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What we've been playing - "I think my brain might be cooked"

Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Bertie plays a classic but finds himself getting a bit bored; Marie adopts a black cat called Salem; Tom can't get out of the menus; Victoria makes a young child cry; Dom Platinums a game and feels very smug about it; and Connor finds an inventive way to play two MMOs at once.

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The 50 best games of 2025, ranked

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

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Metal Gear Solid series producer undecided on more remakes, but admits Metal Gear Solid 4 would be "pretty hard"

The developers of Metal Gear Solid Delta are yet to decide what their next project will be, be it another remake or something entirely new. A remake of Metal Gear Solid 4, though, would be "pretty hard".

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What makes a great remake?

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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I've returned to last year's brilliant Silent Hill 2 now it's finally on Xbox Series X/S, and it's exactly what a remake should be

I realise I'm probably in the minority here, but I don't love Bluepoint's approach to remakes. Sure, they're pretty, they're technically accomplished, and mechanically faithful to the originals, but the studio's artistic liberties too often rankle. I admit I'm a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original's creative vision. A colour palette shift - swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say - might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint's decision to redesign chunks of Demon's Souls using a completely different architectural style isn't just an artistic choice, it has significant ramifications for world-building.

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Silent Hill 2's brilliant remake is now on Xbox worldwide with 50% off, and its upcoming movie adaptation has a new trailer too

It's all go in the foggy world of Silent Hill. Following yesterday's surprise Australian launch, last year's stupendous Silent Hill 2 remake is finally available on Xbox Series X/S worldwide - and Christophe Gans' upcoming movie adaptation has received a new trailer too.

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Silent Hill 2's brilliant remake surprise-launches on Xbox Series X/S with a massive discount ahead of tonight's showcase

We already knew the Xbox Series X/S version of last year's stupendous Silent Hill 2 remake was likely imminent thanks to recent ratings board sightings, but it turns out the wait is already over - for Australian players at least. It's available to download right now via the Australian Xbox Store, suggesting a global launch announcement will feature during tonight's Xbox showcase.

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