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Mappy-Land
Developer: Tose Publisher: Taxan Release: 04/89 Genre: Platformer Mappy-Land is a game I ignored growing up for no good reason. I played the original in the arcade briefly but did not think much of it. But by...
The post Mappy-Land appeared first on Classic-Games.net.
Time Crisis II
Developer: Namco Publisher: Namco Release: 10/02/01 Genre: Action Namco came out the gate swinging with Time Crisis, revolutionizing the light gun genre with its mechanics and cinematic action. The PlayStation home port was a step above with...
The post Time Crisis II appeared first on Classic-Games.net.
Dragon Ball Xenoverse 3 leaked
ufotable teases new Tales series 30th anniversary collab
Bandai Namco accidentally leaks Dragon Ball Xenoverse 3 via YouTube playlist
Anime studio ufotable teases Tales of series 30th anniversary collaboration
My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End
My Hero Academia: All’s Justice launches on February 6th, 2026, a great way for the main series fans to play out the greatest battles from the final main series arc that just finished airing. This is a perfect drop time as it also coincides with the airing of the spin-off My Hero Academia: Vigilantes. Bandai Namco reached out to us to try out three specific parts of the upcoming game.
Like its predecessor games, My Hero One’s Justice 1 and 2, this is a 3D arena fighting game. However, the My Hero One’s Justice games are 1v1 battles; My Hero Academia: All’s Justice features a 3v3 tag-team format—containing free character swapping, dropping the assist system for a more dynamic, team-focused gameplay, building on the expanded roster and improved features of its predecessors. This upcoming game aims to do all this while covering the manga’s epic final arc with cinematic story elements.
Bandai Namco describes the game: “Smash through My Hero Academia’s final story arc and triumph over your foes in spectacular 3v3 battles! Follow Deku and the journeys of other characters in the Final War between Heroes and Villains, and experience the world-shaking, climactic clash between One For All and All For One in My Hero Academia: All’s Justice.”

This game features classic fighting game controls and special abilities. One key caveat, however, is the Rising gauge. Rising mode enhances a character for a limited time, allowing players to use special actions that are available only while Rising is activated. As in similar fighting games, Plus Ultra is a separate gauge beneath the Rising gauge, and it activates the character’s ultimate ability.
For this first look at My Hero Academia: All’s Justice, we were able to try Story mode, Team Up Mission mode and Hero’s Diary mode, along with extended time exploring characters and stages in Battle mode. Story mode lets players relive many of the anime’s major battles, including clashes such as Ochaco Uraraka and Tsuyu Asui versus Himiko Toga. A central hub ties the experience together, with players assuming the role of protagonist Izuku Midoriya.
“One of the cool things is how Present Mic announced a win with a knockout with the Ultimate ability.”
Set in a semi-open-world structure, the game allows players to move freely through the city and interact with familiar faces from the anime. Team Up Mission mode expands on this by focusing on navigation and exploration around town. One standout mechanic is swinging through the city using Black Whip, one of the One For All quirks Deku can use.

In this preview build, we went hands-on with Katsuki Bakugo versus All For One in a climactic final battle. The matchup required focus and finesse, which is fitting given All For One’s role as one of the anime’s final bosses. Whether players are new to fighting games or seasoned veterans, there are still ways to deal consistent damage to All For One. These strategies rely heavily on long-range attacks, combined with well-timed, repeated strikes. A win is still a win, and the game’s control options help make that possible.
“My Hero Academia: All’s Justice appears to be shaping up as a well-crafted, expansive time capsule to the anime series.”
One of the standout control features in My Hero Academia: All’s Justice is the inclusion of two distinct control modes. Normal Control mode is described as allowing certain actions to activate automatically when attack commands are input. In this mode, the game can link Quirk skills, character swaps and Plus Ultra moves with a single button press. This setup is well-suited to beginners and players who do not regularly play action games. More experienced players can switch to Manual Control mode, which allows for greater freedom when chaining moves and executing combos. This option gives skilled players more precise control over timing and strategy.
Another memorable touch is how Present Mic announces a knockout achieved with an Ultimate ability. If an opponent is defeated with a Plus Ultra attack, he shouts “Plus Ultra!” on the victory screen. The 3v3 tag team battle mechanics also work well, with maximum damage possible when switching characters at the moment an enemy is locked in a damage animation. Not every fight follows a 3v3 format. Battles can also play out as 3v1, 2v1, 1v1 or 2v2 encounters.

For most of Story mode, the game relied on original-resolution footage, largely made up of still images, with original audio played over top. Given how Bandai Namco successfully recreated the Demon Slayer: Kimetsu no Yaiba anime in a refreshed form in Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles and its sequel, I expected a similar level of care for My Hero Academia: All’s Justice. It is possible the final version of the game will present a cleaner, more polished look.
The game features dynamic camera work and action lines inspired by titles such as Dragon Ball: Sparking! Zero and the Dragon Ball Z: Budokai games. Environmental destruction also helps sell the impact of each fight, reinforcing the sense of power behind every hit. Being able to play as members of Class 1-A or pro heroes who receive limited screen time in the anime is a major bonus, particularly since most characters are presented with near-maximum power levels. Team Up Mission mode and Hero’s Diary mode help expand on this appeal.
While we could not capture and check out everything the game has to offer, My Hero Academia: All’s Justice appears to be shaping up as a well-crafted, expansive time capsule to the anime series. The fights and attacks felt true to the show, given the current move sets available. There is still plenty of room for improvement, but I look forward to seeing what the final version will look like.
The best characters in Kirby Air Riders’ City Trial
For those playing Kirby Air Riders, we’re going over the best characters in the game’s City Trial. In many ways, Kirby Air Riders is a racing game. But in just as many ways, it kind of isn’t – City Trial is arguably its premier game mode, and it’s more about combat and collecting than it is racing. If you’ve never...
The post The best characters in Kirby Air Riders’ City Trial appeared first on Nintendo Everything.

Tales of Berseria Remastered details Nintendo Switch frame rate, resolution
Tales of Berseria Remastered is almost here on Nintendo Switch, and for those curious about the technical side of the game, Bandai Namco has shared details about the frame rate and resolution. For frame rate, the RPG targets 30 FPS. However, Bandai Namco indicates that this could temporarily change depending on what’s happening on screen. In case you’re curious, Tales...
The post Tales of Berseria Remastered details Nintendo Switch frame rate, resolution appeared first on Nintendo Everything.

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Game World Observer

- The producer of the Tekken series will leave Bandai Namco after more than 30 years of service
The producer of the Tekken series will leave Bandai Namco after more than 30 years of service
Everything You Need To Know About Code Vein II
Nearly seven years after the release of the original Code Vein, Bandai Namco Studios has returned to the series with Code Vein 2. Designed as an evolution of the anime-styled, Souls-like-inspired combat and exploration that defined its predecessor, Code Vein 2 builds upon the foundations of the original while pushing the formula forward in meaningful ways. From expanded combat systems to reworked world design, the sequel aims to stand as both a worthy continuation of a cult favourite and a substantial action-RPG experience in its own right.
Be sure to keep this Code Vein 2 guide bookmarked to stay up to date with everything from the release date, story so far, and gameplay details, through to trailers, pre-order bonuses, special editions, and more.
Code Vein II Release Date
Code Vein 2 is officially scheduled for release on PC via Steam, PlayStation 5, and Xbox Series X/S on January 29, 2026. At present, the game has not been confirmed for PlayStation 4 or Xbox One. Similarly, while there has been no official announcement regarding a Nintendo Switch or Switch 2 release, future platform expansions remain a possibility.
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Code Vein II Pre-Order Bonuses
Players who choose to pre-order Code Vein 2 can access a selection of bonus items, including the following:
- Stylized Forma Set
- Forma Face Paint: A cosmetic item that applies a forma design to the corner of your eyes.
- Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma, delivering a powerful lunging slice attack inspired by a wolf’s ferocity.
Additionally, those who pre-order the Deluxe or Ultimate Editions receive early access to the game up to 72 hours ahead of the standard launch.
Code Vein II Special Editions
In addition to the Standard Edition, Code Vein 2 is available in Deluxe and Ultimate Editions. Each version includes a range of digital bonuses aimed at players looking for additional content beyond the base game.
Deluxe Edition
- Code Vein II base game
- Custom Outfit Pack: Contains three costume sets and one weapon
- Expansion DLC: Mask of Idris (available by January 2027)
Ultimate Edition
- Code Vein II base game
- Custom Outfit Pack: Contains three costume sets and one weapon
- Expansion DLC: Mask of Idris (available by January 2027)
- Code Vein Character Costume Set: Six costumes inspired by characters from the original Code Vein
- Code Vein II Digital Mini Artbook & Soundtrack
Code Vein II – The Story So Far
The original Code Vein is set within the quarantined ruins of Vein, a post-apocalyptic zone sealed off by a supernatural barrier known as the Red Mist. Far more than simple fog, the Red Mist protects the inhabitants within from the dangers beyond. These inhabitants, known as Revenants, are resurrected remnants of humanity—immortal soldiers who must consume blood, or Blood Beads, to retain their sanity. Without it, they risk devolving into feral creatures known as the Lost.
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Players take on the role of a uniquely gifted Revenant capable of cleansing corruption and exploring memories. As Blood Beads begin to disappear, the survival of the Revenants is thrown into jeopardy. The situation worsens with the revelation of Cruz Silva, a Revenant Queen whose failed attempt to save humanity resulted in catastrophic consequences.
To prevent her resurrection, Cruz Silva’s immortal form is split into powerful relics that must be recovered and contained. In the canon ‘True Ending’, companion Io sacrifices herself by transforming into an immense Amber Blood Bead tree, ensuring a stable supply of Blood Beads for the future. With the Queen’s relics stabilised within them, the protagonist ultimately ventures beyond the Red Mist into the unknown.
Code Vein II Gameplay – What’s New?
Code Vein 2 retains the core Souls-like combat and exploration of the original while introducing several notable changes. New weapon types, such as Dual Swords and Rune Blades, expand combat variety, while the new Assimilation system allows players to directly command partner abilities, offering greater tactical control during battles.
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World design has also seen a significant overhaul. Rather than relying heavily on linear, corridor-based environments, Code Vein 2 features larger open areas and a broader selection of distinct dungeons. A time-shifting mechanic allows players to travel 100 years into the past, altering environments and unlocking new routes in the present, adding a puzzle-oriented layer to exploration.
Further enhancements include an expanded character creator and a reworked progression system that supports more detailed build customisation. One of the sequel’s most significant changes is the removal of multiplayer co-op, placing a stronger emphasis on a refined single-player experience with improved balance, pacing, and AI partner behaviour.
Where Can I Watch The Latest Trailer?
The most recent Code Vein 2 trailer can be viewed above. With a strong focus on character presentation, it highlights Lyle McLeish, also known as ‘the solitary swordsman’. A stoic yet principled Revenant, Lyle showcases precise sabre techniques alongside a powerful array of spells. The trailer also features extended combat footage, offering a clear look at how Code Vein 2’s systems and visual style come together in action.
The post Everything You Need To Know About Code Vein II appeared first on Green Man Gaming Blog.
Maybe the Real Code Vein II is the Friends We Make Along the Way
Summary
- Code Vein II arrives on Xbox Series X|S on January 30.
- Building on the first game’s rich combat, Code Vein II remixes its themes and imagery into an original story and setting.
- The partner system of NPC companions returns as well, reworked and expanded as a central pillar of both the gameplay and narrative.
The monstrous Metagen Remnant really had me on the ropes, crushing me repeatedly with a swipe of its tail, but that stoic, pink-haired woman just wouldn’t let me forget the power of duty, friendship, and anime.

I recently attended a closed preview event for Code Vein II, upcoming sequel to Bandai Namco’s 2019 3rd-person action game with anime aesthetics and narrative. Hosted at a dramatic cathedral church in Los Angeles, I played several hours of a curated demo and took part in a group interview with series director Hiroshi Yoshimura and producer Keita Iizuka, both of whom are returning from the first game to make a bigger and better sequel.
One of the original Code Vein’s main mechanical hooks was the variety of NPC partner characters that you could team up with to overcome the game’s challenges, and Code Vein II has doubled down on that. Yoshimura summed it up well that what he “think[s] defines Code Vein and its identity is really traversing these difficult dungeons and encounters with your partner, and that sense of achievement you get from overcoming them together. So that’s one [piece of positive feedback] we got from Code Vein, one that we’re definitely leaning into more in Code Vein II.”
Same but Different
If, like me, you never got around to the original Code Vein, you don’t need to worry about missing the story. Code Vein II remixes much of the first game’s imagery—powerful, vampiric beings called Revenants in a post-apocalyptic world—into an original setting and story. Fans of the first will no doubt find plenty of rhymes and resonance, but new players need not worry about studying up on the lore to understand what’s going on.
That’s not to say that everyone will easily follow along with everything. A big part of Code Vein’s appeal is that it’s anime as all hell, with a plot that’s as melodramatic as it is convoluted and laden with proper nouns. This time around it’s a time travel story, no less. According to Iizuka that’s why they decided to have it be unrelated to the first game: “If we had done this as continuation of the previous world/character/game, then that could possibly mean players would affect and change events that have already happened in [the original] Code Vein. And we didn’t want to take away from that, because what players experience in Code Vein, we think, belongs to the players.”

Josée and the Pussycats
Code Vein II takes place in a world on the brink of collapse. Humans now live together with Revenants (vampiric beings that had long existed in the shadows). 100 years ago, Revenants worked together to try and defeat a cataclysmic force called The Resurgence but failed to seal it, creating a new entity known as Luna Rapacis. The result was that the Resurgence was only delayed, and Luna Rapacis is turning Revenants into mindless horrors that accelerate its progress.
You play as a Revenant Hunter tasked with saving the world. In order to do that, you have to defeat Fallen Heroes of the Resurgence—the Revenants from 100 years ago that tried and failed to seal it away, and have since been corrupted into monsters and sealed into cocoons. With the help of another Revenant with a unique time travel ability, you must first go back into the past, meet these heroes in their prime, and help them out in their personal quests before returning to the present and defeating them in their monstrous form. According to Yoshimura, “the overarching mission is going to be to defeat all of these heroes, the order of which is up to the players themselves,” so in a very real way, the gameplay and story are structured entirely around these partner characters.

For the demo session we played parts of the section for Josée Anjou, a short, fierce Revenant with a giant sword, pink hair, and an eyepatch. She’s a stoic protector, burdened by guilt from her past. In her present we were helping her cleanse polluted water from the Sunken City, a flooded urban ruin, by fighting our way down to defeat an enormous, sphinxlike beast called the Metagen Remnant. Our exploration down towards the boss was punctuated by flashback scenes in which I’d run past tableaus from Josée and her sister’s past, learning more about her personal story. Eventually I returned to the present to do battle with a monstrous (and monstrously difficult) Josée, burdened by the full pathos of knowing this creature’s tragic backstory as she pounds me into the tile over and over again.

Formae and Function
Combat is the real star of the show. Code Vein II comprises an intricate lattice of interconnected systems that I could only begin to wrap my head around in a few hours of play, but I imagine they’d be engrossing when built up over an extended game. The foundation of stamina management, light/heavy attacks, and dodging should be familiar to anyone who’s dabbled in the Soulslike genre. Code Vein II then heaps on layers and layers of customization.
Rather than committing to fixed stats, Blood Codes return from the first game, acting as hot-swappable classes to rescale your stats for different builds. In addition to a variety of one- and two-handed weapons with different base move sets, Formae (a rework and expansion of the first games Gifts) are powerful special moves that you can find over the course of the game and slot into compatible weapons. These cost a resource called Ichor to use, which you replenish by landing special drain attacks.
The resource for using your special abilities being generated by attacking adds a risk/reward dynamic to combat, and keeps it aggressive. In all ways, Code Vein II wants to empower you to experiment and play in your own style, with Formae and Blood Codes allowing you to completely rebuild your strengths and moveset at any time.

And my Greatsword!
Partners take a prominent role in that combat customization, each offering unique passive bonuses to you that improve as your relationship deepens. You can either Summon them to have them fight side by side with you as normal (and as any Elden Ring player knows, just having a summon pulling enemy aggro can make all the difference in a tough fight), or you can Assimilate them into you, absorbing additional power and stats. This enables proud players that want to Let Them Solo Her still engage with the partner system, as it’s so central to the game’s narrative.
One of the biggest benefits I drew from my partner was the Restorative Offering, where they would sacrifice themselves to bring me back when my HP hit zero, before respawning soon thereafter to continue the fight. This brought me back from the brink countless times during the two extremely challenging boss fights in the preview, and can serve as a great buffer to keep you in the fight a little bit longer.

When I asked about mitigating difficulty, Yoshimura emphasized the role partners played here too. When faced with a difficulty spike, you can explore to level up and find more equipment, Formae, and Blood Codes to experiment with. The leeway given by partners pulling attention and reviving you “increase[s] this trial and error cycle, [and] I think that will keep the difficulty balance in check in a way that the players won’t hit this wall or feel this huge level of frustration, because the partner opens up that window for different ways of exploring encounters.”
The difficulty spike between exploration and bosses was enormous, and it’s clear that they will demand a lot, but Code Vein II provides so many different tools and levers for you to tweak that it will really feel like your own victory when you finally do overcome them, even if you did have a helping hand.
You can meet and defeat Josée and all the other partner characters yourself on January 30 when Code Vein II arrives on Xbox Series X|S, available for pre-order now. A character creator demo also releases on January 23.

CODE VEIN II Pre-Order
CODE VEIN II Deluxe Edition Pre-Order
CODE VEIN II Ultimate Edition Pre-Order
The post Maybe the Real Code Vein II is the Friends We Make Along the Way appeared first on Xbox Wire.
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PCGamesN

- Code Vein 2 doesn't use generative AI because its dev values "art style" and the "cohesiveness" of its world
Code Vein 2 doesn't use generative AI because its dev values "art style" and the "cohesiveness" of its world
Code Vein 2 is right around the corner, and it's poised to deliver both a mechanical evolution and a narrative reset for the anime RPG. Bandai Namco's latest keeps the fundamentals that made its predecessor a cult favorite, and transports them into a completely new world and story. Ahead of its release, I sat down with Code Vein 2 producer Keita Iizuka to discuss the new game's approach, why the developer is staying clear of gen-AI tools, and placing a greater focus on up-front story and characters, rather than leaning purely on the challenge of combat.
Read the full story on PCGamesN: Code Vein 2 doesn't use generative AI because its dev values "art style" and the "cohesiveness" of its world

Get Code Vein 2 at a tasty discount if you pre-order the upcoming anime soulslike now
The first game may have had a few issues, but in my personal opinion, Code Vein remains one of the best soulslikes for its style alone. Before Elden Ring and the later titles it inspired took the world by storm, it was a daring attempt at an anime-infused action RPG, but with combat that flowed as much as the blood in the game does. Code Vein 2 looks like it's going to have even more unique offerings, and right now, you can pre-order it at a brilliant discount before launch.
Read the full story on PCGamesN: Get Code Vein 2 at a tasty discount if you pre-order the upcoming anime soulslike now

The Blood of Dawnwalker Reveals New Gameplay Tease
Under the glow of the January Full Wolf Moon, developer Rebel Wolves, alongside publisher Bandai Namco Entertainment, has shared a brand-new teaser for The Blood of Dawnwalker, offering another glimpse at what players can expect when the game launches in 2026 on PC, PlayStation 5, and Xbox Series X|S. The latest video, which you can…
The post The Blood of Dawnwalker Reveals New Gameplay Tease appeared first on Invision Game Community.
The best characters in Kirby Air Riders’ City Trial
For those playing Kirby Air Riders, we’re going over the best characters in the game’s City Trial. In many ways, Kirby Air Riders is a racing game. But in just as many ways, it kind of isn’t – City Trial is arguably its premier game mode, and it’s more about combat and collecting than it is racing. If you’ve never...
The post The best characters in Kirby Air Riders’ City Trial appeared first on Nintendo Everything.

Tales of Berseria Remastered details Nintendo Switch frame rate, resolution
Tales of Berseria Remastered is almost here on Nintendo Switch, and for those curious about the technical side of the game, Bandai Namco has shared details about the frame rate and resolution. For frame rate, the RPG targets 30 FPS. However, Bandai Namco indicates that this could temporarily change depending on what’s happening on screen. In case you’re curious, Tales...
The post Tales of Berseria Remastered details Nintendo Switch frame rate, resolution appeared first on Nintendo Everything.

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Rock Paper Shotgun Latest Articles Feed

- This Red Dead Redemption 2 mod turns the western into Cowboytamari Damacy, but you'll likely never be able to try it
This Red Dead Redemption 2 mod turns the western into Cowboytamari Damacy, but you'll likely never be able to try it
Ah, hello, Prince Arthur. This is King Dutch. Long time no see. We thought today would be a good day for rolling. The katamari. The gunslinger suffering from tuberculosis. Where the first rolls the second follows. Roll, roll, roll.
That, essentially, is the ethos behind a Red Dead Redemption 2 mod which streamer Blurbs created late last year, and has since shown off in a video that's heavy on large masses of horses and pardners being rolled into rootin' tootin' chaos balls.
Hear Love Live Series 15th Anniversary Tribute Album Umamusume, Hatsune Miku Songs
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The Love Love Series 15th Anniversary Tribute Album CD filled with songs from the anime by other artists debuts on January 14, 2026 in Japan, and the Hatsune Miku and Umamusume covers are already online. Four tracks showed up on Spotify ahead of the launch, with Cygames even promoting one of them. That will cost 4,000円 (~$26), with CD Japan selling it for $25.49. While these first four are on Amazon Music Japan already, it isn't on the worldwide branches yet.
The full track list for the album isn’t available yet. As such, the only confirmed songs we know are the ones that showed up already online. The cover does show Ado, Haruka Amami from The Idolmaster 765Pro All Stars, Konata Izumi from Lucky Star, Vtuber Ui Shigure, and You and Idol Pretty Cure Cure Idol Uta Sakura, who are also going to appear. So the known tracks are the Aikatsu, BanG Dream Poppin'Party, Hatsune Miku, and Umamusume ones.
Here’s the full list of tracks with links to listen to them:
- Aikatsu cover of “Dream Believers.”
- BanG Dream Poppin’Party cover of “Start!! True Dreams.”
- Hatsune Miku cover of “Fly with You.”
- Umamusume cover of “Bokura wa Ima no Naka de.”
It is unknown if “Snow Halation” will be part of this. That has been covered many times before, including by Hololive Vtubers.
Here's the full cover art for the album:

The Love Live Series 15th Anniversary Tribute Album of song covers will launch in Japan on January 14, 2026. The anime can be found on Crunchyroll.
The post Hear Love Live Series 15th Anniversary Tribute Album Umamusume, Hatsune Miku Songs appeared first on Siliconera.




