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Subnautica, one of the best survival games ever, just got a free Switch 2 upgrade, and it's well worth a return

Is there a more terrifying sound in video games than the roar of a Reaper Leviathan or the irritated gurgle of a Crashfish as it suddenly torpedoes toward you from shadows unseen? I mean, yes, probably - but that's not the point. Every time I slip the word "horror" into conversations about Subnautica, it's usually met with dismissals and frowns. And sure, developer Unknown Worlds' sublime underwater survival adventure isn't technically horror, but I can think of few games capable of instilling such an ominous sense of dread in me, such a suffocating fear of the watery unknown, as this one. And with Subnautica's free Switch 2 update now here, what better time for reminiscences and to make myself unreasonably anxious all over again?

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What we've been playing - "I think my brain might be cooked"

Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Bertie plays a classic but finds himself getting a bit bored; Marie adopts a black cat called Salem; Tom can't get out of the menus; Victoria makes a young child cry; Dom Platinums a game and feels very smug about it; and Connor finds an inventive way to play two MMOs at once.

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Poppy Playtime: Chapter 5 - Broken Things gets a subtitle and a PC release date, but console players will have to wait a little longer

Surprise! We finally have a release date and a subtitle - "Broken Things" - for Poppy Playtime 5: 18th February, 2026. The console release for Chapter 5 will reportedly "follow in the months ahead".

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Our New Year 2026 gaming resolutions - "I want to see how close I can get to 100 percenting the game in 24 hours"

January is the month that, where I live, in the south of England, everyone gets serious again. All the paraphernalia of Christmas - all the merriment and cheer and colourful lighting - is cleared away in favour of sobering goals for the year ahead. It's never something that's appealed strongly to me, making goals, but I do feel the allure of wiping a slate clean and starting again. It's like a run in a roguelike game, I like to think. Time for a new me.

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Clair Obscur's final boss was a bit easier than developer Sandfall planned, mostly because everyone actually engaged with all the side content

Clair Obscur: Expedition 33 developer Sandfall underestimated just how much players would engage with the game's various sidequests and optional content, and as a result of this extra grinding would find the final boss fight a tad underwhelming.

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Phasmophobia studio Kinetic moves into indie publishing but is otherwise entirely focused on horror game's impending 1.0 release

Phasmophobia studio Kinetic Games is branching out into indie game publishing, and is actively seeking "creative games from small teams and solo developers globally, who have a clear vision for their title and are 12-18 months from release", a press release said.

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