The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are "getting a little bit excited" about what's next for the hit roguelike.
The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are "getting a little bit excited" about what's next for the hit roguelike.
Balatro developer LocalThunk has marked the second anniversary of his hit indie roguelike with a heartfelt blog post that ended: "Yes, I'm still working on 1.1."
Is there a more terrifying sound in video games than the roar of a Reaper Leviathan or the irritated gurgle of a Crashfish as it suddenly torpedoes toward you from shadows unseen? I mean, yes, probably - but that's not the point. Every time I slip the word "horror" into conversations about Subnautica, it's usually met with dismissals and frowns. And sure, developer Unknown Worlds' sublime underwater survival adventure isn't technically horror, but I can think of few games capable of instilling such an ominous sense of dread in me, such a suffocating fear of the watery unknown, as this one. And with Subnautica's free Switch 2 update now here, what better time for reminiscences and to make myself unreasonably anxious all over again?
Replaced, the highly-anticipated cyberpunk platformer from Sad Cat Studios, has been delayed.
Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, has broken a rather impressive Steam record.
David Leslie Johnston-McGoldrick and Alexandre Aja will write Blumhouse-Atomc Monster's feature adaptation of Behaviour Interactive's Dead by Daylight.
Clair Obscur: Expedition 33 secured five awards at this week's Academy of Interactive Arts & Sciences' (AIAS) DICE Awards (not to be confused with EA's Stockholm studio of the same name), including the coveted Game of the Year prize, while Sucker Punch's Ghost of Yotei secured three, including for Adventure Game of the Year.
Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Bertie plays a classic but finds himself getting a bit bored; Marie adopts a black cat called Salem; Tom can't get out of the menus; Victoria makes a young child cry; Dom Platinums a game and feels very smug about it; and Connor finds an inventive way to play two MMOs at once.
Surprise! We finally have a release date and a subtitle - "Broken Things" - for Poppy Playtime 5: 18th February, 2026. The console release for Chapter 5 will reportedly "follow in the months ahead".
Phasmophobia developer Kinetic Games reckons 2026 will be "one of the biggest [years] in the game's history" as it moves towards the full release of the game.
Hello and Happy New Year - is it okay to say that now? I'm not sure where the cut-off point is. Some people still have their Christmas trees up. We had ours out before New Year. Welcome back to What We've Been Playing! Or as I like to call this particular edition of it: What We Played Over Christmas, because it's been a couple of weeks since we've talked.
Baldur's Gate 3 developer Larian "will certainly consider" getting its upcoming release Divinity onto Switch 2.
Baldur's Gate 3 developer Larian has changed its stance on generative AI following backlash faced at the end of last year.
January is the month that, where I live, in the south of England, everyone gets serious again. All the paraphernalia of Christmas - all the merriment and cheer and colourful lighting - is cleared away in favour of sobering goals for the year ahead. It's never something that's appealed strongly to me, making goals, but I do feel the allure of wiping a slate clean and starting again. It's like a run in a roguelike game, I like to think. Time for a new me.
Clair Obscur: Expedition 33 developer Sandfall underestimated just how much players would engage with the game's various sidequests and optional content, and as a result of this extra grinding would find the final boss fight a tad underwhelming.
Phasmophobia studio Kinetic Games is branching out into indie game publishing, and is actively seeking "creative games from small teams and solo developers globally, who have a clear vision for their title and are 12-18 months from release", a press release said.
The team over at Xbox has added two previously unannounced games to its Game Pass subscription service.