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Final Fantasy: Small Beginnings, Big Endings
Like most game series that have survived from their original 8-bit NES incarnations into the modern era of photo-realistic graphics, Final Fantasy has come a VERY long way. When this franchise first started in all of its original pixel-based glory, nobody would have ever imagined it would grow over the years and transform into some of the most graphically impressive games of each console generation. But while the dream was always there, the graphical capabilities of the hardware didn’t exist to fully realize that vision until now… and now that the technology has finally caught up with the imagination of the team, we get to experience these stories in all of the fullness of the design team’s intentions.
The Lord places dreams and desires in our hearts for us to fulfill them, but there is still a growing period we must experience before His vision will reach fruition. Just as Joseph grew his character and his leadership skills in his roles as a servant and a prisoner before he was elevated to his destiny as second in command of Egypt, the Lord builds each of us up slowly… not because He is testing us, but because He is TRAINING us. His plan for us requires our “hardware” to catch up to our calling, so let’s embrace each challenge we face as a part of growing into His larger destiny for us. These small beginnings have big endings.
I will not drive them out from before you in one year, lest the land become desolate and the beasts of the field become too numerous for you. Little by little I will drive them out from before you, until you have increased, and you inherit the land. Exodus 23:29-30
Do not despise these small beginnings, for the Lord rejoices to see the work begin. Zechariah 4:10a

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Xbox want to split Call Of Duty Zombies into separate game claims source
The delay of the next Xbox has affected Microsoft’s plans for Call Of Duty according to an insider, as it considers making Zombies a standalone title.
While neither Microsoft or Sony has announced release dates for their next gen consoles, they were expected in 2027 or 2028, until the worldwide RAM shortage put a spanner in the works.
Just recently, a report claimed Sony is considering pushing back the PlayStation 6’s launch to 2029 or later. It’s unclear if Microsoft will follow suit, but with Xbox Series X/S sales falling off a cliff, it has more reason to launch the next Xbox sooner rather than later.
Now, an insider has claimed that the next Xbox console *has* been impacted by delays, as it was originally going to come out later this year alongside Call Of Duty: Modern Warfare 4.
This comes from Call Of Duty insider TheGhostOfHope, who has leaked many accurate details about Call Of Duty games in the past. In a post on X, they claim the ‘delay on the next Xbox has ‘hurt’ a lot of COD’s marketing plans’ as Microsoft wanted ‘Modern Warfare 4 to be a launch title and draw a lot of hype to compete with people’s attention alongside GTA 6′.
Call Of Duty: Modern Warfare 4, while not yet announced, is expected to be this year’s instalment. It’s rumoured to be set in Korea, and prior reports (also from TheGhostOfHope) claimed it was being developed for the next gen Xbox for 2026.
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The reported delay of the next Xbox, however, has Microsoft considering other possibilities, according to the insider. ‘Because of this delay, the idea of two Call Of Duty games launching with the next Xbox has been floated,’ they wrote. ‘A traditional Call Of Duty multiplayer and a standalone Zombies title, presumably developed by Treyarch.
‘Likely similar to that of Infinite Warfare and Modern Warfare Remastered where both released together.’
EXCLUSIVE: Sources indicate to me that the delay on the next Xbox has "hurt" a lot of CODs marketing plans as they wanted Modern Warfare 4 to be a launch title and draw a lot of hype to compete with peoples attention alongside GTA VI.Because of this delay, the idea of two Call… pic.twitter.com/e7Ce6vOaBO
— Hope (@TheGhostOfHope) February 22, 2026
Additionally, they add: ‘Microsoft want Activision to be more agile and less attached to annualised releases in the future. The consensus is that a more quick and coherent product/development pipeline would have allowed them to cash in on the extraction shooter hype sooner with a DMZ update for example.’
In a follow-up post, TheGhostOfHope clarifies that Activision isn’t going to stop releasing Call Of Duty titles annually, but that ‘stuff like Zombies/DMZ could become paid standalone’ titles which get ‘multi-year support to stay in people’s minds’.
The idea of separating Zombies into a standalone package does make sense considering how content-packed Call Of Duty games are, but we’re not convinced many people will fork out cash to solely play Zombies – unless Microsoft goes the free-to-play approach like Warzone.
The other big question is whether this will impact the value proposition of mainline Call Of Duty titles if these modes are stripped out. A big selling point for Call Of Duty: Black Ops 7, and most previous games, is its breadth of modes despite the lack of evolution – so without that, people might expect more from the campaign and multiplayer portions.
If Microsoft is trying to synchronise the launch of its next gen console with Call Of Duty, it raises the question of what could be exclusive to Xbox, if anything, to attract players over from camp PlayStation.
Microsoft has said Call Of Duty games will remain on Sony’s console following its acquisition of Activision Blizzard, but it’s possible that a standalone Zombies offering, or something else, could be exclusive to the next Xbox.
Whether any of this is true remains to be seen, but it’s likely whatever plans were in place have not only been changed by the memory shortages but also the sudden change in leadership at Xbox.
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Call Of Duty TV advert banned for trivialising sexual violence towards men
An advert for Call Of Duty: Black Ops 7 has been banned in the UK, after it received nine complaints which believed it trivialised sexual violence.
Call Of Duty is no stranger to controversy, with many of the games purposefully courting it – most notably the No Russian mission from 2009’s Modern Warfare 2. But the series’ adverts are only rarely a point of contention.
In 2012, an advert for Call Of Duty: Modern Warfare 3 was banned from being shown during the day, due to scenes of ‘violence and destruction’ but now an advert for Black Ops 7 has been banned entirely in the UK, for ‘trivialising sexual violence’.
The advert in question, which is still available on YouTube (and was also shown on ITV and Channel 5’s on demand services), depicts fake officer ‘replacers’ at airport security, who have been drafted in because the real ones are off playing the game.
In the advert, a male replacer tells a male civilian he has been ‘randomly selected to be manhandled’. He then tells him to strip off, as the other female officer equips a glove and remarks, ‘time for the puppet show’. The final scene sees the man bite down on a handheld security scanner, as the male replacer says, ‘bite down on this, she’s going in dry.’
The UK’s Advertising Standards Authority (ASA) received nine complaints over the advert, who claimed it ‘trivialised sexual violence’ and was ‘irresponsible and offensive’. Another two complaints believed the advert ‘encouraged or condoned drug use’.
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In response, Call Of Duty publisher Activision claimed the advert for the 18-rated game was ‘targeted at adult audiences only’ who have a ‘higher tolerance for irreverent or exaggerated humour’. As noted by the ASA, the publisher also said the humour, including the ‘bite down’ line, referred to discomfort rather than sex.
Additionally, Activision said the advert had been reviewed by advertising regulatory body Clearcast and approved with an ‘ex-kids’ timing restriction. They also claim the advert was not broadcast during or around children’s programming or content likely to appeal to anyone under the age of 16.
Despite these arguments, the ASA has banned the advert ‘in its current form’. In its ruling, it said Activision Blizzard were told ‘to ensure that their ads were socially responsible and did not cause serious offence, for example by trivialising sexual violence’.
The ASA ruled that because the advert ‘alluded to non-consensual penetration’ and ‘framed it as an entertaining scenario’, it ‘trivialised sexual violence and was therefore irresponsible and offensive’. However, the ASA found the advert was ‘unlikely to be understood’ as encouraging or condoning drug use, so this complaint was not upheld.
This ‘Airport Security’ advert is one of several live action promo clips created for Black Ops 7, with others showing ‘replacers’ in the roles of astronauts and baristas. The adverts star comedian Nikki Glaser, Terry Crews, and Jake Paul, amongst others.
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Eurogamer.net Latest Articles Feed

- Call of Duty ad banned by UK regulator after investigation determined it "trivialised sexual violence"
Call of Duty ad banned by UK regulator after investigation determined it "trivialised sexual violence"
An advert released to promote Call of Duty: Black Ops 7 has been banned after the UK's Advertising Standards Authority upheld complaints that it "trivialised sexual violence" following an investigation.
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Eurogamer.net Latest Articles Feed

- Call of Duty: Warzone Mobile will be shut down in April after Activision states it "did not meet our expectations with mobile-first players"
Call of Duty: Warzone Mobile will be shut down in April after Activision states it "did not meet our expectations with mobile-first players"
Activision Blizzard has announced that Call of Duty: Warzone Mobile, a spin off from the hugely popular battle royale, will be shutting down on 17th April.
Ubisoft Quietly Signals a Return to The Division Ahead of Its 10th Anniversary
A banner for The Division: Definitive Edition was seen at the FPS Day X event in Japan recently, confirming some game rumours.
Coming hot off of last year’s success with Assassin’s Creed: Shadows, Ubisoft could be looking to another franchise to focus its efforts this year. Recently, a banner at the FPS Day X event in Japan featured poster art for The Division: Definitive Edition, along with Division 2 updates. While The Division 3 is still in development, the original game may still have a lot to offer its players.
Tom Clancy’s The Division is a 2016 online-only action RPG featuring multiplayer co-op and PvP. Some credit the game with pioneering and influencing the extraction shooter genre through core mechanics such as looting, crafting, PvPvE, survival elements (hunger, cold), and the tense goal of extracting a specific item. Although many would say Escape From Tarkov is the first true extraction shooter.
Spotted by domen0204 on X, the banner featured the poster for the upcoming Definitive Edition, with many visitors hoping the developers would finally make an official announcement during its 10th Anniversary celebrations. Another image by the X user showed that The Division 2‘s devs confirmed a ‘Realism mode’ coming in March 2026. It also contains some merch of some kind for the game.
#FPSDayX #TheDivision2#ディビジョン2 pic.twitter.com/1ySkfSb98B
— DomenGaming | ドウメン (@domen0204) January 11, 2026
Here is what we already know about The Division 2’s Realism Mode: it will feature action-focused gameplay, reduced time to kill, and realistic weapon damage based on bullet calibre. These changes allow players to immerse themselves in the game in a brand new way. In game-changing fashion, the mode will also introduce a reduced user interface, a limited HUD, no health regeneration, reduced cooldowns, and more. Developers also confirmed this is only the “first glimpse of the celebrations ahead,” with “more surprises” still to come.
FPS Day X attendees were able to try the new Realism Mode, and the Ubisoft Japan channel also posted a video outlining the feature. Creative director Yannick Banchereau said in the video: “Realism Mode is your chance to experience The Division 2 like never before, raw and unforgiving.” The only catch is that the mode will be available only during a special anniversary mini-season beginning in March. Players must also own the Warlords of New York expansion to access it.

Something all players can enjoy is the new anniversary crossover taking place with three other Tom Clancy series. The outfits, based on characters from Rainbow Six Siege X, Splinter Cell, and Ghost Recon, can be unlocked through the Anniversary Pass, although full details have not yet been revealed. However, as with last year’s Payday collaboration, the content could be free and progression-based through the Anniversary Pass.
Ubisoft series such as Far Cry, Assassin’s Creed, and Rainbow Six Siege have carried the publisher for some time. However, The Division series should not be overlooked. As noted earlier, the first game incorporated many extraction shooter elements, helping pave the way for more recent titles such as Escape From Tarkov and Arc Raiders.
Legendary game creator Vince Zampella has passed away
Vince Zampella, known for co-creating the Call of Duty series, among many other roles, has died. Zampella, 55, died in a car crash in Los Angeles on Sunday. The fatal crash killed him, along with the occupant of his car.
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VG247 Latest Articles Feed

- It’s official: Battlefield 6 is 2025's best-selling game, but Black Ops 7 still managed to be November’s top-seller
It’s official: Battlefield 6 is 2025's best-selling game, but Black Ops 7 still managed to be November’s top-seller
Circan’s November 2025 video game sales report has easily been one of the most anticipated. For one, November is always one of the most lucrative for the games industry, but this year in particular has seen several major hits - including new entries in two rival series.
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Eurogamer.net Latest Articles Feed

- PlayStation's top five most-played games of 2025 are exactly the same as 2024's
PlayStation's top five most-played games of 2025 are exactly the same as 2024's
The top five games played on the PlayStation in 2025 by US players were exactly the same as in 2024, according to Circana's Player Engagement Tracker.
Will the Intriguing Intellivision Amico Ever See the Light of Day?
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Games | The Guardian

- From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games
From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games
In this week’s newsletter: Stranger Things’ climactic showdown is the latest pop culture spectacle to feel like its been ported straight from a console. The industries’ reciprocally influential relationship can be to everyone’s gain
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It had begun to feel like an endurance test by the end, but nonetheless, like the sucker I am, I watched the Stranger Things finale last week. And spoiler warning: I’m going to talk about it in general terms in this newsletter. Because approximately 80% of the final season comprised twentysomething “teenagers” explaining things to each other while using random 1980s objects to illustrate convoluted plans and plot points, my expectations were not high. After an interminable hour, finally, something fun happens, as the not-kids arm themselves with machine guns and molotovs and face off against a monstrously gigantic demon-crab. Aha, I thought – the final boss battle!
The fight was like something out of Monster Hunter, all scale and spectacle with a touch of desperation. For a very long time, video games sought to imitate cinema. Now cinema (and TV) often feels like a video game. The structure of Stranger Things’ final season reminded me a lot of Resident Evil: long periods of walking slowly through corridors, with characters exchanging plot information aloud on their way to the action, and occasional explosions of gunfire, screeching monsters or car chases. Those long periods of relative inaction are much more tolerable when you’ve got a controller in your hands. I am all for TV and film embracing the excitement, spectacle and dynamism of video games, but do they have to embrace the unnecessary side-quests and open-world bloat, too?
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© Photograph: Courtesy of Netflix/PA

© Photograph: Courtesy of Netflix/PA

© Photograph: Courtesy of Netflix/PA
41 Things That Stuck With Us in 2025
Games Inbox: Will GTA 6 be delayed until 2027?
The Friday letters page laments the death of Guitar Hero and rhythm action games, as one reader claims Final Fantasy 8 is his favourite entry.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Perfect timing
It’s hard not to read the report on GTA 6’s progress and not be worried about another delay. My gut tells me they will hit the November release date, just because it’s a good time of the year and people are beginning to lose patience but just imagine what would happen if they released GTA 6 and it was a buggy mess or not that great.
Cyberpunk 2077 proves you can come back from anything, but the press will have a field day with GTA 6 if it doesn’t live up to expectations. And it took a long time for Cyberpunk to recover, during which there was talk of CD Projekt being sold off, so I’m going to guess that’s not the sort of reaction Rockstar and Take-Two want.
The idea that they’ve not yet started polishing does worry me though. It’s easy to assume from that, that either the game’s going to be delayed until 2027 or it will be buggy. The GTA 3 remasters show Rockstar can put out janky rubbish if they think they can get away with it, but I just hope that they have contingencies for all this and realise that not only does GTA 6 need to be perfect but it also has to actually come out at some point.
Zeiss
One or done
I really hope that Fable turns out to be good. It seems so long since the idea of a reboot was first talked about and we’ve seen so little of it in the meantime. Playground Games do good work with Forza Horizon, so I’m hopeful it’ll work, but those are two very different kinds of games.
I imagine that was part of the problem, in it taking so long, but if this doesn’t impress then that’s going to be the end of the franchise, and whatever team was making it (they’ll keep the Forza Horizon people).
It’s really terrible how so often nowadays the failure of a single game can mean the end of a whole franchise and hundreds of job losses. Here’s hoping that the Developer Direct goes well and isn’t a Suicide Squad style disaster.
Wotan
Turbo milking
Maybe I’m just slow but for me Guitar Hero was the point that I realised that the companies in charge of gaming really haven’t got a clue what they’re doing. Activision could’ve kept that franchise running forever – it was super popular when it came out and non-gamers loved it – but instead they ran it into the ground at warp speed and the whole thing was over in just a few years.
I doubt that this new game will do that well because nowadays plastic guitars are just associated with a weird fad that quickly became uncool, but that didn’t have to happen. If they’d taken their time and tried to innovate, they would be more than a one franchise company and music games might not have been killed off before their time.
Focus
Email your comments to: gamecentral@metro.co.uk
Seasonal gaming
I know it’s unusual, and there is the problem of whether you can get back the same voice actors, but I really like the idea of coming back to a game after a decade or so and giving it new DLC. A new sequel is a good excuse but I’m happy for it at any time, especially when it’s a game as good as The Witcher 3.
I’d love to see new expansions for Skyrim or anything from FromSoftware. Or definitely the story DLC that games like GTA 5 and God Of War never got. If companies are so keen on live service titles then they could create something like it just by constantly giving single-player games new content. I’d much rather that than watch them waste millions on another identikit online shooter.
I never liked the idea of episodic gaming but if they can make them more like TV seasons, where you get a new expansion every year or two, I think that would be a lot more appealing to most people. If the new Witcher 3 expansion is successful then maybe we’ll see it set a trend.
Brammo
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Good publicity
I am fascinated to see what MachineGames will be allowed to get away with when it comes to Wolfenstein 3. Things are a lot different now than they used to be and for me the big question is are Bethesda going to sanitise the new game or are they going to push for it to be as anti-Nazi as possible, in order to get as much publicity as possible. We won’t know until there’s an annoucement, but it could go either way.
Speaking of MachineGames, I hope they get to make a Quake game too. It seems like they were training for that for years and I was really looking forward to a single-player game in their usual style, with optional multiplayer, just like the original game. A Rainbow Six Siega knock-off is absolutely not what I want to see from them next.
Limpton
PS: Also, where’s that second bit of Indiana Jones And The Great Circle DLC?
Power paradox
I also think there’s a reasonable (let’s say 50/50) chance of seeing a new mainline Zelda trailer this year. Something less than a minute long and not really showing much, just like they usually do. But show a new Link and a glimpse at a bit of new landscape and you’ll have fans talking for years (including me).
I do think it’s weird that the 40th anniversary is in barely more than a month, though, and there’s no new game. Come to that, Pokémon’s 30th anniversary is also next month, and they don’t seem to have announced anything for that either. Missing one anniversary is no big deal but Nintendo seem to be doing it more than not now, to the point where it just seems completely random when they do acknowledge one.
I think we have to accept that we are in a new era where Nintendo is suffering all the same problems as everyone else and they can’t put out new games as often as they used to. Things take too long now, for everyone, and presumable they’re more expensive for Nintendo too.
That’s not the end of the world, except I worry it’s going to make them more worried about experimenting. We’ve had not a hint of a new IP yet for the Switch 2 (no, Drag x Drive does not count) and I’m not sure who’d bet on when the next one will arrive.
I get that they have to pay the bills, like any other company, but I’m beginning to wish the Switch 2 hadn’t been that much more powerful after all.
Keef
Hateful eight
In all these years I don’t think I’ve ever heard anyone talk about remastering Final Fantasy 8, which confuses me as I thought it was generally pretty well liked. Was that just me and the game is secretly hated or something?
I imagine the game’s not easy to remaster, because of the pre-rendered backdrops, but 9 had them as well and there’s been lots of rumours of that getting a glow-up. Admittedly that doesn’t seem to have happened yet, but I’d rather have had 8 anyway.
Am I the only person who thinks it’s their favourite Final Fantasy? I won’t say it’s the best, because it’s probably nostalgia talking, but it is the one I think of first when I think of older games.
Molb
Unknown presents
A little late to the party when it comes to what I got for Christmas, but I wanted to share my experience of opening gaming presents in front of family who don’t game at all.
My wonderful wife got me two gaming presents this year that I had asked for. On the day, when it was my turn to open a present, I first happily opened Clair Obscur: Expedition 33, the title of which alone made many eyes glaze over. I briefly explained that it was 2025’s Game of the Year and allowed the present opening to continue.
My turn came again and I open NiGHTS Into Dreams for the Sega Saturn ‘with the special controller you need to get the most out of the game’. Cue the bemused smiles and lack of follow-up questions.
Needless to say, I’m very excited to play both of my gifts. However, when the other side of the family came on Boxing Day and asked what I’d got for Christmas, I showed them the lovely dressing gown and slipper combo I’d received instead.
Ed
GC: NiGHTS Into Dreams is definitely a nice present, it’s worth quite a bit now.
Inbox also-rans
I wish I could be optimistic about the new Life Is Strange game but the last one was such a disaster I’m not sure I’ll even bother trying it. One of the worst sequels I’ve ever played.
Gibson
I’m not going to argue over Mortal Kombat Mythologies being a terrible game but I will say that the Mortal Kombat: Legacy Kollection was really good. I appreciate the amount of work they put into it and that even the bad games were included. Completeness matters!
Lang440bell
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New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter.
Snoopy & the Great Mystery Club (Switch, PS5, Xbox X/S, PC)
Nicktoons & the Dice of Destiny (Switch, PS5, Xbox X/S, PC)
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PCGamesN

- Valve's new Steam Deck update doesn't promise much, but classic Call of Duty games could see some real performance gains
Valve's new Steam Deck update doesn't promise much, but classic Call of Duty games could see some real performance gains
Ever thought of reliving the early days of the Call of Duty boon by firing up the original Call of Duty Black Ops on your Steam Deck? Chances are, you've quickly put that idea to bed after finding out that it's a hitch-filled mess. Turns out you're not alone. Lucky for you, if the latest SteamOS beta build is anything to go by, older Call of Duty games could see a huge performance boost. And the benefits aren't limited to the classic FPS franchise, either. Theoretically, anyway.
Read the full story on PCGamesN: Valve's new Steam Deck update doesn't promise much, but classic Call of Duty games could see some real performance gains

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PCGamesN

- While Black Ops 7's Fallout crossover looks the part, it does nothing but hurt CoD's quest to become more "authentic"
While Black Ops 7's Fallout crossover looks the part, it does nothing but hurt CoD's quest to become more "authentic"
OK, I'll admit it: I actually quite like the newly revealed Fallout crossover in Black Ops 7. I'm not proud of it, given my past criticisms of Call of Duty's bizarre, totally unrelated collabs. Sure, seeing Ella Purnell call in a UAV or The Ghoul wall-bouncing with a rocket launcher is jarring, but as a fan of Fallout (the games and the Amazon series) they're pretty cool skins. However, I'm not sure liking it is the same as supporting it. I think some elements work well here, but on the whole, seeing Pip-Boys and blue jumpsuits in Black Ops 7 before Season 1 has even wrapped does absolutely nothing to support CoD's mission to be more "authentic."
Read the full story on PCGamesN: While Black Ops 7's Fallout crossover looks the part, it does nothing but hurt CoD's quest to become more "authentic"






