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Fight or Kite: A closer look at Eldegarde’s Paladin and Wizard classes

I said it, and I’m actually going to deliver on it this time: I’m bringing you back to another round of Eldegarde. That’s Notorious Studios’ recent mini-MMO, which primarily plays as an extraction RPG. And yet it has so many features that MMO players love to see that it’s been self-dubbed a mini-MMO. The game […]
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Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…

This week’s Massively Overthinking is inspired by a tweet I saw from SMITE, of all games, where the Hi-Rez devs asked players to propose one god to delete from the game. Obviously, this is not a serious proposition, but in the aggregate, the answers can kinda show a trend in what people are tired of, […]
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I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything

I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything

The Most Realistic Fishing Game I’ve Ever Played (Maybe Too Realistic)

So I decided to relax.

Booted up Fishing Planet, grabbed my rod, and prepared for a chill hour of digital fishing.

How many fish did I catch in 60 minutes?

Two.

Yes. Two.

And here’s the crazy part…

I upgraded to THREE fishing rods.

Still two fish.

From One Rod to Three (Still Pain)

I started simple. One rod. Peaceful vibes. Calm water.

Nothing.

So I thought — okay, maybe I need more lines in the water.

Two rods.

Still nothing.

Finally, I went full efficiency mode: three rods cast out, waiting for that satisfying bite sound.

After an hour?

Two fish.

At this point I couldn’t even be mad. It was honestly kind of impressive how realistic it felt. If you’ve ever fished in real life, you know sometimes you just sit there questioning your life choices.

Fishing Planet absolutely nailed that feeling.

Gaming News While Waiting for Fish

While staring at the water, I watched some gaming commentary.

I had an Asmongold video playing where he talked about Valve Corporation and Steam not bending to pressure over review moderation and censorship debates. Whether you agree or not, it sparked interesting discussion about user reviews and platform control.

I also checked out an update on Stop Killing Games, the initiative pushing for laws to prevent publishers from shutting down purchased games completely.

There are talks that the European Union may actually listen to the proposal. If that turns into legislation, it could seriously change how live-service games are handled in the future.

So while I wasn’t catching fish, at least I was catching gaming drama.

Is Fishing Planet Too Realistic?

Here’s the real question:

Do we want realism…

Or do we want fun?

Because if realism means one hour for two fish — mission accomplished.

But somehow, that struggle made it more memorable. When you finally do hook something, it actually feels earned.

And honestly? I’ll probably do it again.

Maybe next time I’ll catch three.

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Massively Overthinking: What will be your three most-played MMOs in 2026?

So here we are, at the top of a new year, 12 whole months of screwing around in video games laid out before us. In tonight’s Massively Overthinking, we have but one question: What are you gonna do with those 12 months?! I’m asking our writers and readers to rattle off what they think will […]
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End-of-Year Eleven: The most surprising MMO news stories of 2025

Welcome to the end of the year, everyone! Somehow we all got here, seriously, and that means it’s time for our annual roundup of stories and events over the last year. I’m sure that some of these will have people saying that they were not surprised by anything that happened over the course of 2025, in […]
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Guild Wars Reforged is officially launching today to modernize the 20-year-old MMO

Classic Guild Wars fans divide neatly into two groups. No, not Kurzick vs. Luxon. No, not heroes or no heroes. No, not runners and runnees. It’s simple: Are you a Spamadan person floating in a sea of trade deals, or are you a kid hanging out in Great Temple of Balthazar international, complaining about your […]
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The Stream Team: Roller beetle racing in Guild Wars 2

Plans. Massively OP’s MJ had plans. But those went right out the window when she discovered that Guild Wars 2 has a roller beetle racing event that started today. At first, she could resist; after all, she doesn’t even have a roller beetle yet let alone any masteries completed for it. Then she saw the […]
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MMO Hype Train: Guild Wars Reforged’s glow-up couldn’t happen to a nicer game

Where were you when you first heard about the original Guild Wars? For me, it was late 2004 when the online gaming world was entranced with World of Warcraft. I was reading through a games magazine that posted a whole spread on this new project that some outfit called ArenaNet was making. What caught my […]
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Guild Wars 2 Visions of Eternity Review

So, Guild Wars 2 is back — not just knocking on new doors, but building its own beach house on a tropical island. Guild Wars 2 Visions of Eternity, the game’s sixth major expansion from ArenaNet, sailed into Tyria on October 28, 2025, and it brings more than just sunny vibes. Think: nine new elite…

The post Guild Wars 2 Visions of Eternity Review appeared first on Invision Game Community.

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PlanetSide 2 continues marking its 13th anniversary with various code giveaway events

While a recent patch to PlanetSide 2 already started the celebrations, ToadBreak Rogue PlanetMan is continuing to party hard for its lucky number 13 anniversary, and it’s doing it by handing out a bunch of codes for doing stuff outside of the game. You only turn 13 once, after all, so why not? Four different […]
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What we've been playing - "I can't stop thinking about balls"

Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey discovers the joys and stresses of managing border control in Papers, Please; Tom holds off his Kojima dislike and plays Death Stranding; Victoria looks for anyone she can to talk to about Dispatch; Ed can't stop thinking about balls; Connor finds himself back in Guild Wars 2; and Bertie finds himself back in Dungeons & Dragons, getting everyone in trouble again.

Read more

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Preview: Petit Planet Is More Task-Focused Than Animal Crossing

Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse

During the 2025 Tokyo Game Show, HoYoVerse officially announced Petit Planet, its life sim game designed to offer an Animal Crossing style experience. At the time, only initial teasers and the promise of a November 2025 Coziness Test closed beta appeared. Now that’s upon us and, as expected, this does feel inspired by Nintendo’s title. However, after spending some time testing an in-progress build out, I feel like it is a little more task-focused than something like Animal Crossing: New Horizons. 

Petit Planet begins with Loomi Corp giving our avatars a chance to develop their own uninhabited planet, with the help of employees Mobai, Glenn, and Esassani. Mobai is something of the Tom Nook mentor here, though he jokes that initial residence comes without any kind of loan or financial commitment. Glenn handles the shop on our fledgeling planet. Esassani acts as our chauffeur to take us through the Starsea in our car. After picking our planet type, of which there were a Golden Prairie with a hot and dry Taffeh one and Verdant Plains warm and humid one in the Hexia galaxy during the beta, we head off. Upon landing, we get to set up a home and plant a Lucaseed that will grow into a tree that influences this world. As we go through different campaign tasks, we eventually get a special kind of Luca liquid that allows it to grow and unlock new elements like kinds of life, cosmetic changes, and features like the ability to dig up stuff or engage in more farming. 

https://www.youtube.com/watch?v=7HyMwlxRcCg

From there, the gameplay flow HoYoVerse created in Petit Planet does feel a lot like life sims such as Animal Crossing and Hello Kitty: Island Adventure. It follows a real-world clock after you get past a certain point of the tutorial. So some quests, once completed, won’t completely go through and show the results until the next day. For example, Glenn’s shop will open the next day after you get the materials for it, and as will Mors’ ecological habitat for insects, fish, and shore-dwelling creatures you collect with tongs. The in-progress build in the test made a cooking station with pot available for recipes right away, with a crafting table and kiosk for purchases like larger houses, Starsea car-travel related items, and cosmetics.

Two types of currency are present in-game during this test. Dough is earned via things like quests or selling items you collect or craft. This can be spent at Glenn's store for items like furniture, seeds, and clothing. We collect stars earned via collecting Footsteps milestones for performing actions like hitting trees or rocks with your Mattock, crafting, collecting wildlife, and similar sorts of activities. This can be spent at the Loomi Co kiosk, specifically on new hairstyles, clothing, accessories, and furniture in this closed beta. Stamina is another element we need to manage, but it’s easily refilled by eating a quick prepared meal made from wildlife, fruit, and vegetables found on the island or a snack like a Mango.

Screenshots by Siliconera.
The content may differ from the final Closed Beta version.

But as I mentioned at the outset, one of my strongest impressions in Petit Planet so far is that it feels like HoYoVerse prioritized completing quests more in this game than than Nintendo did in Animal Crossing: New Horizons, even though so much of it does feel like that title. I’d almost say it’s more like Hello Kitty: Island Adventure in terms of constantly available main and side missions. These can be found on the main and neighbor tabs in the menu, with the ability to track all of them. (Tracking can get extremely detailed, which I appreciate, since it can even be tied to specific materials needed for certain assignments.) After you get past a certain point in the tutorial, each day begins with a dispatch Tala’s Miracle Parade: Shortwave News Buzz, and then you move on to daily tasks. From there, you can go about collecting daily resources like wood and sap from trees, crops from farming plots, ore from regenerated rocks, and regrown flowers and grasses. 

While there are those tasks constantly lining up, Petit Planet does feel a little more relaxed when it comes to maintaining relationships with the anthropomorphic animal neighbors who come to our island. There is a friendship system in place, with their page in our indexes showing their name, birthday, planet, bond level, gifts they love, like, and dislike, some initial about tidbits, a log of actions, and a Journey section that lets us put earned Archiboos from daily actions toward improving our relationships. There’s no threat of them moving away in this closed beta, and the nature of it makes me suspect that won’t be present in the full game. The two initial ones I encountered in this trial are Yunguo, a red panda, and Msafiri, who appears to be a snow leopard. The initial introductory neighbor-specific questlines for them involved helping them with initial tasks, asking them to move, placing their homes, getting and crafting them each three pieces of furniture for their new homes, getting their larger residences from the Loomi kiosk, and collecting the building materials for those. Talking to them casually could result in getting a free material. Checking in might result in a quick quest. But initially, it seems HoYoVerse designed them to offer Hello Kitty: Island Adventure style bonding quests and relationship tiers along with Animal Crossing companionship in Petit Planet.

Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse
Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse
Screenshots by Siliconera.
The content may differ from the final Closed Beta version.

When I first saw Petit Planet, I absolutely saw how HoYoVerse used Animal Crossing as an inspiration for their own life sim, but after early hours with the in-progress game via the beta, it also feels more task-focused like Hello Kitty: Island Adventure too. It seems like there will be a lot of relaxing, low-pressure activities. However, it does seem very quest-focused, with mainline campaign and neighbor assignments to keep us busy each day. Of course, during my play sessions I was determined to do as much as possible as quickly as possible. Which would mean seeing a lot of constant mission notifications and assignments in my queue. But even so, my initial Petit Planet impressions is that this HoYoVerse approach to Animal Crossing will involve a lot more Hello Kitty: Island Adventure style assignments. 

Petit Planet is in development for PCs and mobile devices, and the closed Coziness Test beta is live now.

The post Preview: Petit Planet Is More Task-Focused Than Animal Crossing appeared first on Siliconera.

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