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PředevčíremAMD GPUOpen

Highlights from HPG Conference 2024: Four exciting new research papers

5. Srpen 2024 v 20:48

AMD GPUOpen - Graphics and game developer resources

Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.

The post Highlights from HPG Conference 2024: Four exciting new research papers appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Crash Course in Deep Learning (for Computer Graphics)GPUOpen
    AMD GPUOpen - Graphics and game developer resources If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context. The post Crash Course in Deep Learning (for Computer Graphics) appeared first on AMD GPUOpen.
     

Crash Course in Deep Learning (for Computer Graphics)

Od: GPUOpen
24. Červenec 2024 v 15:30

AMD GPUOpen - Graphics and game developer resources

If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.

The post Crash Course in Deep Learning (for Computer Graphics) appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Introducing Frame Latency Meter (FLM) v1.0GPUOpen
    AMD GPUOpen - Graphics and game developer resources Frame Latency Meter (FLM) is the must-have tool for anyone who wants to measure the response time of their games with mouse events. The post Introducing Frame Latency Meter (FLM) v1.0 appeared first on AMD GPUOpen.
     

Introducing Frame Latency Meter (FLM) v1.0

Od: GPUOpen
22. Červenec 2024 v 16:01

AMD GPUOpen - Graphics and game developer resources

Frame Latency Meter (FLM) is the must-have tool for anyone who wants to measure the response time of their games with mouse events.

The post Introducing Frame Latency Meter (FLM) v1.0 appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • GPU Work Graphs mesh nodes in Microsoft DirectX® 12Work Graphs Mesh Nodes
    AMD GPUOpen - Graphics and game developer resources Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices. The post GPU Work Graphs mesh nodes in Microsoft DirectX® 12 appeared first on AMD GPUOpen.
     

GPU Work Graphs mesh nodes in Microsoft DirectX® 12

18. Červenec 2024 v 20:04

AMD GPUOpen - Graphics and game developer resources

Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices.

The post GPU Work Graphs mesh nodes in Microsoft DirectX® 12 appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Foliage in AMD FidelityFX™ Brixelizer GIFoliage Brix GI
    AMD GPUOpen - Graphics and game developer resources In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support. The post Foliage in AMD FidelityFX™ Brixelizer GI appeared first on AMD GPUOpen.
     

Foliage in AMD FidelityFX™ Brixelizer GI

17. Červenec 2024 v 15:32

AMD GPUOpen - Graphics and game developer resources

In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support.

The post Foliage in AMD FidelityFX™ Brixelizer GI appeared first on AMD GPUOpen.

AMD FidelityFX™ Super Resolution 3.1 released as part of FidelityFX SDK 1.1

Od: GPUOpen
9. Červenec 2024 v 14:45

AMD GPUOpen - Graphics and game developer resources

AMD FidelityFX Super Resolution (FSR) 3.1 is now available. This post details some of the major updates to this latest change to FSR.

The post AMD FidelityFX™ Super Resolution 3.1 released as part of FidelityFX SDK 1.1 appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Introducing AMD FidelityFX™ BrixelizerGPUOpen
    AMD GPUOpen - Graphics and game developer resources As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application. The post Introducing AMD FidelityFX™ Brixelizer appeared first on AMD GPUOpen.
     

Introducing AMD FidelityFX™ Brixelizer

Od: GPUOpen
9. Červenec 2024 v 14:45

AMD GPUOpen - Graphics and game developer resources

As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.

The post Introducing AMD FidelityFX™ Brixelizer appeared first on AMD GPUOpen.

Introducing the latest version of the AMD FidelityFX™ SDK – v1.1

Od: GPUOpen
9. Červenec 2024 v 14:45

AMD GPUOpen - Graphics and game developer resources

The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.

The post Introducing the latest version of the AMD FidelityFX™ SDK – v1.1 appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Introducing the AMD FidelityFX™ Breadcrumbs libraryGPUOpen
    AMD GPUOpen - Graphics and game developer resources We're proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes. The post Introducing the AMD FidelityFX™ Breadcrumbs library appeared first on AMD GPUOpen.
     

Introducing the AMD FidelityFX™ Breadcrumbs library

Od: GPUOpen
9. Červenec 2024 v 14:45

AMD GPUOpen - Graphics and game developer resources

We're proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes.

The post Introducing the AMD FidelityFX™ Breadcrumbs library appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • New Radeon™ Developer Tool Suite Release migrates to Qt® version 6.GPUOpen
    AMD GPUOpen - Graphics and game developer resources The latest version of the Radeon Developer Tool Suite is now available! This release features a number of updates including all GUI-based tools upgrading to Qt® v6.7.0. The post New Radeon™ Developer Tool Suite Release migrates to Qt® version 6. appeared first on AMD GPUOpen.
     

New Radeon™ Developer Tool Suite Release migrates to Qt® version 6.

Od: GPUOpen
1. Červenec 2024 v 16:30

AMD GPUOpen - Graphics and game developer resources

The latest version of the Radeon Developer Tool Suite is now available! This release features a number of updates including all GUI-based tools upgrading to Qt® v6.7.0.

The post New Radeon™ Developer Tool Suite Release migrates to Qt® version 6. appeared first on AMD GPUOpen.

GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link

Od: Tom Lewis
20. Červen 2024 v 16:49

AMD GPUOpen - Graphics and game developer resources

This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it's going to transform the GPU programming landscape going forward.

The post GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link appeared first on AMD GPUOpen.

CPU performance optimization guide – part 1 – CPU performance optimization guide

18. Červen 2024 v 16:01

AMD GPUOpen - Graphics and game developer resources

This series of blogs will walk readers through the analysis of the problems encountered in actual projects, thus helping them to better understand the CPU performance optimization of programs.

The post CPU performance optimization guide – part 1 – CPU performance optimization guide appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technologyGPUOpen
    AMD GPUOpen - Graphics and game developer resources With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR. The post Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology appeared first on AMD GPUOpen.
     

Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology

Od: GPUOpen
29. Květen 2024 v 19:01

AMD GPUOpen - Graphics and game developer resources

With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.

The post Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology appeared first on AMD GPUOpen.

Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now!

Od: GPUOpen
27. Květen 2024 v 16:00

AMD GPUOpen - Graphics and game developer resources

VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.

The post Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now! appeared first on AMD GPUOpen.

AMD GPU architecture programming documentation

9. Květen 2024 v 14:18

AMD GPUOpen - Graphics and game developer resources

A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation

The post AMD GPU architecture programming documentation appeared first on AMD GPUOpen.

Pre-condition block compressed textures with Brotli-G

Od: GPUOpen
7. Květen 2024 v 19:12

AMD GPUOpen - Graphics and game developer resources

Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!

The post Pre-condition block compressed textures with Brotli-G appeared first on AMD GPUOpen.

DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1

Od: GPUOpen
24. Duben 2024 v 18:01

AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.

The post DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 appeared first on AMD GPUOpen.

Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)!

Od: GPUOpen
24. Duben 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!

The post Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! appeared first on AMD GPUOpen.

Affinity part 1 – Affinity, placement, and order – AMD lab notes

17. Duben 2024 v 19:11

AMD GPUOpen - Graphics and game developer resources

This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes

The post Affinity part 1 – Affinity, placement, and order – AMD lab notes appeared first on AMD GPUOpen.

Affinity part 2 – System topology and controlling affinity – AMD lab notes

17. Duben 2024 v 19:11

AMD GPUOpen - Graphics and game developer resources

This second part introduces common tools to understand the topology of your system and to control affinity for different applications

The post Affinity part 2 – System topology and controlling affinity – AMD lab notes appeared first on AMD GPUOpen.

Orochi 2.0 adds many more CUDA/HIP functions + more demos

Od: GPUOpen
28. Březen 2024 v 19:00

AMD GPUOpen - Graphics and game developer resources

Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.

The post Orochi 2.0 adds many more CUDA/HIP functions + more demos appeared first on AMD GPUOpen.

GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

22. Březen 2024 v 17:00

AMD GPUOpen - Graphics and game developer resources

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

The post GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more appeared first on AMD GPUOpen.

Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards

20. Březen 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

The fourth post in our mesh shaders series takes a look at the specific example of rendering detailed vegetation.

The post Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • GI-1.1 adds support for glossy reflections renderingGPUOpen
    AMD GPUOpen - Graphics and game developer resources GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering. The post GI-1.1 adds support for glossy reflections rendering appeared first on AMD GPUOpen.
     

GI-1.1 adds support for glossy reflections rendering

Od: GPUOpen
19. Březen 2024 v 16:02

AMD GPUOpen - Graphics and game developer resources

GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.

The post GI-1.1 adds support for glossy reflections rendering appeared first on AMD GPUOpen.

GDC 2024: Work graphs and draw calls – a match made in heaven!

18. Březen 2024 v 22:31

AMD GPUOpen - Graphics and game developer resources

Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

The post GDC 2024: Work graphs and draw calls – a match made in heaven! appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available nowGPUOpen
    AMD GPUOpen - Graphics and game developer resources This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub. The post AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now appeared first on AMD GPUOpen.
     

AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now

Od: GPUOpen
15. Březen 2024 v 17:05

AMD GPUOpen - Graphics and game developer resources

This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.

The post AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • HIP Ray Tracing (HIP RT) core is now open source!GPUOpen
    AMD GPUOpen - Graphics and game developer resources The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub. The post HIP Ray Tracing (HIP RT) core is now open source! appeared first on AMD GPUOpen.
     

HIP Ray Tracing (HIP RT) core is now open source!

Od: GPUOpen
14. Březen 2024 v 18:28

AMD GPUOpen - Graphics and game developer resources

The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.

The post HIP Ray Tracing (HIP RT) core is now open source! appeared first on AMD GPUOpen.

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

Od: GPUOpen
12. Březen 2024 v 15:00

AMD GPUOpen - Graphics and game developer resources

Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

The post GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more. appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Microsoft announces Agility SDK 1.613.0GPUOpen
    AMD GPUOpen - Graphics and game developer resources Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature. The post Microsoft announces Agility SDK 1.613.0 appeared first on AMD GPUOpen.
     

Microsoft announces Agility SDK 1.613.0

Od: GPUOpen
11. Březen 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature.

The post Microsoft announces Agility SDK 1.613.0 appeared first on AMD GPUOpen.

Introducing Compressonator v4.5 with up to 20% improvement in Brotli-G compression

Od: GPUOpen
31. Leden 2024 v 15:30

AMD GPUOpen - Graphics and game developer resources

Compressonator v4.5 introduces improved BC1-BC5 compression that reduces file sizes on average by 10%-15% using a new Brotli-G zip packaging feature, mipmap changes, ETC codec fixes, and more.

The post Introducing Compressonator v4.5 with up to 20% improvement in Brotli-G compression appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Introducing HIP RT v2.2GPUOpen
    AMD GPUOpen - Graphics and game developer resources With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory. The post Introducing HIP RT v2.2 appeared first on AMD GPUOpen.
     

Introducing HIP RT v2.2

Od: GPUOpen
30. Leden 2024 v 19:05

AMD GPUOpen - Graphics and game developer resources

With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.

The post Introducing HIP RT v2.2 appeared first on AMD GPUOpen.

Introducing GPU Reshape – shader instrumentation for everyone

Od: GPUOpen
18. Leden 2024 v 16:58

AMD GPUOpen - Graphics and game developer resources

GPU Reshape brings powerful features typical of CPU tooling to the GPU, providing validation of dynamic behaviour. Read on for all of the details.

The post Introducing GPU Reshape – shader instrumentation for everyone appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Optimization and best practices – Mesh shaders on RDNA™ graphics cardsmesh_shaders
    AMD GPUOpen - Graphics and game developer resources The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders. The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.
     

Optimization and best practices – Mesh shaders on RDNA™ graphics cards

16. Leden 2024 v 11:29

AMD GPUOpen - Graphics and game developer resources

The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.

The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • CPU profiling for UnityGPUOpen
    AMD GPUOpen - Graphics and game developer resources This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code. The post CPU profiling for Unity appeared first on AMD GPUOpen.
     

CPU profiling for Unity

Od: GPUOpen
5. Leden 2024 v 16:56

AMD GPUOpen - Graphics and game developer resources

This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code.

The post CPU profiling for Unity appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Occupancy explainedGPUOpen
    AMD GPUOpen - Graphics and game developer resources In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads. The post Occupancy explained appeared first on AMD GPUOpen.
     

Occupancy explained

Od: GPUOpen
20. Prosinec 2023 v 15:40

AMD GPUOpen - Graphics and game developer resources

In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.

The post Occupancy explained appeared first on AMD GPUOpen.

With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!

Od: GPUOpen
14. Prosinec 2023 v 18:14

AMD GPUOpen - Graphics and game developer resources

We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.

The post With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere! appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Unreal Engine performance guideGPUOpen
    AMD GPUOpen - Graphics and game developer resources Our one-stop guide to performance with Unreal Engine. The post Unreal Engine performance guide appeared first on AMD GPUOpen.
     
  • ✇AMD GPUOpen
  • AMD FidelityFX™ Super Resolution 3 (FSR 3)GPUOpen
    AMD GPUOpen - Graphics and game developer resources Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation! The post AMD FidelityFX™ Super Resolution 3 (FSR 3) appeared first on AMD GPUOpen.
     

AMD FidelityFX™ Super Resolution 3 (FSR 3)

Od: GPUOpen
14. Prosinec 2023 v 14:38

AMD GPUOpen - Graphics and game developer resources

Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!

The post AMD FidelityFX™ Super Resolution 3 (FSR 3) appeared first on AMD GPUOpen.

AMD FidelityFX Super Resolution 3 Unreal Engine plugin guide

Od: GPUOpen
14. Prosinec 2023 v 14:16

AMD GPUOpen - Graphics and game developer resources

Our new AMD FidelityFX Super Resolution (FSR) 3 plugin guide for Unreal Engine guides you the installation and configuration process.

The post AMD FidelityFX Super Resolution 3 Unreal Engine plugin guide appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Introducing Radeon™ GPU Profiler 2.0!GPUOpen
    AMD GPUOpen - Graphics and game developer resources Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more. The post Introducing Radeon™ GPU Profiler 2.0! appeared first on AMD GPUOpen.
     

Introducing Radeon™ GPU Profiler 2.0!

Od: GPUOpen
7. Prosinec 2023 v 18:29

AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.

The post Introducing Radeon™ GPU Profiler 2.0! appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Radeon™ Memory Visualizer 1.8 is out nowGPUOpen
    AMD GPUOpen - Graphics and game developer resources Radeon™ Memory Visualizer 1.8 is available now. v1.8 enhances the Resource usage size timeline to better visualize overlapped aliased resources. The post Radeon™ Memory Visualizer 1.8 is out now appeared first on AMD GPUOpen.
     

Radeon™ Memory Visualizer 1.8 is out now

Od: GPUOpen
7. Prosinec 2023 v 18:27

AMD GPUOpen - Graphics and game developer resources

Radeon™ Memory Visualizer 1.8 is available now. v1.8 enhances the Resource usage size timeline to better visualize overlapped aliased resources.

The post Radeon™ Memory Visualizer 1.8 is out now appeared first on AMD GPUOpen.

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