Zobrazení pro čtení

Battlefield 6 Season 2 is live, but DICE can’t make more than two maps a season

EA and Battlefield Studios have launched the delayed Battlefield 6 Season 2, bringing a new map, reams of new cosmetics and unlocks through the Battle Pass, and promise of limited-time events and match effects.

The new map is a large scale battle set around a German airbase, catering to all combat sizes and the main game modes of Conquest, Breakthrough and Escalation, and featuring both land vehicles and helicopters. It’s another pleasing step towards the kind of large scale maps that were largely missing for Battlefield 6’s launch.

It’s the first of two maps that will be included in Battlefield Season 2, when fans have been clamouring for more variety. Why aren’t they making more, when that’s what people want? DICE’s Producer Alexia Christofi says “In terms of cadence, we would love to create way more maps. But we’re just trying to kind of bring things to players as we can and as quickly as we can build them.”

They’re balancing map making with running limited time events, in other words. This will see a limited time mode added to multiplayer and REDSEC in season 2 with the VL-7 Strike meaning that psychoactive smoke will drop onto the map, forcing you to quickly put on a gas mask and manage your filters to avoid being affected. The battle royale map has been modified with smoke engulfing Fort Lyndon, and the Gauntlet mode has returned, also with this smoke affecting the fights.

Here’s the full patch notes for Battlefield 6 Update 1.2.1.0 and Season 2’s launch:

New Map: Contaminated

A large-scale European mountainside battlefield set around a strategic German airbase.

  • Supports all combat sizes
  • Includes land vehicles and helicopters
  • Available across Conquest, Breakthrough, Escalation, Squad Death Match, and Strikepoint

New Limited-Time Modes

Season 2 introduces a set of limited-time experiences built around VL-7, a new psychoactive smoke weapon spreading across multiple battlefields. As contaminated zones emerge, squads must adapt their tactics, manage masks and filters, and fight for control in increasingly hostile environments across multiplayer, Battle Royale, and Gauntlet.

VL-7 Strike: A limited-time mode where the psychoactive smoke VL-7 spreads across select areas in multiplayer and REDSEC. Players must use masks and manage their filters carefully, as running out will leave them exposed to VL-7’s disorienting effects.

Battle Royale – Synthesis: Smoke engulfs Fort Lyndon, transforming the battleground. Fight and loot within contaminated zones while securing masks and filters to survive the smoke’s effects.

Gauntlet: Altered State: Gauntlet returns with a new twist. Squads compete in a knockout-style elimination format while navigating psychoactive smoke and racing to complete missions under pressure.

New Vehicle

  • AH-6 Little Bird: The iconic attack helicopter returns for NATO forces, offering high mobility and lethal firepower in skilled hands.

New Weapons

  • M121 A2: A belt-fed machine gun delivering high damage, especially effective at close range.
  • GRT-CPS: A semi-automatic designated marksman rifle designed for mid- to long-range engagements, featuring a high-capacity magazine for sustained fire.
  • VCR-2: A short-range assault rifle with a rapid rate of fire, built for intense close-quarters combat.

New Gadgets

  • 9K38 IGLA: A lock-on, anti-air missile launcher that requires active guidance from engineers to stay on target. Provides  superior missile maneuverability to adept users.
  • HTI-Mk2: A short- to medium-range Recon device that can detect and reveal enemy gadgets, overload recon drones, and neutralise incoming rockets.
  • Protective Mask: Essential equipment for contaminated zones, protecting players from psychoactive smoke. Additional filters can be acquired and equipped to extend protection time.

Battle Pass & Progression

  • Season 2 Battle Pass: Instantly unlock 6 rewards and progress through 4 themed paths featuring new hardware, weapon packages, soldier skins, XP boosts, and more. Complete all paths to unlock the Ultimate Path.
  • BF Pro: In addition to the regular Battle Pass, BF Pro includes 6 instant unlocks, 25 tier skips, BF Radio, Portal Server Hosting, and access to an exclusive bonus path with additional tactical rewards

https://preview.redd.it/ncsu8sg68ajg1.png?width=1280&format=png&auto=webp&s=4eeb872c67c2697ae5426a15ab2c70553f1b1fdd

Game Update 1.2.1.0 delivers over 240 gameplay improvements and quality-of-life fixes across nearly every part of Battlefield 6. These changes are shaped by community feedback and real match data, with a focus on improving weapon handling, movement, vehicles, gadgets, UI, audio, and overall gameplay reliability. This update continues our ongoing commitment to improve consistency and reliability across the core Battlefield experience.

Major Updates for 1.2.1.0

  • Weapon Balance and Recoil Improvements: Delivered a broad recoil tuning pass across automatic weapons, alongside targeted balance fixes to improve consistency, role clarity, and long-term weapon handling.
  • Movement and Traversal Fixes: Improved soldier movement predictability with refined acceleration, slide and jump behaviour, smoother vaulting logic, and improved ladder animations in both first- and third-person. Vehicle and Gadget Reliability: Resolved multiple issues affecting vehicles and gadgets, including anti-vehicle interactions, drone behaviour, deployables, and vehicle damage feedback.
  • Maps and Mode Fixes: Addressed numerous map exploits, traversal issues, capture logic problems, and world reset bugs across Conquest, Breakthrough, Strikepoint, Gauntlet, and other modes.
  • UI, HUD and Progression Polish: Introducing a new stat screen in the Player Profile, as well as Improved clarity and reliability across the HUD, Battle Pass, challenges, End of Round flow, matchmaking, and party systems.
  • Portal Stability and Tooling Updates: Fixed a wide range of issues affecting Portal creation tools, scripting, mutators, assets, exploits, and server stability.
  • Audio, Visual and Stability Improvements: Improved audio reliability, visual consistency, cosmetic presentation, and overall game stability across platforms.

AREAS OF IMPROVEMENT

As part of Update 1.2.1.0, we’ve made improvements to both how recoil behaves at a system level and how recoil is used to balance automatic weapons.

Since launch, recoil compensation could feel inconsistent in certain situations. In some cases, the amount of aim input required to counter recoil did not reliably match the recoil being applied, which could make weapons feel harder to control than expected. While improvements were made during Season 1 to reduce the most extreme cases, some inconsistency could still be noticeable during regular gameplay. With this update, recoil compensation has been made fully consistent, ensuring that the aim input required to counter recoil now correctly matches the recoil applied. This results in more predictable and reliable weapon handling.

Separately from this systemic fix, we’ve also made a broad recoil tuning pass across automatic weapons. Recoil is one of the main ways we balance weapons across different engagement distances: higher-damage weapons are intentionally harder to control, while lighter weapons trade raw power for ease of use and consistency. Over time, we saw this balance starting to drift once we looked at how these weapons were actually being used in live matches across common combat ranges.

This tuning pass brings recoil behaviour back in line with each weapon’s intended role. You should expect automatic weapons to feel more consistent and better differentiated across ranges, with higher-impact weapons demanding more control and positioning, while others remain reliable and forgiving in closer engagements.

CHANGELOG

PLAYER:

  • Adjusted the acceleration curve of slide and jumps to better account for the player’s speed when entering a slide or a jump.
  • All squad members now display animated health icons when downed, clearly indicating who is able to revive you.
  • Fixed a matchmaking error that could occur when a player left the party while the party leader was already in a match.
  • Fixed a movement extrapolation issue that could cause other soldiers to appear jittery when traversing uneven terrain or changing states.
  • Fixed a rare issue where melee could become unusable if switched to immediately after being revived.
  • Fixed an issue where a player’s legs could clip through thin walls or objects when backpedalling into them.
  • Fixed an issue where a soldier could become invisible and continue moving after dying in a swimming pool.
  • Fixed an issue where a victim’s facing direction could be briefly incorrect when starting a melee takedown on a prone target.
  • Fixed an issue where accepting a squad invite on Xbox could unintentionally select a highlighted tile in the main menu.
  • Fixed an issue where Battle Pickups would sometimes be dropped after being revived.
  • Fixed an issue where deployable Gadgets could be used while on a zipline.
  • Fixed an issue where equipping a camo skin on one vehicle could cause vehicle thumbnails or icons to incorrectly appear camouflaged across all vehicles.
  • Fixed an issue where melee animations could break when initiated immediately after exiting a vehicle in first-person.
  • Fixed an issue where revived players could occasionally receive an unintended weapon state.
  • Fixed an issue where soldiers could be launched unexpectedly when entering a ladder positioned above the camera.
  • Fixed an issue where stickers were not applied correctly on the War Wolf Legendary weapon package for the L85A3.
  • Fixed an issue where the left hand could be seen floating while doing a takedown with the knife equipped.
  • Fixed an issue where the selected player patch could appear duplicated and incorrectly placed on the backpack when using the Veritas Epic skin.
  • Fixed an issue where the Spiteful Mirage skin was missing hair during the End of Round flow.
  • Fixed an issue where the Thunder Engineer skin did not focus the camera on the correct uniform patch location.
  • Fixed an issue where the uniform patch appeared twice on the Peregrine Sniper Epic skin.
  • Fixed an issue where the Wraith Recon skin could become partially transparent in first-person view when starting a match in King of the Hill.
  • Fixed an issue where unlocking characters via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where unlocking the Brodie character via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where vaulting onto a vehicle could sometimes destroy it and launch the player unexpectedly.
  • Fixed an issue where weapon pose could fail to update correctly when firing while sprint-jumping.
  • Fixed an issue where weapon switching after being revived could leave players without a usable weapon. The game now prioritises equipping a weapon with available ammunition.
  • Fixed case scenarios where it would sometimes be possible to grab ledges much higher than intended with vault grab
  • Fixed duplicate naming for some of the weapon charms.
  • Fixed excessive mud weathering on the Two-Faced Epic skin’s character model.
  • Improved first-person ladder animations for entering, climbing, and exiting.
  • Improved foot placement when climbing ladders.
  • Improved predictability and consistency of player movement with new acceleration curves instead of linear accelerations. Those updated accelerations retain responsive movement while allowing micro-adjustments of movement (i.e. to peek corners) and ensure that other players’ movement looks more correct to improve the quality and predictability of gunfights.
  • Improved the transition of the soldier’s lower body in first-person view when stopping movement.
  • Improved third-person ladder animations, including hand and foot placement on ladders.
  • Improved vault detection near overhangs while airborne.
  • Made animation and logic improvements to vaulting over medium-sized obstacles, refining momentum and smoothing transitions into movement.
  • Prevented players from vaulting back onto the same ladder when jumping down backwards from it.
  • Reduced the intensity of hit reactions while on fire to improve visual clarity during combat.
  • Reduced the maximum slide impulse length by 25% to improve balance and readability during fast movement.
  • Updated the Winter Warning cosmetic to better align with Battlefield’s visual identity.

VEHICLES:

  • Disabled angle-based damage mitigation on the Traverser Mark II to better reflect its lighter armour profile. It now takes consistent damage from all directions.
  • Fixed an issue where attack helicopter rocket trails could disappear when firing at long distances.
  • Fixed an issue where helicopter rotary cannon tracers could sometimes originate behind the muzzle.
  • Fixed an issue where jet throttle input could remain active after ejecting from the aircraft.
  • Fixed an issue where tank turret aiming speeds differed between first-person and third-person zoom views.
  • Fixed unreliable bullet collision on Anti-Air vehicle radar dishes.
  • Reduced muzzle flash intensity on Anti-Air Tanks and stationary Anti-Air weapons when zoomed in.
  • You can no longer move vehicles forward or backward while the Big Map is open, preventing input conflicts with map zoom controls on controllers.

GADGETS:

  • Fixed an issue where Anti-Tank Mines could fail to deploy correctly in first-person view.
  • Fixed an issue where attached M4A1 SLAM AV Mine explosives on the XFGM-6D Recon Drone did not correctly affect battery life or top speed. Attached explosives now behave consistently and detonate when the XFGM-6D Recon Drone is destroyed.
  • Fixed an issue where the RPG-7 and the MBT-LAW launchers would be inaccurate if fired right after the zoom transition is completed.
  • Fixed an issue where the Smoke Grenade was missing from the Support class Loadout #2.
  • Fixed an issue where the XFGM-6D Recon Drone could be destroyed when its operating soldier was downed.
  • Fixed an issue where the CSB IV EOD Bot could instantly regain an ammo charge when destroyed.
  • Fixed an issue where the LTLM II Portable Laser Designator could prioritise already-painted targets instead of the vehicle being aimed at.
  • Fixed an issue where the Repair Tool torch flame video effect was misaligned in third-person view using non-default FOV values.
  • Fixed an issue where the Repair Tool would not repair vehicles when targeting glass components.
  • Fixed an issue where the RPG-7 could fire unintentionally when switching weapons after releasing the trigger.
  • Fixed a bug that prevent the player from returning properly to the previous weapon after throwing a supply pouch and would keep throwing more supply pouches
  • Improved consistency when destroying Anti-Tank Mines and M4 SLAM AV Mines with explosives. Clearing out minefields should be easier and more consistent using a tank.
  • Improved consistency of Defibrillator revives detection on stairs and uneven terrain.

WEAPONS:

  • Adjusted in-world spotting range when firing a weapon without a suppressor or flash hider, reducing it from 75 to 54 metres.
  • Adjusted minimap spotting range when firing suppressed weapons, increasing it from 15 to 21 metres to better align with intended balance.
  • Fixed consistency with recoil compensation, making sure that the amount of aim input needed to compensate for recoil matches the amount of recoil.
  • Fixed a visual issue with the standard fire mode on the SL9 being incorrectly set to safe; it is now set to full auto by default.
  • Fixed an issue where locked weapon skins could be used in the Firing Range.
  • Fixed an issue where shooting the first target dummy could generate particle effects at the player’s position.
  • Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR.
  • Fixed an issue where the Flashlight could appear slightly misaligned when equipped on the MP5.
  • Fixed an issue where the LA-23 Laser pad could appear floating when equipped on the RPKM.
  • Fixed an issue where Scope glints and laser sight lens flares would be visible through the cover of smoke grenades.
  • Fixed inconsistent knife melee timing to improve reliability during close-quarters combat.
  • Fixed multiple weapon attachment visual issues, including lasers, flashlights, and optic alignment.
  • Fixed the LMR27s Fast 15- and 20-round magazines not reducing reload time as intended.
  • Fixed the SGX RO-M 1.75x sight to function consistently with other weapons.
  • Fixed visual issues with bolt-action rifle animations, including intrusive ADS motion and incorrect finger placement.
  • Improved scope glint orientation at long distances so enemy aim direction is more accurately telegraphed.
  • Knife takedowns against enemies who are prone on their back now correctly connect with the defender.
  • Reduced the Mini Scout muzzle velocity from 880 to 800 m/s.
  • Reduced the Mini Scout limb damage to better align with lower-torso damage values.
  • Updated the M433 Level 50 Mastery Package to use the correct magazine mesh.
  • Updated the Range Finder custom zeroing to not apply its effect instantly; it now requires a short delay before taking effect.
  • Updated player-facing descriptions for non-sniper grippod attachments to better reflect their gameplay effects.
  • Updated player-facing name of the TR-7’s fluted barrel to match the formatting of its other barrels.
  • Weapon Recoil Tuning: Adjusted recoil behaviour across automatic weapons to better reflect real combat ranges and ease-of-use expectations, improving ranged consistency while preserving intended weapon roles.
    • AK-205: Adjusted recoil behaviour to better match expectations for a 5.45×39mm weapon, with minimal impact on overall handling.
    • B36A4, L85A3, M433, SOR-555 MK2: Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
    • DB-12: Increased rate of fire and faster pump action to improve reliability in close-quarters combat.
    • L110: Reduced recoil to reinforce the handling differences between belt-fed Machine Guns and Assault Rifles.
    • LMR27: Increased damage at close to mid ranges to better reward accurate headshots.
    • M123K: Reduced recoil to improve sustained-fire control and reinforce its role as a belt-fed Machine Gun.
    • M277: Reduced recoil, improving effectiveness at range.
    • M417 A2, QBZ-192: Reduced recoil randomness to ensure they remain competitive relative to updated Assault Rifles.
    • PW5A3, SGX: Increased recoil, making them slightly harder to control and less precise at longer distances.
    • PW7A2, USG-90: Adjusted recoil behaviour to improve effectiveness at range while slightly increasing handling difficulty up close.
    • SCW-10: Increased recoil to reduce effectiveness at range and reinforce its close-quarters role.
    • SG 553R: Increased recoil to limit effectiveness at range and better align with its strong close-range performance.
    • SOR-300SC: Adjusted recoil to ensure it remains competitive alongside updated Assault Rifles.

MAPS & MODES:

  • Added Rush as a new mode to Mirak Valley.
  • Fixed an issue in Escalation on Operation Firestorm where vehicles would not spawn at HQ as intended.
  • Fixed an issue in Squad Deathmatch where locked squads could cause the scoreboard to appear partially empty.
  • Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields.
  • Fixed an issue in Sabotage where attackers could spawn within direct line of sight of defenders when deploying at HQ on Blackwell Fields.
  • Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget.
  • Fixed missing water and visual issues in several swimming pools across Eastwood.

Manhattan Bridge

  • Fixed an issue where destroying a garage by D objective could trigger a whiteout effect across the map.
  • Fixed an issue where destroying an office building by F objective could incorrectly trigger a blackout and cause other players to see random colors and bright lights across the map.
  • Fixed an issue where destroying parts of a plaster ridge at C objective could expose occlusion problems, causing large sections of the map to disappear when viewed from certain positions.
  • Fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages.
  • Fixed an issue where points of interest on the minimap were incorrectly labelled as “Dumbo” instead of Manhattan Bridge.

Empire State

  • Fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor.
  • Fixed an issue where players could place the Assault Ladder on invisible collision near the NATO HQ.
  • Fixed an issue where players could reach unintended areas above the D flag after being launched into the air.

Strikepoint

  • Fixed an issue on Liberation Peak, Operation Firestorm, and Iberian Offensive where multiple world and vehicle assets would not restore correctly after the halftime world reset.
  • Fixed an issue where matches could end prematurely when teams were tied at 5:5.
  • Fixed an issue where players joining a match late could spawn under the map.
  • Fixed a rare issue where a wiped team could be incorrectly awarded a point.

Added the Scout Helicopter to the following maps and modes:

Conquest

  • Manhattan Bridge
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley

Escalation

  • Manhattan Bridge
  • Eastwood
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley

PROGRESSION:

  • Battle Pass Tokens are now earned more quickly through Career XP and Weekly Challenges, allowing for faster progression through regular gameplay.
  • Fixed an issue where rerolling challenges could become unavailable when switching between the Battle Pass and Daily Challenges.
  • Fixed an issue where the assignment tracker did not correctly track missions from the Unit page.
  • Fixed incorrect tracking for multiple weekly and assignment-based challenges.
  • Fixed multiple issues with challenge criteria displaying or progressing incorrectly across REDSEC Gauntlet and Weekly Challenges.
  • Fixed incorrect progress display for Week 2 challenges.
  • Fixed an issue where exploration assignments could complete with fewer actions than intended.

UI & HUD:

  • Engineer icon changed to improve readability and make role more clear based on community feedback.
  • Fixed a localisation issue where the Loadout Zeroing and Attachment prompts could overlap in several languages.
  • Fixed an incorrect icon for the M3A3 Bradley.
  • Fixed an issue causing Field XP UI animations to trigger too frequently.
  • Fixed an issue causing low minimap shadow quality and rendering artefacts on some multiplayer maps.
  • Fixed an issue on PC where the Big Map displayed keyboard and mouse icons even when using a controller.
  • Fixed an issue where Battle Pass points earned from weekly missions were not reflected correctly on the End of Round screen.
  • Fixed an issue where Battle Pass progression tokens were not updating correctly on the End of Round screen after completing Bonus Paths.
  • Fixed an issue where closing the pause menu from the Deploy Screen using a controller could immediately reopen it.
  • Fixed an issue where completed assignments could appear incorrectly sorted as completed on the End of Round screen.
  • Fixed an issue where equipping or previewing gadgets and melee weapons could cause them to appear under the vehicle section in the Loadouts screen.
  • Fixed an issue where locked Battle Pass rewards could appear stuck in the Loadout screen after navigating back from the Battle Pass.
  • Fixed an issue where mortar hit indicators and damage numbers were not displayed correctly.
  • Fixed an issue where the Big Map and scoreboard button prompts were missing in Gauntlet End of Round screens.
  • Fixed an issue where the crosshair could briefly display incorrect spacing when switching weapons.
  • Fixed an issue where the gunner seat aiming indicators on attack helicopters remained static while the helicopter was moving, leading to incorrect aiming feedback.
  • Fixed an issue where the “Go to Store” button prompt was not functional for vehicle customization on PlayStation 5.
  • Fixed an issue where item previews could persist after exiting Store bundles.
  • Fixed an issue where item rotation and zoom could shift to other items when rapidly switching during inspection.
  • Fixed an issue where the Free-to-Play tutorial for custom loadout access did not trigger correctly under certain conditions.
  • Fixed an issue where the map could flip back and forth when rolling an aircraft.
  • Fixed an issue where the resupply message was not visible even when resource indicators were enabled in settings.
  • Fixed an issue where the revive in-world icon for squadmates could disappear too early. The icon now remains visible until the player is fully dead and no longer revivable.
  • Fixed an issue where the “Show Game Mode Events” option did not function correctly when disabled.
  • Fixed an issue where the “Stay with Squad” option was missing from the End of Round screen.
  • Fixed an issue where the “Steady Aim” prompt unintentionally appeared on Designated Marksman Rifles; it is now shown only on bolt-action rifles.
  • Fixed an issue where the tank damage screen effect would not properly cancel when exiting the vehicle.
  • Fixed an issue where the “Tracked” section could display an incorrect number of tracked missions.
  • Fixed an issue where UI elements could overlap or misalign during fast menu navigation.
  • Fixed an issue where weapon package deeplinks did not navigate to the correct challenge tile.
  • Fixed duplicate ladder indicators appearing on the jet HUD.
  • Fixed enemy lock-on in-world icons displaying incorrect state colours when targeting vehicles.
  • Fixed missing deeplinks for Dog Tags unlocked via challenges or through the Store.
  • Fixed missing or incorrect icon art for several assignment and unit challenge rewards.
  • Fixed inconsistencies between Battle Pass progression shown on the End of Round screen and the Battle Pass menu.
  • Fixed incorrect unit descriptions for select NATO and Pax Armata forces.
  • Fixed missing high-definition feedback when the Phalanx HQ Defence destroyed incoming projectiles in Conquest.
  • Fixed missing or incorrect game mode tiles appearing on launch or after finishing a match.
  • Fixed multiple issues causing in-world icons to flicker, including look-at, occlusion, and delayed occlusion updates.
  • Fixed new reward markers not resetting correctly when switching between Season and Bonus Paths.
  • Fixed player pickup request icons not displaying correctly.
  • Improved readability of missile intercepted indicators.
  • Improved the revive in-world progress bar to more closely match the downed player’s screen, reducing the gap where a revive was no longer possible but still appeared active.
  • Reduced delay of UI hit indicators showing up when a hit has been confirmed.
  • Reorganised killer information on the kill card to improve readability.
  • Season 2 introduces a new stat screen in the Player Profile, featuring Career Total, Career Best, and Accolade stats. Each of these three screens showcases a variety of detailed statistics. The Career Total stats header includes both overall totals and breakdowns by game mode, while Career Best stats are tracked for both “In a Match” and “In a Life” categories.

SETTINGS:

  • Added an accessibility option for flash and stun grenades that replaces the white flash effect with a black screen effect, reducing sudden brightness while preserving gameplay impact. This option can be enabled in the Accessibility settings.

PORTAL:

  • Fixed a memory leak that could occur when specific scripting events were triggered repeatedly.
  • Fixed an exploit that allowed players to farm excessive XP by repeatedly destroying AI-spawned vehicles.
  • Fixed an issue where Battle Pickups spawned via Loot Spawners were missing minimap and big map icons.
  • Fixed an issue where certain rules events triggered at incorrect times, including capture point enter/exit events.
  • Fixed an issue where experiences in the “In Review” state could not be edited or deleted.
  • Fixed an issue where modifying reinforcement multipliers could cause incorrect ticket counts to be displayed during sector progression.
  • Fixed an issue where players could be reassigned incorrectly or prevented from deploying when squads reached maximum size.
  • Fixed an issue where players could create AFK farming experiences that bypassed intended progression limits.
  • Fixed an issue where players could not report a server while in the redeploy screen.
  • Fixed an issue where Portal Sandbox displayed an incorrect map size in map rotation.
  • Fixed an issue where removing all maps from a map rotation could cause the editor panel to disappear.
  • Fixed an issue where spawning ammo via Loot Spawners had no effect.
  • Fixed an issue where the Export button displayed a placeholder icon.
  • Fixed an issue where users could bypass editor limits by importing modified workspaces.
  • Fixed asset conflicts and errors that could appear when uploading or editing certain maps.
  • Fixed incorrect Front End indicators related to limited-time events.
  • Fixed incorrect map availability and categorisation for Custom Portal modes.
  • Fixed incorrect or lingering UI elements related to respawning, squad reassignment, and mission flow.
  • Fixed incorrect or missing tooltips, placeholder text, and untranslated labels in the Web Editor.
  • Fixed issues that could lead to very long loading times for some Portal experiences.
  • Fixed issues where certain assets could cause players to be returned to the Front End when hosting experiences.
  • Fixed issues where certain gadgets, weapons, vehicles, and Battle Pickups were missing from restriction settings or did not respect configured restrictions.
  • Fixed issues where strike package markers, beacon indicators, and objective icons could behave incorrectly across sessions.
  • Fixed issues where values entered for certain seasonal and environmental mutators were not saved correctly.
  • Fixed issues with Rules Editor lists being scrambled or inaccurate when selecting weapons, gadgets, or ammo.
  • Fixed issues with scripting functions and nodes, including incorrect vector calculations, squad lookup limits, and long-running player events stopping unexpectedly.
  • Fixed missing maps, assets, and set dressing in the Portal SDK, including Season 2 content and winter environment assets.
  • Fixed missing or incorrect indicators for heat warnings, second chance states, and beacon pulses.
  • Fixed multiple issues in the Portal Web Editor where weapons, gadgets, vehicles, and maps were missing, incorrectly categorised, or displayed with placeholder names, images, or meshes.
  • Fixed multiple mutators that had no functionality or incorrect default values, including reinforcement, health regeneration, zoom snap, passenger seat, and verification-related settings.
  • Fixed multiple placeholder or low-resolution vehicle and object meshes appearing when placed in Portal experiences.
  • Fixed rare server hangs affecting Linux-based Portal servers.
  • Fixed server log spam related to loot physics and proximity systems.
  • Updated and replaced several Battle Royale and Portal-related challenges that were no longer functioning as intended.

AUDIO:

  • Fixed an issue where pinging a Vehicle Supply Crate did not trigger the correct supply voice-over line.
  • Fixed audio stuttering when vehicles are sabotaged using the Repair Tool.
  • Improved audibility of enemy ziplines and parachutes, as well as friendly blowtorches, when many sounds are playing.
  • Improved audio obstruction for vehicles, weapons, and soldier footsteps by refining sound source positioning.
  • Improved clarity of distant enemy footsteps by better aligning layered audio content.
  • Improved panning for close non-player footsteps at very short distances.
  • Improved reliability of multiple sound effects under heavy load, including defibrillators, blowtorches, ziplines, and parachutes.

NETWORK:

  • Fixed rare cases where the game could become unresponsive after reconnecting network cables during gameplay or while accepting invitations on Xbox Series consoles.

REDSEC

PLAYER:

  • Fixed an issue where dying with a Data Drive could prevent the Extraction mission from progressing.
  • Fixed an issue where in rare cases soldiers could take higher than intended damage when wearing armor.
  • Fixed an issue where mission completion rewards could fail to drop correctly if the player initiating the mission was killed just before completion.
  • Fixed an issue where the deploy input during Battle Royale insertion was not triggering consistently.
  • Fixed an issue where the party leader would be returned to the Front End after selecting Stay with Squad in Battle Royale Duos.

VEHICLES:

  • Added the Traverser Mark II to select Large, Medium, and Small Gauntlet layouts.
  • Fixed an issue where the weapon could rotate incorrectly in first-person view when using the Traverser Mark II Remote Weapon Station.
  • Fixed an issue where incorrect or missing crosshairs could appear for side passengers in the Traverse Mark II.

WEAPONS:

  • Improved attachment setups for M4A1, M277, SVDM, Mini Scout, UMG-40, and 18.5KS-K, ensuring these weapons use their intended attachments and are better balanced when found as loot.

CALL-INS:

  • Fixed an issue where the UAV call-in sound effect could continue playing if the action was cancelled by vaulting.
  • Increased the drop speed of Custom Weapon Drops, Supply Drops, and Mission Rewards after being spawned in the air.
  • Introducing a new, limited, tactical Strike Package, allowing players to call in a volley of gas discharging artillery shells on a targeted location of the map. This Strike offers a unique way to disrupt and deny key areas to enemies.

MAP:

  • Fixed an issue where tanker container ramps could clip through large deployables; ramps now correctly damage or destroy objects and vehicles when lowering.
  • Fixed multiple terrain and object placement issues.

PROGRESSION:

  • Fixed an issue where Battle Royale “Special Forces Operator“ Challenge rewards were not granted correctly.

UI & HUD:

  • Fixed an issue where strike package map markers would not disappear when joining a Gauntlet session right after playing a Battle Royale match.
  • Fixed an issue where the Clear Ping action did not work with default controller bindings.

Battle Royale

  • Fixed an issue where helicopter insertion flight paths on the Big Map could become misaligned when the helicopter or endpoint icons were off-screen.
  • Fixed an issue where the Decryption Beacon displayed an incorrect texture.
  • Fixed an issue where the loot feed could incorrectly increment the number looted when picking up the same item repeatedly.
  • Fixed an issue where players could toggle flashlight and laser attachments while navigating the inventory.
  • Fixed an issue where the UAV icon was too small on the minimap and big map.
  • Fixed multiple issues with the Second Chance UI, including incorrect timers, widgets persisting after squad wipes, and incorrect visibility when players left the match.
  • Removed outdated soldier voice-over lines referencing “supply drops” when pinging crates or supply vehicles.

Gauntlet

  • Fixed an issue where the Beacon Pulse icon could appear too far away when first picked up by an enemy.
  • Fixed an issue where the countdown icon on the Mobile Respawn gadget could disappear too early.
  • Fixed overlapping UI elements when rapidly exiting the Edit Loadout menu.
  • Fixed overlapping UI elements where “Random Deploy” could appear behind class selection buttons on the redeploy screen.

AUDIO:

  • Fixed an issue where dropped items would not correctly play pickup sound effects.
  • Fixed missing collision sounds for dropped ammunition.
  • Improved reliability of audio feedback for UAV call-ins and mission-related interactions.

via Reddit

  •  

Avowed Anniversary Update has arrived alongside the PS5 release

Marking the first birthday of Obsidian’s Avowed, the game is out now for PlayStation 5, and a meaty anniversary update has been released for the game on PC and Xbox Series X|S. The game is also now available through the regular Xbox Game Pass tier, having originally been tied to ‘Day One’ elligible tiers.*

On a high level, the anniversary update has added three new races that you can create your character as – dwarves, orlan and aumaua – and there’s a new quarterstaff weapon that you can adopt.

While the game wasn’t designed with it in mind, New Game Plus has also been added for anyone that has a save that’s passed the point of no return and beaten the game. Starting over, the only real caveat is that weapon levelling will not persist, but that’s fine because you’ll be nice and mighty in other ways.

And you can show off how mighty you are with a photo mode to capture specific moments while you’re playing.

Avowed was one of the highlights for Xbox and PC gamers last year, though one a little overlooked for launching in February and perhaps not being as broad as some might have liked, following on from the PIllars of Eternity games. “Avowed is an incredible RPG,” we said in our review. “Its vibrant world and stellar cast make every moment a joy to take part in, enhanced by a script that gives equal measure to drama, action and humour. Coming hot on the heels of Indiana Jones and The Great Circle, Microsoft’s software revival is well underway.”

Features and Improvements

New Game+


New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. 
When starting a New Game Plus save, players will bring along with them: 

  • All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) 
  • All spent attribute points 
  • All unique weapons and armors—but they are reset to level 1 
  • All unlocked enchantments remain 
  • All unique gloves and boots 
  • All necklaces, all rings, and all trinkets 
  • Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 

The following are removed from the player at the start of a New Game Plus: 

  • All common weapons and armor that aren’t equipped 
  • Companions must be picked up via story progression 
  • Companions keep their talent points and start at level 1 
  • All resources that had been collected 
    • Gold 
    • Upgrade materials 
    • Enchanting materials 
    • Food ingredients 
  • All consumables that had been collected 
    • All potions 
    • All food 
  • All quest items 
  • All god totems/trinkets 
  • Fast travel points/fog of war 
  • The aforementioned godlike abilities 
  • To ensure challenge scales alongside player power: 
  • Enemy stats are increased across the board 
  • Enemies now have a chance to have modifiers applied to them 

Elemental Modifiers 

  • Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. 
  • Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. 
  • Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. 
  • Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. 
  • Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. 

Physical Modifiers 

  • Haste: Increased movement speed, attack speed, and reduced cooldown timers
  • Glass Cannon: Increased damage dealt and damage received 
  • Colossal: Increased maximum health 
  • Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt 
  • Crippled: Reduced movement speed and attack speed 
  • Sturdy: Increased stability  making it harder for them to be stunned
  • Natural Immunity: Immune to all status accumulations 
  • Forceful: Increased impact on attacks 
  • Vindictive: Increased damage dealt based on the amount of health lost 
  • Attribute stat cap rises from 15 to 30 

An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. 

New Playable Species

Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. 

  • Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. 
  • Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. 
  • Aumaua – Towering, powerfully built, and physically imposing. 

Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation. 

  • Humans 
    • +1 Might 
    • +1 Resolve 
  • Elves 
    • +1 Dexterity 
    • +1 Perception 
  • Aumaua 
    • +2 Might 
  • Dwarves 
    • +1 Might 
    • +1 Constitution 
  • Orlans 
    • +1 Perception 
    • +1 Resolve 

Additionally, players will receive stat bonuses depending on their chosen background.

  • Arcane Scholar – +2 to Intellect
  • Court Augur – +2 to Resolve
  • Noble Scion – +2 to Perception
  • Vanguard Scout – +2 to Dexterity
  • War Hero – +2 to Constitution

Improved Character Creation
Added new Godlike features, color variants, and presets

Custom Difficulty

For players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.
Adjust player: 

  • Damage dealt 
  • Health, stamina, and essence resources 
  • Elemental status effect threshold 
  • Health and essence regeneration rates 
  • Potion and food restoration rates 
  • Interrupt or knockdown ease 
  • Second Wind cooldown time 
  • Carry capacity 
  • Parry window 

Adjust enemy: 

  • Damage output 
  • Health pool 
  • Stun, interrupt, or knockdown ease 
  • Attack speed 
  • Elemental status effect threshold 
  • Aggro threshold 

Adjust companion: 

  • Damage dealt 
  • Health max 
  • Elemental status effect threshold 
  • Aggro threshold 

As well as general adjustments: 

  • Merchant prices 
  • Equipment upgrade material costs 
  • Fall damage 
  • Trap damage 
  • Item quality damage reduction 

Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. 

  • Photo Mode
    Capture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu.
  • New Weapon
    A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous.
  • New Stun Finishers
    New stun finishers added for One-Handed Weapons and Two-Handed Weapons.
  • Respawning Encounters
    Respawning encounters have been added to Dawnshore, Emerald Stair, Shatterscarp, and Galawain’s Tusks.

New Quality of Life Features

  • Players can now change their Envoy’s appearance after character creation via the mirror in the party camp.
  • Newly placed workbenches allow players to upgrade gear without returning to party camp.
  • All player Backgrounds now have an added attribute bonus. 
  • Added option to end dream conversations early.
  • Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously.
  • Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0.
  • Added keyboard-based turning in accessibility options.

Improvements to Lighting

  • The lighting has been improved across all regions.
  • Improved the lighting in conversations.

Graphics

  • Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs.


All Bug Fixes

Crashes and stability

  • The game should now longer crash after Fog of War has been cleared.
  • Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely
  • Fixed an issue when creating save games that could cause NPCs to be stuck when reloading

Performance and Optimizations

  • Resolved an issue where NVIDIA Reflex Low Latency was missing “Off” option while upscaling is disabled.
  • Ray tracing is now off by default on Handheld PCs.
  • Added Mid Luminance values to HDR settings.
  • Various performance improvements.

Animation

  • Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view.
  • Companion animations no longer stutter during conversations and exploration.

Audio

  • All audio should now play properly when cooking.

Quests & Conversations

  • Decals for puzzle in Sallow Steppe should now render properly.
  • The camera should behave normally during conversation with Tazaraak.

UI/UX

  • Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available.
  • Fixed Tanglefoot’s icon on Player’s and enemy’s HUD.
  • New Icon added to help distinguish Flurry of Blows on enemy’s HUD.
  • Text should no longer overlap tabs in certain languages.
  • Fixed description for several active abilities that were incorrectly labeled as passive.
  • Resolved an issue where “confirm override” pop-up was not showing while switching presets in the Extras tab.
  • Fixed an issue where Marius’ Hunter Sense disappeared from hotbar after leaving Party Camp.
  • Vital bars are showing proper preview values for some skills when upgraded.
  • Fixed an issue where “Survivalist” ability did not reflect additional bonuses in UI.
  • Blunted hits no longer include blood VFX when “Combat Blood” is disabled.

Combat/Systems Fixes

  • Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells.
  • Swinging guillotines in the Garden remain disabled after loading a save.
  • Fixed an issue where Yatzli’s Explosive Blast did not break destructibles.
  • Some unique weapon enchantments now work properly while Dual Wield Mastery is active.
  • Already broken destructibles no longer receive damage numbers.
  • Loot now directly drops at the feet of a shattered frozen enemy.

* If you need Xbox Game Pass tiers to be explained for being too complicated, then I suggest writing to your MP and Satya Nadella to complain.

via Steam

  •  

Skyrim Switch 2 Update 1.2 brings proper performance fixes and a 60fps mode

Bethesda has released update 1.2 for Skyrim on Nintendo Switch 2, fully addressing the woeful performance that blighted the game’s latest port. It follows on from an update shortly after its December release that quickly removed the frame rate cap to improve latency, but now tackles this with a full 60fps performance mode, fixes to visual glitches, and more.

The game performance is the most significant improvement, a new toggle under the Display settings letting you prioritise visuals or performance. This tweaks visual settings and resolution targets in order to deliver 60fps, which from anecdotal online accounts seems to be pretty solid. Additionally, the 30fps visuals have been locked back to this frame rate and the graphics tweaked to give steadier performance.

It’s a huge shame that the game couldn’t have had this degree of performance and refinement at its original release, as it led to a lot of bad reviews – we ended up having to give it a 5/10 because of the issues. However, it does give a glimmer of optimism for the Fallout 4 port to Switch 2 which is set to drop next week.

The Skyrim Switch 2 Update 1.2 patch notes are as follows

Features:

  • Added a 60 Hz mode under Display settings that allows players to toggle between “Prioritize Visuals” or “Prioritize Performance”.
  • In addition, frame rate has been locked at 30 Hz in “Prioritize Visuals” mode for smoother gameplay.

Crashes and Performance Fixes:

  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
  • Improved FPS performance drops that occurred in the following locations:
    • during the Hide and Seek quest in Kynesgrove
    • during combat at Secunda’s Kiss
    • when discovering the “Drelas’ Cottage” location
    • when engaged in combat with a giant at the Talking Stone Camp.

Visuals Issues Fixes:

  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.

User Interface Fixes:

  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.

Controls Fixes:

  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.

Audio Issue Fix:

  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

Localization Fixes:

  • “Amiibo” appeared as plural in Spanish.

Miscellaneous:

  • Added new translations for the features listed above and UI updates.
  • Updates were made to the game credits.

Source: a social media hellhole we won’t link to.

  •  

Mabinogi’s February update brings QOL life improvements with wing enchantments and combat balance

February is a time for lovers, a time for cuddling, and of course a time for Mabinogi players to take stock of their wings and whether or not they are enchanted optimally. That last one might not feel like it is quite traditional, but the quality-of-life patch that the game has just dropped adds a number of […]
  •  

Pantheon Rise of the Fallen eyes its February patch for next week – here are the preliminary patch notes

Pantheon: Rise of the Fallen has been using several weeks to post blogs, lore, and design previews of its update due in February, but none of them provided a release date beyond… well, February. As of the MMORPG’s most recent post, we now have a release window of sometime next week as it goes through internal testing, […]
  •  

Vague Patch Notes: MMORPGs are less different than you think

Robert Frost’s poem The Road Not Taken was published in August of 1915, and it has endured an immense popularity since then. Many people can quote the last couplet of the poem (“I took the one less traveled by, and that has made all the difference”), and for years the title alone conjures images of […]
  •  

Pax Dei confirms a February 20 release date for its big crafting-focused update

Crafters and gatherers of Pax Dei, your sun is about to rise and cast its warm rays all over your collective face. That’s because Mainframe Industries has officially confirmed that its next patch, which is a number of crafting updates, is due to arrive on Friday, February 20th. This patch will introduce the master crafting system that […]
  •  

Battlefield 6 Season 2 is live, but DICE can’t make more than two maps a season

EA and Battlefield Studios have launched the delayed Battlefield 6 Season 2, bringing a new map, reams of new cosmetics and unlocks through the Battle Pass, and promise of limited-time events and match effects.

The new map is a large scale battle set around a German airbase, catering to all combat sizes and the main game modes of Conquest, Breakthrough and Escalation, and featuring both land vehicles and helicopters. It’s another pleasing step towards the kind of large scale maps that were largely missing for Battlefield 6’s launch.

It’s the first of two maps that will be included in Battlefield Season 2, when fans have been clamouring for more variety. Why aren’t they making more, when that’s what people want? DICE’s Producer Alexia Christofi says “In terms of cadence, we would love to create way more maps. But we’re just trying to kind of bring things to players as we can and as quickly as we can build them.”

They’re balancing map making with running limited time events, in other words. This will see a limited time mode added to multiplayer and REDSEC in season 2 with the VL-7 Strike meaning that psychoactive smoke will drop onto the map, forcing you to quickly put on a gas mask and manage your filters to avoid being affected. The battle royale map has been modified with smoke engulfing Fort Lyndon, and the Gauntlet mode has returned, also with this smoke affecting the fights.

Here’s the full patch notes for Battlefield 6 Update 1.2.1.0 and Season 2’s launch:

New Map: Contaminated

A large-scale European mountainside battlefield set around a strategic German airbase.

  • Supports all combat sizes
  • Includes land vehicles and helicopters
  • Available across Conquest, Breakthrough, Escalation, Squad Death Match, and Strikepoint

New Limited-Time Modes

Season 2 introduces a set of limited-time experiences built around VL-7, a new psychoactive smoke weapon spreading across multiple battlefields. As contaminated zones emerge, squads must adapt their tactics, manage masks and filters, and fight for control in increasingly hostile environments across multiplayer, Battle Royale, and Gauntlet.

VL-7 Strike: A limited-time mode where the psychoactive smoke VL-7 spreads across select areas in multiplayer and REDSEC. Players must use masks and manage their filters carefully, as running out will leave them exposed to VL-7’s disorienting effects.

Battle Royale – Synthesis: Smoke engulfs Fort Lyndon, transforming the battleground. Fight and loot within contaminated zones while securing masks and filters to survive the smoke’s effects.

Gauntlet: Altered State: Gauntlet returns with a new twist. Squads compete in a knockout-style elimination format while navigating psychoactive smoke and racing to complete missions under pressure.

New Vehicle

  • AH-6 Little Bird: The iconic attack helicopter returns for NATO forces, offering high mobility and lethal firepower in skilled hands.

New Weapons

  • M121 A2: A belt-fed machine gun delivering high damage, especially effective at close range.
  • GRT-CPS: A semi-automatic designated marksman rifle designed for mid- to long-range engagements, featuring a high-capacity magazine for sustained fire.
  • VCR-2: A short-range assault rifle with a rapid rate of fire, built for intense close-quarters combat.

New Gadgets

  • 9K38 IGLA: A lock-on, anti-air missile launcher that requires active guidance from engineers to stay on target. Provides  superior missile maneuverability to adept users.
  • HTI-Mk2: A short- to medium-range Recon device that can detect and reveal enemy gadgets, overload recon drones, and neutralise incoming rockets.
  • Protective Mask: Essential equipment for contaminated zones, protecting players from psychoactive smoke. Additional filters can be acquired and equipped to extend protection time.

Battle Pass & Progression

  • Season 2 Battle Pass: Instantly unlock 6 rewards and progress through 4 themed paths featuring new hardware, weapon packages, soldier skins, XP boosts, and more. Complete all paths to unlock the Ultimate Path.
  • BF Pro: In addition to the regular Battle Pass, BF Pro includes 6 instant unlocks, 25 tier skips, BF Radio, Portal Server Hosting, and access to an exclusive bonus path with additional tactical rewards

https://preview.redd.it/ncsu8sg68ajg1.png?width=1280&format=png&auto=webp&s=4eeb872c67c2697ae5426a15ab2c70553f1b1fdd

Game Update 1.2.1.0 delivers over 240 gameplay improvements and quality-of-life fixes across nearly every part of Battlefield 6. These changes are shaped by community feedback and real match data, with a focus on improving weapon handling, movement, vehicles, gadgets, UI, audio, and overall gameplay reliability. This update continues our ongoing commitment to improve consistency and reliability across the core Battlefield experience.

Major Updates for 1.2.1.0

  • Weapon Balance and Recoil Improvements: Delivered a broad recoil tuning pass across automatic weapons, alongside targeted balance fixes to improve consistency, role clarity, and long-term weapon handling.
  • Movement and Traversal Fixes: Improved soldier movement predictability with refined acceleration, slide and jump behaviour, smoother vaulting logic, and improved ladder animations in both first- and third-person. Vehicle and Gadget Reliability: Resolved multiple issues affecting vehicles and gadgets, including anti-vehicle interactions, drone behaviour, deployables, and vehicle damage feedback.
  • Maps and Mode Fixes: Addressed numerous map exploits, traversal issues, capture logic problems, and world reset bugs across Conquest, Breakthrough, Strikepoint, Gauntlet, and other modes.
  • UI, HUD and Progression Polish: Introducing a new stat screen in the Player Profile, as well as Improved clarity and reliability across the HUD, Battle Pass, challenges, End of Round flow, matchmaking, and party systems.
  • Portal Stability and Tooling Updates: Fixed a wide range of issues affecting Portal creation tools, scripting, mutators, assets, exploits, and server stability.
  • Audio, Visual and Stability Improvements: Improved audio reliability, visual consistency, cosmetic presentation, and overall game stability across platforms.

AREAS OF IMPROVEMENT

As part of Update 1.2.1.0, we’ve made improvements to both how recoil behaves at a system level and how recoil is used to balance automatic weapons.

Since launch, recoil compensation could feel inconsistent in certain situations. In some cases, the amount of aim input required to counter recoil did not reliably match the recoil being applied, which could make weapons feel harder to control than expected. While improvements were made during Season 1 to reduce the most extreme cases, some inconsistency could still be noticeable during regular gameplay. With this update, recoil compensation has been made fully consistent, ensuring that the aim input required to counter recoil now correctly matches the recoil applied. This results in more predictable and reliable weapon handling.

Separately from this systemic fix, we’ve also made a broad recoil tuning pass across automatic weapons. Recoil is one of the main ways we balance weapons across different engagement distances: higher-damage weapons are intentionally harder to control, while lighter weapons trade raw power for ease of use and consistency. Over time, we saw this balance starting to drift once we looked at how these weapons were actually being used in live matches across common combat ranges.

This tuning pass brings recoil behaviour back in line with each weapon’s intended role. You should expect automatic weapons to feel more consistent and better differentiated across ranges, with higher-impact weapons demanding more control and positioning, while others remain reliable and forgiving in closer engagements.

CHANGELOG

PLAYER:

  • Adjusted the acceleration curve of slide and jumps to better account for the player’s speed when entering a slide or a jump.
  • All squad members now display animated health icons when downed, clearly indicating who is able to revive you.
  • Fixed a matchmaking error that could occur when a player left the party while the party leader was already in a match.
  • Fixed a movement extrapolation issue that could cause other soldiers to appear jittery when traversing uneven terrain or changing states.
  • Fixed a rare issue where melee could become unusable if switched to immediately after being revived.
  • Fixed an issue where a player’s legs could clip through thin walls or objects when backpedalling into them.
  • Fixed an issue where a soldier could become invisible and continue moving after dying in a swimming pool.
  • Fixed an issue where a victim’s facing direction could be briefly incorrect when starting a melee takedown on a prone target.
  • Fixed an issue where accepting a squad invite on Xbox could unintentionally select a highlighted tile in the main menu.
  • Fixed an issue where Battle Pickups would sometimes be dropped after being revived.
  • Fixed an issue where deployable Gadgets could be used while on a zipline.
  • Fixed an issue where equipping a camo skin on one vehicle could cause vehicle thumbnails or icons to incorrectly appear camouflaged across all vehicles.
  • Fixed an issue where melee animations could break when initiated immediately after exiting a vehicle in first-person.
  • Fixed an issue where revived players could occasionally receive an unintended weapon state.
  • Fixed an issue where soldiers could be launched unexpectedly when entering a ladder positioned above the camera.
  • Fixed an issue where stickers were not applied correctly on the War Wolf Legendary weapon package for the L85A3.
  • Fixed an issue where the left hand could be seen floating while doing a takedown with the knife equipped.
  • Fixed an issue where the selected player patch could appear duplicated and incorrectly placed on the backpack when using the Veritas Epic skin.
  • Fixed an issue where the Spiteful Mirage skin was missing hair during the End of Round flow.
  • Fixed an issue where the Thunder Engineer skin did not focus the camera on the correct uniform patch location.
  • Fixed an issue where the uniform patch appeared twice on the Peregrine Sniper Epic skin.
  • Fixed an issue where the Wraith Recon skin could become partially transparent in first-person view when starting a match in King of the Hill.
  • Fixed an issue where unlocking characters via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where unlocking the Brodie character via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where vaulting onto a vehicle could sometimes destroy it and launch the player unexpectedly.
  • Fixed an issue where weapon pose could fail to update correctly when firing while sprint-jumping.
  • Fixed an issue where weapon switching after being revived could leave players without a usable weapon. The game now prioritises equipping a weapon with available ammunition.
  • Fixed case scenarios where it would sometimes be possible to grab ledges much higher than intended with vault grab
  • Fixed duplicate naming for some of the weapon charms.
  • Fixed excessive mud weathering on the Two-Faced Epic skin’s character model.
  • Improved first-person ladder animations for entering, climbing, and exiting.
  • Improved foot placement when climbing ladders.
  • Improved predictability and consistency of player movement with new acceleration curves instead of linear accelerations. Those updated accelerations retain responsive movement while allowing micro-adjustments of movement (i.e. to peek corners) and ensure that other players’ movement looks more correct to improve the quality and predictability of gunfights.
  • Improved the transition of the soldier’s lower body in first-person view when stopping movement.
  • Improved third-person ladder animations, including hand and foot placement on ladders.
  • Improved vault detection near overhangs while airborne.
  • Made animation and logic improvements to vaulting over medium-sized obstacles, refining momentum and smoothing transitions into movement.
  • Prevented players from vaulting back onto the same ladder when jumping down backwards from it.
  • Reduced the intensity of hit reactions while on fire to improve visual clarity during combat.
  • Reduced the maximum slide impulse length by 25% to improve balance and readability during fast movement.
  • Updated the Winter Warning cosmetic to better align with Battlefield’s visual identity.

VEHICLES:

  • Disabled angle-based damage mitigation on the Traverser Mark II to better reflect its lighter armour profile. It now takes consistent damage from all directions.
  • Fixed an issue where attack helicopter rocket trails could disappear when firing at long distances.
  • Fixed an issue where helicopter rotary cannon tracers could sometimes originate behind the muzzle.
  • Fixed an issue where jet throttle input could remain active after ejecting from the aircraft.
  • Fixed an issue where tank turret aiming speeds differed between first-person and third-person zoom views.
  • Fixed unreliable bullet collision on Anti-Air vehicle radar dishes.
  • Reduced muzzle flash intensity on Anti-Air Tanks and stationary Anti-Air weapons when zoomed in.
  • You can no longer move vehicles forward or backward while the Big Map is open, preventing input conflicts with map zoom controls on controllers.

GADGETS:

  • Fixed an issue where Anti-Tank Mines could fail to deploy correctly in first-person view.
  • Fixed an issue where attached M4A1 SLAM AV Mine explosives on the XFGM-6D Recon Drone did not correctly affect battery life or top speed. Attached explosives now behave consistently and detonate when the XFGM-6D Recon Drone is destroyed.
  • Fixed an issue where the RPG-7 and the MBT-LAW launchers would be inaccurate if fired right after the zoom transition is completed.
  • Fixed an issue where the Smoke Grenade was missing from the Support class Loadout #2.
  • Fixed an issue where the XFGM-6D Recon Drone could be destroyed when its operating soldier was downed.
  • Fixed an issue where the CSB IV EOD Bot could instantly regain an ammo charge when destroyed.
  • Fixed an issue where the LTLM II Portable Laser Designator could prioritise already-painted targets instead of the vehicle being aimed at.
  • Fixed an issue where the Repair Tool torch flame video effect was misaligned in third-person view using non-default FOV values.
  • Fixed an issue where the Repair Tool would not repair vehicles when targeting glass components.
  • Fixed an issue where the RPG-7 could fire unintentionally when switching weapons after releasing the trigger.
  • Fixed a bug that prevent the player from returning properly to the previous weapon after throwing a supply pouch and would keep throwing more supply pouches
  • Improved consistency when destroying Anti-Tank Mines and M4 SLAM AV Mines with explosives. Clearing out minefields should be easier and more consistent using a tank.
  • Improved consistency of Defibrillator revives detection on stairs and uneven terrain.

WEAPONS:

  • Adjusted in-world spotting range when firing a weapon without a suppressor or flash hider, reducing it from 75 to 54 metres.
  • Adjusted minimap spotting range when firing suppressed weapons, increasing it from 15 to 21 metres to better align with intended balance.
  • Fixed consistency with recoil compensation, making sure that the amount of aim input needed to compensate for recoil matches the amount of recoil.
  • Fixed a visual issue with the standard fire mode on the SL9 being incorrectly set to safe; it is now set to full auto by default.
  • Fixed an issue where locked weapon skins could be used in the Firing Range.
  • Fixed an issue where shooting the first target dummy could generate particle effects at the player’s position.
  • Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR.
  • Fixed an issue where the Flashlight could appear slightly misaligned when equipped on the MP5.
  • Fixed an issue where the LA-23 Laser pad could appear floating when equipped on the RPKM.
  • Fixed an issue where Scope glints and laser sight lens flares would be visible through the cover of smoke grenades.
  • Fixed inconsistent knife melee timing to improve reliability during close-quarters combat.
  • Fixed multiple weapon attachment visual issues, including lasers, flashlights, and optic alignment.
  • Fixed the LMR27s Fast 15- and 20-round magazines not reducing reload time as intended.
  • Fixed the SGX RO-M 1.75x sight to function consistently with other weapons.
  • Fixed visual issues with bolt-action rifle animations, including intrusive ADS motion and incorrect finger placement.
  • Improved scope glint orientation at long distances so enemy aim direction is more accurately telegraphed.
  • Knife takedowns against enemies who are prone on their back now correctly connect with the defender.
  • Reduced the Mini Scout muzzle velocity from 880 to 800 m/s.
  • Reduced the Mini Scout limb damage to better align with lower-torso damage values.
  • Updated the M433 Level 50 Mastery Package to use the correct magazine mesh.
  • Updated the Range Finder custom zeroing to not apply its effect instantly; it now requires a short delay before taking effect.
  • Updated player-facing descriptions for non-sniper grippod attachments to better reflect their gameplay effects.
  • Updated player-facing name of the TR-7’s fluted barrel to match the formatting of its other barrels.
  • Weapon Recoil Tuning: Adjusted recoil behaviour across automatic weapons to better reflect real combat ranges and ease-of-use expectations, improving ranged consistency while preserving intended weapon roles.
    • AK-205: Adjusted recoil behaviour to better match expectations for a 5.45×39mm weapon, with minimal impact on overall handling.
    • B36A4, L85A3, M433, SOR-555 MK2: Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
    • DB-12: Increased rate of fire and faster pump action to improve reliability in close-quarters combat.
    • L110: Reduced recoil to reinforce the handling differences between belt-fed Machine Guns and Assault Rifles.
    • LMR27: Increased damage at close to mid ranges to better reward accurate headshots.
    • M123K: Reduced recoil to improve sustained-fire control and reinforce its role as a belt-fed Machine Gun.
    • M277: Reduced recoil, improving effectiveness at range.
    • M417 A2, QBZ-192: Reduced recoil randomness to ensure they remain competitive relative to updated Assault Rifles.
    • PW5A3, SGX: Increased recoil, making them slightly harder to control and less precise at longer distances.
    • PW7A2, USG-90: Adjusted recoil behaviour to improve effectiveness at range while slightly increasing handling difficulty up close.
    • SCW-10: Increased recoil to reduce effectiveness at range and reinforce its close-quarters role.
    • SG 553R: Increased recoil to limit effectiveness at range and better align with its strong close-range performance.
    • SOR-300SC: Adjusted recoil to ensure it remains competitive alongside updated Assault Rifles.

MAPS & MODES:

  • Added Rush as a new mode to Mirak Valley.
  • Fixed an issue in Escalation on Operation Firestorm where vehicles would not spawn at HQ as intended.
  • Fixed an issue in Squad Deathmatch where locked squads could cause the scoreboard to appear partially empty.
  • Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields.
  • Fixed an issue in Sabotage where attackers could spawn within direct line of sight of defenders when deploying at HQ on Blackwell Fields.
  • Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget.
  • Fixed missing water and visual issues in several swimming pools across Eastwood.

Manhattan Bridge

  • Fixed an issue where destroying a garage by D objective could trigger a whiteout effect across the map.
  • Fixed an issue where destroying an office building by F objective could incorrectly trigger a blackout and cause other players to see random colors and bright lights across the map.
  • Fixed an issue where destroying parts of a plaster ridge at C objective could expose occlusion problems, causing large sections of the map to disappear when viewed from certain positions.
  • Fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages.
  • Fixed an issue where points of interest on the minimap were incorrectly labelled as “Dumbo” instead of Manhattan Bridge.

Empire State

  • Fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor.
  • Fixed an issue where players could place the Assault Ladder on invisible collision near the NATO HQ.
  • Fixed an issue where players could reach unintended areas above the D flag after being launched into the air.

Strikepoint

  • Fixed an issue on Liberation Peak, Operation Firestorm, and Iberian Offensive where multiple world and vehicle assets would not restore correctly after the halftime world reset.
  • Fixed an issue where matches could end prematurely when teams were tied at 5:5.
  • Fixed an issue where players joining a match late could spawn under the map.
  • Fixed a rare issue where a wiped team could be incorrectly awarded a point.

Added the Scout Helicopter to the following maps and modes:

Conquest

  • Manhattan Bridge
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley

Escalation

  • Manhattan Bridge
  • Eastwood
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley

PROGRESSION:

  • Battle Pass Tokens are now earned more quickly through Career XP and Weekly Challenges, allowing for faster progression through regular gameplay.
  • Fixed an issue where rerolling challenges could become unavailable when switching between the Battle Pass and Daily Challenges.
  • Fixed an issue where the assignment tracker did not correctly track missions from the Unit page.
  • Fixed incorrect tracking for multiple weekly and assignment-based challenges.
  • Fixed multiple issues with challenge criteria displaying or progressing incorrectly across REDSEC Gauntlet and Weekly Challenges.
  • Fixed incorrect progress display for Week 2 challenges.
  • Fixed an issue where exploration assignments could complete with fewer actions than intended.

UI & HUD:

  • Engineer icon changed to improve readability and make role more clear based on community feedback.
  • Fixed a localisation issue where the Loadout Zeroing and Attachment prompts could overlap in several languages.
  • Fixed an incorrect icon for the M3A3 Bradley.
  • Fixed an issue causing Field XP UI animations to trigger too frequently.
  • Fixed an issue causing low minimap shadow quality and rendering artefacts on some multiplayer maps.
  • Fixed an issue on PC where the Big Map displayed keyboard and mouse icons even when using a controller.
  • Fixed an issue where Battle Pass points earned from weekly missions were not reflected correctly on the End of Round screen.
  • Fixed an issue where Battle Pass progression tokens were not updating correctly on the End of Round screen after completing Bonus Paths.
  • Fixed an issue where closing the pause menu from the Deploy Screen using a controller could immediately reopen it.
  • Fixed an issue where completed assignments could appear incorrectly sorted as completed on the End of Round screen.
  • Fixed an issue where equipping or previewing gadgets and melee weapons could cause them to appear under the vehicle section in the Loadouts screen.
  • Fixed an issue where locked Battle Pass rewards could appear stuck in the Loadout screen after navigating back from the Battle Pass.
  • Fixed an issue where mortar hit indicators and damage numbers were not displayed correctly.
  • Fixed an issue where the Big Map and scoreboard button prompts were missing in Gauntlet End of Round screens.
  • Fixed an issue where the crosshair could briefly display incorrect spacing when switching weapons.
  • Fixed an issue where the gunner seat aiming indicators on attack helicopters remained static while the helicopter was moving, leading to incorrect aiming feedback.
  • Fixed an issue where the “Go to Store” button prompt was not functional for vehicle customization on PlayStation 5.
  • Fixed an issue where item previews could persist after exiting Store bundles.
  • Fixed an issue where item rotation and zoom could shift to other items when rapidly switching during inspection.
  • Fixed an issue where the Free-to-Play tutorial for custom loadout access did not trigger correctly under certain conditions.
  • Fixed an issue where the map could flip back and forth when rolling an aircraft.
  • Fixed an issue where the resupply message was not visible even when resource indicators were enabled in settings.
  • Fixed an issue where the revive in-world icon for squadmates could disappear too early. The icon now remains visible until the player is fully dead and no longer revivable.
  • Fixed an issue where the “Show Game Mode Events” option did not function correctly when disabled.
  • Fixed an issue where the “Stay with Squad” option was missing from the End of Round screen.
  • Fixed an issue where the “Steady Aim” prompt unintentionally appeared on Designated Marksman Rifles; it is now shown only on bolt-action rifles.
  • Fixed an issue where the tank damage screen effect would not properly cancel when exiting the vehicle.
  • Fixed an issue where the “Tracked” section could display an incorrect number of tracked missions.
  • Fixed an issue where UI elements could overlap or misalign during fast menu navigation.
  • Fixed an issue where weapon package deeplinks did not navigate to the correct challenge tile.
  • Fixed duplicate ladder indicators appearing on the jet HUD.
  • Fixed enemy lock-on in-world icons displaying incorrect state colours when targeting vehicles.
  • Fixed missing deeplinks for Dog Tags unlocked via challenges or through the Store.
  • Fixed missing or incorrect icon art for several assignment and unit challenge rewards.
  • Fixed inconsistencies between Battle Pass progression shown on the End of Round screen and the Battle Pass menu.
  • Fixed incorrect unit descriptions for select NATO and Pax Armata forces.
  • Fixed missing high-definition feedback when the Phalanx HQ Defence destroyed incoming projectiles in Conquest.
  • Fixed missing or incorrect game mode tiles appearing on launch or after finishing a match.
  • Fixed multiple issues causing in-world icons to flicker, including look-at, occlusion, and delayed occlusion updates.
  • Fixed new reward markers not resetting correctly when switching between Season and Bonus Paths.
  • Fixed player pickup request icons not displaying correctly.
  • Improved readability of missile intercepted indicators.
  • Improved the revive in-world progress bar to more closely match the downed player’s screen, reducing the gap where a revive was no longer possible but still appeared active.
  • Reduced delay of UI hit indicators showing up when a hit has been confirmed.
  • Reorganised killer information on the kill card to improve readability.
  • Season 2 introduces a new stat screen in the Player Profile, featuring Career Total, Career Best, and Accolade stats. Each of these three screens showcases a variety of detailed statistics. The Career Total stats header includes both overall totals and breakdowns by game mode, while Career Best stats are tracked for both “In a Match” and “In a Life” categories.

SETTINGS:

  • Added an accessibility option for flash and stun grenades that replaces the white flash effect with a black screen effect, reducing sudden brightness while preserving gameplay impact. This option can be enabled in the Accessibility settings.

PORTAL:

  • Fixed a memory leak that could occur when specific scripting events were triggered repeatedly.
  • Fixed an exploit that allowed players to farm excessive XP by repeatedly destroying AI-spawned vehicles.
  • Fixed an issue where Battle Pickups spawned via Loot Spawners were missing minimap and big map icons.
  • Fixed an issue where certain rules events triggered at incorrect times, including capture point enter/exit events.
  • Fixed an issue where experiences in the “In Review” state could not be edited or deleted.
  • Fixed an issue where modifying reinforcement multipliers could cause incorrect ticket counts to be displayed during sector progression.
  • Fixed an issue where players could be reassigned incorrectly or prevented from deploying when squads reached maximum size.
  • Fixed an issue where players could create AFK farming experiences that bypassed intended progression limits.
  • Fixed an issue where players could not report a server while in the redeploy screen.
  • Fixed an issue where Portal Sandbox displayed an incorrect map size in map rotation.
  • Fixed an issue where removing all maps from a map rotation could cause the editor panel to disappear.
  • Fixed an issue where spawning ammo via Loot Spawners had no effect.
  • Fixed an issue where the Export button displayed a placeholder icon.
  • Fixed an issue where users could bypass editor limits by importing modified workspaces.
  • Fixed asset conflicts and errors that could appear when uploading or editing certain maps.
  • Fixed incorrect Front End indicators related to limited-time events.
  • Fixed incorrect map availability and categorisation for Custom Portal modes.
  • Fixed incorrect or lingering UI elements related to respawning, squad reassignment, and mission flow.
  • Fixed incorrect or missing tooltips, placeholder text, and untranslated labels in the Web Editor.
  • Fixed issues that could lead to very long loading times for some Portal experiences.
  • Fixed issues where certain assets could cause players to be returned to the Front End when hosting experiences.
  • Fixed issues where certain gadgets, weapons, vehicles, and Battle Pickups were missing from restriction settings or did not respect configured restrictions.
  • Fixed issues where strike package markers, beacon indicators, and objective icons could behave incorrectly across sessions.
  • Fixed issues where values entered for certain seasonal and environmental mutators were not saved correctly.
  • Fixed issues with Rules Editor lists being scrambled or inaccurate when selecting weapons, gadgets, or ammo.
  • Fixed issues with scripting functions and nodes, including incorrect vector calculations, squad lookup limits, and long-running player events stopping unexpectedly.
  • Fixed missing maps, assets, and set dressing in the Portal SDK, including Season 2 content and winter environment assets.
  • Fixed missing or incorrect indicators for heat warnings, second chance states, and beacon pulses.
  • Fixed multiple issues in the Portal Web Editor where weapons, gadgets, vehicles, and maps were missing, incorrectly categorised, or displayed with placeholder names, images, or meshes.
  • Fixed multiple mutators that had no functionality or incorrect default values, including reinforcement, health regeneration, zoom snap, passenger seat, and verification-related settings.
  • Fixed multiple placeholder or low-resolution vehicle and object meshes appearing when placed in Portal experiences.
  • Fixed rare server hangs affecting Linux-based Portal servers.
  • Fixed server log spam related to loot physics and proximity systems.
  • Updated and replaced several Battle Royale and Portal-related challenges that were no longer functioning as intended.

AUDIO:

  • Fixed an issue where pinging a Vehicle Supply Crate did not trigger the correct supply voice-over line.
  • Fixed audio stuttering when vehicles are sabotaged using the Repair Tool.
  • Improved audibility of enemy ziplines and parachutes, as well as friendly blowtorches, when many sounds are playing.
  • Improved audio obstruction for vehicles, weapons, and soldier footsteps by refining sound source positioning.
  • Improved clarity of distant enemy footsteps by better aligning layered audio content.
  • Improved panning for close non-player footsteps at very short distances.
  • Improved reliability of multiple sound effects under heavy load, including defibrillators, blowtorches, ziplines, and parachutes.

NETWORK:

  • Fixed rare cases where the game could become unresponsive after reconnecting network cables during gameplay or while accepting invitations on Xbox Series consoles.

REDSEC

PLAYER:

  • Fixed an issue where dying with a Data Drive could prevent the Extraction mission from progressing.
  • Fixed an issue where in rare cases soldiers could take higher than intended damage when wearing armor.
  • Fixed an issue where mission completion rewards could fail to drop correctly if the player initiating the mission was killed just before completion.
  • Fixed an issue where the deploy input during Battle Royale insertion was not triggering consistently.
  • Fixed an issue where the party leader would be returned to the Front End after selecting Stay with Squad in Battle Royale Duos.

VEHICLES:

  • Added the Traverser Mark II to select Large, Medium, and Small Gauntlet layouts.
  • Fixed an issue where the weapon could rotate incorrectly in first-person view when using the Traverser Mark II Remote Weapon Station.
  • Fixed an issue where incorrect or missing crosshairs could appear for side passengers in the Traverse Mark II.

WEAPONS:

  • Improved attachment setups for M4A1, M277, SVDM, Mini Scout, UMG-40, and 18.5KS-K, ensuring these weapons use their intended attachments and are better balanced when found as loot.

CALL-INS:

  • Fixed an issue where the UAV call-in sound effect could continue playing if the action was cancelled by vaulting.
  • Increased the drop speed of Custom Weapon Drops, Supply Drops, and Mission Rewards after being spawned in the air.
  • Introducing a new, limited, tactical Strike Package, allowing players to call in a volley of gas discharging artillery shells on a targeted location of the map. This Strike offers a unique way to disrupt and deny key areas to enemies.

MAP:

  • Fixed an issue where tanker container ramps could clip through large deployables; ramps now correctly damage or destroy objects and vehicles when lowering.
  • Fixed multiple terrain and object placement issues.

PROGRESSION:

  • Fixed an issue where Battle Royale “Special Forces Operator“ Challenge rewards were not granted correctly.

UI & HUD:

  • Fixed an issue where strike package map markers would not disappear when joining a Gauntlet session right after playing a Battle Royale match.
  • Fixed an issue where the Clear Ping action did not work with default controller bindings.

Battle Royale

  • Fixed an issue where helicopter insertion flight paths on the Big Map could become misaligned when the helicopter or endpoint icons were off-screen.
  • Fixed an issue where the Decryption Beacon displayed an incorrect texture.
  • Fixed an issue where the loot feed could incorrectly increment the number looted when picking up the same item repeatedly.
  • Fixed an issue where players could toggle flashlight and laser attachments while navigating the inventory.
  • Fixed an issue where the UAV icon was too small on the minimap and big map.
  • Fixed multiple issues with the Second Chance UI, including incorrect timers, widgets persisting after squad wipes, and incorrect visibility when players left the match.
  • Removed outdated soldier voice-over lines referencing “supply drops” when pinging crates or supply vehicles.

Gauntlet

  • Fixed an issue where the Beacon Pulse icon could appear too far away when first picked up by an enemy.
  • Fixed an issue where the countdown icon on the Mobile Respawn gadget could disappear too early.
  • Fixed overlapping UI elements when rapidly exiting the Edit Loadout menu.
  • Fixed overlapping UI elements where “Random Deploy” could appear behind class selection buttons on the redeploy screen.

AUDIO:

  • Fixed an issue where dropped items would not correctly play pickup sound effects.
  • Fixed missing collision sounds for dropped ammunition.
  • Improved reliability of audio feedback for UAV call-ins and mission-related interactions.

via Reddit

  •  

Avowed Anniversary Update has arrived alongside the PS5 release

Marking the first birthday of Obsidian’s Avowed, the game is out now for PlayStation 5, and a meaty anniversary update has been released for the game on PC and Xbox Series X|S. The game is also now available through the regular Xbox Game Pass tier, having originally been tied to ‘Day One’ elligible tiers.*

On a high level, the anniversary update has added three new races that you can create your character as – dwarves, orlan and aumaua – and there’s a new quarterstaff weapon that you can adopt.

While the game wasn’t designed with it in mind, New Game Plus has also been added for anyone that has a save that’s passed the point of no return and beaten the game. Starting over, the only real caveat is that weapon levelling will not persist, but that’s fine because you’ll be nice and mighty in other ways.

And you can show off how mighty you are with a photo mode to capture specific moments while you’re playing.

Avowed was one of the highlights for Xbox and PC gamers last year, though one a little overlooked for launching in February and perhaps not being as broad as some might have liked, following on from the PIllars of Eternity games. “Avowed is an incredible RPG,” we said in our review. “Its vibrant world and stellar cast make every moment a joy to take part in, enhanced by a script that gives equal measure to drama, action and humour. Coming hot on the heels of Indiana Jones and The Great Circle, Microsoft’s software revival is well underway.”

Features and Improvements

New Game+


New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. 
When starting a New Game Plus save, players will bring along with them: 

  • All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) 
  • All spent attribute points 
  • All unique weapons and armors—but they are reset to level 1 
  • All unlocked enchantments remain 
  • All unique gloves and boots 
  • All necklaces, all rings, and all trinkets 
  • Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 

The following are removed from the player at the start of a New Game Plus: 

  • All common weapons and armor that aren’t equipped 
  • Companions must be picked up via story progression 
  • Companions keep their talent points and start at level 1 
  • All resources that had been collected 
    • Gold 
    • Upgrade materials 
    • Enchanting materials 
    • Food ingredients 
  • All consumables that had been collected 
    • All potions 
    • All food 
  • All quest items 
  • All god totems/trinkets 
  • Fast travel points/fog of war 
  • The aforementioned godlike abilities 
  • To ensure challenge scales alongside player power: 
  • Enemy stats are increased across the board 
  • Enemies now have a chance to have modifiers applied to them 

Elemental Modifiers 

  • Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. 
  • Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. 
  • Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. 
  • Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. 
  • Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. 

Physical Modifiers 

  • Haste: Increased movement speed, attack speed, and reduced cooldown timers
  • Glass Cannon: Increased damage dealt and damage received 
  • Colossal: Increased maximum health 
  • Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt 
  • Crippled: Reduced movement speed and attack speed 
  • Sturdy: Increased stability  making it harder for them to be stunned
  • Natural Immunity: Immune to all status accumulations 
  • Forceful: Increased impact on attacks 
  • Vindictive: Increased damage dealt based on the amount of health lost 
  • Attribute stat cap rises from 15 to 30 

An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. 

New Playable Species

Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. 

  • Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. 
  • Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. 
  • Aumaua – Towering, powerfully built, and physically imposing. 

Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation. 

  • Humans 
    • +1 Might 
    • +1 Resolve 
  • Elves 
    • +1 Dexterity 
    • +1 Perception 
  • Aumaua 
    • +2 Might 
  • Dwarves 
    • +1 Might 
    • +1 Constitution 
  • Orlans 
    • +1 Perception 
    • +1 Resolve 

Additionally, players will receive stat bonuses depending on their chosen background.

  • Arcane Scholar – +2 to Intellect
  • Court Augur – +2 to Resolve
  • Noble Scion – +2 to Perception
  • Vanguard Scout – +2 to Dexterity
  • War Hero – +2 to Constitution

Improved Character Creation
Added new Godlike features, color variants, and presets

Custom Difficulty

For players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.
Adjust player: 

  • Damage dealt 
  • Health, stamina, and essence resources 
  • Elemental status effect threshold 
  • Health and essence regeneration rates 
  • Potion and food restoration rates 
  • Interrupt or knockdown ease 
  • Second Wind cooldown time 
  • Carry capacity 
  • Parry window 

Adjust enemy: 

  • Damage output 
  • Health pool 
  • Stun, interrupt, or knockdown ease 
  • Attack speed 
  • Elemental status effect threshold 
  • Aggro threshold 

Adjust companion: 

  • Damage dealt 
  • Health max 
  • Elemental status effect threshold 
  • Aggro threshold 

As well as general adjustments: 

  • Merchant prices 
  • Equipment upgrade material costs 
  • Fall damage 
  • Trap damage 
  • Item quality damage reduction 

Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. 

  • Photo Mode
    Capture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu.
  • New Weapon
    A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous.
  • New Stun Finishers
    New stun finishers added for One-Handed Weapons and Two-Handed Weapons.
  • Respawning Encounters
    Respawning encounters have been added to Dawnshore, Emerald Stair, Shatterscarp, and Galawain’s Tusks.

New Quality of Life Features

  • Players can now change their Envoy’s appearance after character creation via the mirror in the party camp.
  • Newly placed workbenches allow players to upgrade gear without returning to party camp.
  • All player Backgrounds now have an added attribute bonus. 
  • Added option to end dream conversations early.
  • Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously.
  • Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0.
  • Added keyboard-based turning in accessibility options.

Improvements to Lighting

  • The lighting has been improved across all regions.
  • Improved the lighting in conversations.

Graphics

  • Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs.


All Bug Fixes

Crashes and stability

  • The game should now longer crash after Fog of War has been cleared.
  • Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely
  • Fixed an issue when creating save games that could cause NPCs to be stuck when reloading

Performance and Optimizations

  • Resolved an issue where NVIDIA Reflex Low Latency was missing “Off” option while upscaling is disabled.
  • Ray tracing is now off by default on Handheld PCs.
  • Added Mid Luminance values to HDR settings.
  • Various performance improvements.

Animation

  • Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view.
  • Companion animations no longer stutter during conversations and exploration.

Audio

  • All audio should now play properly when cooking.

Quests & Conversations

  • Decals for puzzle in Sallow Steppe should now render properly.
  • The camera should behave normally during conversation with Tazaraak.

UI/UX

  • Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available.
  • Fixed Tanglefoot’s icon on Player’s and enemy’s HUD.
  • New Icon added to help distinguish Flurry of Blows on enemy’s HUD.
  • Text should no longer overlap tabs in certain languages.
  • Fixed description for several active abilities that were incorrectly labeled as passive.
  • Resolved an issue where “confirm override” pop-up was not showing while switching presets in the Extras tab.
  • Fixed an issue where Marius’ Hunter Sense disappeared from hotbar after leaving Party Camp.
  • Vital bars are showing proper preview values for some skills when upgraded.
  • Fixed an issue where “Survivalist” ability did not reflect additional bonuses in UI.
  • Blunted hits no longer include blood VFX when “Combat Blood” is disabled.

Combat/Systems Fixes

  • Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells.
  • Swinging guillotines in the Garden remain disabled after loading a save.
  • Fixed an issue where Yatzli’s Explosive Blast did not break destructibles.
  • Some unique weapon enchantments now work properly while Dual Wield Mastery is active.
  • Already broken destructibles no longer receive damage numbers.
  • Loot now directly drops at the feet of a shattered frozen enemy.

* If you need Xbox Game Pass tiers to be explained for being too complicated, then I suggest writing to your MP and Satya Nadella to complain.

via Steam

  •  

Skyrim Switch 2 Update 1.2 brings proper performance fixes and a 60fps mode

Bethesda has released update 1.2 for Skyrim on Nintendo Switch 2, fully addressing the woeful performance that blighted the game’s latest port. It follows on from an update shortly after its December release that quickly removed the frame rate cap to improve latency, but now tackles this with a full 60fps performance mode, fixes to visual glitches, and more.

The game performance is the most significant improvement, a new toggle under the Display settings letting you prioritise visuals or performance. This tweaks visual settings and resolution targets in order to deliver 60fps, which from anecdotal online accounts seems to be pretty solid. Additionally, the 30fps visuals have been locked back to this frame rate and the graphics tweaked to give steadier performance.

It’s a huge shame that the game couldn’t have had this degree of performance and refinement at its original release, as it led to a lot of bad reviews – we ended up having to give it a 5/10 because of the issues. However, it does give a glimmer of optimism for the Fallout 4 port to Switch 2 which is set to drop next week.

The Skyrim Switch 2 Update 1.2 patch notes are as follows

Features:

  • Added a 60 Hz mode under Display settings that allows players to toggle between “Prioritize Visuals” or “Prioritize Performance”.
  • In addition, frame rate has been locked at 30 Hz in “Prioritize Visuals” mode for smoother gameplay.

Crashes and Performance Fixes:

  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
  • Improved FPS performance drops that occurred in the following locations:
    • during the Hide and Seek quest in Kynesgrove
    • during combat at Secunda’s Kiss
    • when discovering the “Drelas’ Cottage” location
    • when engaged in combat with a giant at the Talking Stone Camp.

Visuals Issues Fixes:

  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.

User Interface Fixes:

  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.

Controls Fixes:

  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.

Audio Issue Fix:

  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

Localization Fixes:

  • “Amiibo” appeared as plural in Spanish.

Miscellaneous:

  • Added new translations for the features listed above and UI updates.
  • Updates were made to the game credits.

Source: a social media hellhole we won’t link to.

  •  

PUBG update 39.2 adds a Satellite Crash Special Zone

PUBG has been updated to version 39.2 on PC today, with consoles getting the update on January 15th, and this update has intensified the environmental conditions that were first introduced as part of Erangel: Subzero. In addition, there is a new danger from the skies with the introduction of a new Satellite Crash Special Zone. Additionally, there is some new gear including the frost zone bomb and the thermal protection suit to help survive the plunging temperatures. You can read the full patch notes below.

PUBG Update 39.2 Patch Notes

Erangel: Subzero

Erangel’s harsh cold intensifies, ushering in a range of changes.

Special Zone: Satellite Crash

  • The Special Zone spawns four times per match, primarily within the Safe Zone.
  • When a Satellite crash is detected, a warning message appears on screen.
  • Upcoming Special Zone locations are displayed on the World Map and Minimap.
  • After a short delay, Satellites crash down along with multiple modules that generate Blue Zone spheres.
    • Blue Zone spheres deal 10 damage per second.
    • The freezing effect is applied to the Blue Zone spheres.
  • Various items can be looted from the crashed Satellites.
  • Crashing Satellites deal impact damage.

New Weapon: Frost Zone Bomb

※ Not available in Team Deathmatch.

  • Inventory slot: Throwables
  • Weight: 40
  • Can be deployed using the left mouse button.
    • Deployment can be canceled midway.
    • Deployment may be canceled by damage, collisions, or movement.
    • Can be placed on flat surfaces, with restrictions on certain terrain and objects.
    • Can be deployed on most vehicles, with a few exceptions. It attaches to the exterior upon deployment.
  • Cannot be destroyed or defused once deployment is complete.
  • A warning sound plays for a short duration before detonation.
  • Creates a Blue Zone sphere with a maximum radius of 20 m upon detonation.
    • Deals 14 damage per second.
    • The freezing effect is applied.
  • Spawns only from Satellites.

New Item: Thermal Protection Suit

  • When worn, it blocks a certain amount of Blue Zone damage.

    • Blocking Blue Zone damage also prevents the freezing effect.

  • The suit’s appearance changes with durability, reflecting its damage state.
  • When worn together with the Jammer Pack, anti-Blue Zone protection is cumulative.
    • Item durability is consumed in the following order: Jammer Pack → Thermal Protection Suit.

  • Spawns only from Satellites.

Weather

  • As blizzards sweep across the map and Erangel is blanketed in white, the climate grows increasingly unforgiving.
  • Applies to Normal Match, Ranked, and Custom Match.

World: Rondo

Following the recent changes to Rondo, we’ve rebalanced item spawns across the map to ensure a smoother and more consistent looting experience.

Spawn Changes

  • To provide a looting experience comparable to other 8×8 km maps, spawn rates for various world spawn items have been adjusted.
  • Weapon, attachment, and Throwable spawns inside Secret Rooms have been increased.
  • Fixed spawn spots and the total spawn quantity for the Inflatable Boat have been reduced.

(PC) New Feature: Secondary Password

※ The following updates apply to all PC platforms.

Setup & Usage Guide

  • The secondary password must be a 6-8 digit number, and SMS authentication is required for both initial setup and resets.

    • Even if you have previously completed SMS authentication for Ranked play, reauthentication is required to set up the secondary password.
    • You can set up the secondary password by clicking “Set Secondary Password” from the Career – Overview page or the Ranked menu.
    • The same digit cannot be used 3 times in a row.
  • Accounts with a secondary password enabled will be prompted to verify the password every 24 hours when entering the lobby.

    • If you log in from a different PC, secondary password authentication will be required regardless of the time.
    • You must complete secondary password authentication to access the lobby.
  • The secondary password can be reset by clicking “Reset Secondary Password” from the Career – Overview page or the secondary password authentication popup.
  • After five or more incorrect attempts, you will be directed to the secondary password reset process.

Important Notes

  • Secondary password authentication is required to play Ranked matches.

    • Accounts without a secondary password can still access all other content except Ranked mode.

  • The existing SMS authentication requirement for Ranked mode has been removed and replaced with the secondary password setup.
  • If any member of a party does not have a secondary password enabled, the party will not be able to play Ranked matches.
  • If you forget your secondary password, you can reset it. However, disabling the secondary password requires contacting Customer Support.
  • If SMS authentication is attempted more than 10 times, sending pin codes will be restricted for 24 hours.

Arcade

Team Deathmatch

※ The following updates apply to Custom Match as well.

  • Adjusted the images, display duration, and size of on-screen notifications based on player feedback.

Workshop

New item sets have been added to the Hunter’s Chest and Archivist’s Chest.

  • Minx and Maven
  • Survivor Pass: Spirit Squad

Survivor Pass

  • A brand new Survivor Pass is prepared for Update 39.2.

Hideout

  • The maximum number of weapon skins that can be salvaged at once has been increased from 24 to 60.

UX/UI

  • (Console) Adjusted visual effects that displayed differently on Xbox.

Bug Fixes

Gameplay

  • Fixed an issue where the sound effect for the Adrenaline Syringe would intermittently cut off during use.
  • Fixed an issue where, under specific circumstances, seat priority became locked when boarding the Motor Glider, preventing players from boarding correctly.
  • (PC) Fixed an issue where sprint did not resume after using Bandages when sprint toggle was enabled.
  • (Console) Fixed an issue on Xbox where in-game audio did not work properly when Dolby Access was enabled.

World

  • Fixed an issue on the Rondo map where Safe Zones spawned in unintended locations.

UX/UI

  • Fixed an issue where part of the BP icon was cut off on the End of Match screen.
  • Fixed an issue where notification indicators on Special Vehicle skin customization items were displayed incorrectly in the Edit Skin screen.
  • Fixed an issue where Korean particles following nicknames ending in a lowercase “n” or “m” were displayed incorrectly in the Match Log and other areas in the Korean language settings.
  • (PC) Fixed an issue where a system message appeared twice when pressing the assigned hotkey without a Throwable equipped.
  • (PC) Fixed an issue where the spacing between the character status panel and the HP bar appeared abnormal while spectating.
  • (PC) Fixed an issue where Player 1’s markers were not displayed while the “Show Team Markers” setting was enabled in Observer Mode.
  • (PC) Fixed an issue where parts of Player 1’s waypoints were still displayed while the “Hide Team Markers” setting was enabled in Observer Mode.
  • (PC) Fixed an issue where the DirectX Version shown in the Settings – Graphics – Advanced tab did not match the version actually applied on first launch.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where the Mirado vehicle skins were not displayed correctly after returning from the System menu on the Customize – Vehicles page.
  • Fixed a clipping issue when wearing the Balenciaga 360 Mask Sunglasses or Balenciaga Venice Beach Mask with certain hats.
  • Fixed a clipping issue when wearing the PGC 2024 Light Top or Cerberus’ Jacket with a vest.
  • Fixed an issue where the tire wheel textures of the “Panamera Turbo S” Sedan skin were displayed incorrectly at certain distances.
  • Fixed a clipping issue around the shoulders when the female character wore the PNC 2023 Trailblazer Top with the Happy Hibernation Hoodie (Sand).
  • Fixed a clipping issue around the pelvic area when the female character wore certain skirts.
  • Fixed an issue where the XingHun’s Tiger Starfire Mask and earrings could be worn together.
  • Fixed an issue where the left rear door frame of the “Panamera Turbo S” Sedan skin was not displayed correctly.
  • Fixed an issue where the ankles became transparent when the female character wore the Shiba Jogger Leggings with Mad Nurse’s Boots.

Source:  NEWS – PUBG: BATTLEGROUND

  •  

Black Ops 7 Season 1 Reloaded patch notes – Fallout collab, new guns, new maps, and more

BO7 Fallout skins

Welcome back from the CODMAS holiday. Did you get your rest? Good, because it's time to sweat again.

Black Ops 7's newest update, Season One Reloaded, is ready to re-load the game with content across all modes, including multiplayer, Zombies, Endgame, and even Warzone, as Treyarch's live-service season kicks back into gear after the holiday break.

Here's what CoD players can look forward to in January 2026 as part of BO7's Season One Reloaded update's patch notes.

BO7 Season 1 Reloaded patch notes

Hawker HX sniper rifle BO7
Image via Activision

New weapons

BO7 Sturmwolf 45 SMG
Image via Activision

Two new weapons, the Hawker HX sniper rifle (BO2 Ballista) and Sturmwolf 45 SMG (reminiscent of the UMP 45) will be added as event rewards for all players to unlock for free.

The Hawker HX is unlocked in the Quantum Exchange limited time event, while the Sturmwolf 45 is available as part of the Call of Duty x Fallout event pass as a free reward.

Call of Duty x Fallout BO7 event pass
Image via Activision

New multiplayer content

BO7 map Fringe remake
Image via Activision

New weapons need new locations to play in, including some remasters of classic maps.

  • Maps
    • Meltdown (BO2 remake)
    • Fringe (BO3 remake)
    • Yakei (new)
    • Vault Town (Fallout-themed Nuketown variant)
  • Modes
    • Takeover
      • "Take what’s yours in this highly playable, dynamic objective mode. Two teams of six fight over three neutral territories, earning a point for each zone they control. Highest score at the end wins the game. When all three of the zones are captured, there’s a slight cooldown before all three territories move to a new set of locations within the map."

New Zombies content

Astra Malorum BO7 zombies
Image via Activision

Along with the guns, there's new content to play with in Zombies mode.

  • Directed Mode: Astra Malorum
  • Survival map: Zarya Cosmodrome
  • New LTM: Project RADS
    • "Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum in this Fallout-themed LTM exposing the crew to increased levels of radiation with each passing round. In this mode, the usual means of healing and earning Essence are replaced with a system of drops given by fallen enemies that assist the crew in staying fit, keeping rad levels at bay, and gaining vital resources."

New Endgame content

BO7 Endgame enemy attack
Image via Activision

Additions to the PvE Endgame mode include new world events and a new skill track based on melee attacks.

  • World event: Wraith Wing
    • "This advanced Guild aircraft appears to have cloning capabilities with very lethal consequences as this squadron seems hellbent on eliminating as many JSOC Operators as it can. Disable it, fire at the exposed aircraft, and down that bird."
  • World event: Deathclaw Hunt
    • "In this Limited Time World Event, a bomb blast reduces a portion of Avalon into a Fallout-inspired wasteland. Head inside the blast zone, if you dare, to brave the toxic air and take on ferocious Deathclaws defended by hordes of Feral Ghouls."
  • Skill Track: Phantom
    • Ambush: Critical hits from behind on unaware enemies deal more damage.
    • Fast Melee: Faster Melee speed.
    • Trap Avoidance: Traps and Mines take longer to detect you. Undetectable when fully upgraded.
    • Silent Movement: Quiets movement and reduces enemy detection distance.
    • Elusive Target: Reduces accuracy of enemies shooting at you.
    • Decoy: Taking significant damage deploys an Echo Unit that distracts enemies.

Returning BO6 equipment

A bunch of loadout equipment from Black Ops 6 is making its way into BO7 via this update, including:

  • Shock Charge (tactical)
  • Impact Grenade (lethal)
  • Thermo Grenade (lethal)
  • War Machine (scorestreak)
  • Archangel Launcher (scorestreak)
  • Grim Reaper (scorestreak)
  • Death Machine (scorestreak)
  • Combat Bow (scorestreak)
  • Dreadnought (scorestreak)
  • Strategic Bomber (scorestreak)
  • Morphine Injector (Field Upgrade)
  • Tactical Insertion (Field Upgrade)

Fallout (TV series) collab

Fallout BO7 collab
Image via Activision and Bethesda

The collaboration with the Fallout TV show on Prime Video will include operator skins, an event pass, store bundles, a Nuketown map variant, and more. Operator skins include Lucy MacLean, Maximus, and The Ghoul, but there are also limited time modes in Warzone, Zombies, and multiplayer, too.

New challenges and events

Additional weekly challenges will come every Thursday throughout the end of season one, along with limited-time events where players can unlock much of the free content, like weapons and more.

Warzone updates

Warzone BO7 Power Armor Royale
Image via Activision

Additional updates are coming for Warzone, including weapon balancing and more. But there are also two limited time modes:

  • LTM: High Octane
    • "All players deploy into the map with their chosen custom Loadout, so you’re ready to engage the enemy will a full kit of gear right from the start. Scavenge juiced up loot across Verdansk including Gas Masks, Grappling Hooks, and Legendary Weapons. Cash payouts have been greatly increased as well, pairing perfectly with the ability to call up and purchase from the Buy Station interface at any time in the match. Don’t spend it all in one place, as you’ll need some money on hand to activate the automatic self-buyback should you go down."
  • LTM: Power Armor Royale
    • "Ready to dominate your foes with the help of some Power Armor? Hold on there, Vault Dweller, you’re gonna have to charge up that Fusion Core first. Every Operator deploys with a Fusion Core, but it’ll take some work to power it up enough to step into the suit. Operators can fill their Fusion Core by looting Fusion Core canisters, earned by completing Contracts, eliminating enemies, opening Supply Boxes, and dealing damage to enemy Power Armor users."

Meanwhile, there's been a slew of weapon balancing changes, including a big buff for the Mid-Range Barrel for BO7 assault rifles. The full list of changes for Warzone in the update can be found here.


For all of the BO7-specific bug fixes and changes in multiplayer, Zombies, and Endgame, see here.

The post Black Ops 7 Season 1 Reloaded patch notes – Fallout collab, new guns, new maps, and more appeared first on Destructoid.

  •  

Vague Patch Notes: The desire for novelty that MMOs can’t deliver

Every time people discuss new things they would love to see in long-running MMORPGs, I see at least a few people speculating about things that aren’t just not happening but would fundamentally break the game. And it always makes a little twitch start up right behind my eye. It’s not that I don’t understand the […]
  •  

PUBG update 39.2 adds a Satellite Crash Special Zone

PUBG has been updated to version 39.2 on PC today, with consoles getting the update on January 15th, and this update has intensified the environmental conditions that were first introduced as part of Erangel: Subzero. In addition, there is a new danger from the skies with the introduction of a new Satellite Crash Special Zone. Additionally, there is some new gear including the frost zone bomb and the thermal protection suit to help survive the plunging temperatures. You can read the full patch notes below.

PUBG Update 39.2 Patch Notes

Erangel: Subzero

Erangel’s harsh cold intensifies, ushering in a range of changes.

Special Zone: Satellite Crash

  • The Special Zone spawns four times per match, primarily within the Safe Zone.
  • When a Satellite crash is detected, a warning message appears on screen.
  • Upcoming Special Zone locations are displayed on the World Map and Minimap.
  • After a short delay, Satellites crash down along with multiple modules that generate Blue Zone spheres.
    • Blue Zone spheres deal 10 damage per second.
    • The freezing effect is applied to the Blue Zone spheres.
  • Various items can be looted from the crashed Satellites.
  • Crashing Satellites deal impact damage.

New Weapon: Frost Zone Bomb

※ Not available in Team Deathmatch.

  • Inventory slot: Throwables
  • Weight: 40
  • Can be deployed using the left mouse button.
    • Deployment can be canceled midway.
    • Deployment may be canceled by damage, collisions, or movement.
    • Can be placed on flat surfaces, with restrictions on certain terrain and objects.
    • Can be deployed on most vehicles, with a few exceptions. It attaches to the exterior upon deployment.
  • Cannot be destroyed or defused once deployment is complete.
  • A warning sound plays for a short duration before detonation.
  • Creates a Blue Zone sphere with a maximum radius of 20 m upon detonation.
    • Deals 14 damage per second.
    • The freezing effect is applied.
  • Spawns only from Satellites.

New Item: Thermal Protection Suit

  • When worn, it blocks a certain amount of Blue Zone damage.

    • Blocking Blue Zone damage also prevents the freezing effect.

  • The suit’s appearance changes with durability, reflecting its damage state.
  • When worn together with the Jammer Pack, anti-Blue Zone protection is cumulative.
    • Item durability is consumed in the following order: Jammer Pack → Thermal Protection Suit.

  • Spawns only from Satellites.

Weather

  • As blizzards sweep across the map and Erangel is blanketed in white, the climate grows increasingly unforgiving.
  • Applies to Normal Match, Ranked, and Custom Match.

World: Rondo

Following the recent changes to Rondo, we’ve rebalanced item spawns across the map to ensure a smoother and more consistent looting experience.

Spawn Changes

  • To provide a looting experience comparable to other 8×8 km maps, spawn rates for various world spawn items have been adjusted.
  • Weapon, attachment, and Throwable spawns inside Secret Rooms have been increased.
  • Fixed spawn spots and the total spawn quantity for the Inflatable Boat have been reduced.

(PC) New Feature: Secondary Password

※ The following updates apply to all PC platforms.

Setup & Usage Guide

  • The secondary password must be a 6-8 digit number, and SMS authentication is required for both initial setup and resets.

    • Even if you have previously completed SMS authentication for Ranked play, reauthentication is required to set up the secondary password.
    • You can set up the secondary password by clicking “Set Secondary Password” from the Career – Overview page or the Ranked menu.
    • The same digit cannot be used 3 times in a row.
  • Accounts with a secondary password enabled will be prompted to verify the password every 24 hours when entering the lobby.

    • If you log in from a different PC, secondary password authentication will be required regardless of the time.
    • You must complete secondary password authentication to access the lobby.
  • The secondary password can be reset by clicking “Reset Secondary Password” from the Career – Overview page or the secondary password authentication popup.
  • After five or more incorrect attempts, you will be directed to the secondary password reset process.

Important Notes

  • Secondary password authentication is required to play Ranked matches.

    • Accounts without a secondary password can still access all other content except Ranked mode.

  • The existing SMS authentication requirement for Ranked mode has been removed and replaced with the secondary password setup.
  • If any member of a party does not have a secondary password enabled, the party will not be able to play Ranked matches.
  • If you forget your secondary password, you can reset it. However, disabling the secondary password requires contacting Customer Support.
  • If SMS authentication is attempted more than 10 times, sending pin codes will be restricted for 24 hours.

Arcade

Team Deathmatch

※ The following updates apply to Custom Match as well.

  • Adjusted the images, display duration, and size of on-screen notifications based on player feedback.

Workshop

New item sets have been added to the Hunter’s Chest and Archivist’s Chest.

  • Minx and Maven
  • Survivor Pass: Spirit Squad

Survivor Pass

  • A brand new Survivor Pass is prepared for Update 39.2.

Hideout

  • The maximum number of weapon skins that can be salvaged at once has been increased from 24 to 60.

UX/UI

  • (Console) Adjusted visual effects that displayed differently on Xbox.

Bug Fixes

Gameplay

  • Fixed an issue where the sound effect for the Adrenaline Syringe would intermittently cut off during use.
  • Fixed an issue where, under specific circumstances, seat priority became locked when boarding the Motor Glider, preventing players from boarding correctly.
  • (PC) Fixed an issue where sprint did not resume after using Bandages when sprint toggle was enabled.
  • (Console) Fixed an issue on Xbox where in-game audio did not work properly when Dolby Access was enabled.

World

  • Fixed an issue on the Rondo map where Safe Zones spawned in unintended locations.

UX/UI

  • Fixed an issue where part of the BP icon was cut off on the End of Match screen.
  • Fixed an issue where notification indicators on Special Vehicle skin customization items were displayed incorrectly in the Edit Skin screen.
  • Fixed an issue where Korean particles following nicknames ending in a lowercase “n” or “m” were displayed incorrectly in the Match Log and other areas in the Korean language settings.
  • (PC) Fixed an issue where a system message appeared twice when pressing the assigned hotkey without a Throwable equipped.
  • (PC) Fixed an issue where the spacing between the character status panel and the HP bar appeared abnormal while spectating.
  • (PC) Fixed an issue where Player 1’s markers were not displayed while the “Show Team Markers” setting was enabled in Observer Mode.
  • (PC) Fixed an issue where parts of Player 1’s waypoints were still displayed while the “Hide Team Markers” setting was enabled in Observer Mode.
  • (PC) Fixed an issue where the DirectX Version shown in the Settings – Graphics – Advanced tab did not match the version actually applied on first launch.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where the Mirado vehicle skins were not displayed correctly after returning from the System menu on the Customize – Vehicles page.
  • Fixed a clipping issue when wearing the Balenciaga 360 Mask Sunglasses or Balenciaga Venice Beach Mask with certain hats.
  • Fixed a clipping issue when wearing the PGC 2024 Light Top or Cerberus’ Jacket with a vest.
  • Fixed an issue where the tire wheel textures of the “Panamera Turbo S” Sedan skin were displayed incorrectly at certain distances.
  • Fixed a clipping issue around the shoulders when the female character wore the PNC 2023 Trailblazer Top with the Happy Hibernation Hoodie (Sand).
  • Fixed a clipping issue around the pelvic area when the female character wore certain skirts.
  • Fixed an issue where the XingHun’s Tiger Starfire Mask and earrings could be worn together.
  • Fixed an issue where the left rear door frame of the “Panamera Turbo S” Sedan skin was not displayed correctly.
  • Fixed an issue where the ankles became transparent when the female character wore the Shiba Jogger Leggings with Mad Nurse’s Boots.

Source:  NEWS – PUBG: BATTLEGROUND

  •  

City of Heroes Homecoming has begun its annual winter event and themed trial

Oh sure, it’s only been a week since City of Heroes Homecoming’s issue 28, page 3, went live with a big ol’ revamp for Masterminds and the new sonic set for melee toons, but in case that update wasn’t your vibe, you can gear up for the game’s winter events instead. “The snow has started […]
  •  

The Crew Unlimited revival project swerves to avoid the pothole of a game-ending bug

With the revival of Ubisoft-shuttered The Crew earlier this fall with a rogue server called The Crew Unlimited, it really felt like the scoreboard was Players 1, Heartless Gaming Corp 0. But that score could’ve changed drastically in a few years due to a game-ending bug that was tied to the year 2029. In the […]
  •  

Lost Skies heralds greater ship stability and improved multiplayer sync in latest fixer-upper patch

The hammering out of dents and refinement of the experience in airship survivalbox Lost Skies continues yet again this week, as Bossa Studios has put forth another major stability patch that it says has finally crushed some pretty resilient bugs for multiplayer and airships, both of which we contend are pretty important to this game’s […]
  •  

Marvel Cosmic Invasion first patch addresses a lot of bugs

Tribute Games has released the first big patch for Marvel Cosmic Invasion, with the main focus by the team being removing bugs from the game. Some of the fixes in this patch for Marvel Cosmic Invasion include addressing an issue causing the game to crash when joining multiplayer sessions, an issue where Super Heroes stats would not upgrade, and also making sure Master Mold is no longer invulnerable. You can read the full list of fixes below.

Marvel Cosmic Invasion patch notes

Fixes!

  • Heteropteron Blocker – We’ve fixed an issue where having camera shake effects OFF would stop the cinematic from triggering, keeping Super Heroes trapped in Stage 13
  • Multiplayer Crashing – We’ve fixed an issue where joining a multi-player game session and resetting story progress would trigger a crash
  • Enemy Cheating! – We’ve fixed an issue where Master Mold would become invulnerable and non-targetable, which if anything was just rude
  • Venom Issues – We’ve fixed issues where Venom could become frozen after being parried during Symbiote Pounce or immediately lose armor during Venom Bite
  • Upgrade Blocking – We’ve fixed an issue that would mean Super Heroes’ stats did not upgrade after levelling up unless players returned to the main menu.
  • Enemy Superpowers – We’ve fixed an issue where enemies would deal abnormally high damage on their first hit during a grab
  • Annihilus Invulnerability – We’ve fixed an issue (and related issues) where Annihilus wouldn’t re-enter the staggered/vulnerable state and players couldn’t deal damage
  • Where’s Hela?! – Fixed an issue where Hela could de-synchronise while teleporting
  • Annihilus Forever! – We fixed an issue where Annihilus wouldn’t stop attacking after his shield breaks
  • Multiplayer Connections – Fixed an issue which could cause problems when the host disconnects while Super Heroes are joining a lobby (this should now simply return you to the multiplayer menu)
  • Reigning in She-Hulk – Option now added to have controller shake only for players controlling the character (meaning that She-Hulk’s controller vibration only happens for the player controlling her)
  • Cosmic Hold On What?! – We’ve fixed an issue where Super Heroes would sometimes be swapped when respawning
  • At Least Credit Me – The character who threw the enemy will now be considered the instigator when determining who gets credit for knocking down an assembly line bomb
  • Cosmic Stability – We’ve deployed some additional protection for lobby stability when players reach Game Over in Arcade Mode
  • Interrogating the Vampire – We’ve fixed an issue which prevented Super Heroes from using the Vampire modifier in Arcade Mode
  • Choose your character! – We’ve fixed the issue with the characters’ order in character select for Steam Deck and Linux. That should fix the online desync/crashs between Steam Deck and other versions

Smaller Fixes

  • Fixed an issue where intro music was used instead of main stage music where players joined later in Stage 2 (Genosha)
  • Fixed MODOK’s movement and behaviours (quite a lot of fixes here, actually)
  • Tweaked Beta Ray Bill’s no-hammer attack to ensure it doesn’t register as a multi attack
  • Fixed an issue where some enemies would do multiple hits instead of the expected one hit attack
  • Fixed an issue where enemies would walk without actually moving
  • Tweaked visuals to stop the OK / Back popup appearing while fading out.
  • Negative Blast now automatically faces the center of the screen
  • Worm enemies will now animate properly when turning to face their enemies
  • The Mission Select timer should now count down correctly in Arcade Mode
  • We’ve fixed an issue where players could immediately spawn in a pit when joining a mid-session lobby
  • Cancelling character selection will not reset the selected skin
  • Fixed visual glitching during tally and post-boss cutscenes
  • Fixed Super Heroes appearing multiple times when confronting Annihilus
  • Fixed an issue where Annihilus would play an incorrect animation following the Negative Wave attack
  • Fixed an issue where egg spawners would not always appear in the correct state
  • Fixed an issue where Bug Barricade dealt multiple attacks and a huge amount of damage
  • Fixed online synchronisation issues related to Sentry Laser and Statue
  • Fixed small graphical shadow errors
  • Fixed a challenge completion issue related to multi-hit tasks

Marvel Cosmic Invasion Review

In our Marvel Cosmic Invasion review, Ade said, “Having found Tribute Games’ previous release, Teenage Mutant Ninja Turtles: Shredder’s Revenge, to be one of the best scrolling beat ‘em ups I’d ever played, I had high expectations for Marvel Cosmic Invasion. How could Shredder’s Revenge with Marvel characters go wrong? Sadly, Marvel Cosmic Invasion is entirely OK but fails to be anything more than that.”

Source: Steam

  •  

Helldivers 2 is about to get 85% smaller on PC, which is pretty wild

Helldivers 2 is about to get much, much smaller on PC, as Arrowhead (with some help from PlayStation’s Nixxes) have worked hard to squish the game’s install down by a staggering 85%! That’s huge news for PC players… and those that just have the game installed, but haven’t actually played it in a while.

Available now as a beta update, this reduces the PC installation size from ~154GB to just ~23GB, a completely ridiculous reduction in size. You’ll still be on the same build of the game, just without taking up so much space. Neat!

How is this possible? Well, in a blog post recently, Arrowhead addressed the issue of the game’s installation on PC and how much bigger it was than the PS5 version of the game. The reason for the difference was that, while the PS5 is guaranteed to have an SSD, Arrowhead thought that they needed to duplicate files to keep loading times down for PC gamer playing from a traditional mechanical HDD. After the reduction in size, Arrowhead believe that mission loading times for HDD players will be increased by just a few seconds in the worst cases.

All of this is because Arrowhead had relied on industry data for this assumption on data duplication – a practice that has been common to aid in random read times for any kind of spinning disc media. After exploring this in tandem with Nixxes and gathering real data specific to this game (such as that only 11% of players were playing from HDD), they discovered that the majority of loading times are actually from level generation as opposed to asset loading, meaning they could safely de-duplicate game assets, as asset loading happens in parallel.

While testing has been very positive internally, Arrowhead is still being cautious and hosting this as a beta alongside the main version, before reversing the roles and putting the huge version of Helldivers 2 as a legacy version to help with troubleshooting. However, given the minor differences, they won’t maintain this forever.

Source: Steam

  •