ARC Raiders hits over 12.4M sales - new patch out with weapon nerfs, a free gift and a darker Stella Montis
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The high-fantasy strategy of Total War: THREE KINGDOMS and the sci-fi extraction of Wildgate have officially rotated out as of today, January 8. In their place, Epic has launched today Bloons TD 6 as the free title available to claim until January 15 at 11:00 AM ET. Following this window, the store will shift into a stealth-focused week by giving away Styx: Master of Shadows from January 15 through January 22. While the giveaway is the most resourceful way to build your library, those who prefer other platforms can find Bloons TD 6 on the Steam Store for $13.99. For a significantly cheaper alternative, G2A (affiliate link) currently lists global keys for roughly $2.45, which is a 76% discount compared to official retail.

Bloons TD 6 is far more complex than its bright art style suggests. It is a massive tower defense title featuring 24 distinct “Monkey Towers,” each with three separate upgrade paths and unique 5th-tier abilities. The game also introduces powerful “Heroes” that level up automatically during a match, providing specialized buffs or massive screen-clearing attacks. Since its release, the developer has added a steady stream of content including weekly Boss Events, four-player co-op, and “Paragon” towers that fuse multiple tier-5 upgrades into a single ultimate unit. It is a resourceful pickup for anyone looking for a strategy loop that supports both quick ten-minute sessions and long-term completionist goals across nearly 90 different maps.

Starting next Thursday, January 15, the mood shifts significantly with the arrival of Styx: Master of Shadows. This is a dedicated stealth-RPG where you play as a two-century-old goblin navigating a massive, vertically-designed fortress. Unlike many modern “stealth” games that allow you to fight your way out of a mistake, Styx disincentivizes direct combat, forcing you to rely on cloning yourself for diversions, using invisibility, and manipulating the environment to stay alive. If you want to jump in early or grab it on Valve’s platform, Styx: Master of Shadows is priced at $19.99 on Steam. However, you can find keys on G2A (affiliate link) for approximately $2.60, representing a 92% discount for those who miss the upcoming free period.

You have exactly seven days to claim Bloons TD 6 before it is replaced by the Styx giveaway. Both of these titles represent a solid start to the year for gamers who value mechanical variety over raw graphical power. While Bloons provides a social, co-op experience for up to four people, Styx offers a challenging, single-player dive into traditional stealth mechanics. Make sure to hit the “Get” button on Epic before the refresh next Thursday to ensure these remain in your library permanently, or use the Steam and G2A links to secure them for your preferred secondary launcher at record-low prices.
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The biggest story of the #GOTY night is the absolute dominance of Hollow Knight: Silksong. After years of development that many feared would never end, the game launched as a massive critical and commercial success in late 2025. It managed to snag both Game of the Year and Best Game You Suck At, beating out heavy hitters like Kingdom Come: Deliverance II and Clair Obscur: Expedition 33.

While Expedition 33 was a critical darling at other shows, Steam users clearly preferred the tight, punishing platforming of Hornet’s journey. The “Best Game You Suck At” category was particularly competitive this year, with Silksong edging out Elden Ring: Nightreign and Marvel Rivals. It’s a rare feat to take the top prize while also being recognized as the most frustratingly difficult experience of the year, but for the Hollow Knight faithful, that challenge is exactly why they waited so long.

One of the most debated wins is Baldur’s Gate 3 taking home the Labor of Love award. Larian Studios has been remarkably consistent with free updates and massive patches, even rebuilding the Linux client from the ground up for native Steam Deck support in 2025. However, the win sparked a predictable amount of salt from fans of No Man’s Sky and Helldivers 2, who felt those titles—which have been supported for years (or in the case of Helldivers, fought through a rocky launch)—were more deserving. Still, the Steam community tends to vote for their current favorites, and BG3 remains the platform’s golden child.

Best Game on Steam Deck: Hades II won this handily, proving that Supergiant’s rogue-like loop is the gold standard for portable play. It beat out Deep Rock Galactic: Survivor and the sleeper hit BALL x PIT. The developers worked specifically to ensure the sequel was “verified” and battery-efficient from day one, and that effort paid off with the community.

Most Innovative Gameplay: This went to ARC Raiders (affiliate link). It was a controversial pick for some, as many felt the mind-bending puzzles of Blue Prince or the genre-blending of Mage Arena pushed the medium further. However, ARC Raiders’ unpredictable community-driven “story generator” in an extraction shooter setting won over the masses, proving that even a crowded genre can feel fresh with the right execution.

In a major upset, Dispatch from AdHoc Studio took home Outstanding Story-Rich Game. This superhero workplace comedy managed to beat out cinematic giants like The Last of Us Part II Remastered and Kingdom Come: Deliverance II. Players were enamored with its episodic structure and meaningful choices, showing a pivot toward tight, focused writing rather than sprawling open-world bloat.
On the visual front, Silent Hill f secured Outstanding Visual Style. It faced stiff competition from Final Fantasy VII Rebirth and DOOM: The Dark Ages, but its unique, unsettling Japanese folk-horror aesthetic resonated more than raw graphical power. This win signals that Steam players are increasingly looking for a cohesive art direction that defines the game’s identity.

| Category | Winner | Notable Runners-Up |
| VR Game of the Year | The Midnight Walk | Pavlov, Le Mans Ultimate |
| Better With Friends | PEAK | Battlefield 6, Split Fiction |
| Best Soundtrack | Clair Obscur: Expedition 33 | Spider-Man 2, DELTARUNE |
| Sit Back and Relax | RV There Yet? | Slime Rancher 2, PowerWash Sim 2 |

The 2025 results highlight a community that is increasingly independent from mainstream trends. Whether it’s the claymation beauty of The Midnight Walk or the chaotic cooperation in PEAK, the winners reflect a year where creativity and community engagement mattered more than budget. How do you like Steam GOTY 2025 results yourself? Please leave a comment.

The post The Silksong Sweep and the Salt of Love – 2025 GOTY Steam Awards Breakdown appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Embark Studios finally stopped playing coy about how their machines sort the digital wheat from the tactical chaff. Patrick Söderlund basically handed the Reddit theorists a victory lap by confirming Arc Raiders employs aggression-based matchmaking. This system attempts to bucket the bloodthirsty PvP enthusiasts away from the folks who actually want to scavenge in peace. If you spend your time hunting players, you get a lobby of hunters. If you’re there for the loot and the atmosphere, the algorithm tries to find you a kindred spirit who won’t shoot you in the back the second a rare component drops. It is a bold move for an extraction shooter, a genre that usually thrives on the total lack of safety, but Embark is clearly trying to manage the salt levels of its growing player base.

The CEO admitted the system is hardly a perfected science. It functions as a secondary layer beneath the standard skill-based parameters and party-size filters. The logic is simple: the game tracks your propensity for violence. A week ago, this invisible hand started nudging the “kill on sight” crowd toward their own private hells. It aims to address the viral chaos of retired pros dunking on casuals, but it raises questions about how the game defines intent. If you only fire in self-defense, the system might still struggle to differentiate you from the aggressor. The tension of the extraction genre relies on that unpredictability. Sanitizing the experience too much could strip the game of its actual edge, turning a tense standoff into a predictable chore.

The post Arc Raiders Aggression Matchmaking: How Embark Studios Is Sorting Looters From Killers appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The numbers for 2026 look like a victory lap on paper, with global revenues projected to hit $205 billion and a player base of 3.6 billion people, but the view from the street is far more jagged. We are living through a “high-low” reality where the corporate suites are celebrating a recovery while the people actually making the games are still dodging the axe. The “video game winter” is supposedly thawing, yet we are staring at another 7,500 projected layoffs this year, adding to the nearly 25,000 careers evaporated since 2024.

This isn’t a correction; it’s a restructuring of the human soul of the industry. The Saudi-led $55 billion acquisition of Electronic Arts is the ultimate symbol of this shift, where massive sovereign wealth is used to stabilize franchises like The Sims and FIFA while the mid-tier creative risk-takers are left to starve. The North American market, specifically California, has become a ground zero for this talent exodus, with over 50% of global cuts hitting the very region that built the modern blockbuster. We see a industry that has successfully scaled its profits while failing to sustain its workforce, a paradox that makes every $70 purchase feel like a vote for a system that is actively eating itself.

The entire 2026 calendar is basically a game of “hide from Rockstar,” as every other publisher tries to dodge the November 19 release of Grand Theft Auto VI. There is a dangerous level of “Messiah Complex” surrounding this one title, with investors and retailers praying it will single-handedly jumpstart console sales and consumer spending. It is a cultural black hole that has already forced games like Resident Evil Requiem and Wolverine to position themselves as the “early year” appetizers.

But counting on one game to save a $205 billion ecosystem is a delusion born of desperation. We are seeing a massive “AAA fatigue” where players are tired of $300 million budgets producing 100-hour checklists. The real winners of 2025 were the “Super Indies” and polished mid-market titles like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II, which proved that a specific, human vision resonates more than a focus-grouped live-service chore. The industry is currently split between these bloated, risk-averse behemoths and the lean, creative cells that are actually doing the heavy lifting for the medium’s artistic credibility.

Generative AI has moved past the “hype” phase and into the “practical threat” phase, with 87% of developers now using AI agents to automate everything from QA to environment art. The corporate line is that this “empowers” creators by removing drudgery, but the street reality is that it’s being used as a silicon scab to justify smaller headcounts. We are seeing a flood of “procedural slop” on storefronts that makes finding a genuine, hand-crafted experience feel like digging through a landfill. The rising cost of hardware, driven by AI data center demand spiking RAM prices, is making the entry point for high-end PC gaming even more elitist.

This is pushing the global majority toward mobile and cloud solutions, where companies like Tencent and Microsoft are fighting for the 52% of the market that lives on a smartphone. In emerging markets like India, which now boasts over 500 million gamers, the “console war” is a foreign concept; the battle is over data plans and low-latency streams. The future of gaming isn’t happening in a living room in Ohio; it’s happening on a 5G connection in Mumbai, where the monetization is aggressive and the barriers to entry are practically zero.
The Switch 2 launch and the rumored “Steam Machine” revival are the last gasps of the traditional hardware cycle. We are transitioning into a platform-agnostic era where the device you hold matters less than the subscription you pay for. Cloud gaming revenue has crossed the $10.5 billion mark, proving that the tech is finally reliable enough for the mainstream, even if it kills the concept of digital ownership. The “Xbox Cloud” and “PS Now” evolutions are turning games into a utility like water or electricity—something you pay for monthly but never actually keep.

This shift favors the massive consolidators like the Saudi-backed EA or the Tencent empire, who can afford to play the long game while independent studios struggle with the “discoverability” crisis on flooded digital storefronts. The industry is effectively killing its middle class to fund its trillion-dollar dreams, leaving players with a choice between the high-fidelity corporate theme parks of the West and the high-engagement mobile loops of the East. It’s a complicated, brilliant, and deeply broken time to be a gamer, where the best art is often found in the shadows of the biggest failures.
The post The 2026 Global Gaming Grind: Trillion-Dollar Dreams and Empty Desks appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The holiday sprint has officially cooled down, and Epic is swapping the daily chaos for a much more manageable weekly rotation. Yesterday’s final 24-hour gift, Chivalry 2, is no longer up for grabs, but the replacement is a heavy-hitting double feature. From today, January 1, until January 8 at 11:00 AM ET, you can claim both Total War: THREE KINGDOMS and the sci-fi newcomer Wildgate for zero dollars. This shift signals a return to form for the storefront, moving away from “mystery” reveals back into a predictable schedule that actually gives you time to play the games you’re hoarding.
This is arguably the most polished entry in the long-standing strategy franchise, set during the legendary collapse of the Han Dynasty. It isn’t just about moving thousands of soldiers across a map; it’s a character-driven epic where personal rivalries and diplomatic betrayals dictate the fate of ancient China. The “Romanticized” mode turns your generals into superhuman warriors capable of taking on entire units solo, while the “Records” mode keeps things grounded in historical realism. If you happen to miss the free week on Epic, the Steam Store is currently running an 80% discount through January 5, and the G2A Marketplace (affiliate link) often has keys for roughly $9.00, making it a resourceful pickup even after the giveaway ends.

Providing a sharp contrast to the slow-burn strategy of the Three Kingdoms, Wildgate is a 2025 arrival that focuses on high-stakes PvPvE extraction in deep space. You and your crew are dropped into hostile sectors where you have to balance hunting for ship upgrades against the threat of rival players and lethal environmental anomalies. The combat is a hybrid of first-person shooting and tactical ship-to-ship maneuvering, requiring genuine coordination to survive the extraction phase. While the Epic giveaway is the best current deal, the Steam Store has it for 60% off until next week. If you’re looking for a second chance later, G2A typically lists keys around $1.80, which is basically pocket change for a modern sci-fi title.

Securing these two titles adds over $90 of retail value to your library for nothing, covering both the grand-scale strategy and the competitive shooter niches. Total War provides a campaign that can easily eat up a hundred hours of your January, while Wildgate offers a fresh loop for your weekend squad sessions. Make sure you hit the claim button before the next rotation on January 8 to start 2026 with a significantly more valuable library.

The post The Grand Strategy and Space Extraction Era: Epic’s First Weekly Drop of 2026 appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

While yesterday’s gift, the Trine Classic Collection, offered a lighthearted fantasy escape for three, today’s drop is all about the chaotic, unrefined noise of the front lines. Today, December 31, Epic is giving away Chivalry 2 as its final 24-hour mystery gift of the year. You have until January 1, 2026, at 11:00 AM ET to secure this $40 multiplayer slasher before the storefront shifts to the New Year’s Day reveal. For those who prefer the Steam ecosystem, the Steam Store has it listed at a massive 80% discount until January 5, priced at just $7.99. If you’re really hunting for spare change, the secondary market at G2A currently has keys for a couple of bucks less than Steam, though the giveaway makes that choice irrelevant for the next day.

This isn’t a game about delicate fencing or precise dueling; it is a 64-player mosh pit designed to feel like a gritty historical movie. You are thrown into sprawling objective-based maps where you might be defending a castle gate one minute and charging a burning village the next. The combat system uses directional swings and parries, but it shines most when the plan falls apart—you can pick up severred limbs, heavy furniture, or even flaming chickens to keep the pressure on. It manages to capture a specific brand of dark humor, where the screams of your character are just as important as the weight of your war hammer.

The progression system is actually resourceful for a freebie, offering four distinct base classes that branch into specialized subclasses. Whether you want to be a tanky Knight holding a choke point or a high-mobility Vanguard flanking with a two-handed sword, there is a clear mechanical difference in how you approach the battlefield. The inclusion of the Tenosian Empire update also brings mounted combat into the mix, adding a layer of high-speed horse-to-horse melee to the classic infantry sieges.
This 24-hour window for Chivalry 2 is the peak of the final stretch of Epic’s holiday promotion. Given the high player count required for the best maps, this massive influx of new users today means the servers will be packed for the holiday weekend. Make sure to grab it before the timer hits zero tomorrow morning, as the New Year’s Day giveaway is rumored to be the last “big” drop before the store returns to its weekly cadence for 2026.
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Ubisoft just spent the tail end of December 2025 in a total defensive crouch. What started as a weird glitch in Tom Clancy’s Rainbow Six Siege turned into a full-blown backend catastrophe that forced the publisher to pull the plug on global servers for over 24 hours.1 This wasn’t a standard “the servers are acting up” situation; this was a fundamental compromise of their internal logic.

The chaos became undeniable on December 27, 2025. Players logging in were greeted with a surreal scene: their accounts were suddenly flush with approximately 2 billion R6 Credits—the game’s premium currency—and virtually every cosmetic item in the game was unlocked. For context, 15,000 credits usually retail for about $100, making the injected value per player essentially infinite.

Beyond the “Christmas come early” vibes, the attackers gained administrative control over the game’s moderation tools. They didn’t stop at credits:
While Ubisoft has been tight-lipped about the exact entry point, security researchers have pointed to a critical vulnerability tracked as CVE-2025-14847, colloquially known as MongoBleed. This exploit allowed threat actors to infiltrate internal databases and Git repositories.
| Vector | Impact |
| CVE-2025-14847 | Deep access to internal source code and database functions. |
| API Vulnerabilities | Broken authentication on endpoints allowed unauthorized administrative calls. |
| Backend Audit | Attackers essentially had the keys to the kingdom, including the ability to gift currency and modify account states. |
The consensus among the technical crowd is that Ubisoft’s backend infrastructure lacked the necessary authorization checks on key API endpoints, allowing the attackers to masquerade as high-level administrators.
Ubisoft’s solution was a scorched-earth policy. They initiated a global rollback of all player data to its state before December 27, 10:49 UTC.
The reality here is pretty grim for a triple-A studio. Managing a live-service game for a decade only to have the entire backend subverted by a known database vulnerability suggests a massive gap in their security-aware culture. It’s a reminder that even the biggest players in the industry are often running on legacy systems held together by duct tape and hope.
The post End of the Year: Ubisoft MongoDB Meltdown appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

I started doing simracing a couple of years ago, and after some rocky days of learning where I was basically just trying to keep the car on the black stuff and not end up in the grass every second corner, I found myself playing Assetto Corsa Competizione the most. Eventually, you get tired of the AI. They are predictable and they don’t make the kind of human mistakes that make racing exciting, so you start to play online. And yeah, that’s a big difference, especially in ACC, playing the AI and playing the people. It’s much more unpredictable, much more fun, and much more crashes, which is the darker part of it.

But yeah, this is very good overall. Assetto Corsa Competizione provides competition races within the game itself, but this service doesn’t have much deeper something in it. It’s quite boring after a while because there is only one option in one time, and sometimes when you don’t have all the stars for the given track, you cannot even join at all. But there is another option, the lobby service, which is where most people start their e-racing career – Low Fuel Motosport independent racing portal.
There is always around 900 active servers where you can race at any given moment. A lot of them have a pretty full list of people racing, so it’s a big fun when you get a good grid, but it’s dangerous, especially when you are not experienced enough. You will lose your safety rating very quickly because people are crashing like crazy over there. You have to build up the good SA and go to the lobby server where you have to have some amount of SA to join it. Those servers are much, much better than without any restriction, which is basically like Destruction Derby and killing your rating in ACC.

So after a lot of crashes, a lot of yeeting discussions in the chat where people are just screaming, and quite a lot of races actually on the lobby, I started to look around for even better option to race. And I came across Low Fuel Motorsport as the leading independent platform for racing. Low Fuel Motorsport is mostly focused on ACC, which is excellent for me, and it’s a big service. There are huge amount of organized races, they have a system when and how to join, and so forth. I chose another option on the market. This is for PC players only. If you have a PlayStation or Xbox, you would probably choose SimGrid, which goes for the consoles as well. Another option, similar, is Pitskill.io, but Low Fuel Motorsport is the largest sim racing platform at this very moment in 2025, by far. So this should be your first option, probably, if you are on PC and you want to race a lot with kind of the same quality persons like you on daily races. So I opted out for Low Fuel Motorsport like two years ago, and here is my experience with it.

To join Low Fuel Motorsport and be able to race, you have to prove yourself as a kind of experienced driver, although you don’t need to be that super fast as the top of the race, but you have to be reasonably good. I like the system to join because it makes the good selection and those destruction derby players are filtered out with this system and this is a very good system. So if you want to join races, they have a practice server which is reachable via internet. You can find it within the free lobby servers. Just type in Low Fuel Motorsport LFM into the server selection and you got it. You have to find which is it on the server. To register you can use Steam or Discord. Then you have to go to the race and try to make 7 clean rounds and be within the range of the best times, maximum 5% on the top of the best times. This is the 107% rule they use to keep the pace consistent. After 2 or 3 attempts I was able to reach and I obtained the license to race. So my journey begins here. If you want to race Nordschleife, you have to make a similar license, but I didn’t go for Nordschleife yet. I just like shorter tracks and Nordschleife still has to wait for me. I’m not that interested to get into that.

To join the races you have to obviously sign up for the specific race in time and the other thing you must have is to download the utility which is called ACC connector which somehow translate the IP address of the server to your local IP address and then you have to go to local servers like on the LAN and the server when it goes online it will appear there. This is one extra tool you have to have when you want to race on the Low Fuel Motorsport and well this is a decision they made because you know the ACC had some outages and actually they still have the outages of the network. Low Fuel Motorsport didn’t want to rely on the public multiplayer service of the game and they are building like local servers independent of the race so when the ACC multiplayer is down you can still play Low Fuel Motorsport. This is sometimes problem because when the network is down you cannot even load your LAN server somehow so sometimes it’s struggle but it’s better. It’s more stable the servers especially those which are located in European area has a great ping and technically the servers are very good. Another thing you may want is the LFM Livery Tool.
If you don’t have this, everyone is just driving around in a plain white or carbon car and you can’t see the cool designs that teams put together. It makes the grid look much more professional when you can actually see the sponsors and the colors of the other cars. You also have to get used to their custom Balance of Performance, or BoP. LFM adds weight or restrictors to certain cars to make sure the field is even. So even if the game developers made one car too fast, LFM balances it out so you can still drive an older car and not be totally out of the race. This keeps the variety high which is good.

So I did this basic license and I started to race. The options were to race, it’s quite big, but at the end you don’t have that much when you start. You can only race the 15 minute sprint races at the moment and that’s it because you are not building up your safety rating and your ELO enough yet. So you are doing these 15 minute races. Last year it was 20 minutes, now they push it to the 15 minutes. Well, that’s how they decided. So when you start to race you have to join the race. Every 45 minutes there is another 15 minute race. So you have plentiful options to race during the day, as much as you want, you don’t have any restrictions. You just click and wait a bit and you can join the races. So once you do that you go to practice. There is not allowed to race in the practice, it’s just to prepare your setups and so on. Then you go to qualification which is usually 7 minutes and then 15 minutes race. Races are much better than lobbies. This is the best advantage of Low Fuel Motorsport.

Here the races have its quality, even though when you are on the low tier the people are not trying to hit you as crazy and there are not that many accidents as there are on the ACC lobbies, especially those without SA filter. Here your journey starts, you are building up your ELO and you are building up your SA. When you reach the threshold you can join another races which are only filtered for the people with the higher ELO and higher safety rating. So ELO and safety rating decide everything. I’m not the greatest racer, so I was kind of struggling and stagnating because the ELO and SA rise slower than it falls. So you can build up for several clean races and then you have one wrong race where you get caught in someone else’s mess and it falls down instantly. But this is a fair play system which makes you focus on the safety first and then on the speed. This is the way how you should really learn driving in general. So you know your car, you know the spatial awareness and everything is much more important when racing here than when doing lobbies. So this really makes a big distinction and for those people who want real racing, they will like it a lot.
You are building up, and once you reach some threshold you can do the endurance racing 45 minutes or a higher league of 20-25 minutes races. They provide even the races for the GT4 cars or like specific BMW M2 races. But I don’t do that because especially those are the GT4 cars. You have to have the DLC and let’s be honest, how many people really do have this DLC? It’s a fraction of those having the base game. So if you really want to play all the races during the whole season, you have to have the DLCs actually because some tracks, some cars are not allowed in the base game so you have to pay for those DLCs of the base game. So here GT4 races are pretty empty. So if nobody is racing, it’s boring.

I tried a couple of times but only a few players joined so I think this is almost useless category on the Low Fuel Motorsport. Endurance is good because and I really love to do the low tier endurance races last year. Because you have to make some tactics, there is always a pit stop so you don’t need to be the fastest but you have to think more strategically because of the pit stop and amount of fuel and it makes it really good. There is not that much players playing 45 minutes but quite enough to enjoy the race. Actually here I’m pretty angry on the Low Fuel Motorsport. They wanted to tweak it up for the ongoing season which is ending by the new year and they made a feedback and forum what to improve. I told them my way, what I want and actually everything happened was the opposite. So instead of 25 minutes like spring race, now we have only 15 minutes spring race and the 45 minutes endurance race is not yet reachable for me because I don’t have enough SA and ELO. So actually I can only do 15 minutes races right now which is ok but I was trying 45 minutes sprints and endurance like almost the same amount of races I did. So now it’s not possible for me. Yes, if I reach the level of SA, of the safety, I can join it but I’m not yet there. As I told you it’s quite tricky to improve but I’m not the best racer. What happened is that the options for me to race narrowed down pretty steeply and especially considering they were asking what to improve and they did the opposite, I’m not that happy with it.

Even though the sprint races are short, the system behind them is very deep. When you join for example the 15 minutes sprint, there are a lot of people really in the tables, so it’s divided to even six divisions. So you’re usually playing the lowest tier division and as your indexes go up you are joining the higher divisions in the tier, like tier one, tier two. So there are six divisions for example. So you are not just attending more professional races, but even within those races you are divided to the division, so it’s pretty complex and you are racing against people on the similar skill set that you have and comparing to them. This leads to the actual License Tiers which are the backbone of the whole thing. You start as a Rookie and you have to grind your way through Iron, Bronze, Silver, Gold, Platinum, and eventually the Alien tier if you are fast enough. Each of these tiers has specific Safety Rating (SR) and ELO requirements. It’s a proper hierarchy that keeps the racing clean because nobody wants to lose their hard-earned indexes. But like I said, when they change the rules and lock you out of the endurance races you used to love because your ELO isn’t high enough yet, it feels like the goalposts are moving.
Now, how to handle all these situations like accidents, appeals, and penalties. This is something which works technically, but I have to say I don’t like it very much. If you think somebody crashed you, you can appeal, but you have to make a video on YouTube, you have to put some specific information into that video, and then you can place an appeal. You spend a lot of time doing videos and stuff, and then the appeal might go wrong anyway. I didn’t do this yet because it’s a pretty time-consuming process to appeal, so I don’t appeal when I’m being crashed by people, but other people do appeal against you. I had some penalties where you have to agree with the decision of the arbiter who said that you did a mistake. Usually, you get some deduction of your Elo and you lose some seconds in the race results. But when they decide that you hit someone by purpose, like a retaliatory accident, you can get even 28 days of ban, and I actually got one. The situation looked like I really did it on purpose, but I know myself and I know what really happened. The guy who went against me in this appeal made the video in a way that looks like I was the one at fault, but actually, it was his fault. Because I didn’t make my own video, I couldn’t prove anything. What really hurts me is that there is no easy possibility to appeal against these big ban penalties. For small penalties, you can appeal right away from the form, but for a 28-day ban, you have to go to some hidden menu, create a ticket, and it really sucks. They don’t give you any guidance or a simple button to click, so they really don’t care much about this process or hearing your side.

The communication with the creators and the arbiters is very weak in my opinion. Even though they have a sophisticated website and a Discord server, the feedback feels read-only. You make a question, they reply, and that’s it. If the reply isn’t good enough, you have to create a whole new thread. It makes Low Fuel Motorsport feel more like a utility or a tool rather than a community-building service. They will likely have a problem with this at some point because there is no emotional attachment. They are even very strict about the in-game chat; if you say “sorry” to someone you crashed by mistake, they might penalize you for chatting, which is crazy to me. This cold environment is visible in how they handle the business side too. There are premium options where you can become a Patreon donator. This gives you things like deeper statistics and the ability to sign up for races sooner. I think the early sign-up is pretty useless because the servers usually only get full right before the race starts anyway. They probably make a couple of ten thousand euros per month from these donations and affiliations with brands like Fanatec or Syncmesh, but it’s a donation model. I don’t donate yet, especially after being angry about how they handled my ban. Most people don’t donate, and since the communication is so weak, you don’t feel like you are part of something you want to support with money.
The system is super reliant on ACC, and as we know, ACC is getting less focus from the developers because of the new games they are building. This might be the end of the road at some point. LFM is trying to move into games like Le Mans Ultimate or the original Assetto Corsa, but those races are often empty or feel like a beta. 90% of the players are on ACC. They are scared that the game is at the end of its life cycle and they are making petitions like the #SaveACC one to the developers, but it feels like they are just trying to save their own business model rather than the community. Everyone is waiting to see if they will move to Assetto Corsa EVO in 2026. If you are looking at this from a global perspective, it is mostly a European service. During the day, the European servers are packed, but the US servers during the night are pretty empty. I estimate only 10-15% of the players are from outside of Europe. You can still join with a higher ping and it’s playable, but it’s not the same experience. To conclude, the racing on Low Fuel Motorsport is unmatched in the current environment—only iRacing is on this level. It’s a great service for the racing itself, but do not expect to join a community. It is a utility to get clean races, and the moment a better option comes along, people will probably just jump off to that. If you want real racing, go for it, but keep your expectations low for the social side.
The post Low Fuel Motorsport Review: The Reality of Competitive Assetto Corsa Competizione Racing appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Assetto Corsa Competizione (ACC) received version 1.10.4 on December 22, 2025. This update introduces the official 2025 Fanatec GT World Challenge season as a free addition for PC simracers on Steam. While several major media outlets like Traxion.gg have reported this as the final content drop for the simulation, the official notes from Kunos Simulazioni does not use the word “final.” Instead, the developer describes it as a substantial update to align the game with the current real-world racing season.

The update adds a total of 95 official liveries to the simulation. This includes 86 designs for the GT World Challenge Europe and 9 for the GT World Challenge America. Accompanying these liveries is a revised driver set that reflects the actual lineups for the 2025 season. The update also integrates the 2025 GTWC Europe season as a standalone single-player championship mode. It is important to note that this update focuses on liveries and rosters rather than new car models; vehicles like the Aston Martin Vantage GT3 Evo and the Ford Mustang GT3 are not included in this patch as the underlying 3D models were not developed for the ACC engine.

A major highlight of this update is the inclusion of the Verstappen.com Racing Ferrari 296 GT3 operated by Emil Frey Racing. For the 2025 season, Thierry Vermeulen and Chris Lulham competed in the GT World Challenge Europe Sprint Cup using this car, eventually securing the Gold Cup team and driver titles. While Verstappen.com Racing has recently confirmed a multi-year partnership with Mercedes-AMG starting in 2026, the 1.10.4 update provides the chance to race the Ferrari 296 GT3 in its championship-winning 2025 colors. This is the definitive version of the Verstappen-backed Ferrari program before the team transitions to the Mercedes-AMG GT3 platform and shifts its technical partnership to 2 Seas Motorsport for the 2026 campaign.

Version 1.10.4 implements GEN5 temporal anti-aliasing (TAA), which targets long-standing visual artifacts such as shimmering and ghosting in the Unreal Engine 4 architecture. This change improves image clarity on high-resolution displays. Additionally, the TV camera system has been adjusted to provide a more authentic broadcast perspective during replays. A critical technical detail for this update is the potential reset of the menuSettings.json file. Drivers will likely need to reconfigure their UI preferences and controller settings upon their first launch after the patch. The Balance of Performance (BoP) has also been revised to ensure the 2025 grid remains competitive for both league racing and official SRO esports events.

Currently, the 1.10.4 update is available only on PC via Steam. For PlayStation 5 and Xbox Series X|S users, the 2025 season content is expected to arrive in 2026 following the platform certification process handled by Untold Games and 505 Games. It is confirmed that the PlayStation 4 and Xbox One versions of the game will not receive this update. Official support for eighth-generation consoles ceased during the version 1.9 cycle because the hardware is unable to support the latest physics calculations and graphical refinements like the GEN5 TAA system. This creates a technical split where older consoles remain on a legacy version while current systems continue to receive seasonal parity.

The shift in development focus for ACC is clearer when looking at the broader Kunos portfolio in late 2025. Assetto Corsa EVO, the next generation of the franchise, reached version 0.4 in early December, introducing features like the Nürburgring Nordschleife and a dedicated ranked multiplayer system. Furthermore, Kunos has expanded its reach with Assetto Corsa Rally, which launched into Steam Early Access on November 13, 2025. Developed in partnership with Supernova Games Studios, AC Rally utilizes a specialized version of the Kunos physics engine designed for jumps and loose surfaces. This diversification confirms that while the core ACC team has transitioned to newer projects, the studio is actively managing multiple simulations simultaneously.

The official silence regarding a hard stop to ACC development suggests that the platform may still see maintenance in 2026. As long as ACC remains the official platform for GT World Challenge esports, further BoP adjustments and stability patches are a reasonable expectation. While version 1.10.4 is the most comprehensive update for the 2025 season, the lack of a “final” label from Kunos allows for the possibility of continued technical support and seasonal minor content as the 2026 real-world championships begin.

Drivers looking to enter the simulation or complete their collection can take advantage of a significant promotion currently active on Steam until January 5, 2026. The base version of Assetto Corsa Competizione is currently listed at a 75 percent discount, while the comprehensive bundle featuring all released car and track DLCs is reduced by 60 percent. This pricing represents a deeper discount than the game’s typical seasonal sales, providing the most cost-effective entry point to date for those wanting to experience the full 2025-spec grid before the offer expires on January the 5th 2026.

The post ACC 1.10.4: The 2025 Season Update and the Future of the Franchise appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The holiday season is finally winding down, but the G2A Winter Sale is actually peaking today, December 26th. If you’ve been waiting for the hype to settle before picking up 2025’s biggest releases, now is the sweet spot where prices are at their floor. I’ve pulled together the 10 best deals currently moving on the marketplace, focusing on heavy hitters and massive percentage cuts. Prices may vary over time depending on seller availability and demand. Links below are affiliate links — by using them, you support weplaygames.net at no extra cost to you.

| Game Title (Direct G2A Link) | Sale Price (USD) | Estimated Discount |
|---|---|---|
| Monster Hunter Wilds | $44.99 | 36% Off |
| EA SPORTS FC 26 | $17.07 | 79% Off |
| ARC Raiders | $21.11 | 55% Off |
| Clair Obscur: Expedition 33 | $28.12 | 52% Off |
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | $33.70 | 53% Off |
| HELLDIVERS 2 | $22.35 | 44% Off |
| Hades II | $15.39 | 49% Off |
| Grand Theft Auto V Enhanced | $13.48 | 62% Off |
| Project Zomboid | $6.80 | 66% Off |
| Black Myth: Wukong | $56.46 | 16% Off |
For anyone looking for the most “bang for your buck,” EA SPORTS FC 26 is the current value king. Dropping below $20 this early is almost unheard of for a major sports title still in its peak competitive season. On the RPG front, Clair Obscur: Expedition 33 is sitting at nearly half-price. This is one of the most visually impressive turn-based games of the year, and seeing it under $30 makes it an easy recommendation for your winter backlog. If you’re into survival or extraction shooters, ARC Raiders and S.T.A.L.K.E.R. 2 are the ones to watch. S.T.A.L.K.E.R. 2 at $33 is the lowest it has been since its launch, giving you a massive open world to explore for a budget price. For the budget-conscious gamer, Project Zomboid for under $7 offers arguably the best “dollar-to-gameplay-hour” ratio in existence right now.

Always check the region tags on the product page. Most of these links are for GLOBAL keys, but sellers often list region-specific versions (like EU or NA) that might be a dollar cheaper if you happen to live there. Just make sure it says “Can activate in your country” before you pull the trigger. Also, keep an eye on G2A Plus prices; if you’re buying two or more games from this list, the subscription usually pays for itself immediately by knocking an extra 10% or more off your total cart.
The post G2A Winter PC Sale Hits Its Peak: The 10 Best Game Deals Worth Grabbing Right Now appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Sony has officially launched its massive holiday sale, and it is a complete blowout. For those who skipped the release-day prices, the PlayStation Store has slashed costs on some of the biggest games of the year, alongside a mountain of older classics. Most discounts are sitting comfortably between 50% and 75%, with a few standout titles dropping as low as 85% off.
This is a deep sale that covers hundreds of titles, so whether you are looking for a massive RPG to sink your winter break into or a quick indie hit, the value here is hard to ignore.
The most notable part of this sale is the aggressive pricing on very recent releases. Kingdom Come: Deliverance II, which has been praised for its immersive realism and full Czech dubbing, is already at 50% off. You can find that same 50% discount on Assassin’s Creed Shadows, making it a great time to jump into feudal Japan.

If you are after a unique RPG experience, Clair Obscur: Expedition 33 is currently 20% off and even includes Czech subtitles. Other major newcomers on sale include Battlefield 6 at 30% off, The Elder Scrolls IV: Oblivion Remastered at 33% off, and the psychological horror of Silent Hill f at 40% off.
The discounts keep climbing from there. Cyberpunk 2077, which has become a masterpiece after its recent updates, is 55% off. For horror fans, Alan Wake 2 is a steal at 70% off. If you’re looking for a budget-friendly pick Hogwarts Legacy is available for a fraction of its original prices.

The sale is far from limited to these headlines. Deep discounts are also live for Astro Bot, Baldur’s Gate 3, Space Marine 2, and Star Wars Outlaws. Whether you’re hunting for a 100-hour epic or a casual co-op game, this is likely the best time to buy before the new year.
The post PlayStation Holiday Sale: Massive Discounts on 2024 Hits appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The world feels a little quieter today, and the screens we retreat to feel a little colder. On Sunday, December 21, 2025, the heartbeat of the modern shooter stopped. Vince Zampella—the man who spent three decades teaching us that a game could be more than just pixels, that it could be a visceral, heart-pounding extension of our own reflexes—passed away at the age of 55. As reported by Game Informer, this isn’t just the loss of a corporate executive; it feels like losing the captain of the ship. Zampella was the architect of our digital camaraderie, the man who understood that a “game” only works when it respects the player’s time, skill, and passion.

The tragedy that claimed his life is a jarring contrast to the high-octane worlds he built. According to primary reports from NBC4 Los Angeles and the California Highway Patrol, the incident occurred at approximately 12:45 p.m. in the rugged beauty of the San Gabriel Mountains. Zampella was driving a Ferrari 296 GTB on the Angeles Crest Highway when the vehicle veered off the road at mile post 62.70. The car struck a concrete barrier and was consumed by fire almost instantly.
Zampella died at the scene, and a passenger—a soul whose identity remains shielded by the privacy of a grieving family—succumbed to their injuries later at the hospital. The Straits Times notes that while investigations are ongoing, the gaming community is less focused on the mechanics of the accident and more on the massive, hollow space his absence leaves behind. It is a cruel irony that a man who mastered the art of “controlled chaos” on our screens lost his life to the unpredictable reality of a mountain road.

Vince didn’t just make games; he set the tempo for an entire industry. His career began with a refusal to accept the status quo. At 2015, Inc., he gave us the storming of Omaha Beach in Medal of Honor: Allied Assault, a moment so cinematic it felt like the screen was sweating. But he was just getting started. When he co-founded Infinity Ward, he didn’t just create Call of Duty; he created a language. The “hitmarker,” the snap-to-aim, the prestige system—these weren’t just features; they were the new DNA of interactive entertainment. As The Game Business highlights in their career retrospective, Zampella took the chaos of war and turned it into a finely tuned instrument. If you’ve ever felt the rush of a “Level Up” guitar riff, you were experiencing the mind of Vince Zampella.
Perhaps the most inspiring chapter of his life was his “second act.” After a messy, public split from Activision in 2010 that would have broken a lesser creator, Vince didn’t retreat. He built Respawn Entertainment from the ashes. He gave us Titanfall, reminding us that we could touch the sky, and Apex Legends, a masterclass in surprise and precision. Even when he stepped into the Star Wars universe with the Jedi series, he treated it with the reverence of a fan and the skill of a master.
Most recently, he had become the “fixer” for Battlefield, leading the franchise back to its former glory. Just ten days before his passing, Zampella appeared at The Game Awards 2025, where Battlefield 6 took home the trophy for Best Audio Design—a final, poignant reminder of his obsession with quality. We didn’t know it was a farewell.
To describe Vince’s impact through a clinical table of dates feels insufficient for a man who lived with such intensity. His 55 years were a relentless pursuit of the “perfect feel.” Born in 1970, he spent over thirty years evolving from a developer to the visionary leader of Respawn and the savior of Battlefield. He wasn’t chasing trends; he was the one the trends were trying to catch. His work earned him countless Game of the Year honors, but his real trophy is the muscle memory of millions of players worldwide.
The industry tributes have been a tidal wave of grief. Electronic Arts (EA) confirmed the news to PEOPLE, calling it an “unimaginable loss,” while long-time friend Geoff Keighley spoke of a man who gave developers the “freedom and confidence to be great.” But for the players—the ones who feel the weight of his absence every time they fire up a console—the tribute is simpler. We play on. We defend the points he designed, we master the movement he perfected, and we remember that the light on the gaming horizon is a little dimmer today.
Rest in peace, Vince. You didn’t just change the game; you became the standard.
The post The Light on the Horizon Goes Dark: A Tribute to Vince Zampella (1970–2025) appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

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I like a good isolated gaming experience as much as anybody, but sometimes, the real joy is the friends you make along the way.
That's where multiplayer games come in, and in 2025, there were plenty of awesome ones across the gamut of genres available. Whether you like co-op or competitive, FPS or third-person shooters, or maybe climbing a mountain with friends, there was a lot to choose from.
Here's what we think were some of the best multiplayer games in 2025.

We may look back on this as the game that really ignited the extraction shooter genre. There have been plenty of similar titles before it, but ARC Raiders' ability to capture a wide berth of players, both hardcore and casual, is an achievement by Embark Studios. Now, the game begins its live-service schedule with updates coming to add more content and keep players engaged.
Each match is an adventure. Do I go solo? Do I group up with others? Do I betray them? Do I try to fight the massive spider robot? Do I leave once I completed a task? Do I stay and try to get more loot? It's all part of the excitement that is ARC Raiders.

Monster Hunter is simply one of the best co-op experiences out there. Grouping up with buddies to hack, hammer, and slash away at giant creatures so you can chunk away their body parts to build new gear sounds morbid, but it's always a blast.

The Battlefield series' triumphant return offers some incredible multiplayer gaming experiences, and the free-to-play REDSEC battle royale component only extended that just a few weeks after launch. Tons of vehicles, big maps, and large squad counts create a hectic experience that is the series' expertise in the FPS genre.

Josef Fares' Hazelight Studios has perfected the two-player co-op experience in Split Fiction with wild setpieces and varied gameplay sequences, and the Friends Pass that allows you to enjoy it with someone who doesn't have to buy the game themselves. The concept is amazing, and the execution was even better.

Whether it's the campaign, new Endgame mode, Nuketown pub-stomping, or new Zombies maps, the entirety of Black Ops 7 is multiplayer-enabled and chock full of content for players to enjoy.

What do you get when you combine From Software's iconic Soulslike gameplay, friends, and a battle royale-like experience? A good amount of fun. Nightreign is far from perfect, but still a very enjoyable game and a likely indication of where the studio's direction is heading. And it already got its first of presumably multiple expansions to continue the journey.

One of 2025's biggest surprise successes, PEAK is the peak of the "friendslop" genre that's popped up over the past few years. Whether you want to work together or just troll your pals, it's always a good time. And it's just $8 on Steam, which is wild.
The post The best multiplayer games in 2025 appeared first on Destructoid.

