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Nier Automata future developments teased as it passes 10m worldwide sales

The message "Nier Automata will continue" was the stinger concluding today's celebratory showcase for the game, which covered the game's many cameo appearances, spin-offs, and its passing of 10m worldwide sales.

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I haven't been this excited about Overwatch in 10 years

This is much more like the Overwatch 2 I wanted when it launched. We're having a redo moment. Blizzard isn't calling this a relaunch but to me, it feels like it is. This is a reintroduction of a game that floundered back in 2023 at launch, but three years later, it's solid and it's stacked. Overwatch (the 2 was symbolically dropped from the title recently) knows what it wants to be now and this is the fullest and strongest this game has ever been. Arguably it's also the strongest the series (can we call it a series now?) has ever been, which is a provocative thing to say, I know. But I haven't been this excited about Overwatch since the original came out 10 years ago.

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The 50 best games of 2025, ranked

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

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Octopath Traveler 0 is an interesting experiment in trying to make a traditional game out of gacha elements, it's just not a very successful one

I've got an issue with people saying 'turn-based games are back, baby'. For those with the eyes to see, they never went away. Yes, Metaphor Refantazio and Clair Obscur: Expedition 33 might have reminded the masses that tactical min/maxing is video game catnip, and that there are so many brain-scratching things you can do with the formula, but the past few generations has been rife with gems in the genre: Dungeon Encounters, the Shin Megami Tensei series, Sea of Stars, Chained Echoes, and Eiyuden Chronicle: Hundred Heroes immediately spring to mind, but there are dozens more, too.

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What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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