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Vague Patch Notes: MMORPGs are less different than you think
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Massively Overpowered

- Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…
Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…
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Massively Overpowered

- MMO Hype Train: ArcheAge Chronicles, Chrono Odyssey, and dealing with MMORPG delays
MMO Hype Train: ArcheAge Chronicles, Chrono Odyssey, and dealing with MMORPG delays
Jarrod’s Top Ten of 2025 and Other Meaningless Awards

In 2020, after having been completely dissatisfied with the output of releases that year, I decided to be a snarky little shit and made a top ten list of the remakes and remasters that came out during that dreadful twelve months.
There were, actually, plenty of good games that came out in 2020, but it was a year noteworthy for the high profile COVID-related delays and spectacular boondoggles, such as the original jank-tastic release of Cyberpunk 2077.
In hindsight, perhaps making such a list was a tad mean, and maybe I expected too much of a videogame industry to fuel my inner joy while the Earth basically ceased to function, but 2025 doesn’t have the same excuse.
To put it lightly, I didn’t find this a particularly great year for videogames.
While there’s ten games on this list and those ten games are all rather exceptional, it really wasn’t that hard to put together this group because there weren’t a lot of hard choices to be made in the first place.
Like 2020, this was a year of noteworthy delays and a shockingly large amount of remakes/remasters. Furthermore, if you were to ask me at the start of 2025 to list what games I was most looking forward to, some combination of Metroid Prime 4, Ninja Gaiden 4, and DOOM: The Dark Ages would’ve come out of my mouth, and you will find none of them on this list.
To be fair, there are a lot of independent studios making an astounding amount of good games, so it’s pretty hard to call any year in recent memory “bad” or “lacking in content”. For the sake of this list and my comments, I’m looking at the output of major publishers. Is that supremely closed-minded and silly? Probably, but that’s how my brain works, and by that measure, this was a very underwhelming year.
2025’s “I definitely fucked up” award for the best 2024 game I didn’t get around to:
Kunitsu-Gami: Path of the Goddess

I don’t even know how to describe this game, man.
What genre would you like to play? It’s probably represented here in this Action-RPG/Strategy game/hack-n-slash/Roguelike/tower defense/ode to all things Capcom. There’s some Okami, there’s some Sengoku Basara, and even for a company as Japanese as Capcom, Kunitsu-Gami is a real testament to the artistic lineage of their great nation. While not featuring the most polygons on screen, I can think of few games I’ve played recently that are so visually enthralling as you literally paint your path forward in service of the Maiden Yoshiro while she purifies the land from unwanted demons. This is one of the very best HDR implementations in any game I have ever played, and I just love looking at it on top of working through its exceptional gameplay.
One of the main reasons Kunitsu-Gami won this award was the well-done Switch 2 port that launched nearly alongside the console in July of 2025. While it doesn’t run quite as smoothly as I imagine it would on a PS5 Pro or a high end PC, Switch 2 performance is quite good, and this is an excellent game to play portably. On top of that, this is the best use of the mouse functionality I have seen yet on Switch 2, and it’s a fantastic way to play overall. Lastly, the devs added an “Otherworldly Venture” mode which works as wave-based survival. It’s a surprisingly meaty addition that adds tons of replay value to a game that kinda needed it.
Kunitsu-Gami would’ve very easily made my top ten list from 2024 if I had played it previously, but I’m glad I waited and got to experience this fantastic game on my fancy new Switch 2. Don’t wait another year to play this absolute banger.
2026’s “I probably fucked up” award for 2025 game I want to play the most in 2026 that I didn’t get around to:
Dispatch

I have a huge soft spot in my heart for the work of Telltale Games, but it should be known that soft spot only exists for the OG Telltale that actually made real Point ‘N Click Adventure titles like the exceptional Sam & Max entries. Their stated goal was to revive a long-dormant genre that had been sent exclusively to the European Publisher Shadow Realm, and they did that. Unfortunately, they then made an episodic series based off of The Walking Dead, which moved their game design philosophy away from their stated intentions and into more narrative-focused adventures. While I enjoyed a few of those, such as the exceptional Wolf Among Us series, I was rather upset that the company founded on reviving the Point ‘N Click genre basically abandoned it, and I wasn’t exactly shedding a lot of tears when they sputtered out and closed.
With that said, I am happy to see Telltale veterans form a new studio with AdHoc Games, and their superhero-themed work simulator Dispatch was a successful debut. Basically the only reason I haven’t played it yet was seeing its overreliance on the “He will remember that” mechanic that I despised from post-Walking Dead Telltale. I am confident that I will get around to this exciting release by the end of this year. I just wish it had more of a focus on rubber chickens with a pulley in the middle or building literal mountains out of molehills.
2026’s Inevitable Story of the Year:
Just how bad will companies fuck up this industry attempting to replace humans with AI?
OK so given the horrific nightmare that is this pathetic industry, I’m not even going to say the story will be “How will AI infect the videogame industry?” That’s already happened. Now I’m not quite on the same level of AI doom as some people here at GameCritics. The recent Larian controversy where it was discovered their giant mega projects maybe-kinda-sorta-occasionally used AI… Look it’s totally unfair to expect technology companies to never use AI. That’s just silly. Attempting to segregate videogames based on if they used AI or not in development is also equally silly, and anyone trying to figure out if a game used AI or not when deciding if they’re going to play (or cover) a videogame sounds like an absolutely miserable hobby.
With that said, I have zero doubt in this industry’s ability to make me into an anti-AI zealot by the end of the year. They will go too hard in an attempt to clamp down on bloated budgets and staff, thousands more people will be laid off, and the slop shoveled our way will be worse in this medium than it will be in any other field. 2026 (from a layoff standpoint) will make 2025 look like a field day for workers, and these decisions will be incredibly short sighted. I foresee multiple games being delayed due to an attempt to overly rely on AI, then the producers will realize they went too far, and then they’ll try to bring people back to a company that fired them because they were told an app can do their job. It cannot.
I didn’t wanna open the list this year with another rant about this business being the drizzling shits, but consider this your reminder.
2025’s Old Game Of The Year (IE: Best remake/remaster):
Final Fantasy Tactics: The Ivalice Chronicles

This was a tough choice. Again, 2025 featured an absolutely huge amount of remasters/remakes, and the JRPG genre in particular was extremely well-represented with quality compilations of classics like Suikoden and Lunar. I also almost gave this award to the HD-2D remake of Dragon Quest I & II due to how impressive it was that Square-Enix actually made a version of Dragon Quest I in 2025 that basically constitutes a full-on remake of one of the most important videogames ever made.
With all that said, I’m going with the absolutely exceptional Final Fantasy Tactics: The Ivalice Chronicles. When I think of this title, the word that comes to mind is “classy”. While retaining the look of the original PS1 release quite well, it’s been very smartly upgraded. It has a fantastic reworking of the soundtrack, an excellent update to the translation, and the newly-added voice acting is exceptional across the board.
While some fans are bummed that some of the bonus content from Final Fantasy Tactics: The War of the Lions PSP remake aren’t here, the coolest stuff like having Cloud Strife available as a playable character remain intact, and he has been upgraded to be one of the more powerful characters in the game. While The Ivalice Chronicles is still a rather difficult experience, they also smartly retooled the difficulty to make the overall experience less aggravating. This may have put off longtime fans, but for a new audience in 2025, this was the way to go.
Was it a bad sign that a 27-year-old title won “Best Strategy Game” at The Game Awards in 2025? Probably, but also most years don’t produce better strategy games than Final Fantasy Tactics anyway. The Ivalice Chronicles was one of the very best times I had with a videogame all year, and few games appearing on my list receive the same full throated recommendation I bestow on it.
Turd of the year:
MindsEye

I usually try to pick something for this prestigious award based more on what disappointed me the most personally, but occasionally (as was the case last year with Concord) a game comes out that is such a complete, unmitigated disaster in every possible regard that Turd of the Year has an objective answer staring us all in the face.
We’ve all seen the memes, we’ve seen the melting faces, we’ve seen a design ethos unevolved since 2007. It has a dreadful and dreary open world with absolutely nothing going on, and glitches as far as the eye can see. Furthermore, we saw one of the more prolific developer meltdowns in recent memory as former Rockstar developer, Build a Rocket Boy founder and now known lunatic Leslie Bensies (a name I only knew because of a leaked email in a lawsuit that said “I NEED THE BENZ!”) blamed the media for showing everyone how terrible his game was. He even went so far as to blame people in his own studio for being “shadow agents” and leaking stories to the press. He seems to be convinced his shitty game is a victim of some grand conspiracy coordinated by popular streamers and media outlets. Needless to say, if the BBC is writing a “What Went Wrong?” story about your game, you really, really stepped in it.
It’s not all jokes, unfortunately. The UK videogame scene has had a rough few years, and such a public meltdown and the potential closing of a brand new triple-A developer in Edinburgh is a terrible situation for the people who I am sure poured their hearts and souls into this doomed project. They’ve already fired many people and there’s apparently more on the chopping block. This is a story of failed management and unworkable expectations from a man too high on his overinflated reputation to see how damaging his actions are, and while I hope the team at Build a Rocket Boy (great dev name, by the way) can continue to employ people, I am not optimistic.
YOU’VE READ THE REST, NOW READ THE BEST. THE ONLY LIST YOU NEED FOR 2025.
Honorable Mention:
METAL GEAR SOLID Δ: SNAKE EATER

One could be rather confused seeing the remake of Metal Gear Solid 3 appearing (kinda) on my top ten list considering I just gave the award of best remake/remaster to another game, and I stand by that choice. Depending on what side of the bed I woke up on and the position of the sun, there’s a very good chance I would list Snake Eater as my favorite game of all time. It is, in every possible way one could judge a videogame, stupendous. Fantastic story, excellent setting, marvelous bosses, and more Kojima nonsense than one can shake a stick at, Metal Gear Solid 3 is a defining game of my adolescence, and one that I have replayed, legitimately, dozens of times. I was beyond excited to play a fully HD remake of this title, and I was not disappointed.
However, “Not disappointed”, in this context, is relatively faint praise. While I didn’t dislike my time with Metal Gear Solid Triangle, this was an extremely safe remake. It is, emphatically, Metal Gear Solid 3 with a couple of marginal enhancements to the control scheme. The script is the same, the voice acting is the same, the maps are the same, the blocking in the cutscenes is the same, the strategies are the same, basically everything is the same outside of some weird character design decisions like making The Boss more attractive. I’m sure there were some things the developers targeted for improvement, but they seemed almost petrified to change anything about this stone-cold classic, and given the ferocity of Metal Gear fans, I suppose I can’t blame them.
At the end of the day, METAL GEAR SOLID Δ: SNAKE EATER successfully meets my criteria for a successful remake/remaster in that it makes all previous versions of the game obsolete. I see absolutely zero reason why one would go back and play the PlayStation 2 version when this release exists, and I am happy one of my favorite games got such a lavish coat of fresh paint. With that said, I hardly feel excited when thinking about it, and I don’t feel passionate about it either. It’s just kinda there. I’m glad it exists, but I could’ve gone without it just as easily.
10. Once Upon a Katamari
The original choice for the ol’ ten-hole was Metroid Prime 4, but the more I thought about it after finishing it, the less impressed I was with it, even though I still see it as a solid entry in the franchise. BALL X PIT made a strong run late at the ten seed, but i think it peters out pretty significantly the more one plays of it. My lists usually feature less indie games than other, more diverse lists on this website, and that always makes me feel rather un-hip. For that reason, Baby Steps and Blippo+ were considered, but I can’t say either of them grabbed me.
No, after much thought, I’m just going with what made me happy, and Once Upon a Katamari made me very happy. While the franchise has remained somewhat relevant with quality remasters and some fun portable divergents, Katamari hasn’t had a truly original, mostly new entry on major consoles since Beautiful Katamari all the way back in 2007 on the Xbox 360 (Katamari Forever on the Playstation 3 was mostly a “Greatest Hits” style release). It doesn’t add a lot to an already distinct formula, but there are some neat new power-ups, and the vibes are there in spades. This game tells the best “story” of any entry in the franchise while being equal parts new content and nostalgia bait in both its level design and musical choices. It’s just a good time, and in an age where the prices of games keep going up, I appreciated Namco Bandai releasing a new Katamari at a friendly price of $39.99
9. Donkey Kong Bananza
Speaking of good times, the first six months of Switch 2 ownership were certainly that. Even if one isn’t the biggest Mario Kart fan, there’s no denying that launching with one was the smartest thing Nintendo could’ve done. There’s also been a pretty good amount of software for a console not even a year old, and going back to Switch 1 games with significant graphical enhancements, mostly for free, has been a treat. Also, the console has proven relatively easy to get while also avoiding a price increase due to tariffs or AI facilities cannibalizing the hardware sphere. Heck, they even put the thing on sale during the holidays at multiple retailers. I don’t see many ways in which one could see the Switch 2 as a disappointment so far.
And of those good Switch 2 times, nobody was having a better time than Nintendo’s lovable chimp. Donkey Kong Bananza is the best Incredible Hulk game since Ultimate Destruction. It’s just an immensely enjoyable experience breaking the world Donkey Kong inhabits in a billion different entertaining ways. The controls are wonderful, the level design is exceptional, and it’s pretty clear that this was the next game from the Super Mario Odyssey team. Pauline as a tag team partner was an inspired choice, and the musical numbers peppered through the proceedings are a fantastic way of making sure she didn’t feel like a tacked-on addition. It was smart to have a character people could relate to with a developed arc while playing as a rather brutish ape.
It’s a barrel of monkeys, man. My wife is still wondering why now every time I eat a banana I say “OHHHH BANANA!”
8. The First Berserker Khazan

I’m not gonna sit here and pretend I know a damn thing about the Dungeon & Fighter titles and its apparently extensive fictional universe, and I don’t particularly feel the need to find out more than what little I do know. In that regard, I suppose one could look at The First Berserker: Khazan as a failure since it was meant to feed hardcore gamers into their mobile game slop, but I had no problems paying them good money for this exceptional Soulslike.
Khazan focuses on combat, and it does combat exceptionally well. It doesn’t quite have the quality in level design that the true top tier Souls games do, but it makes up for it with exciting encounters and some truly memorable boss battles. The weapon variety is strong, and there’s a lot of difference in how it plays based on what weapon class one wants to main. Ben Starr continues to be a delight in just about every appearance he makes in a videogame, and his dual role here as both the titular hero and the demon currently in possession of his body makes for some entertaining back and forth. Lastly, Khazan looks fantastic, and is an excellent modern interpretation of cel-shading that matches the anime aesthetic of the universe perfectly.
It’s big, meaty, hardcore, and I worry that a lot of Souls players may have passed on this one out of sheer fatigue in a genre that has been done to death, especially from a blossoming Korean AAA scene that seems to make only this. Passing on The First Berserker: Khazan would be a mistake, though, so check it out.
7. Like a Dragon: Pirate Yakuza In Hawaii
Another year, another Like a Dragon title makes my top ten list.
The most consistently great franchise from the most consistently great developer on the planet delivered another excellent entry while also making the weirdest entry since the zombie game we don’t talk about. Pirate Yakuza In Hawaii delivers on the promise of a title starring infamous series mainstay Goro Majima, and throwing him into a swashbuckling pirate adventure where he’s singing sea shanties and palling around with some kid while running errands for Samoa Joe. It’s a borderline dream come true for LAD fans. These fans also probably like professional wrestling at a higher clip than most players, so throwing Samoa Joe in was an excellent casting decision.
One of the unsung strengths of this franchise is how the team at Ryu Ga Gotoku Studio excellently recycles assets, and putting Goro in a pirate-themed game right after a main entry set in Hawaii was a smart call. The ship combat and traversal is a great new wrinkle, and it always has that rock-solid brawling combat to fall back on. All the wacky side content the franchise is known for is still here, and like The Man Who Erased His Name before it, there are some strong emotional moments at the end that serve as great payoff for longtime fans.
No complaints. This Yakuza boat just keeps on sailing, and may it sail forever.
6. Death Stranding II: On The Beach

It took me a bit to come around on Death Stranding, which I didn’t particularly enjoy upon marathoning it at launch. Its…eccentricities… grew on me by the time Death Stranding: Directors Cut came out, but I still found its story incomprehensible, I found its conclusion to be supremely unsatisfying, I found the environments to be rather boring, and I found the boss battles to be outright terrible. That last one I found particularly odorous given this was a game made by the dude who made freaking Metal Gear Solid.
Death Stranding II is a textbook case of how to make a sequel to a promising yet problematic game. Take the things that were great about the first title and enhance it while eliminating known issues. It is still very much a Death Stranding game, but they’ve built on the concept in smart ways, dramatically improved the map with a rather strange amalgamation of Australia, and given the player tons of new tools and abilities to overcome geographical obstacles. Also, while the story is still batshit insane, it is significantly easier to follow and actually has a somewhat coherent plot and through line. There’s some outstanding performances as well, with the highlight being Troy Baker eating every single inch of screen whenever main antagonist Higgs shows up.
It’s bigger, it’s better, and it proves that Hideo Kojima has still got the juice. As always, I will be there whenever this maniac releases anything.
5. Ghost of Yotei
I feel like most everything I just said about Death Stranding II could easily be said here, but Ghost of Tsushima was a better starting place to work from. Ghost of Yotei is another Sony first-party triple-A open worlder where they tightened up a few things, expanded the size, expanded the moveset, and delivered an improved sequel in basically every regard. Atsu is a significantly more interesting lead character, it tells a better story (that feels a tad rushed at the end) and they do a very good job of making you really want to kill the people the game is making you kill. It delivers a memorable group of baddies in the form of the Yotei Six, and it is delightful to screw up their entire operation, one by one, right before showing them the sharp end of a sword.
If I gave an award for Best Graphics, it would easily go to Ghost of Yotei. This is maybe skewed by my ownership of a Playstation 5 Pro, but goodness gracious is this game a treat for the eyes. Seeing this game with ray tracing, exceptional HDR, a nearly-locked 60FPS, and a high resolution made me stop many times and just look out into the wilderness. Hokkaido is one of the most naturally beautiful places on earth with a tremendous amount of geographical diversity, and the team at Sucker Punch were able to capture all of that on a map that is significantly smaller than many other entries in the genre. Along those lines, one of the strengths here is how reserved it is with content. I did a fair bit of side questing (which is rare for me) and it still only topped out at around 35 hours, and that’s a drop in the bucket when one compares it to something like the incredibly bloated Assassin’s Creed: Shadows.
It is, however, still very much One of Those, and players who have done this sort of triple-A mapbarf action/adventure thing one too many times may not be down for another one. That is understandable, but Ghost of Yotei is a truly exceptional One of Those, and it doubles as a true showpiece for Sony’s hardware in the age of evaporating exclusives.
4. The Hundred Line: Last Defense Academy

Y’know, I figured the whole “lock some eccentric teenagers in a weird school with bad stuff happening outside and watch them deal with nightmare fuel while a sadistic stuffed toy gives them orders under threat of death” genre had accomplished everything it needed to with the Danganronpa trilogy. Luckily, Kazutaka Kodaka and his team at Too Kyo Games were able to make a brand new visual novel that obviously borrows from their past ideas while also making a unique experience on its own. This is not Danganronpa, and considering how it’s also totally Danganronpa, that’s an impressive accomplishment.
One of the areas where Hundred Line excels is that, while it’s still very much a visual novel, when it does decide to be more of a videogame and throw players into some strategy RPG combat, it actually has some chops to it. It’s definitely not as complex as something like Final Fantasy Tactics, but it’s a significantly meatier aspect compared to something like the mech combat from 13 Sentinels: Aegis Rim. The combat scenarios definitely take a backseat to all the bonkers plot reveals in the second half of the game as players discover one hundred different endings, but I appreciated its inclusion.
I am a firm believer that people should go into these types of games as cold as possible. Don’t ask questions, don’t read up on plot details, just go get some hands on a copy of this absolute dandy of a yarn to untangle.
3. Silent Hill f

I think we need to stop, take a moment, and realize what happened here. Over a twenty year span, from the release of Silent Hill 4: The Room in June of 2004 to the Silent Hill 2 remake in October 2024, there was no major videogame franchise more frequently dragged through the mud and desecrated than Silent Hill. Being a Silent Hill fan during in that time was as dreary as the town the games inhabit. Awful “mainline” entries like Silent Hill Homecoming & Downpour, crappy movies, an assortment of titles that Just Didn’t Get It, the heartbreaking cancellation of Silent Hills, The baffling erasure of P.T., and an eleven year gap between releases ended by the downright offensive Silent Hill: Ascension. It has been non-stop pain for multiple generations, and while I loved the Silent Hill 2 remake, that was pretty low-hanging fruit. Making a quality remake of an all-time classic is hardly a reach.
In light of this, we should all collectively recognize the fact that Konami made a brand new, completely original Silent Hill, and it’s amazing. Silent Hill f is a game I legitimately thought would never happen after literal decades of disappointment. It is haunting, disturbing, and takes the franchise in a wildly different direction. The shadow of Silent Hill 2 has loomed over this franchise for so long, and it took getting as far away from that sleepy little town as possible to make something that can actually stand on its own. There are some who didn’t think setting the game in 1960s Japan and starring a bunch of high schoolers was an appropriate choice, and those people are the reason this franchise has been stuck in mud for twenty years. Silent Hill is a state of mind, and the vibes here are everything I, as a longtime fan, wanted. The combat isn’t super great, but it never was anyways, and that slight bump in the road didn’t do much to eliminate the jubilation I had playing.
It also served as an excellent introduction to the very fucked up work of Ryukishi07, who I genuinely worry about as a person due to Silent Hill f actually being rather tame compared to his other stories. This guy is a rabbit hole, and he was a phenomenal choice for Konami and Taiwanese developer Neobards to partner with. In a year where big publishers played it extremely safe, Silent Hill f was an immensely refreshing big swing from a company I didn’t know had it in ‘em.
2. Wuchang: Fallen Feathers

Wuchang: Fallen Feathers was was the most pleasant surprise of any game I played this year, considering I didn’t even know this game existed until the day before release. I was on summer break, I suppose I was in the mood for some Soulsin’, and I went to the local Best Buy to pick up a disc (for some reason I always want Souls games on a disc) and give something with a moderate amount of buzz a shot.
I am so glad I did.
Even for a genre known for difficulty, Wuchang Clan ain’t nothing to fuck with. This game will humble you. I do feel like I deserve some kind of medal because I defeated Commander Honglan pre-patch, but anyone playing the game after launch will find a smartly-refined experience that is still difficult, but significantly more fair. This game was a nightmare in its first iteration, but I suppose I was feeling rather masochistic at the time. Wuchang succeeds in the main area where the more mid-Soulslikes fail — level design. The world is intricate, connected, memorable, and I loved this incredibly twisted take on ancient China. The most interesting mechanic here is the implementation of Madness which works a bit like the Dragon Rot from Sekiro. Essentially, the more a player dies, the closer she succumbs to her inner madness. When the meter is full, she takes more damage but also has significantly increased attack power. This creates a very distinct risk-reward dynamic that I haven’t seen represented in other games of this ilk.
On top of being a fantastic Soulslike, I believe developer Leenzee deserves a lot of credit for creating, by my estimation, the most daring, audacious, envelope-pushing piece of media put out by a company in Mainland China since quite possibly the start of Mao Zedong’s Cultural Revolution in the mid 1960s. As people may be aware, getting through Chinese censors can be a bit of a pain in the butt, but Communism works like a radio signal — the further one is from the source, the higher the possibility is of someone getting away with something. Leenzee is based in the western Chinese city of Chengdu, far away from Beijing in the northeast, and I am genuinely amazed they were able to get a game this violent and featuring this much traditionally taboo subject matter released.
Now, unfortunately, the radio tower got wind of this, and to secure a domestic release, they had to essentially rewrite the ending and remove some of the more controversial aspects. such as the player killing various Chinese historical figures (they now just take a nap after defeat) along with those previously-mentioned gameplay improvements. This is a huge bummer, and Wuchang got killed for this online, but I refuse to blame these tremendous artists for the fascist dictatorship they live under. It’s really easy for keyboard warriors to decry censorship from abroad when the people making the game end up in a jail not on Google Maps if they don’t comply.
Much to the chagrin of the CCP, the internet exists and there are already plenty of mods that restore the lost content, so accessing the complete Wuchang experience is a couple of clicks away with various mods on the Steam page. One can also be a true sicko and just run that PS5 disc on version 1.0 if one wants to get kicked in the nuts over and over again.
Wuchang: Fallen Feathers is one of the better games this genre has ever produced. It is tremendously exciting to see a mainland Chinese developer show these kinds of chops, and I cannot wait to see what Leenzee comes up with next. On top of being one of the very best games of the year, it’s also one of the most important.
Lastly, I just want to say this game runs fucking circles around Black Myth: Wukong. I hope it made the director of that game feel rather inadequate.
1. Clair Obscur: Expedition 33

Before we get to why this was an easy decision, I feel like saying something blatantly obvious: Clair Obscur: Expedition 33 is, emphatically, a fucking indie game. The basic definition of independent media is media created free from government, institutional, or corporate control. Sandfall Interactive is a brand new studio independently funded, and I had never heard of their publisher beforehand. By the standards of its competition in scope, the $10 million budget and a core staff of around 40 (with contributions from a few dozen contractors) are both absolutely miniscule compared to other tentpole releases from this year.
Yes, some of the lead people there worked at big studios before this. That is true of a ton of games that are called ‘indie’. So if some brand new band is making their own music, putting it out themselves, and they have the mixing done by the bass player’s uncle who worked at Warner Music for a spell, is that no longer an ‘indie band’? Do you specifically have to work out of a garage maxing out personal credit cards to be ‘indie’? Is there a polygon count limit? Is Expedition 33 too pretty for Indie? Did having Daredevil in it make it not indie? Seems to be a pretty easy thing to define that y’all have spent way too much time thinking about.
Anyhoo, the best videogame of 2025 is Clair Obscur: Expedition 33. “Going chalk” became significantly less cool over the past month as basically every major publication and awards show has come to the same obvious conclusion. As I stated previously, I saw this as a pretty weak year and, to me, no other experience came close. There’s really not a lot I can add that hasn’t been said on so many other lists. It is beautiful. It has all-timer performances from an all-star cast. It has one of the best original scores in recent memory. It tells a wonderful story in a completely fascinating universe that does a great job of telling a complete narrative while also hinting at much larger things to come.
Expedition 33 is also an exceptional take on the Japanese Role Playing Game that fuses a very traditional combat interface with modern design (IE: You can parry, so it’s modern). There has to be some shaking fists and frowning faces in the Tokyo offices of Square-Enix wondering why they can’t just make an original, big budget game where three playable characters walk around an open world, go into towns and caves, and fight monsters in turn-based battles using actions selected from a menu. At the same time, some of the more fussy things in JRPG’s like inventory management have been extremely streamlined.
This happened through discipline, and I’m sure so many of the leads saw firsthand how bloated this shit can get from their previous jobs at Ubisoft and were determined not to make the same mistakes. I can tell this isn’t a game that suffered from feature creep or conflicting visions. They laid out what they were going to do at the start of development, and they did that.
On top of legitimately being a masterpiece, Expedition 33 takes my top spot for one very simple reason — hope. Somebody finally did the thing. A (relatively) small team with a budget the size of a rounding error at major publishers delivered a big, meaty, lavish, bombastic, single-player triple-A videogame using a wholly original IP, and it was tremendously successful financially. We have literally been clamoring for this to happen for fifteen years, and Sandfall wins this award purely by pulling off this hopefully revolutionary achievement.
Expedition 33 also gave me hope because I like to play singleplayer videogames built to a large scale that they still sell on a disc. I value strong production, long runtimes, and fidelity that pushes whatever hardware I’m running it on. I am starting to worry games like Ghost of Yotei and Death Stranding II are going to become such terrible value propositions for publishers that they will simply cease to exist. They’re already being released at a significantly lower rate than I have grown accustomed to, and soon we’re not gonna have enough tentpoles to keep the tent up. Clair Obscur: Expedition 33 shows a new way. It shows games like this can be made at a scale less likely to cause economic ruin to everyone involved, and while I have zero faith the major western publishers will learn anything from this, I am very optimistic that smart developers and smart money can chart a new path forward for whatever “triple-A” means with Clair Obscur: Expedition 33 serving as their North Star.
Vive la FRPGs.
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The post Jarrod’s Top Ten of 2025 and Other Meaningless Awards appeared first on Gamecritics.com.
Northgard: Definitive Edition Review
Valhalla Awaits Thee

HIGH Spellbinding gameplay loop. Meaningful additions to the base game.
LOW Faulty Bifröst mode. Odd UI choices.
WTF Why does Egil always gotta be such a bro?
Like its forefathers Age of Empires and Starcraft, Northgard stands tall in the annals of RTS history.
For eight years, it has maintained loyalty from an active player base, and the developers at Shiro Games have reciprocated that commitment by providing frequent patches, content-rich DLC and now, their massive (and free!) Definitive Edition update. This update, along with key features of the original game, represent the culmination of years spent refining the formula for RTS game development, making it a crown jewel of the genre.
The new update is no surface-level touch up. It grants access to three new clans (Snake, Horse and Dragon) each possessing unique abilities or exclusive units. The DLC, Cross of Vidar, includes an extra clan (Lion) and an additional campaign for the story mode, new biomes such as Valhalla and a retrospective digital artbook. Returning players will also notice general improvements to performance and graphics as well as some rebalancing and other adjustments.

I first played Northgard a few years ago as I was recovering from an Achilles heel surgery. Having virtually nothing else to do, I spent the better part of a day playing it while there was still a promotion running on Steam, which allowed me to download and play the full game for a limited time.
Its cartoonish visuals recalled early entries in the Warcraft series — by today’s standards, a little crude but bright and charming.
From the opening cutscene on, it was clear that the premise behind it wouldn’t be anything to write home about, but I still love a good Viking revenge story. The player controls Rig, the son of a Viking chief who had been assassinated by a rival chief named Hagen. Rig scours the mysterious continent, Northgard, to bring his father’s killer to justice, only to discover that Hagen was but a pawn in an insidious scheme with the end goal of triggering Ragnarok.

Past the plot and into gameplay, zone-based progression is a key mechanic that requires the player to first scout areas before they can be colonized or exploited. Players can take over occupied zones by deploying their military units, and once they reach a given zone, a 45-second timer will start. If they survive, the zone becomes theirs. It is imperative that the player continues to expand their territory (thereby increasing their resource production) lest they fall victim not only to invasion, but also to low morale, economic collapse, famine or any number of calamities.
Given potential threats, the player must pay close attention as they manage their resources — Happiness, Food, Wood, Kröwns, Stone, Iron and Lore.
Happiness can be generated from Feasts and Breweries, Food is sourced from various animals and crops, Wood is gathered by chopping down trees or destroying buildings, while Kröwns are earned from trading resources or raids and can be spent on upgrades, buildings or units. Stone and Iron are taken from ore in Mines and can be used for both building and unit upgrades, and Lore is uncovered by exploring ruins or studying Lorestones, and can be used to unlock stat boosts and improvements on a skill tree.

Northgard offers a good balance of control and automation. As long as their basic needs are met, Villagers will continue to spawn and automatically get to work, but the player can also make adjustments to how the work is being done most effectively by reassigning workers.
For instance, when there is a Food shortage and no immediate threat, the player can instantly turn idle Warriors into Fishermen simply by selecting each of them and directing them to the Fishing Hut. With such flexibility, it’s hard to imagine revisiting the RTS games of my youth and not being frustrated, having to live with my choices every time I made a new unit.
After finishing the campaign, a number of other features and modes greatly increase replay value.

The single player mode has many customizable conditions that allow the player to ramp up the difficulty, thereby supporting the player as they try to develop their own skills. Multiplayer modes provide variety, including the Bifröst mode (PvE co-op for up to 4 players) as well as a co-op conquest mode and invite-only, public, and ranked multiplayer options in various arrangements.
In general, Northgard’s pace is much slower than its contemporaries, allowing the player to be more deliberate about every choice they make — which, as someone who takes a while to make decisions, I appreciated.
Looking back on my first impressions of the game and comparing them with my experiences playing over the course of the last two months, it seems to me that the Definitive Edition update marks a victory lap for the game. Even after two years away, coming back and playing Northgard still feels as fresh and exciting as the continent was to Rig and his band of Viking settlers when they first embarked on their quest, and it’s all ripe for the taking.
Rating: 8 out of 10
Buy Northgard: Definitive Edition – PC
Disclosures: This game was developed and published by Shiro Games. The game is currently available only on PC. It was obtained via publisher and reviewed for PC. Approximately 28 hours were devoted to the campaign mode and approximately 6 hours were spent in multiplayer for a grand total of 34 hours. The main campaign was finished. There are both PvP and PvE modes for online multiplayer.
Parents: This game is rated E10+ by the ESRB with Fantasy Violence, Mild Language, and Use of Alcohol. Also includes Users Interact. This is a strategy game in which players help a clan of Vikings establish a new settlement. From an overhead perspective, players build structures, gather resources, and deploy scouts/warriors to explore and colonize new areas. As players explore the land, they can encounter and battle various creatures (e.g., ice zombies, dragons, giants) and other Viking colonies. Battles are accompanied by weapon clashes, impact sounds, and cries of pain; enemy units are depicted on the ground when defeated. During the course of the game, players can build a brewery; villagers can sometimes be seen drinking from mugs. The word “hellbent” appears in the game.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This game has text-based dialogue with some sound effects (usually laughing or grunting as a way to emphasize certain lines) but no audio cues that impact the gameplay in any significant way, thus making it fully accessible.
Remappable controls: The controls can be remapped.
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Bank Hacker
The Virus
Hack The People
A New Video Game Traps Players in an Online Scam Center
Halo: Completing the Campaign is Just the Beginning
The first time I played through the original Halo, I started the single-player campaign under normal difficulty and simply followed the story through to its’ conclusion… but that was only the beginning of my relationship with the game. If I stopped there, I would’ve missed the depth of what has made this series a defining experience for me in many different ways. From playing the game cooperatively and conquering the Legendary difficulty setting, seeking out and finding all of the hidden skulls, and of course the multiplayer matches that kept me coming back for more, my completion of the core campaign was only the beginning. There was so much more to explore, and the deepest rewards only reveal themselves to the most diligent and committed seekers.
While Christ’s work on the cross has offered all of us forgiveness of sins and reconciliation with the Father, our acceptance of this gift is only the beginning of our lifelong pursuit of seeking and finding God. We are called to grow in our faith, continually building a deeper relationship with the Lord by studying and applying His written words, speaking to Him intentionally throughout the day in prayer, and purposefully participating with our fellow members in the body of Christ. His richest treasures are only revealed to those who dig the deepest, so let’s actively seek Him every day.
And you will seek Me and find Me, when you search for Me with all your heart. Jeremiah 29:13
But without faith it is impossible to please Him, for he who comes to God must believe that He is, and that He is a rewarder of those who diligently seek Him. Hebrews 11:6

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CJ’s Favorite Games Of 2025

Back in the day I used to love ranking games I played in any given year, whether or not I was writing about them. It’s always been a fun exercise to try and determine what I enjoyed the most over the last 12 months and compare them to what my friends would choose.
However, in recent years, I not only found myself not keeping track of that stuff, but I also played fewer games overall. I can blame it on going back to school, my full-time job, or my devotion to watching Miami sports teams, but I think the overall desire to play everything has kinda faded.
2025 was an interesting year for me, as the release of the Switch 2 brought me back to a place I haven’t been in ages — I started playing videogames regularly again, and I re-examined my relationship with them.
I’ve been contributing to GameCritics for over five years, and it was five years ago that I wrote my first and last game of the year list, so I’m happy to come back and share something a little more lighthearted and personal. I’ll keep things relatively simple as I only want to highlight five games and a few superlatives.
Happy New Year, folks!

First, a few major 2025 games I only recently started/need to get to soon:
Arc Raiders
Metroid Prime 4
The Outer Worlds 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Kingdom Come Deliverance II
Hades II
Indiana Jones and the Great Circle (PS5)
Cyberpunk 2077 (Switch 2)
Borderlands 4

Second, the live service games/online shooters that found a way into my rotation in 2025:
Fortnite
Tom Clancy’s Rainbow Six Siege
Tom Clancy’s The Division
Overwatch 2
Marvel Rivals
The Crew Motorfest (my review)
Battlefield 6 (my review)
Third, the absolute worst game I have voluntarily poured 50+ hours into and will continue to play until the end of time:
Call of Duty: Black Ops 7

And finally, a ranking of the yearly sports/racing games I played this year:
- PGA Tour 2K25
- F1 25 (my review)
- MLB The Show 25
- EA Sports College Football 26
- Madden NFL 26
- NBA 2K26
My Favorite Games of 2025:
5 – Tony Hawk’s Pro Skater 3 + 4

My favorite videogame of all time is Tony Hawk’s Pro Skater 3. It’s the closest thing the medium has come to producing a perfect product, and the only videogame I’d say is worthy of being called art. I also really like Pro Skater 4, despite the changes to the established THPS formula.
This collection is a remake of both those games, in the same vein as 2020’s Tony Hawk’s Pro Skater 1+2, featuring faithful recreations of the original levels with touched-up visuals and a few small tweaks to modernize the entire experience. It was a joy to revisit these games that I know like the back of my hand, feeling like a six-year-old and rediscovering every secret again.
It’s not quite perfect, and I know a few changes rubbed some people the wrong way (the soundtrack especially) but in an era where so many games are lost to time, I’m happy we have such an incredible memento to one of gaming’s raddest stars.
*
4 – Destiny 2: Renegades

I’ve been playing Destiny 2 on and off over the last two years, thanks to the insistence of a friend who’s been playing for a while. Every so often, the two of us will play through whichever expansion I pick up on sale or free via PS Plus and have a good time. I’m not well-versed in Destiny 2’s lore and used to ignore the loot grind to simply focus on its solid gunplay.
Renegades, however, was the expansion that got me to fully embrace Destiny 2 and its many systems, thanks to a host of meaningful tweaks and the return of old content. Playing through the Star Wars-inspired campaign and the curated list of separate extraction/horde mode missions was a highlight of 2025 for me, becoming one of the best online experiences I’ve ever had. I’m now fully immersed in this world, catching myself playing almost every night just to grind for some higher-level armor or simply stumbling upon a cool gun I found while completing a random co-op mission.
As a lapsed Star Wars fan, spotting all the references and seeing how Bungie managed to integrate the aesthetics of the series into their game was also cool, with guns reminiscent of Han Solo’s blaster and even an in-universe Lightsaber known as the Praxic Blade. Even with all the baggage a game like Destiny 2 carries, this expansion has its hooks in me, and it’s gonna be hard to shake from that for a while.
*
3 – Forza Horizon 5 (PS5)

Yeah, this game came out in 2021 on Xbox (and I played a ridiculous amount of it at launch), but as soon as it hit PS5 in mid-2025, I was instantly hooked. As of writing, I have over 80 hours in this game, and it was my most-played PS5 game overall according to my PlayStation Wrapped.
Anyway, there really isn’s much I can add to this game that hasn’t been repeated to death already. Well over four years later, Forza Horizon 5 is one of the best racing games ever made, thanks to an exceptional (and highly customizable) handling model, a car list that has a little something for everybody, and a huge open world full of so much stuff to do. The variety within FH5 is also unmatched, with different racing disciplines for different tastes. Racing a modified, off-road Ford Bronco through the desert or a Corvette Stingray on a busy street at night is a thrill unlike any other. Shout out to the Rally Adventure DLC, which offers the closest thing to a modern, arcade rally racer that I’ve played in a while.
Between this, The Crew Motorfest, and Gran Turismo 7, my racing rotation on PS5 is absolutely stacked for years to come.
*
2 – Donkey Kong Bananza

Platformers are my bread and butter. Within the first few months of the Switch 2’s first year, we ended up getting the genre’s absolute best with Donkey Kong Bananza.
There’s a joy in traversing these open-ended levels as Nintendo’s most famous ape, with jumping and running feeling satisfying (as any good platformer should). The real stars, however, are the game’s destructible environments. DK can punch through virtually any surface, terraforming large swaths of the game world to search for secrets, create makeshift platforms, and even new paths to clear levels. The simple act of punching through the ground never got old, feeling as revolutionary as the act of jumping in a 3D space was in Super Mario 64. Pair all of that with grand boss battles and a host of awesome power-ups, and it is arguably a strong contender for one of the best platformers of all-time.
With the Switch 2 continuing its successful run of incredible first and third-party games, it’s gonna be hard to top this one for a while.
*
1 – Death Stranding 2: On the Beach

The state of major, triple-A action-adventure games is in a dire spot at the moment, with most experiences feeling like algorithmic messes that don’t do much to push the genre (or medium) forward. There is a high I have been chasing for almost ten years since I first played Metal Gear Solid V: The Phantom Pain. Hideo Kojima’s 2015 opus was, in my opinion, the peak of what action games could be, thanks to the unparalleled freedom it offered up to players, as well as intricate mechanics that no game has been able to replicate since. The act of interacting with its large, open-ended maps was a joy, and I have never felt so immersed in a video game since then (Red Dead Redemption II obviously comes close, but that’s a much slower experience overall).
Kojima seems to understand MGS V’s impact (and maybe read my mind) because 2025’s Death Stranding 2: On the Beach is the follow-up to Phantom Pain I not only wanted, but so desperately needed in a sea of uninteresting games. Featuring an enhanced combat suite that allowed for great improvisation and a huge open-world brimming with so much to see and do, it’s the type of game that begs to be lived in. The loop of prepping for a delivery and seeing what distractions I can find on my route was a joy, as was the very intentional movement system that forced me to slowly, yet effectively, complete any quest to the best of my abilities.
I also loved Sam’s story of connecting a shattered world. This science-fiction tale echoes the likes of David Brin’s The Postman, forcing me to reconcile with my fears of living in a deeply broken country as well as the anxiety I feel over someday wanting kids. It’s a big, beautiful, and sometimes messy experience and arguably one of this generation’s defining games.
Here’s to you, Hideo.
*
The post CJ’s Favorite Games Of 2025 appeared first on Gamecritics.com.
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Massively Overpowered

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The RPS Selection Box: Julian's bonus games of the year
While I would go so far as to say that I have an affection for the team here at RPS, they certainly tried my patience when it came to the Advent Calendar voting. How dare they not have played and loved the same games as me through the year? Here I was, new head honcho, and I couldn't find a single one in the bunch who had put the necessary hours into Chip 'n Clawz vs. The Brainoids. Shameful.
Thank goodness I can put that right with my Selection Box.













