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Whatever happened to boxing games? Fight Night Round 3 wore my thumbs out, and 20 years on I still love it for it

I miss boxing - not that I ever did it. It used to be a kind of combat-sport backbone running through the country. I remember sleeping at a friend's house when Frank Bruno was fighting Mike Tyson in 1989, and us kids were listening to the fight on a radio upstairs while our parents listened to it on a radio downstairs. Their cheers led ours. Boxing matches were big deals, they were moments where everyone seemed to turn around, but where are they now? Lying on the canvas alongside Jake Paul.

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What makes a great remake?

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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A building filled with dreamers: my favourite thing about the Xbox 360

When I look back on most consoles, I'm largely looking back at the games. The PS3 is LittleBigPlanet and Metal Gear 4, as far as I'm concerned, and even the GameCube, that squat, characterful delight, is largely hidden behind Mario Sunshine, Wind-Waker and Animal Crossing. (Even just typing that: cor, what a time that was.)

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