Normální zobrazení
- Indie Retro News
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Grey -This first person shooter preview for the C64/128 is certainly worth a look!
Throughout the years we've featured many different types of news stories such as games, scene demos and even music disks. Well here with another eye opening news story I think you'll like, as if you have a Commodore 64/C128, then it might be worth checking out the latest update of the first person Doom like game called 'Grey'; a new game which is being currently developed by Piotr Kozka and team,
- Kotaku
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Deadpool & Wolverine: 8 Great Comics To Read After Seeing The Movie
With Deadpool & Wolverine, Ryan Reynolds’ merc has finally joined the MCU. The team-up with Hugh Jackman’s iconic X-Men character also serves as a fond farewell to the Fox era of Marvel movies, and is filled with cameos from top to bottom. But once you get out of the theater you might find yourself in Deadpool…Read more...
Deadpool & Wolverine: 8 Great Comics To Read After Seeing The Movie
With Deadpool & Wolverine, Ryan Reynolds’ merc has finally joined the MCU. The team-up with Hugh Jackman’s iconic X-Men character also serves as a fond farewell to the Fox era of Marvel movies, and is filled with cameos from top to bottom. But once you get out of the theater you might find yourself in Deadpool…
- Rock Paper Shotgun Latest Articles Feed
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The 10 best immersive sims on PC
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find
The 10 best immersive sims on PC
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.
- Rock, Paper, Shotgun
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The 10 best immersive sims on PC
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find
The 10 best immersive sims on PC
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.
- Kotaku
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X-Men ‘97 Didn’t Redeem Cyclops, He’s Always Been This Cool
In the first episode of X-Men ‘97, the sequel to the classic X-Men: Animated Series cartoon, the titular mutant team finds themselves falling through the sky after their plane gets blown up. To stop his descent, team leader Cyclops emits a massive concussive blast from his eyes, slowing his fall and creating a massive…Read more...
X-Men ‘97 Didn’t Redeem Cyclops, He’s Always Been This Cool
In the first episode of X-Men ‘97, the sequel to the classic X-Men: Animated Series cartoon, the titular mutant team finds themselves falling through the sky after their plane gets blown up. To stop his descent, team leader Cyclops emits a massive concussive blast from his eyes, slowing his fall and creating a massive…
- Kotaku
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21 Incredible Games That Stole The Spotlight At This Year’s Day Of The Devs Showcase
Day of the Devs returned for its 12th annual summer event with another Summer Game Fest post-show that gave the not-E3 microphone to the creators behind some of the most promising-looking upcoming games. Whether you like noir-influenced point-and-click adventures or nostalgia-fueled retro RPGs, the event once again…Read more...
21 Incredible Games That Stole The Spotlight At This Year’s Day Of The Devs Showcase
Day of the Devs returned for its 12th annual summer event with another Summer Game Fest post-show that gave the not-E3 microphone to the creators behind some of the most promising-looking upcoming games. Whether you like noir-influenced point-and-click adventures or nostalgia-fueled retro RPGs, the event once again…
- NerdFix
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Nový filmový Predátor z budoucnosti zřejmě našel svou hlavní hrdinku - NerdFix
Po úspěchu povedeného titulu Predátor: Kořist (2022), ve kterém slavný emzák změřil síly se severoamerickými indiány, bylo v podstatě jasné, že zachráněná franšíza bude pokračovat dál. Před několika měsíci jsme se dozvěděli, že bychom se měli dočkat dalšího predátorského filmu jménem Badlands, který se má podle všeho odehrávat ve vzdálené budoucnosti. Datum premiéry stále ještě na světě nemáme, ale už se zdá, že produkce našla svou hlavní hrdinku.Tu by si podle všeho mohla zahrát mladá americká
Nový filmový Predátor z budoucnosti zřejmě našel svou hlavní hrdinku - NerdFix
Po úspěchu povedeného titulu Predátor: Kořist (2022), ve kterém slavný emzák změřil síly se severoamerickými indiány, bylo v podstatě jasné, že zachráněná franšíza bude pokračovat dál. Před několika měsíci jsme se dozvěděli, že bychom se měli dočkat dalšího predátorského filmu jménem Badlands, který se má podle všeho odehrávat ve vzdálené budoucnosti. Datum premiéry stále ještě na světě nemáme, ale už se zdá, že produkce našla svou hlavní hrdinku.
Tu by si podle všeho mohla zahrát mladá americká herečka Elle Fanning, kterou můžeme znát například z filmových titulů jako Super 8 (2011) a Zloba - Královna černé magie (2014), taktéž i ze seriálu Veliká (2020). Jedná se také o mladší sestru možná o trošku známější Dakoty Fanning (Strážci).
Herečka, která je údajně velkou fanynkou franšízy, o účinkování ve filmu zatím stále jen jedná, ale vypadá to, že role jí nakonec opravdu připadne.
Elle Fanning to Star in New 'Predator' Movie 'Badlands' https://t.co/G7t7MbADgp
— The Hollywood Reporter (@THR) June 3, 2024
- Kotaku
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With The Acolyte, Lucasfilm Is Done Staying Silent About Bigoted Reactions To Star Wars
Lucasfilm has had what can, charitably, be described as a rocky history with how it has handled Star Wars frequently finding itself the target of the ever-evolving reactionary culture war. In fits and starts, the studio has struggled in defending stars and crew from harassment and baseless accusations, from the…Read more...
With The Acolyte, Lucasfilm Is Done Staying Silent About Bigoted Reactions To Star Wars
Lucasfilm has had what can, charitably, be described as a rocky history with how it has handled Star Wars frequently finding itself the target of the ever-evolving reactionary culture war. In fits and starts, the studio has struggled in defending stars and crew from harassment and baseless accusations, from the…
- Eurogamer.net
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Despite a few performance issues, the original Prey works really well in standalone VR
It's been a long time since I played the original Prey from Human Head Studios, but I still vividly remember so much of it thanks to how groundbreaking the gravity-defying, portal-hopping gameplay was at the time. There were so many mind-blowing moments as you followed protagonist Tommy Tawodi on the search for his girlfriend Jen through the gigantic and often very goopy interior of an alien space craft. The way the game played with the very concept of 3D space and even your sense of scale was
Despite a few performance issues, the original Prey works really well in standalone VR
It's been a long time since I played the original Prey from Human Head Studios, but I still vividly remember so much of it thanks to how groundbreaking the gravity-defying, portal-hopping gameplay was at the time. There were so many mind-blowing moments as you followed protagonist Tommy Tawodi on the search for his girlfriend Jen through the gigantic and often very goopy interior of an alien space craft. The way the game played with the very concept of 3D space and even your sense of scale was epic to say the least, but how does this all transfer to VR? How does it feel to jump through portals and walk up walls when you're fully immersed in the experience?
Well, that's what I'm investigating in this week's episode of VR Corner, as I finally take Prey's flat screen to VR mod for a spin on the Quest 3. This standalone mod, which was created by a modder named Luboš who utilised some of Team Beef's VR code for Doom3Quest has been available to download on Sidequest for over a year now. Handily, it includes a free demo of the first 90 minutes of the game with the download. This means you can try it out to see if your stomach can handle all the gravity flipping action, even if you don't own the full game.
Featuring full VR controller aiming and roomscale, Prey VR runs fairly well as a standalone app on the Quest 3. As you'll see in the video however, there are a few perfomance issues here and there. Whilst rare, lower framerates are sometimes noticable when looking through large portals that appear in big rooms and, for some reason, especially when Tommy is in spirit form during the spirit-walking tutorial. Other than that there's a few minor graphical hiccups surrounding the portals themselves but it's all forgiveable when you're confronted by the majesty of the rest of the experience.
- Kotaku
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Yes, Morph Was Confessing Feelings For Wolverine in X-Men ‘97
The season finale of wildly popular new animated series X-Men ‘97 had Morph, the non-binary shapeshifting mutant of the titular superhero team, confess romantic feelings for Wolverine. Well, technically Morph did it after transforming into Jean Grey in an effort to get the claw-touting hero to fight through a…Read more...
Yes, Morph Was Confessing Feelings For Wolverine in X-Men ‘97
The season finale of wildly popular new animated series X-Men ‘97 had Morph, the non-binary shapeshifting mutant of the titular superhero team, confess romantic feelings for Wolverine. Well, technically Morph did it after transforming into Jean Grey in an effort to get the claw-touting hero to fight through a…
- Eurogamer.net
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What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.
Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.
If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.
- Eurogamer.net
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Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else." Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But
Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."
Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."
"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."
- Eurogamer.net
-
What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.
Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.
If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.
- Eurogamer.net
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Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else." Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But
Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."
Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."
"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."
- Eurogamer.net
-
What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
What is the point of Xbox?
The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.
Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.
If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.
- Eurogamer.net
-
Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else." Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But
Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures
Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."
Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."
"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."
- IGN India Pc
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Arkane Austin Former Creative Director Shares Heartfelt Message After Studio Shutdown
"...painful when things explode.” Ever since Microsoft’s decision to close game development studios at its recently acquired Bethesda Softworks came as a shock to everyone in the video games industry. This was especially strange after Microsoft had previously reported that its gaming division’s profits surpassed that of Windows for the first time ever. Still, …
Arkane Austin Former Creative Director Shares Heartfelt Message After Studio Shutdown
Ever since Microsoft’s decision to close game development studios at its recently acquired Bethesda Softworks came as a shock to everyone in the video games industry. This was especially strange after Microsoft had previously reported that its gaming division’s profits surpassed that of Windows for the first time ever. Still, …
- Rock Paper Shotgun Latest Articles Feed
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You now have no excuse to not play Arkane Austin’s Prey - you can grab it and two other bangers for a fiver
“I like the look of Prey but I haven’t picked it up yet,” sounds the lament of the perma-wastrel, content to watch life’s most precious resource tick away then dissolve into the ether, never to return. “Looks good but it’s still 25 quid on Steam” sounds the cry of the fool unaware that all their possessions are but substanceless adornments to a life hollow for not having played, arguably, the only good video game ever made. “I didn’t like Prey anyway,” blowfish-ly puffs the deeply incorrect na
You now have no excuse to not play Arkane Austin’s Prey - you can grab it and two other bangers for a fiver
“I like the look of Prey but I haven’t picked it up yet,” sounds the lament of the perma-wastrel, content to watch life’s most precious resource tick away then dissolve into the ether, never to return. “Looks good but it’s still 25 quid on Steam” sounds the cry of the fool unaware that all their possessions are but substanceless adornments to a life hollow for not having played, arguably, the only good video game ever made. “I didn’t like Prey anyway,” blowfish-ly puffs the deeply incorrect naysayer, unaware that they will never be invited to any of my birthday parties. Well, no excuses now*. Fanatical are doing a thing where you can buy FPS imsim Prey and two others from a respectable selection for a fiver.
- Kotaku
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Popular D&D Group Critical Role Asks Fans To Pay Because YouTube And Twitch Suck
Critical Role is going independent-er. After splitting from Geek & Sundry (and its parent company, Legendary Entertainment) some years ago, the wildly popular actual-play webseries has grown significantly from a singular show into its own network and company. Now it is taking the logical next step and launching its…Read more...
Popular D&D Group Critical Role Asks Fans To Pay Because YouTube And Twitch Suck
Critical Role is going independent-er. After splitting from Geek & Sundry (and its parent company, Legendary Entertainment) some years ago, the wildly popular actual-play webseries has grown significantly from a singular show into its own network and company. Now it is taking the logical next step and launching its…
- Kotaku
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The Sonic The Hedgehog Movies And Shows, Ranked From Worst To Best
The Sonic the Hedgehog franchise has seen significantly more television and film adaptations than most video game series can claim. While it’s having its most widespread moment ever with its current live-action movie franchise, the blue blur has been starring in animated series for over 30 years. Each of these…Read more...
The Sonic The Hedgehog Movies And Shows, Ranked From Worst To Best
The Sonic the Hedgehog franchise has seen significantly more television and film adaptations than most video game series can claim. While it’s having its most widespread moment ever with its current live-action movie franchise, the blue blur has been starring in animated series for over 30 years. Each of these…
- Kotaku
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Finally, The Galaxy's Coolest Character Arrives In Fortnite's Big Star Wars Update
Billy Dee Williams’ Lando Calrissian is one of the coolest characters in Star Wars and now, finally, this cape-wearing, smooth-talking scoundrel will soon be available in Fortnite along with a lot of other Star Wars-related content, too.Read more...
Finally, The Galaxy's Coolest Character Arrives In Fortnite's Big Star Wars Update
Billy Dee Williams’ Lando Calrissian is one of the coolest characters in Star Wars and now, finally, this cape-wearing, smooth-talking scoundrel will soon be available in Fortnite along with a lot of other Star Wars-related content, too.
- Kotaku
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Five Years Ago, The First Sonic Movie Trailer Broke The Internet
Looking at the original trailer for the live-action Sonic the Hedgehog movie is like looking into a portal to a different timeline, one where the film itself likely doesn’t herald the arrival of a massively successful film franchise that eventually spawns a bad Paramount+ spin-off. At best, it results in a Morbius-leve…Read more...
Five Years Ago, The First Sonic Movie Trailer Broke The Internet
Looking at the original trailer for the live-action Sonic the Hedgehog movie is like looking into a portal to a different timeline, one where the film itself likely doesn’t herald the arrival of a massively successful film franchise that eventually spawns a bad Paramount+ spin-off. At best, it results in a Morbius-leve…
- Kotaku
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59 Days Into 2024 And 8,100+ Video Game Layoffs Have Been Announced
Within the last few years, video game industry layoffs have unfortunately become more commonplace. In 2023, we saw near-weekly layoffs across the entire industry. When the dust had settled, at least 6,000 jobs across publishers, developers, and other video game-related companies had been terminated. Sadly, it appears…Read more...
59 Days Into 2024 And 8,100+ Video Game Layoffs Have Been Announced
Within the last few years, video game industry layoffs have unfortunately become more commonplace. In 2023, we saw near-weekly layoffs across the entire industry. When the dust had settled, at least 6,000 jobs across publishers, developers, and other video game-related companies had been terminated. Sadly, it appears…