The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are "getting a little bit excited" about what's next for the hit roguelike.
The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are "getting a little bit excited" about what's next for the hit roguelike.
Balatro developer LocalThunk has marked the second anniversary of his hit indie roguelike with a heartfelt blog post that ended: "Yes, I'm still working on 1.1."
The Rogue Prince of Persia might not be one of the most popular roguelites around, but it's charmed enough veterans and newcomers since it launched into 1.0 last year. We figured it would be ending its development run shortly afterwards, but Evil Empire (one of the studios now hard at work on the next Castlevania) isn't done upgrading it yet.
It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.
2025 has gone by in a flash, hasn't it? Well, apart from the days I've spent tabulating all your Game of the Year votes and presenting the results here - that has felt like an eternity and I think has given me permanent neck pain. But, let's not worry about that. I'm sure you'll agree it was worth the sacrifice.
Cast your mind back to 2023 and you might recall a lot of PC players getting very excited about a bearded fellow named Dave and his adventures deep below the waves. Well, following Dave the Diver's steady arrival on other platforms, it's finally Xbox's turn; the peculiar exploration and bar management hybrid hits Xbox Series X/S today, and there's also confirmation Dave's long-promised Into the Jungle DLC arrives "early" next year.
It all began innocently enough. It was September and Megabonk was blowing up on Steam, and I was curious. What was this game that had arrived without a formal introduction and raced to more than 100,000 concurrent players? It was the latest in a line of unpredictable viral hits, and I wanted to know more. I wanted to know who it came from, whether it was a slapdash cash-grab made by an opportunistic company, or whether there was something, or someone, more genuine behind it.
The developer of indie game Megabonk has withdrawn from The Game Awards after being nominated for Debut Indie Game.