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Happy four years to the Steam Deck - still the top PC gaming handheld

25. Únor 2026 v 11:17
Four years ago today, the original Steam Deck LCD released, with it going on to change how everyone sees handheld gaming PCs and Linux for gaming.

Read the full article on GamingOnLinux.

Massively on the Go: Pokemon GO inexplicably destabilized the Mega system ahead of the Kalos Tour

20. Únor 2026 v 15:30
This weekend will be Pokemon Go local Kalos Tour, and as we mentioned in our prep guide, it hasn’t been looking good. We’ve been expecting a big announcement to drop right before the event, and we were right, but it’s not a great one. The problematic-since-release feature, which has seen some improvement, is taking another […]

Stardew Valley 10th Anniversary: How One Indie Game Defined the Cozy Genre

11. Únor 2026 v 17:36

It is nearly impossible to discuss the ‘cosy’ or ‘wholesome’ genre without thinking of Stardew Valley. Released in February 2016, the game quickly became the gold standard for the genre. Its accessible, charming slice-of-life style created a blueprint that countless titles have since tried to follow. Now celebrating its tenth anniversary, this indie darling has effectively reinvigorated an entire genre and changed how we think about video games at large.

A Solo Labour of Love and Consumer Respect

I don’t know what Eric Barone (better known as ‘ConcernedApe’) has in his morning cereal, but I need some. Consider the staggering scale of Stardew Valley. Every element—from the code and pixel art to the music and dialogue—was created solely by Barone while he worked as a theatre usher just to keep the lights on.

Stardew Valley on PC

This dedication translates into a level of consumer respect that many modern “AAA” publishers have forgotten. In an era of pointless battle passes and predatory microtransactions, Barone has delivered massive new content—including multiplayer and new regions—entirely for free. Ultimately, Stardew offers a world defined by the player’s choices rather than the size of their wallet, earning the developer tremendous goodwill.

The Addictive “One More Go” Rhythm

Each 24-hour day in Stardew Valley lasts about 14 minutes of real time. This finite window to finish activities before the next cycle begins naturally fuels a “one more go” loop. You keep playing to catch an elusive fish, finish a farmhouse upgrade, or plant one last vegetable patch. There is always something more to achieve, yet it never feels like a forced chore. It’s a masterful modernisation of the formula established by the Harvest Moon series on the Super NES, which Stardew Valley naturally inherited and updated for a new generation.

Deep Social Bonds and Seasonal Secrets

The beating heart of the game is its deep social dynamics. With over 30 unique NPCs, the game reveals a cast with distinct personalities and needs. This is best shown through ‘Heart Events’—special cutscenes that reveal emotional struggles like depression or family trouble. The game invites you to share in these virtual lives in ways that can be truly detrimental to your real-world free time.

Stardew Valley on PC

Beyond the village bustle and seasonal festivals, Stardew Valley hides a massive cache of secrets. You might find forest spirits that help restore the town, strange capsules from rare events, or a sewer filled with mysterious shadow people. There is never a shortage of mystery outside the core farming routine.

Infinite Growth Through a Dedicated Community

A major reason for the game’s popularity is the passionate modding community. Because the game is so open-ended, players have created thousands of mods. These allow you to extend the game indefinitely by adding new crops, villagers, and even entire new towns to explore. This community-driven content ensures that even veteran players always have something fresh to discover.

A Decade of Support: The Road to Update 1.7

While many games from 2016 have long been forgotten, ConcernedApe is still releasing free updates. The most exciting is the forthcoming 1.7 update, timed to match the 10th anniversary. This substantial update brings expanded social content, new marriage candidates, and more reactive personalities for children. While the pace of these updates is steady rather than fast—expected for a solo creator—each one is crafted with the same care and attention that has defined the game since day one.

The post Stardew Valley 10th Anniversary: How One Indie Game Defined the Cozy Genre appeared first on Green Man Gaming Blog.

Duke Nukem 3D at 30: The Loudmouth Shooter That Helped Shape the FPS Genre

23. Leden 2026 v 15:00

If id Software’s DOOM is generally regarded as the ‘godfather’ of the first-person shooter genre, then Duke Nukem 3D must surely be its wayward, beer-drinking, loudmouth, blond-headed stepchild. With countless P.I.G. cops wasted, innumerable wisecracks delivered, and enough gooey gibs to fill a small continent since its original release in 1996, it is now, on its 30th anniversary, that we take a step back in time to examine how Duke Nukem 3D revolutionised the first-person shooter genre.

Build It, And They Shall Come Get Some

Although the Build engine made its debut just a few months earlier with the much-underrated and oft-forgotten first-person melee fantasy effort Witchaven, it was arguably with 3D Realms’ Duke Nukem 3D that this remarkable piece of game-engineering arcana achieved sustained global fame. Simply put, the Build engine represented an outsized technical leap over the DOOM engine that preceded it. Brought into being by the talented Ken Silverman, the Build engine not only enabled far more dynamic maps and environments – where rooms could seemingly be stacked atop one another – but also allowed players to swim through deep expanses of water, soar through the air, and enjoy a thrilling sense of verticality that DOOM could only dream of.

Duke Nukem 3D on MS-DOS

This, in turn, gave Duke Nukem 3D’s level designers fertile ground upon which to dream up tremendously intricate and expansive levels for players to explore and blast their way through. Further afield, the Build engine was also notably user-friendly, allowing aspiring level designers to construct their own maps quickly and easily, share them within the community, and extend the lifespan of Duke Nukem 3D’s adventures even further.

Interactivity On An Unprecedented Level That Made Every Map Feel Authentic

Beyond its technical innovations, the Build engine also endowed Duke Nukem 3D with a level of interactivity the genre simply had not witnessed up to that point. Long before EA’s Battlefield franchise ever demolished its first wall or reduced its first building to rubble, Duke Nukem 3D was already doing so years earlier. Players could blow holes in the sides of buildings, shatter interior walls, smash furniture into splinters, and occasionally trigger explosions that would raze entire structures to the ground.

The defining properties of the Build engine were not limited solely to destruction, either. In Duke Nukem 3D, every map was functional in ways that were entirely new to genre fans at the time. There were fully usable pool tables, CCTV terminals that could be snooped on, working light switches, and toilets that could be flushed – or promptly destroyed and drunkenly imbibed from to regain health. In another technical first, the game also featured properly functional mirrors that accurately reflected the player. And yes, dancers could be tipped with dollar bills as well.

Duke Nukem 3D on MS-DOS

In addition to these elements, Duke Nukem 3D’s many levels were grounded by a distinct sense of place. Supermarkets, strip clubs, burger joints, and city streets all served as battlegrounds against the encroaching alien menace intent on enslaving humanity. These locations were a refreshing change from the oppressive warehouse greys and endless browns and reds that typified much of id Software’s own output at the time.

An Outlandish Hero With An Outlandish Arsenal To Match

While shooter fans had hardly grown tired of the traditional lineup of pistols, shotguns, chainsaws, rocket launchers, and miniguns offered by earlier genre entries, Duke Nukem 3D nonetheless went all-in on a bespoke arsenal of weaponry. It straddled the familiar (pistols, shotguns, pipe bombs, and machine guns) with the exotic, including shrink rays, freeze rays, expander rays, and laser trip bombs. The result was an arsenal that made each new acquisition feel like a genuine thrill from one level to the next.

Duke Nukem 3D: 20th Anniversary World Tour on PC

These weapons also enabled Duke Nukem 3D to introduce a level of tactical play in its multiplayer mode that the genre had scarcely seen before. Rather than everyone simply rushing for the rocket launcher or shotgun, as was common in multiplayer shooters of the era, cunning players could fortify areas with laser trip bombs and make use of the new inventory system. This allowed them to boost themselves with speed-enhancing steroids, strap on a jetpack, or deploy a ‘Holoduke’ to create a decoy version of Duke to distract enemies.

The Last Action Hero – How Duke Nukem 3D Gave The FPS Genre A Personality

Perhaps more than anything else, Duke Nukem 3D will be remembered for giving the first-person shooter genre something it desperately needed in its formative years: personality. Breaking away completely from the mute protagonists that had dominated shooters until then, Duke Nukem 3D featured a main character who simply never stopped talking. Brought to life by the gravelly yet gloriously over-the-top delivery of Jon St. John, our blond-haired, impossibly buff, all-American action hero took aim at everything – and everyone.

Duke Nukem 3D: 20th Anniversary World Tour on PC

The game’s endlessly quotable protagonist also took playful potshots at id Software itself. These included nods to the developer’s past – “Another DOOMed space marine” upon discovering a mangled corpse – and its future, with the immortal “I ain’t afraid of no Quake!” uttered as an earthquake levelled an entire building. Though pointedly, while id Software’s Quake would indeed usher in a fully 3D era for the genre, it would be more than a decade before Duke Nukem followed suit.

The Aftermath And The Surprisingly Great Copycats That Would Follow

Between the release of Duke Nukem 3D and the sadly risible Duke Nukem Forever, many years later, 3D Realms’ marquee shooter would go on to directly inspire a host of other games. These titles not only leveraged the Build engine but also introduced their own wisecracking protagonists who thrived in distinctive settings. From Blood, the macabre yet darkly humorous cultist revenge shooter, to the outrageous antics of Shadow Warrior and its eye-rollingly named corporate ninja anti-hero Lo-Wang, Duke Nukem 3D didn’t merely inspire a wave of copycats. It reminded players and developers alike that the first-person shooter genre could not meaningfully evolve without the personality and charisma needed to push it to the next level.

The post Duke Nukem 3D at 30: The Loudmouth Shooter That Helped Shape the FPS Genre appeared first on Green Man Gaming Blog.

I’m excited for Marathon, but I can’t help feel that its vibrant world would be better-suited for a different genre

19. Únor 2026 v 20:22

Marathon Destroyer shell

Let me begin by saying I'm really looking forward to Marathon and its March 5 launch. I genuinely hope the game is a success, and I think it has a good chance to be.

That being said, it's an extraction shooter. This means it's PvPvE and fully multiplayer at all times, similarly to a game like ARC Raiders or Escape From Tarkov. And while I'm aware that this isn't a hot take, I can't shake the feeling that this exhilarating sci-fi world would be better suited to almost any other genre.

Marathon character art
Image via Bungie

As an extraction shooter, Marathon is limited in how it can deliver its worldbuilding and story—via things like quests, in-game items, potential cutscenes, and lore drops like short stories or animations outside of the game. I have faith that Bungie can do this well, especially after the studio improved over time in how it was done in Destiny, but every new, exciting piece of media that comes out about this new game makes me wish it was delivered in any other genre.

Marathon is dripping with aura and stylishness. I am in love with its themes and concepts, its colorful and varied environments. But in order to enjoy it, I need to queue up and get ready to get my day absolutely ruined by losing all of my loot to an exfil camper, someone who's just plain better than me, or at worst, a cheater.

A singleplayer experience or a co-op shooter experience would be way more digestible than an extraction shooter. This genre has proven to be not for everyone, by a long shot, especially considering how intent Bungie seems to be on leaning into the PvP aspect of it. Where ARC Raiders has fostered a sort of "safe space" for PvE-only players thanks to its spin on engagement-based matchmaking, Marathon looks like it's going to throw everyone into the fire.

Bungie's environmental art, atmosphere, music, and gunplay are always solid. Even asDestiny 2 has taken multiple different paths, that's never really changed. A new Developer Insights video highlighting the game's composer and soundtrack dropped today, and I'm stoked about its vibe and the four songs released thus far. But in it, they talk about how they needed to craft the OST around the game not having one particular main character, and so the songs will be another way in which the story is supplied.

The original Marathon games from decades ago featured a unique and interesting sci-fi story. This new title will carry on that legacy, albeit in a much, much different way. I hope that the lore is delivered in fun ways but that it's still accessible to people, even if they're not the best at PvP.

https://www.youtube.com/watch?v=uk4K91aeixU

Then again, Bungie's insistence that this is a PvP-first game may mean that this is just not the game for a good number of gamers. And I just hope that won't derail the game's chances at success, especially considering how make-or-break it feels for both Bungie and PlayStation.

The post I’m excited for Marathon, but I can’t help feel that its vibrant world would be better-suited for a different genre appeared first on Destructoid.

The Legion Go with Bazzite is an excellent machine for gaming

6. Leden 2026 v 02:14
I finally acquired an original Lenovo Legion Go and of course I had to put Linux on it and get rid of Windows, so I finally got to see the fuss over Bazzite.

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Read the full article on GamingOnLinux.

The Most Anticipated Upcoming Video Games of 2026

23. Prosinec 2025 v 16:00

With 2025 rapidly drawing to a close, it’s fair to say this has hardly been a year in which we’ve been starved of exceptional gaming experiences. From the lightning-in-a-bottle success of the magnificent Clair Obscur: Expedition 33, to the long-awaited resurgence of the Battlefield franchise courtesy of October’s excellent Battlefield 6, the superb Kingdom Come: Deliverance 2, and the unexpected domination of the extraction shooter genre by Embark Studios’ ARC Raiders, we’ve been well and truly spoiled for choice. Happily, we’re delighted to report that 2026 is shaping up to be even better. With that in mind, let’s take a look at the most anticipated games of 2026.


Most Anticipated Games of 2026 - 007 First Light

007 First Light

With it being nearly 14 years since the last James Bond tie-in hit our gaming machines (2012’s utterly risible 007 Legends), it’s safe to say that ol’ 007 has some serious work to do to restore his reputation among players. Thankfully, Hitman developer IO Interactive has stepped up to the plate – and judging by what we’ve seen so far, they look poised to do the franchise some long-overdue justice.

A third-person action-adventure that puts players in control of a younger, less experienced James Bond, 007 First Light sees 007 tracking down the treacherous agent 009. Drawing heavily from IO Interactive’s Hitman design DNA, the game leans into stealth, player freedom, and sandbox-style environments, while significantly expanding the formula with punchy cover-based gunplay and a stronger, mission-to-mission narrative throughline—something the Hitman series has traditionally lacked. Simply put, James Bond has never looked quite so essential, and March can’t arrive soon enough.


Most Anticipated Games of 2026 - CONTROL Resonant

CONTROL Resonant

The sequel to one of 2019’s standout releases, Control Resonant is a direct continuation of the events of Control. This time, players step into the shoes of Dylan Faden, who awakens in the aftermath of the chaos set in motion by his sister Jesse and must stop the Hiss from completely annihilating downtown Manhattan.

While Control Resonant retains the third-person exploration and eerie atmosphere that defined the original, it meaningfully expands the formula with a stronger emphasis on visceral melee combat and the introduction of a host of new Hiss-possessed enemies. If you loved Control, then Control Resonant is about as close to a no-brainer purchase as you’ll find in 2026.


Most Anticipated Games of 2026 - Crimson Desert

Crimson Desert

From the studio behind Black Desert comes Crimson Desert, a markedly different proposition from its sprawling MMORPG sibling. This time, the action moves offline without sacrificing any of the spectacle or ambition.

An open-world action RPG of frankly breath-taking scope, Crimson Desert allows players to explore a gorgeously realised dark fantasy world where they can fly dragons, pilot mechs, unleash Devil May Cry-style melee combos, and ultimately shape the fate of a nation. Powered by the studio’s bespoke BlackSpace Engine, the game also boasts some of the most impressive visuals seen in years. Are we excited for Crimson Desert? You bet your bottom gold coin we are.


Most Anticipated Games of 2026 - Gears of War: E-Day

Gears of War: E-Day

Although little has been shown of the Unreal Engine 5-powered Gears of War: E-Day beyond its initial cinematic reveal, that hasn’t stopped excitement from reaching fever pitch. This marks the franchise’s second foray into prequel territory, following the underrated Gears of War: Judgment.

Likely launching toward the tail end of 2026, Gears of War: E-Day places players back into the well-worn size 16 boots of Marcus Fenix and Dom Santiago as they face the Locust menace on the very first day of the invasion. While gameplay specifics remain under wraps, it would be genuinely shocking if the game didn’t feature generous helpings of cover shooting, roadie runs, and chainsaw executions. Regardless, Gears of War: E-Day already looks like manna from heaven for fans of the series and horror shooters alike.


Most Anticipated Games of 2026 - Grand Theft Auto 6

Grand Theft Auto 6

Like a vast cosmic black hole, the gravitational pull of Grand Theft Auto 6 on the games industry cannot be overstated. No publisher is brave – or foolish – enough to launch a game in the same week, let alone the same month, as Rockstar’s genre-defining juggernaut. Each delay sparks a curious mix of frustration and celebration, as developers scramble to fill the vacuum left in its wake. That’s before factoring in the impact on booked annual leave and mysteriously timed sick days.

As for the game itself, Grand Theft Auto 6 looks set to fundamentally reshape the open-world genre yet again, much as GTA V and Red Dead Redemption 2 did before it. Players can expect a meticulously handcrafted version of the fictional state of Leonida, packed with extraordinary micro and macro detail, vastly improved NPC AI, cutting-edge next-gen visuals, and Rockstar’s trademark sharp, satirical storytelling. Add in a dual-protagonist system starring ex-con Lucia and her partner Jason (embarking on a Bonnie and Clyde-style crime spree across a sunshine state that definitely isn’t Florida) and you have something truly special.

Grand Theft Auto has always been a trailblazer in open-world design and cinematic storytelling, and all signs suggest GTA 6 won’t just be the most anticipated game of 2026 – it has a very real shot at being the game of the decade. Hyperbole? Not in this dojo, my friend.


Most Anticipated Games of 2026 - Marvel's Wolverine

Marvel’s Wolverine

Marking a clear tonal departure from Insomniac Games’ Spider-Man series, Marvel’s Wolverine looks ready to fully embrace the ultraviolence of its comic book roots. And yes, that means an unapologetically brutal video game to match.

Voiced by Liam McIntyre of Spartacus fame, this gruffer, more feral Logan carves his way through mutant hunters, Sentinels, and even the notoriously vicious Omega Red. Visceral, furious, and visually striking, Marvel’s Wolverine is already shaping up to be the next essential superhero game.


Most Anticipated Games of 2026 - Phantom Blade Zero

Phantom Blade Zero

A wuxia fever dream brought to life, Phantom Blade Zero has impressed at every turn since its announcement in May 2023. This lavish, third-person, combat-focused experience infuses each frame with rapid, acrobatic swordplay reminiscent of Crouching Tiger, Hidden Dragon and House of Flying Daggers.

The result is a balletic showcase of Chinese martial arts, brutal violence, and haunting mythology that stands apart from almost everything else on the horizon. Phantom Blade Zero is simply unmissable.


Most Anticipated Games of 2026 - Resident Evil Requiem

Resident Evil Requiem

Essentially Resident Evil 9 in all but name, Resident Evil Requiem takes players to the very end of the series timeline as we know it, delivering an experience that truly feels like a game of two halves.

As FBI analyst Grace Ashcroft, players are thrust into classic survival horror territory, where jump scares are frequent, and evasion is key due to Grace’s limited combat abilities. The other half of the game places players in the blood-soaked boots of returning fan-favourite Leon S. Kennedy, who dispatches enemies with explosive kicks, bone-crunching suplexes, and chainsaw carnage that would make Leatherface proud.

Beyond its dual-protagonist structure, Resident Evil Requiem also allows players to switch between first- and third-person perspectives, adding a level of customisation not seen before in the series. With a February 2026 release date, this looks set to be an essential experience for both longtime fans and newcomers to survival horror.


Most Anticipated Games of 2026 - Slay the Spire 2

Slay the Spire 2

The sequel to one of the finest indie games of the 2010s – and one of the best deck-building roguelikes ever made – Slay the Spire 2 wisely avoids reinventing the wheel. Instead, it builds upon its already rock-solid foundations with meaningful new twists.

Alongside returning characters like Ironclad and Silent, two new playable heroes join the roster: The Regent and The Necrobinder, each with distinct mechanics and playstyles. There are more cards, relics, items, and consumables than ever before, as well as new quests and a stronger narrative focus that expands the game’s lore in ways the original only hinted at. Deck-building fans are going to eat very well when Slay the Spire 2 enters PC early access in March 2026.


Most Anticipated Games of 2026 - Tomb Raider: Legacy of Atlantis

Tomb Raider: Legacy of Atlantis

A full-fat, full-sugar remake of the original Tomb Raider, arriving thirty years after its debut – and nearly two decades after 2007’s Tomb Raider: Anniversary – Tomb Raider: Legacy of Atlantis is already one of 2026’s most anticipated releases.

Built in Unreal Engine 5, the game completely reimagines Lara Croft’s first adventure, modernising its puzzles, refining its platforming, and overhauling combat to meet contemporary expectations. Crucially, it aims to strike that elusive balance between honouring the spirit of the original while presenting it in a bold, refreshed form. If successful, Tomb Raider: Legacy of Atlantis could be something truly special.

The post The Most Anticipated Upcoming Video Games of 2026 appeared first on Green Man Gaming Blog.

New Open World Survival Game on Steam Is a Hodgepodge of State of Decay, Valheim, and Project Zomboid

11. Leden 2026 v 18:30

Steam is without a doubt one of the best places to discover new open-world survival-crafting titles, with games like Palworld, RuneScape: Dragonwilds, Enshrouded, Sons of the Forest, and Once Human being some of the platform's more recent hits. The genre has seen a steady flow of new entries over the last couple of years, and when a genre grows because players keep showing up for it, adding more games to the lineup is rarely cause for an eye roll. On that note, Revelation Games' As One We Survive is coming to Steam Early Access very soon, and its combination of elements from games like Valheim, State of Decay, and Project Zomboid makes it look like it could be the next best thing for fans of those titles and the open-world survival-crafting genre in general.

Yakuza Turns 20: The Rise of Sega’s Most Uncompromising RPG Franchise

16. Prosinec 2025 v 11:29

When Sega’s Yakuza series first punched, kicked, and swaggered its way onto the scene in 2005 with enough testosterone to destroy a small planet, it’s fair to say the games industry hadn’t quite seen anything like it before. Sure, you could argue that Yakuza is ultimately a fusion of well-worn genres and mechanics, but Sega’s brashly violent new franchise was — and still is — defined by a much broader range of qualities than that alone. With that in mind, here’s how the Yakuza franchise has gone from strength to strength as it celebrates its 20th anniversary.

Not Grand Theft Auto – Something Else, Something Different

I get it. At first glance, it’s easy to see why those unfamiliar with the Yakuza (or Like a Dragon, as the series is now also known) games might assume they share a close kinship with Rockstar’s Grand Theft Auto. Crime-opera storytelling, colourful characters, sprawling urban environments, open exploration, and freewheeling violence all make the comparison understandable — especially for players yet to be fully initiated into the franchise’s charms.

What we actually got with Yakuza, however, was something entirely different. Where Grand Theft Auto is built around rapid vehicular traversal across vast open worlds and the freedom to do almost anything, Yakuza deliberately keeps its world smaller and more intimate. Players are encouraged to walk — or run — through its streets, soaking in every handcrafted inch of an evocative recreation of Tokyo’s real-world Kabukicho district. With an emphasis on bone-crunching, face-to-face combat over firearms, a wealth of eccentric side activities, and a flawlessly executed tonal balancing act that shifts effortlessly between the profound and the absurd, Yakuza stands worlds apart from Rockstar’s marquee series.

Yakuza Kiwami on PC

Walking That Tonal Tightrope

Indeed, one of the most surprising things for newcomers to the Yakuza franchise, and certainly an enduring quality for those who would consider themselves long-time fans, is the manner in which the series walks the tonal tightrope. Deftly oscillating between super-serious, double-hard tattooed dudes gruffly talking stoically about honour, mafia politics and Yakuza tradition, through to the glorious nuttiness of its many, many scenarios that has our hero doing everything from stopping a peeping tom to beating up a bunch of thugs dressed up as babies in a creche(!) It’s fair to say that no series quite manages (or even attempts) this sort of tonal double act.

And somehow – it all works, and a big part of this is down to the fact that the series knows to keep the more serious stuff in the domain of its main story quests, while the much-less serious, grin-inducing stuff is found almost exclusively in the veritable wealth of side quests and incidental activities.

A Saga Told Across Eras

One of the more compelling aspects of Yakuza’s design has been how its long-running saga spans across time periods that can quite literally stretch across the centuries. From the early Tokugawa period, which Ryū ga Gotoku Kenzan embraces as its own, through to the Bakumatsu era of Like A Dragon: Ishin, the heady 1980s of Yakuza 0 and the shining modernity of Like A Dragon: Infinite Wealth’s 2023 setting, the Yakuza franchise doesn’t just take place in different eras; it fully acknowledges the passage of time, too.

Like a Dragon: Infinite Wealth on PC

A City That Feels Like a Character All Its Own

From long-time protagonist Kazuma Kiryu to fan-favourite anti-hero Goro Majima and everyone in between, Yakuza hardly lacks compelling characters. Yet, without sounding too clichéd, the city of Kamurocho arguably stands as a character in its own right — one that has played a central role for nearly the entire lifespan of the franchise.

A neon-lit labyrinth of bars, storefronts, hostess clubs, winding alleyways, and towering skyscrapers, Kamurocho is more than a convincing recreation of a real-world location. It’s a near-permanent fixture, appearing in almost every entry across a timeline that spans close to four decades. Like any character followed over time, Kamurocho ages too — not through wrinkles or scars, but through architectural and structural change.

Shops and street stalls that exist in the 1980s-set Yakuza 0 may later be boarded up or removed entirely, while the relentless march of progress sees dormant retail units transformed into sprawling shopping centres in Yakuza 6. Returning to Kamurocho across successive games often feels like reconnecting with an old friend — familiar, yet subtly changed.

Yakuza Kiwami 2 on PC

Bone-Breaking Combat: Unlike Anything Else

More than almost any other aspect of its design, Yakuza’s brutally satisfying, fully three-dimensional real-time combat acts as a powerful hook for first-time viewers. If you were being particularly reductive, you might describe it as a 3D evolution of the scrolling brawler combat Sega popularised with Streets of Rage and Golden Axe — or perhaps even SpikeOut, for the half-dozen people who still remember it.

In practice, Yakuza delivers immediate, visceral savagery. Every encounter sees players punching, kicking, grappling, throwing, and unleashing devastating combos. Weapons abound (both carried and improvised), and the series’ iconic Heat Action system elevates combat into something unforgettable. With a full Heat gauge, players can trigger cinematic finishing moves: smashing faces into pavement, slamming enemies spine-first into lampposts, crushing skulls with car doors, or far worse. Violence, it’s fair to say, was never in short supply.

While later entries pivoted toward turn-based JRPG combat and reimagined fist-to-face brutality in new ways, the series’ freewheeling violent spirit has never truly left.

Re-establishing Mini-Games in the Action RPG Genre

With a typical Yakuza game clocking in at 20–30 hours for main story content alone, it’s understandable that players might want to break things up, and that’s where the franchise’s staggering range of mini-games comes in. Far more than throwaway distractions, many offer tangible character progression and are robust enough to stand as fully-fledged experiences in their own right.

Yakuza Kiwami 3 & Dark Ties on PC

From darts, baseball, pool, karaoke, fishing, mahjong, poker, and golf, to miniature car racing, drone racing, skateboarding, cabaret management, real-estate empires, cage fighting, arcade gaming, and countless part-time jobs, the sheer breadth of activities can easily push playtime beyond the 100-hour mark for completionists. And speaking of arcade machines…

Arcade-Perfect Ports as Part of the Package

True to its love of history, Yakuza is also renowned for its pitch-perfect recreations of classic Sega arcade games. From retro gems like Space Harrier, Super Hang-On, and Out Run, to more modern titles such as Taiko no Tatsujin and Virtua Fighter 5: Final Showdown, these arcade-perfect inclusions serve as a loving celebration of Sega’s coin-op heritage.

As much as it is an enduring action RPG saga, Yakuza also stands as a quietly impressive act of gaming preservation – one that, 20 years on, shows no signs of slowing down anytime soon.


As Yakuza celebrates two decades of grit, heart, and sheer unpredictability, its journey stands as one of gaming’s most remarkable evolutions — from cult favourite to a genre-defining franchise with a global fanbase. Whether you’re drawn to its brutal combat, sprawling side activities, or unforgettable characters and cityscapes, there’s no denying the series’ lasting impact. For a deeper look at every entry and how they stack up, be sure to check out this comprehensive ranking of the Like a Dragon series from best to least best. Whatever the future holds, Yakuza looks poised to keep surprising, delighting, and punching its way into the hearts of players for many years to come.

The post Yakuza Turns 20: The Rise of Sega’s Most Uncompromising RPG Franchise appeared first on Green Man Gaming Blog.

Vague Patch Notes: The desire for novelty that MMOs can’t deliver

8. Leden 2026 v 19:00
Every time people discuss new things they would love to see in long-running MMORPGs, I see at least a few people speculating about things that aren’t just not happening but would fundamentally break the game. And it always makes a little twitch start up right behind my eye. It’s not that I don’t understand the […]

ARC Raiders is such a big success that it could end up helping Marathon—or hurt it just the same

26. Listopad 2025 v 17:40

Marathon on Xbox and PC

Bungie's upcoming extraction shooter, Marathon, feels like an enigma.

I was not all that impressed with the game's beta test earlier this year in April, and I was not alone. After a tepid reception and a lot of negative feedback, Bungie was forced to delay it from its initial September release date so it could run more tests and iterate on numerous changes.

Matriarch in ARC Raiders
Image via Embark Studios

But since then, a new juggernaut has entered the space: ARC Raiders launched last month and became an instant hit in the extraction shooter genre, bringing in a whole new swath of players who hadn't really experienced the game type before. It's consistently been a top-played game on Steam since its release, and it's even gotten a hold on console players, too. And I can't help but wonder what kind of effect it may have on Marathon's potential success, or failure.

With players like myself now enjoying the thrill of deploying, looting, surviving, and extracting, Marathon could bring us into the fold if it can nail the gameplay loop similarly to how ARC Raiders has. Similarly, the success of ARC Raiders could keep potential Marathon buyers from taking the plunge if they're still enjoying the new Embark Studios hit.

I do think there's room for both, as one is in third-person and one is a first-person shooter from a company that has excelled in the gameplay feel of that perspective. They are both stylistically quite different, too, with Marathon sporting a futuristic and colorful aesthetic versus ARC Raiders' grimy, post-apocalyptic setting.

Will ARC Raiders' friendliness factor carry over into Marathon? That depends. Leaks from recent tests claim that Bungie is adding proximity chat to Marathon after all, which is a big reason why ARC Raiders has been so fun for so many who normally don't enjoy the competitive nature of the genre.

I would not be surprised to see some ARC Raiders players now willing to try out Marathon if they weren't before. I'm certainly more excited for it after now truly grasping the extraction concept, thanks in large part to how good ARC Raiders is. The rest is up to Bungie to deliver a product that engages players and hits on multiple cylinders as ARC Raiders has, so the hope is that these past few months of extra testing on the game will have made a tremendously positive impact.

It certainly feels like extraction games are quickly becoming the next "big thing" in gaming, and I wouldn't be surprised to see some established IPs continue to explore it. Before Marathon launches, we have PUBG: Black Budget running a playtest next month, which is the battle royale game's spin on extraction.

Marathon Runner sprinting through an industrial area
Image via Bungie

Escape From Tarkov paved the way, but we've since had titles like Delta Force, Hunt: Showdown, and Dark and Darker twisting their own iterations, and I expect more companies to follow the trend, with rumors circulating that Call of Duty will bring back its extraction mode DMZ in next year's game.

There may come a point when extraction games become saturated, but for now, I think the industry is rife with potential, and Marathon could end up benefiting from the influx of new genre enjoyers after all.

What do you think about Marathon's potential? Will ARC Raiders help or hurt it? Let us know your own thoughts in the comments.

The post ARC Raiders is such a big success that it could end up helping Marathon—or hurt it just the same appeared first on Destructoid.

Destiny 2’s Star Wars-flavored Renegades DLC still doesn’t make sense to me, but I can’t deny how badass it looks

25. Listopad 2025 v 19:41

Destiny 2 Renegades Lightsaber fight

Destiny 2: Renegades launches next week, and I'm still relatively unsure how to feel about the "Star Wars-inspired" expansion.

Renegades still feels to me like Bungie just said "hey, Star Wars is cool, let's do this partnership" just because it could, regardless of how it may fit into the Destiny 2 story. Having blaster weapons and light sabers in Destiny is possible, sure, but it still feels kind of off. But now, I'm not so sure I care anymore.

https://www.youtube.com/watch?v=U_07pVzO5no

After today's live stream and ViDoc, I feel more excited about the game than I have in a very long time. I'm still not fully sold on it, but the John Williams-esque soundtrack, good vs. evil sword battles, and being an outlaw in wild space entice me after all.

Renegades has its "Jedi" in Aunor, and its "Sith" in Dredgen Bael (who sounds like he's trying to emulate Adam Driver as Kylo Ren a bit too much for my liking), and it looks like they will come to blows with their "lightsabers" (Praxic Blade, a new Exotic sword). And for the first time, I felt moved.

I have some Star Wars burnout like seemingly everyone else, but lightsabers are always going to be cool. Destiny has had swords for many years now (about 10, actually), but the ability to swing and sway the blade to deflect incoming fire is just so naturally Star Wars and out of place in Destiny, but it's so cool that I don't mind how out of place it may be.

The Lawless Frontier activity is one of the big new additions in Renegades, where you as a Guardian are taking on "shady jobs" in the lawlessness that has become Mars. This includes being a Bounty Hunter like Boba Fett, hunting down high-value targets, and getting loot. This feels more Destiny-ish to me, so sign me up.

I have no idea if, or for how long, Renegades will hook me back into Destiny. This summer's expansion, The Edge of Fate, was fine, I guess. But according to Steam, I haven't opened the game since August. And judging by SteamCharts, I am not alone.

Three guardians clad in Star Wars-inspired armor stand on a desert in space.
Image via Bungie

I'm still relatively sure my days of Destiny 2 being a habitual game that I play multiple days a week are over. I'm just hoping for a good story to move things forward after The Edge of Fate's revelations, and I don't know if this Star Wars-themed stuff is going to do it.

For now, I'm cautiously optimistic that Renegades will be cool enough and Star Wars enough (but not too much) to bring me back in the fold, so I'll be there on launch day Dec. 2 to try it all out.

The post Destiny 2’s Star Wars-flavored Renegades DLC still doesn’t make sense to me, but I can’t deny how badass it looks appeared first on Destructoid.

New MTG Powerhouse Is Already Included in Multiple Formats — And It’s Nearly Sold Out

25. Listopad 2025 v 03:00

Magic: The Gathering is entering a new era, as its Avatar: The Last Airbender set officially came out just a few days ago, and several formats are now changing, both due to the new cards and the bans on November 10. The November 10 bans for Magic: The Gathering hit Standard the most, completely killing the infamous Izzet Cauldron deck that was dominating all tournaments. Now that the Avatar set is out, the meta for each format is inevitably being reshaped, and some cards are already proving to be extremely powerful — maybe even a tad too much. The most notable example is Badgermole Cub right now, but another can be made for a different Mythic rare, such as Wan Shi Tong, Librarian.

How Moonlighter 2 Is Emerging as a Top Roguelike and Shopkeeping Hybrid

18. Listopad 2025 v 12:00

Back in the decidedly murky days of May 2018, a game called Moonlighter arrived and delivered something no other title was attempting at the time. Blending shop management with classic fantasy roguelike dungeon-crawling, Moonlighter had players plundering dangerous dungeons for loot and glory before hauling those spoils home to stock and sell in their very own shop.

It was a genuinely fresh concept, and it’s easy to see how Moonlighter won over players around the world. Now, more than seven years later, Moonlighter 2 (or, to use its full name, Moonlighter 2: The Endless Vault) has finally arrived, and it fully realises the promise of the original in ways that already make it feel essential for PC gamers.

A Shift to 3D That Goes Far Beyond Visual Flair

A quick glance at the screenshots and footage from Moonlighter 2’s early access build reveals just how dramatically the game has changed visually. Abandoning the top-down, 2D sprite style of its predecessor, the sequel embraces an isometric 3D presentation complete with fully modelled characters and richly built environments.

This isn’t a simple graphical upgrade, though. The 3D perspective gives each biome a stronger sense of place, adds much more detail, and creates smoother, more responsive combat. Combined with a cleaner, more intuitive interface, Moonlighter 2 feels like a significant leap forward in both looks and usability.

Moonlighter 2: The Endless Vault on PC

No Longer a “Diet” Roguelike — The Sequel Goes All In

While the roguelike systems in the original Moonlighter were enjoyable, they weren’t especially deep. Dungeons were fairly straightforward, and the shop loop became easy to exploit once you learned the right prices to charge.

Moonlighter 2 tackles this head-on. The sequel leans much more heavily into run-based structure, adopting a broader roguelike framework that fans of Hades will recognise. Procedurally generated biomes now feature far more variety, and runs grant unique perks that influence both dungeon exploration and shopkeeping. As a result, choices during each run matter significantly more, replacing the slow, number-grinding progression that defined the first game.

Shopkeeping Has Been Rebuilt From the Ground Up

Shopkeeping has evolved into a full strategic system rather than the light management loop of the original game. As before, you’re not just slashing monsters – you’re slashing prices too – but developer Digital Sun has dramatically expanded the retail mechanics.

Instead of simply reading customer reactions to determine optimal prices, players now engage with tactical layers involving special events, stackable perks, boosts, charms, and decorations to improve profit margins. The depth of Moonlighter 2’s shopkeeping now stands firmly alongside its dungeon exploration as one of the game’s core pillars. Speaking of which…

Moonlighter 2: The Endless Vault on PC

Combat and Exploration Have Received the Depth the First Game Lacked

Where the original Moonlighter relied on fairly straightforward combat, Moonlighter 2 commits fully to expanding its action systems. The hero now has access to a wide set of upgradeable weapons: spears, maces, clubs, and more. This complements a redesigned perk, upgrade, and gadget system that ensures each room plays differently.

The sequel delivers a deeper ARPG-style experience by introducing a wider range of enemies, hazards, and room types. This forces players to adopt a more tactical approach rather than relying on the simple roll-and-strike rhythm of the first game. The result is twofold: dungeon runs feel like a fully fledged ARPG experience rather than just a means to collect stock, and the lure of diving deeper for greater rewards becomes far more tempting, often challenging players to resist their own greed.

You’re Fighting for More Than Profit Alone

Delving into dungeons in Moonlighter 2 still helps you stock your shop, fill your purse, and upgrade abilities, but the sequel also introduces a broader meta-progression system. Instead of funding a handful of individual vendors, players now invest their hard-earned resources into rebuilding an entire community known as Tresna.

Your profits still unlock new establishments, as in the first game, but the sequel expands this into a larger, interconnected NPC ecosystem. Helping one character can open new opportunities with others, creating a network of upgrades and bonuses. Whether you’re defeating monsters, adjusting prices, or revitalising your community, Moonlighter 2: The Endless Vault offers an experience that stands apart from everything else.

The post How Moonlighter 2 Is Emerging as a Top Roguelike and Shopkeeping Hybrid appeared first on Green Man Gaming Blog.

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