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Despite a load of great games in 2025, No Man's Sky is the happy place that keeps drawing me back in again

29. Prosinec 2025 v 15:00

If we're plotting out the year based on unexpected obsessions, mine were (in no particular order) weird Italian genre cinema of the 60s and 70s, an unhealthy appetite for unnecessarily elaborate physical media collector's editions, folk horror in literally any form I could consume, and, apparently, No Man's Sky. According to Steam's usual end-of-year thing, the exploratory space sim is by far my most played game of 2025, accounting for - somewhat incredibly - nearly 20 percent of my total playtime.

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Horses gets last-minute ban from Epic Games Store following Steam controversy, despite apparent earlier approval

3. Prosinec 2025 v 16:57

Saturnalia developer Santa Ragione's first-person narrative horror Horses has received a last-minute ban from the Epic Games Store. Epic was one of several storefronts confirmed to have approved a build for release when news of Horses' ban from Steam emerged, but it has now reversed its decision, citing what Santa Ragione calls "broad and demonstrably incorrect claims".

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Horses review

2. Prosinec 2025 v 18:00

One thing that's probably got a bit lost in all the controversy preceding Horses' release is the fact it's surprisingly funny. Its humour is pitch black, yes, and its comedic moments often dance on a knife's edge between laughter and revulsion, but writer and director Andrea Lucco Borlera's first-person narrative horror - his debut game, created in close collaboration with Saturnalia developer Santa Ragione - is a fascinatingly singular vision. It's singular enough, in fact, that it's not an easy thing to effectively describe, but if you can imagine a sort of thematic reinterpretation of Animal Farm by way of Pier Paolo Pasolini's Salo on one side, and a meme-able Garry's Mod video on the other, then Horses gleefully oscillates between them, landing somewhere in the middle.

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What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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I've returned to last year's brilliant Silent Hill 2 now it's finally on Xbox Series X/S, and it's exactly what a remake should be

29. Listopad 2025 v 12:00

I realise I'm probably in the minority here, but I don't love Bluepoint's approach to remakes. Sure, they're pretty, they're technically accomplished, and mechanically faithful to the originals, but the studio's artistic liberties too often rankle. I admit I'm a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original's creative vision. A colour palette shift - swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say - might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint's decision to redesign chunks of Demon's Souls using a completely different architectural style isn't just an artistic choice, it has significant ramifications for world-building.

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Dave the Diver finally arrives on Xbox Series X/S, two years after making a splash on PC

20. Listopad 2025 v 19:16

Cast your mind back to 2023 and you might recall a lot of PC players getting very excited about a bearded fellow named Dave and his adventures deep below the waves. Well, following Dave the Diver's steady arrival on other platforms, it's finally Xbox's turn; the peculiar exploration and bar management hybrid hits Xbox Series X/S today, and there's also confirmation Dave's long-promised Into the Jungle DLC arrives "early" next year.

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Silent Hill 2's brilliant remake surprise-launches on Xbox Series X/S with a massive discount ahead of tonight's showcase

20. Listopad 2025 v 15:46

We already knew the Xbox Series X/S version of last year's stupendous Silent Hill 2 remake was likely imminent thanks to recent ratings board sightings, but it turns out the wait is already over - for Australian players at least. It's available to download right now via the Australian Xbox Store, suggesting a global launch announcement will feature during tonight's Xbox showcase.

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"This is not AI" - Oscar-winning Marathon cinematic short director hits back at online accusations

19. Listopad 2025 v 15:51

Oscar-winning animator and director Alberto Mielgo has hit back at accusations his cinematic short for Bungie's Marathon is AI-generated, insisting the production is "not AI", and was in fact the result of "155 incredible people and hell of hours, days, [and] months" of time.

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Disneyland's best ride is coming to Fortnite this week as part of a "playful" 70th anniversary "experience"

5. Listopad 2025 v 18:49

I might not be massively into Fortnite these days, but if there's one thing guaranteed to pique my interest in anything, it's a Disney Haunted Mansion crossover. So as someone who's been obsessed with the now five-and-a-half-decade-old theme park attraction since the age of three, it looks like a reinstall is on the cards. Epic has announced a "playful" new Fortnite experience celebrating Disneyland's 70th anniversary is launching 6th November.

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The Séance of Blake Manor is shaping up to be one of my favourite games this year, and a brilliant Halloween treat for detective fans

31. Říjen 2025 v 18:08

Turnips! Everywhere! As far as the eye can see! Well, not quite, but The Séance of Blake Manor certainly has a lot of them. This might seem like a strange place to start when talking about developer Spooky Doorway's brilliant new supernatural detective mystery, but it actually says quite a lot about what makes it so good. Here, a fun historical footnote - that jack-o'-lanterns were originally carved from turnips - is turned into a feature, as glowering turnip faces leer from shadowy corners and sit in ghoulish formation along the sweep of an imposing staircase. In the grand scheme of things, a minor detail - but it's also one that lends this spooky deductive yarn an air of historical authenticity that sells its supernatural premise so much harder.

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