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"We have not stopped supporting Pride," Runescape developers say. However, they don't plan to create new Pride quest content in 2026

Last June, Jagex - the developers of medieval MMO Runescape - found themselves at odds with players after deciding not to create any new content for Pride Month. Disputed internally at the studio before the discussion then leaked online, the decision appeared to be a retreat in the face of a world turning on minority groups.

Following up in September, Games Industry asked Jagex CEO Jon Bellamy if he stood by the call to simply re-run existing Pride-themed quests and events. "Ultimately, my job is governance and protection as much as anything else, and so sometimes those kinds of harsh decisions have to be made to protect the imminent future of the game," he told them. "If there are tough decisions to be made next year, we'll make them. If the world has changed a bit and the environment is different, we will react accordingly."

Five months on and with this year's Pride Month on the horizon, we've asked if the environment is different.

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Come shout down dystopia in the demo for Amanita's fancy cardboard mind control puzzler Phonopolis

Czech indie developers Amanita Design – creators of Samorost, Creaks and Machinarium, among other marvels – have released a demo for Phonopolis, their 3D cardboard adventure about a young man called Felix who is trying to save a city brainwashed by massive loudspeakers. Protected by his headphones, Felix is on a mission to stop the authoritarian Leader from issuing the Absolute Tone, which will “strip every citizen of their humanity forever”. Seems like a thing to avoid!

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The Dark Rites of Arkham review - pure Lovecraftian point and click fan service

Cthulhu games are a dime a dozen these days, with everything from JRPG parodies to well-meaning but flawed efforts that bear the official Call of Cthulhu license. But there aren't many point and click adventures showcasing H.P. Lovecraft's sanity-twisting mythos. Two very dated Infogrames efforts in the early 90s come to mind, but if you haven't played 1993's Shadow of the Comet and 1995's Prisoner of Ice, you're not missing much.

The Dark Rites of Arkham, by indie developer Postmodern Adventures, rectifies this with a well-rounded effort filled with odes to all of Lovecraft's best stories. It has the quality of a Call of Cthulhu tabletop campaign assembled by a well-read fan.

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Penises set Dispatch apart, and I mean that quite sincerely

I think a lot of Dispatch can be distilled into a single moment at the beginning of the game when the player comes face to face with a penis. There it is, dangling visibly between the legs of an unclothed, toxic-drenched super-villain you're about to fight. The camera all but centers on it. There's no way you can miss it unless you've flipped the nudity switch off, in which case it's replaced by an even more conspicuous black box that only amplifies the naughtiness of the part hidden within. But most people don't turn nudity off because they're expecting boobs. That's what we usually see. In Dispatch, however, it's a penis we see waggling unavoidably on our screens.

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Jeremy's most anticipated games for 2026

Oodles of games are coming out in 2026, and many look impressive. There's the new Resident Evil, yet another reimagining of Tomb Raider 1, and a 007 game that reminds me of the often-forgotten cartoon series James Bond Jr. All will probably be decent, and some might even dictate my guide writing duties.

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The RPS Selection Box: Jeremy's bonus games of the year 2025

In the grand spirit of Christmas, I want everyone to know that for this year's RPS Advent Calendar, I nominated a bunch of games about Japanese assassins and at least one point and click thriller featuring a netherworld of torture devices. Some of those assassins appeared on the final calendar, but not all, and the point and click didn't make the cut.

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The RPS Selection Box: Julian's bonus games of the year

While I would go so far as to say that I have an affection for the team here at RPS, they certainly tried my patience when it came to the Advent Calendar voting. How dare they not have played and loved the same games as me through the year? Here I was, new head honcho, and I couldn't find a single one in the bunch who had put the necessary hours into Chip 'n Clawz vs. The Brainoids. Shameful.

Thank goodness I can put that right with my Selection Box.

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Vending machines rule, waiters suuuuuccckkk: so sayeth the "touchstone" of Bioshock creator Ken Levine's Judas

Bloody waiters. Asking you what you'd like to eat after you waltz into the restaurant at which they're employed. The absolute cheek of it. Why can't they just ingest my money and spit a vaguely edible chocolate bar out of their belly button? This is the central philosophy which serves as the "touchstone" of BioShock creator Ken Levine's Judas and its protagonist, Judas.

Yep, there's another dev blog out for the BioShocky FPS in which you'll run around a colony ship and gradually force someone to dislike you so much they go full villain.

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That Zelda-ish, Diablo-ish RPG Monkey Island designer Ron Gilbert was working on has, unfortunately, been canned

Around May last year, the one and only Ron Gilbert of Monkey Island fame announced an RPG that was meant to be some kind of mix between classic Zelda, and Diablo, and Thimbleweed Park, that last one being another of the game designer's notable works. It never got a full reveal, or even a name, and unfortunately it seems it never will, as it's essentially been canned.

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What we've been playing - "I can't stop thinking about balls"

Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey discovers the joys and stresses of managing border control in Papers, Please; Tom holds off his Kojima dislike and plays Death Stranding; Victoria looks for anyone she can to talk to about Dispatch; Ed can't stop thinking about balls; Connor finds himself back in Guild Wars 2; and Bertie finds himself back in Dungeons & Dragons, getting everyone in trouble again.

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