participating in the beta.
I also had a vague recollection that server choice was not going to be an issue as the game had gone to some sort of “mega server” system, with one for each side of the Atlantic. All those Massively OP headlines rattle around in my brain I guess. So we would not have to worry about server choice.
Of course, when you have one server for everybody and that server goes down… well, then everybody was out of luck. And on Saturday morning the server was down.
Not a fortuitous start to our venture, but these things happen and we all had stuff to do that day anyway.
That evening I sat down and was able to log in and make a character. I made a Redguard Templar, because that seemed tanky, and grabbed heavy armor, a sword, and a shield as we walked through the tutorial.
The tutorial was annoying but short. It imparted a few useful facts, but was guided by a chirpy NPC in that annoying “I’m going to tell you things directly and make you demonstrate them before we move on, but not in any connected way.” Tutorials are tough, I know, and there are few that appeal to me, but I found this one more grating that most because it managed to be condescending while assuming knowledge it hadn’t passed on.
Fortunately we’ve been playing Valheim recently, and the basic combat and movement controls are about the same, so I picked that up quickly. The fact that this is both a PC and console title was quickly obvious… so much so that I picked up my controller to give it a try, only to put it down immediately as the camera got away from me. So everything is a series of menus designed for our most slow witted console brethren. That it still confounds me at times probably doesn’t reflect well on my own wits.
I made it through the tutorial and was brought to a room with a bunch of portals and was given some extremely unhelpful guidence about where I should go. Even my NPC guide called it overwhelming while dispensing useless tidbits. Do I care about the great alliances? I don’t know, should I?
I tabbed out and Googled which portal I should choose and the answers were mostly “Go to your race starting area and do those quests first,” which didn’t tell me where I should go. Some of the portals had chains across them and wouldn’t let me in. I assume those must be expansion content. Of the others I went with Stos M’kai, in part because it said something about pirates, but mostly because I heard it in my head as, “Mkaaaaay” in that South Park Mr. Mackey voice.
And so I was off into whatever ESO is or has become. We’ll see how far our group gets.