"Diverse games, they're not about taking something away from you."
Abubakar Salim, the founder of Surgent Studios and creative director of Tales of Kenzera: ZAU, issued a strong statement today addressing harassment both he and his studio have faced since the release of Tales of Kenzera in April.In a five-minute video posted to X/Twitter (which you can watch below), Salim …
"Diverse games, they're not about taking something away from you."
Abubakar Salim, the founder of Surgent Studios and creative director of Tales of Kenzera: ZAU, issued a strong statement today addressing harassment both he and his studio have faced since the release of Tales of Kenzera in April.
In a five-minute video posted to X/Twitter (which you can watch below), Salim …
Whether you have a bunch of free time or hardly any at all, whether you’re playing on console or PC, there are plenty of great games to obsess over right now. Our recommendations for what to play this weekend include everything from sci-fi thrillers and loot-driven action-RPGs to esoteric puzzle games and action…Read more...
Whether you have a bunch of free time or hardly any at all, whether you’re playing on console or PC, there are plenty of great games to obsess over right now. Our recommendations for what to play this weekend include everything from sci-fi thrillers and loot-driven action-RPGs to esoteric puzzle games and action…
Hello and welcome back to What To Play! We've returned from a little hiatus, which you definitely noticed and have been very sad about, of course. It's finally edging towards spring here in the UK, but don't let that tempt you into going outside, there's video games to be a-playin'!As ever, this is where we'll round up the best games from the month gone by, and the things we're most excited to play from the month ahead - plus, any other suggestions for what might complement it. Here's What To P
Hello and welcome back to What To Play! We've returned from a little hiatus, which you definitely noticed and have been very sad about, of course. It's finally edging towards spring here in the UK, but don't let that tempt you into going outside, there's video games to be a-playin'!
As ever, this is where we'll round up the best games from the month gone by, and the things we're most excited to play from the month ahead - plus, any other suggestions for what might complement it. Here's What To Play This May 2024.
Availability: Out now on PC, Switch, Xbox One and Xbox Series X/S.
Předci nám po své smrti mohou zanechat mnohé: vědomosti, majetek a příběhy, které nám pomohou se vyrovnat s bolestivou ztrátou. Přesně takový příběh zanechá otec truchlícímu chlapci. Povídku, která nás zanese do fiktivní země Kenzery, kde se pokusíme v roli šamanského válečníka Zaa osvobodit svého otce ze světa mrtvých. Touto strastiplnou cestou nás bude doprovázet bůh mrtvých Kalunga. Pojďme se tedy podívat, co si pro nás připravila kouzelná, ale zároveň nehostinná země.V roli hlavního hrdiny,
Předci nám po své smrti mohou zanechat mnohé: vědomosti, majetek a příběhy, které nám pomohou se vyrovnat s bolestivou ztrátou. Přesně takový příběh zanechá otec truchlícímu chlapci. Povídku, která nás zanese do fiktivní země Kenzery, kde se pokusíme v roli šamanského válečníka Zaa osvobodit svého otce ze světa mrtvých. Touto strastiplnou cestou nás bude doprovázet bůh mrtvých Kalunga. Pojďme se tedy podívat, co si pro nás připravila kouzelná, ale zároveň nehostinná země.
V roli hlavního hrdiny, mladičkého šamana Zaa, se dostáváme do kouzelné země Kanzery, abychom nabídli bohu smrti Kalungovi oběti tří démonických monster. Kalunga nám na oplátku nabízí oživit našeho otce. A to je velice výhodný obchod. Sice je Kalunga smrťák, ale v jádru je to dobrák. Dokonce až takový, že nám nabídne i asistenci během naší cesty a bude naším rádcem jak cestovním, tak i emočním. Tohle je hlavní myšlenka příběhu, který zažijete. A zní opravdu hezky. Titulu rozhodně sluší i zasazení do africké kultury, konkrétně bantuské, což jsou původní jižní až středo-africké etnické skupiny. Vystižení africké mytologie se opravdu povedlo.
Tales of Kenzera je 2.5D metroidvania podobně jako Ori či Hollow Knight. Teda alespoň se za to oficiálně vydává. Z mého pohledu se jedná o velice povedenou plošinovku, ale o nepovedenou metroidvanii.
Žánr metroidvania se vyznačuje určitou nelineárností, skoro až nutným vývojem postavy a mapou, kterou hráč prozkoumává, ale naráží na prostory, do kterých se ze začátku nedostane. Obtíže neplatí jen pro místa, ale i pro nepřátele, proti kterým musíte získat určitý trénink, než se vrátíte je porazit. Tato pravidla spojuje perfektní design světa a jeho rozvržení, aby vše fungovalo. Skoro až bezchybný příklad je právě výše zmíněný Hollow Knight.
Tales of Kenzera se o tyto prvky pokouší, až na to, že každý z nich má jedno velké ale.
Se šamanem Zaem budete procházet krásnou a rozlehlou mapou obsahující čtyři dějové akty, přičemž každý se odehrává v jiné oblasti.Ikakarambanské vrchy, Ikarianské lesy, nebo nepřejícné Itšokanské vulkány otestují vaše dovednosti.
Každá z těchto oblastí nabízí krásné zpracování a specifické nepřátele. Stejně jako hry označené slovem metroidvania, i Tales of Kenzera nabízí portály, díky kterým se můžete vracet na předešlá místa, abyste prohlédli neprobádané oblasti. Bohužel tyto teleporty bych označil jako naprosto bezdůvodné. Příběh vás vede převážně jednou hlavní cestou. Ostatní odbočky působí až zbytečně. V podstatě si někde na minutku odskočíte, vyzvednete si bonus v podobě rozmluvy se sochou, která vám přiblíží svět Kenzery, rozbijete orb se zkušenostmi (kterých není mnoho a mnohdy nestojí ani za tu odbočku) nebo naleznete vylepšení pasivní dovednosti. Ale jedná se o tak malé odbočení z cesty, že to většinou stihnete na první dobrou. A když ne, nic se neděje.
Of all the Metroidvania elements in Tales of Kenzera: Zau, my favourite are the trees. Simply enough, meditating inside a tree provides a health boost. It's here the camera pans out to reveal these great, almost magical, natural structures which provide safety, sanctuary and a moment of reflection. Protagonist Zau is a hot-headed and petulant young man desperate to revive his father, but sat quietly in the trunk of a tree, he's just a boy.
The trees are a key example of how Tales of Kenzera t
Of all the Metroidvania elements in Tales of Kenzera: Zau, my favourite are the trees. Simply enough, meditating inside a tree provides a health boost. It's here the camera pans out to reveal these great, almost magical, natural structures which provide safety, sanctuary and a moment of reflection. Protagonist Zau is a hot-headed and petulant young man desperate to revive his father, but sat quietly in the trunk of a tree, he's just a boy.
The trees are a key example of how Tales of Kenzera transposes the genre to its African setting, but also where its heart lies: with the relationship between a father and son. The game's creator, voice actor Abubakar Salim (best known for his portrayal of Bayek in Assassin's Creed: Origins), has been particularly open about the personal inspiration behind the game: his own experience of grief following the death of his father. There's even a moving short film released ahead of the game. Yet even without knowing this, Tales of Kenzera itself exudes passion and love.
It's a story-within-a-story set in the fictional Afro-futurist land of Kenzera, and it tells the tale of desperate shaman Zau who bargains with Kalunga, god of death, following the passing of his father. Zau must deliver three spirits to win back his father and, along the way of his adventure, he learns to cope with his feelings of grief. Kalunga becomes his father-figure guide who speaks in proverbs and commands Zau with stern yet comforting lessons; Zau in return listens, rebels, argues, and accepts.
Category: Next Week on Xbox Next Week on Xbox: New Games for April 22 to 26
Mike Nelson, Xbox Wire Editor
Published
April 19, 2024
Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (
Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates are subject to change). Let’s dive in!
Available on day one with Game Pass! Gather your allies for Eiyuden Chronicle: Hundred Heroes, the grand JRPG adventure. Assemble your 6-party team from a cast of over a hundred heroes and shape your destiny in this lush, hand-crafted 2.5D world brimming with war, intrigue, and magic. Manage your town of vibrant characters, play delightful mini-games, and prepare for an unforgettable narrative of boundless charm.
Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Adventure alone or gather your party to aid King Roland’s resistance, all while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil in this epic ode to classic ARPGs.
As a newly appointed captain of the Pegasus corporation, you must guide a roster of colorful pilots, eclectic advisors, and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.
Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness. With your cosmic powers and untried courage, advance into unknown mythological lands in this metroidvania title. Will you embrace the dance of the shaman?
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants
Re-experience the 2017 arcade classic with three additional stages and six additional boss battles! Take control of Leonardo, Michelangelo, Donatello, or Raphael in this classic beat ‘em up inspired by the cult favorite Turtles in Time. Play with your friends through local co-op and dominate the Foot Clan to foil the Shredder’s maniacal plan.
Play a little bird on its journey to find a home after losing its dear friend. You will discover unknown, giant, and beautiful environments and you will be able to enjoy the feeling of flying while exploring a whole world filled with beauty and little secrets.
Expand your farm business, produce cheap and sell your products at high prices. Control the land cultivation process, select the best employees, buy the most appropriate farm equipment, raise livestock, and process the harvested crops. Manage your own farm in the game Farm Tycoon!
Come and visit the famous Big Apple for a brand new cat-spotting adventure! Relax and look around the city, and with enough patience, find over 700 feline friends! The city only gets more vibrant the more cats you find!
An adventure roguelike with permadeath where you must overcome huge mountains. Thanks to the procedurally created environment, no two climbs are the same. Keep your climber alive by always making sure that your vital values don’t get into the critical range. This is made more difficult by a dynamic weather system, day/night changes, and a multitude of randomly generated events.
A distinctive game that recreates Moscow Metro and authentic train controls. 24 stations, various tunnels, and items within them. The game uses modern technologies to show the full experience of Russian capital’s subway — stations on this line will reflect the changes of their era.
Take the role of a nimble rodent separated from his family and lost in a frightening forest filled with fearsome foes! Ratyrinth is a side-scrolling precision platformer with brainteasing level design and retro presentation. Run, jump, cling to walls, swim and climb through mazelike stages presented in minimalistic 2-tone style with fluid pixel art animation.
Available on day one with Game Pass! A soulslike adventure set in a crumbling underwater world. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell and discover the dark secrets behind the polluted ocean.
Developed by Masaya in 1997, this robot action game gained popularity at the time thanks to its customizable features, incredible robots, engaging storyline, and its position as the next installment in the Leynos series. The Saturn Tribute version includes new features like Rewind, Quick Save & Load, and Tips functions for smoother gameplay. You can also get power-ups with your Assault Suit.
Available on day one with Game Pass! Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles and complex economic and social simulations. Rule your lands as a medieval lord — the seasons pass, the weather changes and cities rise and fall.
In this action RPG, players will find a nostalgic and heartwarming world created by Akira Toriyama where you’ll meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. The end is only the beginning, as beyond this arid ground lies a new realm to explore.
Travel the world as an up-and-coming pro, go toe-to-toe with the biggest names in tennis, and take Centre Court at Wimbledon, Roland-Garros, the US Open, and the Australian Open as you strive to become a Grand Slam Champion in the MyCareer mode. Or choose from over 24 playable pros and unleash their explosive power and clever finesse against other players locally or online.
Aliens have attacked the planet, and they’re turning innocent people into mindless zombies. It won’t be long before the invaders have destroyed the planet unless somebody with guns stands in their way. That’s where you come in! Lead a cadre of soldiers who are ready to take down every last enemy in their path.
The origins of Tales of Kenzera: Zau are unusual. It’s developed by a new studio called Surgent Studios, which was founded specifically to make this game not by a game designer, but by a voice actor.
Abubakar Salim is perhaps best known as the voice of Bayek, the protagonist of Assassin’s Creed: Origins. Following the death of his father, Salim sought out a way to deal with his grief through fiction. Thanks to childhood memories of playing Genesis games with his father, video games became th
The origins of Tales of Kenzera: Zau are unusual. It’s developed by a new studio called Surgent Studios, which was founded specifically to make this game not by a game designer, but by a voice actor.
Abubakar Salim is perhaps best known as the voice of Bayek, the protagonist of Assassin’s Creed: Origins. Following the death of his father, Salim sought out a way to deal with his grief through fiction. Thanks to childhood memories of playing Genesis games with his father, video games became the medium in which he chose to tell his story. Surgent was born, and with it came Tales of Kenzera: Zau.
This backstory is important to understanding what Tales of Kenzera: Zau is all about. Much like the real-life inspiration, the game focuses on someone dealing with the loss of his father. Zau, a shaman within the fictional land of Kenzera, is devastated by the recent passing of his Baba. Out of desperation, he calls upon Kalunga, the god of death, to bring his father back. Kalunga issues a challenge to Zau: seek the three spirits of the land and solve the associated trials, and he will grant his request.
Each of the game’s acts focuses on the quest to find one of these spirits, and along the way the spirit’s story echoes Zau’s own struggles. They each exist to impart a little wisdom on how to deal with the tough emotions that come with losing a loved one. It feels a lot like a series of fables, each designed to pass on a lesson. The setting adds to this feeling, inspired by folk tales from Salim’s Kenyan heritage, told to him as a child by his father.
From the description of the story, you’d be forgiven for thinking this was a pure visual novel or adventure game, focused mostly on story. Instead, Tales of Kenzera: Zau is a Metroidvania, inspired heavily by Ori and the Blind Forest. This influence is heavily present, with fast movement and abilities that gradually culminate in Zau being able to traverse the world as if the floor was made of lava. Which, to be fair, in some parts of the game, it is. There are even large-scale chase sequences, clearly inspired by similar sequences in Ori and the Will of the Wisps.
Moving around Kenzera is a joy. You get a double jump and a dash right out the gate, along with two modes of combat, based on which shaman mask Zau is wearing. Wearing the Mask of the Moon gives Zau a projectile attack and a quick melee move that can be enhanced to bounce projectiles back to enemies. The Mask of the Sun is a pure melee build, where Zau has a short combo of light attacks or a juggling heavy attack. You can switch masks with the press of a single button, and every part of combat feels fluid and responsive. It’s so fun that it did disappoint me there was no style meter like in Devil May Cry, because it absolutely feels like it could use one.
Platforming is also a blast, with each area built as a series of parkour obstacle courses. You’ll hop off walls, air dash over dangers and slide under low-hanging door frames. Each new ability you get adds to this, with a grappling hook, a directional dash, a glide and a way to turn waterfalls into new walls to jump off. Most of the game involves you dashing through platforming challenges that feature a natural flow that’s incredibly satisfying to pull off.
There are issues with how all this comes together, however. Some combat challenges, particularly late in the game, rely too heavily on bombarding you with enemies that require specific strategies to defeat. Trying to concentrate on one tactic for one enemy often leaves you open to attacks from another, which does occasionally get tiresome.
Progression is also a little too linear. Metroidvanias typically have a sweet spot between linearity and open-endedness. While I’ve recently criticised Biomorphfor being too open, Tales of Kenzera swings too much in the opposite direction. You are often on a fixed path for most of the game, with many of the typical genre concessions focused on one or two extra collectibles within a given area. While it was not generally an issue because of how much fun the game is to play, it did remove a lot of the fun of exploration. Mostly because it barely existed.
There are also occasional moments when controls aren’t quite as fluid as they could be. While most games will allow you to hold a direction as a cutscene is coming to an end, allowing you to get moving immediately, Tales of Kenzera does not, leaving multiple moments where Zau simply didn't move. The automatic ledge grab can also sometimes get in the way while navigating tight spaces, particularly when breaking through walls in later parts of the game. Whether this was a quirk of the review copy that will be fixed for the final release remains to be seen.
However, these flaws end up being forgivable for how deeply personal this game feels. There’s a moment at one of the game’s various meditation spots where Zau reflects on the last night of his father’s life. Unsurprisingly, Abubakar Salim voices Zau himself, and in this moment, it feels like he is recounting his own father’s final moments. The performance is powerfully raw and intimate, like he’s confiding in us during a quiet moment. Salim built an entire studio to make this game, all to deal with the grief of losing his father. While the game may have some flaws, moments like this show the passion behind the whole project. This game is not only a success for its creator to deal with his own emotions, but to hopefully help anyone else dealing with similar circumstances see themselves in Zau’s struggles.
Tales of Kenzera: Zau is a beautiful little game. Fun platforming and a setting we rarely see in games both support a genuinely moving story of grief. While it is a game about the acceptance of death, it’s also about the joys of life. And just like life, it’s a little rough around the edges and can be frustrating, but ultimately worth it.
Tales of Kenzera: Zau will release on the PC, PS5, Xbox Series X, and Switch on April 23, 2024.
Until I played Tales Of Kenzera: Zau I figured people had run out of ways to make original platformers, but an Afrofuturist story-in-a-story framing for a mythological platformer about healthy ways to deal with grief sure did teach me to not underestimate human creativity. I really liked a lot about Tales Of Kenzera, and got annoyed by a bunch of stuff too - and the division seems to be that a lot of the former falls on the story and design side, and the latter on the mechanical side, which I
Until I played Tales Of Kenzera: Zau I figured people had run out of ways to make original platformers, but an Afrofuturist story-in-a-story framing for a mythological platformer about healthy ways to deal with grief sure did teach me to not underestimate human creativity. I really liked a lot about Tales Of Kenzera, and got annoyed by a bunch of stuff too - and the division seems to be that a lot of the former falls on the story and design side, and the latter on the mechanical side, which I guess isn't ideal for a platformer. But still, I think it's worth persevering.
“In loving memory of those who touched our lives. This game is a tribute to their enduring spirit,” reads the opening screen of Tales of Kenzera: Zau, the new Metroidvania from EA Originals and Surgent Studios. My lip trembles. “Don’t start crying, you’ve barely started,” I chastise myself.Read more...
“In loving memory of those who touched our lives. This game is a tribute to their enduring spirit,” reads the opening screen of Tales of Kenzera: Zau, the new Metroidvania from EA Originals and Surgent Studios. My lip trembles. “Don’t start crying, you’ve barely started,” I chastise myself.
Metroidvanias should feel fun to play for every second you spend with them, but they must also have a story that's worth your time. Otherwise, there's no reason to explore just one more room, corridor, or seek out their secrets. Tales of Kenzera: Zau nails all of this enough for you to overlook its single flaw.
Diving into Tales of Kenzera: Zau, I expected to be hit with an incredibly emotional and slow start that slowly ramped up but never quite hit the peaks of games like Metroid Dread. B
Metroidvanias should feel fun to play for every second you spend with them, but they must also have a story that's worth your time. Otherwise, there's no reason to explore just one more room, corridor, or seek out their secrets. Tales of Kenzera: Zau nails all of this enough for you to overlook its single flaw.
Diving into Tales of Kenzera: Zau, I expected to be hit with an incredibly emotional and slow start that slowly ramped up but never quite hit the peaks of games like Metroid Dread. But that's not what I got. This game has a quick tutorial that teaches you speed is going to be key for the rest of your playthrough, then leaves you to it as you traverse a colossal world. Slowly unlocking abilities, paths, and memories that fill out the character you're controlling.
Tales of Kenzera: Zau (PS5 [Reviewed], Xbox Series X|S, PC, Switch) Developer: Surgent Studios Publisher: Electronic Arts Released: April 23, 2024 MSRP: $19.99
A diverse world
There are two worlds in Tales of Kenzera: Zau: the modern day, set in the near future, and the spiritual realm of Kenzera. The two protagonists are one in the same, but it's through Zau you'll experience the majority of the gameplay. Both characters have recently lost their fathers, and while our modern day hero seeks to understand his feelings by reading his father's words, Zau, a shaman of Kenzera, takes a more physical approach.
Zau pleads with the god of death to return his Babba, to which the god agrees if Zau will seek out and subdue the three spirits that have evaded him. It's a brilliantly simple plot that justifies the story length, intriguing characters you meet, and the sheer scale of the world.
There are three main areas of Kenzera to explore, each divided into dozens of smaller biomes. Every one of the main parts of the world is built to represent one part of grief, such as the highlands that make the anxiety and trepidation in the early stages of grief so difficult to get through. They're cleverly designed so that they're still fun to explore, though.
As you should expect in a Metroidvania, the main path is filled with blockers that force you to take the long way around and uncover a new ability or solution that can be applied elsewhere before progressing. The sense of unlocking more of the world as you hit each major plot point or complete a puzzle is great and worthy of the games that coined this genre.
The abilities you must master fall under traversal or combat. Zau has two masks: the Mask of the Moon and the Mask of the Sun. Each has its own strengths in combat that you'll uncover as you get into more battles. I was surprised to realize there's an advantage to both when moving around the world too. For example, the Mask of the Moon is far easier when quick acrobatics must be employed, but the Mask of the Sun is better for sheer speed.
This is similar to how the masks help you in combat. The Mast of the Moon has a ranged attack that helps with crowd control, while the Mask of the Sun is perfect for dealing a lot of damage at close range but is riskier to use.
The enemies that occupy Kenzera are, like the world, based on the cultures of the Bantu people in Africa. This makes them feel so much more alive, even though their appearance is rather cartoony. You'll find all sorts of references to these cultures as you explore, but my favorites are the Baobab Trees, ancient and very real trees that can live for 5,000 years and increase Zau's health pool. There's so much more to the gameplay than simple stat buffs, though.
Intelligent gameplay that makes you feel the same
Tales of Kenzera: Zau is a game that will really make you think. Its world is densely packed with secrets, and not only those you can unlock with abilities gained further down the line. Each biome has a set of collectibles, and you can see a generous portion of the map, so nothing is truly hidden.
However, when rushing around the world, it's easy to fall prey to the tricks the environment can play to hide areas with collectibles. I clocked on far too late that purple signage is subtly used to indicate a secret path, and spent a great deal of time replaying areas I knew I'd missed something in to find them.
But the game has far more to it than puzzles and secret paths to make you feel accomplished. Challenge runs test the limits of Zau's traversal and your ability to control him. Many of them require you to shift between masks, use abilities mid-air, and get what feels like pixel-perfect timing on jumps.
These challenges offer powerful Trinkets as rewards, that give Zau a boost in combat that makes certain encounters much easier, but you've really got to work to get them. This is where the one glaring flaw in the game rears its head.
Controlling Zau isn't consistent, or at least wasn't in the review build I played on PS5. I noticed this, particularly with the Mask of the Sun, but the controls didn't feel quite tight enough, regardless of the mask Zau wore. This could be a big issue for some players, but I still managed to do everything I wanted perfectly well. I can't help but feel that if these controls were sorted out, making landing zones and jumps more consistent, the game would be even better.
Thankfully, Tales of Kenzera: Zau also has combat challenges that have no issues, feel intense to attack, and are incredibly satisfying to beat. Each has three levels of difficulty and awards various items and buffs to Zau that will help you beat bosses and future challenges.
The highlight of this game, and something that takes a surprisingly long time to experience for the first time, is the boss fights. These are massive ordeals that feel hectic and force you to the limit of your skill each time you hit one.
You're forced to learn enemy movement patterns and squeeze in attacks to a level that I think only speedrunners usually aim for. Mastering your Trinkets and adapting combat to suit them is essential, and you feel amazing when you finally come out on top.
The ultimate payoff is, of course, the story revelation as you approach every boss, which usually helps Zau understand himself and his emotions a little more before moving on to a new emotion of the grieving process. Surgent Studios has also brought this into the gameplay, with Zau's dialogue with the characters he meets and even his offhand comments to the god of death fitting his mental state.
If you thought Ellie and Joel's conversations in The Last of Us helped move the story forward, make you understand them better, and identify with them more, you'll immediately resonate with Tales of Kenzera: Zau.
A well-rounded experience worth multiple completionist runs
Outside of the control issue I mentioned above, there's nothing to complain about in Tales of Kenzera: Zau. You can tell great care has been taken to ensure every moment feels good to play and experience, even if it's just the way Zau grunts when he sees a particular object.
Something that has stuck with me throughout my entire playthrough is the soundtrack. Every piece of music fits its biome, boss fight, conversation, combat encounter, or puzzle perfectly. Native Bantu instruments, modern-day music out of Africa, and even the choir who sang on the Black Panther soundtrack all come together to make an audibly complete moment that personifies what's happening on screen every second you play.
I really can't complain, because I think Tales of Kenzera: Zau hits the mark at around 8 hours for a single playthrough, maybe 15 for a completionist run, but I'd love more gameplay. It's a title you'll definitely go back to play and offers an astounding amount of content that you actively want to engage with for its size and price. Nothing feels unnecessary or like filler; it's all gold, and there's just as much as there needs to be.
From the background of the paths, corridors, and rooms you explore to the lore entries you can sit and read through, there's enough here to help you dive into Kenzera and feel as if you're part of it alongside Zau. I've been looking forward to Tales of Kenzera: Zau ever since developer Surgent Studios' founder Abubakar Salim went on at The Game Awards to explain what it is, what it represents, and why he felt it needed to be made. The game is a response to the grief he felt and is still processing over his father's death. This resonated with me, because I lost my mother roughly six years ago at the time of writing.
The level of grief you feel over losing a parent is just horrible, and it's worse when you're young because you have no frame of reference for how to deal with the emotions that come with it. Worse still, there are few people you can lean on who have ever been through anything similar. This game perfectly embodies the process of grief for anyone, no matter the cause.
I believe it will help anyone who plays it understand themselves more, especially if they feel the darkness life can throw at them has changed them somehow. It's a beautiful game, an essential game, and the groundwork for what I hope becomes a franchise that takes those things in life some of us have been taught to bottle up and presents them front and center.
Tales of Kenzera: ZAU on PlayStation 5
The Metroidvania genre is full of gems that have strong gameplay foundations, keeping players engaged in whichever world they find themselves in, and incentivizing them to keep coming back for more. That said, not many of them feature stories that touch upon more poignant themes that require more emotional investment from the player. This is where Surgent Studios’ Tales of Kenzera: ZAU shines brightly, even if there are several issues that dim its brill
The Metroidvania genre is full of gems that have strong gameplay foundations, keeping players engaged in whichever world they find themselves in, and incentivizing them to keep coming back for more. That said, not many of them feature stories that touch upon more poignant themes that require more emotional investment from the player. This is where Surgent Studios’ Tales of Kenzera: ZAU shines brightly, even if there are several issues that dim its brilliance along the way.
With the central core of the story being about the love of a father and son, players will join Zuberi, a child who is now mourning the loss of his father, in the distant future. That sense of loss is profound, and the only way to placate the unnerving swell of emotions is through a book written by his father, of a shaman called Zau who is facing the same predicament in the lands of Kenzera. Yet, the healer is able to strike a deal with the God of Death, Kalunga. By overcoming three lost ancestral spirits, Zau wants the deity to bring his Baba back from the dead.
Příští týden se na svět vyklube příběhová metroidvanie Tales of Kenzera: Zau, ve které ovládnete šamanský tanec a pomstíte svého otce v dobrodružství odehrávající se v krásné a zrádné zemi Kenzera.Hlavní hrdina Zaua, mladý šaman, vyjednává s bohem smrti, aby přivedl jeho Babu zpět z temnoty. S kosmickými schopnostmi a neprověřenou odvahou vyrazíte do země Kenzera, jež kdysi kypěla životem. Nyní je ale plná ztracených duchů předků.Tales of Kenzera: Zau nabídne herní dobu kolem 8 až 10 hodin. Vyjd
Příští týden se na svět vyklube příběhová metroidvanie Tales of Kenzera: Zau, ve které ovládnete šamanský tanec a pomstíte svého otce v dobrodružství odehrávající se v krásné a zrádné zemi Kenzera.
Hlavní hrdina Zaua, mladý šaman, vyjednává s bohem smrti, aby přivedl jeho Babu zpět z temnoty. S kosmickými schopnostmi a neprověřenou odvahou vyrazíte do země Kenzera, jež kdysi kypěla životem. Nyní je ale plná ztracených duchů předků.
Tales of Kenzera: Zau nabídne herní dobu kolem 8 až 10 hodin. Vyjde 23. dubna/apríla na PC, PlayStation 5, Xbox Series X/S a Nintendo Switch. Předplatitelé PlayStation Plus Extra/Premium najdou hru v knihovně ve stejný den. Na Steamu je demoverze.
The Xbox Partner Preview showcase offered us a look at a number of the third-party games heading to Xbox Series X/S this year. We were shown a variety of trailers during the 30-minute presentation, including a taste of the Japanese mythology inspried Kunitsu-Gami: Path of the Goddess and the announcement of The Sinking City 2. Whether you missed the presentation or want to revisit one of the spotlighted titles, there's a roundup of everything shown during the Xbox Partner Preview showcase below
The Xbox Partner Preview showcase offered us a look at a number of the third-party games heading to Xbox Series X/S this year. We were shown a variety of trailers during the 30-minute presentation, including a taste of the Japanese mythology inspried Kunitsu-Gami: Path of the Goddess and the announcement of The Sinking City 2.
Whether you missed the presentation or want to revisit one of the spotlighted titles, there's a roundup of everything shown during the Xbox Partner Preview showcase below.
The showcase began with a look at Unknown 9: Awakening from Reflector and Bandai Namco. This body-hopping adventure will be arriving in the summer of 2024. Unknown 9: Awakening has a very strong Assassin's Creed vibe, so, if you're an Assassin's fan, this might be one for you.
Join us to watch Xbox's latest Partner Preview broacast, which is set to air will air today - Wednesday 6th March - at 6pm UK time. That's 1pm Eastern, or 10am Pacific if you're over the pond.The video presentation will last 30 minutes and showcase a selection of upcoming third-party games coming to Xbox, with a mix of trailers, gameplay videos, and additional behind-the-scenes information.So, what do we expect? Well, Xbox has teased a closer look at combat and traversal in the EA-published Met
Join us to watch Xbox's latest Partner Preview broacast, which is set to air will air today - Wednesday 6th March - at 6pm UK time. That's 1pm Eastern, or 10am Pacific if you're over the pond.
The video presentation will last 30 minutes and showcase a selection of upcoming third-party games coming to Xbox, with a mix of trailers, gameplay videos, and additional behind-the-scenes information.
So, what do we expect? Well, Xbox has teased a closer look at combat and traversal in the EA-published Metroidvania Tales of Kenzera: Zau from Assassin's Creed Origin star Abubakar Salim, new gameplay of Capcom's Kunitsu-Gami: Path of the Goddess, as well as another look at The First Berserker: Khazan, a Nexon-published action-RPG which was announced at The Game Awards 2023.
Xbox held a Partner Preview showcase today, which put spotlight on a handful of third-party games coming to Xbox Series X|S. If you missed the show and want to watch the 30-minute presentation, you can check out the full video below. If you just want to know the highlights, click through to see them all.Read more...
Xbox held a Partner Preview showcase today, which put spotlight on a handful of third-party games coming to XboxSeries X|S. If you missed the show and want to watch the 30-minute presentation, you can check out the full video below. If you just want to know the highlights, click through to see them all.
"Baba…help me Baba…I need you Baba…." So says protagonist Zau at the start of Tales of Kenzera, his voice shaking. That's the voice of Abubakar Salim (Assassin's Creed: Origins), who founded Surgent Studios to create this game as he deals with the loss of his own father.When he says those words, it doesn't feel like he's acting.It's this raw, personal edge that lifts Tales of Kenzera above the usual influx of indie metroidvanias. The game's reveal at last year's The Game Awards was one of the m
"Baba…help me Baba…I need you Baba…." So says protagonist Zau at the start of Tales of Kenzera, his voice shaking. That's the voice of Abubakar Salim (Assassin's Creed: Origins), who founded Surgent Studios to create this game as he deals with the loss of his own father.
When he says those words, it doesn't feel like he's acting.
It's this raw, personal edge that lifts Tales of Kenzera above the usual influx of indie metroidvanias. The game's reveal at last year's The Game Awards was one of the more memorable moments of the show as Salim shared the poignant story of playing games with his father. It's this personal history with gaming that's inspired Tales of Kenzera and its paralleling father-son relationship. Playing the demo as part of Steam Next Fest is a striking experience.
"Baba…help me Baba…I need you Baba…." So says protagonist Zau at the start of Tales of Kenzera, his voice shaking. That's the voice of Abubakar Salim (Assassin's Creed: Origins), who founded Surgent Studios to create this game as he deals with the loss of his own father.When he says those words, it doesn't feel like he's acting.It's this raw, personal edge that lifts Tales of Kenzera above the usual influx of indie metroidvanias. The game's reveal at last year's The Game Awards was one of the m
"Baba…help me Baba…I need you Baba…." So says protagonist Zau at the start of Tales of Kenzera, his voice shaking. That's the voice of Abubakar Salim (Assassin's Creed: Origins), who founded Surgent Studios to create this game as he deals with the loss of his own father.
When he says those words, it doesn't feel like he's acting.
It's this raw, personal edge that lifts Tales of Kenzera above the usual influx of indie metroidvanias. The game's reveal at last year's The Game Awards was one of the more memorable moments of the show as Salim shared the poignant story of playing games with his father. It's this personal history with gaming that's inspired Tales of Kenzera and its paralleling father-son relationship. Playing the demo as part of Steam Next Fest is a striking experience.
I recently had the pleasure to speak with Abubakar Salim, founder of Surgent Studios and creative director of Tales of Kenzera: Zau, about founding his gaming studio and how his childhood, grief, and becoming a father were essential building blocks in the development of Tales of Kenzera: Zau coming to PS5 April 23. Listen to the full interview below.
PlayStation Blog: We’ve been curious about your game ever since you announced it on stage at The Game Awards. How do you feel now that all
I recently had the pleasure to speak with Abubakar Salim, founder of Surgent Studios and creative director of Tales of Kenzera: Zau, about founding his gaming studio and how his childhood, grief, and becoming a father were essential building blocks in the development of Tales of Kenzera: Zau coming to PS5 April 23. Listen to the full interview below.
PlayStation Blog: We’ve been curious about your game ever since you announced it on stage at The Game Awards. How do you feel now that all of it is out there in the open?
Abubakar Salim: Terrified, absolutely terrified. It’s one of those things where we’ve been building it behind the scenes for so long, and you reveal it to people, and everyone’s like, ‘Oh, wow, you’ve been building this. It looks so great.’ And you’re like, yes, so much blood, sweat, and tears went into this, but I’m super happy that it’s being received so well.
Tales of Kenzera: Zau is your first game. You’re originally more of a gamer, so what was the journey there?
I got into video games from my father. Essentially, he introduced me to them, and he would play a lot. Well, he would watch me play a lot, and he would dive in now and then. It’s always been my medium of taking in stories. I didn’t know you could have a career or work in games. It was this thing that you put a CD in a PlayStation, and gremlins work their magic inside.
It was one of those where it didn’t cross my mind that you could do it as a career. So I went into acting because I’ve always loved telling stories. Then, I started working in games, and Assassin’s Creed Origins was the first game that I did. I was a massive fan of the Assassin’s Creed franchise. So then, to be in it was mind-blowing. And that gave me the behind-the-scenes of, oh, wow, there are actual people making this stuff.
You’ve said the game’s gated exploration is well-suited to discussing grief. Can you explain that?
The beauty of these Castlevania or Metroid-like games is you throw the player into a map that they have no idea about, that they’re lost. They’re trying to gauge an idea of what it is, and the longer they spend in it, the more comfortable they feel, but at the same time, it’s still dangerous. And I think that is, to me, the perfect explanation or personification of grief.
You learn to live with it, and it’s not a bad thing. You then find your boundaries, and you play with them. I’ve accepted that, yeah, I will sometimes feel sad, and sometimes I feel angry. But sometimes, I’ll feel an element of relief and freedom, and that’s okay. At first, it’s a bit alien, but after a while, it’s like, Alright, cool. Let’s play.
The game is inspired by Bantu mythology. Can you tell us more about that mythology and why you chose it?
It comes from the stories that my dad would tell me as a kid. My grandfather was a nganga, which is a traditional sort of healer. And my dad would tell me all these wild stories of what he would do and talking to spirits and whatnot. He also told me of the different types of spirits and genies and all this jazz, and I realized that it all comes from Bantu myth.
Bantu is essentially all these different cultures within Africa, like the Zulu, taking a lot from their stories of creation or cosmology, and it’s so rich and vibrant. They have all these incredibly artistic stories that all have a lesson to them, as wild as Greek mythology and Norse mythology to a degree. It felt right paying homage to my father, what he would share with me, and his way of telling stories. It’s just a different perspective that I feel very lucky to have been exposed to.
The game is about getting over grief, but the world is colorful and vibrant. Was it to simply contrast to grief, or was there more to it regarding the art direction?
When I was pitching this to EA, and even to the team, I wanted to tell the story of grief, but I wanted it to be vibrant, colorful, and reactive. I remember feeling, after my father passed away, like the shutters were just open. Everything turned vivid and loud. And I remember it was almost like I was exposed.
Even though there is beauty and a celebration of these different cultures and colors, you’re experiencing them through a kid who is grieving. It doesn’t change the world outside, and that’s part and parcel of it all. Zau still has to do his thing to get to where he needs to, and he needs to react to a world that continues to spin, even though he is in a different mindset.
The theme of fatherhood reminds me of Cory Barlog’s God of War. How has becoming a parent affected the game?
A lot of the time, what grief can do is make you feel quite insular, makes you think about yourself, and now, being a dad, I joke about this with my friends. I’ve never felt the impulse to jump in front of a train for someone who doesn’t really know me for the first few months of their life. It’s such an animalistic love and care that it helped shape the world of Tales of Kenzera.
The game originally had these health pickups that you would go to, and it would increase your health, and since having Syrah, my daughter, the inspiration of actually, instead of them being these casual health pickups. What if there were just moments of reflection? What if there were moments of talking about how you feel?
Can you tell us about the music?
Nainita Desai and Rob Brown have conjured something magical. We brought Nainita on very early when I was going to explain the game. It’s about this young shaman’s journey, but it’s a story within a story. So you’ve got these two different kinds of cultures clashing and two different perspectives clashing, and she ran with it.
This whole experience has been surreal. I started this journey with this mentality of I want to make a game, and deliver what I feel is honest and true to me. And the fact that now I’m talking to PlayStation. I’m like, what, this is nuts. This has been really, really magical. Thank you very much.
Tales of Kenzera: Zau will be available on PS5 on April 23.