Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?
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What makes a great remake?
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- Reflections In Red is a new Thief fan level based on a very stupid castle from the Arkane Lyon dev behind The Black Parade
Reflections In Red is a new Thief fan level based on a very stupid castle from the Arkane Lyon dev behind The Black Parade
Arkane Lyon level designer and Thief: The Dark Project modder Romain Barrilliot is back with another fan creation - a Thief 2 castle heist Barrilliot calls "by far my most ambitious work in the Dark Engine to date", presumably including his previous group project The Black Parade, despite being "purely based on vibes". Called Reflections In Red, it's a sequel to Barrilliot's Winds Of Misfortune, though it works well as a standalone release. It's also based on a real-life castle so preposterous I have no choice but to immediately steal the deeds from what I assume is a heavily fortified bank vault inside a creepy mountain somewhere.
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