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Carpark Hero is a new… battle royale game? Kinda?

Have you ever had that moment when you and another car are racing to get the last parking spot near a store? Have you thought to yourself that this would make for a great video game if it also featured rockets and collisions and the mechanics of musical chairs? If so, well, maybe you are […]
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Vague Patch Notes: MMORPGs are less different than you think

Robert Frost’s poem The Road Not Taken was published in August of 1915, and it has endured an immense popularity since then. Many people can quote the last couplet of the poem (“I took the one less traveled by, and that has made all the difference”), and for years the title alone conjures images of […]
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Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…

This week’s Massively Overthinking is inspired by a tweet I saw from SMITE, of all games, where the Hi-Rez devs asked players to propose one god to delete from the game. Obviously, this is not a serious proposition, but in the aggregate, the answers can kinda show a trend in what people are tired of, […]
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WordPlayer: Underneath The Snark, Dispatch Believes in Heroes

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes

Dispatch, the new superheroic choice-focused narrative game from AdHoc Studio, almost lost me in its opening ten minutes.

In the first action sequence of the game, you control Mecha Man pilot Robert through a series of quick-time events as he takes on the Red Ring gang that has assembled under Shroud, the villain who killed Robert's father. As you fight Toxic, a poison-themed villain who can coat his body in a self-produced sludge, his clothes burn away, leaving him naked. The camera frames Mecha Man through Toxic's legs, his penis hanging down from the top of the screen. "Cool dick," Robert quips.

It's not that I am a prude or that I think that superhero stories need some decorum. The thing I'm actually burned out on, I've realised, is when superhero stories turn and wink at the screen and assure us that they're not like the other superhero stories - that this one's snarky and self-aware and knows that, in real-life, a lot of these folks would be psychopaths. You can imagine the conversation in a hypothetical writer's room about how silly the Hulk's stretchy pants are.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

This is a wider symptom of the general oversaturation of superhero storytelling: many "different approaches" to the genre have now been taken multiple times. I also think that James Gunn's excellent, fairly sincere Superman movie really reset something in me earlier this year. I'm finding the winks and nudges in the new Marvel movies increasingly unbearable! Or maybe it's just that I watched four seasons of The Boys and kind of lost my stomach for this whole endeavour.

Pulling back a bit: Dispatch is an episodic superhero dispatcher game, split between Telltale-style choose-a-response narrative moments and a map interface where you decide which superheroes to send where during a crisis. It's a fun system, one where you need to balance the skills and abilities of each member of your team against what the situation seems to be calling for, and hope that you've made good judgments.

Robert, a character with no innate superpowers beyond his suit - which is out of commission following a major battle at the game's opening - accepts the job with the promise that the Superhero Dispatch Network will repair his suit and let him return to his role as a hero by the end of his contract. As the network's newest dispatcher, he's given the least promising squad they have - the infamous "Z-Team", made up of former villains who have been flipped, but who still retain a lot of the spikiness that defined their past lives.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

For the first half of Dispatch, I found myself quite liking the dispatcher gameplay, and the general idea of directing superheroes across a city, but struggling to connect to this team of heroes - former villains who had been recruited to the Superhero Dispatch Network, all of them seeking a new start. Robert, their snide, irritated dispatcher (played ably by the great Aaron Paul) was difficult to empathize with, even as the "Z-Team" he was commanding continued to needle, provoke and antagonise him at every turn. Conversations turn into arguments so quickly, and characters snipe and insult each other in a way that felt, to me, a bit forced.

The script, I thought, was cringey in places. The jokes weren't totally landing. And the most consequential choices were all focused on which office romance to pursue, which is the sort of choice that bothers me in a game - not because I don't like romance, but because the "here's two girls, choose one" approach feels reductive (especially when one is your boss and the other is your direct report). The other most significant choice in the first half of the game is, as far as I'm concerned, fairly contrived, a real signpost for future conflict that felt awkwardly integrated. So I got to the end of episode 4 (of 8), interested to see where the game was going, but not totally won over. 

But in the back half of Dispatch, something changed. At the end of Episode 5, Robert is asked to make a decision that is, to my mind, an example of a good choice for a branching game - whether or not to tell his team the truth about himself, which will make most of the team respect him more, but one member of the team really hate him. I made my decision - I told the truth - and felt both the weight and consequences of it. My in-game team did, too. And here, I started to feel a shift in the story. The elements I'd had a hard time with in the first half were, in fact, building towards something.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

Dispatch is a game about trying to run a squad of superpowered people who, you realise over time, really want to find a good outlet for their potential. As it turns out, this is not as cynical a game as I thought - it's a story about a team of people realising the true value of actually using their gifts to make the world a better place. And in the back half of Dispatch, a game full of twists and turns, interpersonal drama and snappy one-liners, it starts to really consider what does or doesn't make a person a hero - whether they're a former villain, a bitter old retired superpowered person, a civilian, or someone who has moved into administrative work and finds themselves increasingly disconnected from work in the "field". The SDN itself is often taken advantage of for vanity projects or the capricious whims of the rich and famous, but as you get better at your job - and more connected with your team - you start to see better the real opportunities that exist here, for you and for your team, to do good.

The heroes under your command take orders from Robert, directed to deal with issues he never needs to touch, and all the characters handle complex situations without ever necessarily thinking too deeply about their work being "heroic". What eventually turns this team around isn't the work itself, or the adoration of the public; it's Robert (and by extension, you, the player) refusing to abandon or turn on them. At his desk, Robert thinks of himself as someone who has had to abandon heroism while his suit is fixed, but his persistence with this difficult team is really his most heroic act. 

The notion that the Z-Team has started to see the actual value of doing good - that making the world better is actually rewarding and worthwhile - plays out across the last three episodes of the season, and as this happens, the stakes of the choices you make start to feel much higher. You're being asked to make judgments about an increasingly functional team, one that has really grown under your leadership. By the end, I could truly see the cumulative impact of my choices playing out, and I found myself much more invested in the importance of my decisions. 

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam

The biggest surprise of the game's final episode - and again, I promise not to spoil anything - is that it gives you the option of making a choice so generous, so understanding, so right, and yet so against the established order. I found myself thinking hard, at least for a few seconds, about what should have been an easy choice. Does a character deserve the best possible outcome when they've acted in bad faith? Is redemption always possible? 

I made the choice I made - the choice most players made, according to the stats - because Dispatch had reminded me that the most important first step to being a hero is finding the courage to forgive the people who most need your forgiveness. That's a pretty nice lesson to fit into a game that features a toxic green dick 20 minutes in, I think.

It's a bit of a cliché, but I'm going to say it - some of the best superhero stories remind us how we can do better in our own lives, too. We can't create portals, or turn invisible, or punch a demon really hard in the nards like the folks in this game, but we can think a little bit more about the net results of our actions on the people around us. For all its snark, Dispatch is not totally cynical about heroes - super or otherwise.

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Lawful Neutral: The biggest MMO and multiplayer legal dramas of 2025

The last few years have been quiet on the legal issues in games, but in true 2025 fashion, this year was a legal drama-llama. Granted, maybe a little bit more on the “Ally McBeal” side of legal drama than the “Matlock.” But hey, I’m here for it. From corporate-facepalm shenanigans to Roblox spending another year […]
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End-of-Year Eleven: The most surprising MMO news stories of 2025

Welcome to the end of the year, everyone! Somehow we all got here, seriously, and that means it’s time for our annual roundup of stories and events over the last year. I’m sure that some of these will have people saying that they were not surprised by anything that happened over the course of 2025, in […]
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City of Heroes Homecoming has begun its annual winter event and themed trial

Oh sure, it’s only been a week since City of Heroes Homecoming’s issue 28, page 3, went live with a big ol’ revamp for Masterminds and the new sonic set for melee toons, but in case that update wasn’t your vibe, you can gear up for the game’s winter events instead. “The snow has started […]
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The Stories Within Our Artifacts

The Stories Within Our Artifacts

Being a collector can mean many things. Most associate physical media collecting with geeks surrounded by bookshelves of video games that will never get played. Others will hold five PlayStation games in their hands and feel just as much pride in their collection, however small it may be. We hold on to our discs and cartridges even today, as they hold the memories of our experiences. In some cases, an actual memory card holds the record of an actual beautiful memory associated with the game. Whether it's the game that had a best friend coming to your house every day over a blistering summer or the game that finally got your parent to enjoy your favorite hobby with you, only a physical copy will hold those memories.

Displayed below are artifacts held dear by our SUPERJUMP writers, and the memories they contain.

Nathan Kelly

The Stories Within Our Artifacts
The Legend of Zelda Twilight Princess on the Nintendo Wii. Source: Nathan Kelly.

I present my copy of the Wii version of The Legend of Zelda: Twilight Princess. I remember my first experience with this game. I was at the house of one of my mom's friends as a kid, and I didn’t have too many people to hang out with at the time. I was just eating some party snacks or something, and upon entering the living room, they had a copy of Twilight Princess just sitting on their Wii. Immediately, I was sold by the foil art cover. Being a PlayStation kid, I had no idea what The Legend of Zelda even was at the time, but I had only ever seen two other boxes that looked nearly as good as this one: Kingdom Hearts and Kingdom Hearts 2, my favorite games ever at the time.

My family had a Wii that they had bought, hoping that it would get the kids up and moving (still a highlight of that console and something that the Switch has mostly left behind). I went to my dad and practically begged him for a copy of Twilight Princess, which he insisted that I would have to pay for myself. I used a collection of roughly 1,200 US nickels that a grandparent had given me at the time. I felt bad about this trade for a number of years. But as I grew older, I never gained an appreciation for coin collecting, so the only regret I still have over this is paying back my dad in a rather annoying currency.

I was so excited to actually have the game in my hands as I eagerly popped it into my Wii. I played through the opening village and admittedly ran into a problem. Like many others at the time, I was too confused by the opening village area to actually trigger the events to go on the rest of the adventure. In my defense, you have to get a cat to follow you by fishing and then get it to chase you around; It was cryptic for a child. I put it down for a while, but eventually my dad came to me and mentioned how we went through such a hassle trading nickels for a game that I didn’t even play. This got me to actually sit down and play through the rest of the game, and I’m glad I did. The Legend of Zelda: Twilight Princess is the greatest Nintendo action RPG I’ve ever played, and I doubt that I’ll ever trade it away.

Mike Wilson

The Stories Within Our Artifacts
Dream On Volume 18 on the Sega Dreamcast. Source: Mike Wilson.

It can be incredibly challenging to name your favorite game when someone asks you to do so. In theory, this is something that could always be changing. If you’re a massive fan of the Zelda franchise, you know there will always be the next one coming, and it has a chance of supplanting your past favourite. But when someone asks about your most important game ever, well, that’s something else. We’re talking not just preferences, but something more meaningful and tangible, something that is part of your gaming history.

Historically, I’m a Nintendo nerd. Raised on Hylian princesses, Italian plumbers, and Kongs called Donkey, I had an incredible upbringing in the gaming world.

So it’s a huge surprise, even to me, that perhaps my most important game is, in fact, Virtua Tennis on the Dreamcast.

I was Nintendo through and through. I always got to play on my friend’s Mega Drive, but at no point did I ever consider it superior to my SNES. Then SEGA threw a curveball and released the futuristic (for its time) Dreamcast. Incredible 3D graphics, amazing CD-quality sound, access to the internet, and still my favourite little thing, the VMU.

Being the underfunded young man I was when I bought the Dreamcast, I wasn’t able to pick up many games. I obviously had to buy the Blue Blur in his first mainline 3D outing in Sonic Adventure, but outside of that, I didn’t have anything else.

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

Thankfully, there was the Official Dreamcast Magazine (ODM) here in the UK, and for the first time as a gamer, I was able to play demo discs. As an owner of the N64, I was always jealous of other console users with their demo discs from magazines, and now here I was, doing it myself; incredibly exciting times for this Nintendo fanboy.

ODM issue 17 gave us Dream On Volume 18, consisting of two videos of upcoming games and four demos for me to enjoy: Sega Extreme Sports, Dave Mirra Freestyle BMX, Ducati World, and, most bizarrely, my most important game, a demo of Virtua Tennis.

As with a lot of SEGA games at the time, it was a port of their arcade version from 1999, but it now allowed multiplayer madness in the home. I didn’t have a clue about this or the arcade version at the time, and I didn’t care; I was just excited to play something new that wasn’t Sonic.

And play I did; I enjoyed choosing one of the then-famous players and seeing who I felt was more accommodating to my play style. I enjoyed playing a best-of-three sets with the computer, and I absolutely loved playing with and dominating my friends.

Just to prove how incredible the VMU was, as you played the game, there would be a little matchstick equivalent of the game happening on the screen of the VMU. Who needed a massive TV with incredible graphics when you have a tiny pocket-sized one that does the same damned thing?

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

This demo of Virtua Tennis was exciting, fluid, and just simply fun. It wasn't overly complicated and was so easy to just jump right into, even if you were a novice. This game kept me engaged with the Dreamcast; it kept the system alive while I saved up for an actual new game or waited for something for my birthday. 

It seems bizarre that this bite-sized demo, of all things, I consider to be my most important game, but I see it as something that truly opened up my gaming mind to things outside of just Nintendo. It taught me that even the simplest of things can be engaging and provide hours of smile-producing fun. 

To this day, I always make sure to get the latest system from each company so that I can play all games from across all the systems. Although Nintendo had my heart from the early days, SEGA stole it from them right at the end.

Eventually, I was able to get Shenmue, and my word, did this really make the Dreamcast my most beloved console of all time. But whereas Shenmue made me fall in love with the Dreamcast, it was this small demo of Virtua Tennis that made me fall in love with gaming beyond Nintendo.

PJ Walerysiak

The Stories Within Our Artifacts
Final Fantasy Tactics on the PlayStation and Final Fantasy Tactics: The Ivalice Chronicles on PlayStation 5. Source: PJ Walerysiak.

I was declared a traitor by my brother and cousins when I bought myself a PlayStation back in the early 2000s. We were a Nintendo family; how dare I turncoat for a competing console?!

It wasn’t a desire to forsake Nintendo that drove me towards buying a PS1, for I would always love them. It was a desire to have something of my own. The Super Nintendo and N64 belonged to my older brother, and he would regularly exercise his dictatorship over their use. Being seven years younger, I could do little to stop him.

I eventually saved up enough money from my paper route and made the leap. I bought a PS1, Crash Bandicoot, and Final Fantasy 7. I had never experienced a game like FF7 before, so ripe with deep narrative and heavy themes, somewhat beyond what my eleven-year-old brain could fully comprehend.

There was a story here far beyond saving the princess/realm/universe, complete with characters whom I bonded with over dozens of hours. It felt like I had discovered a vital element that I was missing before. I needed more!

I immediately became hooked on RPGs, especially Final Fantasy. I devoured FF8, then FF9. When I saw Final Fantasy Tactics in the store one day, I bought it without a second thought.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

And once again, a veil was lifted from my adolescent brain, revealing to me an incredibly detailed medieval fantasy world of political intrigue, class warfare, treachery, and sacrifice. Characters had their naivety laid bare, their values challenged and demonstrated through combat. Systems of government and economics were exposed and torn apart through sharp rhetoric. Again, I could not grasp the full depth of its arguments, but it felt profound even then, as if the lessons buried within were relevant to life and I could hopefully decode them someday.

All of this was built upon the most foreign game design I had ever encountered. Every game I had picked up until then felt intuitive, even if I blasted through tutorials. With youthful hubris, I reckoned myself smart enough to figure this game out quickly.

Boy, was I WRONG.

Why were my attacks missing so often?!! Why couldn’t I move my character as far on this grid as the enemy could? Did that guy just destroy my armor? What the heck!!! I gave the protagonist the same birthday as me, but why in the world did that matter?

I shelved FFT for a few months, frustrated after being confronted with my own naivety and defeated so soundly in Dorter Trade City time after time.

But it had a hold on me, pulling at me to give it another shot. So I resolved to take the time to learn. Thus, a lifelong love of this game was born, and I learned a lesson about my own capacity. I hadn’t realized that a game could teach me more about myself.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

I got my best friend to try it out, and he enjoyed it just the same. In future sleepovers, I would bring my PS1 over and we would play FFT literally all night, trading the controller in 3-hour shifts. The person not playing would either catch up on sleep or help the other as a consulting tactician.

I would go back to play FFT every few years and found that each time the story and its themes hit me in a new way. Even today, as I’m playing through the recently released Final Fantasy Tactics: The Ivalice Chronicles, I’m taking screenshots of lines of dialogue that feel FAR too relevant to today’s political atmosphere and class inequality.

When I think back, attempting to pinpoint what games were pivotal in stoking my love of storytelling and desire to write, FFT is chief among them. FF7 may have opened my eyes, but FFT opened my mind and continues to do so today.

Young PJ would be happy to know that I finally understand everything that this wonderful game offers and all that it has given me.

Jahanzeb Khan

More than any of the latest, increasingly expensive gaming tech, Atari has been responsible for rekindling my love for video games and their rich history. The launch of the + Platform really opened the door for both lapsed gamers and newcomers to connect with Atari's history. Both the 2600+ and the 7800+ consoles are designed to play nearly all cartridges right out of the box. Not only the old cartridges that are out in the wild, but even modern homebrew releases from publishers like Atari Age. Atari themselves have even been commissioning and publishing new releases, not just reprinting their legacy software but even brand new ports, such as the recent 7800 port of Tiger-Heli.

The Stories Within Our Artifacts
HERO on the Atari 2600. Photo by Jahanzeb Khan.

For me, the + Platform really opened up a whole new world of gaming and game collecting, and being able to play these ancient cartridges on hardware that connects with ease is just one of the coolest gaming alternatives. One of my favourite things to do is to go out and hunt for Atari cartridges, and I've done this every chance I can get when exploring Melbourne or visiting any city in Australia. I'm often amazed to find some really good hauls in the most unlikely spots, and more often than not, I can get them at a pretty good price. If you're going to a retro game shop, chances are that the business owner will know what the games are worth, and so you want to head into pawn shops and thrift stores that are not gaming-specialised, where you are likely to find a random haul of old games that they'd rather get rid of quickly. Oh, and you can always count on your local Rotary Club op shop to give you the best possible deal on games! 

In my many hunting adventures, I've stumbled upon some really rare Atari games, especially when it comes to the North American releases that were released much later in the lifecycle of the original 2600 VCS console. One of my favourites is this copy of HERO, an adventure platformer that was truly ahead of its time. It was like Metroid before Metroid was even a thing. I was on a trip to Sydney and about to board the train to the airport to catch my return flight, when I suddenly had this weird hunch to check out a random pawn shop in Chinatown. 

I'm glad I listened to my sixth sense because the secondhand jewelry shop had a random assortment of cartridges tucked away in a corner. I think the owner was surprised that I was interested in buying these, and so I paid nearly nothing for them. My haul from there included the aforementioned HERO and lesser-known 2600 ports of Rampage and Double Dragon. HERO in particular is quite expensive and hard to find in Australia, and so it's the thrill of discovering these hidden gems in the wild (at a great price!) that makes Atari game hunting one of my favourite travel pastimes. 

Be sure to let us know in the comments about your favorite gaming artifacts!!
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Next Week on Xbox: New Games for December 1 to 5

Marvel Cosmic Invasion

Next Week on Xbox: New Games for December 1 to 5

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Play Anywhere

MARVEL Cosmic Invasion

Dotemu

211
$29.99 $26.99
PC Game Pass
Xbox Game Pass

Marvel Cosmic Invasion – December 1
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere

Tribute Games and Dotemu are teaming up again, in collaboration with Marvel Games, to craft an original, fresh beat ’em up. Featuring dynamic combat combos and dazzling pixel art, this planet-hopping adventure stands as a love letter to the Marvel Universe. Whether you’re teaming up with friends or family, Marvel Cosmic Invasion has you covered with local/online play and a drop-in/drop-out adaptive system. A cosmic battle awaits!


Xbox Play Anywhere

OCTOPATH TRAVELER 0 Digital Deluxe Edition

SQUARE ENIX CO., LTD.

5
$59.99
Xbox Play Anywhere

OCTOPATH TRAVELER 0

SQUARE ENIX CO., LTD.

5

Octopath Traveler 0 – December 3
Optimized for Xbox Series X|S / Xbox Play Anywhere

Start from zero and discover the newest entry in the Octopath Traveler series. Experience a story of restoration and retribution over the divine rings — an epic saga that unfolds across the realm of Orsterra. Enjoy familiar features such as the series’ HD-2D graphics, a fusion of retro pixel art and 3DCG; the player’s ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.


Blood: Refreshed Supply

Warner Bros. Games, Atari, Nightdive Studios

Blood: Refreshed Supply – December 4
Optimized for Xbox Series X|S / Smart Delivery

Blood: Refreshed Supply follows Caleb, an undead gunslinger on a quest for revenge against his former demonic master, Tchernobog. Despite his once powerful position as a fearsome Cabal commander and one of Tchernobog’s “Chosen” few, Caleb and his fellow Chosen are betrayed by the dark god and slain for reasons unknown. Seeking answers and vengeance, Caleb rises from the grave to put a stop to Tchernobog and his murderous lieutenants once and for all.


Xbox Play Anywhere

ROUTINE

Raw Fury

Routine – December 4
Game Pass / Optimized for Xbox Series X|S / Optimized for Handheld / Xbox Play Anywhere / Smart Delivery

Routine is a first-person sci-fi horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.


I'm on Observation Duty 8

Dreamloop Games

I’m on Observation Duty 8 – December 5
Optimized for Xbox Series X|S

Observe. Report. Survive the night. Monitor the surveillance system for anomalies and report them to survive the night. Use your sharp eyes and keen attention to detail to detect supernatural anomalies ranging from subtle environmental changes to eerie and unsettling otherworldly intruders. Can you survive the night shift, or will you succumb to paranoia…? I’m on Observation Duty 8 is the most ambitious title yet in the original viral franchise that ignited a trend in spot-the-difference horror games that have been loved by players and streamed for millions by legendary content creators.


Crime Simulator

Ultimate Games S.A.

28
$19.99 $17.99

Crime Simulator – December 1
Optimized for Xbox Series X|S

You’re out of jail, but the debt isn’t gone. Sneak, steal, and break into houses solo or in 4-player co-op. Use lockpicks, sleeping gas, and brute force to complete jobs, outsmart security, and make enough money before time runs out. Will you pay back what you owe, or lose everything?


Seven Days Until Morning

Dishsoap Studios

2
$5.99

Seven Days Until Morning – December 1
Optimized for Xbox Series X|S

Seven centuries in the future, humanity is collapsing. In an attempt to spare yourself the same fate as the rest of the system, you flee to the furthest away place you can feasibly survive: Pluto. Survive the downfall of humanity in a centuries old survival bunker, or at least the first week. You crash land on Pluto, it’s the furthest away place you could reach that was apart of the CCOT’s emergency shelter program. It had been centuries since it was last used, which has left it needing maintenance. Ride out the Plutonian night while hiding from the end.


Xbox Play Anywhere

BROK: The Brawl Bar

COWCAT

$9.99

Brok: The Bar Brawl – December 2
Xbox Play Anywhere

Brok, a former boxer turned detective, stumbles upon an underground bar hidden deep in the Slums. Old instincts kick in, and he jumps headfirst to prove he’s still top dog! (or…gator.) Solo or with a friend in co-op, take on creative challenges inspired by “Event matches” of platform fighters, taken to the next level with original addictive mechanics and variety. In this gritty-yet-humorous bar, meet unforgettable characters and uncover surprises around every corner as the story unfolds.


Cute Bonfire (Xbox Series)

Afil Games

1
$4.99 $3.99

Cute Bonfire – December 2
Optimized for Xbox Series X|S

Step into the warm world of Cute Bonfire, a charming pixel-art puzzle game set inside a fireplace. Take control of a little fire spirit that moves tile by tile, pushing charcoal pieces to light up the bonfires. With 30 levels of gradually increasing difficulty, delightful visuals, and a cozy, relaxing atmosphere, Cute Bonfire is perfect for casual players who love the satisfaction of solving puzzles.


Elon and Friends: Winter Pack – 13 Games (Xbox+XPA+PC)

DERIK D.F

23
$8.99 $7.19

Elon and Friends: Winter Pack – December 2
Optimized for Xbox Series X|S / Smart Delivery

This winter celebration pack contains the following games: Elon and the Divine Proof, Green Soldiers Heroes, Extreme Bikers, Prison of Illusion, Super Snake Block DX, and SHMUP Mania. Windows (PC) versions are optimized for handheld PCs.


SLEEP AWAKE

Blumhouse Games

1
$29.99

Sleep Awake – December 2
Optimized for Xbox Series X|S

Sleep Awake is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death.  Submitted to perpetual insomnia, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in an effort to avoid The Hush, the inexplicable disappearance of those who sleep. Playing as Katja, you must survive the devotees of various depraved death cults and desperately try to stay awake. Solve the puzzles of this mysterious world while avoiding the grasp of the death cults in an attempt to shatter the horrors of the past. 


Xbox Play Anywhere

Slimeboo

Zakym s. r. o.

1
$2.99 $2.39

Slimeboo – December 2 – Optimized for Xbox Series X|S / Optimized for Handheld / Xbox Play Anywhere / Smart Delivery

Slimeboo is a simple and fun platformer game that is perfect for children of all ages. The game is controlled with a single button, making it accessible to even the youngest players. Boo, a small and adorable slime, has gotten lost on a tropical island. To find his way home, he must leap over all the obstacles in his path. Help him overcome them! Good luck!


Caput Mortum

Black Lantern Collective

Caput Mortum – December 3
Optimized for Xbox Series X|S

Caput Mortum is a short first-person horror experience inspired by retro 3D dungeon crawlers and survival horror games. Delve into a tower of forgotten nightmares, where every step could be your last. Overcome horrors from beyond death and unlock the secrets of forbidden knowledge.


Dungeons and Ducklings

Silesia Games Sp. z o.o.

$4.99 $3.99

Dungeons and Ducklings – December 3

An evil Lich has tainted Mama Duck’s beloved pond and kidnapped her ducklings! Arm up and beat him once and for all in this QuackMan roguelite – storm through dungeon mazes to rescue her family! With classic arcade controls and a twist – an attack button that lets you smash walls and enemies – you’ll fight back against the Lich and his army in no time!


Malachite: Temple of the Sun

Ocean Media

$9.99

Malachite: Temple of the Sun – December 3

Embark on a journey through the depths of a lost ancient jungle temple. Start your journey through the depths of a forgotten jungle temple. Match colorful balls, unlock powerful power-ups, and construct your own temple as you progress. Choose between adventure and endless modes, immersing yourself in classic match-3 gameplay!


Octo Curse

Ocean Media

$6.99

Octo Curse – December 3

A pirate turned into octopus. Can you break the curse? OctoCurse is an action platformer following the story of a pirate captain who has been turned into an octopus by an evil spirit. The little octopus embarks on the quest to save the rest of his crew and reverse the curse. Experience epic pirate adventure. Explore levels, collect coins, unlock doors and climb the mysterious tower as you get closer and closer to the final showdown. Make your way through the tropical jungle, brave the harsh winter, weather the storm and endure other exciting environs. Save your friends and meet new ones along the way.


RoboHero

Xitilon

$4.99 $3.99

RoboHero – December 3
Optimized for Xbox Series X|S

Classic sokoban with a twist and a sci-fi theme! A scientific organization sends a robot-expeditor developed on artificial intelligence to the newly discovered exoplanet Xeran, on which, most likely, there are very valuable resources for humanity.


Winterlight – Where silence says it all

Eastasiasoft Limited

$4.99 $3.99

Winterlight – Where Silence Says it All – December 3
Optimized for Xbox Series X|S / Smart Delivery

Explore a heartfelt and thought-provoking tale of bittersweet homecoming! As Elias returns to the coastal town that once sheltered him, he’s pulled into a slow winter of connection, memory and quiet decisions. Take the role of this young man and guide the choices he makes, surrounded by the warmth of townspeople young and old, often holding conversations in a bookstore over shared coffee.


Xbox Play Anywhere

YAKUZA: Shadows of New York

Porting.guru

2
$14.99

Yakuza: Shadows of New York – December 3
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Step into the shadows of New York City in Yakuza: Shadows of New York, a gripping action-adventure where the old codes of honor clash against the forces of modern corruption. Become Kaito Nakamura, a skilled enforcer on a mission to find his missing mentor while navigating the city’s dark and treacherous underbelly.


Baseless

First Break Labs

Baseless – December 4
Optimized for Xbox Series X|S

Baseless is a challenging planet-jumping shooter. Blast from planet to planet with 360° gravity, creatively demolishing every enemy in your path. Fire powerful weapons, rescue cute friends, and discover a galaxy worth fighting for!


Xbox Play Anywhere

DETECTIVE – Rainy Night

JanduSoft

$10.49 $9.44

Detective – Rainy Night – December 4
Optimized for Xbox Series X|S / Xbox Play Anywhere

Detective – Rainy Night puts you in the shoes of Iker Carmona, a police officer investigating a string of strange disappearances. After a long drive, Iker decides to spend the night at a small roadside motel called the Holiday. What begins as a quiet stop quickly spirals into something far more sinister.


Finding America: The Heartland Collector's Edition

Ocean Media

Finding America: The Heartland Collector’s Edition – December 4

Strap on your seatbelts for a trip to America’s Heartland! From South Dakota’s monumental Mount Rushmore to the humble farmhouses of Kansas, this lovely slice of American pie will have something just for you. Visit jazz bars in Illinois, Wisconsin’s cheese shops, and stunning national parks, all as lovingly crafted Hidden Object Scenes and challenging Minigames! Complete each chapter, unlock tons of trivia, and enjoy everything the Heartland has to offer in this all-American Hidden Object game!


Mist: Evolution

EpiXR Games

$9.99

Mist: Evolution – December 4
Optimized for Xbox Series X|S

Your daughter is missing. The world is gone. Only the Mist remains. In Mist, a devastating crash marks the beginning of your descent into a world lost to alien terror. As a father, you search desperately for your child—but what you find instead is a crumbling world buried in fog, crawling with monsters beyond comprehension. This is no ordinary RPG. Mist fuses idle progression, visceral real-time combat, and an evolving horror narrative into a genre-defying experience. As you explore the ruins of civilization, you’ll form a pact with a mysterious alien being that grants you strength—at a cost. Level up, mutate, and unlock terrifying new abilities as you battle grotesque creatures and uncover long-buried truths.


The Phantom

Art Of Play Interactive

$26.99

The Phantom – December 4
Optimized for Xbox Series X|S

The Phantom is an arcade-style beat-em-up coming to PC and consoles. Play as the Phantom or his partner, Diana Palmer, in this 14-level adventure. The feared pirates of the Singh Brotherhood are battling for power and threatening the Phantom’s legacy, and it’s up to you to stop them. Use your hand-to-hand fighting skills and trusty weapons to dispatch this evil, and call in assistance from your animal friends Fraka the falcon and Devil the wolf. The Phantom features a brand-new story approved by King Features. Experience this canon addition through full-screen cut scenes and captivating in-game visuals, hand-illustrated and animated frame-by-frame by seasoned comic book artists and Art Of Play’s dedicated in-house 2D creative team.


ReSetna

Ocean Media

ReSetna – December 4

A warrior on a mission to rescue last human remnants. What’s left of humanity are minds trapped in circuits. You are awaken as ReSetna, a warrior on a mission to rescue last human remnants. Explore seven hostile zones, face seven brutal bosses and evolve through a unique upgrade system. Uncover horrifying truth and decide if the future is worth saving.  


Sacrifice For Sale (Xbox Series X|S)

Sometimes You

$9.99 $7.99

Sacrifice For Sale – December 4
Optimized for Xbox Series X|S

Experience interaction in a new and engaging way. Choose to respond to what the characters have to say… directly! Deal with your own hostage situation, negotiate for more than just your freedom. Learn about the people who hold you captive, deconstruct the cult, manipulate them- all to not end up as their next sacrifice.


Sophia’s Animal Clinic – Mission Wildlife Park

© 2025 Joindots® GmbH

Sophie’s Animal Clinic – Mission Wildlife Park – December 4
Optimized for Xbox Series X|S / Smart Delivery

Your veterinary adventure begins at the wildlife park! Help injured and sick animals such as horses, deer, ducks, donkeys, goats, rabbits, and many more. With a great deal of empathy, you examine symptoms, make diagnoses, and treat over 30 different diseases. Each animal has individual needs and is waiting for your expert help. Use modern instruments, accompany your patients’ recovery step by step, and experience a varied everyday life in the animal park. Intuitive controls, realistic treatments, and lovingly animated animals make this game a highlight for young animal lovers.


Connect It!

Gametry LLC

Connect It! – December 5

Connect It is a clever, visually striking puzzle game that challenges you to link matching colors scattered across a grid. Your mission? Draw connections between all the pairs—without crossing paths. It sounds simple… until it’s not. With over 200 handcrafted levels, each one more intricate than the last, Connect It constantly surprises with new layouts and clever twists. The controls are intuitive, the gameplay is smooth, and every solved puzzle delivers that satisfying “aha!” moment.


M.A.U.S

Cascadia Games LLC

$3.49

M.A.U.S – December 5
Optimized for Xbox Series X|S / Smart Delivery

With his children away on the moon, there is no time to relax for Dr. Cavor. Once again, Victoria is under attack. The aging but brilliant scientist begins research on a new means of defense. After much work, he finds success with Mechanized Assault Unity 19 — M.A.U.S.


Pixapple Adventure

JM Neto Game Dev

Pixapple Adventures – December 5

Pixapple Adventure is a colorful pixel-art platformer starring a brave little apple with arms and legs! Run, jump, and collect all the stars to open the portal and reach the next level. Across three vibrant worlds — Forest, Snow, and the Valley of Fear — the challenge increases as you progress. Simple, fast, and fun, Pixapple brings back the joy of classic platformers with a charming twist.


Santa´s World

EntwicklerX – GbR Thomas Claus und Frank Menzel

Santa’s World – December 5

Santa’s World is a jump-‘n-run Christmas game inspired by classic platform games. The goal is to find the three lost Christmas gifts and go to the next level while collecting items. Traps, obstacles, and enemies make the quest very challenging. Find snowballs and throw them at enemies to remove them. 3D graphics packed in a nice graphics style, great 2.5D levels and proven gameplay gives you hours of fun.


Security Booth: Director's Cut

Cloud Colony Games

Security Booth: Director’s Cut – December 5
Optimized for Xbox Series X|S

The year is 1996 and you’re employed by a science lab called Nova Nexus. You work as a security guard at the front gate to the lab, inside a guard booth. However, tonight it seems something important is happening inside of Nova Nexus and things are… well… a little strange. Your job is simple. you must make sure that only the right authorized personnel are getting into the facility. To do this, when a car arrives at the gates, it is your job to go and talk with the driver and check their license plate. Make sure that the person is on the employee register by finding the license plate on the register. If the person is not on the register you must tell them to leave. Make sure to only open the gates to employees and keep the gate closed at all times.


Speed Factor

Ratalaika Games S.L.

Speed Factor – December 5
Optimized for Xbox Series X|S / Smart Delivery

Inspired by 80s and 90s classics, Speed Factor is an old-school racing game with pixelated graphics, arcade driving style, exhilarating punk rock music, and some awesome classic cars! Customize the difficulty level and traction assist level to your personal tastes to make the game as easy or challenging as you want. Cruise through 50 different tracks spread across 5 locations! Win races and earn money to level up and improve your ride!


Xbox Play Anywhere

Stacky Dash

QubicGames S.A.

Stacky Dash – December 5
Xbox Play Anywhere

Get ready for non-stop fun in Stacky Dash! Slide to collect tiles, build paths, and race through colorful levels full of exciting surprises. Dodge blasting cannons, and zip through portals as you conquer each tricky stage! Save adorable animals to grow your own zoo and take on timed challenges to test your speed. With tons of cool skins to unlock, every level is packed with energy and fun!


Tank Mechanic Simulator – Reinforced

PlayWay S.A.

Tank Mechanic Simulator – Reinforced – December 5
Optimized for Xbox Series X|S

Fix, build and renovate highly detailed and fully interactive tanks (German, USA or Soviet), armored cars or self-propelled guns. Experience a realistic simulator game of being a Tank Mechanic. Find abandoned and destroyed tanks from battlefields of Second World War. Use special tools to find each tank, and extract it from the ground. Grow your repair service business and start your own tank museum.


The post Next Week on Xbox: New Games for December 1 to 5 appeared first on Xbox Wire.

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MMO Hype Train: Is Ashes of Creation ready for the internet’s judgment next month?

One of our internal running gags at Massively OP is that there’s this hypothetical bingo prediction chart that’s full of incredibly specific events that absolutely nobody could see coming — until those events occur, and then we claim that they were on the bingo sheet all along. So I like to imagine that square G-4 […]
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Why I Don’t Want a Relatable Superman: I Want a Hero to Look Up To, Not the New James Gunn Superman

Why I Don’t Want a Relatable Superman: I Want a Hero to Look Up To, Not the New James Gunn Superman

Superman has been an icon for nearly a century. He is the symbol of hope, strength, and doing what is right, no matter the cost. For many of us, he is the ultimate role model, someone who stands tall and inspires us to be better. But lately, the version of Superman in James Gunn’s new take feels different. And not in a good way.

I don’t want a Superman who is “relatable” in the sense that he struggles with everyday problems or doubts himself. I want a Superman who inspires me to be strong, courageous, and unwavering in his values. A Superman who is larger than life, not a mirror reflecting our insecurities.

The Classic Superman: A Symbol to Aspire To

For decades, Superman represented the best of humanity, even though he is an alien from Krypton. He is the guy who stands up for truth, justice, and the greater good. He is unshakable in his morality, always trying to save people and do what is right even when it is hard.

This version of Superman gave us hope. He wasn’t perfect, but his ideals were clear. He didn’t get bogged down by personal drama or endless self-doubt. Instead, he was a beacon of light, a hero to look up to and aspire to be.

Entertainment Is Escapism, Not a Mirror

It is important to remember that movies, comics, and other forms of entertainment are designed to be escapism. They are not meant to reflect the daily grind or every struggle people face in real life. Instead, they offer a break, a chance to step into a world where heroes fight for what is right, where good can triumph over evil, and where ideals like hope and courage shine bright.

Superman, as a symbol of hope, should embody this idea. We watch superhero movies to escape reality, not to be reminded of the anxieties and doubts we face every day. If the hero on screen feels just as lost or uncertain as we are, what is the point of looking up to them? Escapism means giving ourselves permission to believe in something greater than our problems.

The Rise of “Relatable” Heroes

In recent years, Hollywood and comic creators have tried to make superheroes more relatable. This usually means showing their flaws, fears, and personal struggles in a way that makes them seem more like real people. While this can make stories feel more grounded, it can also make heroes seem less inspiring.

With James Gunn’s new Superman, the focus seems to be on making him emotionally vulnerable, insecure, and sometimes even morally questionable. Instead of being a symbol of unwavering hope, he feels more like a guy trying to figure himself out. That is not the Superman many of us grew up loving.

Why Relatability Isn’t Always a Good Thing for Superman

There is a difference between making a hero relatable and making a hero weak. When Superman’s internal struggles overshadow his heroic qualities, it changes the whole point of his character.

We don’t need a Superman who doubts his worth or questions his values every five minutes. We need a Superman who embodies strength, not just physical power but mental and moral strength too. Someone who can show us what it means to rise above our problems instead of getting stuck in them.

Looking Up to Superman

Heroes like Superman help us dream bigger. They remind us that no matter how hard life gets, we can choose to be brave, kind, and selfless. They set a standard for what is possible.

When Superman is rewritten to be overly flawed or uncertain, that standard gets blurry. It becomes harder to admire him or aspire to be like him. And that is a loss, not just for fans but for anyone who needs a symbol of hope in tough times.

What We Need Moving Forward

We need writers and filmmakers to remember why Superman matters. He is not just another person with problems. He is a legend, a hero who reminds us all that goodness and courage can win.

That does not mean he has to be perfect or unrelatable. But his core values and strength should never be compromised for the sake of making him modern or edgy. There is power in standing firm, in being a symbol of hope and justice.

Final Thoughts

I get it, times change and stories evolve. But not every hero needs to be like us in every way. Sometimes, what we really need is a hero above us, someone to look up to and inspire us to be better.

Remember, movies and entertainment are not about mirroring every aspect of our lives. They are about giving us a glimpse of what greatness looks like, a break from reality, and a chance to believe in something bigger.

That is the Superman I want. The one who lifts us up, not one who drags us down with his endless self-doubt.

If you are tired of superheroes who just feel human but don’t inspire you, you are not alone. It is time to bring back the Superman who stands tall and shows us all what true heroism looks like.

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Why Nobody Does Superman Better Than Christopher Reeve, Even Today!

Why Nobody Does Superman Better Than Christopher Reeve, Even Today!

Introduction

Think Superman is just another superhero? Think again. For many, Christopher Reeve’s portrayal in the late ‘70s and ‘80s still is Superman. But what makes his version so unforgettable even after all this time and countless reboots?

1. Pure Comic-Book Good Looks (and More Than That)

Reeve didn’t just look the part he embodied it. With his dark curl, blue eyes, perfect physique, and that amazing suit, he visually became Superman come to life. His form and presence felt like the comic illustrations had jumped onto the screen.

2. Strength Wrapped in Kindness

Instead of lean-mean aggression, Reeve’s Superman was gentle, confident, and always caring. He wasn’t gruff, he was quietly heroic, and that made his strength feel true and inspiring.

3. Dual Identity Done Right

His Clark Kent wasn’t just Superman wearing glasses. Reeve played both parts perfectly: awkward and humble as Clark; noble and commanding as Superman. Those vibes? Hard to master.

4. Built, Not Faked

Instead of using a muscle suit or CG, Reeve worked with a trainer and gained about 30 - 40 pounds of real muscle. His performance and physique were authentic from the ground up.

5. Deep Respect for Humanity

Christopher’s Superman was powerful but he wasn't reckless. He used strength responsibly, almost always choosing compassion over force. That thoughtful restraint made his hero feel real and relatable. 

6. Still the Bar for Superman Actors

Even today, other actors are compared to Reeve. Writers, critics, and fans still see his version as the benchmark—whether it’s Brandon Routh, Henry Cavill, or the new cast. He set the standard.

7. Fans Say So

Reddit fans often spotlight Reeve’s “homespun decency” and lasting impact:

“The Christopher Reeve movies raised the bar… they believe a man can fly… people are showing their kids this film … because it looks better than some of these effects.”

In Summary: What Makes Reeve’s Superman Legendary

Element Why It Makes a Difference
Iconic Look Made Superman feel real and classic
Gentle Power Balanced might with warmth and care
Dual Acting Skill Perfectly switched between Clark Kent and Superman
Physical Authenticity Built his body naturally—no fakes
Humble Strength Power with purpose, not ego
Lasting Influence The gold standard for all Superman portrayals

Final Thoughts

Christopher Reeve wasn't just playing Superman, he became him. Every gesture, every line, every stance built a version of the Man of Steel that's hero worship for the ages. Even with better effects and darker tones in newer films, Reeve's combination of heart, charisma, and strength remains unmatched.

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