Pokračování hry Beyond Good & Evil se chystá už od roku 2008, kdy se o tomto projektu poprvé zmínil Ubisoft. Poté se ale po hře slehla zem. Tak to bylo až do roku 2017, kdy se hra ukázala v Los Angeles na E3 i o rok později. Tehdy jsme ale ještě netušili to, jak dlouhé čekání to bude, a že se ještě před vydáním dočkáme remasteru původní hry. Oťukává si tak francouzské studio herní komunitu, aby zjistilo, zda má pokračování vůbec smysl?
Recenzovaná verze: PlayStation 5
Beyond Good & Evi
Pokračování hry Beyond Good & Evil se chystá už od roku 2008, kdy se o tomto projektu poprvé zmínil Ubisoft. Poté se ale po hře slehla zem. Tak to bylo až do roku 2017, kdy se hra ukázala v Los Angeles na E3 i o rok později. Tehdy jsme ale ještě netušili to, jak dlouhé čekání to bude, a že se ještě před vydáním dočkáme remasteru původní hry. Oťukává si tak francouzské studio herní komunitu, aby zjistilo, zda má pokračování vůbec smysl?
Recenzovaná verze: PlayStation 5
Beyond Good & Evil se odehrává v roce 2435 na moderní planetě Hillys. Náš příběh začíná právě v momentě, kdy je planetka pod těžkým útokem mimozemšťanů DomZ, kteří se snaží místní obyvatele zotročit či přeměnit na energii. Zde také přichází na scénu hlavní postava hry. Jade je mladá sympatická novinářka, která se společně se svým strýčkem Pey’jem stará o sirotčinec.
Oběma si v den útoku obrátí život vzhůru nohama, stejně jako mně, když jsem se ke mě tehdejší novinka od Ubisoftu dostala. Ne, to už trochu přeháním, ale pravdou je, že jsem byl jeden z těch hráčů, kteří si hru na PlayStation 2 užívali plnými doušky. Tehdy mě ještě nezajímala čísla prodejů a neměl jsem tak ani ponětí, jak moc velký průšvih to pro francouzského velikána byl.
Je to už 15 let od chvíle, kdy bylo oznámeno pokračování příběhu Jade a jejího strýčka a upřímně, i mě to čekání už unavuje. Vydání remasteru prvního dílu jsem tak přivítal s nadšením, jako bych zapomněl na řadu frustrujících prvků, kterými původní hra oplývala. Od remasterů, remaků a dalších předělávek ovšem čekáte, že dobové nedodělky zmizí a vše poběží bez sebemenších chybiček. Ne?
Již ve své době působil svět Beyond Good & Evil, tedy planeta Hillys a další prostředí, příjemným a originálním dojmem. To byl dost možná jeden z hlavních faktorů, který mě ke hře přikoval. I z dnešního pohledu si myslím, že hra nikoho neurazí jak po designové stránce, tak ani po té grafické. Nějaký zub času samozřejmě vidět jde, ale vše působí tak nějak nevinně, až roztomile. Co tak milého ale není je systém ovládání. Ten nebyl příliš komfortní ani v roce 2013 a ani v letošním remasteru, který oslavuje 20. narozeniny originálu se s tím vývojáři příliš nepopasovali. Systém je trochu svižnější, některé funkce jsou přemapované, ale jádro ovládání působí stále příliš komplikovaně a neintuitivně.
Kromě ovládání se pozornosti vývojářů dočkaly i další faktory, které mohou zpříjemnit hru novým hráčům. Kromě klasiky v podobě vylepšených textur jsme se dočkali dalších a podstatně důležitějších novinek. Zmínit musím automatické ukládání hry či možnost přeskakovat videa. Spíše bych ale ocenil zrychlení celého systému hry. Například takové vytahování foťáku a práce s ním je velmi zdlouhavá. A když si představíte, že jedním z vašich hlavních úkolů je vyfotit všechny živočišné druhy…
Pokud jste hru ještě nehráli, ale přemýšlíte nad tím, měli byste také vědět, že co do obtížnosti se jedná o vskutku oldschool záležitost. Tady vás nikdo nepovede za ručičku, nečekejte ani žádné ukazatele na mapě či dokonce masivní šipku uprostřed obrazovky ukazující správný směr. Budete bloudit, budete nadávat a vztekat se nad obtížnými hádankami. I to je ale součástí kouzla Beyond Good & Evil.
Ačkoliv měla tehdy hra nepříliš slavné prodeje, tak v očích některých věkem zkušenějších hráčů má status nedotknutelnosti. Nejen pro ně si vývojáři připravili bonusovou nabídku, která je přístupná hned po stažení hry, a to v kompletní podobě. Pokud si tak chcete dát svou denní dávku nostalgie, není potřeba hru dohrávat. Všechna videa, screenshoty, artworky a další umělecko-vývojářské poklady tu jsou všechny pohromadě. Bonusy se navíc netýkají jen původní hry, ale o svou lásku k IP se podělili i vývojáři letošního remasteru.
Beyond Good & Evil je bezesporu nedoceněným titulem, který letos dostává další šanci prorazit do hráčských srdcí. Jádro hry v podobě skvěle napsaných postav, nápaditého světa a originálním příběhem se trochu trápí s ovládáním a několika přežitými mechanikami. Obecně mi remastery moc po chuti nejsou a často raději sáhnu po originální verzi, ale Beyond Good & Evil 20th Anniversary Edition je jiný případ a moc mu fandím, aby se mu dařilo lépe, než jeho předchůdci.
Title: Resident Evil VillageType of Game: Survival Horror, First-Person ShooterDeveloper: CapcomPublisher: CapcomReleased: May 7, 2021Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Mac, iOSPlatform Reviewed: PlayStation 5Maturity: Mature 17+Reading Time: 13 minutes
A New Nightmare Unfolds
The latest Resident Evil 8 (from the main numbered series), subtitled Village, is pretty simple this time around. It’s a story-driven action-adventure that takes what w
Title: Resident Evil Village Type of Game: Survival Horror, First-Person Shooter Developer: Capcom Publisher: Capcom Released: May 7, 2021 Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Mac, iOS Platform Reviewed: PlayStation 5 Maturity: Mature 17+ Reading Time: 13 minutes
A New Nightmare Unfolds
The latest Resident Evil 8 (from the main numbered series), subtitled Village, is pretty simple this time around. It’s a story-driven action-adventure that takes what worked best from its famous predecessors. Still, it simultaneously tries to wrap it all up with brand-new ideas that, at first glance, seem like they don’t really belong in the franchise at all. The Louisiana home of the Baker family from episode seven has been replaced by a half-empty village somewhere in Europe. In its immediate vicinity, you’ll also find the Dimitrescu family castle, which in more ways than one evokes, for example, the Spencer mansion from the first episode. However, there are also other places, including mines, a factory, or a small area with a water dam. It’s definitely a unique setting for the series, although its originality won’t wow you. Instead, what strikes you is the atmosphere that each location exudes and the overall high quality of the workmanship instead of originality.
The Haunting European Landscape
In the half-empty village, you are not chased by hordes of undead but by werewolves, witches, and other monsters. There are, at best, a few dozen of them, but moments of silence will occur frequently, and you will never know when the subsequent shootout and fight for life will begin. It makes you feel like you’re being watched the whole time, and you often feel the urge to look behind you. Add to that the fact that the main story revolves primarily around the protagonist’s family, so on paper, it’s something that previous installments never really tried to do, and you’re either in for a total bummer that will put off regular fans… Or something that will take Resident Evil as we know it one step further. The developers have taken an ambitious project on their shoulders that could be described as a considerable risk. But in this case, one thing is true – risk is profit.
Ethan’s Quest: More Than Just Family
I’ll mention at the outset that I won’t talk much about the story here. Not because it’s bad or not in the game, but on the contrary. There are a lot of cutscenes, as well as dialogue and story moments where you find out what’s going on, why the inhabitants are becoming werewolves, why your missing daughter is of such interest, and who Mother Miranda and her children are that the locals so blindly worship. But these are all things that are good to know as little about as possible. Likewise, the role played in the game by the fan-familiar Chris Redfield, one of the series’ consistently positive characters, is put in a villainous role from the start of the game. Or how the entire eighth installment actually fits into the more expansive Resident Evil universe. Because yes, it does fit, if only a little. Without proper context, there’s simply no point in explaining anything at all, so you’ll have to make do with the fact that the protagonist, Ethan Winters, is trying to find his daughter. It was the search for his daughter that I found the least interesting part of the story. While it was the main driver for Ethan, I was much more interested in figuring out what actually happened here, why everything is so disturbing, and why Chris Redfield went through yet another redesign.
One particular thing I’ll dwell on, though, is the aforementioned Ethan Winters. Personally, I found him to be a really uninteresting protagonist in the previous episode. Although he mostly appears to have some emotion in the case of the Village, it’s still a relatively weak aspect of the story, unfortunately. It often felt like the developers just didn’t know whether to make him a fully-fledged character or leave him empty enough for anyone to take to. At times, he simply baffles you with his planked reactions, while at other times, you feel that if the writers had gone a little further, he could have been a really interesting character. This way, though, you mostly hear an emotional monologue about his daughter, which is soon replaced with a bad and indifferently delivered line after some major personal injury.
Blending the Best of Resident Evil
What I can easily and mostly positively talk about, however, is the gameplay itself. After a couple of hours, it left me with one main thought, which I kept repeating to myself while playing… It’s as if the developers found the perfect way to combine the first episode and blend the fourth and fifth with the seventh. What does that mean in practice? You’ll spend one part of it in Dimitrescu Castle, which, as mentioned, is reminiscent of Spencer’s mansion from the first episode. From the fourth installment, the game again takes relatively fast-paced locations linked together by some uniform characteristics, with a greater emphasis on just the occult and unknown mutations. From the seventh volume, you will, of course, find the first-person view and somewhat of a story-telling style, while it is from the fifth volume that the overall pace and momentum is most apparent, where you often don’t feel like you can or rather want to, stop. The pacing, in particular, is really well done. You won’t spend so much time in the slower parts that you get bored, and at the same time, the action passages never suck all the energy out of you once you start to feel like one option or another is taking too long, the game comes back with something completely new.
This, including combining elements from the older installments, is something Capcom has managed to balance really well, and I think all fans of the series, no matter what their favorite installment, will be happy, just as I’m sure complete newcomers will be delighted.
Action-Packed Survival Horror
In any case, if we focus purely on the differences between this and the seventh episode, as they are directly related, there are several. Especially the fact that the eighth episode is much more action-packed. Rather than a survival game where you have to choose well when to attack and when not to, there are directly designed action sections where a pack of enemies or a stronger opponent can charge at you. Often, you’ll have the choice to simply run on through or fight them. Given that you’ll have a slightly more expanded arsenal of weapons on hand than in the last installment and just enough ammo, you’ll feel like the choice to deal with each opponent isn’t a bad one either. Ammo-making materials are mostly plentiful but not overly so, and if you happen to “manage” to be out of ammo, there are other options. For example, Duke the Merchant will gladly sell you some ammo for some cash. You can also find first aid kits, manufacturing recipes, weapon accessories, or the possibility to directly upgrade a weapon for more power, faster shooting, or magazine capacity. You can also sell him a number of rare items that can be found hidden in the world, be it gems or special skulls, as well as cook a meal with him later in the game using specific ingredients to permanently upgrade some of your character’s stats. Yes, there’s even some form of animal hunting. So it’s worth exploring the various locations you get to thoroughly. But if you don’t want to, you don’t really have to. The most important treasures, such as new weapons or costly rare items, are marked on the map after a while, and even then, you don’t have to take them into account to finish the game.
Resident Evil Village really tries hard to make sure that just about any gameplay style you choose is a good one. You can use brute force, aim for the enemy’s head with your skills, or try to think a bit. Maybe you can use a good shot to expose a weak spot or shoot the enemy’s weapon out of their hand. You can try to cleverly herd them into one place and throw a grenade at them, shoot them down from a distance, or guide them to where you’ve laid a landmine. All of these options are at your fingertips, and it’s really up to you what you reach for at any given moment.
The Art of Exploration and Puzzles
But, of course, this game isn’t just about shooting. The exploration of the environment that I mentioned and also the puzzles are another vital part. In the case of exploration, there are very few things to complain about. The whole map will surprise you with its size and openness, and you’ll often find yourself returning to places you’ve visited as you unlock another path or search for another abandoned house. Sometimes, you may find a completely off-the-beaten-track area that may hold some interesting treasure, but it may be just as dangerous that you may prefer to walk away from again. And sometimes, as you progress through the main story and explore the site content, you’ll encounter just the puzzles. Like the rest of the game, I’d describe these as a bit of a mix of the previous few episodes. Sure, they’re there, varied, unique, and often so utterly nonsensical that you wonder why someone thought up and built it in the first place, but at the same time, they’re not difficult or significantly profound. In other words, you’re unlikely to get stuck on any of them. Still, I appreciate their variety. There are even some environmental ones.
Audiovisual Mastery in Terror
So Resident Evil Village does a lot very well, and I believe veterans of the series will recognize most of these elements very well. However, the audiovisual design also plays a big part in their enjoyment. The sounds, in particular, are something I’d like to single out. I’m not entirely sure if it’s just me. Still, throughout the entire playthrough, I felt like the developers weren’t at all afraid to “attack” us with deafening sounds out of nowhere. Which only added to the atmosphere and instant adrenaline rush. Still, there were several moments when just dull background noises, some screeching behind you, or a noise in the distance were enough to draw you into the game nonstop. It’s hard to describe, but the fact that I was able to perceive and enjoy the sounds like that is quite a feat.
Graphically, the game has nothing to be ashamed of. Yes, there are some things that bring it down a bit. The occasional places where you’ll run into edges a lot, the occasional worse textures, or the odd vegetation here and there are probably the most obvious, but it’s still hard not to enjoy watching this title. The lightwork is excellent, and the color palette is pretty much perfect. More than once, I was downright amazed by the sight of new environments.
Balancing Nostalgia and Innovation
It’s tough to find fault with Resident Evil Village. It’s a sequel that has combined the best of the previous installments with new ideas that simply work. Some may be bothered by the fact that the game isn’t all that scary or horror-y in the finale, primarily relying on the adrenaline sections, the parts where you don’t know what to expect, and the visuals rather than how well you can navigate the space and manage your inventory. But you’ll often be on your guard anyway. I personally didn’t mind this at all, though, and happily played through the average eight-hour campaign in one go.
Beyond the Campaign: Mercenaries Mode
And if eight hours doesn’t seem like enough, you can certainly take advantage of unlocking the harder difficulty, the special arcade mode Mercenaries, after you’ve finished the game, in which you try to shoot waves of enemies or complete a series of challenging trophies. Can you finish the game in under three hours or using just four or fewer healing items? You can find out for yourself…
Leaving Excellent RE Village
For the verdict, it’s enough to say that this one was really good. The game earns a high rating and recommendation thanks to a lot of good decisions, even for players who have no experience with the series. They may miss some of the smaller connections, but otherwise, this is a title that can easily be enjoyed on its own. And you don’t have to worry about this volume straying too far from the series’ themes as a whole. There’s more to the werewolves and witches than meets the eye.
Where to Buy Resident Evil Village
Steam (PC): Available for $59.99. You can purchase it directly from Steam.
Title: Resident Evil 7: BiohazardType of Game: Survival Horror, First-Person ShooterDeveloper: CapcomPublisher: CapcomReleased: January 24, 2017Platforms Available: PC, PlayStation 4, Xbox One, Nintendo Switch (Cloud Version), PlayStation 5, Xbox Series X/S, iOSPlatform Reviewed: PlayStation 4Maturity: Mature 17+Reading Time: 11 minutes
The Rebirth of Fear
All gamers are very familiar with Resident Evil, so there’s no need to bring up the fact that the seventh installment is the first in t
Title:Resident Evil 7: Biohazard Type of Game: Survival Horror, First-Person Shooter Developer: Capcom Publisher: Capcom Released: January 24, 2017 Platforms Available: PC, PlayStation 4, Xbox One, Nintendo Switch (Cloud Version), PlayStation 5, Xbox Series X/S, iOS Platform Reviewed:PlayStation 4 Maturity: Mature 17+ Reading Time: 11 minutes
The Rebirth of Fear
All gamers are very familiar with Resident Evil, so there’s no need to bring up the fact that the seventh installment is the first in the main series to use a first-person camera view. Some fans may not buy it, but I think most will come to their senses once they get a taste of the game. We’ve complained for years that Resident Evil 5 and 6, as well as both installments of Revelations, are no horror. Now we have one right out of the textbook Despite the change in perspective, Resident Evil 7: Biohazard is a true return to the series’ roots. Rotten roots that have been hit by an infection in the ground and turned into something terrifying. The name of the game was not chosen by accident. Resident Evil refers to evil taking up residence in a remote mansion, as it did in the first installment. Biohazard, as the series is called in Japan, refers to mutations linked to the leakage of a dangerous substance. Both of these are encountered in abundance in the seventh installment.
Welcome to the Baker Family
The story is set in the American South in Louisiana. The protagonist, Ethan Winters, arrives in the fictional town of Dulvey, where he hopes to find his wife, Mia. She disappeared three years ago and has been declared dead. But now Ethan has heard from her. So the desperate husband sets out on a journey to find answers about what happened to his wife and whether she is really still alive. In the opening scene, the player finds themselves on their way to a remote mansion that, while it doesn’t look or feel like the one from the first Resident Evil, houses the same level of fear. Except that the dilapidated house, from whose surroundings strange disappearances have been reported, is not uninhabited. It’s inhabited by the oddball Baker family, who are no match for the cannibalistic Sawyer family from the Texas Chainsaw Massacre film series. The game clearly takes inspiration from the latter. Know that the Bakers are true perverts who will give you the creeps. Jack is the head of the family, in charge of everything. He doesn’t like it when someone makes a circus out of his home, and he can take care of the order in his house. He’s not worried about losing his head. His wife Marguerite doesn’t have all five together either. Plus, she’s been infected with insects, so she harbors a nest full of annoying little friends. Their son Lucas is the family’s black sheep, which is saying something by her standards. He uses his wits to kill. He likes to play, so he sets his victims up with traps, pitfalls and puzzles that, if solved incorrectly, can end in death.
Monsters and Mayhem
As enemies go, the Bakers are great. Plus, they’re shrouded in mystery. It’s clear they’ve been infected with a virus, but why and how, you don’t know. And you want to find out at any cost. Know that you’ll have a lot of fun with the Bakers, who, for reasons as yet unknown, care so much about strong family values. I mean, horror… But it wouldn’t be Resident Evil if it didn’t have rank monsters grinding their teeth, claws or tentacles at you. Here, the Bakers act as adversaries that you must first avoid in sneaky passages before confronting them as bosses. Dale’s monsters, which will charge at you for execution, are called Molded here. In the Resident Evil series, we first had zombies, then ungodly creatures called Ganado controlled by Plague parasites, and other variations on bio-threats. Now we’ve got an infected family of madmen that aren’t so much to be scared of, but you’ll definitely still have your fun with them. You’ll face a basic version that will want to tear you apart and eat you at the same time. You’ll also have Molded at your throat with a giant spike on his hand, kind of like a baby Tyrant. The slimy monsters moving on all fours are nimble, fast, dangerous, but they’ll quickly go back to hell after two bullets to the head. The heaviest of the heavies are the fatties, who are very slow, but again, damn tough and attack by vomiting. Not to mention the basement, where such atrocities will be lurking around every corner…
Survival Horror Reborn
The main character doesn’t have much room to express himself compared to the other characters. But he’s a civilian like everyone else. He is not a member of a special combat team or a police officer, as in the earlier episodes. He’s a scared guy in the middle of a nightmare. But he’s not defenseless. He’s given an axe, a chainsaw, a pistol, a shotgun, a machine gun and a homemade flamethrower. But this is not doom. The Seventh Resident seriously returns to horror, and while it offers combat, the battles play more of a secondary role. The game is survival-based, a true survival horror with all the trimmings. You’ll collect old familiar green herbs and mix them with chemicals to get the cures. You’ll take pills that will grant you enhanced vision, allowing you to see hidden objects for a limited amount of time. There are traditional crates where you store unneeded items, only to find that you just need them and have to return. Storage is also stylish. Now you don’t need a typewriter, now you just need an old MC player. Resident Evil 7: Biohazard does an excellent job of showing off what we know from the earliest installments.
A New Perspective on Terror
This year, by the way, it’s slowly but surely 30 years since the first installment of the Resident Evil horror saga came out on PlayStation. The world of video games has changed because of it, and the franchise itself has changed over the years. The most obvious change with this installment is, as previously mentioned, the first-person camera view, which has undoubtedly had its consequences. The game is even more terrifying from the point of view of your own eyes. One looks around and waits for something to jump out at them again. And when you least expect it, it happens, and that’s when the shocks happen. The game is incredibly scary in its own right. It has an atmosphere thicker than the smog over Asian cities, and the jumpscares are absolutely heart-pounding. Playing the game at night is about health. Unfortunately for you, the atmosphere will get even thicker as you progress through the game, the tension and fear will take on extra dimensions by the end of the game. That’s where the seventh Resident Evil is going a little overboard. While the action in the mansion and adjacent houses is terrifying, once the game moves to the wrecked ship the game turns into your living nightmare, but I won’t reveal more.
Puzzles and VHS Tapes
The game takes a lot from the original episodes, thankfully it’s also about puzzles. You’ll actually be puzzling over those the entire time you’re playing. They are absolutely typical of the series. You’ll be piecing together relics, collecting keys, looking at them from all sides. Puzzles are an integral part of the entire game and you’ll come across them at every turn. And while they’re not too challenging and we didn’t encounter any hitches, they’ll still give you a hard time. That’s something everyone should appreciate. The change of perspective is not the only new gameplay element, by the way. The seventh Resident Evil brings a very original element in the form of videotapes. You can play the found VHS in any cassette player to unravel the mystery of the past. In an instant, you’ll find yourself in the shoes of another character who has encountered the Bakers or another horror. You’ll discover how to solve puzzles. In fact, you will eventually be confronted with the pitfalls of other undead yourself. So you’ll know how to deal with them. At the same time, you will witness what triggers which mechanism, so you can avoid traps or outright death. The VHS playback is a very original and imaginative element that draws you into the plot. Resident Evil 7: Biohazard, by the way, stays caught up in terms of storytelling, revealing everything gradually until the very end and the big surprise. The game’s lifespan is not very long, but at the same time it doesn’t offend. I finished it in 8 to 9 hours on my first attempt, which is a decent time for the series.
Visual and Audio Experience
Now a little bit shorter on the visuals of the game, which in my opinion are a bit contradictory. The fact that the game looks relatively bad on PS VR which the game also came out on I understand. But why the textures are exaggerated and many objects are extremely jagged when played on a classic TV in a dark environment, I really don’t understand. The character models are good, but the environments don’t have much going for them. The graphics don’t offend, but they’re not very good either. We have to admit that, although I really like Resident Evil 7: Biohazard as a game.
The sounds, on the other hand, are properly dark and immersive. It’s a real return to the horror and the roots of the saga. I really appreciate Capcom for not standing still within the main series and bringing new and fresh ideas. At the same time, they’re not afraid to take risks, even though they know that a lot of fans will complain about the change in gameplay style. 7 years ago, he succeeded again. Resident Evil changed its face again and is as scary as it has been in a long time for the franchise which later took Resident Evil one step further: Village which you can also look forward to a review from us soon.
The Mobile Gaming Dilemma
Regarding the mobile gaming landscape, Resident Evil 7 presents an interesting case. While the franchise has had success with mobile ports and spin-offs in the past, bringing a full-fledged mainline entry to smartphones is a challenging endeavor. The game’s intense graphics, immersive atmosphere, and complex controls don’t naturally lend themselves to mobile play. Despite this, Capcom attempted to bring Resident Evil 7 to iOS devices. However, recent reports on RE7 suggest that this venture has not been successful, with sales figures reportedly falling well below expectations – fewer than 2,000 units sold. This underwhelming performance raises questions about the viability of porting such graphically intensive and mechanically complex games to mobile platforms, even for established franchises like Resident Evil. While mobile gaming continues to grow, it seems that some experiences are still best suited for consoles and PCs, where they can be enjoyed as originally intended.
Last Words on RE7
Resident Evil 7: Biohazard may seem at first glance to have little in common with the original installments, but the opposite is true. It’s all about the conceptual approach to horror and gameplay in general. However, you’ll also come across moments created specifically for fans. For example, you’ll discover an image referencing a well-known location, nostalgic sounds will be heard when entering the code to a door, and you’ll even be faced with an identical puzzle to the one you solved in the first Resident Evil. And maybe even a familiar character will appear. This is, in short, a game for fans of the franchise as it should be, though not for all of them. After the sixth installment of the main series and a pair of games with the subtitle Revelations, the seventh installment is a clear shot in the dark.
Where to Buy Resident Evil 7: Biohazard
Steam (PC): Available for $19.99. You can purchase it directly from Steam.
If you’ve spent nearly two decades harboring hope for 2005’s off-the-wall action game Killer7 to make some kind of return, then you’re not alone. Turns out the game’s original creators, Grasshopper Manufacture’s Goichi Suda (aka Suda51) and Shinji Mikami (of Resident Evil fame) also want to bring back Killer7 in more…Read more...
If you’ve spent nearly two decades harboring hope for 2005’s off-the-wall action game Killer7 to make some kind of return, then you’re not alone. Turns out the game’s original creators, Grasshopper Manufacture’s Goichi Suda (aka Suda51) and Shinji Mikami (of Resident Evil fame) also want to bring back Killer7 in more…
Ubisoft has pulled its beloved action-adventure Beyond Good and Evil from a number of digital stores, prompting speculation that its previously announced remaster is set to launch very soon.
Beyond Good and Evil's 20th Anniversary Edition - a remaster of the original 2003 game - was confirmed to be in development last November, after a "technical error" (as Ubisoft termed it) inadvertently granted some Ubisoft+ subscribers access to an early development build.
At the time, Ubisoft gave its B
Ubisoft has pulled its beloved action-adventure Beyond Good and Evil from a number of digital stores, prompting speculation that its previously announced remaster is set to launch very soon.
Beyond Good and Evil's 20th Anniversary Edition - a remaster of the original 2003 game - was confirmed to be in development last November, after a "technical error" (as Ubisoft termed it) inadvertently granted some Ubisoft+ subscribers access to an early development build.
At the time, Ubisoft gave its Beyond Good and Evil 20th Anniversary Edition an "early 2024" release window - and the publisher recently confirmed it would be sharing more news on the remaster during this week's Limited Run Games Showcase.
Beyond Good & Evil 20th Anniversary Edition has been updated on the PSN backend, and trophies have also appeared, suggesting the game will be released soon.
Beyond Good & Evil 20th Anniversary Edition has been updated on the PSN backend, and trophies have also appeared, suggesting the game will be released soon.
The original Resident Evil might be returning to PC - and soon! - if recent signs hold true. An age rating for the 1996 survival-horror classic was recently confirmed by European suitability judges PEGI, hinting at an impending (re-)release for the almost three-decade-old zombie game.
Read more
The original Resident Evil might be returning to PC - and soon! - if recent signs hold true. An age rating for the 1996 survival-horror classic was recently confirmed by European suitability judges PEGI, hinting at an impending (re-)release for the almost three-decade-old zombie game.
The original Resident Evil might be returning to PC - and soon! - if recent signs hold true. An age rating for the 1996 survival-horror classic was recently confirmed by European suitability judges PEGI, hinting at an impending (re-)release for the almost three-decade-old zombie game.
Read more
The original Resident Evil might be returning to PC - and soon! - if recent signs hold true. An age rating for the 1996 survival-horror classic was recently confirmed by European suitability judges PEGI, hinting at an impending (re-)release for the almost three-decade-old zombie game.
Cancellation Watch: Status updates for the sci fi and fantasy shows on the broadcast networks, cable channels, and streaming services as well as breaking news on the currently airing, returning, and upcoming genre entries.
Status Updates
Arcane (Netflix, Status: Renewed): The animated fantasy series Arcane will be ending with its upcoming second season which will arrive in November 2024. According to co-creator Christian Linke, that was the plan all along and this is just the first of “many sto
Cancellation Watch: Status updates for the sci fi and fantasy shows on the broadcast networks, cable channels, and streaming services as well as breaking news on the currently airing, returning, and upcoming genre entries.
Status Updates
Arcane (Netflix, Status: Renewed): The animated fantasy series Arcanewill be ending with its upcoming second season which will arrive in November 2024. According to co-creator Christian Linke, that was the plan all along and this is just the first of “many stories to tell” in the League of Legends universe. The first season of Arcane performed well in viewership when it premiered in November 2021 and perhaps some of the characters could crossover into other entries of the franchise the streamer is creating.
Evil (Paramount+, Status: Cancelled): This supernatural drama improved to Number 2 in the Nielsen Streaming Rankings with an estimated 788 minutes of viewing. Last week I indicated that this viewership was related to its fourth season premiere, but this is actually pre-premiere build-up as Nielsen is a few weeks behind and only has viewership through May 12th so far (the Season 4 premiere was on May 23rd). This is driven also by the encore run of Seasons 1 and 2 on Netflix, but it proves the show is quite popular and perhaps Paramount+ should reconsider its decision to bring this one to an end. Fans should definitely take this as an opportunity to make some noise on the social networks in support of the show.
Doctor Who (Disney+, Status: Renewal Possible): This series did not make it into the Nielsen Streaming Rankings for the week of its premiere on Disney+. That streamer is now partnering with the BBC on the show and the highly anticipated premiere of the current season which brings the arrival of the new Doctor played by Ncuti Gatwa was on May 10th. I will watch how this one tracks in the coming weeks, but if the show does not draw sufficient viewership Disney may lose interest in backing the property.
Sweet Tooth (Netflix, Status: Ending): This post-apocalyptic fantasy series had its third season debut last week and it arrived in the Netflix Top 10 at Number 5 with 34.3 million hours viewed across 5.4 million accounts. It has performed well for the streamer since it first debuted and its third season was announced in advance as its last, giving it a typical run for a streaming original.
You can see the status of all the shows from the current season at our Cancellation Watch Page.
The final season announcement for Arcane will impact the 2024-25 season as that show does not return until November. In addition, the final season announcement for The Boys will impact a future season since it already counts as renewed for the current season. So the Cancellation/Renewal Score remains the same at 26 renewed sci fi and fantasy entries (39% of shows tracked) vs. 15 cancelled and ending (23%). Below are this season’s numbers, and you can see the list of shows and keep up with the score throughout the week at our Cancellation Watch Page.
Show Count
66
Cancelled
9
13.6%
Ending
6
9.1%
22.7%
Renewed
26
39.4%
On the Bubble
4
6.1%
Renewal Possible
21
31.8%
Mini-Series
6
Be sure to follow the Cancelled Sci Fi Twitter Site for breaking news and updates. And for the latest news and discussions on sci fi and fantasy television, follow r/SciFiTV
Follow our Sci Fi TV Schedule for all the currently airing and upcoming sci fi and fantasy television shows, and you can see the premieres for all the upcoming genre entries at this link.
Oops! Ubisoft seemingly jumped the gun earlier today when it announced the release date and full title for a new remaster of Beyond Good & Evil via Twitter. The publisher has since deleted the tweet, but the internet never forgets. Read more...
Oops! Ubisoft seemingly jumped the gun earlier today when it announced the release date and full title for a new remaster of Beyond Good & Evil via Twitter. The publisher has since deleted the tweet, but the internet never forgets.
Pokud lze věřit únikům informací, série Resident Evil má v současné době rozpracovanou řadu velkých projektů, od remaků Resident Evil Zero a Code Veronica až po další hlavní díl série, a zdá se, že se chystá i reedice původního dílu série.
Alespoň to naznačuje nedávné hodnocení věkové kategorie původní hry Resident Evil pro PC, které provedla evropská organizace PEGI a kterého si všiml server Gematsu na Twitteru. Tento survival horor sice původně vyšel pro PC v roce 1996, ale na moderních platfo
Pokud lze věřit únikům informací, série Resident Evil má v současné době rozpracovanou řadu velkých projektů, od remaků Resident Evil Zero a Code Veronica až po další hlavní díl série, a zdá se, že se chystá i reedice původního dílu série.
Alespoň to naznačuje nedávné hodnocení věkové kategorie původní hry Resident Evil pro PC, které provedla evropská organizace PEGI a kterého si všiml server Gematsu na Twitteru. Tento survival horor sice původně vyšel pro PC v roce 1996, ale na moderních platformách už léta není snadno dostupný, a dokonce není k dispozici ani na Steamu. Jeho hodnocení PEGI by mohlo naznačovat nadcházející reedici, v což fanoušci Capcomu už nějakou dobu doufají.
Některé nedávné úniky informací tvrdily, že se pracuje na dalším remaku původního Resident Evilu, který by se měl objevit v roce 2026, což by odpovídalo 30. výročí série. Od té doby však zprávy tato tvrzení vyvrátily a uvedly, že na žádném takovém projektu se v současné době nepracuje.
The original Resident Evil (1996) has been rated for PC in Europe. Resident Evil was technically already released for PC in 1996, but I guess it's not actually available via Steam or any digital marketplaces these days. pic.twitter.com/hVHlkCWRrx
For horror fans, 2024 has headlined many disappointing and worrying industry developments, such as claims of the Dead Space franchise being shuttered again or the closure of The Evil Within studio Tango Gameworks by Microsoft.
News of this kind does not portray an optimistic outlook for big-budget efforts in the genre but rather suggests a steady decline in publisher confidence for horror games to be profitable.
This is in stark contrast to only a year prior, as 2023 saw the release of gam
News of this kind does not portray an optimistic outlook for big-budget efforts in the genre but rather suggests a steady decline in publisher confidence for horror games to be profitable.
This is in stark contrast to only a year prior, as 2023 saw the release of games like Resident Evil 4 (2023), Dead Space (2023) and Alan Wake II, along with new entries in the Alone in the Dark and Silent Hill franchises looming on the horizon. What happened?
Reflecting on over a decade of horror
It appeared as though horror games were undergoing a renaissance not that long ago. The genre suffered from a long stagnation during the early-to-mid 2010s, during which point franchises like Silent Hill and Fatal Frame were almost entirely absent. Meanwhile, attempts at new IPs like The Evil Within stumbled, and even the genre-defining Resident Evil suffered an action-horror identity crisis.
It wasn't all bad, though. The indie scene is filled with break-out hits like Amnesia: The Dark Descent, Outlast, Slender: The Eight Pages, and Five Nights at Freddy’s. For a time, it seemed that the future of this genre would be entrusted to these smaller, more humble endeavors.
In the late 2010s, the financial and critical success of Resident Evil 7: Biohazard and Resident Evil 2 (2019) reignited the belief that big-budget horror was commerically viable. Each sold over 13 million copies, becoming Capcom’s 3rd and 4th best selling games to date. This spurred many publishers to try and revive their own horror properties, such as Dead Space (2023), Alone in the Dark (2024), and Silent Hill 2 (2024).
This was cause for celebration among fans of these long-dormant franchises. The unfortunate caveat to all this was the publisher’s high expectations that these IPs would produce a golden goose, which ultimately served as the undoing for at least a few of these properties.
Bright prospects cast a long shadow
Publisher Krafton Inc. and developer Striking Distance Studios invested $200 billion won ($162 million USD) into 2022's The Callisto Protocol, aiming to capitalize on the void left by Dead Space. Ironically, neither its game nor the Dead Space remake would recapture that market, and both games would sell under expectations. The Callisto Protocol's failure to meet sales targets led to layoffs and the departure of CEO Glen Schofield at Striking Distance Studios.
The problem is that modern video games are just incredibly expensive to make. They demand hundreds of man-hours to craft intricate and detailed worlds for players to explore. Horror, in particular, requires an immersive atmosphere that has become paramount to the experience.
It’s little wonder why publishers are so careful in choosing which projects to greenlight from their studios. Capcom is leading the pack in horror with Resident Evil, having seemingly found the winning formula: legacy status as a decades-old franchise, multimedia saturation with Hollywood films, investing in internally crafted technology to streamline production, and intelligent planning for development pipelines, which includes very deliberate consideration for which projects are most worthwhile to undertake.
Unsurprisingly, the popular safe choice is now to remake previously well-received titles from the publisher's catalog. This lets them leverage the original’s success and marketability, as well as cut down on pre-production planning by using an existing framework.
Dead Space is not a small IP either, spanning multiple games, animated movies, and comics at the height of its popularity. If EA truly has no current plans to continue with the series at this time, that bodes ill for the industry perception of a successful horror franchise in general.
Microsoft’s shuttering of Tango Gameworks reinforces this notion. Tango held a strongly established survival horror IP in their repertoire with The Evil Within but evidently showed no interest in capitalizing on the property.
The dark age of horror? Not quite.
Does this leave us in a dismal future where only Resident Evil reigns supreme? There may be another stretch of time with very little competition in the big-budget horror space while publishers seek out new strategies for reproducing Resident Evil's success.
Meanwhile, Supermassive Games has crafted numerous narrative choice-driven horror games with multiple different publishing partners, ranging from bigger budget efforts like Until Dawn and The Quarry, to their collection of shorter productions with The Dark Pictures Anthology. They've also inherited the Little Nightmares series after original creators Tarsier Studios ceased working on the property.
Most interesting of all is Konami’s reinvigorated approach with Silent Hill. The publisher hosted a Silent Hill Transmission video broadcast in 2022 that manifested multiple new games and a feature film after a decade-long inactivity.
Konami has cast a wide net in an attempt to recapture the market, aiming to make a splash in the high-budget horror space with their remake of Silent Hill 2 (2024) and an original title with Silent Hill: ƒ. It's also testing smaller markets with experimental projects like Silent Hill: Townfall and Silent Hill: Ascension, as well as the free downloadable title Silent Hill: The Short Message that was released in early 2024.
If there exists any frontrunner with a chance to compete for commercial viability in the AAA horror space, it would likely be Silent Hill. A lot is at stake for the franchise this fall with the release of Silent Hill 2 (2024) in October and a new film, Return to Silent Hill, the stage is now set to see if Konami’s fan-favorite horror series can secure a sustainable future.
As publishers struggle, players still profit
In reality, the main takeaway here is that regardless of whether publishers can financially endure the big-budget horror space, the creatives behind these projects will continue to find ways to bring their ideas to life. There is a swath of talent within the indie horror market crafting innovative and evocative new ways to terrify and enrapture players.
Amnesia: The Bunker is arguably among the best horror games of 2023, while Crow Countryswiftly became a breakout hit in early 2024. The rest of the year is primed to impress with up-and-comers like Hollowbody, Post Trauma, and Fear the Spotlight, among others.
It's also worth reiterating that Resident Evil is not going anywhere anytime soon, either, providing players with a near-annual fix for big-budget horror. So long as trailblazers exist to set the benchmark, it is only a matter of time before we see developers take another crack at producing intricate, large-scale horror games.
Another year, another Ubisoft Forward livestream without any reference to Beyond Good & Evil 2, the long, long-awaited sci-fi sequel that Ubisoft still says it has in the works.
BGE&E2 overtook Duke Nukem Forever as the game with the longest-ever development period, back in 2022. 18 months later, we've heard little since.
In January 2023, Ubisoft told Eurogamer that "Beyond Good and Evil 2's development is under way and the team is hard at work to deliver on its ambitious promise."
Another year, another Ubisoft Forward livestream without any reference to Beyond Good & Evil 2, the long, long-awaited sci-fi sequel that Ubisoft still says it has in the works.
In January 2023, Ubisoft told Eurogamer that "Beyond Good and Evil 2's development is under way and the team is hard at work to deliver on its ambitious promise."
Cancellation Watch: Status updates for the sci fi and fantasy shows on the broadcast networks, cable channels, and streaming services as well as breaking news on the currently airing, returning, and upcoming genre entries.
Status Updates
3 Body Problem (Netflix, Status: Renewed): Netflix previously announced a renewal for this show and that the creative team would “get to tell this story through to its epic conclusion”, but no further details were revealed at that time. Now the streamer has con
Cancellation Watch: Status updates for the sci fi and fantasy shows on the broadcast networks, cable channels, and streaming services as well as breaking news on the currently airing, returning, and upcoming genre entries.
Status Updates
3 Body Problem (Netflix, Status: Renewed): Netflix previously announced a renewal for this show and that the creative team would “get to tell this story through to its epic conclusion”, but no further details were revealed at that time. Now the streamer has confirmed that the show will return for two additional seasons which will give it one for each book in the trilogy. The showrunners, David Benioff and D.B. Weiss, previously indicated that they wanted it to go for four seasons, but when the initial renewal came, they claimed that the streamer was giving them enough episodes to tell the story they wanted. 3 Body Problem is very expensive to produce, so Netflix likely wanted to keep the show from going too long to put a cap on the budget. Benioff and Weiss were rushed to wrap up Game of Thrones with its eighth season and that caused some controversy, so we will see how things play out with this series.
Scavengers Reign (Netflix, Status: Cancelled): The first season of this animated sci fi series premiered on Netflix on May 31st, but it did not make it into that streamer’s Top 10 for the week. The show was previously cancelled by Max but then picked up by Netflix for an encore run and they are considering producing a second season. It will need to post better viewership numbers, though, so fans should make some noise on the social networks to bring it some attention and get more people watching on Netflix.
Dead Boy Detectives (Netflix, Status: Renewal Possible): This supernatural drama held at Number 3 in the Nielsen Streaming Rankings for a second week in a row, improving to an estimated 699 million minutes watched. It dropped out of the Netflix charts after only three weeks, suggesting it may not have the completion rate that execs at that company are looking for. But it still has posted decent viewership and could continue to a second season.
Evil (Paramount+, Status: Cancelled): This show made it into the Nielsen Streaming Rankings the week after its Season 4 premiere. It landed at Number 8 with 291 million minutes watched, though it got a boost from the encore run of the first two seasons on Netflix. Paramount+ is bringing the show to an end with its current season (giving it a few bonus episodes to wrap up its storylines), but if viewership remains strong, perhaps it could get an extension. Fans should take this opportunity to make some noise on the social networks to support that show.
You can see the status of all the shows from the current season at our Cancellation Watch Page.
There were no cancellations or renewals this past week, so the score remains the same. We are currently at 26 renewed sci fi and fantasy entries (39% of shows tracked) vs. 15 cancelled and ending (23%). Below are this season’s numbers, and you can see the list of shows and keep up with the score throughout the week at our Cancellation Watch Page.
Show Count
66
Cancelled
9
13.6%
Ending
6
9.1%
22.7%
Renewed
26
39.4%
On the Bubble
4
6.1%
Renewal Possible
21
31.8%
Mini-Series
6
Be sure to follow the Cancelled Sci Fi Twitter Site for breaking news and updates. And for the latest news and discussions on sci fi and fantasy television, follow r/SciFiTV
Follow our Sci Fi TV Schedule for all the currently airing and upcoming sci fi and fantasy television shows, and you can see the premieres for all the upcoming genre entries at this link.
Welcome back! Let's Get Evil is a monthly series for Eurogamer Supporters in which Bertie rampages through games being as evil as he can. It sounds easy, but is it? And how much freedom to be horrible does each game afford? There's only one way to find out.Note, spoilers will naturally occur as Bertie gets further and further through Baldur's Gate 3. Currently, he's dealing with events in Act 3, especially those revolving around the Dark Urge. If you're joining us for the free trial this month,
Welcome back! Let's Get Evil is a monthly series for Eurogamer Supporters in which Bertie rampages through games being as evil as he can. It sounds easy, but is it? And how much freedom to be horrible does each game afford? There's only one way to find out.
Note, spoilers will naturally occur as Bertie gets further and further through Baldur's Gate 3. Currently, he's dealing with events in Act 3, especially those revolving around the Dark Urge. If you're joining us for the free trial this month, make sure you catch up on the earlier instalments - then you'll know the true power of the Dark Side.
This month, I have mostly been helping others reach their horrid potential. Think of me as an enabler, if you like - a demonic enabler bent on bringing out the very worst in people. Today's enable-ee: Astarion. But first a quick catch-up. I left you last time after the seismic reveal that Bhaal, the god of murder, was my father. Not only that, I discovered I had instigated this whole sorry Elder Brain plot to take over the world to begin with. Gortash, Ketheric Thorm and I started it, and then Orin came along and turfed me out. I remember now, more or less. Gortash is up for rekindling our old alliance and conquering the world together, which I'm all for. Now all I have to do is kill Orin. It will be my pleasure.
Lorelei and the Laser Eyes, the incredible new release from developer Simogo, is not a horror game. It’s a cerebral puzzle game that tests your in-game and real-world knowledge as you progress through a series of complex challenges. It is, however, full of eerie vibes that could convince you something is waiting to…Read more...
Lorelei and the Laser Eyes, the incredible new release from developer Simogo, is not a horror game. It’s a cerebral puzzle game that tests your in-game and real-world knowledge as you progress through a series of complex challenges. It is, however, full of eerie vibes that could convince you something is waiting to…
Capcom is once again remaking Resident Evil 1.That's according to noted horror genre leaker Dusk Golem and survival horror YouTuber Biohazard Declassified, both of whom have stepped up this weekend with rumours that Capcom is looking to breathe new life into the game that started it all, the very first Resident Evil.Biohazard Declassified says they received an anonymous email that claims the game – with the working title, Biohazard: Resident Evil 1 – will be slower paced than RE2 Remake, featur
That's according to noted horror genre leaker Dusk Golem and survival horror YouTuber Biohazard Declassified, both of whom have stepped up this weekend with rumours that Capcom is looking to breathe new life into the game that started it all, the very first Resident Evil.
Biohazard Declassified says they received an anonymous email that claims the game – with the working title, Biohazard: Resident Evil 1 – will be slower paced than RE2 Remake, feature a "different this person camera", and explore RE1's lore "further".
Resident Evil fans, here is something special for you today. Modder ‘Arcturium’ has released a new HD Texture Pack for the remastered HD version of the Resident Evil Remake that came out in 2015. This is a must-have mod for everyone who wants to replay this classic RE game. So, let’s take a closer look … Continue reading Resident Evil HD REMASTER just got a must-have AI-enhanced HD Texture Pack that overhauls all 2500 backgrounds →
The post Resident Evil HD REMASTER just got a must-have AI-enhan
Deep in my heart I know that Hall of Fame-type accolades are largely just a way of dressing up a way of marketing your awards show/museum/whatever, but I also like to occasionally cast away the cynic in me and imagine a world in which this industry’s most important games and creators are rightly recognised, celebrated and preserved rather than being locked away in the vault of billion-dollar companies and left to rot. Imagine!
Read more
Deep in my heart I know that Hall of Fame-type accolades are largely just a way of dressing up a way of marketing your awards show/museum/whatever, but I also like to occasionally cast away the cynic in me and imagine a world in which this industry’s most important games and creators are rightly recognised, celebrated and preserved rather than being locked away in the vault of billion-dollar companies and left to rot. Imagine!
People had strong feelings, to put it mildly, after Xbox shuttered Arkane Austin, Tango Gameworks, and other studios, and we share some of our own. Also,PlayStation finally relented on a requirement that PC players maintain a PSN account, but not before colossal fan uproar, and as the dust started to settle, we had…Read more...
People had strong feelings, to put it mildly, after Xbox shuttered Arkane Austin, Tango Gameworks, and other studios, and we share some of our own. Also,PlayStation finally relented on a requirement that PC players maintain a PSN account, but not before colossal fan uproar, and as the dust started to settle, we had…
WB Games and Player First Games (PFG) are set to relaunch MultiVersus (MVS) soon, bringing back one of the most exciting “platform fighters” in recent memory. The situation around the Open Beta period was fraught with some confusing messaging and technical issues leading to frustration from the fans, to say the least.…Read more...
WB Games and Player First Games (PFG) are set to relaunch MultiVersus (MVS) soon, bringing back one of the most exciting “platform fighters” in recent memory. The situation around the Open Beta period was fraught with some confusing messaging and technical issues leading to frustration from the fans, to say the least.…
On May 7, Microsoft closed down four first-party development studios it had acquired from Zenimax Media in 2021 including Tango Gameworks, developer of The Evil Within series and 2023’s surprise hit Hi-Fi Rush. It’s the latest round of layoffs and closures that the gaming industry, and Xbox specifically, has seen in…Read more...
On May 7, Microsoft closed down four first-party development studios it had acquired from Zenimax Media in 2021 including Tango Gameworks, developer of The Evil Within series and 2023’s surprise hit Hi-Fi Rush. It’s the latest round of layoffs and closures that the gaming industry, and Xbox specifically, has seen in…
A short Star Wars fan game about a stormtrooper fighting off his undead comrades (and its sequel set on Endor) have both gone viral online as fans realize that a horror game set in the popular sci-fi franchise would be awesome.Read more...
A short Star Wars fan game about a stormtrooper fighting off his undead comrades (and its sequel set on Endor) have both gone viral online as fans realize that a horror game set in the popular sci-fi franchise would be awesome.
Title: Resident Evil 4 Remake Developer: Capcom Publisher: Capcom Released: March 24, 2023 on PlayStation 5, PlayStation 4, Xbox Series X/S, and PC Platform Reviewed: PlayStation 5Article Reading Time: 10 minutes
Introduction: The Legacy of Resident Evil 4
Resident Evil 4 has long been one of the most popular installments in the franchise, alongside the second game. When the original game came out in 2005, there was a lot to praise. This action-horror adventure impressed with its approach
Title: Resident Evil 4 Remake Developer: Capcom Publisher: Capcom Released: March 24, 2023 on PlayStation 5, PlayStation 4, Xbox Series X/S, and PC Platform Reviewed: PlayStation 5 Article Reading Time: 10 minutes
Introduction: The Legacy of Resident Evil 4
Resident Evil 4 has long been one of the most popular installments in the franchise, alongside the second game. When the original game came out in 2005, there was a lot to praise. This action-horror adventure impressed with its approach to storytelling, revolutionary third-person view with over-the-shoulder aiming, the evolution of the game’s universe with a significant change of setting, boss fights, and overall styling and atmosphere.
But what was once revolutionary is now, at best, a complete staple or, at worst, an outdated element. This was a hugely important and, more importantly, ambitious project for the developers at Capcom. With something so beloved, all it takes is one misstep, and it can all come crashing down like a house of cards. Most importantly, though, that script version only happens here.
Reimagining a Classic: Balancing Old and New
Now that I’ve said the word script, it’s appropriate to start with it because you can already see the direction the remake takes. As we may have become accustomed to from the remakes of the second and third installments, Capcom doesn’t try to copy every event or dialogue. And the same is true this time around. Half and half. The central story points, with some exceptions, happen in the same order; you’ll be walking around the same, albeit often modified, locations and fighting the same enemies. Therefore, the original game’s core has been retained in this respect. However, it has also been improved, even expanded in some cases, or the order of events has been changed. But the core remains the same – you and Leon are sent to find the president’s missing daughter, Ashley, somewhere in a Spanish village. Of course, it will take a lot of work… But I don’t need to say more. The new player will see for himself.
A More Serious Tone: Enhancing Character Depth and Relationships
The original’s unique yet slightly far-fetched style is now more in the background and has been replaced by a more severe presentation. On the one hand, this may be a mistake for some, but the reality is that this is something established and, more importantly, consistent with the previous remakes and new installments. And something that fits the modern form of the franchise perfectly. Leon jokes a little less, performs fewer athletic feats, and takes everything more seriously. At the same time, Ashley finally comes across as at least somewhat of an intelligent person and not a hell-raiser like in the original…
Most importantly, a lot of moments are set in more believable situations. You can see that beautifully in chapter eight, for example. The reason Leon and Ashley are separated this time is not because she suddenly runs away from him in a panic attack and, like a complete fool, walks into an obvious trap that, moreover, seems random and somewhat artificial. The reason for the split now has a lot more depth, which results in the expansion of both Ashley and Leon’s characters and their relationship for the rest of the play. And it doesn’t just apply to them. Even though some cutscenes have been shortened, all of the characters are given more space, depth, and meaning. Story-wise, the remake of Resident Evil 4 is thus a surprising experience, which has matured much more in relation to the original, and its original frequent ailments have been removed. I also have a favorable view of the gameplay. As with the original release of the individual episodes, it goes more and more towards an action shooter. The enclosed corridors of the police station or the action-packed streets of Raccoon City are replaced by the setting of a Spanish village and its immediate surroundings, including a giant castle. Stupid zombies are replaced by villagers with interest in the occult. Here, the core of the original remains, and more importantly, it proves, among other things, how timeless the original game was.
Gameplay Evolution: Adapting to Modern Standards
Still, some changes had to be made as the original game was, after all, 18 years old at the time of the release of its remakes. The main one is the whole movement and combat system. Leon is a bit more experienced in the remake, so he can now shoot and walk simultaneously, which was impossible in the second remake. The developers were fearless in experimenting with new things that stuck to the idea of the original setup and, at the same time, things they only worked with in the latest installments. There are even some mechanics that are entirely new to the series. Overall, it makes for something that veterans will recognize and fall in love with anew, but also something that will offer them the chance to look at the game in a new way.
Stealth and Resource Management: New Mechanics, New Challenges
To be more specific, there is now stealth. With Leon, you can duck and sneak at any time. Larger locations full of villagers can only partially silently traversed. Still, it allows you to get a feel for the area and, more importantly, quietly take out a few before it comes to open combat. There’s also a new weapon that allows you to fire arrows with the ability to take out enemies silently at a slightly greater distance. Yes, combined with stealth, even this may seem like a form of simplification. But some buts balance it out again. Your knife, which can be destroyed this time. Any use of it, whether it’s just silently killing enemies, finishing them off on the ground, or simply using it usually, will slowly start to destroy it, and you can only repair it at the merchant. The ability to parry goes hand in hand with this as well. You can block axe throws from enemies or melee attacks with your knife. Since they are more aggressive and at least in feel, this is an ability I recommend you get as soon as possible. It will save your progress in the game from the last typewriter. But it is something you have to be able to use with the right timing and paying attention to what your opponents are doing. Which, of course can be challenging. So, even in combination with this novelty, the knife works more like a resource that you can waste in a certain way. Therefore, you have to use it with care and discretion, just like in the original, because here, too, every attack and every weapon has its specific use. Combining them and using them correctly in the game still allows a specific form of slow and tactical play to be maintained. This is despite the generally faster and more aggressive gameplay. It’s a fascinating combination that is hard to describe but works.
Minor Additions, Major Impact: Requests, Cases, and Pendants
There are more novelties, but mostly, it’s more of the minor things you’ll come across on your own over time. Whether we’re talking about requests, which are little “side quests” for the merchant, different types of cases and pendants that aren’t just cosmetic as they may seem at first glance.
Room for Improvement: Companion AI, Evasion, and Stealth
The remake of Resident Evil 4 does an excellent job of being fearless to take away where it doesn’t matter and add where it adds more depth and context. Both in terms of story and gameplay. Still, of course, there are a few things I’d still like to see done a little better. Ashley may be a bit more sensible, but accompanying her in dangerous parts still causes pain at times because she can’t defend herself. Thankfully, you don’t have to address her health directly anymore. The lack of a better evasive maneuver can be frustrating at times when enemies pile up on you from all sides. And the stealth, while it works, could have been more interesting after all, especially when you never know if the enemy can see you or not. Sometimes, he looks at you and pretends nothing; other times, someone starts shouting at you from afar, and most of the time, you don’t even know why. Similarly, the developers could have done with aggressive and nonsensical scripting, where you clear a location, pick up a story item, and suddenly the area is a whole of enemies again. Or someone runs at you from a building you’ve entirely cleared before.
Audiovisual Overhaul: Reimagining Iconic Designs
Also, of course, the most significant change was the audiovisual aspect of the game. From the original release, the developers tried to leave mainly the design of characters, enemies, and some key and iconic locations or places. The rest, however, has undergone a more or less complete change. You’ll know which way you’re walking most of the time if you’re a player of the original, but at the same time, you will need more time to take the blueprint completely and point to the exact same places. But everything is more settled, more realistic. Combined with the lifelike graphics and another shift in the RE Engine, this creates a unique atmosphere. The excellent presentation is also complemented by great dubbing. Compared to the original, the overall quality and direction are good. Perhaps the only thing that bothered it was Ashley gasping for breath. I don’t know if it was some fault, but the fact that she was constantly huffing behind my neck and acting like she had asthma even when we were standing still was sometimes quite a sacrifice.
Otherwise, the sounds also work great, especially in the larger locations where you can distinguish beautifully where someone is coming from and the music, which is more in the background and only plays at appropriate times. Admittedly, this means that the game lacks any outright soundtrack that will remain in your memory after you’ve finished playing.
The Final Act: An Over-the-Top Spectacle
The biggest issue with Remake Four is the final section. It feels like the developers went overboard with the action, resulting in excessive violence and chaos. At times, it reminded me of the over-the-top nature of Resident Evil 6. You’ll understand what I mean when you experience it for yourself.
Last Rites: A Respectable Homage to a Legendary Game
Capcom has taken their legendary game, removed the flaws where they were, and given the game the gorgeous audiovisual treatment that such a game properly deserves. The gameplay has remained the same at the core but has been reskinned and enhanced with several minor elements, making this game a slightly different but somewhat more fresh experience. The music may not be prominent, but it plays when it really needs to. What, however, was the most damaging aspect of the remake compared to the prequel, which I only mentioned in passing and saved more for the very end, is the sometimes absurd and unnecessary slide into a very action-packed concept, especially in the final third of the game, which was often overdone even by the standards of the third remake. By the end, while I was excited about the story’s climax, I was not so enthusiastic about the gameplay. Still, this is an overall respectable work that pays homage to its predecessor. For fans of the series and the previous remakes, it’s a must-play!
..And VR lovers as well as CAPCOM prepared this extenstion for PSVR2 free for owners and is terrific as we hear , but we did not yet try ourselves.
Purchase Resident Evil 4 Remake is available on multiple platforms:
Title: Resident Evil 3 Remake Developer: Capcom, M-Two Publisher: Capcom Released: April 3, 2020 Platforms: PC Game, PlayStation 4, Xbox One Article Reading Time: 10 minutes
Resident Evil 3 Remake – Face to Face
Another Great Remake of Racoon City Evil
At the beginning of 2019, Capcom brought a remake of Resident Evil 2, a game they’ve been working on for years and have been incredibly passionate about. It showed that it was a great action survival adventure game that kept the spirit of
Title: Resident Evil 3 Remake Developer: Capcom, M-Two Publisher: Capcom Released: April 3, 2020 Platforms: PC Game, PlayStation 4, Xbox One Article Reading Time: 10 minutes
Another Great Remake of Racoon City Evil
At the beginning of 2019, Capcom brought a remake of Resident Evil 2, a game they’ve been working on for years and have been incredibly passionate about. It showed that it was a great action survival adventure game that kept the spirit of the original, but at the same time, we got some excellent visuals and modified modern gameplay. It’s no wonder that Capcom took home several awards for the game and often got maximum marks in reviews. Resident Evil 2 was a straight-up remake that made the dream of many fans of the series come true, and they couldn’t be happier. They subsequently began calling for a remake of the third installment as well. However, it was clear that Capcom was already working on it, and its announcement was only a matter of time.
Capcom had already counted on a remake of the third Resident Evil installment during the development of the remake of the second installment and entrusted its development to a new studio, M-Two, led by former Platinum Games studio head Tatsuya Minami. It’s no wonder, as both games take place virtually simultaneously, each giving a slightly different perspective on events and complementing each other perfectly. Moreover, both are about a pandemic sweeping the world far faster than any other disease in modern history. Those are the first words of the play, which, given the current situation, certainly doesn’t give one much reason to be happy. However, it’s great that the remake of Resident Evil 3 has been given as much care as the second installment. The developers didn’t just want to remake the original game in a new visual coat; they decided to keep the characters, iconic locations, story skeleton, and foremost enemy and make a modern version.
The Nightmare Begins
Resident Evil 3 mainly follows the story of a S.T.A.R.S. unit member, Jill Valentine, who survived an incident at the Arklay mansion in the original Resident Evil, located in the Arklay Mountains above Racoon City. She is now trying to escape Raccoon City at any cost, where zombies are swarming, and the apocalypse is imminent… It’s a challenging task, as she and the members of her unit are being hunted by a giant monster called Nemesis, which I’ll get to later in my review. While it may not seem like it from the previous text, Resident Evil 3 has an exciting and well-written story (one that no film adaptation would be ashamed of) that has been adapted in many parts. This makes the game a new and fresh experience, plus the developers have not forgiven themselves for a few surprises for fans of the original. But the biggest boast is the main character, Jill Valentine, who is well-written and has many intense moments, which can also be said about her colleague Carlos or other characters you meet while playing. All the characters are completely redesigned and have a new design (Jill is now portrayed by Russian model Sasha Zotova). This helps make them more believable and makes it possible to relate to them.
I mentioned that Resident Evil 3 takes place simultaneously with Resident Evil 2 and gives a different perspective on the events. That’s true, but the gameplay is different for both games. While Leon and Claire’s adventure was the true survival horror adventure where you had to count every bullet, Jill Valentine’s journey is much more straightforward and action-packed. And the way the game wants to scare players has changed, too. Whereas in Resident Evil 2, the fear was built on not knowing what would jump out at you, whereas in Resident Evil 3, you fear a clearly defined and, again, as is usually the case, almost immortal arch-enemy that is constantly after you.
Escaping Raccoon City
I don’t think the more action-packed poisoning is a bad thing; in fact, it’s a change I quite welcomed, although I’m also aware that if you haven’t played the original and are expecting the same experience as the remake of Resident Evil 2, you might be a little surprised and disappointed. I, however, am happy with the remake of Resident Evil 3, as I got exactly what Capcom promised before release… A more significant, more action-packed expansion for the second installment. That may be why I enjoyed that return to Raccoon City from the first minute to the last, thanks to perfect modern gameplay that stands up to many contemporary titles. Resident Evil 3 is one big linear action game that will lock you in your chair after just a few seconds and won’t let up until the end. Few games can do this these days, and Resident Evil 3 is one of them.
When you accept that you’re looking at a much more linear and action-packed Resident Evil, with no room for tricky puzzles, decision-making like the original, or vital survival elements, you’ll have no problem with it. The game has very well-written characters, dialogue, and action, during which Jill Valentine and her colleague Carlos, who were given much more space in the remake, dispatch dozens of zombies and other mutated monsters whose design is terrifying.
Despite the absence of several enemy types, there are plenty of adversaries to go around, and you’ll be able to use various weapons against them, be it a pistol, submachine gun, shotgun, or grenade launcher. There’s no shortage of grenades, either. There are more bullets compared to the second installment, and you don’t have to think as much about each shot, but you still have to save on medium difficulty and you can’t mindlessly shoot every zombie with hundreds of bullets.
DOOM has yet to become Resident Evil 3, although it’s not as strict on bullet economy, first aid kits, etc. The action system has mostly stayed the same from the second installment, with the only significant new feature being the ability to dodge zombie and boss attacks, which brings a nice boost that you get used to right away.
Mr. X: The Relentless Pursuer
While in the second part you were chased by Mr. X, in Resident Evil 3 you’ll be taken care of by an even worse monster, which even today gives many fans the creeps and makes them scream STTTTAAAAARRRRRSSSS all the time. That monster is, of course, Nemesis, which is why many fans even wanted a remake of the third installment. Even considering my conversations with the developers, I hoped that Nemesis would be a standalone unit that would hunt down Raccoon City and show up when I wasn’t expecting it. But since Resident Evil 3 is linear and practically constantly drives you down one ready-made path, having Nemesis move freely wouldn’t make sense. His sequences are so scripted, which didn’t matter the first time I played it because every time he appeared a little unexpectedly, I got adequately freaked out and went on the run. The scenes with him are great, I had a lot of respect for Nemesis every time because I knew I was facing a huge colossus that had the upper hand, and if I made a mistake, a loading screen would follow. With Nemesis, you can have some great fights while playing, which is alright. They don’t offend, but on the other hand, I imagine them being even better.
The game takes place in Raccoon City, taking you to several diverse locations, including streets, various shops, hospitals, or labs with more than one secret. Fans of the original will marvel at how familiar locations have come to life in the new visual representation or what changes have been made. Some have been heavily reworked and made smaller to make the action go faster so you don’t wander too much. However, you might be disappointed about the ancestry of several locations from the original, some of which should have been included in the remake. Again, this brings me to the fact that the new Resident Evil 3 is more of a modern take on the old work rather than a 1:1 and should be approached accordingly.
Anyway, it’s still possible to search for hidden rooms and other bonuses, but you no longer find yourself in a massive maze with many locked doors and various branching and secret passages to get lost in. What’s left are unique safe rooms to save your game at your typewriter or toss items from your inventory into a crate. You can gradually increase your inventory, but it’s nice to put found items away somewhere so you don’t lose them. I would only criticize you for not combining items in the crate. They must always be in the inventory to be combined. This makes handling them harder with a smaller inventory capacity.
Intense but Short
Resident Evil 3 is a relatively short game. If, like me, you play on medium difficulty for the first time, you’ll finish the story campaign in something like six or seven hours, and more experienced players can do it even faster. And it’s also because the difficulty could be higher on medium difficulty. In fact, I even had trouble dying unless you count the opponents who can take Jill down for a blow. But I wasn’t. Who knows how enthusiastic about this attempt by the developers to increase the difficulty at any cost, and it’s not the right solution. After finishing, you can replay everything with greater difficulty or try to collect everything but don’t expect a second campaign with a different character than the one you did in Resident Evil 2. Also missing is the decision-making from the original, which could have easily influenced the ending. This, in turn, contributes to the game’s lack of replayability, as it fails to surprise on the second playthrough, which Capcom probably counted on a bit, so they added a multiplayer game, Resident Evil: Resistance, to the game, which, while not offensive at all, was not enough as total compensation.
For the remake of Resident Evil 3, Capcom reused its modern RE Engine, which was used not only in the remake of Resident Evil 2 but also in Resident Evil 7 and Devil May Cry 5. It does a fantastic job here as well. Especially regarding character and enemy models, they are incredibly detailed with awesome animations. Apart from the characters, the environments are also thorough, and the effects are also significant, so when it comes to the visual aspect, your eyes are in for a real treat, and you won’t be disappointed. Especially since the game is well-optimized and even runs at 60 fps on PlayStation 4 and PS5 as part of an update that came later. The soundtrack is also fantastic in Resident Evil 3. The dubbing is also worthy of praise, which only emphasizes the high production values of this remake. Capcom left nothing to chance.
Resident Conlusion
Resident Evil 3 is a superb remake of a beloved classic video game that effectively holds your attention from start to finish. The game prioritizes high-quality action, which complements Jill Valentine’s adventure and the more cinematic approach. Additionally, it features impressive design, well-developed characters, and exceptional audiovisual presentation. However, some players might find the shorter duration to be a downside.
Title: Resident Evil 2 Developer: Capcom Publisher: Capcom Released: January 25, 2019 Platform Reviewed: PlayStation 4 Platforms Available: PC, PlayStation 4 Playstation 5, Xbox X/S, Xbox One, Nintendo Switch (Cloud)Article Reading Time: 12 minutes
Resident Evil 2 Remake Crawling Licker Up Side Down
Introduction
As we know, remakes of older titles are mainly for players who didn’t have the pleasure of playing them in the years of their release, but in many cases, they also please those
Title: Resident Evil 2 Developer: Capcom Publisher: Capcom Released: January 25, 2019 Platform Reviewed: PlayStation 4 Platforms Available: PC, PlayStation 4 Playstation 5, Xbox X/S, Xbox One, Nintendo Switch (Cloud) Article Reading Time: 12 minutes
Introduction
As we know, remakes of older titles are mainly for players who didn’t have the pleasure of playing them in the years of their release, but in many cases, they also please those who played them in their original form. Remakes are a considerable risk if they are not approached with enough sensitivity to the original. It can quickly happen that a game adapted for the latest generation is entirely different from its years-old predecessor. It plays differently. It looks different. In short, some remakes are so advanced that they can take away what is essential to the game, albeit unintentionally.
Have you ever encountered remakes of old video games that give them a new look and add a few extra innovations without losing the original atmosphere? Such remakes are a rare gem in the gaming industry. They bring back the nostalgia of the original and introduce the game to a new generation. One such example is the Shadow of the Colossus remake, a true masterpiece in every sense. The game’s developers have taken great care to retain the original game’s essence while incorporating some new features that enhance the overall gaming experience.
Similarly, Resident Evil 2 is another honest piece of work that has been given a lot of care and attention. The game has been remade with utmost respect for the original, and every detail has been meticulously crafted to perfection. The result is a game that pays homage to the original and stands on its own as a great game in its own right.
Leon and Claire’s Nightmare Begins
The story takes place in Racoon City, where you start your journey at a gas station. There, you meet Leon S. Kennedy, a new member of the Racoon City Police Department, and Claire Redfield, who is searching for her brother Chris, a member of the S.T.A.R.S. Special Forces. However, things could be better in the city. Infected people roam the streets, and danger lurks around every corner. The Umbrella Corporation, a shadowy organization, is behind all of it, and the sinister question mark that hangs over everything is unsettling.
As you progress through the game, you can play either Leon or Claire, and I highly recommend playing both. While the storylines may seem similar, they diverge and intersect at various points. Each character meets different people, explores different areas, and acquires unique items, providing a fresh perspective on the story.
Playing as Leon and Claire allows players to experience the game from two angles and adds depth to the narrative. The paths of both characters intertwine in unexpected ways, and their individual experiences reveal more about the world of Racoon City and the nefarious Umbrella Corporation.
The story is captivating, with an excellent narrative that centers on well-written dialogue and a small cast of characters with solid characterization. This leads to several well-timed narrative twists, which, unlike most games with similar themes, feel unrestrained and surpass the norm.
Inventory Management Survival
Managing your allotted small inventory is one of the initial challenges you will face as you start playing Resident Evil 2. This inventory space will stay the same throughout the game unless you find bags hidden in safes and locked cabinets that can expand your inventory size. However, even with the expanded inventory, you should still expect a smaller inventory than you may have experienced in open-world RPG titles.
The game puts you in a scenario where you must make careful decisions about what items to keep and what to leave behind. You may want to prioritize healing items and ammo, but if you come across a crucial item you need to progress in the game, you may have to put away some of your precious healing items.
Thankfully, the game offers the option to store unneeded items in a chest. However, few chests are available and shared, like in Episode 7. Therefore, it is vital to be strategic in what you store and what you carry with you. You should keep items you will need later in the game in the chest.
In summary, managing your inventory is a crucial part of Resident Evil 2, which you must deal with from the beginning to the end of the game. Be prepared to make tough choices, but with careful planning, you can successfully complete the game.
At the beginning of the game, the player’s arsenal is limited to a single pistol. This forces the player to be accurate with each shot since every bullet is precious. However, as you progress throughout the game, you will acquire new weapons, such as the mighty shotgun and flamethrower, which offer a more comprehensive range of combat options. Despite the expanded arsenal, the player is not invulnerable, and ammunition remains scarce. This means that the player must consider whether it is worth engaging in combat or conserving resources for later. The need to survive adds extra stress to the gameplay, particularly when the player decides to avoid fighting and instead runs through a location. Even when the player chooses to flee, enemies relentlessly pursue them, making each game moment tense and action-packed.
Solving Puzzles Amidst the Chaos
This is further enhanced by puzzles and riddles scattered throughout the game’s story. These are some of the main things that remind you that you’re playing an old classic. You have to find a key to get into a room with an object to open a door, where there’s another object to open another door, and so on. To get through the game this way, you’ll have to think about where you’ve been and what you’ve found there. This approach may not suit some, but the need to consider and execute an idea when the game won’t give you a moment’s rest can kick you into gear like no other contemporary title. You’ll also still search for maps, notes, and records, mixing gunpowder of varying quality and multicolored flowers. In short, mechanics-wise, everything works perfectly, and the remake retains the core of the old original in this regard.
Capcom’s latest changes to the Resident Evil 2 remake have been met with excitement and anticipation from fans of the classic survival horror game. The developers have made one of the most significant modifications to the game’s camera perspective. In the original version, the camera remained static throughout the game. However, the camera is moved behind the protagonist’s right shoulder in the new game. This perspective makes all the action on the screen more evident, allowing you to see everything and decide where to go next.
Familiar Threats and New Horrors
You’ll encounter numerous dangers as you explore the game’s various locations. The undead zombies from the original game and other familiar monsters such as lickers, infected dogs, and much more are back. But the most significant threat you’ll face is Mr. X, the Tyrant. He’ll be chasing you relentlessly throughout the game, trying to slow your progress and make you his next victim.
All these dangers make Resident Evil 2 a thrilling and challenging experience that will keep you on the edge of your seat for hours. Are you ready to face your fears and fight for survival?
Older memories will notice that there are few changes. Not all were given space in the remake, but that is not necessarily a reason to condemn it immediately. The developers have really worked hard with the enemies, and if you take a moment to observe them, you’ll find that they behave very unpredictably. For example, the undead look lazy, shuffle along corridors, or crawl through windows (which are ideal for boarding up if you have the wooden planks to do so), and you may think that killing them will be easy, but the opposite is true. Clumsy sloths can turn into fast killers in a second, capable of surprising you by charging at you from behind. And we’re only talking about the most ordinary ones in the game.
Tyrant: An Unstoppable Force
I had the biggest problem with the lickers. They can hear almost every step you take, so you must move as quietly as possible and pray they don’t walk past you or jump off the ceiling onto your back. Then your only salvation is either a knife that you can stick in the neck of the lickers and undead or a grenade in your inventory. As for Tyrant himself, he can only be incapacitated for so long by headshots, as he’s almost invulnerable and can walk through anything in his path, whether it’s a simple wooden door or a hard wall. If he catches you and believes that he will, then prepare yourself as hard hits and chokes from the stereo will be hard to come by.
I played the game on a Playstation 4 without the slightest technical difficulties. The second game uses the engine from the seventh installment and looks beautiful. Cutscenes and animations are on a solid level, and the textures and all objects are well modeled. Even the smaller ones like keys, medallions, and herbs have been given sufficient care and don’t give a cheap impression of a rushed job.
However, the biggest weapon of the graphics of the second game doesn’t lie in the quality of the effects, of which you’ll see several. If you strip away the smoke, fire, and water, the detailed faces with realistic facial expressions, and the elaborate weapons, you’re left with one of the best damage models I’ve seen in years. Every wound you or your enemy takes is visible, and you can, for example, simply blow off an opponent’s leg, arm, or both and watch them try to crawl or crawl toward you. Other animations are similarly unique. For example, the authors remembered Leon and Claire holding their hips and slowing down when injured. Sound-wise, Resident Evil 2 also retains a certain uniqueness. I’ve never heard a more terrifying zombie roar and licker shuffle that managed to properly freak me out. However, what the developers have played with the most is Tyrant’s stomping, echoing throughout the rooms, confusing my hearing and senses. This is an essential part of the atmosphere, along with all sorts of sounds you’ll hear, be it falling furniture, windows breaking, raindrops ringing against metal gutters. The game is greatly helped by the soundtrack, which, in the more action-packed moments, conveys the tension of the whole situation or, on the contrary, its desperation.
Remaking a Classic the Right Way
As we approach the end of this review, it’s clear that the Resident Evil 2 remake is near-perfect, but not quite. The only downside is that the game allows you to lower your difficulty when you die repeatedly, which is fine after the first time. However, if you keep dying, the game will continue to reduce the difficulty, and you could accidentally choose a lower difficulty that ruins the entire experience.
The Importance of Difficulty
Once you complete the game, it will tell you your final game time and the difficulty you chose, determining your overall grade. Aiming for a high grade is essential because it unlocks the true endgame and other bonus difficulties that offer more challenging puzzles and formidable enemies. This adds tremendous replayability to the game, and you can chase after many bonuses, trophies, or achievements, turning a shorter game into an affair that takes up dozens of hours.
For new players, the game will take around 10 hours to complete on their first playthrough, while veterans who remember the original can finish it in 7 or 6 hours.
Unlocking the True Ending
When I started playing Resident Evil 2, I thought the remake of a twenty-year-old game would be a minor departure from the original. I assumed it wouldn’t surprise me, even if I had never played it before, only watched it. But I couldn’t have been more wrong. The game is a masterclass in creating a proper remake that stays true to its roots while adding new elements that enhance the experience.
A Remake That Surpasses the Original
The game’s sound design is exceptional, and I was on edge when I started playing. The sound effects are designed to keep you on your toes, and the ambient noises are creepy enough to make the hair on the back of your neck stand up. The graphics are stunning, and the level of detail in the game world is breathtaking. The lighting is perfect, and the use of shadows creates an eerie atmosphere that is hard to shake.
The gameplay mechanics have been reworked to bring the game up to modern standards, but they still feel familiar to fans of the original. The game’s pacing is excellent, with moments of calm and intense action that keep you engaged. The puzzles are challenging but not frustrating, and the boss battles are epic and satisfying.
The game’s horror elements are what truly set it apart. The remake is faithful to the original but takes the terror to a new level. The game will scare you with unprecedented cruelty, making you jump out of your chair more than once. The zombies are terrifying, and the way they move and sound is genuinely unnerving. The game’s jump scares are expertly crafted, and the tension builds to a crescendo that will leave you breathless.
Conclusion: A Must-Play Horror Masterpiece
In summary, Resident Evil 2 is an exceptional remake that surpasses the original in every way. It’s a faithful tribute to the original, adding new elements that enhance the experience. The game’s sound design, graphics, gameplay mechanics, and horror elements are top-notch. If you’re a fan of horror games, this is a must-play.
Deadpool & Wolverine, the third entry in Ryan Reynolds’ series of comedic comic-book films, will be missing a beloved character from Fox’s X-Men movies when it releases this summer. The character in question is Juggernaut, best remembered (cinematically, at least) for his appearance in X-Men: The Last Stand in which…Read more...
Deadpool & Wolverine, the third entry in Ryan Reynolds’ series of comedic comic-book films, will be missing a beloved character from Fox’s X-Men movies when it releases this summer. The character in question is Juggernaut, best remembered (cinematically, at least) for his appearance in X-Men: The Last Stand in which…
On a snowy Christmas Eve, rookie cop Aya Brea attends the opera at Carnegie Hall. In the middle of the performance, while the star performs a haunting aria, the theater and people within it burst into flames. Screams and crackling wood form a symphony with the still-singing star. This is how Parasite Eve opens. It’s…Read more...
On a snowy Christmas Eve, rookie cop Aya Brea attends the opera at Carnegie Hall. In the middle of the performance, while the star performs a haunting aria, the theater and people within it burst into flames. Screams and crackling wood form a symphony with the still-singing star. This is how Parasite Eve opens. It’s…
I wanted to love Redfall. I previewed the game almost a year ago today in Bethesda's dimly lit London studio, and while I didn’t walk away with the highest hopes, a part of me dared to dream that we’d finally get a new, good vampire game. Unfortunately, it largely failed to deliver, and early previews of Vampire: The Masquerade - Bloodlines 2 haven’t done much to rile up my inner Beast either. So, when EvilVEvil crossed my desk, I was excited to sink my fangs into a different vampire ad
I wanted to love Redfall. I previewed the game almost a year ago today in Bethesda's dimly lit London studio, and while I didn’t walk away with the highest hopes, a part of me dared to dream that we’d finally get a new, good vampire game. Unfortunately, it largely failed to deliver, and early previews of Vampire: The Masquerade - Bloodlines 2 haven’t done much to rile up my inner Beast either. So, when EvilVEvil crossed my desk, I was excited to sink my fangs into a different vampire adventure - and I walked away with my hunger somewhat sated.
Lil Guardsman is a game that wears its heart on its sleeve. In a victory for normative determinism, this is a fantasy adventure about a small girl named Lil who somehow becomes the first (and seemingly only) line of defence at a city’s border patrol as a guardsman. At various points, both Lil and those around her frequently call attention to the fact that, yes, you are merely a 12-year-old child who is massively underqualified for this task, and that if you’re going to continue filling in for
Lil Guardsman is a game that wears its heart on its sleeve. In a victory for normative determinism, this is a fantasy adventure about a small girl named Lil who somehow becomes the first (and seemingly only) line of defence at a city’s border patrol as a guardsman. At various points, both Lil and those around her frequently call attention to the fact that, yes, you are merely a 12-year-old child who is massively underqualified for this task, and that if you’re going to continue filling in for your good for nothing father who’s down the pub gambling on the latest ball game, then really, what do your superiors expect? It’s very self-aware in that sense, and occasionally verges on breaking the fourth wall. This alone will probably be a fairly good indicator of whether you’ll gel with Lil Guardsman’s sense of humour or not, but for the most part, this is a sweet and jovial narrative adventure whose characterful animation and charming voice cast help bring this oddball tale of fate and consequence to life.
It's also not shy about where it’s taken its main source of inspiration from either. This is fantasy Papers, Please through and though, albeit one that’s more about interrogating and probing would-be citygoers for information than checking documents and spotting inconsistencies. During the day you’ll be working your post, dealing with the increasingly large, but fixed queues of fantasy species all trying to enter the city gate to go about their business. When you're off the clock, it's time to pick up the game's wider plotlines, with Lil able to travel around the city to set locations where she can chat with other townsfolk, sometimes partake in the odd mini-game or two, and visit the local shop before toddling off to bed. It’s admittedly quite a straightforward interpretation of Lucas Pope’s magnum opus, with star ratings denoting clear right and wrong answers for how you deal with each day’s horde, but you know what they say about first impressions. Good ones go a long way.
It appears that Ubisoft is currently working on a remastered version of Beyond Good & Evil. And just yesterday, the South Korean Game Rating and Administration Committee rated this game. For those wondering, the South Korean Game Rating and Administration Committee is a reliable source of leaks. After all, their rating leaked the GTA Trilogy … Continue reading Beyond Good & Evil Remastered has just been rated by the South Korean Game Rating and Administration Committee →
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