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Microsoft Flight Simulator 2024 PS5 Review – The Sky’s the Limit

For console players, Microsoft Flight Simulator was something to be admired instead of deciphered, a technical curio for hardcore simmers. Then, after 2021’s arrival on Xbox, the series’ first voyage beyond PC – its broader, more casual potential emerged. Now, 12-months after 2024 took flight, MSFS is diverting to Sony’s airspace, introducing its meticulous demands to a new school of aspiring aviators on PS5.

But look, despite Xbox establishing the shift to couch aeronautics, Microsoft Flight Simulator on PlayStation still feels unusual. It’s a living, breathing simulation built for flightsticks and multi-monitor rigs, not sofas and TVs. So, as I taxied toward my first take-off, DualSense in hand, questions hung in the air: can the feel of flight genuinely translate through a television? Will a controller give any real sense of being airborne? Might my living room, even briefly, pass as a cockpit?

"Starting your career, you’ll choose which of the game’s regional airports to use as headquarters."

I admit, at first it felt too novel. Then, lifting off with the ground shrinking beneath me, MSFS’s methodical simulation became unexpectedly transformative. I realised that its casual appeal is not in reading navigation charts or understanding what each switch and gizmo does, it’s in staring at the world beneath you.

Starting your career, you’ll choose which of the game’s regional airports to use as headquarters. I chose an airfield near Gotemba, Japan, in the shadow of Mt. Fuji, figuring the iconic mountain will make an impressive backdrop. Once missions became available, I was directed to Tokyo to shuttle flightseeing passengers over the surrounding scenery. An optional flight plan crossed over Koganei, and I chose it immediately. See, my friend lives there, I don’t know which house, nor have I visited, but it was a sense of wondering which drew me in.

Soaring overhead, I hoped this transcendence would encourage me to study the cockpit, the function of its switches still a mystery. Back at base, awaiting were copious certifications which, as a casual pilot, I initially found overwhelming.

Yet, you don’t make it to Top Gun by flying as a maverick, so I hunker down for more training. MSFS 2024 had already done a decent job of orienteering around the Cessna 172 Skyhawk, walking me through the starter plane’s pre-flight checks, and teaching me the fundamentals – airspeed management, executing pitch, rolling, following traffic patterns, and more. Even before my trip over Koganai, I could already take-off and land with conviction.

microsoft flight simulator 2024

"Once I became proficient enough to keep the aircraft consistently stable and on-route, the sky opened up."

Passing the next certification ensures I now get paid for ferrying passengers, with lessons covering trim adjustment, a system enabling stable altitude without constant thumbstick pressure – engine RPM monitoring, and landmark navigation.

By this point I’d already noticed a handful of gameplay imperfections, which I’ll leave in holding pattern for now, but during these lessons I found engaging the engine RPM unintuitive. I pinpointed missing HUD info as the origin of my stagnation. See, beyond the cockpit’s diegetic display, the default on-screen HUD’s icons – detailing airspeed, fuel load, altitude, et cetera – don’t include RPM. To correctly follow my instructor’s command of maintaining 1,700 RPM, I zeroed-in on the top-left corner of my cockpit’s display. The number is too small to read from the sofa without switching camera view, steepening my learning curve while highlighting an accessibility oversight.

I abandoned my gaze on the horizon to check the throttle lever, instantly faltering my altitude. So, as a workaround, I started listening to the engine,  developing intuition, perhaps; but almost-certainly against the game’s intention. And, a deeper problem: I could only hear the engine at top revs – an issue I’ll get to later.

Yet, despite this, I reached a critical turning point. Once I became proficient enough to keep the aircraft consistently stable and on-route, the sky opened up. Cruising over the Arizonian expanse became meditative; I was now able to absorb the game’s gorgeous scenery and lighting. Rolling my Cessna toward Sedona, sunset cascaded through the cockpit with canyons below decorated by sparkling lens flares.

Later activities saw me passing over German forests as needlesharp rain beat the Cessna’s wind-shield. I streamed over the Great Barrier Reef’s azure blue, hovered beside the Pyramids during golden hour, and searched for wolves at daybreak over Northern Spain – each excursion visually engrossing. Now the shaky flying of my early career is behind me, the game’s promise of flying anywhere became a tangible, transportive reality.

To answer the first of those earlier questions, can the feel of flight genuinely translate through a TV? – I’d say it can. Visually, the game looks remarkably accomplished given it is drawing detail from the cloud, though frequent texture pop-in and distant low-resolution curtail its implementation. It can take a while to get to the point where you’re navigating calmly, long loading times on the base PS5 notwithstanding. But once you’re cruising, Microsoft Flight Simulator 2024 captivates beyond the code of its simulation.

Now, to answer the next question. Can the DualSense give tangible airborne feeling?  I’ll need to go over those imperfections alluded to earlier.

microsoft flight simulator 2024

"3D audio exists but isn’t deeply implemented. Worse, headphones expose an uneven sound mix that’s not as perceptible through TV speakers."

I’ve never flown a plane in real-life, but I imagine the nuance required to maintain smooth transit replicates well in MSFS 2024. It’s all thumbstick micro-adjustments and tentative trigger presses; being cautious not to over-correct a wayward trajectory, rolling at 20 degree precision, gently adapting RPM, carefully adjusting trim percentage – as a player now chasing piloting perfection, managing these systems became as crucial to my engagement as scanning the scenery. Yet, the game’s failure to fully embrace the DualSense’s sensory potential leaves my pursuit of flawless flying feeling oddly disjointed

Haptic feedback does give runway tarmac a tactile feel, which is more noticeable if you accidentally veer off the strip onto gravel or grass. Yet, its complete non-existence in-flight, save for subtle flap or landing gear clunks, is jarring. Rudder resistance is felt through the triggers, but its application is limited in scope. You don’t use them much unless your plane naturally sways left or right. Helicopters use the triggers to steer, but their resistance is lighter.

Better implemented are ATC instructions which cut through the DualSense’s on-board speakers, while cockpit warnings flash through the light-ribbon. 3D audio exists but isn’t deeply implemented. Worse, headphones expose an uneven sound mix that’s not as perceptible through TV speakers.

During cruising speed, the engine’s hum becomes a whisper, while robotic passengers perforate my eardrums with their non-plussed musings. Sound levels can be tweaked, of course, but there’re no adjustments which encourage more audible engine noise. Combined with inert haptics, the sensory rush of flight never truly materialises. Whether gliding through clement airstreams or wrestling with turbulence, tactile reactions don’t emerge. MSFS 24 is a simulation which nails the visuals, but forgets the visceral.

You could argue that a controller isn’t the “correct” way to fly. Perhaps the tactility missing in the DualSense will be felt through a peripheral flightstick. Now, the only peripheral currently supported on PlayStation is the Thrustmaster T.Flight HOTAS 4, and despite its modest pricepoint, I’m going to guess that most PS5 players don’t own one. So, MSFS 2024 on PS5 must do more to embrace DualSense’s immersive potential. The experience isn’t killed outright, but its underutilisation undersells the overall experience.

I’ve noticed a handful of other bugs too: my aircraft spawned 3ft above ground, crashing before the instructor finished her briefing; dark shadows surrounded my avatar during a snowy photoshoot; ATC operatives talked over each other, delivering a vocal mashup impossible to decode; a game-ending crash halted my first-ever mission. The most confidence shattering was a black screen appearing mid-way through my first flight, pitch dark for a minute before resuming. I’m unsure if this was by design, but it lingered on my mind.

microsoft flight simulator 2024

"During cruising speed, the engine’s hum becomes a whisper, while robotic passengers perforate my eardrums with their non-plussed musings."

Yet, as broad as these irritations are, they’re infrequent enough not to be deal-breakers. On PS5, Microsoft Flight Simulator 2024 is imperfect, occasionally obtuse, and sometimes rough around the edges. It’s also the closest PlayStation players have ever come to the real sensation of flight. Did my living room transform into a metaphorical cockpit? Partially, DualSense’s underwhelming implementation can’t replicate a HOTAS setup, with some readability issues genuinely holding back the experience. Yet, the world, the weather system, and the slowly blossoming sense of mastery make MSFS 2024 utterly absorbing.

It’s more than a technical curio now. Microsoft Flight Simulator 2024 on PS5 is a journey, one that nudges you persistently, whether you’re casual or veteran, toward your own piloting zenith.

This game was reviewed on the PlayStation 5.

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Now Playing at SUPERJUMP: Issue 35

Now Playing at SUPERJUMP: Issue 35

We're back with a brand new Now Playing. We're heading into spooky season and cold weather for the Northern Hemisphere, so next issue I'm confident we'll have some scary and cozy games to discuss. For this issue, though, some of our team have been returning to old standby games and indulging in some time sinks that they love. No matter what we're playing, we want to share with you and maybe send you down the path to try something new. Let us know in the comments what you're playing and what news has you excited for the future!

Mike Wilson

Football Manager 2024

Recently, I’ve found it incredibly difficult to get to sleep, not because of any health reasons, but because I’ve been playing Football Manager 2024 until the most ungodly of hours. Then, when I do finally get to bed, all I can dream of is players I’m scouting, and stats, so very many stats. That’s not healthy, right?

Yeah, that’s what I thought too.

This is why, actually, I’m writing this to tell you, I’ve actually stopped playing Football Manager 2024! I know that this is highly unusual for this monthly piece, but let me tell you why I’ve had to take this horrendously desperate action.

It’s wholly consumed me.

I’ve played the Football Manager games before there even was Football Manager. Championship Manager was where life began for me and many an enthusiastic wannabe team leader. When Sports Interactive split from Eidos in 2003, they went off on their own to create the ever-popular Football Manager series. So it’s safe to say I’ve been hooked for a while.

This time, though, something has hit different, but it took a while. Football Manager 24 has already been out for nearly two years, but here I am, several seasons deep with a respected club and recently a new save on my teeny-tiny hometown club.

Now Playing at SUPERJUMP: Issue 35
Football Manager 24. Source: Steam.

There’s something quite cathartic about jumping into a new team and wholly changing up their system to suit your own personal style. Switch up the match-day formations, set pieces, training, hell, even back-room staff. Everything is open for you to play and tinker with. And this is why I can easily get lost, so very deep within the data, the numbers, graphs, and ratings of, well, everything.

The odd thing about this is, I really don’t care too much for football. I’m a rugby guy, I’ve played, followed, and devoured rugby as my main source of sport since, well, I don’t remember. That’s how long we’re talking here. So why is it then that I love sending my Scout off to check out a player who’s been making waves? Why is it that the thought of being in charge of 11 sweaty men on a pitch enthralls me so much? Why is it that when I ask the board to make improvements to my youth regime and they decline, I get genuinely pissy and have imaginary arguments with them when taking a shower?

I wish I knew.

So I’ve only recently learned the only way to survive Football Manager is to quit Football Manager.

That is, until Football Manager 26 comes out. This won’t make the board happy at all.

Frostpunk

So you know how I just said I was addicted to Football Manager? Yeah, forget that. I started Frostpunk, as I had heard some good things about it. I lost an entire day to it. I started playing and boom, suddenly it’s the end of the day and I haven’t moved once. I haven’t been back on it since. I’m scared of losing even more time to it. How does that even happen?

I thoroughly enjoyed it, though.

Now Playing at SUPERJUMP: Issue 35
Wizordum. Source: Author.

B. Cantrell

I missed Wizordum in Early Access, but our very own Cat Webling had it on the radar way back in 2023. With the full release on consoles and Steam this month, I grabbed the Mac version and can happily report it runs flawlessly on my M1 Pro. As a fan of '90s dark-fantasy shooters like Heretic and Hexen, I was instantly back in familiar territory: gothic backdrops, chunky sprites, and that addictive rhythm of circle-strafing while lobbing fireballs at something unpleasant screeching in the distance.

Wizordum feels like a love letter to Heretic with a few lines thrown in from classic Doom. You sling magic first and foremost, with fire blooming from your fingertips and an ice wand that freezes creeps into brittle statues that shatter on command. Then there's a Doom-y shotgun that hits like a hammer at close range. It ticks all the boxes that a shotgun should, wth a punchy hit and a satisfying reload animation. It's not quite the legendary double-barrel, but it scratches that itch when those goblins get all-up-in-your-face.

The maps are sprawling labyrinths, made up of multi-layered dungeons that fold back on themselves with doors that tease you from balconies and switches that clang somewhere out of sight. The fold-out map is surprisingly helpful and kept nudging me in the right direction without giving the game away. There's an upgrade shop which opens after each level too, and while prices are steep, it forced me to explore every alcove in sight for loose coins.

Now Playing at SUPERJUMP: Issue 35
Wizordum. Source: Author.

The heart of Wizordum is its combat, and it wastes no time in throwing you into frantic spell-slinging duels. Enemies fling a messy variety of projectiles, so you're always weaving, ducking behind walls, and choosing when to push forward. I was playing as the Cleric with the default melee weapon, a hefty mace, which looks cool but feels unreliable since enemy windups can be hard to read. I found myself defaulting to spells and projectiles instead, and kept the shotgun 'handy for close encounters' (ahem). The later sewer levels ramp things up with nastier ambushes and a grimmer tone, forcing me to quick-save more often once the dungeons got darker.

Wizordum's excellent sound design does a lot of heavy lifting, too. The score leans into moody classical fare that gave me 'Witcher Infiltrating the Death Star' vibes, and in the sewers, you hear those distant drips and growls that channel dread somewhere deep in your soul. The soundscape convincingly sells the world, without getting in the way of all the running and gunning. For a boomer-shooter addict like me, Wizordum is a treat. Between this and the recent Heretic and Hexen remasters, it's been a great year for fans of spell-casting retro-inspired shooters.

Alexander Joy

Of all the games deserving of a reboot, Ikki Unite must be at or near the bottom of the list. The fame of the original – a clunky but thematically unique top-down shooter about a farmers’ insurrection – is owed almost entirely to its reviled NES port, a piece of software so ill-designed that it moved one critic to coin the term kusoge (“crap game”). Nevertheless, Sunsoft (purveyors of many a kusoge back in the day) have resurrected this 1980s oddity as Ikki Unite, which joins titles like Spelunker HD Deluxe and Spelunker Party as a modern monument to yesteryear’s tripe.

Whereas Spelunker’s various re-imaginings have striven to craft clean, polished experiences – advancing a tacit argument that its source material was conceptually sound, but perhaps too unusual for its time – Ikki Unite instead embraces its predecessor’s fundamental crappiness. The intention appears not so much to wallow ironically in poor design as to explore where kusoge design and aesthetics could have gone if unabashedly embraced. This framing is essential because, in many respects, the devs chose to make a bad game.

The gameplay largely apes Vampire Survivors (a kusoge if ever there were one, albeit one with tremendous commercial success). The art style of in-game sprites is wildly inconsistent. The music liberally samples the repetitive and borderline unlistenable NES BGM. But none of this is falsely advertised. The tenor of the experience is apparent from the title screen, which copies the flat, pixelated panorama of the NES introduction, but incorporates the awkwardly smooth animation of the Flash and RPG Maker cheapies that have carried the kusoge torch in the intervening years.

Now Playing at SUPERJUMP: Issue 35
Ikki Unite. Source: GamesAsylum.

All this being said, Ikki Unite is actually quite enjoyable, if a bit difficult to classify. It’s not quite a run-and-gun, because, like in Vampire Survivors, you neither aim nor fire; all attacks are automated. But neither is it a Survivors-esque bullet heaven, because some weapons have limited ammunition, and plenty of enemies shoot back (unlike the slow, shambling hordes of Vampire Survivors and its many knockoffs). Instead of encouraging you to park in one place and power up ad nauseam, Ikki Unite sends you scurrying across sprawling maps to defeat bosses within deceptively tight time limits. Beating bosses awards extra time for your campaign, or brings you to the game’s next stage.

The challenge lies in striking a balance between growing powerful enough to take on the next boss while leaving enough time on the clock to hunt down and defeat them. The proceedings are often chaotic – especially if you convene enough participants to take advantage of the game’s 16-player co-op mode – but it feels like the right register for a game that’s nominally about riots and revolution.

In short, Ikki Unite possesses a clarity of vision that stands in sharp contrast to its inspiration. If the kusoge is in fact a genre rather than a mere pejorative, then Ikki Unite is not only a proof-of-concept for it, but proof of its appeal. If only every misunderstood would-be classic could enjoy a similarly loving, attentive afterlife.

C.S. Voll

Steins;Gate 0

I've finished Steins;Gate 0. Finally! In previous entries, I've commented on how this felt like a different type of game, and this is even more apparent to me now. For starters, this game is much darker than the previous entries. Where others felt more like sci-fi stories, this felt like a horror tale.

I didn't expect to become so attached to some of the new characters, either. The original game already featured a large cast, so I worried about whether there were too many new faces, but the game manages to communicate their emotional journeys, while also giving us insight into the established characters' motivations too.

Now Playing at SUPERJUMP: Issue 35
Steins;Gate 0. Source: Steam.

The themes it touches upon remain really prescient today. Well, we have in fact reached some of the dates that the original game talked about back in 2009. Time is a slippery thing, and it doesn't always move in a predictable manner, which is why these types of stories always pose a challenge for an author. Steins;Gate breaks this conundrum by imbuing its narrative with timeless values. That means that, even if Akihabara and everything else were to change beyond recognition, Okabe's story will still resonate with a future reader, because we all struggle with some of those stumbling blocks. Maybe that's how a story reaches the ideal world line.

Digimon Story: Cyber Sleuth – Hacker's Memory

Now I've started playing Digimon Story: Cyber Sleuth – Hacker's Memory. Unlike in Cyber Sleuth, the protagonist seems to be a major factor in the story. I look forward to seeing how it differs from the previous game.

It seems like I'll learn more about the hacker groups, too, which is a nice twist, because they were often the antagonists in the previous story. Digimon Story: Time Stranger was released only a couple of days ago, so it's an interesting time to be a fan of the franchise, that's for sure!

Ignas Vieversys

In fear of sounding like a record that can play one tune only, I'm back on the saddle in Red Dead Redemption 2. I know, I know... It must have been, what - a year, more(?) since, after 140+ hours, I had bid the game farewell, shedding a single tear. But the Souron-like lure of RDR2 was as strong as that of the One Ring was for Gollum, haunting me in my dreams like death haunts Arthur through the game - and, look, I'm just a feeble human. I know that life's too short to be playing the same game over and over again, missing out on epics like Clair Obscur: Expedition 33.

Anyway, I'm back gunslinging with the Van der Linde gang, accidentally punching my buck, and being too invested in keeping my cowboy hat on. How Rockstar pulled this feat off is beyond me... I'll traverse the entire map to get my hat back if I need to. I lost my fancy scarf a couple of weeks back while moshing in the pit and did I go back to look for it? No, I did not. I'm constantly in awe at the sheer amount of details in this magnificent game. Now, if someone could help me with getting those mods working...

Now Playing at SUPERJUMP: Issue 35
Red Dead Redemption 2. Source: Steam.

I'm also in the midst of my Metal Gear Solid Delta run. I'm gonna be honest with you: I've never finished a single Kojima game in my life. I gave Death Stranding ten hours of my life, and maybe 30 minutes for MGS: Snake Eater on my PS2. But as much as I like reading about Kojima's absurd production and watching hour-long MGS story recaps on YouTube, I had to admit to myself that maybe I'm just not cut out to enjoy Kojima games.

So, when MGS Delta dropped, I knew that this might be my only chance of getting into Metal Gear Solid games and understanding the silly references all my favorite writers and content creators keep dropping ("Hurt me more!"). I just beat The End without dying a single time (unlike previous bosses, he didn't explode, instead turning into leaves scattered in the wind), which was kinda disappointing. I had read all of these reviews, including classics from ActionButton.net, and forum threads where people waxed poetically about how it took them hours to outsmart the old geezer, and how epic it felt, using thermal googles, a microphone, and whatnot. I just used the sniper rifle and approached him in the wide open, and was done with it in no more than 10 minutes.

Love the anime-ishness of it all. Love all the vintage movie references Eva keeps bringing up. But if it did have, say, gun/gameplay mechanics of The Last of Us 2 - this would be the perfect game. And yet, I know this is a true-to-heart remaster for the OG fans. A boy can dream, though.

Bryan Finck

I haven't been in these pages in a few months, so I've had to work on remembering what I've been doing in that time. I finished the fantastic Expedition 33, and knowing Ghost of Yotei was on the horizon, I didn't want to take on any large games.

Browsing my Steam library brought me to Ori and the Blind Forest, a game I had started years ago but bounced off due to my love/hate relationship with Metroidvanias. I remember it being more open-ended and difficult, but it really isn't either of those things. It is quite linear for the genre, and the now-common Hollow Knight-inspired difficult bosses are nowhere to be seen. The biggest challenges came in escaping each portion of the forest once your goal there is acheived, and they did feel spikey in their difficulty, but it was never a deal-breaker. I loved everything about the game, and I'm now working my way through its sequel, Ori and the Will of the Wisps.

Now Playing at SUPERJUMP: Issue 35
Dishonored 2. Source: Steam.

Another game I had started when it was still a new release, but never finished, was Dishonored 2. The original game was one of the best I've ever played, but life got in the way back in 2016. Almost 10 years later, I picked up Arkane's masterpiece again, and it was just as great as the original. So many ways to play, secrets to discover, and fights to have (or run from); there really is a silly amount of agency for however you want to play. I usually fight as much as I can, but the enemy AI was improved from the first game, so that was a less appealing strategy this time around. Possessing rats and running past enemies or into tiny openings became my favorite way to proceed. I'm very happy to have closed the loop on the Dishonored series; maybe I'll finally finish Prey someday.

Beyond that, I went through a mish-mash of things, including the puzzle game Blue Prince, the DLC for my favorite shopkeeping game Moonlighter, and the demo for the fantastic new Shinobi game.

Finally, it was time for Ghost of Yotei. As I write this, I am about 15 hours in, and the game is a wonderful house built upon the foundation laid by Ghost of Tsushima. Everything here is familiar, though Sucker Punch has changed and improved enough things that it doesn't feel like DLC for the first game. The combat is better than ever, and the open-world aspects are improved, leading to some really fun exploration possibilities and discoveries of side quests that I'd have hated to miss. I'll have more to report next issue when I've finished Atsu's tale of revenge!


A big thank you to our writers for dropping by and to all our loyal fans for being here to check it out! Be sure to tell us what you're playing in the comments, and check back next month for more of what our team is getting into. 

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Game Quicky – Balatro (PC – Steam) ~ Running Poker Multipliers

Steam storeOfficial websiteWikipedia page

Sometimes, it’s the simple games that entertain me for hours. Who thought that a new spin on playing Poker could be so refreshing? It even wins several awards at the game awards 2024. Now, my good streaming buddy Klamath bought me this game for my birthday. I decided to give it a go, and I was surprised. In this article, I want to share my honest first impression. I will also discuss what I like about this game. Additionally, I will mention what I don’t like about the game. I have played Balatro on my PC. But, if this game looks interesting to you, feel free to discover it on other platforms like mobile and consoles. Before I dive into this card game, please leave a comment with your thoughts. Share your opinions on this game or the content of this article.

The good

The visual presentation and style of this game is something that blew me away. Visually, this game looks amazing. The subtle animations of the cards, the way the UI hints pop up, the little hints on the planet cards…

The UI offers something nice during boss fights. It gives you hints when a hand isn’t going to score. But there are other little things in this game that are just fun. Like, you can click and drag the bind chip while you are thinking of a next move.

The gist of this game is quite simple. You have to play poker hands from the cards that you are given. You don’t always have to play 5 cards, in case you want to keep a certain card. Each ante has 3 rounds. A small and big blind and a boss fight. Each time, the goal of chips you need to earn raises. In between each blind, you earn money. This money, you can use to buy from a shop where a few joker or other special cards are offered.

These cards add multipliers to certain hands. This is a list of examples:

  • The chip’s multiplier doubles. This only happens if you have spades and clubs left in your hand.
  • The gained points for a played and scored ace doubles.
  • Gain 2 extra chips per card left in your deck after playing each hand.

Some of these Joker cards can be a lifesaver. Especially the free chips ones. Others, force you into a certain playstyle. Each time you hit the shop, it’s a difficult decision. Should I continue with this set of Jokers, or should I replace one? You only have 5 slots. Changing one out might increase your points just enough to survive another round.

This game is the perfect blend of strategy and luck. You need to get lucky with the cards and not use up all your discards quickly. Since, you don’t get them back easily. The rougelite elements in this game give the usual poker game should a fresh spin. How far do you get with all the jokers and how high will you score? Since, it doesn’t matter if you survive a round just barely. Survival is survival, and maybe then you can buy a new joker card that elevates your run.

You restart with zero points and new hand and full deck each round anyway. Or you can gamble it all and skip a round for an interesting bonus. And if you loose, you reset to the start of the game for a whole clean run. Once this game clicked, it became the perfect “one more run” game. Betting with myself how far I would get this time.

This game is quite responsive. In terms of controls, this game is quite easy to control. The UI is perfect as well. I’m also glad that there are various accessibility options in the game. Things like reduced motion and high contrast cards are important. The more people can play the game, the better.

The save system is easy to use. You can just exit the game and restart from where you left off with ease. Also, there are three player profiles. You can also name the profiles, so you easily know which profile is which. Not to mention, you can unlock everything, but then you won’t be able to go for those sweet Steam achievements.

The bad

If you are unfamiliar with the rules of poker, you might be in trouble. Thankfully, the valid poker hands don’t take a long time to learn. You also have the “run info” button to help you. In game, you don’t get too many lessons on making valid poker hands, so keep that in mind.

Now, this is a difficult one to write. While the music in this game is amazing, the track variety is something of a mixed bag. Some of the tracks use the same sound font and melody. Sometimes, I don’t recognize that the pitch and instruments had changed. Don’t get me wrong, the soundtrack in this game is pretty good, but more variety would have been welcome. A few more ambient tracks would do the trick. Now, this is a major nitpick. To be honest, it only bothered me when I started to pay attention to it.

The small tutorial at the start of your first game is extremely helpful at explaining things. Yet, some information will be only told once in that tutorial. So, if you put the game down for a while and don’t remember everything… You have no real way to re-read the rules. Thankfully, most (if not all) concepts in this game aren’t hard to grasp. But a small refresher like having the option to replay the tutorial wouldn’t hurt.

If I may give an extreme nitpick, I think it will be this. In this game, you can modify the picture cards with references to different games. Now, this is per suit and each suit has a different set of games. I wish this was a fleshed out a bit further. Like, I love the art for Cult of the Lamb and Slay the Princess. But only having those face cards in one suit be changed, it didn’t scratch the itch enough for me. Maybe using smaller images on the number cards of the suit would make it even more enjoyable. Then again, how could you do this? It would require massive development time and designing a whole card deck per reference. So, I can totally see why the developers made this choice.

The conclusion

In the end, Balatro is a fantastic blend of strategy. It has elements of luck and engaging roguelite mechanics. These features keep me coming back for “just one more run.” Its polished visuals, clever gameplay twists, and thoughtful accessibility options make it a standout experience. The game has a few minor drawbacks. These include the limited tutorial recall, the music’s slight repetitiveness, and the poker learning curve. Despite these, the issues don’t overshadow the sheer enjoyment this game offers. If you want a new take on poker, try Balatro. It challenges your planning skills and keeps the stakes high.

I’m happy that Klamath gave me this game for my birthday. It took me quite the while to actually give this game a shot, but I’m happy that I did. I can easily play this game during short downtimes. It’s easy to pick up and play. I also think that this game might be even more fun on a tablet or on the go. During long play times, it can become repetitive. However, this is oh, so fun in short bursts. It’s also exciting if you are able to string together a long combo or run.

I want to congratulate the team behind this game. LocalThunk and Playstack, you made an awesome card game. It has a unique spin that makes me come back for more. The praise and awards are totally deserved. I am eager to delve deeper into the game. I am excited to discover what else some jokers I haven’t discovered yet may have in store for me.

And with that, I want to thank you all for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day and take care.

Score: 95/100

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NekoJonez’s Top 10 Games of 2024

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.

#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.

The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.

Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.

#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.

According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.

The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.

So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.

#8 – Another Code – Recollection (Nintendo Switch – January 2024)

My first impression

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.

When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.

While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.

#7 – Hypnospace Outlaw (PC – March 2019)

My review

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.

But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.

I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.

Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.

#6 – Palworld (PC – January 2024)

Wishes for future updates

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.

At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.

I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.

#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

My first impression

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.

I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.

Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.

#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

My review

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.

The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.

Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.

Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!

#3 – Moescape (PC, 2022)

My article

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.

My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.

Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.

#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?

Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.

I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.

This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.

When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.

Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.

Honorable mentions

This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.

Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)

#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

My review

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.

The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.

The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.

I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.

This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.

I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.

Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.

I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.

I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.

But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

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