Zobrazení pro čtení

Pokémon GO Announces Memories In Motion Season And Scorbunny Community Day

Pokémon GO Announces Memories In Motion Season And Scorbunny Community Day

As snow continues to fall, Niantic announces Pokémon GO’s upcoming season, Memories in Motion, featuring Daily Discovery, new events, and many more. 

Wrapping up the Season of Precious Paths, it’s time for Trainers to don their training caps and grab their Poké Balls with the announcement of Pokémon GO’s upcoming season, Memories in Motion, launching on March 3, 2026. Stepping into the new season, the update features Daily Discoveries, adjusted event paces, Community Day, and more. 

Released in 2016, Pokémon GO brings the beloved creatures to real life, allowing players to explore their surroundings to capture Pokémon and battle their rivals in designated Gym areas from their mobile devices. Entering their virtual realm, the title features many Pokémon across the generations, Raid Battles, Max Battles to fight and capture Dynamax and Gigantamax Pokémon, and fun events. 

Pokémon GO Announces Memories In Motion Season And Scorbunny Community Day

Kicking off on March 3, the biggest update to arrive in Pokémon GO: Memories in Motion is the Daily Discoveries, making every day of the week unique for every player. Running from 12 AM to 11:59 PM, each day will host:

  • Double-Time Sunday – Incense, Lure Modules, Glacial Lure Modules, Mossy Lure Modules, Magnetic Lure Modules, and Rainy Lure Modules activated on Sunday will last 2x longer.
  • Fast-Track Monday – 2x GO Points from Pass Tasks for both monthly and event GO Passes.
  • Max Monday – Power Spots refreshes more frequently, additional Power Spots will be active on Mondays compared to the rest of the week, and Max Battles will rotate to feature different Dynamax Pokémon. 
  • Showcase Tuesday – PokéStop Showcases are active on Tuesdays, featuring up to 20 categories.
  • Wednesday (Raid Hour) – Each week at the start of the day, Raid Bosses for five-star Raids and Mega Raids will rotate. Additionally, Raid Hours will continue featuring the five-star Raid Boss between 6 PM and 7 PM local time. 
  • GO Battle Thursday –  Trainers can earn up to 4x Stardust from winning, and the maximum number of sets for play per day has increased from five to 10 – for a total of 50 battles. 
  • Friendship Friday – Up to two Special Trades, increased chance of Lucky trade for any trades, guaranteed two Candy XL from trades for Level 31+ Trainers, and Stardust costing up to -10% for trades. 

Alongside the introduction of Daily Discoveries, events will be receiving updates to adjust their pacing. Taking effect during the launch of Pokémon GO: Memories in Motion, the update includes:

  • Adjusted Events to follow a more regular schedule. 
  • Weekend Events will move to Saturday, local time. 
  • Events will shift away from paid tickets to event GO Passes. 
  • Later in the season, Trainers can access the in-game event calendar with the latest information.

For the shiny hunters, previously debuted shiny Pokémon that are evolved can be encountered in the wilds. In contrast, Pokémon from Raid Battles and Eggs have a higher chance of being shiny. Additionally, Trainers will have the chance to save a debuted shiny Pokémon from the Team GO Rocket, with the chance being higher when rescued from the Team GO Rocket leaders and Giovanni.

Starting on March 3 at 10 AM local time, Trainers are invited to participate in the Special Research Story, Pressure Rising, available after completing the Glitz and Glam Special Research. After completing the Pressure Rising Special Research, Trainers can encounter the Mythical Pokémon, Volcanion. For those who have completed the Pokémon GO Fest 2025-exclusive Special Research, they will be awarded with an Volcanion Candy after completing the Pressure Rising Special Research.

Pokémon GO Announces Memories In Motion Season And Scorbunny Community Day

Running from 2 p.m. to 5 p.m. local time on March 14, the Community Day will spotlight the Galar Fire-type starter Scorbunny, increasing its encounter rate in the wild. After catching Scorbunny, Trainers can participate in March Community Day-themed field research to earn Stardust, Ultra Balls and additional Scorbunny encounters, some of which may feature a special background. If evolved into Cinderace during the event or within four hours afterward, it will learn the Charged Attack Blast Burn. Pyro Ball will also be added permanently to its moveset.

For Trainers looking to maximize the event, a Scorbunny Community Day-exclusive special research ticket will be available for $1.99 US. Completing the special research will reward players with three Scorbunny encounters featuring a special background, additional encounters, one Premium Battle Pass, one Rare Candy XL and other bonuses.

In addition, event bonuses will run from 2 p.m. to 9 p.m. local time, featuring:

  • 1/4 Egg Hatch Distance when Eggs are placed in the Incubator during the event.
  • 2x Candy for catching Pokémon.
  • Level 31+ Trainers will have a 2x chance of receiving Candy XL from catching Pokémon.
  • Incense will be activated for three hours during the event, excluding Daily Adventure Incense. 
  • Earn surprises while taking Snapshots during the event.
  • Lure Modules will last for an hour and have a chance of attracting the featured Pokémon. 
  • One additional Special Trade can be made per day, for a maximum of two.
  • Trades will cost 50% less Stardust. 

Following the March 14 Community Day, Trainers can look forward to the future Community Days on April 11 and May 9, 2026. Not to mention, Community Day Classic will be taking place on May 16, 2026.  

As Trainers seek to catch’em all, Pokémon GO: Memories in Motion will include many new features for players to look forward to. The features that will be joining the update are:

  • What’s Your Favourite? –  A new camera mode for players to showcase their favourite Pokémon as they celebrate the 10th anniversary of Pokémon GO and the 30th anniversary of Pokémon
  • Themed Stickers – Trainers can earn themed stickers from spinning PokéStops, opening Gifts, and purchasing through the in-game shop. 
  • GO Battle League – Battle in the Kanto Cup, Fantasy Cup, Jungle Cup, and more. Trainers can visit the GO Battle League webpage for more details. 

While partaking in new events, Memories in Motion features many Pokémon that will be available through the Research Breakthrough and Egg hatching. The Pokémon that will be available in this season are:

  • Research Breakthrough encounter – Regular and Shiny variants of Gyarados, Honedge, Dhelmise, Sinistea, Duraludon, and Dreepy.  
  • 2km Eggs – Dunsparce, Wimpod, Tadbulb, and more. 
  • 5km Eggs – Sizzlipede, Snom, Fidough, and more. 
  • 7km Eggs – Galarian Meowth, Galarian Corsola, Galarian Zigzagoon, and more. 
  • 10km Eggs – Deino, Honedge, Impidimp, and more. 
  • Adventure Sync Rewards: 5km Eggs – Chingling, Happiny, Audino, and more.
  • Adventure Sync Rewards: 10km Eggs – Goomy, Turtonator, Toxel, and more.
  • Route Rewards: 7km Eggs from Mateo’s Gift Exchange – Hisuian Growlithe, Galarian Slowpoke, White-Striped Form Basculin, and more. 

During the Memories in Motion, the GO Pass will be available for players to climb the rank and earn rewards by completing the Pass Tasks and earning GO points. Additionally, Trainers can upgrade to the GO Pass Deluxe to unlock upgraded rewards and progress faster. 

Before wrapping up, Pokémon GO will offer seasonal bonuses throughout the duration of Memories in Motion. The seasonal bonuses that will be available are:

  • Level 31+ will receive a guaranteed Candy XL when trading Pokémon in-person. 
  • One additional Candy when trading Pokémon in person.
  • Increased XP for a seven-day PokéStop spin streak.
  • Increased XP and Stardust for a seven-day Pokémon catch streak.

That’s about everything arriving in Pokémon GO’s latest season, Memories in Motion. To learn more about the season, Trainers can visit the Pokémon GO website

  •  

ESAC Reveals Top Selling Games In Canada in 2025, With Many Made in Canada

Battlefield 6 (PS5) Review

The Entertainment Software Association of Canada (ESAC) has officially released its listings for the top-selling games in Canada in 2025.

The full list of 20 games included in the rankings is surprisingly diverse, with many genres included. In fact, four of the top six best sellers are made—at least in part—right here in Canada. Even though other games like the legendary Grand Theft Auto V and the recently released Borderlands 4 made it onto the list, Canada still holds the top two ranking spots. So let’s get into some Canadian highlights listed in the rankings.

Sitting at number one in the whole country is Battlefield 6, which some people probably did not know was made partly in Canada. Partly meaning that Battlefield 6 was a four studio conjunction of production with Motive Studio out of Montreal, tagging into the design team to work on story elements, along with development in general. Along with Motive, there was also DICE out of Stockholm, Criterion Games located in Guildford, UK, and Ripple Effect Studio from Los Angeles. All of these Studios worked together to develop the newest game in the franchise’s long history under the “Battlefield Studios” banner.

Borderlands 4 (PC) Review

Moving one rank down to number two is NHL 26, which was developed exclusively by EA Vancouver. EA Vancouver is also responsible for numerous other hit games included under the EA Sports branding. FIFA, NBA Live, NCAA March Madness, and the exquisite SSX were all made by EA Vancouver, and they even helped Konami develop ports of the original Castlevania for the Commodore 64 and MS-DOS operating systems.

Without further ado, here is the full list of every top-selling game in Canada for 2025 according to ESAC.

  1. Donkey Kong Bananza, Nintendo
  2. Grand Theft Auto V, Take 2 Interactive
  3. Red Dead Redemption II, Take 2 Interactive
  4. Civilization VII, Take 2 Interactive
  5. Elden Ring: Nightreign, Bandai Namco 
  6. Forza Horizon 5, Microsoft 
  7. Pokémon Legends: Z-A, Nintendo 
  8. Call of Duty: Black Ops 6, Microsoft (Canadian)
  9. Minecraft, Multiple Manufacturers 
  10. Split Fiction, Electronic Arts
  11. Kingdom Come: Deliverance II, Plaion
  12. Ghost of Yotei, Sony
  13. The Elder Scrolls IV: Oblivion: Remastered, Microsoft 
  14. NBA 2K26, Take 2 Interactive 
  15. Call of Duty: Black Ops 7, Microsoft (Canadian)
  16. EA Sports FC 25, Electronic Arts (Canadian)
  17. Borderlands 4, Take 2 Interactive
  18. Monster Hunter Wilds, Capcom USA
  19. NHL 26, Electronic Arts (Canadian)
  20.  Battlefield 6, Electronic Arts (Canadian)

Every one of these games has its own merit to be included, and most of them can be bought for a steal right now. For instance, Grand Theft Auto V is only $26.86 CAD on the PlayStation Store right now, and Monster Hunter Wilds currently has a sale on Steam, discounting it to just under $50. The Canadian gaming industry contributes 5.5 billion dollars to the Canadian GDP, so make sure to go sit on your couch and contribute to the economy. 

  •  

Bite Sized Reviews: Veterum

Veterum has brought me quite a lot of joy over the past few weeks! We’re halfway into January, and a lot is happening behind the scenes here. It is usually a slow start to the year for big releases, and it’s given me some spare time to play the games I’ve had knocking on my door. Veterum is one of those examples, and if you’re a fan of Battle Brothers, this is one game you don’t want to miss. It’s in Early Access right now with a fair amount of content and polish, and is available for $19.99.

At its core, Veterum is a dark fantasy tactical RPG. That is quite the mouthful, but we do need more games like this. The punishing turn-based combat is in full display, but this is a kinder game than the brutality of Battle Brothers. While the game is still challenging with plenty of planning needed to survive, it’s not quite as cruel to your squad as Battle Brothers.

There isn’t really a narrative to the game yet, with the sandbox gameplay the core of the content right now. A campaign is still in development, but is scheduled for release before 1.0. Despite the light story, I appreciate the world and setting of Veterum. Order of the Gatekeepers in a mysterious and perilous world on the brink of apocalypse. You lead a diverse force composed of humans, dwarves, elves, and wildmen, with plenty of opportunities to grow as a mercenary band. Veterum is focusing more on the gameplay than writing right now, and that’s fine with me.

The core gameplay loop is probably Veterum’s biggest strength, and you roam around the open world picking up quests, navigating tricky encounters, and dealing with environmental puzzles with some potent battles. Everything is procedurally generated with everyone’s favorite phrase, ‘no two playthroughs are the same. I’ve always disliked that with roguelike tags because it’s more often than not bollocks, but Veterum makes a decent swing at things. The battles, town resources, and quests change with every map, which does make things somewhat unpredictable, and all this feeds into the gameplay. The game does a good job of blending exploration with managing your growing army, and it made me care about my party and make careful decisions about where to go next.

The combat system is another key point, and I’m enjoying the careful balance between challenge and punishment. Combat takes place on a hex-grid and is turn-based, requiring careful positioning, thoughtful unit selection before a battle, and effective use of the environment. Factors such as morale, fatigue, line of sight, terrain, and weather all impact the outcome of fights, which I appreciate. Not everything is about having the most magic or blades. Environmental interactivity is another important part of combat, and you can deal with threats through cool things such as freezing rivers, building barricades to funnel enemies into kill zones, and so on. It’s pretty cool, and I wish more turn-based RPGs had more environment interactivity.

Despite the Early Access tag and lack of a full story right now, I feel Veterum is in a pretty good place already, with most of the core systems in place and plenty of content. There are even some impressive modding capabilities through the built-in unit and map editors, so that people can develop their own scenarios and worldspaces. I haven’t dabbled with this part of the game yet, as it’s an impressions review first, but I love games that do this.

To conclude, Veterum offers a rich strategy experience that’s impressive for an Early Access title. As I always stress with games in constant development, only buy an Early Access game if you feel the content and polish it currently has are enough, rather than buying based on a hypothetical future. If getting beaten down in Battle Brothers got you down (awesome game though!), and if you want something a bit more experimental, I can easily recommend Veterum.

  •  

Nintendo Switch 2 owners dodged a price hike at launch, but a shortage nobody saw coming may finally force the company’s hand in 2026

Nintendo Switch 2 owners may have avoided a price hike at launch, but that could be about to change. A major component shortage is now pushing costs up across the gaming industry in 2026. The Switch 2 already launched in June 2025 at a higher price than the original Switch, and nobody wants to see it go up further.

According to Gaming Bible, a combination of tech industry problems looks set to force Nintendo into raising prices for the Switch 2 this year. Accessories for the console have already become more expensive, even though the console itself has stayed at its launch price. Nintendo has been managing manufacturing costs against tariffs, but a new and bigger problem has now emerged.

The main issue is a widespread RAM shortage affecting technology manufacturing right now. AI data centers are consuming huge amounts of memory, and companies that used to supply RAM to console makers are now sending most of their production to large AI facilities. This has left companies like Nintendo, and even the makers of the Steam Deck, struggling to get the memory they need.

The RAM shortage driven by AI demand is making it harder for Nintendo to hold the line on Switch 2 pricing

RAM is not only scarce, but its price has also risen sharply. Nintendo has been absorbing these extra costs to keep the Switch 2’s price stable so far, but it is unlikely they can continue doing this as the year goes on. A well-known leaker called CentroLeaks recently commented on the situation, sharing information that suggests price hikes are on the way.

The problem is widespread enough that it could even affect the release of the PlayStation 6, with rumors pointing to a possible delay as late as 2029. This shows just how serious the RAM shortage is across the entire gaming industry, not just for Nintendo. Nintendo has also been in the news recently after a thumb in one of its ads sparked an AI controversy, showing that the company has had no shortage of attention in 2025.

According to Bloomberg Nintendo is considering raising the price of Switch 2 later this year due to memory shortages and Sony is considering delaying PS6 to either 2028 or 2029.https://t.co/Bax6MimBGp

— Centro LEAKS (@CentroLeaks) February 16, 2026

It is not yet clear exactly how much Switch 2 prices will increase, but the jump could be large enough to make the console difficult for many families and gamers to afford. The current pricing window does appear to be closing, based on everything pointing in that direction right now.

For anyone who has been thinking about buying a Nintendo Switch 2, getting one sooner rather than later may be the smarter move. Those curious about the Nintendo Switch 2 gaming experience may find it worth acting on now before costs rise. The longer people wait, the more likely they are to feel the impact of these rising costs.

Overall, while Nintendo has done a reasonable job of shielding customers from price increases up to this point, the scale of the RAM shortage makes further delays to a price hike seem unlikely. The combination of AI-driven demand pulling memory supply away from gaming hardware and the added pressure of tariffs creates a difficult situation for the company to manage through 2026.

  •  

Fight or Kite: A closer look at Eldegarde’s Paladin and Wizard classes

I said it, and I’m actually going to deliver on it this time: I’m bringing you back to another round of Eldegarde. That’s Notorious Studios’ recent mini-MMO, which primarily plays as an extraction RPG. And yet it has so many features that MMO players love to see that it’s been self-dubbed a mini-MMO. The game […]
  •  

The Stream Team: A first look at Neverness to Everness in closed beta

The Neverness to Everness closed beta is winding down, but Massively OP’s MJ is slipping in before the doors completely close tomorrow. She is interested in seeing what the game is all about, and of course, showing it off to you! Join us in live at 8:00 p.m. as Massively OP’s Stream Team takes a […]
  •  

Eterspire opens two new high-level zones, adds tutorial updates, and makes performance improvements

If you’ve got a high-tier toon in Eterspire that you’re itching to toss into a new realm of danger and adventure, then you’re in luck because the latest patch has introduced precisely that. Two of them, even. The first of the mobile and PC MMO’s new areas is the Isle of the Fallen Stone, which promises […]
  •  

We celebrate the 40 years of The Legend of Zelda! Pure Nintendo Podcast E151

This week on the Pure Nintendo Podcast, Jemma, Trev, and Kirk celebrate all things Legend of Zelda! That’s right, the iconic series just turned 40.

On last week’s show, we chatted about Mario Tennis Fever. This week, we kick things off with a look at the best games from the long history of the Legend of Zelda. It’s hard to believe it’s been 40 years since the original game debuted in Japan. Will Nintendo celebrate? What would be like to see next? We give our thoughts!

We also delve into the Virtual Boy, with the Online Classics physical release happening this past week. What do we think of the system, the setup, and the games?

Nintendo also surprised us last week with a few announcements, including a Switch 2 Edition for Xenoblade Chronicles X and a new Pokémon release to look forward to. Plus, we have our usual Kirk’s Corner and the games that we’re playing. Enjoy the show!

It’s an exciting time for Nintendo fans, with this being the first full year of the Switch 2. There’s plenty to look forward to – and we certainly look forward to reporting on all things Nintendo each and every week in 2026.

Support us on the Pure Nintendo Podcast

Don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! Our next issue of the Pure Nintendo Magazine is just about ready to print, so stay tuned for more details!

Until next time, game on everyone!

The post We celebrate the 40 years of The Legend of Zelda! Pure Nintendo Podcast E151 appeared first on Pure Nintendo.

  •  

Pure Nintendo Podcast E150

This week on the Pure Nintendo Podcast, Jemma and Kirk dive into the latest Mario sports game, Mario Tennis Fever.

On last week’s episode, we broke down the latest Nintendo Direct. This week, we catch up on the latest news, including two surprise game announcements for Castlevania and Rayman fans, along with some very interesting sales data from Nintendo. We also go through the big February releases, including Mario Tennis Fever. Plus, Kirk’s Corner delivers a Brigandine sequel, and we delve into the likes of Tomb Raider, Sukia Game Planet, and Shadow Tactics. Enjoy the show!

It’s an exciting time for Nintendo fans, with this being the first full year of the Switch 2. There’s plenty to look forward to – and we certainly look forward to reporting on all things Nintendo each and every week in 2026.

Support us on the Pure Nintendo Podcast

Don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! Our next issue of the Pure Nintendo Magazine is just about ready to print, so stay tuned for more details!

Until next time, game on everyone!

The post Pure Nintendo Podcast E150 appeared first on Pure Nintendo.

  •  

Ghosts'n Goblins as a Commodore Amiga AGA edition!

If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has released a new build of Ghosts'n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and

  •  

The Gate - A WIP action-adventure game inspired by Impossible Mission and Project Firestart for the Amiga [UPDATE]

Looking through my Twitter feed to see if any games were worth talking about, that's either in development or newly released, and I've come across an upcoming Amiga game called 'The Gate' by Allanon. A game that the developer says, "is an action-adventure, that is highly inspired by Impossible Mission and Project Firestart". The game when finished, will have 64 Color graphics (EHB), a dynamic

  •  

Tony Do It! - A highly enjoyable puzzle game inspired by the classic Sokoban for the Atari XL/XE

We've just been informed that Monochrome Productions, who was behind two brilliant games called TONY Montezuma's Gold and Go! Tony Go! has released the Atari XL/XE game called 'Tony Do It!'. A small yet highly enjoyable puzzle game inspired by the classic Sokoban. A game that takes place immediately after the events of the original game, in which you discover the legendary treasure of King

  •  

Maldita Castilla: Requiem - A fantastic Ghost'n'Goblins homage is coming to the Dreamcast and Megadrive via PlayOnRetro!

In 2012 Locomalito released Maldita Castilla for the PC which was a fantastic arcade platformer homage to Ghost'n'Goblins, and many others while taking influences from medieval paintings and places, and inspired by the best chivalry book ever: The Amadis of Gaul. It was indeed one of the finest retro inspired games I have ever played! Well, here's a rather special heads up if you also thought

  •  

Stunt Car Racer running at a super smooth 60fps on the Amiga? [UPDATE]

In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible

  •  

Operation Steel Rain Prologue - A WIP old school mech platformer for the Commodore Amiga

Already we've had so many Amiga game news stories, that at times I could hardly keep up! Games such as Cake Rush, Ghosts'n Goblins, Project Horizon, and Zippy Race, are just some of the ones I've featured already. Well the Amiga news just keeps on going. As I've been informed that 2Bit Combo, is not only still working on a mech platformer called 'Operation Steel Rain'. But the developer has

  •  

Castlevania is still coming to the Sega Master System and here's some cool footage and a demo!

Castlevania has been featured many times on Indie Retro News, from my personal favorite 'Castlevania Spectral Interlude' on the ZX Spectrum, to Dante's upcoming Castlevania AGA for the Commodore Amiga. But here's another update you might like to know about if you love this classic game. As we have been told that Xfixium, who is also behind the Golden Axe Tyris Edition, is still working on

  •  

Zippy Race is being ported over to the Amiga 500 by Modern Vintage Gamer [UPDATE]

Shock!! This isn't a JOTD Arcade to Amiga port! As I've found out from Walter Mamo that Modern Vintage Gamer is working on an Arcade to Amiga port of the top down racing game called 'Zippy Race', also known as MotoRace USA in the states. A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, MVG has

  •