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First Impression: G String (PC – Steam) ~ Personal Robots Got Too Real

gstringSteam page

I won’t blame you if you look at the title of this game and wonder what I’m going to talk about today. Don’t worry, I’m not going to talk about that sort of adult game and I hope that the SEO won’t bring in that kind of traffic either. Today we are going to talk about a game named “G String” developed Eyaura. This game started life as a Half Life 2 mod just like another game “The Stanley ParableI took a look at in the past. Now, the Stanley Parable is an amazing game in terms of story telling in games so I have high expectations for this game. Is this standalone game going to live up to it’s expectations or is this game going to fail and disappear in SEO-hell with it’s name? Let’s take an 100% honest look at this game with the developer provided press code I got for this game and let’s talk about my opinion. Meanwhile, I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Editornal note: The latest patch for this game has been released on December 23th.

Personal Robots Got Too Real

human_waste60040This game is a passion project of the developer Eyaura who worked on this game for the past 13 years. According to the press kit, this game is 10-ish hours long and is a single player Cyberpunk FPS game that aims to envoke the feel of old science fiction films from the ’70 – ’90.

In this game, you take on the role of a young Korean girl named Myo Hyori. After a sudden earthquake, she is able to escape in her standard issue biosuit into the dystopian world. During your exploration, you learn more and more about your missing parents, what happened to the world and the personal robots and much more. 

Due to the nationality of the character, I think this game takes place in Korea. The reason I mention this is because there is voice acting in this game. Dialogue between characters is in English but the suit talks to Myo in another language. I’m not 100% sure but I think it’s in Japanese but I wouldn’t be surprised if it’s in Korean since the main character is Korean. 

The voice acting is decent and adds a lot to the world building, tension and atmosphere of the game. But, on several occasions, the suit and a character were talking at the same time which made it a bit annoying to follow the voice acting. Thankfully, there are subtitles, so I was able to read what was being said. 

During this adventure, you go through various locations. You also fight various enemies like soldiers and personal robots. You also meet various other characters that all play a vital part in the story. On the store page for this game, there is a beefy “Quick Reference” guide that contains quite a lot of lore and story details. Don’t read that if you want to go in the game blind. Yet, if you enjoyed this game, I would highly advise you to read through this manual and download it to add it to the collection.

Because I haven’t finished the game, I’m not going to talk too in depth about my opinions on the story. But, so far I have been enjoying the story. While I find it a bit cheesy at certain points, it’s still a good enough story to play through the game.

Let’s survive this world

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So, due to a catastrophic event nicknamed the “Friday Floods”, the world got quite dangerous to life in. So, you need to be careful while exploring in this game that you survive the dangerous surface world. 

While playing this game, I didn’t really know under which style to categorize this game. On one hand, I would call this an action packed survival horror and on the other hand, I would call this a story driven FPS. In the end, I would say it’s more an adventure game with heavy influences of the FPS genre. The best game to compare it too is Half Life in a matter of fact. In that game you also have moments of puzzle solving and moments of action. 

During my playthrough, it was quite clear to me that a lot of love has been put into this game. But, it pains me to say that there are some things that are a bit rough around the edges. A first example is the controls. The controls are great and responsive and are quite quick to learn. But, sometimes they act quite strangely. I especially had problems getting up when I got out of a vent. Sometimes, I was unable to move and I had to jump to get into the right position. Also, ascending and descending on ladders is too fast in my opinion. 

A second example of this game being a bit rough is that there is some cheap enemy placement. Especially those exploding floating balls. Some of them come in the most inconvenient moments when the game is quite tense or you are trying to avoid a sniper shooting at you. Speaking about these snipers, I have seen in a gameplay video that you are able to take them out. I was unaware of that because they barely give any feedback when you hit them. I wonder if I could destroy these turrets, but I highly doubt that since they don’t seem to get damaged when I unload a complete magazine on them. 

So, a great advice from me is to quick save often. Especially after an encounter, since you never know when something happens and you need to load a save. Now, this brings me right to the difficulty of this game as a third example of this game being a bit rough. I started two playthroughs in this game. One on the medium difficult and one of the easy difficulty. Maybe it’s just my playstyle but I barely felt any difference between the two difficulties. Those flying orbs still gave me as much trouble on easy compared to normal. I think that if those flying orbs weren’t an instant kill, it would be a lot better.

Let’s talk about combat. You have two types of enemies. The robots and the soldiers. Only the turret and the soldiers don’t use melee attacks. All the other enemies use melee attacks. You can play this game without firing one bullet to an enemy since you have a fireball attack. Now, to be quite honest, I rarely used this attack since I found it a tad bit tricky to use and I always ran into my stray fireballs and got damage. 

Most of the enemies are quite beefy and require more than one bullet to take out. Rarely I was able to kill an enemy in one shot. Apart from when I got lucky and found some explosive barrels around and use my telekenis powers to throw it at my enemies. The combat is quite enjoyable and if you are a veteran in the shooter genre, I think you will feel right at home here. 

Destruction Of The World

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I don’t really recommend that you play this game with the default visual settings. I highly advise you to play around with the visual settings since otherwise you will have some issues like textures looking a bit rough or the lighting being too harsh. 

It would be a shame since the visual presentation in this game is well done. Of course, you will see some area’s where it gets a bit rough or where it feels like you are playing a game from 2010 instead of 2021, but in my opinion, as long as the presentation of the game sets the right mood without having too much visual glitches or clashing art styles, I think it shouldn’t matter if the game looks like you need the latest graphics card or your old laptop from when you were younger. 

Occasionally I had some moments where I felt that the visuals felt a bit more rushed or unpolished like the rest of the game. But, I didn’t focus on these moments since the charm of the world kept pulling me in and I didn’t stop enjoying this game at all. 

In terms of animations, I was quite impressed. It’s a shame that sometimes small objects like planks do glitch out a bit but that’s more a problem with the engine then the animations. The only thing I feel that would improve in terms of the animations is a bit more visual flair when you are using your telekenic powers. 

At first, I felt that the soundtrack of this game was totally disconnected from the game. I felt that it didn’t match at all. But, when I gave it some thought, I started to understand what the developer was going for. The soundtrack really fits the world before it was destroyed. Now, there are a lot of silent moments in this game that helps with the tense atmosphere but when the music kicks in, you get the feeling that you are destroying the world which gives an even more creepy vibe. 

Let’s go from talking about the soundtrack to talking about the sound effects. The guns feel great to fire and they sound amazing as well. The only thing I would add to the game is a bit more grunts to the enemies since it was a bit jarring sometimes when I entered a room with a lot of enemies that after their first shot started with their grunts. 

In terms of visuals and audio, this game does a lot right but it needs some polishing in some area’s to get the game to the next level. It would improve the game so much if there was a bit more visual polish and if the sound effects gave a bit more hints to the player on how to solve a puzzle or when there are enemies nearby. 

Now, in terms of the visuals, I would like to mention one thing. I think the option & FX UI is somewhat broken. Sometimes I didn’t display the background, sometimes it didn’t even pop-up and sometimes it was a combination of the two. But, I think this something that can be fixed in an update. 

In conclusion, I think that this game is a prefect example of a diamond in the rough. All the elements for this game being amazing are there. But, the rough area’s hold the game back. Thankfully, most of the issues have to do with the lack of polish in some area’s. The issues aren’t game breaking and shouldn’t hinder the enjoyment of the game. Well, unless you feel that jank in games is something you don’t want of course. 

Would I recommend this game? Oh yes, I would recommend this game to everybody who enjoys more story based FPS games like Half Life or Alan Wake. This game is quite enjoyable and for the low price of 14€, I think you get more than your money’s worth out of this game. While the game is a bit rough in some area’s at the moment of writing but the future patches will improve the game quite a lot. 

With that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care. 

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Game Quicky – Balatro (PC – Steam) ~ Running Poker Multipliers

Steam storeOfficial websiteWikipedia page

Sometimes, it’s the simple games that entertain me for hours. Who thought that a new spin on playing Poker could be so refreshing? It even wins several awards at the game awards 2024. Now, my good streaming buddy Klamath bought me this game for my birthday. I decided to give it a go, and I was surprised. In this article, I want to share my honest first impression. I will also discuss what I like about this game. Additionally, I will mention what I don’t like about the game. I have played Balatro on my PC. But, if this game looks interesting to you, feel free to discover it on other platforms like mobile and consoles. Before I dive into this card game, please leave a comment with your thoughts. Share your opinions on this game or the content of this article.

The good

The visual presentation and style of this game is something that blew me away. Visually, this game looks amazing. The subtle animations of the cards, the way the UI hints pop up, the little hints on the planet cards…

The UI offers something nice during boss fights. It gives you hints when a hand isn’t going to score. But there are other little things in this game that are just fun. Like, you can click and drag the bind chip while you are thinking of a next move.

The gist of this game is quite simple. You have to play poker hands from the cards that you are given. You don’t always have to play 5 cards, in case you want to keep a certain card. Each ante has 3 rounds. A small and big blind and a boss fight. Each time, the goal of chips you need to earn raises. In between each blind, you earn money. This money, you can use to buy from a shop where a few joker or other special cards are offered.

These cards add multipliers to certain hands. This is a list of examples:

  • The chip’s multiplier doubles. This only happens if you have spades and clubs left in your hand.
  • The gained points for a played and scored ace doubles.
  • Gain 2 extra chips per card left in your deck after playing each hand.

Some of these Joker cards can be a lifesaver. Especially the free chips ones. Others, force you into a certain playstyle. Each time you hit the shop, it’s a difficult decision. Should I continue with this set of Jokers, or should I replace one? You only have 5 slots. Changing one out might increase your points just enough to survive another round.

This game is the perfect blend of strategy and luck. You need to get lucky with the cards and not use up all your discards quickly. Since, you don’t get them back easily. The rougelite elements in this game give the usual poker game should a fresh spin. How far do you get with all the jokers and how high will you score? Since, it doesn’t matter if you survive a round just barely. Survival is survival, and maybe then you can buy a new joker card that elevates your run.

You restart with zero points and new hand and full deck each round anyway. Or you can gamble it all and skip a round for an interesting bonus. And if you loose, you reset to the start of the game for a whole clean run. Once this game clicked, it became the perfect “one more run” game. Betting with myself how far I would get this time.

This game is quite responsive. In terms of controls, this game is quite easy to control. The UI is perfect as well. I’m also glad that there are various accessibility options in the game. Things like reduced motion and high contrast cards are important. The more people can play the game, the better.

The save system is easy to use. You can just exit the game and restart from where you left off with ease. Also, there are three player profiles. You can also name the profiles, so you easily know which profile is which. Not to mention, you can unlock everything, but then you won’t be able to go for those sweet Steam achievements.

The bad

If you are unfamiliar with the rules of poker, you might be in trouble. Thankfully, the valid poker hands don’t take a long time to learn. You also have the “run info” button to help you. In game, you don’t get too many lessons on making valid poker hands, so keep that in mind.

Now, this is a difficult one to write. While the music in this game is amazing, the track variety is something of a mixed bag. Some of the tracks use the same sound font and melody. Sometimes, I don’t recognize that the pitch and instruments had changed. Don’t get me wrong, the soundtrack in this game is pretty good, but more variety would have been welcome. A few more ambient tracks would do the trick. Now, this is a major nitpick. To be honest, it only bothered me when I started to pay attention to it.

The small tutorial at the start of your first game is extremely helpful at explaining things. Yet, some information will be only told once in that tutorial. So, if you put the game down for a while and don’t remember everything… You have no real way to re-read the rules. Thankfully, most (if not all) concepts in this game aren’t hard to grasp. But a small refresher like having the option to replay the tutorial wouldn’t hurt.

If I may give an extreme nitpick, I think it will be this. In this game, you can modify the picture cards with references to different games. Now, this is per suit and each suit has a different set of games. I wish this was a fleshed out a bit further. Like, I love the art for Cult of the Lamb and Slay the Princess. But only having those face cards in one suit be changed, it didn’t scratch the itch enough for me. Maybe using smaller images on the number cards of the suit would make it even more enjoyable. Then again, how could you do this? It would require massive development time and designing a whole card deck per reference. So, I can totally see why the developers made this choice.

The conclusion

In the end, Balatro is a fantastic blend of strategy. It has elements of luck and engaging roguelite mechanics. These features keep me coming back for “just one more run.” Its polished visuals, clever gameplay twists, and thoughtful accessibility options make it a standout experience. The game has a few minor drawbacks. These include the limited tutorial recall, the music’s slight repetitiveness, and the poker learning curve. Despite these, the issues don’t overshadow the sheer enjoyment this game offers. If you want a new take on poker, try Balatro. It challenges your planning skills and keeps the stakes high.

I’m happy that Klamath gave me this game for my birthday. It took me quite the while to actually give this game a shot, but I’m happy that I did. I can easily play this game during short downtimes. It’s easy to pick up and play. I also think that this game might be even more fun on a tablet or on the go. During long play times, it can become repetitive. However, this is oh, so fun in short bursts. It’s also exciting if you are able to string together a long combo or run.

I want to congratulate the team behind this game. LocalThunk and Playstack, you made an awesome card game. It has a unique spin that makes me come back for more. The praise and awards are totally deserved. I am eager to delve deeper into the game. I am excited to discover what else some jokers I haven’t discovered yet may have in store for me.

And with that, I want to thank you all for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day and take care.

Score: 95/100

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NekoJonez’s Top 10 Games of 2024

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.

#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.

The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.

Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.

#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.

According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.

The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.

So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.

#8 – Another Code – Recollection (Nintendo Switch – January 2024)

My first impression

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.

When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.

While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.

#7 – Hypnospace Outlaw (PC – March 2019)

My review

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.

But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.

I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.

Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.

#6 – Palworld (PC – January 2024)

Wishes for future updates

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.

At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.

I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.

#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

My first impression

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.

I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.

Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.

#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

My review

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.

The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.

Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.

Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!

#3 – Moescape (PC, 2022)

My article

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.

My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.

Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.

#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?

Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.

I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.

This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.

When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.

Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.

Honorable mentions

This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.

Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)

#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

My review

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.

The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.

The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.

I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.

This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.

I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.

Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.

I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.

I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.

But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

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Game History – Tomb Raider On The GameBoy

When I was younger, I was always convinced that the first Tomb Raider game got a sort of remake on the Game Boy Color. It makes a lot of sense in my mind, since the title of the game was Tomb Raider. And in the same time period, Indiana Jones and the Infernal Machine also got a port to the Game Boy Color. That game was an interesting remake in 2D. Now, we are not here to discuss an Indiana Jones game, so let us focus on the Tomb Raider games.

I do not always do research before I start playing a game. This game is one perfect example. I just started the game up, expecting the story starting with a rendition of the Ice Caves. But, to my surprise, the game started up different. 

The actual subtitle of the game is The Nightmare Stone. On the box-art, we just got Tomb Raider as a title. On the box-art, we see that Lara is running away from an erupting volcano and behind her, you see several skeleton enemies. The bottom section is reserved for company logo’s like Eidos, Core Dynamics, the licensor Nintendo, and the publisher THQ. We also got the “Only on Game Boy Color” triangle in the left corner.

The game was released in June 2000. On June 7th, North America, Europe got it on June 28th and the UK two days later. Only Australia got the game a little bit later. Their version got released on July 18th. Nowhere on the box-art, the game got the subtitle The Nightmare Stone. The game just released as “Tomb Raider” in North America and released as “Tomb Raider: starring Lara Croft” in all other regions. This is a practice also done with the other Tomb Raider games. It would have been easier if they just added the subtitle, to make conversation easier.

The critics gave Lara Croft is first entry on the Game Boy Color very high praise. Various gaming magazines and websites gave this title 8 or 9 out of ten. The average score of this title is 79% on the aggregator GameRankings. One of the lowest scores I could find was by a German magazine named 64 Power in their June issue, giving it a three out of 5 or 60%.

Since Core Design developed this game, it will not be a surprise that you find a lot of developers on this game also worked on the main Tomb Raider games. This game was developed by people who knew how a Tomb Raider game should play. In this title, Lara is hunting after the Nightmare Stone. This stone is in possession of a treasure hunting group who wants to use it to release the evil god Quaxet, a factious god in the Mayan mythology.

Playing through this game, you really want to play through a Tomb Raider game. Of course, there are some big differences since the game got released on a handheld. The most obvious difference is that the game is in 2D. There were only a handful of 3D Game Boy games, and most of them did not involve jumping. 

Another significant difference with the main line Tomb Raider games is that this game plays a lot slower. The controls are more limited on the Game Boy Color, and more action-packed gameplay could not really be implemented, per se without it becoming really clunky. 

Speaking about the controls, it takes some time to get used to. I mostly played platformers or adventure games on the Game Boy, and I was so used to push the A button to make my character jump. But Lara jumps with the up arrow in this game. Not only that, if you want to climb up ledges, you need to hold B. Which is the button you use to run. If you are moving left or right and press B, Lara starts running. When Lara is running, and you press the jump button, Lara jumps in the direction she is running. This gives you a hint how to jump a gap when standing still. You have to press B first before the jump button to jump over a gap.

This control scheme is quite ambitious since there is no real tutorial in game explaining the controls. You do not have a training or testing level in Lara’s home. The manual explains these things quite well, but if you bought your copy today from a garage sale without the manual, I would advise you to look for it online. The control scheme is something that you will not really expect from a Game Boy game. 

Earlier, I mentioned that this game has a slower pace compared to the main line Tomb Raider games. That was intentional. If you start running everywhere, you will find that this game will be quite harsh and brutal. There are several pits and gaps that either eat a good chunk of your health or kills you right away. Enemies are also hidden everywhere, and their damage can be unforgiving. 

You cannot save where you want in this game, since the save crystals from early Tomb Raider console games return in this game. Learning where the save crystals are important. It is the only way you can save, and it is you respawn spot when Lara losses all her health. The save crystals are not close to each other, either, so I was always happy to find one. 

If you do not really know the controls, it can feel a bit like trial and error. For example, I did not know that when you are running and jump, Lara will land further than from a standing jump. I did not expect this mechanic to be in the Game Boy Color games as well. Other things like dynamite being able to use to explode walls, which is something I’d have loved to get explained to me.

Overall, visually, this game is extremely impressive. Once everything starts clicking together, and you get used to the controls, this game is a hidden gem on the Game Boy Color. When you know what you are doing, this game takes around 4 hours to play through. For a first playthrough, I would say that you can finish this game in roughly 15 hours. 

The game must have been quite successful since a year later we got a new adventure in the same engine and style. Eidos tried to get this game released around the time the first Tomb Raider movie released. Tomb Raider – Curse of the Sword, released in late June in North America and in August in Europe. 

This time, the game was not released by THQ, but by Activision. Most of the team who worked on the first Game Boy game also worked on this title. Because this game got a shorter development time, this game is shorter compared to the first Game Boy Color game. If you know what you are doing, this game can be beaten in two and a half hours. For a first playthrough, I estimate that it will take 8 to 10 hours. 

The sequel got the same reception from critics when it released. This game still shows off impressive visuals for the Game Boy Color. Remember that the Game Boy Color is an 8-bit system, and these two Tomb Raider games had such fluid animations that it looked next-generation. Did you know that there are over two thousand animation frames per game to make the animation work? Lara’s model is also forty-eight pixels, making her one of the most detailed characters on the Game Boy Color. 

Personally, I feel like both games are amazing entries into the Tomb Raider series. While they play quite different from their console and PC counterparts, both are an amazing adventure through various locations. You still must solve various puzzles and platform your way around. In Curse of the Sword, you even have a chase sequence on the rooftops. 

When I look with a critical eye at these two games in 2024, I would say that the lack of a tutorial for the controls really hurts the game. Also, some people might be put off from the difficulty level of this game. These games have some really difficult sections. Use the save crystals well! Otherwise, you might lose a lot of progress. And if I am really nitpicky, I could say that some areas would benefit from a map screen. But the levels are a bit too complex for those and with the small Game Boy Color screen, the map might not be even readable. Thankfully, there are various sources online, like Stella’s Tomb Raider site (tombraiders.net) that have amazingly drawn maps. 

When you read this, you might think that beating these games without a walkthrough is almost impossible. But do not worry. These games are quite linear and straight forward. I rarely got stuck in these games by not knowing what to do next. Most of the time, I did not know I was able to perform a certain action or how to solve a certain puzzle. 

The streak of releasing a new game every year continues in November 2002. The Game Boy Color was on its way out, and the next title was released on the Nintendo Game Boy Advance. For this title, Ubisoft Milan was tasked with creating a new game. That is because the main team was working on the sixth main title, Angel of Darkness. Tomb Raider – The Prophecy was released to mixed reviews. It released in early December in Japan.

This game played quite different compared to the Game Boy Color titles and played more as a top-down isometric puzzle platformer. If I am very honest, this is the gameplay style I expected more of the Tomb Raider series on the Game Boy. It is mainly because I associate Tomb Raider more as a top-down game on handhelds than it being a 2D side view game. The Game Boy Color version of Indiana Jones and the Infernal Machine showed me it was possible to have a game like that on Game Boy Color. 

The story of this title is about the Tome of Ezekiel. In this tome, a story is told about three magical stones that bring great power. She faces a big cult by the name of Teg-du-Bhorez. The game takes about 6 hours to complete on a first playthrough. If you really know what you are doing, this game can be beaten in 2 hours and a half. 

Honestly, for a portable Tomb Raider adventure, I really enjoyed this one. It is a rather underrated gem in my opinion and really can be quite exciting to play. Especially since the formula really works this way on the Game Boy Advance. The big issue is that reviewers compared it too much to the mainline series, which is quite unfair to do. What I can agree with, is that this game can feel a bit repetitive at times in terms of puzzles and level mechanics. But it is way less repetitive compared to the Game Boy Color titles, since a lot more puzzle solving like statue placing is used. 

The final Tomb Raider title on the Game Boy line of platforms came in 2006. After the very mixed reception to Angel of Darkness, the IP was given to Crystal Dynamics and Tomb Raider Legend was born. Talking about that, can be an entire article in itself. But, to close off this article, I want to quickly focus on Tomb Raider Legend on the Game Boy Advance. I know there is a port to the Nintendo DS, but I do not have any nostalgic memories for that one. I do have nostalgic memories for the Game Boy Advance port.

Now, let me tell you, the Game Boy Advance port was rough. The game went back to the style in like the Game Boy Color games. Yet, it also tried to do intractable doors. I can totally understand why reviewers back in the day were extremely negative about this game. Especially, since the console and PC versions of this game were such a blast of fresh air in the series. 

Still, why did I beat this title 100% three times? Because, it had a certain charm. You could find various secrets in the game to unlock secrets like concept art or even cheat codes. But you were not able to see if you got all treasures in a level. The jumping and swinging controls were a bit awkward, yet you had very forgiving checkpoints. 

There are a few things that stick with me to this day, the fact that the final boss is rendered a joke in this version. Just mash the attack button and you easily win. No matter the difficulty. Also, the mini-games and exploring Lara’s home were fun distractions as well. Moreover, I want to thank all the pizza boys who delivered me pizza during the writing of this article, like in the credits of this game.

And with that, I want to wrap up this brief nostalgic look into the 4 Tomb Raider titles on the Game Boy Color and Advance. My name is NekoJonez and if you enjoyed my writing and want to read more of my work, you can find me over at: https://arpegi.wordpress.com. I want to thank you all for reading my article, and I hope you enjoy the work of the other writers in this magazine. But for now, I am out! I hope to welcome you in another article but until then, have a great rest of your day and take care!

Editorial note: This article has been written for a gaming magazine. Did you find this article interesting? Then you should read the other articles right here. Thank you so much Dominus for letting me publish an article. There are various articles about Ultimate Underworld Retrospective – Sin God – The Making of the Wipeout logo design – …

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