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  • ✇Eurogamer.net
  • Here are the UK's richest developers and playersVikki Blake
    The Sunday Times has revealed the UK's top 30 wealthiest developers and gamers, including Rockstar's Sam and Dan Houser (#4), Frontiers' David Braben and Wendy Irvin-Braben (#10), and Rebellion's Chris and Jason Kingsley (#14), and Hello Games' Sean Murray (#17).Other names on The Sunday Times Gaming Rich List include Felix "PewDiePie" Kjellberg (#25), Alastair "Ali-A" Aiken (#30), and KSI and The Sidemen (=#21). Read more
     

Here are the UK's richest developers and players

17. Srpen 2024 v 15:02

The Sunday Times has revealed the UK's top 30 wealthiest developers and gamers, including Rockstar's Sam and Dan Houser (#4), Frontiers' David Braben and Wendy Irvin-Braben (#10), and Rebellion's Chris and Jason Kingsley (#14), and Hello Games' Sean Murray (#17).

Other names on The Sunday Times Gaming Rich List include Felix "PewDiePie" Kjellberg (#25), Alastair "Ali-A" Aiken (#30), and KSI and The Sidemen (=#21).

Read more

  • ✇Techdirt
  • Digital License Plates And The Deal That Never Had A ChanceMike Masnick
    Location and surveillance technology permeates the driving experience. Setting aside external technology like license plate readers, there is some form of internet-connected service or surveillance capability built into or on many cars, from GPS tracking to oil-change notices. This is already a dangerous situation for many drivers and passengers, and a bill in California requiring GPS-tracking in digital license plates would put us further down this troubling path.  In 2022, EFF fought along wit
     

Digital License Plates And The Deal That Never Had A Chance

20. Srpen 2024 v 22:59

Location and surveillance technology permeates the driving experience. Setting aside external technology like license plate readers, there is some form of internet-connected service or surveillance capability built into or on many cars, from GPS tracking to oil-change notices. This is already a dangerous situation for many drivers and passengers, and a bill in California requiring GPS-tracking in digital license plates would put us further down this troubling path. 

In 2022, EFF fought along with other privacy groups, domestic violence organizations, and LGBTQ+ rights organizations to prevent the use of GPS-enabled technology in digital license plates. A.B. 984, authored by State Assemblymember Lori Wilson and sponsored by digital license plate company Reviver, originally would have allowed for GPS trackers to be placed in the digital license plates of personal vehicles. As we have said many times, location data is very sensitive information, because where we go can also reveal things we’d rather keep private even from others in our household. Ultimately, advocates struck a deal with the author to prohibit location tracking in passenger cars, and this troubling flaw was removed. Governor Newsom signed A.B. 984 into law. 

Now, not even two years later, the state’s digital license plate vendor, Reviver, and Assemblymember Wilson have filed A.B. 3138, which directly undoes the deal from 2022 and explicitly calls for location tracking in digital license plates for passenger cars. 

To best protect consumers, EFF urges the legislature to not approve A.B. 3138. 

Consumers Could Face Serious Concerns If A.B. 3138 Becomes Law

In fact, our concerns about trackers in digital plates are stronger than ever. Recent developments have made location data even more ripe for misuse.

  • People traveling to California from a state that criminalizes abortions may be unaware that the rideshare car they are in is tracking their trip to a Planned Parenthood via its digital license plate. This trip may generate location data that can be used against them in a state where abortion is criminalized.
  • Unsupportive parents of queer youth could use GPS-loaded plates to monitor or track whether teens are going to local support centers or events.
  • U.S. Immigration and Customs Enforcement (ICE) could use GPS surveillance technology to locate immigrants, as it has done by exploiting ALPR location data exchange between local police departments and ICE to track immigrants’ movements.  The invasiveness of vehicle location technology is part of a large range of surveillance technology that is at the hands of ICE to fortify their ever-growing “virtual wall.” 
  • There are also serious implications in domestic violence situations, where GPS tracking has been investigated and found to be used as a tool of abuse and coercion by abusive partners. Most recently, two Kansas City families are jointly suing the company Spytec GPS after its technology was used in a double-murder suicide, in which a man used GPS trackers to find and kill his ex-girlfriend, her current boyfriend, and then himself. The families say the lawsuit is, in part, to raise awareness about the danger of making this technology and location information more easily available. There’s no reason to make tracking any easier by embedding it in state-issued plates. 

We Urge the Legislature to Reject A.B. 3138  

Shortly after California approved Reviver to provide digital license plates to commercial vehicles under A.B. 984, the company experienced a security breach where it was possible for hackers to use GPS in real time to track vehicles with a Reviver digital license plate. Privacy issues aside,  this summer, the state of Michigan also terminated their two-year old contract with Reviver for the company’s failure to follow state law and its contractual obligations. This has forced 1,700 Michigan drivers to go back to a traditional metal license plate.

Reviver is the only company that currently has state authorization to sell digital plates in California, and is the primary advocate for allowing tracking in passenger vehicle plates. The company says its goal is to modernize personalization and safety with digital license plate technology for passenger vehicles. But they haven’t proven themselves up to the responsibility of protecting this data. 

A.B. 3138 functionally gives drivers one choice for a digital license plate vendor, and that vendor failed once to competently secure the location data collected by its products. It has now failed to meet basic contractual obligations with a state agency. California lawmakers should think carefully about the clear dangers of vehicle location tracking, and whether we can trust this company to protect the sensitive location information for vulnerable populations, or for any Californian.  

Reposted from the EFF’s Deeplinks blog.

Gamescom 2024 Opening Night Live(blog): Dune Awakening launches on PC early next year

20. Srpen 2024 v 19:55
Gamescom 2024 in Cologne, Germany, is about to begin with Geoff Keighley’s Opening Night Live spectacle, a two-hour parade of trailers, advertisements, and ideally, new game announcements that kick off the show and set the stage for the event… oh yeah, and give those of us back home some distraction. Thanks to public hints and […]

Fight or Kite: Necesse is a cute retro survival game for Minecraft and Terraria fans

Od: Sam Kash
20. Srpen 2024 v 18:00
I’ve never been one to make very good use of Steam wishlists – or any wishlists, for that matter. I’m weird in that way, I suppose. But I’ve been trying to be a more organized adult by making better use of notes and lists and all that jazz, even though it’s a slow process. And […]

Choose My Adventure: Fractured Online starts off unremarkably but comfortably

20. Srpen 2024 v 17:00
I always start off with a lot of concern whenever I enter a sandbox MMORPG for Choose My Adventure. Mostly because these games are almost always murder blenders and having to look over my shoulder with every step isn’t what I’d call my idea of fun. Luckily, Fractured Online has, at least in the interim, […]

Guild Wars 2’s Janthir Wilds expansion officially launches with player housing today

20. Srpen 2024 v 15:00
Fellow MMO housing fans, furbish up your design skills because we’re going to Janthir Wilds today. Yes, Guild Wars 2’s latest expansion officially rolls out today. Janthir Wilds is B2P for a one-time fee of $24.99 (on up if you want a loaded pack), which includes all four major patches as they roll out over […]

Elder Scrolls Online’s update 43 is here and we are so ready to tour all of your homes

19. Srpen 2024 v 22:00
Elder Scrolls Online players, set your launcher patchers to go because update 43 is officially live as of this afternoon – at least if you’re on PC or Mac, anyway. U43 is a free base-game update that’s going to appeal to fans of player housing in particular. “Update 43 introduces one of the most anticipated […]

Wisdom of Nym: Speculating on Final Fantasy XIV’s Allied Societies for Dawntrail

19. Srpen 2024 v 18:00
We’ve gone through a lot of different names for what are now being called Allied Societies in Final Fantasy XIV, but I think this one finally captures both what the idea is for these quests and the space that FFXIV has narratively staked out for these quests. It was one thing when it was Amalj’aa […]

Ashes of Creation boosts its alpha access bundle offerings following gamer uproar

19. Srpen 2024 v 16:00
If you were among those who raised your eyebrows at the three-figure prices that Ashes of Creation was charging for access to its upcoming Alpha Two test, then you might be interested to read through a synopsis post about the earlier announcement, which features some updates thanks to the “glorious feedback” players have provided. The […]

Do you think you personally put out better games, better art, under pressure? Some people put out masterpieces that only took the shape they did because they were under harsh constraints, cheifly low dev time. How about you? And is there a dichotomy between comfort and pressure to product quality that you find interesting?

14. Srpen 2024 v 18:01

That's an excellent question. You may remember the term [Decision Paralysis] used before on this blog. It's when a decisionmaker is presented with so many choices that they refuse to make (or put off making) a choice out of fear of making a mistake. Decision Paralysis affects everyone, including game developers like me. We can get so wrapped up in finding the perfect solution that we never commit to any one, for fear of that's solution's drawbacks... even though any solution that we commit to will have drawbacks regardless. This lack of commitment has side effects down the line - because we can't commit to something, we're afraid of our work being wasted or thrown out so we won't commit our best effort to it.

As such, pressure like a deadline naturally pushes us towards what I've taken to calling decision commitment - when we are willing to lock down a choice and accept all the benefits and tradeoffs that choice entails, rather than continuing to circle the options and never commit. It is closely related to what Mark Darrah likes to call completion urgency - the pressure to finish what we're working on. Decision commitment is necessary to make actual progress. Without any pressure to commit to a decision, dev teams can (and do) burn indefinite amounts of dev time and resources going in circles and end up with very little to show for it. When we've got a hard deadline, we know we have to buckle down and commit. That pushes us to give our best because we know it won't be wasted.

Lack of (or late) decision commitment really hurts craftsmanship and quality because we aren't actually committing to what we're building. If we are always keeping the back door open to drop whatever it is we're working on and changing our minds on the direction we're going, it always feels like a potential waste to do our best work. The quickest way to burnout is to feel like your work doesn't matter and your effort was wasted. Why polish, optimize, and improve if we're going to go a different way next week and throw this work out? No one likes to feel that way, so we naturally hedge our efforts with the minimum viable effort if we aren't sure whether it will be used.

This is all a long-winded way of saying "Yes, I absolutely do better quality work when I'm under pressure. Since I am confident we're doing this thing, I can give it my all." Without the pressure to deliver, the back door is always open and it's extremely hard to commit to the decision and give my best. If I know that we're absolutely committing to what I'm working on, I will build the best feature and content that I can. I believe that many other devs share this feeling for similar reasons.

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Got a burning question you want answered?

The best Borderlands games, ranked from best to worst

16. Srpen 2024 v 15:48
What are the best Borderlands games? What should you play first? Let's rank the Borderlands games from best to worst and see what comes out on top.

  • ✇Ars Technica - All content
  • How accurate are wearable fitness trackers? Less than you might thinkThe Conversation
    Enlarge (credit: Corey Gaskin) Back in 2010, Gary Wolf, then the editor of Wired magazine, delivered a TED talk in Cannes called “the quantified self.” It was about what he termed a “new fad” among tech enthusiasts. These early adopters were using gadgets to monitor everything from their physiological data to their mood and even the number of nappies their children used. Wolf acknowledged that these people were outliers—tech geeks fascinated by data—but their behavior has sin
     

How accurate are wearable fitness trackers? Less than you might think

20. Srpen 2024 v 20:49
How accurate are wearable fitness trackers? Less than you might think

Enlarge (credit: Corey Gaskin)

Back in 2010, Gary Wolf, then the editor of Wired magazine, delivered a TED talk in Cannes called “the quantified self.” It was about what he termed a “new fad” among tech enthusiasts. These early adopters were using gadgets to monitor everything from their physiological data to their mood and even the number of nappies their children used.

Wolf acknowledged that these people were outliers—tech geeks fascinated by data—but their behavior has since permeated mainstream culture.

From the smartwatches that track our steps and heart rate, to the fitness bands that log sleep patterns and calories burned, these gadgets are now ubiquitous. Their popularity is emblematic of a modern obsession with quantification—the idea that if something isn’t logged, it doesn’t count.

Read 18 remaining paragraphs | Comments

Lost Records Hands-On: The Life Is Strange Devs Explore The Good And Bad Of Nostalgia

20. Srpen 2024 v 22:35

Don’t Nod, the studio behind the original Life is Strange and its (stellar) numbered sequel, has an earnest quality to its writing that still gets me, almost 10 years after Max Caulfield first strode down the halls of Blackwell Academy. So even when Lost Records: Bloom & Rage, the next game from the studio set to…

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  • ✇Kotaku
  • How Long Is Action-RPG Black Myth: Wukong?Billy Givens
    Black Myth: Wukong is an exciting new action-adventure game from Game Science that promises a thrilling adventure inspired by the Chinese novel Journey to the West. There are over 160 enemy types and more than 80 bosses to defeat, a variety of skills to unlock across multiple trees, and plenty of secrets to find as…Read more...
     

How Long Is Action-RPG Black Myth: Wukong?

20. Srpen 2024 v 18:30

Black Myth: Wukong is an exciting new action-adventure game from Game Science that promises a thrilling adventure inspired by the Chinese novel Journey to the West. There are over 160 enemy types and more than 80 bosses to defeat, a variety of skills to unlock across multiple trees, and plenty of secrets to find as…

Read more...

Black Myth: Wukong Beats Cyberpunk And Elden Ring To Set New Steam Records Hours After Coming Out

20. Srpen 2024 v 16:25

The first time we saw a trailer of Black Myth: Wukong I joked that it looked great and would probably never actually come out. That was August 20, 2020. Exactly four years later the fantasy action game isn’t just available to play, it’s shattering records on Steam for single-player and online games alike.

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  • ✇Kotaku
  • The Best Skills To Buy First In Black Myth: WukongBilly Givens
    Black Myth: Wukong sports various skill trees in which you invest your Spark Points for upgrades. Placing points in these will be vital to your success in the game, as they provide very helpful boons. And while the order in which you level them should ultimately be dependent on your playstyle, we’ve compiled a list of…Read more...
     

The Best Skills To Buy First In Black Myth: Wukong

20. Srpen 2024 v 16:00

Black Myth: Wukong sports various skill trees in which you invest your Spark Points for upgrades. Placing points in these will be vital to your success in the game, as they provide very helpful boons. And while the order in which you level them should ultimately be dependent on your playstyle, we’ve compiled a list of…

Read more...

  • ✇Kotaku
  • 8 Vital Things To Know Before Starting Black Myth: WukongBilly Givens
    Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…Read more...
     

8 Vital Things To Know Before Starting Black Myth: Wukong

20. Srpen 2024 v 15:05

Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…

Read more...

Some Black Myth: Wukong Content Creators Prohibited From Mentioning 'Feminist Propaganda'

19. Srpen 2024 v 18:00

Codes for review and content creation around Black Myth: Wukong, the highly-anticipated action game from Chinese studio Game Science, went out earlier this month ahead of its August 20 launch. It now appears that at least some streamers and YouTubers who received the game early were also told explicitly not to mention…

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US lawmakers believe TP-Link networking products come with an 'unusual degree of vulnerabilities' leaving them vulnerable to hackers

20. Srpen 2024 v 10:05

Two US Congressmen have called on the Biden administration to launch an investigation over concerns that networking products made by the widely used TP-Link brand could be used to covertly spy on Americans, or be used for cyber attacks.

Republican Representative John Moolenaar and Democratic Representative Raja Krishnamoorthi have formally requested an investigation from the US Department of Commerce citing national security risks. According to a letter posted by the Select Committee on the Chinese Communist Party (via Reuters), "TP-Link’s unusual degree of vulnerabilities and required compliance with PRC law are in and of themselves disconcerting".

TP-Link products are widely used in the US, and can be found inside critical facilities, including US military bases.

Last year, TP-Link routers were used to launch an attack on European foreign affairs organizations. TP-Link firmware was infected with malware, giving attackers the ability to run shell commands, access files and relay communications between devices on the network. TP-Link is not the only manufacturer that can be exploited. Other manufacturers including Cisco and Netgear have also been used to launch attacks from foreign adversaries.

The request for an investigation is just the latest in the US government's actions against Chinese companies, with Huawei and ZTE being forced out of the US market. TikTok is another well known example of a Chinese company facing similar spying concerns.

Most end users are at least somewhat aware of the need to keep devices and PC software updated for security reasons, but there is far less awareness around the potential for router based attacks. I'd place a wager and suggest that a majority of home users have never updated their router's firmware. Now would be a good time to start.

© Future

  • ✇NekoJonez's Gaming Blog
  • First Impression: Cave Digger 2 (PC – Steam) ~ No FeedbackNekoJonez
    Steam store page One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better p
     

First Impression: Cave Digger 2 (PC – Steam) ~ No Feedback

Od: NekoJonez
12. Červenec 2024 v 19:00

Steam store page

One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better played with keyboard and mouse. Now, a non VR version is on Steam now… But is it worth it? Well, after playing the first sections of this game, I want to talk about it. The latest update was on May 28th, 2024 when writing this article. Now, before we dive right into it, I want to invite to you leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Risk of Staleness

In this game, we play as an unnamed miner who is throwing into the deep end, when his digger broke. You arrive at a mysterious valley. In this valley, a hardy explorer once did his research. But why? Which secrets are in these valleys and the accompanying mines? That’s for our miner to figure out. Now, the story is being told by various comic book pages you can uncover and, according to the Steam store page, has multiple endings. I’m quite curious where it’s going to go.

So far, I haven’t gotten too deep into the story. But, from what I can read on the Steam store page, I think it has potential. I have my doubts on how the multiple endings will work. Since comic books mostly have one ending, right? Unless, it all depends on which page(s) you find or in which order or where. That’s something I’ll discover when I’m deeper into the game.

If this game is like the original game, the story overall will take a backseat for the gameplay. And after 5 hours in, that’s the case. The original game didn’t have a lot of story to begin with, but more story in a game like this can be interesting.

There is one voice actor in this game. He does a pretty fine job and brings some life to the atmosphere. I replayed a bit of the first game and I have to be honest, I appreciate the small voice lines during the exploration. Even when you quickly hear every different line, it’s a nice break since they aren’t spammed and don’t appear that often.

One of the biggest changes in this game is that the cave this time around is randomly generated each time you enter. So, this game becomes a rouge like to a degree. But, you can always exit via the lifts to safety. Since, dying in the caves means that at least half of your obtained loot is dropped. The atmosphere this time around is very cohesive. This game presents itself as a sci-fi western game, and it really feels like that. Something I really like in this game is that it doesn’t go overboard in the sci-fi genre and stays grounded. The technology could realistically exist today, apart from the unique enemies in the cave, that is.

With the story taking more of a backseat, it’s quite important that the gameplay loop is enjoyable. The gameplay loop is simple, you have to explore the caves with 4 chosen tools. The three slots above the entrance give you a hint on which tools you will need to bring to gather the most loot. You take the lift down and gather loot, while fighting enemies and avoiding pitfalls to survive. The goal is also to find the other elevator that takes you down to the next level to gather even more valuable ores to bring to the top. You have to fill in the ores you gathered into the grinder to buy upgrades to your tools and environment to progress.

The big risk with this kind of gameplay loop is that this is just a different numbers game. What I mean by that is that, apart from maybe the visuals changing, the core concept is always the same. This risks that the game becomes stale and repetitive. It’s possible that it is just a “me thing”, but I enjoy games like this more when there are some variations on the gameplay or some different puzzles. Thankfully, this game has that. There are a lot of things you can upgrade and improve to make each run feel rewarding, and each type of cave you can visit has different enemies types and unique lay-outs to keep you on your toes. In a way, I dare to compare the idea a bit to Cult of the Lamb in a degree.

The music in this game is also a blast. It fits the atmosphere of each area like a glove. My favorite track is the track that plays in the lake caves. It sounds like you image a typical track like that to sound. And it gets more intense while you are fighting enemies down there. Now, the silent moments when the music doesn’t play feel a bit long, but I always know that there is more music coming and that it fits the atmosphere perfectly and draws me more into the game. Sadly enough, this isn’t the only problem with this game, and I’d like to talk about them.

No feedback

This game has an addictive gameplay loop, and I’m really curious how the multiplayer works. I haven’t tested the multiplayer in this game, but it looks like fun. Now, this game can be played solo perfectly fine.

Now, I don’t know if VRKiwi took the VR version as a base for the non VR version, since I have the impression, that is the case. I especially notice that with the controls in this game. It feels a bit floaty, like you aren’t really connected to the ground. It also feels a bit stiff, like you have to move your mouse like you would a VR headset. You really have to play with the settings until you hit that sweetspot that feels right for you. For me, I had to lower the sensitivity to 80, amongst other things. I highly recommend that you tweak the settings to your liking, since on the Nintendo Switch version, I had to lower the sensitivity to 40 before it felt right.

Still, the character control doesn’t feel right. At first, I thought it was because the controls felt floaty… But, after some testing, I think I found a few other problems with the character control that might cause it to not feel quite right. First, the jump in this game is just silly. You can’t really rely on it, since it doesn’t always trigger when you hit the spacebar, and it’s just a pathetic jump. You can’t even jump out of ankle high water sometimes.

Secondly, there are no sound effects for walking on most floors. You feel like you are floating, and it’s jarring when you suddenly hear a sound effect when you walk over a table or a railway. Thirdly, climbing on ropes amongst other things is just insanely picky. There is also no real feedback or sound to show you grabbed the rope. Fourthly, the scroll order between tools is extremely weird. You get numbers on the wheel counter clock wise. But you go down, right, left, up. Which still confuses me after 6 hours of playing this game.

And finally, some things are extremely picky. For example, there are safe riddles you can solve down in the caves. But to rotate the letter wheels to make pick the right letter is more difficult to do. All of these things give you a feeling that you aren’t always in control of your character and that you don’t get the feedback as a player on what’s happening. Making you unsure what’s happening and doubt if you are doing the right thing.

Prompts like “Use W/S to use the crank” should be “Hold W/S to use the crank”. Since, you need to hold the key instead of pressing it. Small things like that could also improve this game and it’s controls quite a lot. Overall, the controls are good, but they lack feedback to the player sometimes. Either with sound effects or with some visual effects. Like with the hammer, you barely have any sound effects when you use it, and it has some wind up animation, making you unsure if you are using it or not.

That is one of the biggest flaws in this game. The lack of feedback on your actions. Things like not knowing how many bullets are still left in your revolver or a sound effect when you hit an actual enemy. I think if there is one thing I’d use the built-in feedback tool is to report various cases/moments when I expect feedback from the game, like a sound effect or visual effect. Maybe they appear in the form of rumble effects… But, I’m not playing this game with a controller.

When you read this section of the article, I wouldn’t blame you if you think that this game isn’t good. Small bugs like the text of “Press R to reload” when your gun isn’t equipped or the bullets not leaving from the gun but from the player model don’t improve things either. Yet, I find myself looking past these problems since the core gameplay still works. I find myself getting used to the jank in this game and finding a very rough diamond. If the developers keep up with their promise of improving this game, I think that more action feedback will bring a lot to the game and maybe fixing the small bugs like in this paragraph as well.

Things like the animation of the shovel looking weird sometimes. The animation looks like the arms go through each other after a dig. Speaking of the shovel, the last dig is annoying since you have to move a pixel or two for it to count and give you your goodies. But the bug I’d love to see fixed most is the freeze for several seconds when you pick up something new or get a new codec entry. The game locks up like it’s about the crash, but it doesn’t.

What’s next for us?

Usually, I’m not really picky when it comes to the visuals of a game. As long as a game looks consistent, I’m quite happy. It needs to have a certain style so that you can quickly identify what’s what and enjoy the game.

Yet, for this game, I do have some things that I not really like in terms of the visuals. Firstly, the contrast of some ores and the floor isn’t clear enough. Sometimes I was passing up on ores since I wasn’t able to notice them on the ground.

There are also a lot of objects to give more details to the cave, but you can barely interact with them. I’d love to see lilly pads in lakes to move a bit when you walk past them or something more than just being able to clip through them. As well, a sound effect when you hit a wall you can’t mine. You get shouted at when you use the wrong or a too weak tool on something, so when not for the rest?

I think the biggest mistake that the visuals make is that it has an identity crisis. What I mean by that is that it isn’t a cohesive style. There is a lot of shell shading going on, but there is also a lot of details that give off a more realistic vibe. Some textures aren’t detailed enough and strechted too wide giving wrong impression the rest of the visuals that look more modern. The floor textures sometimes suffer most from this issue.

Looking back at this article, I think I’m being very critical for this game. I have played a lot worse and broken games for 15€. But, in this game you even have customisation options for your character and thee developers are extremely open for feedback. This game has a lot going for it. Fun achievements to hunt for, bosses at the end of runs and an amazing auto save system.

Apart from improving the character controls and adding some feedback on actions, I think this game is pretty decent. Yes, there is some polish missing like not having a tooltip with the lever at the cave entrance on what that lever does. I personally feel less conflicted about this game compared to the original. The growth in this title is immense and brings me a lot of hope for either some amazing updates, DLC or a new entry in the series.

The basis of for an amazing title is here and if you look past it’s short comings, this game is a blast to play. Maybe it’s a bit too repetitive for some and can be more fun in short bursts. But, when this game sinks it’s hooks into you, it really clicks. There is some polishing left to do and for a rather new VR focused developer, this is amazing. It’s their second non VR game and it shows a lot of promise.

The game is a perfect relaxing game to wind down, since it isn’t too difficult. The game is rather forgiving. I wouldn’t be surprised that I play this game after work to wind down and try and finish it slowly. Then again, while I’m writing this, I have summer holidays and I wouldn’t be surprised that I finish most of this game during my summer break.

Like I said earlier, I feel less conflicted about this game compared to the previous title. This game has a lot more going for it compared to the original. It’s less repetitive and it has a lot more going for it. It has it’s problems, yes. But, if you enjoy games like Minecraft, Steamworld Dig or Cave Digger, give the demo of this game a chance. The demo gives a very good idea on what you can expect from this game and if you enjoy it, buy the game. I’m enjoying myself quite a lot with this game and I’m happy that I have chosen the PC version over the Switch version since I feel like it just plays better. But maybe, if I get used to the Switch controls, I might enjoy it on Switch as well.

With that said, I have said everything I wanted to say about this game for now. Maybe when I finish this game, I might write a full review with the final thoughts and opinions on this game. But for now, I think the best conclusion for this game is that it’s an amazing step up from the original and besides some unpolished things… It’s a great game and comes recommend from me.

So, it’s time to wrap up this article with my usual outro. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click GenreNekoJonez
    Itch.io – Steam Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier
     

Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click Genre

Od: NekoJonez
20. Květen 2024 v 19:22

Itch.ioSteam

Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier this year, a demo of the game got released. Now, I asked the developer if he was interested in streaming this demo with us, and he did. Here is a link to part 1 & part 2. Sadly, due to overheating of Klamath’s computer, it had to be cut into two parts and the ending was quite abrupt. Now, this stream is almost a month ago, and I still wanted to write an article about this game. So, what do I think of the demo? Am I still as impressed when I saw it during the livestream, or is my opinion going to change when I’m not back seating and playing it myself? Let’s find out in this article.

Hacking The Point-And-Click Genre

The story of this demo is quite simple. Ama enters the police station and gets new tasks to aid the space colony she is in. Overall, the story is told more naturally compared to other games. Mostly, we get an opening where the main story of the game is teased, but not in this game. During interactions with the others, we get little glimpses into the world and story. Now, this is a tricky thing to pull off, since either you have to force the player to interact with everybody or risk that some players miss potentially important information. On the other hand, info dumping on the player isn’t always the best solution.

Now, in this space colony, there is an AI that makes a lot of decisions. It turns out that Ama and her dad have created that AI and the software to interact with it. She is one of the ambassadors of the human race. But it doesn’t take too long before strange things start to happen, and you notice that not everything is what you think it is.

The dialogues in this game appear above the character’s their head. When it’s cursive, you know it’s a thought. Not only that, you have simple sound effects that appear to put some additional power to the dialogues and to quickly differentiate between thoughts and spoken dialogues. Currently, there are plans to fully voice act this game, but if those plans fall through, I’d recommend to the developer to have different sound effects for the dialogues for different emotions.

Now, the game cold opens with an old school terminal as a main menu. This might be a bit jarring for new players who aren’t used to working with the command line. Personally, as somebody who knows how a command line works, I really love this touch. Since, this interface is also present in a lot of puzzles in the game. It fits the atmosphere and style of the game as a glove. To be honest, I think that with some minor polishing, it would be perfect.

There are a few things I would change. First, I’d get rid of the case-sensitive commands. The main reason is that a lot of people have the default keybinding for the Steam overlay with is… Shift+Tab. Since I love using autocomplete, it got pretty frustrating when I was holding my shift button and tabbed to autocomplete and my Steam overlay popped up.

A second thing I’d change is to allow the user to enlarge the font of terminal. The reason for that is because it doesn’t really scale pretty well with people who are using larger monitors.

Now, since this game is still in development and this is just the demo… I can totally excuse that there are features not present. Like pushing the up arrow to get the last command, or the help feature not always working correctly in all menus. For example, if you are in the options menu and use “QUALITY HELP”, you get information but if you first write “QUALITY” to see the options you can input and then “QUALITY HELP”… It bugs out and doesn’t give you help at all. Another small bug I noticed is that for some reason, the enter button on my numpad didn’t enter but always selected the whole text. But hey, during the stream the developer said that some of these things are on the list to get fixed for the full game.

Cyberpunk Sci-fi

I was impressed with the visuals of the game when we were playing this game on stream. While I haven’t played the Blade Runner games yet, I have seen a lot of people talk about it and know the visual style of the game. This game really mimics that style extremely well. You really feel like you are in a sci-fi world with some older technology than we have compared to our own technology.

Also, something I really love in this demo is that everything is one big space. You don’t really have “screens” in this game, like in a Broken Sword game for example. No, the camera swings and follows Ama as if she was in a movie. This sells the illusion of the area even more. While I’d have loved to see the details the developer put in every scene more up close sometimes, the more zoomed out look gives you a better overview on the scene. It almost feels like you are watching Ama through security camera’s or a drone camera in a way.

The biggest thing that I want to point out in terms of the visuals is Ama herself. The game goes for a more dark and dimly light environment and with a main character that’s wearing black clothes, it’s extremely easy to lose Ama in the scenery. It wouldn’t surprise me if they gave our main character in Blade Runner a brown coat for that reason, so you can more quickly see the main character without breaking the visual style of the game. But, overall, this is almost a nitpick. Since, it didn’t happen a lot that I lost Ama in the scene. It mostly happened when I was replaying parts of the demo while writing this article.

Now, I want to talk about the command line. The tutorial in this game on how a command line works is actually well done. I love how it doesn’t hold the players hands and tries to force them to input the right thing. It really lets you experiment with it and learn how it works. All the while, a small guide on how things work is displayed on the top of your screen.

This whole command line mechanic in this game is a breath of fresh air. It’s impressive how true to reality the whole command line is. While it uses some creative liberties here and there to make it fit into the game world, overall, it might be a real command line interface that’s open in the game.

In this demo, you have a few tasks to complete. Most of these tasks involve fixing various things. One task is highly dependent on the command line. This was quite easy for me since, like I said, I know how to use a command line. Visually, it’s a bit tricky during the tutorials in the network view since it’s not really clear/easy on how you can scroll up or down while in the network view. Using the mouse mostly scrolls around the network map. I think an easier way to scroll up and down in the terminal could be useful there. Also, when you have to input a command that’s longer than the terminal screen, I’d start a second line. Since, that’s how real life works. Or move the whole thing, and not let the username stay.

Final thoughts and future wishes

Overall, the demo is quite short. If you don’t know what you are doing and exploring everything, it will take you mostly two hours to complete. But if you know what to do, you can finish this in 10 minutes. Yet, the impression I got from the stream hasn’t changed. This game has quite a lot of potential but it needs some polish here and there.

There are some minor things like some objects not being solid and Ama being able to run through them, but there are also more major issues. The elevator bug the developer Marc mentioned during the stream, happened to me. Ama didn’t go up with the elevator and she was stuck. I think it was related to another bug I encountered where the head of IT got stuck in an animation loop. Somehow it was like Ama was near him while Ama was walking in other parts of the station. I don’t know what exactly triggered that, and I have replayed the demo trice to try and get it back into that bugged state, but I was unable to find the cause and I was unable to replicate it.

Currently, there is one way to save the game. There are several terminals in this demo where you can save your game. You only have one save slot. There is also no manual saving of the game. So, remember that. You can also only load from the main menu.

Reviewing a demo is always tricky to do. Especially if the game is still in development, since you never know for sure how the final game is going to look like. Yet, this demo is extremely promising. The puzzles where a lot of fun and after playing the demo, I had the same feeling that Klamath had at the end of the stream. I want to play more or similar games like this.

I could start talking about how the sound effects are amazing but there isn’t enough music yet. But, at one hand, the lack of music really sells the atmosphere of the game a lot more but on the other hand, the music during the terminal sections is really enjoyable. But, I’m sure that in the full game we shall see more music.

Just like I’m convinced that when the full game releases and the players find bugs, they will get fixed. While I was talking with Marc during the stream, I really felt the passion for creating this game and how he wants to make it the best experience it can be for his players. So, if you are interested in this game after reading this article in any way shape or form, I highly recommend that you give this game a chance, play the demo for yourself and give the developer feedback via his Discord or any other of his official channels.

I can’t wait to see and play the final game. Various things got revealed and talked about during the stream and I have to say, it was an amazing experience and conversation. I was already interested in seeing this game when it was on KickStarter but now that I have played the demo, I think we are on a winner here. This game will put an interesting twist on the point-and-click genre and will be interesting to anyone who enjoys adventure games with a sci-fi influence or just enjoy more unique puzzle games.

I want to thank Marc for reaching out to me and talking about his unique project. You can be sure that when the full version releases… me and Klamath will play through it and most likely stream it. And I’ll write a more in-depth article on the final product. Since, I might have not talked quite in-depth in this article but I want to hold off my final opinions when the game is fully released.

If you have read my article, played the demo and/or watched our stream, I’m curious, what did you think about this game? Feel free to talk about it in the comments. Am I overhyping the game or overlooking flaws? Or is there something you’d love to see in the full game?

And with that said, I have said everything about the game I want to say for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

  • ✇Tiny Cartridge 3DS
  • Make Your Own Mon-Yu ⊟jc-fletcher
    Make Your Own Mon-Yu ⊟Hi, everyone! It’s been… four months?! since the last Tiny Cartridge post, which was about a toilet game, and I’ve been dragged out of de facto retirement for an equally important reason. And that reason is Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.Now, I have yet to play Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You
     

Make Your Own Mon-Yu ⊟

22. Září 2023 v 23:32

Make Your Own Mon-Yu ⊟

Hi, everyone! It’s been… four months?! since the last Tiny Cartridge post, which was about a toilet game, and I’ve been dragged out of de facto retirement for an equally important reason. And that reason is Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.

Now, I have yet to play Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King, and I uh, actually don’t usually go for dungeon crawler things like this, but it’s giving me some Vita nostalgia vibes, and I’m delighted every time I see the title (Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King).

In honor of M-YDMAGSWAAYMBDBDGUBSIBTWBADWTHDTDK, I have a (legally distinct online text game inspired by) a Mad Lib for you! Usually Mad Libs work better if you don’t already know the text, but it should still be fun! And the game probably is too!

JOIN CLUB TINY AND OUR DISCORD Support Tiny Cartridge!

Epic Fail or Epic Win? My First Hour in Eve Of Calamity! » Kabalyero

Epic Fail or Epic Win? My First Hour in Eve Of Calamity! » Kabalyero

Hello fellow gamers, 

I’ve got something absolutely tremendous to share with you today—something that’s just going to blow your mind. I recently had the pleasure of diving into a brand new RPG, a classic one called *Eve Of Calamity*. And let me tell you, it was quite a ride, folks. I got the Steam Key from Keymailer, and I want to give a huge shoutout to the brilliant developer behind *Eve Of Calamity* and, of course, Keymailer for making this possible. Tremendous people, really.

So here’s the deal: in my very first hour with *Eve Of Calamity*, I went through the character creation process. And folks, it was incredibly simple. I created a female knight—very powerful, very impressive, believe me. It’s all about making a strong start, right?

The story kicked off right at my character’s home. After a bit of dialogue—lots of talking, which you know, can be a bit slow but important—I took my character, along with her brother Suma, out for a deer hunt. Now, you’d think a deer hunt would be easy, but no, that’s not how it went down. After we hunted the deer and headed back home, guess what happened? We got ambushed by a group of enemies. Can you believe it? My character and her party were taken down so easily. Total disaster. 

At the end of this big, dramatic fight, Suma was defeated, and Aeron—well, let’s just say Aeron didn’t make it. It was a real tough break. Following Aeron’s advice, my character then met up with Flora in a nearby town. And here’s where things get interesting: my character also met another character who joined the party. They set out on this epic journey to take down the Goblin King, or was it the Goblin Leader? Honestly, it was a bit unclear, but what’s clear is they all met their end. Tough game, folks.

So, there you have it—a quick summary of my first hour playing *Eve Of Calamity*. It’s been a wild ride with lots of ups and downs. If this sounds like your kind of game, or if you just want to see how it all plays out, head over to my channel and watch the whole hour. It’s going to be a blast, I promise. 

Thank you and happy gaming.

  • ✇Gnome Stew
  • Adventure Design: Story HooksJ.T. Evans
    After you have your story arc put together, you’ll notice that the PCs will need clues and information to get between the various plot points. The first bit of information they receive is the story hook. This launches the whole adventure. If the story hook doesn’t grab them, then the adventure screeches to a complete stop before it gets up to speed. You don’t want this to happen. Your opening salvo of information needs to be timely, pertinent to the PCs, actionable, achievable, and not too horr
     

Adventure Design: Story Hooks

24. Červenec 2024 v 12:00

After you have your story arc put together, you’ll notice that the PCs will need clues and information to get between the various plot points. The first bit of information they receive is the story hook. This launches the whole adventure. If the story hook doesn’t grab them, then the adventure screeches to a complete stop before it gets up to speed. You don’t want this to happen.

Your opening salvo of information needs to be timely, pertinent to the PCs, actionable, achievable, and not too horribly risky at first glance. Once you have momentum in the story, your future bits of information can be helpful in nature, but if you can make each piece of information along the way as vital to the PCs as the opening story hook, all the better.

Timely

 Your hook needs a sense of urgency. 

If your opening story hook does not have a sense of immediacy or urgency, it’s going to fall flat, be ignored completely, or the PCs will decide to “deal with it later.” In gaming terms, the “deal with it later” category is a death knell for an adventure hook as now it becomes a casual side quest that will most likely be forgotten. Get the hook in their face and demonstrate to them how urgent the hook is.

Pertinent

Your hook needs to be pertinent to the PCs.

Even if the plot hook is urgent, it needs to be pertinent to the PCs. A plot hook of “A scout has discovered that the goblin tribes are going to attack the village on the other side of the range of hills in a week,” will most likely not entice the PCs into action. Sure, it’s timely. They have a week to stop the goblin incursion, but it’s going after “that other village over there” not the village the PCs live and breathe in.

However, if the PCs have NPC connections to that village on the other side of the hills and it’s a four-day travel to get there before they can setup defenses for the village, then you have a pertinent and timely hook.

Actionable

 Your hook needs some action the PCs can take. 

Make sure the story hook has some action in it the PCs can take. If they have an unmarked, barely decipherable treasure map to a section of the world they’ve never seen, heard of, or can get to, that treasure map will go in someone’s pack until such time they feel like figuring out where the treasure map leads.

In my example above about the goblin tribes attacking a nearby village, the PCs can take a variety of actions to save their NPC friends in that village. They can travel to the village and setup defenses. They can venture into the nearby wilderness to directly confront the goblins and disrupt the tribes’ abilities to mount an attack.

Regardless of what actions the PCs can take, make sure the action that is similar to “I go to the capital city and beg the king to send his army to defend the village,” is off the table. Make sure the king or capital city are too far away to be of assistance. Make sure any “powerful wizard” (you know the ones I’m talking about) are conveniently out of town or away on vacation or some such. This will allow the immediate, pertinent actions to land squarely in the PCs’ laps.

Achievable

 Your hook needs to setup something achievable. 

When presenting the story hook, make sure the PCs have a clear, understandable, and calculable chance of success. If “the goblin tribes” are too much, maybe scale it down to “a goblin tribe,” but definitely don’t use “all twelve hordes of demons from the underdepths below are going to wipe out that village.” Of course, if the party is higher level, then multiple goblin tribes may be what the adventure calls for. Likewise, if the party is very high level or has a great deal of competency and/or prowess, maybe they could face down all twelve hordes of demons.

Regardless of what power level you’re playing with in your game, do not throw the impossible (or something perceived as impossible) in front of the players. This will almost guarantee that they will call upon someone or something more powerful than themselves (like the king’s armies or that vacationing mega-wizard) and this will then make it “someone else’s problem.” You’re trying to create a cool story with obstacles for the party to overcome, not for them to circumvent by recruiting others to blow up the obstacles for them.

Risk

 Every adventure has risks. Hint at them in your hook. 

If a venture is not risky, then it’s a travelogue with lots of walking (or riding a horse or transporting in a spacecraft). There will be risk involved. The risks you are going to plant in front of the party do not need to be called out in the story hook. The risk should be implied in the presentation of the hook, but you as the designer and/or GM do not need to lean hard into this area. Here are some segments of sample hooks that imply risks. Can you figure out what risk (or risks!) these segments imply?

  • The night of the lawless purge will arrive in the city in four nights, and you’ve been hired by a noble family to secure and protect their home.
  • The treasure map you’ve found clearly marks the loot’s location as being in the center of a cemetery in the ruins of a large city five days horse ride to the north through the Gray-Finger Forest.
  • The full moon is coming in five days, and your faction’s benefactor was bitten by a werewolf last night. You must find the cure before the full moon or prepare to kill your benefactor.
  • A pyramid has risen from the sands outside the city, and demonic forces have poured from openings on all sides. While the demons aren’t approaching the city, they are disrupting trade, travel, and supply trains. Also, the largest oasis in the area happens to reside immediately next to the pyramid, and water supplies are running low. You are the city’s best, and perhaps only, hope of chasing the demons back into the pyramid.

See how easy that was? Of course, a hook can have more elements to them than my above samples, but I was trying to illustrate risk more than any other component of a hook.

Momentum

 Keep dropping clues! 

Once you have your initial story hook in place, you need to continue dropping clues that will get you and your PCs to the next section of the story in the adventure. This is where designing the adventure from back to front makes setting clues and hints easier. If you’ve followed my advice on this topic, you already know what is happening next. You just need to establish a set of clues that will point the party in that direction.

What kind of clues work as continuing story hooks? Well, I’m afraid you’re going to have to wait around a few more months. This is the fourth installment of this series, and I do a deep dive on the clues, rumors, and connective tissues of adventure design in the eleventh installment. I apologies for you having to wait until then, but it’ll be worth it. I promise.

Upcoming Months!

The first set of information you established for your adventure was mood, tone, and theme. In the upcoming months, we’ll be breaking down the thematic elements of adventure design. Namely, I’ll be looking at thematic environments, thematic bosses, and thematic mooks across the next three months.

Tencent and Square Enix are reportedly working on a mobile version of Final Fantasy XIV

5. Srpen 2024 v 15:30
How do you put 10 years’ worth of MMORPG like Final Fantasy XIV into a mobile version? We could all be seeing an answer to that question in the coming months, as there are new reports that confirm a mobile Eorzea is in the works, though it looks to be a game that’s only being […]

Design Mockument: How to make housing work in World of Warcraft

2. Srpen 2024 v 17:00
Since the launch of World of Warcraft, players have been waiting for and longing to have housing. It still has not happened. The reasons given range from being adjacent to plausible to just feeling outright silly, but the details don’t particularly matter in context; what matters is that we’re still sitting here without housing in […]
  • ✇Eurogamer.net
  • Activision's researchers reckon skill-based matchmaking is better for everyoneVikki Blake
    Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision's official website – outlines an "amazing A/B test" where Activision "secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and
     

Activision's researchers reckon skill-based matchmaking is better for everyone

27. Červenec 2024 v 16:17

Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.

As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision's official website – outlines an "amazing A/B test" where Activision "secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and more negative blowouts".

Activision announced plans to launch the series of white papers back in April, and has already considered the impact connections and Time to Match has on online play.

Read more

David Lynch says his days of directing are over — loves smoking, "but in the end, it bit me"

5. Srpen 2024 v 20:56
David Lynch in a 2011 handout photo

Filmmaker David Lynch says his days of directing are essentially over because he cannot leave home, thanks to an emphysema diagnosis caused by a lifetime of smoking.

"I've gotten emphysema from smoking for so long, and so I'm homebound whether I like it or not. — Read the rest

The post David Lynch says his days of directing are over — loves smoking, "but in the end, it bit me" appeared first on Boing Boing.

  • ✇Boing Boing
  • Man slices bell pepper in 9 seconds, sets bizarre world recordPopkin
    Slicing a bell pepper might seem like a mundane kitchen task, but for Wallace Wong, it is an art form perfected to a degree that has earned him a world record.  In only 9.43 seconds, Wong can slice the core of the bell pepper out, de-seed it, and chop it into meticulous slices.  — Read the rest The post Man slices bell pepper in 9 seconds, sets bizarre world record appeared first on Boing Boing.
     

Man slices bell pepper in 9 seconds, sets bizarre world record

Od: Popkin
5. Srpen 2024 v 19:00
A sliced bell pepper (Nataly Studio/shutterstock.com)

Slicing a bell pepper might seem like a mundane kitchen task, but for Wallace Wong, it is an art form perfected to a degree that has earned him a world record. 

In only 9.43 seconds, Wong can slice the core of the bell pepper out, de-seed it, and chop it into meticulous slices.  — Read the rest

The post Man slices bell pepper in 9 seconds, sets bizarre world record appeared first on Boing Boing.

  • ✇Boing Boing
  • Take your dog on a "sniff walk"Jennifer Sandlin
    I recently learned how important sniffing is for dogs, and it's changed my entire approach to dog walking for the better! I used to see walks as a chance to get some good exercise and always attempted to walk briskly. My dogs never wanted to cooperate, though, and would constantly stop to sniff things. — Read the rest The post Take your dog on a "sniff walk" appeared first on Boing Boing.
     

Take your dog on a "sniff walk"

5. Srpen 2024 v 15:04

I recently learned how important sniffing is for dogs, and it's changed my entire approach to dog walking for the better! I used to see walks as a chance to get some good exercise and always attempted to walk briskly. My dogs never wanted to cooperate, though, and would constantly stop to sniff things. — Read the rest

The post Take your dog on a "sniff walk" appeared first on Boing Boing.

  • ✇Recent Questions - Game Development Stack Exchange
  • In Unity/UNet: How do you properly spawn a `NetworkPlayer`?SePröbläm
    In Unity/UNet: How do you properly spawn a NetworkPlayer? Right now, I'm doing it like this from inside a NetworkManager derived class: public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { NetworkPlayer newPlayer = Instantiate<NetworkPlayer>(m_NetworkPlayerPrefab); DontDestroyOnLoad(newPlayer); NetworkServer.AddPlayerForConnection(conn, newPlayer.gameObject, playerControllerId); } This code snippet works pretty well an
     

In Unity/UNet: How do you properly spawn a `NetworkPlayer`?

In Unity/UNet: How do you properly spawn a NetworkPlayer? Right now, I'm doing it like this from inside a NetworkManager derived class:

   public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) {
        NetworkPlayer newPlayer = Instantiate<NetworkPlayer>(m_NetworkPlayerPrefab);
        DontDestroyOnLoad(newPlayer);
        NetworkServer.AddPlayerForConnection(conn, newPlayer.gameObject, playerControllerId);
   }

This code snippet works pretty well and both clients can communicate with each other. However, there are a few little issues that arise only on the host:

  1. In Unity's hierarchy-view on the host, there are only two NetworkPlayer instances. Shouldn't there be four NetworkPlayer instances on the host? Two client instances and two server instances? If so, do you have any ideas what could cause the missing NetworkPlayer instances?
  2. The two NetworkPlayer instances have both, their isClient and isServer flags set to true. But only one of the has it's isLocalPlayer flag set. Now I wonder if this behavior is as intended? And if so, how do you distinguish between the client and the server instance of a NetworkPlayer?
  3. Two player behavior: If the remote client sends a [Command] that changes a [SyncVar] on the server, then on the host, the [SyncVar]-hook is called only on the NetworkPlayer instance that represents the remote NetworkPlayer. The [SyncVar]-hook is not called on the host's "isLocalPlayer-NetworkPlayer" instance. Shouldn't the [SyncVar]-hook be called on both NetworkPlayer instances?

Any advise is welcome. Thank you!

  • ✇Latest
  • Biden-Harris on Supreme Court Term LimitsSteven Calabresi
    President Biden launched an attack on the independence of the federal judiciary on July 29th when he endorsed the packing of the U.S. Supreme Court. He did this in an op-ed in the Washington Post and then in a partisan speech that same day commemorating the 60th anniversary of the passage of the Civil Rights Act of 1964. His Vice President, Kamala Harris, endorsed Biden's comments and indicated that she would be more aggressive on this issue than Biden has been. Packing the Supreme Court is thus
     

Biden-Harris on Supreme Court Term Limits

6. Srpen 2024 v 06:14

President Biden launched an attack on the independence of the federal judiciary on July 29th when he endorsed the packing of the U.S. Supreme Court. He did this in an op-ed in the Washington Post and then in a partisan speech that same day commemorating the 60th anniversary of the passage of the Civil Rights Act of 1964. His Vice President, Kamala Harris, endorsed Biden's comments and indicated that she would be more aggressive on this issue than Biden has been. Packing the Supreme Court is thus a key issue in the 2024 presidential and senatorial elections, as GOP Senate candidates running in red or purple states like Montana, Ohio, Pennsylvania, Wisconsin, Michigan, Nevada, and Arizona should make clear.

Technically, Biden and Harris are probably calling for a statute that would unconstitutionally limit the voting rights of Supreme Court justices to 18-year terms in violation of Article III of the Constitution. I base this inference on my knowledge of the proceedings of President Biden's Supreme Court Reform Commission, since Biden's July 29th op-ed and speech provided no specifics. The Biden-Harris proposal of July 29th reflects the fact that a solid majority of voters oppose court packing, but voters like the idea of Supreme Court term limits by a large margin. Term limits on Supreme Court justices could be legally imposed by constitutional amendment, which would require a bipartisan consensus, and, if the term limit were long enough, it might be somewhat reconcilable with judicial independence. In reality, the Biden-Harris proposal is both a disguised court packing plan, which voters rightly oppose, and it is also unconstitutional and the greatest threat to judicial independence since President Franklin D. Roosevelt tried unsuccessfully, in 1937, to increase the size of the Supreme Court from 9 to 15 justices.

Biden tipped his hand that he is asking for a statute imposing an 18-year term limit on the voting rights of Supreme Court justices in cases or controversies before the Supreme Court because, in his July 29th proposal, he called for a constitutional amendment to overturn a recent Supreme Court case that he disagreed with, but he pointedly did not call for a constitutional amendment to enact an 18-year term limit on Supreme Court justices' voting rights on cases before the Supreme Court. Biden also did not specify whether such a package would apply retroactively to the nine current Supreme Court justices or prospectively, as some members of his Presidential Commission on Supreme Court reform have suggested it should. President Biden, and some members of his Commission, seem to think that the mere passage of a statute and not a constitutional amendment is all that is needed to eliminate the voting rights of Supreme Court justices once they have served for 18 years. I am not aware of any Republican member of Biden's Commission or of any right of center legal scholar or lawyer who currently thinks that what Biden-Harris are contemplating is constitutional.

How would the Biden-Harris plan work in practice if the Democrats win the 2024 election this November 5th? Imagine that sometime after noon on January 20, 2025, Senate Democrats, if they are still in the majority, eliminate the filibuster for a Supreme Court packing effort, disguised as an 18-year term limits bill on voting rights of Supreme Court justices on cases or controversies before the Supreme Court, which requires 60 votes to end debate. Then imagine that Kamala Harris has been elected president, that the Senate has ended up tied 50 to 50 as happened four years ago in the election of 2020, and that Kamala Harris's Vice President holds the tie breaking vote, enabling Supreme Court packing to pass in the Senate by a partisan vote of 51 to 50. Finally, imagine that Democrats win a slim majority in the House of Representatives. The Biden-Harris court packing statute, disguised as an unconstitutional 18-year statutory term limit on Supreme Court justices voting power would become a law awaiting judicial review as to its constitutionality.

All of this could easily happen, and with the retirement of Senators Joe Manchin and Kyrsten Sinema there are probably no Democrats left in the Senate who would oppose the abolition of the filibuster if it stood in the way of enacting such a statute. Based on their voting records between 2021 and 2023, when the Senate was last evenly divided, and fresh off a successful 2024 reelection campaign, Montana Senator Jon Tester, Ohio Senator Sherrod Brown, Pennsylvania Senator Bob Casey, Wisconsin Senator Tammy Baldwin, and Nevada Senator Jacky Rosen would be highly likely to join the rest of their party. If red-state Senate Democrats do not intend to join the Biden-Harris court packing bandwagon, they should publicly and loudly denounce the Biden-Harris court packing plan right now, before the November 5th election, and commit to voting against it.

Although the details remain to be spelled out, the immediate effect of an unconstitutional retroactive court packing law, disguised as a term limits law, would be to remove as voting members of the Supreme Court, on cases before that Court, three out of the six of the moderate, libertarian, and conservative Republican-appointed current life-tenured Supreme Court Justices who have served for more than eighteen years: Chief Justice John Roberts and Justices Clarence Thomas and Samuel Alito. Strikingly, no progressive or Democratic-appointed Justices would be removed. Such a law would then allow President Harris and a Democratic Senate to appoint three new progressive justices—one for each of the removed justices who have served for longer than 18 years. The number of justices would also technically increase from 9 to 12, although the 3 term-limited Justices would no longer have a vote on cases before the Supreme Court. This combination is what makes the Biden-Harris proposal, if retroactive, a court packing plan and not a term limits plan.

To be sure, the new progressive justices, in turn, would be unconstitutionally term limited to 18 years. But this would be a long time far into the future—in 2042. Meanwhile, the law would immediately remake the voting membership of the Supreme Court from a 6 to 3 moderate, libertarian, and conservative Republican-appointed majority, into a Supreme Court with a 6 to 3 Progressive Democratic-appointed majority, and three Republican-appointed members without a vote on cases before the Supreme Court: Chief Justice John Roberts and Justices Clarence Thomas and Samuel Alito. President Harris's court packing bill, if it applied retroactively, would change the Supreme Court from a 6 to 3 majority of voting moderate, libertarian, and conservative Republican-appointed Justices to a 6 to 3 majority of voting progressive Democratic-appointed Justices through her new appointees. Thus, a retroactive court packing statute, disguised as an 18-year term limit on Supreme Court justices, would unconstitutionally give Democrats a 6 to 3 voting majority on the Supreme Court perhaps until 2042.

A prospective court packing law that simply added three new 18-year term limited justices, for each justice who has served more than 18 years, would lead to a 12-member Supreme Court that is tied 6 to 6. Either way, the statute Biden and Harris have in mind is a court packing law and not an 18-year term limits law. I am basing my discussion of what Biden and Harris may have in mind on conversations with key members of President Biden's Supreme Court Reform Commission, a number of whom are close personal friends. Either way, whether it is retroactive or not, the term limits statute the Biden Commission on Supreme Court Reform proposal favored, which never made its way into the public eye, is unconstitutional. Perhaps President Biden meant to put forward this proposal in his second term, which he will no longer serve due to his withdrawal as a candidate for President in 2024.

This proposed Biden-Harris "term limits" / court packing plan described above is the greatest threat to judicial independence since President Franklin D. Roosevelt tried unsuccessfully to pack the Supreme Court in 1937. His proposal would have increased the number of justices from 9 to 15—6 justices for each of the then-9 justices who were over the age of 70. The Court's membership has been fixed at 9 justices since 1869—a period of 155 years. Other than FDR's unsuccessful 1937 court packing plan, and some short-term court packing during the immense crisis of the Civil War, no Supreme Court packing law has ever passed in 235 years of American history. The size of the Supreme Court did increase from 6 justices at the founding, to 7 and then 9, before 1861, as the population and number of states in the union increased exponentially. None of those increases were motivated by a desire to pack the Supreme Court outright, as is explained in Joshua Braver, Court Packing: An American Tradition?, 61 Boston College Law Review 2747 (2020). While I think that what FDR tried to do in 1937 was also unconstitutional, I will confine my comments today to addressing the constitutionality of what I know to be the plan for statutory court-packing as term limits on justices' voting, which the Biden Commission on Supreme Court Reform considered.

The present nine life-tenured justices would be duty-bound to hold statutory term limits schemes, whether retroactive or prospective, unconstitutional. The term of office and powers, including the power of voting on cases before the Supreme Court, of life tenured Supreme Court can no more be altered by statute than can be the term of office or powers of the President, the Vice President, Senators, or Representatives, or of any state elected officials. Congress could not by statute take away the Vice President's tie breaking vote when the Senate is equally divided. Biden and Harris, of all people, should understand that, having served both as Vice Presidents and Senators.

The insurmountable constitutional and legal problem with President Biden's Supreme Court term limits statute in any form is that Article III, Section 1 of the Constitution says explicitly that:

"The judges, both of the supreme and inferior courts, shall hold their offices during good behaviour …." This clause, on its face, renders any term limits, retroactive or prospective, on the Supreme Court judges unconstitutional. Such term limits cannot be achieved by the subterfuge of eliminating voting rights on cases of Supreme Court justices but not the justices' title, for reasons implicit in U.S. Term Limits Inc. v. Thornton, 514 U.S. 779 (1995) (limit on eligibility to be on the ballot is a subterfuge for an unconstitutional term limit).

Since 1761, British law has defined "good behaviour" to mean life tenure absent conviction of a felony. The Framers of the U.S. Constitution clearly understood it to mean at least that too, with a felony on its own probably insufficient absent a special impeachment and conviction proceeding in addition. That is also how tenure during good behavior has been widely understood by Americans, including American Presidents, from 1789 until President Biden's speech on July 29, 2024.

The only clause in the Constitution that even comes close to empowering Congress to legislate as to the Supreme Court reads as follows in relevant part (emphasis added):

The Congress shall have Power … To make all Laws which shall be necessary and proper for carrying into Execution … all other Powers vested by this Constitution in the Government of the United States, or in any Department or Officer thereof.

Congress thus does have the power to make "necessary and proper laws for carrying into execution" the judicial power of the life tenured justices and judges. Congressional power over the judiciary under this Clause has, however, been construed to be limited by the critical principle of judicial independence, which is the right way in which to construe it. See Plaut v. Spendthrift Farm Inc., 514 U.S. 211 (1995) (opinion of the court by Scalia, J). I think, as Plaut ruled, that the Necessary and Proper Clause does not allow the Congress to retroactively require courts to effectively reverse themselves on previously adjudicated cases, which is merely an implication of the principle of judicial independence. Much less does it allow Congress to effectively nullify Supreme Court Justices' life tenure by curtailing the justices' voting rights on cases before the Supreme Court after 18 years when the President and Congress are "displeased" with the Court's decisions.

Some too-clever-by-half law professors (to some extent including me, 22 years ago) have claimed that proposals of the type considered by the Biden Supreme Court Reform Commission are not really an attack on the Justices' life-tenure. They argue that from 1789 to 2024, Supreme Court justices have held two federal, judicial offices: the first deciding cases that come before the Supreme Court, and the second riding circuit or hearing cases on the lower federal courts. Congress first curtailed and then eliminated circuit riding in the Nineteenth Century at the request of the Supreme Court justices themselves when it created many lower federal court judgeships. But, even today, Supreme Court justices are also circuit justices who hear requests for stays from their home circuits. They can also decide federal court of appeals or district court cases in any circuit when they are designated to do so by a lower federal court chief judge.

Yet the abolition of circuit riding was constitutional for the same reason the Supreme Court upheld the abolition of 16 federal court of appeals judgeships created by the lame duck John Adams Administration and a lame duck Federalist Congress in February of 1801. See Stuart v. Laird, 5 U.S. (1 Cranch) 299 (1803). Congress can abolish a level of inferior court judgeships, the inferior judges of which have tenure during "good behaviour," and it can stop Supreme Court justices from hearing cases on inferior courts, but it cannot redefine "good behaviour" to constitute voting rights on the Supreme Court for only the first 18 years of a Supreme Court justice's service.

The law professor proponents of statutory term limits claim that Congress could retroactively redefine the office of Supreme Court judge to clarify that justices vote only on Supreme Court cases for the first eighteen years after their appointment as Supreme Court judges, and then for the rest of their lives they have tenure during good behavior as circuit court judges who still have the title of Supreme Court judge but not the power to vote on cases before the Supreme Court. But this position is in my now considered judgment a mistaken view. I have changed my mind on this in the last 22 years, as I will explain further below. Everyone has long understood that the primary responsibility of the "office" of Supreme Court Justice is to serve as the final arbiter who votes in cases or controversies properly before the Supreme Court.

Moreover, the office of "judge of the supreme court," unlike the office of circuit judge, which Congress created by statute in 1789, is one of the very few offices created by the Constitution, itself, and not by a federal statute. This is made clear by its mention in the Appointments Clause, which explicitly says that: "[The President] shall nominate, and by and with the Advice and Consent of the Senate, shall appoint Ambassadors, other public Ministers and Consuls, Judges of the supreme Court, and all other Officers of the United States, whose Appointments are not herein otherwise provided for, and which shall be established by Law."

Congress has no power by statute to alter this constitutionally created and tenured office or its powers, an office and powers that are currently held by nine life-tenured men and women. In this office, which the Constitution itself creates, those nine Justices have the duty (in Latin, officium, from which the English word "officer" is derived) to vote on all cases or controversies before the Supreme Court. Similarly, Congress cannot alter the terms of offices, or the powers of those who hold such offices, as the Members of the House of Representatives, the Members of the Senate, the President, the Vice President, presidential electors, the Chief Justice of the United States, and ambassadors and other public ministers and consuls. The Supreme Court has also correctly rejected efforts by State legislatures to impose term limits on members of Congress notwithstanding the state legislatures' express and residual authorities to regulate elections and ballot access under the Tenth Amendment. See U.S. Term Limits, Inc. v. Thornton, 514 U.S. 779 (1995).

All offices of the United States other than the ones noted above (except for the Speaker of the House of Representatives and the President Pro Tempore of the Senate) are created by Congress by statute and can be term limited by Congress; but that's not so for any "supreme or inferior" federal court judgeships. Congress can no more change the term of the "office" or the voting rights of Supreme Court justices or "Judges" by statute than it can do so as to the term of office or the powers of the President, the Vice President, Senators, or Representatives. Nor can the states change the term of office of any federal officials by, for example, effectively imposing term limits on their federal Senators and Representatives. See U.S. Term Limits.

The American people adopted the Twenty-Second Amendment to limit U.S. presidents to no more than two elected terms or a total of ten years in office. This was an exceptionally wise and bold move, which exempted from the two-term limit the then-serving President, Harry S. Truman. Just as it was necessary to pass a constitutional amendment to limit presidents to two terms prospectively, it is also necessary to pass a constitutional amendment to term limit or change the voting powers of Supreme Court justices, and a constitutional amendment would also be necessary to change the term of office or powers of the Vice President, or of Senators or of Representatives. No-one thought, in 1947, that Congress could by statute pass as "necessary and proper" a law that carried into execution the President's "four-year term of office" by adding the limit that he could serve for only two four-year terms. The Framers of the Constitution considered these sorts of ideas and rejected them out of hand, as the words of the Constitution show. Nor did anyone think that such a statute could have left Franklin D. Roosevelt with the title, but not the powers, of the presidency, when he began his third term as President in 1941, while some other individual also called the President somehow had all the powers that belonged to FDR under the Constitution.

The Biden-Harris plan is thus unconstitutional and should not be taken seriously by anyone. And it is also bad public policy for at least five reasons.

First, it would in practice be the end of judicial independence, which has been essential to the rule of law and the endurance of the American experiment. Instead, it would hopelessly politicize the Court, both immediately and in the long term. The new Court majority would owe their jobs to the current President and Congress far more directly than the does the current majority of Supreme Court justices. The next time Republicans win the presidency and simple majorities in both Houses of Congress, they would simply repack the Supreme Court themselves.

Such a move by Biden and Harris, with the certainty of a tit for tat by Republicans, is a great threat to our constitutional republic. What the Democrats do without bipartisan support in 2025, the Republicans will certainly do again without bipartisan support whenever they get a trifecta. It is no exaggeration to say that in short order this would end the 235-year American experiment with constitutional democracy.

A second policy problem, considered by Biden's Supreme Court Reform Commission, is that when that plan is fully implemented, it would provide that one of the nine seats on the Supreme Court would open every two years over an eighteen-year cycle. This would give every two-term president four seats to fill, which is almost always enough to tip the balance on the Supreme Court. As of 2024, we have had fifteen presidents who have served eight or almost eight years in office. They include George Washington, Thomas Jefferson, James Madison, James Monroe, Andrew Jackson, Ulysses S. Grant, Grover Cleveland, Theodore Roosevelt, Woodrow Wilson, Franklin D. Roosevelt, Harry S. Truman, Dwight Eisenhower, Ronald Reagan, Bill Clinton, and Barack Obama.

What would it be like to live in a country which has had fifteen major shifts in constitutional caselaw instead of, or possibly in addition to, the perhaps five or six major shifts in caselaw that our life tenured Supreme Court has produced? The Supreme Court would become much like the National Labor Relations Board, which is quickly dominated by labor unions during Democratic Administrations and by the Chamber of Commerce during Republican Administrations. So much for the rule of law and the Constitution. What is next? Abolishing the fifty states or the Senate by statute?

A third policy problem that bears noting is that the Biden-Harris term limit of 18 years would have cut short the tenure of many Justices long admired by Progressives, among others Thurgood Marshall, Louis Brandeis, Joseph Story, William J. Brennan, Jr., John Marshall Harlan the elder, Oliver Wendell Holmes, Hugo Black, John Marshall, and John Paul Stevens.

Do Biden-Harris, and Democratic Senate candidates in red states like Montana and Ohio, really want to cut short the judicial careers of all people like this? After all, many Supreme Court justices are said by progressives to "grow in office." That would happen to a much lesser degree with a statutory term limit of 18 years on the service of Supreme Court justices.

A fourth policy problem with the Biden-Harris plan is that twice in American history when one party controlled the presidency, the Congress, and the Supreme Court the results were catastrophic. In 1944, when New Deal Democrats controlled the presidency, Congress, and the Supreme Court, they abused their power in Korematsu v. United States, 323 U.S. 214 (1944). Six of the eight Democratic appointees on the Supreme Court voted to let President Franklin D. Roosevelt send 100,000 Japanese American citizens to concentration camps solely because of their race.

An earlier abuse of power occurred in the late 1790's when the Federalist Party controlled the presidency, the Congress, and all the federal courts. Between 1798 and 1801, Federalist Party justices and judges appointed by Federalist Party Presidents, George Washington and John Adams, used the Sedition Act of 1798 passed by a Federalist Party Congress to jail Democrats for, among other things, calling President Adams "pompous," "foolish," "silly," and a "bully." The courts jailed and fined citizens and even a congressman from Vermont, even though the speech in question was clearly constitutionally protected under the First Amendment.

The fifth and final public policy problem is that in arguing for an 18-year term limit for U.S. Supreme Court justices, President Biden gives great weight to the fact that other constitutional democracies have term limits or mandatory retirement ages on their "equivalents" to our Supreme Court justices. Biden misses, however, the fact that the United States differs greatly from all of those other much less free, much less wealthy, and much less populous constitutional democracies. From 1789 to the present, the United States has been "a shining city on a hill," which all of the other constitutional democracies formed since 1875 have strived imperfectly to emulate. Millions of Southern, Eastern, and Central Europeans; Arab and Sub-Saharan Africans; West, South, and East Asians; and Central and South Americans would all come to live in the United States, if they legally could do so, while virtually no Americans, including oppressed Black Americans, try to leave our country.

I suspect that judicial life tenure is one of the reasons why the United States is freer than any other constitutional democracy. I also suspect that the high level of certainty in U.S. law, especially Supreme Court caselaw, has reduced the risk factor in investment in the United States. This in turn explains why the United States has the highest GDP per capita of any of the G-20 nations, which are constitutional democracies.

Salman Rushdie could publish The Satanic Verses in the United States and be confident that he would not be prosecuted for doing so in 20 years. Sadly, this is not the case in Canada, Germany, France, Brazil, India, or many other constitutional democracies, in some of which, like India, I have been told by scholars that Rushdie's book is banned. Elon Musk can start SpaceX in the United States and be confident that it would not be nationalized with inadequate just compensation in twenty years. Sadly, this is not the case in many other constitutional democracies.

Our life tenured Supreme Court, and the certainty that it creates have played a central role in establishing the liberty and prosperity evidenced by our unequaled GDP per capita among the G-20 nations. I lay out the evidence for this claim in 700 pages in a two-volume recently published book series, The History and Growth of Judicial Review: The G-20 Common Law Countries and Israel (Oxford University Press 2021) and The History and Growth of Judicial Review: The G-20 Civil Law Countries (Oxford University Press 2021). The research I did for these two books caused me to rethink my earlier support, as a policy matter, for Supreme Court term limits of 18 years accomplished by constitutional amendment or statute. See Steven G. Calabresi & James Lindgren, Term Limits for the Supreme Court: Life Tenure Reconsidered, 29 Harv. J. of L. & Pub. Pol. 769 (2006), and a 2020 op-ed in The New York Times. I once in 2002 signed an op-ed with Professor Akhil Reed Amar endorsing statutory 18-year term limits, but I recanted that view in my 2006 law review article with Lindgren, writing that statutory term limits were unconstitutional and unwise.

The other constitutional democracies that have term limits or mandatory retirement ages on their Supreme Courts or Constitutional Courts—their equivalents to the U.S. Supreme Court when it comes to having the power of judicial review—all give much more power to those "courts" than the U.S. Constitution gives to the U.S. Supreme Court. All of these foreign "courts" have the power to issue advisory opinions; lack a strict standing doctrine, like the one set forth by the U.S. Supreme Court; or allow citizen/taxpayer standing, which is not allowed in the U.S. and which hugely broadens the range of issues which a Supreme Court or Constitutional Court can rule on. Several foreign Supreme or Constitutional Courts have the power to declare constitutional amendments unconstitutional. Several also allow their current justices or judges to select their successors without meaningful input from elected officials.

This medieval guild system of incumbent judges selecting their judicial successors resembles the medieval guild system of U.S. law schools where faculty members select their own successors, a job which faculties do not do very well. In contrast, U.S. Supreme Court justices are selected by democratically elected officials through presidential nomination and senatorial confirmation. This reduces the counter-majoritarian difficulty, which judicial review creates.

In short, the reason why so many foreign countries have term limits, or age limits, and the U.S. Supreme Court justices do not, is because the foreign equivalents to our Supreme Court justices are significantly less constrained in other ways. They are therefore more in need of additional constitutional restraint than is the U.S. Supreme Court because they are not really "courts" as Americans have always understood that word.

Court packing, or term limits, would sharply undermine the independence of our judiciary. It's unconstitutional, and it's bad policy. I hope that Senators of both parties speak out against it.

The post Biden-Harris on Supreme Court Term Limits appeared first on Reason.com.

  • ✇Latest
  • Prostitution Surveillance Tower Goes Up in San DiegoElizabeth Nolan Brown
    Moral panic about sex work leads to law enforcement practices that reach far beyond anyone engaged in or with erotic labor. The latest example comes from San Diego County, California, where cops are putting up a creepy surveillance tower under the auspice of stopping sex sellers and sex buyers from meeting. The prostitution surveillance tower, stationed along National City's Roosevelt Avenue, will record video of anyone who happens to be in the a
     

Prostitution Surveillance Tower Goes Up in San Diego

5. Srpen 2024 v 16:18
San Diego police tower to surveil sex workers | Screenshot from Fox 5 San Diego broadcast

Moral panic about sex work leads to law enforcement practices that reach far beyond anyone engaged in or with erotic labor. The latest example comes from San Diego County, California, where cops are putting up a creepy surveillance tower under the auspice of stopping sex sellers and sex buyers from meeting.

The prostitution surveillance tower, stationed along National City's Roosevelt Avenue, will record video of anyone who happens to be in the area.

Normalizing Warrantless Surveillance

A supporter of the surveillance tower told a local CBS affiliate that it will help reduce prostitution by recording the license plate numbers of people who enter the area to pick up sex workers.

Schemes to catch people who want to pay another consenting adult for sex are a waste of money and manpower and a violation of privacy, free association, and bodily autonomy, of course. But even if you think that punishing prostitution customers (or sex workers themselves) is a swell idea, it's hard to see how the surveillance tower makes any sense.

You can't charge someone for simply picking another person up off the street, even if police think the person on the street looks like a sex worker. Even if money visibly exchanged hands—well, it's not a crime to give someone cash. Unless the entire sexual exchange happens right in front of the cameras, it's hard to imagine on what basis cops could possibly make any charges stick.

Besides, the tower is very visible and local media have been publicizing it. Smart sex workers and their customers will simply move to another, less visible area. If the surveillance tower has any impact at all, it will be to drive prostitution from one part of the city to another. That's it.

It seems clear that the idea here isn't actually cracking down on prostitution. It's just a way for authorities to look like they're doing something about sex trafficking while further normalizing the idea of conducting broad, warrantless surveillance of everyone.

So Many Sex-Trafficking Myths

Local reporting on the new surveillance tower has been heavy on human trafficking myths and dubious statistics. Citing a group called The Ugly Truth, Fox 5 San Diego suggested that "there are over 3,000 to 8,000 sex trafficking victims in the county each year."

And on what data does The Ugly Truth base this? Its website doesn't say. But considering that that's vastly more victims than we see in trafficking arrests across the whole country in a year, and considering the fact that "sex trafficking stings" in California and elsewhere routinely turn up few or no victims, I'm going to guess this data is bogus, if it exists at all.

The Ugly Truth's website also states that there are "approximately 18,000 victims in the U.S." If we take that at face value (and again, it's dubious), that would mean that around 17 to 44 percent of all U.S. trafficking victims are in San Diego County. Why, it's almost as if these numbers are completely made up…

Such sketchy figures are par for the course when it comes to activism and reporting about sex trafficking.

Fox 5 also claims that the "the average age of entry into sex trafficking is 16" and that prostitution is "an $800 million industry locally." It does not cite any sources for these statements.

Claims like these tend to be based on shoddy studies put out by anti-prostitution activists and from groups whose funding depends on proving that sex trafficking is a major issue. For instance, there's a persistent claim that the average age of entry into prostitution or the average age at which someone becomes a trafficking victim is somewhere between 13 and 16. Here's what sex worker Maggie McNeill told Reason about this "fact" back in 2014:

There's a researcher named Melissa Farley who does an awful lot of these kind of studies to provide numbers for the anti-prostitution people. And on her site she traced this supposed number of average of 13 to several old studies which all drew back to a study done here in LA actually in the early 80's—in '82. And that study found the average age of entry for underage sex workers—not for all sex workers, but only for underage ones—was about 16. In a different part of the study, they listed 13 as being the average age of first sexual contact. First kiss, first groping in a car, first whatever. Farley seems to have conflated the two numbers to represent that 13 as being the age not of first sexual contact, but of first accepting money for it. Even so, she still was only claiming that that was the age of origin for underage sex workers. Normal distortion, the gossip game syndrome, has changed that from underage to average of all.

Glenn Kessler at The Washington Post has fact-checked many statistics like these, systematically dismantling claims about the average age of entry into prostitution, the revenues generated by sex trafficking, human trafficking across the U.S.-Mexico border, and the number of total trafficking victims and child trafficking victims. These articles are a bit old by now, but common claims about sex trafficking are still rooted in the same shoddy data Kessler started tracing nearly a decade ago, so I highly recommend checking out his work.

The FBI Goes to Comic Con

Thankfully, there seem to be fewer nonsense statistics about sex trafficking in the media now than a decade ago, when trafficking panic was reaching a peak. But coverage of the National City surveillance tower serves as a good reminder that debunked myths are still out there—and still being used to justify police antics that otherwise might creep people out.

And while sex trafficking panic is arguably less omnipresent now than it was a decade ago, its press coverage should remind us how institutionalized this panic has become.

Authorities overseeing old-school vice stings routinely call them "human trafficking operations" or "sex trafficking stings" now, and reporters and people on social media just casually parrot this language. See, for instance, a recent announcement from Caflironia Attorney General Rob Bonta, who alleged that "sex traffickers capitalize on large events like Comic-Con to exploit victims" (never mind that these sorts of claims around big events have been debunked again and again) and bragged that "an investigation by the San Diego Human Trafficking Task Force" led to "14 individuals [being] arrested."

Local, national, and even international media have run with Bonta's framing in their headlines. "14 Arrested at Comic-Con In Anti-Human Trafficking Sting," NBC reported. "Fourteen arrests in undercover sex trafficking sting at San Diego Comic-Con convention," Sky News said.

If you read a few paragraphs down into Bonta's press release, you'll see that no sex trafficking or labor trafficking arrest resulted from this trafficking sting. The 14 people arrested were picked up for trying to pay another adult for sex. That other adult, however, turned out to be an undercover cop.

The FBI, Homeland Security Investigations, and the Naval Criminal Investigative Service assisted in these efforts.

This is the sort of vice sting that cops have been doing from time immemorial—and which many people started seeing as a waste of taxpayers' resources when it was done simply to arrest adult sex workers or their would-be clients. So now, authorities dress up their prostitution stings in the language of stopping sexual exploitation and slavery.

In this case, authorities also pretended to be prostitution clients and contacted sex workers. But instead of calling this what it is—a sex worker sting—they say they're recovering "potential victims of trafficking." If you frame all sex workers as potential trafficking victims, then you can call luring them to police under false pretenses a rescue mission, even if all that happens once they're in custody is they get "offered services." (That is, they get the phone numbers of some local charities.)

And while it's unclear if the "victims" here were arrested, this isn't uncommon in these sorts of operations, with police justifying it by saying they need to arrest them in order to save them.

The Comic Con operation did find one 16-year-old selling sex. (A minor selling sex is legally considered to be a sex trafficking victim, even if there is no trafficker.) Helping minors who are selling sex—whether they're actually being "trafficked" or not—is a good goal, of course, and people will point to this one teen as evidence hat the whole operation was a success. But arresting would-be sex buyers had nothing to do with finding this teenager; you didn't need to do one to do the other. And is the best way to help teenage sex workers really to terrify them in a sting and then turn them over to child welfare agents? Shelters and social services for victims—teen or adult—seem like a much more effective and humane approach.

More Sex & Tech News

• The Department of Justice is suing TikTok, claiming the company has violated the Children's Online Privacy Protection Act. Much of the complaint turns on the idea that TikTok should magically know whether any user is under age 13, even when users lie about their age or sign in with credentials from another website. The Justice Department also alleges that TikTok collected too much data on users it knew were under 13, and it objects to the fact that the company wouldn't delete minors' accounts upon parental request unless parents certified under penalty of perjury that they were in fact the users' parents.

• In a new report titled Abortion in the USA: The Human Rights Crisis in the Aftermath of Dobbs, Amnesty International shares stories from pregnant women in states where abortion is banned.

• The Consumer Product Safety Commission says Amazon is legally liable for recalling products sold by third parties.

• Some New Jersey lawmakers want to require adult-oriented websites to verify visitor ages. Meanwhile, a measure sponsored by Assemblyman Michael Inganamort (R–Morris) would require computer manufacturers to block porn sites unless a user pays a $20 fee, and to block "any website that facilitates prostitution."

• Another blow to "net neutrality": The U.S. Court of Appeals for the Sixth Circuit "blocked the Federal Communications Commission's reinstatement of landmark net neutrality rules, saying broadband providers are likely to succeed in a legal challenge," reports Reuters. The court had already delayed the rules—which were initially adopted under former President Barack Obama then rescinded by former President Donald Trump—after the commission voted in April to bring them back. The court on Thursday said "it would temporarily block net neutrality rules and scheduled oral arguments for late October or early November on the issue, dealing a serious blow to President Joe Biden's effort to reinstate the rules," Reuters reports.

Today's Image

photo by Elizabeth Nolan Brown—Brooklyn, 2016 (Brooklyn | 2016)

The post Prostitution Surveillance Tower Goes Up in San Diego appeared first on Reason.com.

  • ✇Eurogamer.net
  • Activision's researchers reckon skill-based matchmaking is better for everyoneVikki Blake
    Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision's official website – outlines an "amazing A/B test" where Activision "secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and
     

Activision's researchers reckon skill-based matchmaking is better for everyone

27. Červenec 2024 v 16:17

Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.

As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision's official website – outlines an "amazing A/B test" where Activision "secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and more negative blowouts".

Activision announced plans to launch the series of white papers back in April, and has already considered the impact connections and Time to Match has on online play.

Read more

  • ✇Hrajeme.cz
  • Král lebek je štychová hra, ve které se můžete stát kapitány sedmi moříRedakce
    Pokud hledáte zábavnou rodinnou hru, kterou si dobře zahrajete i na cestách a ve větším počtu hráčů, pak vyzkoušejte Krále lebek, v originálu Skull King. Je to karetní hra pro 2–8 hráčů od 8 let, kterou u nás před prázdninami vydal Ravensburger. Nejedná se o úplnou novinku, hra původně vyšla v roce 2013. Téma hry vás zavede mezi piráty. Na kartách se setkáte s poklady, pirátskými vlajkami, papoušky, mapami k pokladům či piráty. Jedná se o štychovou hru, ve které si budete sázet na to, kol
     

Král lebek je štychová hra, ve které se můžete stát kapitány sedmi moří

Od: Redakce
17. Červenec 2024 v 18:40

Pokud hledáte zábavnou rodinnou hru, kterou si dobře zahrajete i na cestách a ve větším počtu hráčů, pak vyzkoušejte Krále lebek, v originálu Skull King. Je to karetní hra pro 2–8 hráčů od 8 let, kterou u nás před prázdninami vydal Ravensburger. Nejedná se o úplnou novinku, hra původně vyšla v roce 2013.

Téma hry vás zavede mezi piráty. Na kartách se setkáte s poklady, pirátskými vlajkami, papoušky, mapami k pokladům či piráty. Jedná se o štychovou hru, ve které si budete sázet na to, kolik štychů v daném kole vyhrajete. V tomto směru patří mezi typ her, jako je Wizard. Specifické pro tuto hru je, že sázku stanoví všichni hráči současně. Ve hře zvítězí ten pirát, kdo během 10 kol nasbírá nejvíce bodů, ten se stane kapitánem sedmi moří.

Ve hře jsou karty tří běžných barev (žlutá, zelená, fialová) a trumfová barva (černá). Každá obsahuje karty s hodnotami 1 až 14. Kromě nich balíček obsahuje speciální karty, které můžete zahrát, aniž byste museli dodržet barvu. Únik vždy prohrává, takže nemusíte vzít štych, který nechcete. Pirát přebije všechny očíslované karty. Tygřice si může vybrat, zda se bude počítat jako únik, nebo pirát. Král lebek trumfem všech pirátu a přebije všechny očíslované karty. Mořská panna přebije všechny očíslované karty, ale prohraje s pirátem, výjimkou je Král lebek, kterého zláká svým pokladem.

Herní materiál.

V každém kole si rozdáte tolik karet a tolik jich zahrajete, podle toho, jaké kolo hrajete (v prvním jednu, ve druhém dvě atd.). Po rozdání a prohlédnutí karet všichni současně vsadíte, kolik si myslíte, že vyhrajete štychů. Body získáte, pokud se vám to podaří. Pokud ne, o body přijdete. Za vyhraný štych dostanete 20 bodů, za každý štych rozdílu o 10 bodů přijdete.

První zahraná karta barvy určí vedoucí barvu, kterou musí ostatní zahrát, pokud ji mají. Pokud ji nemáte, můžete vynést jinou barvu. Štych získá hráč, který zahrál kartu s nejvyšším číslem, případně trumfem nebo speciální kartu postavy.

Kromě bodů za sázku, můžete získat bonusové body, a to za každou kartu s hodnotou 14, za mořskou pannu zajatou pirátem, za piráta zajatého Králem lebek či za zajetí Krále lebek mořskou pannou. Pokud se vám nepodaří sázka, máte díky bonusům možnost nějaké body získat.

Hru si více užijete ve větším poštu hráčů, protože pak se více projeví možnosti postav a nečekané zvraty, když se vám podaří dobře odhadnout soupeře. Když dobře zvládnete základní hru, můžete vyzkoušet i hru pro pokročilé, která přináší nové karty a nové herní možnosti, například díky pokročilým pirátským schopnostem.


The post Král lebek je štychová hra, ve které se můžete stát kapitány sedmi moří appeared first on Hrajeme.cz.

  • ✇Raspberry Pi Foundation
  • Coolest Projects 2024: 7197 young tech creators showcase their projects onlineHelen Gardner
    Our Coolest Projects 2024 online showcase has come to a close, with 7197 young people from 43 countries sharing the incredible things they have made with code. A huge congratulations to everyone who took part! Coolest Projects is our annual global celebration of young digital creators and the cool things they make with technology. This year’s showcase featured 4678 amazing projects, from a doughnut clicker game created in Scratch to an app that tracks sunscreen usage and areas with high UV
     

Coolest Projects 2024: 7197 young tech creators showcase their projects online

27. Červen 2024 v 15:36

Our Coolest Projects 2024 online showcase has come to a close, with 7197 young people from 43 countries sharing the incredible things they have made with code. A huge congratulations to everyone who took part!

Young people raising their hands in the air.

Coolest Projects is our annual global celebration of young digital creators and the cool things they make with technology. This year’s showcase featured 4678 amazing projects, from a doughnut clicker game created in Scratch to an app that tracks sunscreen usage and areas with high UV levels for users. 

This week, we celebrated each and every young creator and their incredible tech projects in a special livestream:

Every year, we invite some very special VIP judges to choose their favourite projects to highlight. Meet our 2024 judges and find out about the projects they picked.

Azra Ismail’s favourite projects

Azra is the co-founder of MakerGhat, an education nonprofit based in India that aims to nurture underserved youth to become the next generation of entrepreneurs and leaders. MakerGhat has reached around a million youth to date through hands-on making programmes. She is also an Assistant Professor at Emory University, where she directs the CARE Lab (Collective Action & Research for Equity). Azra was named in the Forbes 30 under 30 Asia list, and has previously worked with Google, the Wadhwani Institute for AI, and United Nations Global Pulse. She has a PhD in Human-Centered Computing and Bachelor’s in Computer Engineering from Georgia Tech. 

See Azra’s favourite projects:

Judges’ favourite projects in the Scratch category.

Greg Foot’s favourite projects

Greg is an award-winning Science Presenter and Producer who has written and hosted a bunch of stuff on TV, YouTube, radio, and stage over the past 20 years. Greg has a BBC Radio 4 show called Sliced Bread that investigates whether wonder products like face creams and air fryers are indeed ‘the best thing since sliced bread’, or marketing hype. Greg regularly pops up on TV — he’s a regular on the BBC’s Morning Live and was the in-house science guy on Blue Peter and Sunday Brunch for many years. He’s also hosted multiple TV series, made live shows for families on YouTube (Let’s Go Live), and toured science theatre shows around the UK.

Take a look at Greg’s favourite projects:

Judges’ favourite projects in the Web category.

Natalie Lao’s favourite projects

Natalie is the Executive Director of the App Inventor Foundation, a global nonprofit that has empowered over 20 million inventors of all ages to create over 100 million apps to improve their lives and uplift their communities. She received her PhD in ML and AI education from MIT’s Computer Science and Artificial Intelligence Lab, and currently serves as Expert on Mission at UNESCO to develop the UN’s AI Competency Framework for K-12 Students. 

See which projects Natalie chose as her favourites:

Judges’ favourite projects in the Games category.

Selin Ornek’s favourite projects

Selin is a 17-year-old multi-award winner and changemaker who has been passionate about using tech for good since an early age. She taught herself to code at age 8 and started building robots at 10, and participated in Coolest Projects for many years. She has built seven robots to date, including the social good robot iC4U, a robot guide dog for visually impaired people, and BB4All, an anti-bullying school aid robot. She has also built a stray dog wellbeing app, JAVA, and an AI model for breast cancer diagnosis. Her aim is to inspire young people, especially girls, to see the fun and importance of using tech for good.

Selin’s favourite projects are:

Judges’ favourite projects in the Mobile category.

Broadcom Coding with Commitment® award

We partnered with Broadcom Foundation to give a special award to young creators using coding and computing to solve real-world problems that matter to their communities. Broadcom Coding with Commitment® is a special recognition for a Coolest Projects creator aged 11–14 who has used computing as an essential problem-solving tool to help those around them.

Naitik, Shravasti and Nikita present their 'Drainage alert system' project.

This year’s Broadcom Coding with Commitment® recipients are Naitik, Shravasti, and Nikita from India in recognition of their project Drainage alert system. Their thoughtful project uses a water flow sensor connected to a Raspberry Pi computer to detect when waste enters the drainage system and causes blockages and send an alert to the local council.

Get inspired and keep creating!

Now you’ve seen the judges’ favourite projects, it’s time to pick your own! Take a look at the Coolest Projects 2024 online showcase gallery to see all the amazing projects from young people all over the world, and get inspired to make your own.

Judges’ favourite projects in the Hardware category.

Participants will shortly receive their own unique certificates and the personalised feedback on their projects from our team of judges, to celebrate their achievements.

Judges’ favourite projects in the Advanced category.

Support from our Coolest Projects sponsors means we can make the online showcase and celebration livestream an inspiring experience for the young people taking part. We want to say a big thank you to all of them: Amazon Future Engineer, Broadcom Foundation, GoTo, Kingston Technology, Meta, and Qube Research & Technologies.

The post Coolest Projects 2024: 7197 young tech creators showcase their projects online appeared first on Raspberry Pi Foundation.

  • ✇Raspberry Pi Foundation
  • Create anytime, anywhere with OctoStudioMitch Resnick &#38; Natalie Rusk
    Today our friends Mitch Resnick and Natalie Rusk from MIT’s Lifelong Kindergarten group tell you about OctoStudio, their free mobile app for children to create with code. Find their companion article for teachers in the upcoming issue of Hello World magazine, out for free on Monday 1 July. When people see our new OctoStudio coding app, they often say that it reminds them of Scratch, the world’s most popular coding platform for kids. That’s not surprising, since the group of us developing Octo
     

Create anytime, anywhere with OctoStudio

Today our friends Mitch Resnick and Natalie Rusk from MIT’s Lifelong Kindergarten group tell you about OctoStudio, their free mobile app for children to create with code. Find their companion article for teachers in the upcoming issue of Hello World magazine, out for free on Monday 1 July.

When people see our new OctoStudio coding app, they often say that it reminds them of Scratch, the world’s most popular coding platform for kids. That’s not surprising, since the group of us developing OctoStudio were also involved in creating Scratch, with its distinctive building-block approach to programming. But there’s an important difference.

A young person connects coding blocks in their OctoStudio phone app.
A young person connects coding blocks to animate their OctoStudio project. Credit: MIT Media Lab

The difference is that we designed OctoStudio specifically for mobile phones and tablets, based on requests from educators in communities where children and families don’t have access to laptops and desktop computers, but do have access to mobile devices. 

OctoStudio takes advantage of special features of mobile phones and tablets, such as built-in sensors, so young people can create projects that respond to shaking or tilting, or even ‘beam’ signals between devices. And because of the small size of mobile devices, children and families can create projects anytime anywhere, and integrate digital coding with physical making.

OctoStudio makes it easy for beginners to start creating. Children can choose a character from a diverse collection of emojis, draw their own in the OctoStudio paint editor, or take and edit a photo. With just a couple coding blocks, they can make their characters move, jump, speak, or glow — and respond to shaking, tilting, or tapping on the phone or tablet:

A short OctoStudio blocks script.
A short OctoStudio blocks script.

Since our Lifelong Kindergarten group at the MIT Media Lab launched OctoStudio as a free app in October 2023, we’ve been delighted by the creativity and diversity of projects that children around the world have created with OctoStudio. As examples, we’d like to share with you three different projects from three different continents.

Getting active with OctoStudio 

When Xavier, a 10-year-old in Rwanda, started using OctoStudio, he was intrigued with the ‘When I shake’ block. He realized that he could create a step tracker project, by sensing how the phone shook each time he took a step. 

From the emoji library in OctoStudio, Xavier selected a rabbit, and he programmed it to grow a little bit each time he took a step. The more steps, the bigger the rabbit. To test the project, Xavier ran around in a circle. When he looked at the rabbit again, he saw how big it had grown and exclaimed: “Now it’s mega huge!” After finishing his project, Xavier made and posted a video tutorial to show others how to make their own step tracker using only 5 coding blocks.

Making creatures come to life on screen

One popular way to get started with OctoStudio is to make a favorite animal out of craft materials, take a photo of it, then bring your creation to life on the screen with OctoStudio coding blocks. As part of the Brazilian Creative Learning Network, educators Renato Barboza and Simone Lederman offer creative learning workshops in which children design creatures using a combination of natural materials and modeling clay. In these ‘fantastical creatures’ workshops, facilitators ask questions to encourage participants to design not only the creatures, but also develop ideas about how their creatures interact within their environment.

A girl holds up a winged creature she has grafted.

For example, two sisters created imaginary creatures, one with long sticks for arms, the other with big eyes and wings made from leaves. The sisters then took photos and made their creatures come to life in OctoStudio, making them jump, glow, and fly. They recorded sounds and explained more about their creatures, including where they live and what they like to eat.

A child uses the OctoStudio app on a mobile phone.

Beaming between devices

OctoStudio also opens up the possibility of projects involving multiple mobile devices, using the new ‘beam’ block to send signals between the devices (via Bluetooth). For example, children can make a character in a story or game look like it’s jumping from one device to another by sending a beam signal when the character reaches the edge of the screen.

Thawin, an elementary school student in Thailand, decided to use the ‘beam’ block to create a project about caring for the environment. He embedded one tablet in a cardboard cutout of a watering can, and programmed it to beam a signal each time he shook it as if he were sprinkling water. Then, he added a tree emoji to another tablet, and programmed the tree to grow each time it received a beam signal. He proudly shared his project with his classmates: each time someone shook the watering can, the tree grew.

Get started with OctoStudio

To get started with OctoStudio, you can download it for free from app stores for Android and iOS phones and tablets. The app is translated into more than 25 languages, and comes with sample projects and mini-tutorials. 

Here are some resources for learning and exploring more:

You can share your OctoStudio stories, photos, and videos on social media using @octostudioapp or #octostudio. We can’t wait to hear about your and your children’s experiences!

The post Create anytime, anywhere with OctoStudio appeared first on Raspberry Pi Foundation.

  • ✇Latest
  • Randy Barnett: Originalism, Obamacare, and the Libertarian MovementNick Gillespie
    Today's guest is libertarian legal giant Randy Barnett, who has just published his memoir, A Life for Liberty: The Making of an American Originalist. Currently a law professor at Georgetown, Reason's Nick Gillespie talks with Barnett about his days as a prosecutor in Chicago, how he helped create the legal philosophy of originalism, what it was like arguing medical marijuana and Obamacare cases at the Supreme Court, and what he learned from anarc
     

Randy Barnett: Originalism, Obamacare, and the Libertarian Movement

31. Červenec 2024 v 17:30
Randy Barnett in front of the supreme court building with the Constitution overlaid | Illustration: Lex Villena

Today's guest is libertarian legal giant Randy Barnett, who has just published his memoir, A Life for Liberty: The Making of an American Originalist. Currently a law professor at Georgetown, Reason's Nick Gillespie talks with Barnett about his days as a prosecutor in Chicago, how he helped create the legal philosophy of originalism, what it was like arguing medical marijuana and Obamacare cases at the Supreme Court, and what he learned from anarcho-capitalist Murray Rothbard. They also discuss why he thinks the libertarian movement needs an intellectual reboot and how his working-class, Jewish upbringing in Calumet City, Illinois, remains central to his identity.

0:00— Introduction

1:05— Gonzales vs. Raich (marijuana legalization)

6:15— United States vs. Lopez (gun-free school zones)

20:11— What is Originalism?

25:40— How Barnett became an originalist

27:20— How the 9th Amendment kickstarted Barnett's Constitutional law career

32:30— Lysander Spooner, slavery & the Constitution

38:28— Ad: Bank On Yourself

40:10— Calumet City Contrarianism

47:54— Murray Rothbard

54:50— Libertinism vs. libertarianism

57:48— A libertarian lawyer who didn't inhale

58:48— NFIB vs. Sebelius (the 'Obamacare' case)

1:09:48— The Libertarian Movement's influence

1:16:55— Ideas & the Academy still matter!

Previous appearances:

Today's sponsor:

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The post Randy Barnett: Originalism, Obamacare, and the Libertarian Movement appeared first on Reason.com.

💾

© Illustration: Lex Villena

Randy Barnett in front of the supreme court building with the Constitution overlaid
  • ✇Ars Technica - All content
  • Legendary ROM hacking site shutting down after almost 20 yearsKevin Purdy
    Enlarge / A thing that exists through ROM hacking, and ROMHacking.net: Super Mario Land 2, in color. (credit: Nintendo/Toruzz) If there was something wrong with an old game, or you wanted to make a different version of it, and you wanted people to help you fix that, you typically did that on RomHacking.net. After this week, you'll have to go elsewhere. For nearly 20 years, the site has been home to some remarkable remakes, translations, fix-ups, and experiments. Star Fox runn
     

Legendary ROM hacking site shutting down after almost 20 years

2. Srpen 2024 v 22:04
Super Mario Land 2 in full color, with Mario jumping over spiky balls.

Enlarge / A thing that exists through ROM hacking, and ROMHacking.net: Super Mario Land 2, in color. (credit: Nintendo/Toruzz)

If there was something wrong with an old game, or you wanted to make a different version of it, and you wanted people to help you fix that, you typically did that on RomHacking.net. After this week, you'll have to go elsewhere.

For nearly 20 years, the site has been home to some remarkable remakes, translations, fix-ups, and experiments. Star Fox running at 60 fpsSuper Mario Land 2 in color, a fix for Super Mario 64's bad smoke, even Pac-Man "demake" that Namco spiffed up and resold—and that's not even counting the stuff that was pulled down by corporate cease-and-desist actions. It's a remarkable collection, one that encompasses both very obscure and mainstream games and well worth preserving.

Preserved it will be, but it seems that the RomHacking site will not go on further. The site's founder posted a sign-off statement to the site Thursday night, one that in turn praised the community, decried certain members of it, and looked forward to what will happen with "the next generation."

Read 7 remaining paragraphs | Comments

  • ✇Ars Technica - All content
  • Who are the two major hackers Russia just received in a prisoner swap?Nate Anderson
    Enlarge (credit: Getty Images) As part of today’s blockbuster prisoner swap between the US and Russia, which freed the journalist Evan Gershkovich and several Russian opposition figures, Russia received in return a motley collection of serious criminals, including an assassin who had executed an enemy of the Russian state in the middle of Berlin. But the Russians also got two hackers, Vladislav Klyushin and Roman Seleznev, each of whom had been convicted of major financial cr
     

Who are the two major hackers Russia just received in a prisoner swap?

2. Srpen 2024 v 02:14
Who are the two major hackers Russia just received in a prisoner swap?

Enlarge (credit: Getty Images)

As part of today’s blockbuster prisoner swap between the US and Russia, which freed the journalist Evan Gershkovich and several Russian opposition figures, Russia received in return a motley collection of serious criminals, including an assassin who had executed an enemy of the Russian state in the middle of Berlin.

But the Russians also got two hackers, Vladislav Klyushin and Roman Seleznev, each of whom had been convicted of major financial crimes in the US. The US government said that Klyushin “stands convicted of the most significant hacking and trading scheme in American history, and one of the largest insider trading schemes ever prosecuted.” As for Seleznev, federal prosecutors said that he has “harmed more victims and caused more financial loss than perhaps any other defendant that has appeared before the court.”

What sort of hacker do you have to be to attract the interest of the Russian state in prisoner swaps like these? Clearly, it helps to have hacked widely and caused major damage to Russia’s enemies. By bringing these two men home, Russian leadership is sending a clear message to domestic hackers: We’ve got your back.

Read 17 remaining paragraphs | Comments

  • ✇AnandTech
  • Realtek Previews Platform for Sub-$100 5GbE Network Switches
    One of the more subtle trends at this year's Computex was that the majority of high-end motherboards now come equipped with a 5GbE network controller. At present, this might be considered a limited benefit as 5GbE and 10GbE switches and routers are still pretty expensive. But Realtek is planning on tackling the issue from both ends, as the company is preparing a hardware platform for sub-$100 5GbE switches.  Realtek’s quad-port 5GbE switch platform consists of five key chips: one RTL9303 switch
     

Realtek Previews Platform for Sub-$100 5GbE Network Switches

17. Červen 2024 v 22:30

One of the more subtle trends at this year's Computex was that the majority of high-end motherboards now come equipped with a 5GbE network controller. At present, this might be considered a limited benefit as 5GbE and 10GbE switches and routers are still pretty expensive. But Realtek is planning on tackling the issue from both ends, as the company is preparing a hardware platform for sub-$100 5GbE switches. 

Realtek’s quad-port 5GbE switch platform consists of five key chips: one RTL9303 switch system-on-chip, and four RTL8251B 5GbE physical interfaces (PHYs). The chips are accompanied by various other components, such as power management ICs, but in general it relies solely on in-house developed components, which is why it can be made so cheap. 

RealTek's platform is meant for home and small offices, which is reflected in the switch's feature set. This is a simple, unmanaged switch with a handful of ports, making it ideal for linking up a few systems, while enterprise users will likely find it a bit too basic.

Segmenting the market like this is ultimately critical for bringing down the price of hardware. The bulk of 5GbE/10GbE switches on the market today are more enterprise-focused managed switches, which carry more features and a price premium to match. So developing a stripped-down platform for cheaper consumer switches is a huge development that should finally make it economical for consumers to adopt faster networking hardware, similar to 2.5GbE a few years ago.

At present, 2.5GbE switches are running at around $20/port, so RealTek's sub-$100 target for a 4-port switch aims to bring 5GbE in at just a slightly higher price tag of $25/port. Or, compared to the handful of unmanaged 10GbE switches on the market, which average $60/port, this will be less than half the price (though at half the bandwidth).

The proliferation of cheap 5GbE network switches will also mark a notable inflection point in Ethernet hardware design, as it's the fastest standard that is rated to work the ubiquitous Cat 5e cable. The NBASE-T standard was penned almost a decade ago in order to cover the missing-middle between 1GbE and 10GbE, while getting more bandwidth out of existing, widely-deployed Cat 5e cabling. So with the release of consumer 5GbE gear, the standard's goals are finally coming to fruition – though it does mean we're finally reaching the end of the road for the oldest network cabling still widely in use.

For now, Realtek is only talking about one customer offering a sub-$100 5GbE switch this September, but something tells me that other partners of the company will come up with similar devices soon enough. As a result of the competition, prices could get even lower, which is always good for buyers.

These benefits should also funnel into Wi-Fi 7 routers, to a limited extent. Wired backhaul speeds need to keep pace with ever-faster Wi-Fi standards in order to keep those newer radios fed, so it's not a coincidence that cheaper 5GbE is finally coming right as Wi-Fi 7 is taking off.

Overall, the company's 5GbE switch platform is part of a larger ecosystem of 5GbE hardware that Realtek was showing off at Computex. In addition to RTL8251B 5GbE PHYs and RTL9303 switch SoC, the company is also preparing their RTL8126 PCIe 3.1 network controller, and RTL8157 NIC for USB dongles.

  • ✇Pocketables
  • Plugging along in lockpickingPaul E King
    I have been devoting some time to continuing to learn lockpicking while there aren’t a lot of things going on. This has been aided by being in a review program where among other things I can get locks and review them. tl;dr – lock bloggity Fret not, there’s a ton of gadget news and reviews and potentially a series coming up, but at the moment old school turning metal is amusing me. But I thought I’d share a lock I just got… advetised 75mm padlock, hardened steel, disc detainer core, wat
     

Plugging along in lockpicking

7. Červen 2024 v 20:08

I have been devoting some time to continuing to learn lockpicking while there aren’t a lot of things going on. This has been aided by being in a review program where among other things I can get locks and review them.

tl;dr – lock bloggity

Fret not, there’s a ton of gadget news and reviews and potentially a series coming up, but at the moment old school turning metal is amusing me.

But I thought I’d share a lock I just got… advetised 75mm padlock, hardened steel, disc detainer core, waterproof, element proof and more. Sounds good right?

It was a 67mm padlock in a 73mm plastic shell first off. Front of the package claimed waterproof, back of the package said not. Logos were falling off where they’d been applied. I’m pretty sure the keys I have are the same cut as the keys shown in the product photos (which was the case with my last disc detainer core.)

“Hardened steel” that can be easily scraped with a fingernail file and damaged easily by light pressure with plyers.

The other day I got a 10 pack of wafer lock lock-out locks and was through all 10 in under 5 minutes. I wish this was about me being good, but it’s how absurdly low security some of these locks available for review are.

BOV II lockout locks
Electrical lockout locks are more there for preventing an accident than security, but you can open these with next to no skill

I got a two pack the other day that popped open as I was sticking a rake tool in it. It took slightly longer to single pin pick or shim open but not much longer. So much insecure crap out there and it’s priced online at about the same pricing as what has actually stopped me.

I’ve got a collection of 25 or so rather simple to open locks, including a glass storefront lock that I can get in using just a wire (or pick, or rake, not been able to zip) and I decided it was time to take on something real. Free is good but I wanted a challenge.

Picked up a Masterlock 5, and yeah… I am currently defeated. I’m interested to see how long I am as this brand is what amused me enough to get into lock picking. Well, people popping open Masterlocks with other Masterlocks is.

Knox box
The Knox box is unrelated to anything in this other than lockpicking, but it’s a fascinating one to learn how the lock mechanics actually work (it involves rotating pins as well as pushing them in to the correct height) – this ain’t getting picked by me any time soon. These are getting required in more places by the fire department and contain the keys to the building and security codes.

Due to reasons I ended up with three pick sets. A set from Lockpick Extreme I got for attending a seminar along with 5 extremely easy cores, a 24 piece set I got off of Amazon because I wanted a collection of see through locks (page gone now,) and a set from Covert Instruments including an FNG.

I discovered, as I was told, that I would use the see-through locks a couple of times and tire of them. They’re all as simple as can be, and useful once if you don’t have YouTube to see what you are doing… actually I take that back, I did get some useful hand/eye feedback on how far in a lock I was and that did help some. That said, I wish I could re-key and make them a bit more realistic.

My cheap Amazon set gets some use, but I seem to be mostly using the Covert Instruments or Lockpick Extreme set – either of those feel right… the cheapies do the job but the feedback just isn’t there for me. It may be because I’m training myself on the more expensive sets, I’m not sure.

Panavice 350 I believe
Another vice: another vise

I ended up getting a vise. I am a bit ashamed of that as I don’t feel I have the skills to need a vise… but I also felt I kept moving my hands around and was cramping and getting annoyed so it’s cheaper than physical therapy.

I have become absolutely fascinated in how to overcome most daily lock I encounter… I have no intention of using my skills for evil, but it has taught me a lot of things to slow down even people coming via sledgehammer (which happened to a person in our neighborhood recently). Fun times.

Plugging along in lockpicking by Paul E King first appeared on Pocketables.

  • ✇XDA
  • Tired of slow downloads? Here's how you can upgrade your internet speed.Asad Khan
    No one likes slow internet. Whether you're working on an important project, dealing with work calls, gaming, or watching your favorite movies, bad internet can ruin the whole experience. Now, you could go all out and buy a new Wi-Fi 7 router, get Gigabit internet, and completely overhaul your home network. But let's be real here, that's not always a realistic or affordable option.
     

Tired of slow downloads? Here's how you can upgrade your internet speed.

Od: Asad Khan
24. Červen 2024 v 18:00

No one likes slow internet. Whether you're working on an important project, dealing with work calls, gaming, or watching your favorite movies, bad internet can ruin the whole experience. Now, you could go all out and buy a new Wi-Fi 7 router, get Gigabit internet, and completely overhaul your home network. But let's be real here, that's not always a realistic or affordable option.

  • ✇Recent Questions - Game Development Stack Exchange
  • How To Deal With Time for Entity Interpolation for Multiplayer GamesSquishyGrape
    I am currently trying to make a simple multiplayer game but had a little bit of trouble implementing client-side entity interpolation for entity movement. For some context, I am aiming to make a server-authoritative entity interpolation system using the method outlined in the famous Source article from Valve: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking (The entity interpolation section) What I am currently doing is I buffer the packets that I receive from the server an
     

How To Deal With Time for Entity Interpolation for Multiplayer Games

I am currently trying to make a simple multiplayer game but had a little bit of trouble implementing client-side entity interpolation for entity movement. For some context, I am aiming to make a server-authoritative entity interpolation system using the method outlined in the famous Source article from Valve: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking (The entity interpolation section)

What I am currently doing is I buffer the packets that I receive from the server and use the bounding states of the time calculated by current_client_time - cl_interp and use the fractional value between the two bounding packet times as the lerp value. However, this is where I face a problem. How do I record the time/timestamp of the packets?

Currently, I am storing and using the client timestamp of the game time I received the packets to compare. However, this led to the problem of the movement looking smooth, yet, slightly "wobbly". This was because although the server sends packet information at a stable rate, the times that the client receives them aren't perfectly stable. This means that there are times when the interval between two packets is short or sometimes longer, leading to a slower or faster interpolation between two states. This was the case even for sending the information through the local host.

I found a post with a similar question on reddit: https://www.reddit.com/r/gamedev/comments/85ndvx/implementation_specifics_for_entity_interpolation/ and the answer suggests using the servers' timestamp instead. However, based on my understanding (please correct me if I am wrong), this would mean that I would have to include the server timestamp in the packet. When I looked up the packet structures for other multiplayer indie games (Terraria, old Minecraft), I noticed that they do not include the timestamp, yet they have relatively smooth movements with no noticeable wobble.

My main question is how do they do it if they do not include the server timestamp included in the packets? Or is there something that I am misunderstanding or is there an alternative approach? If my approach/understanding is wrong, here is some more context of what I want: I don't need client-side prediction as much because I am trying to use a top-down click-to-move system like League of Legends or Starcraft. I just mainly need smooth movement and the latency is less of an issue. I hope someone can point me in the right direction.

I don't know if this will help, but here is the structure of my game. I currently have a separate fixed logic update loop and unfixed loop (mostly for rendering) for the client and a single fixed update loop for the server. The server runs at a rate of 60 ticks per second and periodically sends the positions of moving entities at a stable 20 times per second. The client polls and processes network events at an unfixed rate (though I can easily move this to a fixed one. I'm not sure where to put this but neither really helped with the wobbly behavior). The client's fixed update is also at a rate of 60 ticks per second and an unfixed rate of about 165 times per second (vsync).

Thanks!

  • ✇Semiconductor Engineering
  • Characterizing and Evaluating A Quantum Processor Unit In A HPC CenterTechnical Paper Link
    A new technical paper titled “Calibration and Performance Evaluation of a Superconducting Quantum Processor in an HPC Center” was published by researchers at Leibniz Supercomputing Centre, IQM Quantum Computers, and Technical University of Munich. Abstract “As quantum computers mature, they migrate from laboratory environments to HPC centers. This movement enables large-scale deployments, greater access to the technology, and deep integration into HPC in the form of quantum acceleration. In labo
     

Characterizing and Evaluating A Quantum Processor Unit In A HPC Center

11. Červen 2024 v 04:36

A new technical paper titled “Calibration and Performance Evaluation of a Superconducting Quantum Processor in an HPC Center” was published by researchers at Leibniz Supercomputing Centre, IQM Quantum Computers, and Technical University of Munich.

Abstract

“As quantum computers mature, they migrate from laboratory environments to HPC centers. This movement enables large-scale deployments, greater access to the technology, and deep integration into HPC in the form of quantum acceleration. In laboratory environments, specialists directly control the systems’ environments and operations at any time with hands-on access, while HPC centers require remote and autonomous operations with minimal physical contact. The requirement for automation of the calibration process needed by all current quantum systems relies on maximizing their coherence times and fidelities and, with that, their best performance. It is, therefore, of great significance to establish a standardized and automatic calibration process alongside unified evaluation standards for quantum computing performance to evaluate the success of the calibration and operation of the system. In this work, we characterize our in-house superconducting quantum computer, establish an automatic calibration process, and evaluate its performance through quantum volume and an application-specific algorithm. We also analyze readout errors and improve the readout fidelity, leaning on error mitigation.”

Find the technical paper here. Published May 2024.

X. Deng, S. Pogorzalek, F. Vigneau, P. Yang, M. Schulz and L. Schulz, “Calibration and Performance Evaluation of a Superconducting Quantum Processor in an HPC Center,” ISC High Performance 2024 Research Paper Proceedings (39th International Conference), Hamburg, Germany, 2024, pp. 1-9, doi: 10.23919/ISC.2024.10528924.

The post Characterizing and Evaluating A Quantum Processor Unit In A HPC Center appeared first on Semiconductor Engineering.

  • ✇Pocketables
  • Plugging along in lockpickingPaul E King
    I have been devoting some time to continuing to learn lockpicking while there aren’t a lot of things going on. This has been aided by being in a review program where among other things I can get locks and review them. tl;dr – lock bloggity Fret not, there’s a ton of gadget news and reviews and potentially a series coming up, but at the moment old school turning metal is amusing me. But I thought I’d share a lock I just got… advetised 75mm padlock, hardened steel, disc detainer core, wat
     

Plugging along in lockpicking

7. Červen 2024 v 20:08

I have been devoting some time to continuing to learn lockpicking while there aren’t a lot of things going on. This has been aided by being in a review program where among other things I can get locks and review them.

tl;dr – lock bloggity

Fret not, there’s a ton of gadget news and reviews and potentially a series coming up, but at the moment old school turning metal is amusing me.

But I thought I’d share a lock I just got… advetised 75mm padlock, hardened steel, disc detainer core, waterproof, element proof and more. Sounds good right?

It was a 67mm padlock in a 73mm plastic shell first off. Front of the package claimed waterproof, back of the package said not. Logos were falling off where they’d been applied. I’m pretty sure the keys I have are the same cut as the keys shown in the product photos (which was the case with my last disc detainer core.)

“Hardened steel” that can be easily scraped with a fingernail file and damaged easily by light pressure with plyers.

The other day I got a 10 pack of wafer lock lock-out locks and was through all 10 in under 5 minutes. I wish this was about me being good, but it’s how absurdly low security some of these locks available for review are.

BOV II lockout locks
Electrical lockout locks are more there for preventing an accident than security, but you can open these with next to no skill

I got a two pack the other day that popped open as I was sticking a rake tool in it. It took slightly longer to single pin pick or shim open but not much longer. So much insecure crap out there and it’s priced online at about the same pricing as what has actually stopped me.

I’ve got a collection of 25 or so rather simple to open locks, including a glass storefront lock that I can get in using just a wire (or pick, or rake, not been able to zip) and I decided it was time to take on something real. Free is good but I wanted a challenge.

Picked up a Masterlock 5, and yeah… I am currently defeated. I’m interested to see how long I am as this brand is what amused me enough to get into lock picking. Well, people popping open Masterlocks with other Masterlocks is.

Knox box
The Knox box is unrelated to anything in this other than lockpicking, but it’s a fascinating one to learn how the lock mechanics actually work (it involves rotating pins as well as pushing them in to the correct height) – this ain’t getting picked by me any time soon. These are getting required in more places by the fire department and contain the keys to the building and security codes.

Due to reasons I ended up with three pick sets. A set from Lockpick Extreme I got for attending a seminar along with 5 extremely easy cores, a 24 piece set I got off of Amazon because I wanted a collection of see through locks (page gone now,) and a set from Covert Instruments including an FNG.

I discovered, as I was told, that I would use the see-through locks a couple of times and tire of them. They’re all as simple as can be, and useful once if you don’t have YouTube to see what you are doing… actually I take that back, I did get some useful hand/eye feedback on how far in a lock I was and that did help some. That said, I wish I could re-key and make them a bit more realistic.

My cheap Amazon set gets some use, but I seem to be mostly using the Covert Instruments or Lockpick Extreme set – either of those feel right… the cheapies do the job but the feedback just isn’t there for me. It may be because I’m training myself on the more expensive sets, I’m not sure.

Panavice 350 I believe
Another vice: another vise

I ended up getting a vise. I am a bit ashamed of that as I don’t feel I have the skills to need a vise… but I also felt I kept moving my hands around and was cramping and getting annoyed so it’s cheaper than physical therapy.

I have become absolutely fascinated in how to overcome most daily lock I encounter… I have no intention of using my skills for evil, but it has taught me a lot of things to slow down even people coming via sledgehammer (which happened to a person in our neighborhood recently). Fun times.

Plugging along in lockpicking by Paul E King first appeared on Pocketables.

  • ✇XDA
  • Should you buy an extra router for your DIY projects?Samuel Contreras
    If youre putting together a DIY project that needs a network connection, like a NAS or a home media server, plugging into your main network is the end goal, but could cause some problems if youre still experimenting. DIY projects by their very nature can result in a lot of trial and error, and if youve got other members of your home using your home network, they might not think that restarting the router or needing to assign custom IPs to every new device is quite as interesting as y
     

Should you buy an extra router for your DIY projects?

11. Červen 2024 v 00:03

If youre putting together a DIY project that needs a network connection, like a NAS or a home media server, plugging into your main network is the end goal, but could cause some problems if youre still experimenting. DIY projects by their very nature can result in a lot of trial and error, and if youve got other members of your home using your home network, they might not think that restarting the router or needing to assign custom IPs to every new device is quite as interesting as you do. For the most part, you won't need another router for DIY projects, but if it involves networking, it's not a bad idea to do your testing on a separate router.

Kotaku’s Weekend Guide: 6 Great Games To Play In Between Summer Game Fest News

It’s officially summer season! Well, at least as far as gaming is concerned, because Summer Game Fest is here. Also, the weather is much warmer and the actual summer solstice is just a few weeks away. So yeah, I’m callin’ it summer.

Read more...

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