FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Recent Questions - Game Development Stack Exchange
  • Bug with TextMeshPro in InputFieldmedveed
    I made my pixel font and imported it into Unity using TextMeshPro. It works perfectly everywhere except InputFields. When I change Font Asset to my font, the input looks like in the picture. I don't think that the problem is in font, because it works with text, buttons, toggles and dropdowns perfectly. What might have caused this? font ttf is here
     

Bug with TextMeshPro in InputField

I made my pixel font and imported it into Unity using TextMeshPro. It works perfectly everywhere except InputFields. When I change Font Asset to my font, the input looks like in the picture. I don't think that the problem is in font, because it works with text, buttons, toggles and dropdowns perfectly. What might have caused this?TextSmashPro font ttf is here

  • ✇Eurogamer.net
  • Blizzard has reportedly set up a "smaller" team to create AA games based on its franchisesMatt Wales
    Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties. That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously b
     

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

2. Srpen 2024 v 18:41

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

  • ✇Eurogamer.net
  • Jackbox Games new Megapicker launcher currently gives you Drawful 2 freeTom Phillips
    There's now an easier way to buy and play Jackbox mini-games, via the brand's new Megapicker launcher, available on Steam. To celebrate, Jackbox is currently offering discounts on its range of mini-games and - for the next 30 days - the fan-favourite Drawful 2 to keep for free. The Megapicker, first announced last month, is designed to act as a central hub for Jackbox mini-games, eliminating the need to rifle through each of its party packs for the game you're after. (This is handy, as I fr
     

Jackbox Games new Megapicker launcher currently gives you Drawful 2 free

30. Červenec 2024 v 13:59

There's now an easier way to buy and play Jackbox mini-games, via the brand's new Megapicker launcher, available on Steam.

To celebrate, Jackbox is currently offering discounts on its range of mini-games and - for the next 30 days - the fan-favourite Drawful 2 to keep for free.

The Megapicker, first announced last month, is designed to act as a central hub for Jackbox mini-games, eliminating the need to rifle through each of its party packs for the game you're after. (This is handy, as I frequently forget which pack some mini-games were released within!)

Read more

  • ✇Eurogamer.net
  • Blizzard has reportedly set up a "smaller" team to create AA games based on its franchisesMatt Wales
    Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties. That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously b
     

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

2. Srpen 2024 v 18:41

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

  • ✇Eurogamer.net
  • Jackbox Games new Megapicker launcher currently gives you Drawful 2 freeTom Phillips
    There's now an easier way to buy and play Jackbox mini-games, via the brand's new Megapicker launcher, available on Steam. To celebrate, Jackbox is currently offering discounts on its range of mini-games and - for the next 30 days - the fan-favourite Drawful 2 to keep for free. The Megapicker, first announced last month, is designed to act as a central hub for Jackbox mini-games, eliminating the need to rifle through each of its party packs for the game you're after. (This is handy, as I fr
     

Jackbox Games new Megapicker launcher currently gives you Drawful 2 free

30. Červenec 2024 v 13:59

There's now an easier way to buy and play Jackbox mini-games, via the brand's new Megapicker launcher, available on Steam.

To celebrate, Jackbox is currently offering discounts on its range of mini-games and - for the next 30 days - the fan-favourite Drawful 2 to keep for free.

The Megapicker, first announced last month, is designed to act as a central hub for Jackbox mini-games, eliminating the need to rifle through each of its party packs for the game you're after. (This is handy, as I frequently forget which pack some mini-games were released within!)

Read more

Jackbox Party Pack is finally adding a shared launcher to switch between the best of each game collection

14. Červen 2024 v 19:33

There’ve been a ton of Jackbox Party Packs over the last near-decade, each following a fairly similar structure: one or two standout games you’ll want to replay, a couple you might dip into every now and then, and at least one you’ll try once and then never bother with again. With 10 different packs to pick from, it becomes an increasing fuss to remember which pack has which game in, and then boot it up just to play its highlight before repeating the process when you choose to play something else.

Read more

Jackbox Party Pack is finally adding a shared launcher to switch between the best of each game collection

There’ve been a ton of Jackbox Party Packs over the last near-decade, each following a fairly similar structure: one or two standout games you’ll want to replay, a couple you might dip into every now and then, and at least one you’ll try once and then never bother with again. With 10 different packs to pick from, it becomes an increasing fuss to remember which pack has which game in, and then boot it up just to play its highlight before repeating the process when you choose to play something else.

Read more

  • ✇Eurogamer.net
  • Wordle owner New York Times suing one-man country-guessing game WorldleTom Phillips
    The New York Times, owner of Wordle, is suing a one-man geography-guessing alternative project named Worldle. Hit puzzle game Wordle was the work of British designer Josh Wardle, until it was bought by The New York Times in 2022 for a seven-figure sum. It's now operated as part of The New York Times' growing games portfolio and is played by millions daily. The browser-based Worldle, meanwhile, was built and is still run by one man - Seattle-based Kory McDonald, and has around 100,000 playe
     

Wordle owner New York Times suing one-man country-guessing game Worldle

31. Květen 2024 v 11:56

The New York Times, owner of Wordle, is suing a one-man geography-guessing alternative project named Worldle.

Hit puzzle game Wordle was the work of British designer Josh Wardle, until it was bought by The New York Times in 2022 for a seven-figure sum. It's now operated as part of The New York Times' growing games portfolio and is played by millions daily.

The browser-based Worldle, meanwhile, was built and is still run by one man - Seattle-based Kory McDonald, and has around 100,000 players each month.

Read more

Big cool weirdo Yoko Taro may or may not be working on something that may or may not be Nier

Fans of odd games with multiple endings and themes of identity and oppression, rejoice! Or, maybe, not rejoice. Time will tell. In the latest issue of Japanese gaming magazine Famitsu, Yosuke Saito, the series producer for Nier, teased that he might be working on something new with Yoko Taro and Keiichi Okabe, the director and composer for the Nier series, respectively.

Via Gematsu and PCGamer, Saito said, “I’ve been talking about wanting to do something with Yoko and Okabe for some time now. I’ll have something a bit more put-together to say in the not-too-distant future, so please stay tuned. It might be NieR, it might not be NieR. (Laughs.) That’s about all I can say for now.” Thanks for the clarity, Saito.

Read more

Monkey Island creator's new RPG is "best described as Classic Zelda meets Diablo meets Thimbleweed Park"

Genuinely legendary game designer Ron Gilbert – whose works include the classic adventure game Monkey Island, the RTS Total Annihilation (as producer), and the term “cutscenes” – is making a new game.

The Terrible Toybox website describes it as “Classic Zelda meets Diablo meets Thimbleweed Park”, and one of the other people working on it is Elissa Black, co-designer and writer of the wonderful Objects In Space… who is also, I’ve just learned from her personal website, working on a retro 90s style turn-based spaceship command game influenced by the 1971 mainframe adaptation of Star Trek. Argh, so many good things in one article.

Read more

Frontier making third Jurassic World game, has two additional management sims coming over next three years

9. Květen 2024 v 20:32

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

  • ✇Recent Questions - Game Development Stack Exchange
  • How to align text dynamically inside a rectangle with Phaser JSAna DEV
    I am just starting to learn the Phaser JS framework with my first game. I did not managed to find a way how i can align text inside a rectangle element dynamically without specific coordinates. Here is what i have pointH11L1 = game.add.text(0, 0, '20'); pointH11L1.stroke = "#000"; pointH11L1.strokeThickness = 4; pointH11L1.font = 'oswaldbold'; pointH11L1.fontSize = 22; pointH11L1.fill = '#999999'; //pointH11L1.alignIn(graphicsRectH12L2, Phaser.CENTER); graphicsRectH12L2.addChild(pointH11L1);
     

How to align text dynamically inside a rectangle with Phaser JS

I am just starting to learn the Phaser JS framework with my first game. I did not managed to find a way how i can align text inside a rectangle element dynamically without specific coordinates. Here is what i have

pointH11L1 = game.add.text(0, 0, '20'); 
pointH11L1.stroke = "#000";
pointH11L1.strokeThickness = 4;
pointH11L1.font = 'oswaldbold';
pointH11L1.fontSize = 22;
pointH11L1.fill = '#999999';
//pointH11L1.alignIn(graphicsRectH12L2, Phaser.CENTER);
graphicsRectH12L2.addChild(pointH11L1);
pointH11L1.x = pointH11L1.width / 2 - 6; 
pointH11L1.y = -2.5;

//graphicsRectH12L2 is the rectangle inside which i need to align.

var graphicsRectH12L2 = this.game.add.graphics(950, 405); 
    graphicsRectH12L2.beginFill(0xffcd00, 1);
    graphicsRectH12L2.drawRect(0, 0, 44, 29);
    graphicsRectH12L2.endFill(0xffcd00, 1);
    group.add(graphicsRectH12L2);

Frontier making third Jurassic World game, has two additional management sims coming over next three years

9. Květen 2024 v 20:32

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

Frontier making third Jurassic World game, has two additional management sims coming over next three years

9. Květen 2024 v 20:32

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

  • ✇Eurogamer.net
  • Professor Layton development boss eyeing erotic and violent gamesVictoria Kennedy
    The CEO of Level-5 - the studio behind the family-friendly Professor Layton series, Snack World and Ni no Kuni - has said he hopes to one day make a darker game with more violence and eroticism.Speaking with Denfaminicogamer in a joint interview with Grasshopper Manufacture's Goichi Suda, Level-5's Akihiro Hino said he admired "creators who can release such edgy titles into the world", calling them "amazing" (translated by automaton).This is, of course, the kind of game Suda's studio is known f
     

Professor Layton development boss eyeing erotic and violent games

2. Květen 2024 v 14:36

The CEO of Level-5 - the studio behind the family-friendly Professor Layton series, Snack World and Ni no Kuni - has said he hopes to one day make a darker game with more violence and eroticism.

Speaking with Denfaminicogamer in a joint interview with Grasshopper Manufacture's Goichi Suda, Level-5's Akihiro Hino said he admired "creators who can release such edgy titles into the world", calling them "amazing" (translated by automaton).

This is, of course, the kind of game Suda's studio is known for, with titles such as No More Heroes and Lollipop Chainsaw to its name.

Read more

  • ✇Eurogamer.net
  • Klei's latest game sounds like Hades but is nothing like HadesChristian Donlan
    I'm switching back and forth between Hades 2 and Rotwood at the moment, which is probably why I've found myself tangled up in how the two games are similar and how they're different.On paper, you can make them sound really quite similar: Like Hades 2, Klei's latest is an action-RPG in which you take your character and head out through a series of enemy-filled rooms, defeating all the monsters you see in each room to earn a choice of perk or upgrade of some kind. You slowly build your character
     

Klei's latest game sounds like Hades but is nothing like Hades

30. Duben 2024 v 11:00

I'm switching back and forth between Hades 2 and Rotwood at the moment, which is probably why I've found myself tangled up in how the two games are similar and how they're different.

On paper, you can make them sound really quite similar: Like Hades 2, Klei's latest is an action-RPG in which you take your character and head out through a series of enemy-filled rooms, defeating all the monsters you see in each room to earn a choice of perk or upgrade of some kind. You slowly build your character for each run, then, by picking upgrades and then picking the next room based on the kind of upgrade it's going to offer. Throw in bosses and permanent character upgrades and different weapon classes and, hey, isn't that sort of Hades?

In reality, though, nobody would mistake these two games. It's a bit like how I can instantly tell whether the LA-based luxury realtor reality show on television is Selling Sunset, Million Dollar Listing or Buying Beverly Hills: sometimes the similarities are superficial, while the differences go deep.

Read more

What's on your bookshelf?: Citizen Sleeper's Gareth Damian Martin

Hello reader who is also a reader, and welcome to Booked For The Week - our new Sunday feature where we ask a selection of cool industry folks questions about books! You know books, right? They're a bit like RPS articles, but heavier and smell a bit nicer. This week, it's Citizen Sleeper and In Other Waters' creator Gareth Damian Martin! Cheers Gareth! Mind if we have a nose at your bookshelf?

Read more

This Ace Attorney collection is about to disappear from Steam, so grab it while you can (and cheap, for the next week)

A collection of five Phoenix Wright games - including some of the greatest visual novels of all time, in my opinion - is about to be discontinued on Steam, making it slightly less convenient to pick up the original Ace Attorney trilogy and its recent prequel games. That’s the bad news. The good news is you’ve got a month’s notice - and it’s on sale for the next week or so.

Read more

  • ✇Eurogamer.net
  • Dwarf Fortress' roguelike Adventure Mode gets beta launch on SteamMatt Wales
    Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form. Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles. It's a component of Dwarf Fortress th
     

Dwarf Fortress' roguelike Adventure Mode gets beta launch on Steam

18. Duben 2024 v 00:03

Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form.

Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles.

It's a component of Dwarf Fortress that's been in the free ASCII version for years, but when the game made the jump to Steam in 2022 - as a paid release, complete with sprite-based visuals, a mouse-driven UI, and Steam Workshop compatibility - Adventure Mode wasn't included, although developer siblings Zach and Tarn Adams were clear it would eventually arrive.

Read more

  • ✇Eurogamer.net
  • Dwarf Fortress' roguelike Adventure Mode gets beta launch on SteamMatt Wales
    Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form. Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles. It's a component of Dwarf Fortress th
     

Dwarf Fortress' roguelike Adventure Mode gets beta launch on Steam

18. Duben 2024 v 00:03

Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form.

Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles.

It's a component of Dwarf Fortress that's been in the free ASCII version for years, but when the game made the jump to Steam in 2022 - as a paid release, complete with sprite-based visuals, a mouse-driven UI, and Steam Workshop compatibility - Adventure Mode wasn't included, although developer siblings Zach and Tarn Adams were clear it would eventually arrive.

Read more

  • ✇Eurogamer.net
  • New York Times takedown domino effect hits nearly 2000 Wordle clonesLiv Ngan
    The New York Times has issued a takedown notice to Reactle, a Wordle clone, which has meant around 1900 other versions of the game have now been taken down. Reactle was an open-source project created by an individual, the brilliantly-named Chase Wackerfuss, that contained instructions on how to create Wordle spin-offs, such as variations in different languages or themed answers. The code repository is no longer available on Github, following the DMCA takedown notice from the NYT."I write to sub
     

New York Times takedown domino effect hits nearly 2000 Wordle clones

Od: Liv Ngan
8. Březen 2024 v 13:05

The New York Times has issued a takedown notice to Reactle, a Wordle clone, which has meant around 1900 other versions of the game have now been taken down.

Reactle was an open-source project created by an individual, the brilliantly-named Chase Wackerfuss, that contained instructions on how to create Wordle spin-offs, such as variations in different languages or themed answers. The code repository is no longer available on Github, following the DMCA takedown notice from the NYT.

"I write to submit a revised DMCA Notice regarding an infringing repository (and hundreds of forked repositories) hosted by Github that instruct users how to infringe The New York Times Co.'s ('The Times') copyright in its immensely popular Wordle game and create knock-off copies of the same," reads the notice, as reported by 404 Media.

Read more

Game of the Week: Snufkin's adventures in Moonminvalley show how finely judged a licensed game can be

8. Březen 2024 v 12:00

Odd as it sounds, part of me misses those old licensed games. Everyone who came up in games journalism in the early 2000s will have been given some of these things to review, and it was always a fascinating challenge. I remember a former editor of Eurogamer telling me that the first game they ever put a score on was The Golden Compass, the spin-off game for the wonky big-budget adaptation of His Dark Materials. Now I think about it, my first review was Miami Vice for the PSP. Better than The Golden Compass, at least. Actually, it was quite good?

That was the thing. Sometimes these games were quite good. Sometimes they were more than quite good. But there was always a sense around my friends who took video games really seriously that licensed games were not worth messing with. Over the years I kept a fond eye on them, though. I have pleasant memories of a Hey Arnold! GBA game, and then there was the developer who once told me that licensed games occupied a role that sounds a bit like the role occupied by the church in medieval painting: providing a nice commission where you could work out some of your own interests while crowbarring in what the patron wanted. So maybe you used a film license to nail rain animation for your own non-licensed game. Raphael would be proud.

Things are different now, though, and that rambly introduction brings me to our game of the week: Snufkin: Melody of Moominvalley. Somehow, I played this simultaneously aware that it was a game about Moomins, but unaware, really, that it was a licensed game. I knew that the Moomins were a thing, I just didn't think of that thing as being a license.

Read more

  • ✇Eurogamer.net
  • Snufkin: Melody of Moominvalley review - it's just lovelyChristian Donlan
    You can't throw a rock in Brighton without hitting a moomin. There are boutiques and galleries devoted to them. They're on our teacups and our beach towels. They're on plant pots by our windows and on the rough-papered covers of fancy Tove Jansson reprints stocking our libraries. It's not surprising that they've made it to video games, but it is surprising - to a moomin outsider, at least - to discover that the sort of thing that middle-class Southern idiots like me lap up so readily has a litt
     

Snufkin: Melody of Moominvalley review - it's just lovely

5. Březen 2024 v 16:00

You can't throw a rock in Brighton without hitting a moomin. There are boutiques and galleries devoted to them. They're on our teacups and our beach towels. They're on plant pots by our windows and on the rough-papered covers of fancy Tove Jansson reprints stocking our libraries. It's not surprising that they've made it to video games, but it is surprising - to a moomin outsider, at least - to discover that the sort of thing that middle-class Southern idiots like me lap up so readily has a little bite to it. Snufkin: Melody of Moominvalley, a musical stealthy exploration game, is the best kind of surprise.

What kind of bite does the world of the moomins bring? Yesterday, I was wandering along in Moonminvalley taking Snufkin, the series' pipe-smoking philosopher, for a bit of a stroll. Beyond the rocks and trees we spied a carefully laid-out park, the shrubs suddenly cut into polite shapes, the desire paths we'd followed through scrub and long grass replaced with neat little paving slabs riddled between polite lawns. Trees suddenly had low fences around their bases. There were fences around everything, in fact, and patrolling police officers, too, or people who looked very much like it. Park officers!

This called for stealth - for muddling out patrol routes, avoiding visibility cones and sneaking from A to B. But it also called for a series of set-piece moments in which Snufkin reached a sign of some kind - a sign telling people not to loiter, or step off the path, or whatever else it is that signs tell people not to do. Whenever Snufkin reached one of these signs, he pulled them out of the ground. And once he got them all, there was a fabulous cut-scene that showed Snufkin trashing the park in general, wiping it off the surface of Mooninvalley, and returning the whole thing to a place of messy, freeform nature. What a brilliant goal for a game such as this.

Read more

Suika Shapes adds co-op multiplayer and a polygonal twist to the viral Watermelon Game

Suika is the puzzle gift that keeps on giving. The viral Watermelon Game that launched a thousand non-Switch-exclusive clones has added another promising offering to its line-up of Suika-like twists on the simple fruit-merging game.

Read more

  • ✇Eurogamer.net
  • Musical moomin adventure Snufkin: Melody of Moominvalley out next weekMatt Wales
    Snufkin: Melody of Moominvalley, the lovely looking musical adventure based on Tove Jansson's classic series of children's stories, finally has a released date and will be launching for Switch and PC via Steam on Tuesday, 7th March. Melody of Moominvalley sees players slipping into the oversized green hat of the wanderer Snufkin, as he harnesses the power of music - and his trusty harmonica - to restore nature after the Park Keeper and his minions build hideous parks all over Moominvalley. "
     

Musical moomin adventure Snufkin: Melody of Moominvalley out next week

1. Březen 2024 v 22:57

Snufkin: Melody of Moominvalley, the lovely looking musical adventure based on Tove Jansson's classic series of children's stories, finally has a released date and will be launching for Switch and PC via Steam on Tuesday, 7th March.

Melody of Moominvalley sees players slipping into the oversized green hat of the wanderer Snufkin, as he harnesses the power of music - and his trusty harmonica - to restore nature after the Park Keeper and his minions build hideous parks all over Moominvalley.

"As Snufkin you will distract police officers, pull out signs, and knock over misplaced statues," explains Norweigian developer Hyper Games, "as you vigorously try to restore nature and the inhabitants' home while putting an end to the industrious Park Keeper's plans."

Read more

  • ✇Eurogamer.net
  • Get ready for Amazon's Fallout adaptation with March's Prime GamingLiv Ngan
    Amazon is offering eight games to Prime Gaming subscribers in March, including Fallout 2 and Invincible Presents: Atom Eve. The month will start out with Fallout 2 to promote Amazon's upcoming Fallout adaptation, which is set to premiere on 12th April. We got a good look at the show in December when Amazon released a teaser trailer, following numerous set leaks and official promotional photos.If you haven't played it, Fallout 2 is one of the classic RPGs which still holds up today. In 2017, Eur
     

Get ready for Amazon's Fallout adaptation with March's Prime Gaming

Od: Liv Ngan
29. Únor 2024 v 17:56

Amazon is offering eight games to Prime Gaming subscribers in March, including Fallout 2 and Invincible Presents: Atom Eve.

The month will start out with Fallout 2 to promote Amazon's upcoming Fallout adaptation, which is set to premiere on 12th April. We got a good look at the show in December when Amazon released a teaser trailer, following numerous set leaks and official promotional photos.

If you haven't played it, Fallout 2 is one of the classic RPGs which still holds up today. In 2017, Eurogamer was able to visit Obsidian Entertainment and speak to Feargus Urquhart, Leonard Boyarsky and Tim Cain, who all previously worked on Fallout 1 and 2 whilst at Interplay Productions.

Read more

  • ✇Eurogamer.net
  • Pentiment director blames "bug" as former Xbox console exclusive runs better on PS5Victoria Kennedy
    Former Xbox exclusive Pentiment currently runs smoother on PlayStation 5 than on Xbox Series X/S, fans have realised - prompting the game's director to blame the situation on a "bug". Social media user PeterOvo shared a screenshot from a video comparison capturing the frames per second performance between Pentiment on PlayStation 5 and Xbox Series X. The former was running at 120fps, while the Xbox version was running at a mere 60fps.This inconsistency was subsequently brought to the attention
     

Pentiment director blames "bug" as former Xbox console exclusive runs better on PS5

27. Únor 2024 v 12:12

Former Xbox exclusive Pentiment currently runs smoother on PlayStation 5 than on Xbox Series X/S, fans have realised - prompting the game's director to blame the situation on a "bug".

Social media user PeterOvo shared a screenshot from a video comparison capturing the frames per second performance between Pentiment on PlayStation 5 and Xbox Series X. The former was running at 120fps, while the Xbox version was running at a mere 60fps.

This inconsistency was subsequently brought to the attention of Pentiment's director, Josh Sawyer. The developer replied to assure players that 120fps will be enabled for Xbox "in the next patch".

Read more

  • ✇Eurogamer.net
  • Sea of Thieves launches on PlayStation in AprilTom Phillips
    Xbox has announced a PlayStation release date for Sea of Thieves, its popular pirate live service game from British studio Rare. PlayStation 5 players will be able to wishlist the game beginning tomorrow, 22nd February, ahead of its launch on Sony's console on 30th April. A blog post from Microsoft tonight also confirms PlayStation dates for Pentiment (tomorrow, 22nd February) and Grounded (16th April) - the same as the dates confirmed for Switch in the Nintendo Direct earlier. Read more
     

Sea of Thieves launches on PlayStation in April

21. Únor 2024 v 19:51

Xbox has announced a PlayStation release date for Sea of Thieves, its popular pirate live service game from British studio Rare.

PlayStation 5 players will be able to wishlist the game beginning tomorrow, 22nd February, ahead of its launch on Sony's console on 30th April.

A blog post from Microsoft tonight also confirms PlayStation dates for Pentiment (tomorrow, 22nd February) and Grounded (16th April) - the same as the dates confirmed for Switch in the Nintendo Direct earlier.

Read more

  • ✇Eurogamer.net
  • Former Xbox-exclusive Pentiment out on Switch tomorrow, Grounded due in AprilMatt Wales
    Following last week's long-rumoured announcement Microsoft is bringing four of its previously Xbox-exclusive first-party games to Switch and PlayStation 5, we've finally got official confirmation of the first two games making that multiplatform leap: Obsidian's historical narrative adventure Pentiment comes to Switch tomorrow, 22nd February, while inch-high garden adventure Grounded arrives 16th April on Nintendo's platform. Starting with Pentiment, it cast players as Andreas Maler, a master
     

Former Xbox-exclusive Pentiment out on Switch tomorrow, Grounded due in April

21. Únor 2024 v 15:20

Following last week's long-rumoured announcement Microsoft is bringing four of its previously Xbox-exclusive first-party games to Switch and PlayStation 5, we've finally got official confirmation of the first two games making that multiplatform leap: Obsidian's historical narrative adventure Pentiment comes to Switch tomorrow, 22nd February, while inch-high garden adventure Grounded arrives 16th April on Nintendo's platform.

Starting with Pentiment, it cast players as Andreas Maler, a master artist who finds himself embroiled in murders, scandals, and intrigue over a period of five years in 16th century Bavaria. It's fantastic stuff - Eurogamer's Christian Donlan called it a "brilliant narrative adventure that is filled with intelligence and heart" in his Recommended review back in November 2022 - and the choice-driven adventure is paired with a striking art style, inspired by the great manuscripts and the earliest printed books of the time.

As for Grounded, Microsoft's second Switch-bound Xbox title, it's a wonderful co-op-imbued survival and crafting adventure with a distinctly 80s twist, taking a leaf out of cinema favourite Honey, I Shrunk the Kids. As in that movie, Grounded's four protagonists are miniaturised and left to fend for themselves in a sprawling backyard garden, building bases and crafting armour to forge ahead against deadly bugs, fish, and other wildlife.

Read more

  • ✇Eurogamer.net
  • Five of the Best: MealsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Games have always struggled a bit with the fundamental truth that we, as humans, need to eat in order to survive. The problem is that cooking and ea
     

Five of the Best: Meals

21. Únor 2024 v 12:29

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Games have always struggled a bit with the fundamental truth that we, as humans, need to eat in order to survive. The problem is that cooking and eating slow us down and take us out of the action, because theytake time. It wouldn't do for Nathan Drake to hang about making a sandwich before exploring a Nepalese temple, now, would it?

Read more

  • ✇Eurogamer.net
  • What did we think of Microsoft's multiplatform Xbox soft launch?Tom Phillips
    This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the li
     

What did we think of Microsoft's multiplatform Xbox soft launch?

16. Únor 2024 v 18:26

This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.

But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the line for what to launch elsewhere? Right now, these four feel like something of a soft launch for Microsoft's multiplatform strategy,

As well as all that, we also discuss the news nuggets Microsoft dropped for the Xbox faithful - including mention of new Xbox console hardware this year and the proper next-gen Xbox that's still years away. With me this week are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

Read more

  • ✇Eurogamer.net
  • Four Xbox-exclusive games heading to PS5 and Switch, confirms Phil SpencerMatt Wales
    Following mounting reports Xbox is preparing for some kind of multiplatform future, Microsoft has confirmed it'll be bringing four previously Xbox-exclusive first-party titles to PlayStation 5 and Switch later this year, with more likely to come in the future. Reports that Microsoft was preparing to release a number of first-party games on competing consoles - namely Sea of Thieves and Hi-Fi Rush - first surfaced at the start of this year, but it wasn't until last week's claims high-profile e
     

Four Xbox-exclusive games heading to PS5 and Switch, confirms Phil Spencer

15. Únor 2024 v 21:38

Following mounting reports Xbox is preparing for some kind of multiplatform future, Microsoft has confirmed it'll be bringing four previously Xbox-exclusive first-party titles to PlayStation 5 and Switch later this year, with more likely to come in the future.

Reports that Microsoft was preparing to release a number of first-party games on competing consoles - namely Sea of Thieves and Hi-Fi Rush - first surfaced at the start of this year, but it wasn't until last week's claims high-profile exclusives such as Starfield and Indiana Jones and the Great Circle would also be going multiplatform that Microsoft broke its silence, promising to reveal more in a podcast this week.

And now, as reported by The Verge - which was pre-briefed by Microsoft ahead of tonight's reveal - Xbox gaming boss Phil Spencer has confirmed the company has "made the decision that we're going to take four games to the other consoles". Bafflingly, Spencer does not name the games directly, only saying two are community-driven titles and two are smaller games.

Read more

  • ✇Eurogamer.net
  • Xbox business update podcast: which Microsoft games will launch on PlayStation and Switch?Tom Phillips
    Welcome to our live coverage of the big Xbox business update, where Microsoft laid out its plan to launch four first-party Xbox games on Nintendo and PlayStation platforms. Microsoft gaming boss Phil Spencer, Xbox president Sarah Bond and head of Xbox game studios Matt Booty - the company's Triforce of gaming top brass - stopped short of officially confirming the quartet of titles set to go multiplatform, but reports online suggest those titles will be Hi-Fi Rush, Pentiment, Sea of Thieves a
     

Xbox business update podcast: which Microsoft games will launch on PlayStation and Switch?

15. Únor 2024 v 20:24

Welcome to our live coverage of the big Xbox business update, where Microsoft laid out its plan to launch four first-party Xbox games on Nintendo and PlayStation platforms.

Microsoft gaming boss Phil Spencer, Xbox president Sarah Bond and head of Xbox game studios Matt Booty - the company's Triforce of gaming top brass - stopped short of officially confirming the quartet of titles set to go multiplatform, but reports online suggest those titles will be Hi-Fi Rush, Pentiment, Sea of Thieves and Grounded.

The podcast also included a brief mention of new Xbox hardware launching later this year, and a tease for the proper next-gen Xbox - you can read all of that below.

Read more

  • ✇Eurogamer.net
  • "Every screen is an Xbox" Microsoft reportedly tells staffVictoria Kennedy
    Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms. Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the num
     

"Every screen is an Xbox" Microsoft reportedly tells staff

15. Únor 2024 v 12:33

Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms.

Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the number one cross-platform gaming company, the sources said.

To illustrate this point, staff were shown images of this year's breakout hit Palworld across multiple screens. This included "tablets, TV screens, monitors, and handheld devices", the publication said.

Read more

2024's release schedule just got a lot brighter, starting with Pepper Grinder and Snufkin in March

Yesterday's Nintendo Direct got rather overshadowed by a certain trailer for Elden Ring: Shadow Of The Erdtree, but there were still plenty of good news nuggets to be had in there for us PC folks - which I've summarised for you below. The long and short of it is: more release dates! Loads of 'em! And they're all coming in the first half of 2024 as well. I love it when a schedule comes together.

Read more

  • ✇Eurogamer.net
  • Five of the Best: MealsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Games have always struggled a bit with the fundamental truth that we, as humans, need to eat in order to survive. The problem is that cooking and ea
     

Five of the Best: Meals

21. Únor 2024 v 12:29

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Games have always struggled a bit with the fundamental truth that we, as humans, need to eat in order to survive. The problem is that cooking and eating slow us down and take us out of the action, because theytake time. It wouldn't do for Nathan Drake to hang about making a sandwich before exploring a Nepalese temple, now, would it?

Read more

  • ✇Eurogamer.net
  • What did we think of Microsoft's multiplatform Xbox soft launch?Tom Phillips
    This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the li
     

What did we think of Microsoft's multiplatform Xbox soft launch?

16. Únor 2024 v 18:26

This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.

But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the line for what to launch elsewhere? Right now, these four feel like something of a soft launch for Microsoft's multiplatform strategy,

As well as all that, we also discuss the news nuggets Microsoft dropped for the Xbox faithful - including mention of new Xbox console hardware this year and the proper next-gen Xbox that's still years away. With me this week are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

Read more

  • ✇Eurogamer.net
  • Four Xbox-exclusive games heading to PS5 and Switch, confirms Phil SpencerMatt Wales
    Following mounting reports Xbox is preparing for some kind of multiplatform future, Microsoft has confirmed it'll be bringing four previously Xbox-exclusive first-party titles to PlayStation 5 and Switch later this year, with more likely to come in the future. Reports that Microsoft was preparing to release a number of first-party games on competing consoles - namely Sea of Thieves and Hi-Fi Rush - first surfaced at the start of this year, but it wasn't until last week's claims high-profile e
     

Four Xbox-exclusive games heading to PS5 and Switch, confirms Phil Spencer

15. Únor 2024 v 21:38

Following mounting reports Xbox is preparing for some kind of multiplatform future, Microsoft has confirmed it'll be bringing four previously Xbox-exclusive first-party titles to PlayStation 5 and Switch later this year, with more likely to come in the future.

Reports that Microsoft was preparing to release a number of first-party games on competing consoles - namely Sea of Thieves and Hi-Fi Rush - first surfaced at the start of this year, but it wasn't until last week's claims high-profile exclusives such as Starfield and Indiana Jones and the Great Circle would also be going multiplatform that Microsoft broke its silence, promising to reveal more in a podcast this week.

And now, as reported by The Verge - which was pre-briefed by Microsoft ahead of tonight's reveal - Xbox gaming boss Phil Spencer has confirmed the company has "made the decision that we're going to take four games to the other consoles". Bafflingly, Spencer does not name the games directly, only saying two are community-driven titles and two are smaller games.

Read more

  • ✇Eurogamer.net
  • Xbox business update podcast: which Microsoft games will launch on PlayStation and Switch?Tom Phillips
    Welcome to our live coverage of the big Xbox business update, where Microsoft laid out its plan to launch four first-party Xbox games on Nintendo and PlayStation platforms. Microsoft gaming boss Phil Spencer, Xbox president Sarah Bond and head of Xbox game studios Matt Booty - the company's Triforce of gaming top brass - stopped short of officially confirming the quartet of titles set to go multiplatform, but reports online suggest those titles will be Hi-Fi Rush, Pentiment, Sea of Thieves a
     

Xbox business update podcast: which Microsoft games will launch on PlayStation and Switch?

15. Únor 2024 v 20:24

Welcome to our live coverage of the big Xbox business update, where Microsoft laid out its plan to launch four first-party Xbox games on Nintendo and PlayStation platforms.

Microsoft gaming boss Phil Spencer, Xbox president Sarah Bond and head of Xbox game studios Matt Booty - the company's Triforce of gaming top brass - stopped short of officially confirming the quartet of titles set to go multiplatform, but reports online suggest those titles will be Hi-Fi Rush, Pentiment, Sea of Thieves and Grounded.

The podcast also included a brief mention of new Xbox hardware launching later this year, and a tease for the proper next-gen Xbox - you can read all of that below.

Read more

  • ✇Eurogamer.net
  • "Every screen is an Xbox" Microsoft reportedly tells staffVictoria Kennedy
    Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms. Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the num
     

"Every screen is an Xbox" Microsoft reportedly tells staff

15. Únor 2024 v 12:33

Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms.

Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the number one cross-platform gaming company, the sources said.

To illustrate this point, staff were shown images of this year's breakout hit Palworld across multiple screens. This included "tablets, TV screens, monitors, and handheld devices", the publication said.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Happy Valentine's, you can win a huge and official Cosmic Wheel Sisterhood dildoAlice Bell
    We've eschewed any Valentine's theming this year, but Edwin put this in our news queue last night as a sort of dare for our evening shift, and let the record show I am less of a coward than Graham Smith. The Cosmic Wheel Sisterhood, a visual novel Tarot-themed card game from perennial (perhaps perineal, in this case) favourites Deconstructeam, was praised by Edwin in his review, and I was going to use the same strapline for this news post had he not got there first. Because now, in time for the
     

Happy Valentine's, you can win a huge and official Cosmic Wheel Sisterhood dildo

We've eschewed any Valentine's theming this year, but Edwin put this in our news queue last night as a sort of dare for our evening shift, and let the record show I am less of a coward than Graham Smith. The Cosmic Wheel Sisterhood, a visual novel Tarot-themed card game from perennial (perhaps perineal, in this case) favourites Deconstructeam, was praised by Edwin in his review, and I was going to use the same strapline for this news post had he not got there first. Because now, in time for the season of romance, they've teamed up with sex toy purveyors Uberrime to create a frankly prohibitively massive dildo as an official tie-in for the game, which can be won in a free competition by three lucky people living in either the UK, EU, US or Canada (as in, they each win their own dildo; they don't have to time share).

I mean I say "prohibitively", but I don't know your life.

Read more

RuneScape makers Jagex are being bought by the multibillion sports giant behind Six Nations and LaLiga

Jagex, the British developers of veteran fantasy MMO RuneScape, have announced their acquisition by a potentially surprising new owner: the private equity firm best-known for owning major sports brands including Six Nations Rugby, Spanish football league LaLiga, French football governing body Ligue de Football and the Women’s Tennis Association. The deal was reportedly closed for almost a billion pounds.

Read more

❌
❌