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  • ✇Indie Games Plus
  • Trailer Tuesday – The 100 Super VoicesJoel Couture
    Trailer Tuesday analyzes signals from outer space, helps a pip find its place on a die, and rushes to create an anti-shrinking formula before you get too tiny.   Voices Of The... The post Trailer Tuesday – The 100 Super Voices appeared first on Indie Games Plus.
     

Trailer Tuesday – The 100 Super Voices

30. Květen 2023 v 13:00

Trailer Tuesday analyzes signals from outer space, helps a pip find its place on a die, and rushes to create an anti-shrinking formula before you get too tiny.   Voices Of The...

The post Trailer Tuesday – The 100 Super Voices appeared first on Indie Games Plus.

  • ✇Eurogamer.net
  • Hyper Light Breaker early access delayed to early 2025Victoria Kennedy
    Hyper Light Breaker - Heart Machine's fully 3D rogue-lite spin on its acclaimed 2016 action-adventure Hyper Light Drifter - has had its early access launch bumped back a bit, and is now targeting an early 2025 release.In a post shared on Steam, Heart Machine founder Alx Preston said the team needs a bit more time to ensure the gameplay experience is up to the "polished" standard the studio is aiming for."We don't want to ship a project, even in Early Access, that we're not satisfied with on a n
     

Hyper Light Breaker early access delayed to early 2025

21. Srpen 2024 v 10:44

Hyper Light Breaker - Heart Machine's fully 3D rogue-lite spin on its acclaimed 2016 action-adventure Hyper Light Drifter - has had its early access launch bumped back a bit, and is now targeting an early 2025 release.

In a post shared on Steam, Heart Machine founder Alx Preston said the team needs a bit more time to ensure the gameplay experience is up to the "polished" standard the studio is aiming for.

"We don't want to ship a project, even in Early Access, that we're not satisfied with on a number of fronts. Especially in the current state of the industry, we need to put as good a foot forward as we can," Preston wrote.

Read more

  • ✇Eurogamer.net
  • Life is Strange creators' Lost Records launches in two partsTom Phillips
    Lost Records: Bloom & Rage, the long-awaited next game from the team behind the original Life is Strange, will arrive in two parts. The first installment launches for PC, PlayStation 5 and Xbox Series X/S on 18th February 2025, with its concluding slice then a month later on 18th March. Tonight also brings an initial look at gameplay from Don't Nod's latest teen adventure, which has a dual timeline split between 1995 and 2022, when its young protagonists are now adults - and dealing wit
     

Life is Strange creators' Lost Records launches in two parts

20. Srpen 2024 v 22:30

Lost Records: Bloom & Rage, the long-awaited next game from the team behind the original Life is Strange, will arrive in two parts.

The first installment launches for PC, PlayStation 5 and Xbox Series X/S on 18th February 2025, with its concluding slice then a month later on 18th March.

Tonight also brings an initial look at gameplay from Don't Nod's latest teen adventure, which has a dual timeline split between 1995 and 2022, when its young protagonists are now adults - and dealing with the consequences of their/your actions.

Read more

  • ✇Eurogamer.net
  • Here's the next batch of Xbox Game Pass games for AugustVikki Blake
    Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August."Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside
     

Here's the next batch of Xbox Game Pass games for August

20. Srpen 2024 v 18:38

Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.

Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August.

"Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades," we said in our Atlas Fallen review.

Read more

  • ✇Eurogamer.net
  • The Gamescom Opening Night Live 2024 showcaseRobert Purchese
    Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful a
     

The Gamescom Opening Night Live 2024 showcase

20. Srpen 2024 v 14:48

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

Read more

  • ✇Eurogamer.net
  • Dead Cells receives its final major update today, seven years after releaseEd Nightingale
    Dead Cells today has received its final major update, The End is Near, after seven years of development. This will be the 35th update to the game, which has received a number of DLCs to expand gameplay and reference other popular games, from Castlevania to Hollow Knight. The End is Near expands on the curse mechanic, with three new mobs, three new weapons, and three new mutations. Read more
     

Dead Cells receives its final major update today, seven years after release

19. Srpen 2024 v 13:12

Dead Cells today has received its final major update, The End is Near, after seven years of development.

This will be the 35th update to the game, which has received a number of DLCs to expand gameplay and reference other popular games, from Castlevania to Hollow Knight.

The End is Near expands on the curse mechanic, with three new mobs, three new weapons, and three new mutations.

Read more

  • ✇Eurogamer.net
  • Star Citizen is free-to-play as it kicks off its annual Ship Showdown eventVikki Blake
    Just a month after its last free event, Star Citizen is free-to-play again, from now until 22nd August, 2024.That means everyone can jump in and give the space sim a chance, as well as try out all "top 16 ships", "granting both green and grizzled pilots the ability to try out eligible ships before choosing which one to vote for" at this year's Ship Showdown event.For the last few weeks, the community has been voting for their favourite ships and ground vehicles with their own "original creation
     

Star Citizen is free-to-play as it kicks off its annual Ship Showdown event

18. Srpen 2024 v 18:36

Just a month after its last free event, Star Citizen is free-to-play again, from now until 22nd August, 2024.

That means everyone can jump in and give the space sim a chance, as well as try out all "top 16 ships", "granting both green and grizzled pilots the ability to try out eligible ships before choosing which one to vote for" at this year's Ship Showdown event.

For the last few weeks, the community has been voting for their favourite ships and ground vehicles with their own "original creations", including videos, songs, photos, paintings, and more.

Read more

  • ✇Eurogamer.net
  • Vendetta Forever is a moreish mash-up of VR greats Superhot and Pistol WhipIan Higton
    nDreams, the developer behind one of my all-time favourite VR titles, Synapse, has announced a new shooter game called Vendetta Forever during this week's VR Games Showcase.If that wasn't cause for celebration enough, nDreams also released a short, Quest-exclusive demo for the game that I played through for this week's episode of VR Corner. In the video, you can see me play the Quest 3 version, but it will also be available on the Quest Pro, Quest 2 and the PS VR2 at some point in October.So wh
     

Vendetta Forever is a moreish mash-up of VR greats Superhot and Pistol Whip

18. Srpen 2024 v 15:00

nDreams, the developer behind one of my all-time favourite VR titles, Synapse, has announced a new shooter game called Vendetta Forever during this week's VR Games Showcase.

If that wasn't cause for celebration enough, nDreams also released a short, Quest-exclusive demo for the game that I played through for this week's episode of VR Corner. In the video, you can see me play the Quest 3 version, but it will also be available on the Quest Pro, Quest 2 and the PS VR2 at some point in October.

So what is Vendetta Forever? Well the easiest way to describe it is a mash-up of Superhot and Pistol Whip, with some of the best aspects of both games cherry-picked and given a little twist to make them feel fresh and unique. The monochromatic-but-not-quite visuals are definitely more Pistol Whip-y, but the title screen is just full of those iconic Superhot reds, whites and blacks. Then there's the main menu, which is almost a carbon copy of Pistol Whip's, with mutator and level select options, alongside online leaderboards and a nice little shooting gallery area which is something Pistol Whip does lack.

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  • ✇Eurogamer.net
  • Vampire Survivors' free Darkasso update is here, complete with new skins, achievements, and ArcanasVikki Blake
    Vampire Survivors' free Darkasso update is now available on Nintendo Switch, PC, Xbox, and mobile devices."It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately," Poncle teased in the patch notes. "Hope it worked to keep the contents a bit of a surprise."New additions include nine new extra achievements, a new challenge stage and relic, two new "special character skins", and five new Arcanas to spice up your experience. Read more
     

Vampire Survivors' free Darkasso update is here, complete with new skins, achievements, and Arcanas

18. Srpen 2024 v 12:48

Vampire Survivors' free Darkasso update is now available on Nintendo Switch, PC, Xbox, and mobile devices.

"It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately," Poncle teased in the patch notes. "Hope it worked to keep the contents a bit of a surprise."

New additions include nine new extra achievements, a new challenge stage and relic, two new "special character skins", and five new Arcanas to spice up your experience.

Read more

  • ✇Eurogamer.net
  • Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?Robert Purchese
    During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there
     

Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?

18. Srpen 2024 v 11:00

During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there was a market and Ring Fit proved it. And it's not just Nintendo: companies like Peloton, with its uber-expensive exercise bike and integrated workout platform, have shown people will pay significant amounts of money to gamify their fitness needs, and it's into this exact space a new challenger has arrived.

It's called Quell and it's currently £190, and I tried it this week and I really liked it. The topline thing you need to know is that it delivers a punishing workout. It's more intense than Ring Fit; after a short demo plus a 20-minute regular session, I was dripping sweat freely on the rug in Quell's smallish London office. There was no air conditioning - enough said. That's not to say Ring Fit can't be intense but it's generally a calmer experience. Quell is designed to push it up a notch.

The second thing to know is that Quell feels more actively gamey than Ring Fit, which I was quite surprised about. It's built with roguelike principles in mind, so you try to see how far you can get in the game but also build and customise a loadout as you go. Do you want this power or that one? That kind of thing. And then between runs, you equip the items you earned, affecting your power and statistics, adding a layer of role-playing game progression to the mix. "Real fitness. Real gaming," is the company's motto, so you get a sense of the areas it's trying to push on.

Read more

  • ✇Eurogamer.net
  • Tracing a line through design, with the developers of Paper TrailJessica Orr
    It's rather appropriate that the idea for Paper Trail - a game where you have to fold paper to solve puzzles - came from a brainstorming session where Newfangled Games' founders and brothers, Henry and Fred Hoffman, folded the paper of their hand drawn levels, then noticed that the puzzles on the front and the back could combine to make an even bigger puzzle. This one magic idea stuck from the off - but Newfangled Games' debut indie didn't always look like the polished puzzler it is now. There
     

Tracing a line through design, with the developers of Paper Trail

17. Srpen 2024 v 11:00

It's rather appropriate that the idea for Paper Trail - a game where you have to fold paper to solve puzzles - came from a brainstorming session where Newfangled Games' founders and brothers, Henry and Fred Hoffman, folded the paper of their hand drawn levels, then noticed that the puzzles on the front and the back could combine to make an even bigger puzzle. This one magic idea stuck from the off - but Newfangled Games' debut indie didn't always look like the polished puzzler it is now. There were some conceptual design bumps in the road, a trip to Boxpark Shoreditch, and a Netflix deal to chase before they could reach Paper Trail's true potential.

In the release version of Paper Trail, you play as Paige, who runs away from the 'forgotten seaside town' of Southfold to pursue her dream of attending university and becoming an Astrophysicist. Instead of just catching the train like the rest of us, Paige bends the space-time continuum to fold the world around her. You see her rural world from a top-down perspective, like looking at a piece of paper, and then you fold the world, just like that paper, to reveal the pattern on the other side to create paths, move objects, and combine symbols. A simple mechanic that creates some deceptively hard, but rewarding, puzzles. However, initially, Paper Trail was more of a sidescroller, but "there wasn't a huge amount of variety you could do with it," Henry Hoffman tells me as I chat with him on a video call. "It was interesting one-off interactions, but it didn't really have any scope beyond that."

So then Paper Trail transformed into more of a Metroidvania, where you fold the map itself rather than the levels. "And it's funny," Henry tells me, "because we weren't aware of Carto at the time, and I don't think Carto had come out, but that's very much what that ended up doing, where you're zooming out and manipulating the environment and rearranging." But this map folding didn't work for them either, "because there wasn't any real immediate feedback from folding the macro environment," Henry explains. "You would do that and then you wouldn't really see exactly what had happened, it would be a little bit confusing and disorienting."

Read more

  • ✇Eurogamer.net
  • Trombone Champ is bringing its acclaimed tooting action to VR this autumnMatt Wales
    Video gaming's premier horn honker, Trombone Champ, is bringing its comedic rhythm-tooting to virtual reality helmets - meaning PC, PlayStation VR 2, and Meta Quest players might want to pucker up in preparation for a vigorous tromboning session this autumn. Trombone Champ: Unflattened, as the new VR version of the 2022 rhythm-action sensation is known, is one of the first official VR adaptations from Flat2VR Studios - the developer comprising of modders behind unofficial VR versions of games
     

Trombone Champ is bringing its acclaimed tooting action to VR this autumn

16. Srpen 2024 v 18:35

Video gaming's premier horn honker, Trombone Champ, is bringing its comedic rhythm-tooting to virtual reality helmets - meaning PC, PlayStation VR 2, and Meta Quest players might want to pucker up in preparation for a vigorous tromboning session this autumn.

Trombone Champ: Unflattened, as the new VR version of the 2022 rhythm-action sensation is known, is one of the first official VR adaptations from Flat2VR Studios - the developer comprising of modders behind unofficial VR versions of games like Half-Life 2 and Doom.

Created in conjunction with original Trombone Champ developer Holy Wow Studios, Trombone Champ: Unflattened is set to feature more than 50 songs across its single-player campaign, with tracks including Ode to Joy, Sakura Sakura, God Save the King, and more.

Read more

  • ✇Eurogamer.net
  • What we've been playing - fitness games, old classics, and Dungeons & DragonsRobert Purchese
    Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we get sweaty in a new fitness game called Quell; we mull the ways in which Dungeons & Dragons combat is exciting but also frustrating; and Ian goes digging through the crates and revisits a classic.What have you been playing?Catch up with the older editions of this column in our What We've Been Playing archive. Read more
     

What we've been playing - fitness games, old classics, and Dungeons & Dragons

16. Srpen 2024 v 12:16

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we get sweaty in a new fitness game called Quell; we mull the ways in which Dungeons & Dragons combat is exciting but also frustrating; and Ian goes digging through the crates and revisits a classic.

What have you been playing?

Catch up with the older editions of this column in our What We've Been Playing archive.

Read more

  • ✇Eurogamer.net
  • Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worldsMatt Wales
    UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games". It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky,
     

Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

14. Srpen 2024 v 23:34

UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games".

It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, Warhammer 40,000, and a variety of PlayStation Studios games.

And if that takes your fancy, you'll be wanting to circle 10th December on your calendar - which is when the series arrives on Prime Video - then check out its teaser trailer below.

Read more

  • ✇Eurogamer.net
  • Pixel art adventure Arco's really good fun - but it's also very buggy at the momentChristian Donlan
    I've been playing Arco on and off for the last few weeks on Switch and PC. I'm loving it - I think Arco's pretty wonderful. But the builds I've been playing on are also rather buggy, and I haven't been able to get to the end, either because of show-stopper bugs or random crashes.What we're going to do in this case is hold back the review until next week, when I'm able to play retail code and know how the final thing runs. Until then, I wanted to give you a brief taste of what this game is like
     

Pixel art adventure Arco's really good fun - but it's also very buggy at the moment

14. Srpen 2024 v 18:00

I've been playing Arco on and off for the last few weeks on Switch and PC. I'm loving it - I think Arco's pretty wonderful. But the builds I've been playing on are also rather buggy, and I haven't been able to get to the end, either because of show-stopper bugs or random crashes.

What we're going to do in this case is hold back the review until next week, when I'm able to play retail code and know how the final thing runs. Until then, I wanted to give you a brief taste of what this game is like and why I think tactics fans should be excited. Hopefully next week we'll find that the final code is a lot more stable.

I'm going to focus pretty tightly on the combat today, which is an absolute gem. Just to set the scene, though, Arco's a Western story of indigenous people and greedy colonisers, and it plays out across a number of acts with the player shifting between different roles in each act. You take on missions and move from one area to another, helping people, fighting, and generally learning the story of this place.

Read more

  • ✇Eurogamer.net
  • Among Us adds Critical Role cosmetics, ahead of Ashley Johnson's role in seriesVictoria Kennedy
    Among Us developer InnerSloth has announced a collaboration with Dungeons and Dragons web series Critical Role.This collaboration means players can now bedeck their little space beans with a number of items worn by those intrepid members from Vox Machina, Mighty Nein, or Bells Hells. I am talking about Artagan's Incredible Brows Visor or the Dust of Deliciousness Nameplate, to name but two."Getting to work alongside the wonderful crew of the hit TTRPG show Critical Role to bring some of their m
     

Among Us adds Critical Role cosmetics, ahead of Ashley Johnson's role in series

14. Srpen 2024 v 14:05

Among Us developer InnerSloth has announced a collaboration with Dungeons and Dragons web series Critical Role.

This collaboration means players can now bedeck their little space beans with a number of items worn by those intrepid members from Vox Machina, Mighty Nein, or Bells Hells. I am talking about Artagan's Incredible Brows Visor or the Dust of Deliciousness Nameplate, to name but two.

"Getting to work alongside the wonderful crew of the hit TTRPG show Critical Role to bring some of their magic to Among Us for Gilmore's Curious Cosmicube has been mind blowing," InnerSloth said. "Be sure to go to our in-game store and spend some Stars before the Cosmicube is gone."

Read more

  • ✇Mondo 2000
  • Gimme Helter MONDO Vanilli 1994 – Video 2023Ken Goffman
    New video for Gimme Helter by Satori D 2023 Music MONDO Vanilli from IOU Babe 1994 (Scrappi DuChamp – Jonathan Burnside) Comments regarding co-creating and producing Gimme Helter for MONDO Vanilli and about Trent Reznor whose erstwhile record label Nothing had (sort of) signed MONDO Vanilli and paid for the studio time to produce an album.   by Jonathan Burnside as told to R.U. Sirius First… Jonathan Burnside according to Jonathan Burnside   Jonathan Burnside, music pro
     

Gimme Helter MONDO Vanilli 1994 – Video 2023

19. Leden 2023 v 06:59
New video for Gimme Helter
by Satori D 2023
Music
MONDO Vanilli from IOU Babe 1994
(Scrappi DuChamp – Jonathan Burnside)
Comments regarding co-creating and producing Gimme Helter for MONDO Vanilli and about Trent Reznor whose erstwhile record label Nothing had (sort of) signed MONDO Vanilli and paid for the studio time to produce an album.

 

by Jonathan Burnside as told to R.U. Sirius
First… Jonathan Burnside according to Jonathan Burnside

 

Jonathan Burnside, music producer, studio engineer, mixer and guitarist. Years ago, I started a studio (Razor’s Edge) for the San Francisco  alternative music scene that produced albums for The Melvins and Kurt Cobain, Faith No More, soul-drummer Bernard Purdie, NoFx, Clutch, Red House Painters, Michael Franti’s Disposable Heros of Hiphoprisy, Lag Wagon, Fu Manchu, Sleep, Neurosis, Lunachicks and many others.

 

On Gimme Helter
Gimme Helter is the most terrifying song I’ve ever worked on. And I’ve done bands like Neurosis and Melvins where the whole thing was to be as scary as possible. And in the end, they’re a bunch of suburban kids with fucking loud guitars. So what? Sure, your mother will probably find it scary.

I think Gimme Helter is like one of the most extreme industrial songs I’ve ever heard. There’s nothing pretty about it. And the subject matter is horrifying in itself.

There’s a part in the middle of Gimme Helter where there’s a guy saying, “I’m a soldier man, listen. You guys don’t love us no more.” He was always down at Hayes and Divisidero. And he would always walk hunched over with this green parka pulled up around his head… a big African American dude. Some people told me he thought he had demons and he was trying to trap ’em inside so they wouldn’t go to anybody else. Some people said he had no teeth. Whatever.

I pulled up to him in my pickup truck. And he was at the bus stop. And I’m like, “Hey Buster man, what’s up? What’s the deal man? How’s life?” And he’s completely out of it.  And he gave those quotes. And then he saw that I was actually recording him, and he tried to attack me. [LAUGHTER]  He lurched forward, and I got the hell out of there. And then not long after that, right after the album was completed, I was in Popeye’s Chicken on the corner near there just getting something quick to eat and he comes busting in the doors, falls on the floor, and does bloody snow angels all over the floor and dies. He had been capped in the neck.
Here you’ve got a song with the voice of Jim Jones and all these crazy people. And then you’ve got somebody probably more real than all of them. Some poor fuck that got chewed up by America and spit out shot in Popeye’s.  He died right there in front of me. I didn’t stay to eat.

 

On Trent Reznor

I didn’t think Reznor would get IOU Babe at all. I really wondered about that the whole time. And especially the subject matter. It could have been a little close to home.

Nine Inch Nails was pretty much wrap it up in plastic and sell it to the world. Downward Spiral’s a good album. I’m not putting it down. But it’s very genre specific.

The only thing I remember about Trent Reznor backstage is that he had the limpest coldest handshake I’ve ever felt in my life. Honest to God, I thought somebody handed me a dead trout. I thought I was supposed to kiss his hand ’cause, literally, he placed his cold thing on my palm.

The post Gimme Helter MONDO Vanilli 1994 – Video 2023 appeared first on Mondo 2000.

  • ✇Classic-Games.net
  • DuckTales: Remasteredlordmrw
    Developer: WayForward    Publisher: Capcom    Release: 08/13/13   Genre: Platformer    Also On: PS3, Xbox 360, WiiU Remaking a beloved classic is always a risky proposition. If you change too much it does not resemble the original and kind of defeats the... The post DuckTales: Remastered appeared first on Classic-Games.net.
     

DuckTales: Remastered

Od: lordmrw
9. Srpen 2024 v 14:21

Developer: WayForward    Publisher: Capcom    Release: 08/13/13   Genre: Platformer    Also On: PS3, Xbox 360, WiiU Remaking a beloved classic is always a risky proposition. If you change too much it does not resemble the original and kind of defeats the...

The post DuckTales: Remastered appeared first on Classic-Games.net.

  • ✇My Nintendo News
  • Dead Cells ends off its 7-year run with last major updateAmaan
    Since its initial release in 2017, roguelike Dead Cells has come a long way- partnering with the likes of Castlevania and Hollow Knight, and delivering update after update at every step. But now, Motion Twin and Evil Empire are preparing to send it off with a bang. Update 35: The End is Near will be… Read More »Dead Cells ends off its 7-year run with last major update Source
     

Dead Cells ends off its 7-year run with last major update

Od: Amaan
20. Srpen 2024 v 00:18
Since its initial release in 2017, roguelike Dead Cells has come a long way- partnering with the likes of Castlevania and Hollow Knight, and delivering update after update at every step. But now, Motion Twin and Evil Empire are preparing to send it off with a bang. Update 35: The End is Near will be… Read More »Dead Cells ends off its 7-year run with last major update

Source

  • ✇Gamecritics.com
  • SCHiM ReviewGC Staff
    Trapped In Its own Shadow HIGH The golf segment. LOW Literally waiting on the bus. WTF Why is there not an effective synonym for shadow? SCHiM makes an excellent first impression.  Shown from an isometric perspective, SCHiM’s world feels alive — cars buzz down busy streets, children play in the park, and birds fly through the sky.  Each of these elements casts a shadow, some of which appear to be alive with great blinking eyes peering back and forth.  Taking control of a
     

SCHiM Review

Od: GC Staff
11. Srpen 2024 v 13:00

Trapped In Its own Shadow

HIGH The golf segment.

LOW Literally waiting on the bus.

WTF Why is there not an effective synonym for shadow?


SCHiM makes an excellent first impression. 

Shown from an isometric perspective, SCHiM’s world feels alive — cars buzz down busy streets, children play in the park, and birds fly through the sky.  Each of these elements casts a shadow, some of which appear to be alive with great blinking eyes peering back and forth.  Taking control of a displaced shadow, the player must leap between other shadows in pursuit of their missing human.

The story begins in childhood.  A young boy and his shadow explore and play before he eventually grows into a teenager, young adult, and finally a man. Told entirely through pantomime, I watched as the man went through hardship before ultimately losing connection with his shadow.  Each stage of SCHiM involves the player controlling the estranged shadow and pursuing him across city streets, construction sites, and beaches in an effort to reconnect.  While the thematic elements at work here are not particularly unique, they are relatable, especially with the state of the world today. 

Represented as a frog-like being, the player-controlled shadow can only survive in shadows cast by objects in the world.  Missing a jump and ending up between shadows on “land” spells almost instant death – mercifully, the developers allow the player a single ‘safety jump’ to course-correct after a miscalculation.

In this situation, both planning and opportunism became my biggest allies. I surveyed my environment, analyzing things like the patterns of pedestrians, the flow of traffic and the flight path of a bird, waiting for my moment to strike.  As the world wheeled around me, indifferent to my presence, I keyed into its rhythms, readying myself to spring forth.  There is an almost tactical nature to this process that belies the simplistic, cutesy façade of quaint towns and living shadows.

Unfortunately, failure in these instances grinds play to a halt.  More than once, having missed a critical jump, I found myself simply sitting, waiting for the next passing vehicle or cyclist to hitch a ride on.  At times, these waits were so protracted that I wondered if I’d taken a wrong turn and hit a dead end.  Many of SCHiM’s levels are expansive, and despite a button dedicated to moving the camera in the direction of the goal, I would often find myself lost.  The top-down perspective with a limited window into the world only exacerbates this issue.

I found SCHiM to be more successful when it broke out of the monotony of open, sunny city streets and moved the action to more linear levels with intentional theming — things like a rainy night with shadows appearing and disappearing with each lighting flash, or a burning building with dynamic shadows that ebbed and flowed with the light provide welcome mechanical mix-ups.  Unfortunately, these more tightly-designed stages are the exception rather than the rule, making up a disappointingly small percentage of the overall experience.

Beyond the general platforming that makes up most of SCHiM‘s play, there is also a mechanic by which the player can influence the object they are currently inhabiting.  For example, it’s possible to raise the forks of a forklift when in its shadow, thereby creating a bridge to my destination. Some of these are more kinetic, such as a clothesline that acts as a trampoline, or a carousel that can be used as a slingshot to launch the player across the map.  These moments, bouncing through the environment, skipping from shadow to shadow fluidly, find SCHiM at its best, and the juxtaposition of realism and whimsy provides real joy when the developers fully explore their mechanics of light and shadow.

Unfortunately, mechanics like these feel underutilized. Sometimes I could prod a bird into flight, but more often than not it would simply chirp, content to sit in the grass. Most of the inhabitants of SCHiM react this way – a dog might bark or a person might sneeze, but rarely do they provide a useful reaction. I sometimes found myself unsure where to go next, only to discover that I was supposed to interact with an object but had forgotten the mechanic even existed because it so rarely produced results. 

SCHiM is built around contrast —  light and dark, youth and age, harsh reality and naïve whimsy.  Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency.  The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down.  This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.

Rating: 6 out of 10

— Ryan Nalley


Disclosures: This game is developed by Ewoud va der Werf and published by Extra Nice.  It is currently available on PC, XBO, XBO/X/S, PS4/5 and Switch.  This copy of the game was obtained via publisher and reviewed on the XBX.  Approximately 4 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated E and contains Mild Violence.  The official description reads as follows:  This is an adventure platformer in which players assume the role of a shadow creature reconnecting with a character who has lost their shadow. From a ¾-overhead perspective, players explore city locations and interact with shadows/objects to solve puzzles. A handful of sequences depict characters in mild peril, including a child inside a burning building.

Colorblind Modes: There is not a labeled, official colorblind mode, however SCHiM allows players to customize every color on screen.  Each level is presented in a limited, high contrast color palette, and every color can be changed using a color wheel style mechanic. It should be noted that the color scheme changes with most levels and these settings are not pervasive.

Deaf & Hard of Hearing Gamers: There is no spoken dialogue in the game, therefore there are no subtitle options. All audio cues are accompanied by a visual element, so this game is fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

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Best Metroidvania games to play in 2024

21. Srpen 2024 v 11:18
Best Metroidvania games to play in 2024

What are the best Metroidvania games on PC? With mechanics that have spread to all genres, few games beat a sprawling Metroidvania. Mostly 2D with some straightforward combat, tricky platforming, and light RPG mechanics, a Metroidvania demands you use all the abilities at your disposal to explore castles, alien-infested planets, whimsical forests, and so on.

Nintendo’s Super Metroid and Konami’s Castlevania: Symphony of the Night popularized the Metroidvania, but the genre has come into its own since these inaugural titles. While many of the best Metroidvania PC games try to recapture the spirit of their forebears, others expand into new territories by incorporating mechanics from pinball and soulslikes. The result is a dynamic genre that offers a wealth of familiar and fresh experiences - some recent, many of them cheap, and a few of them some of the best PC games ever made.

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