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Xenoblade fans, it's happening! Nintendo drops a surprise Switch 2 upgrade for Xenoblade Chronicles X with 60fps and more

If you're anything like me, the second Nintendo announced it'd be giving select Switch 1 titles a fancy Switch 2 makeover, you probably immediately starting compiling a wish list. The Xenoblade series was high on mine, but remained persistently unloved. Until now that is! Out of nowhere, Nintendo just released an upgrade for last year's Xenoblade Chronicles X: Definitive Edition - and better still, it's available now.

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Subnautica, one of the best survival games ever, just got a free Switch 2 upgrade, and it's well worth a return

Is there a more terrifying sound in video games than the roar of a Reaper Leviathan or the irritated gurgle of a Crashfish as it suddenly torpedoes toward you from shadows unseen? I mean, yes, probably - but that's not the point. Every time I slip the word "horror" into conversations about Subnautica, it's usually met with dismissals and frowns. And sure, developer Unknown Worlds' sublime underwater survival adventure isn't technically horror, but I can think of few games capable of instilling such an ominous sense of dread in me, such a suffocating fear of the watery unknown, as this one. And with Subnautica's free Switch 2 update now here, what better time for reminiscences and to make myself unreasonably anxious all over again?

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Classic shooter Unreal Tournament 2004 is now free as fans revive and release it with Epic's blessing

Classic arena shooter Unreal Tournament 2004 has risen from the grave and is now available to download for free, all thanks to a dedicated group of fans working with developer Epic Games' blessing. And the upshot of all this is the much-loved arena FPS has received its first patch "in over 20 years".

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Valve blames dwindling Steam Deck supplies on RAM and storage shortages as AI-driven demand further threatens games industry

As the tech giants' escalating AI arms race continues to impact RAM supplies, Valve has confirmed Steam Deck is the latest machine to face availability issues as a result of memory and storage shortages.

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Sony reportedly mulling PS6 delay while Nintendo eyes Switch 2 price hike as AI-driven RAM shortages continue

Sony is reportedly looking to push back the launch of PlayStation 6 in response to memory shortages caused by tech giants' continuing AI expansion drive, while Nintendo is said to be considering a price hike for Switch 2.

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Despite a load of great games in 2025, No Man's Sky is the happy place that keeps drawing me back in again

29. Prosinec 2025 v 15:00

If we're plotting out the year based on unexpected obsessions, mine were (in no particular order) weird Italian genre cinema of the 60s and 70s, an unhealthy appetite for unnecessarily elaborate physical media collector's editions, folk horror in literally any form I could consume, and, apparently, No Man's Sky. According to Steam's usual end-of-year thing, the exploratory space sim is by far my most played game of 2025, accounting for - somewhat incredibly - nearly 20 percent of my total playtime.

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Horses gets last-minute ban from Epic Games Store following Steam controversy, despite apparent earlier approval

3. Prosinec 2025 v 16:57

Saturnalia developer Santa Ragione's first-person narrative horror Horses has received a last-minute ban from the Epic Games Store. Epic was one of several storefronts confirmed to have approved a build for release when news of Horses' ban from Steam emerged, but it has now reversed its decision, citing what Santa Ragione calls "broad and demonstrably incorrect claims".

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Horses review

2. Prosinec 2025 v 18:00

One thing that's probably got a bit lost in all the controversy preceding Horses' release is the fact it's surprisingly funny. Its humour is pitch black, yes, and its comedic moments often dance on a knife's edge between laughter and revulsion, but writer and director Andrea Lucco Borlera's first-person narrative horror - his debut game, created in close collaboration with Saturnalia developer Santa Ragione - is a fascinatingly singular vision. It's singular enough, in fact, that it's not an easy thing to effectively describe, but if you can imagine a sort of thematic reinterpretation of Animal Farm by way of Pier Paolo Pasolini's Salo on one side, and a meme-able Garry's Mod video on the other, then Horses gleefully oscillates between them, landing somewhere in the middle.

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What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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I've returned to last year's brilliant Silent Hill 2 now it's finally on Xbox Series X/S, and it's exactly what a remake should be

29. Listopad 2025 v 12:00

I realise I'm probably in the minority here, but I don't love Bluepoint's approach to remakes. Sure, they're pretty, they're technically accomplished, and mechanically faithful to the originals, but the studio's artistic liberties too often rankle. I admit I'm a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original's creative vision. A colour palette shift - swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say - might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint's decision to redesign chunks of Demon's Souls using a completely different architectural style isn't just an artistic choice, it has significant ramifications for world-building.

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