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Roblox adds facial age checks to curb concerns around online safety in world's most popular game for children

Roblox has begun its global rollout of facial age verification onto the popular gaming platform starting today, in an attempt to improve child safety following a deluge of criticism. This comes after a partial rollout of the technology back in December.

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Our New Year 2026 gaming resolutions - "I want to see how close I can get to 100 percenting the game in 24 hours"

January is the month that, where I live, in the south of England, everyone gets serious again. All the paraphernalia of Christmas - all the merriment and cheer and colourful lighting - is cleared away in favour of sobering goals for the year ahead. It's never something that's appealed strongly to me, making goals, but I do feel the allure of wiping a slate clean and starting again. It's like a run in a roguelike game, I like to think. Time for a new me.

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Prices of an obscure PS4 game are skyrocketing thanks to the latest PS5 jailbreak efforts

The price of an obscure PS4 game is skyrocketing on the second-hand market, thanks to its necessity in a new PS5 jailbreak. This game, of which 1,000 or less physical copies were produced, has suddenly become a hot commodity among jailbreak enthusiasts and resellers alike.

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The 50 best games of 2025, ranked

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

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Despite a load of great games in 2025, No Man's Sky is the happy place that keeps drawing me back in again

If we're plotting out the year based on unexpected obsessions, mine were (in no particular order) weird Italian genre cinema of the 60s and 70s, an unhealthy appetite for unnecessarily elaborate physical media collector's editions, folk horror in literally any form I could consume, and, apparently, No Man's Sky. According to Steam's usual end-of-year thing, the exploratory space sim is by far my most played game of 2025, accounting for - somewhat incredibly - nearly 20 percent of my total playtime.

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The Junkfood Sworl Multiconsole: an Arcade for Your Office

The Junkfood Sworl Multiconsole: an Arcade for Your Office

pieceArcades are awesome. I know this, you know this, we all know this. Something about the lights and sounds of the cabinets, the physicality involved with tapping those oh-so-satisfying oversized buttons to play each game, speaks to a primal gaming urge. Unfortunately, arcades have become less and less common over the years, which means the ones that are left tend to be overcrowded, expensive, and sometimes falling apart. In response to this, a booming market has emerged of at-home controllers that emulate the feel of an arcade cabinet, to varying degrees of success. The good people at Junkfood were kind enough to ship me their take on the arcade controller - the Sworl.

The Sworl comes in two variations: The Sworl Basic for $175, and the Sworl Multiconsole for $225. The Basic works with the PC and the Switch, while the Multiconsole works for all modern platforms. The Sworl is entirely customizable, with everything from the button layout and profile to the colors and animations for the LEDs, to the deadzone of the sticks; you can make the Sworl into the controller that best suits your needs. It takes a little bit of setup within your browser to get working, but once that's finished, it's easy to change any settings you want and save them to separate profiles. I highly recommend doing this, as it can save the headache of having to remap every single game you play to your preferred settings. Choice is king with the Sworl, and it allows for an extremely tailored experience if you go looking for it. So that's the basic setup, but what's the product itself like?

The packaging for the Sworl is immaculate. I'm a sucker for good, clean presentation when it comes to my gaming peripherals, and the Sworl delivers immediately. The box is a sleek and minimalist orange design, emblazoned with the controller's branding. Upon opening it, you are greeted with a high-quality, black, solid-shell nylon carrying case, evoking an immediate sense of quality. The solid shell case zips open to reveal the Sworl itself, along with a sturdy braided C-class connection cable and a QR code that explains everything the Sworl can do.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Source: Author

The Hardware

The actual controller is, in my opinion, peak design for something like this. It's extremely sturdy, with a hard plastic design that feels high-quality without being too heavy or cumbersome. With these more arcade-style controllers, I tend to find myself either wanting more room on the face of the system or less, but the Sworl hits that balance perfectly.

The controller itself comes with four cardinal direction keys, set up in a WASD fashion, along with ten large black buttons, each of which sits on a dazzling rainbow LED. Along the top of the controller is a row of six rubber buttons, each of which is used to help customize the Sworl as well as pause games and navigate menus. What stands out the most to me for the Sworl is the two domes that lie suspiciously close to where your thumbs naturally fall when playing. These domes are actually full-fledged analogue sticks, with a cool hexagon design that allows for better grip.

Those analogue sticks are buttery smooth and just the right size for comfort. Their inclusion addresses a long-held problem with tabletop arcade controllers - the traditional joystick. These peripherals may be seminal in the dark halls of arcades, but when you're relegated to using a large, cumbersome, typically unresponsive ball on the end of a stick for more contemporary titles, the whole thing tends to fall apart. While the unfortunate reality may be that sacrifices are necessary to meet in the middle, the Sworl bridges that gap perfectly with the installation of its analogue sticks. The sticks are easily accessible, with big domed heads, plenty of grip, and an ease of placement that makes it so you never feel like you're reaching or stretching. You can also use their web app to customize dead zones and make the Sworl feel exactly how you would like. They're simply comfortable to use.

Comfort isn't the only thing the Sworl has going for it. Somehow, the people at Junkfood have been able to perfectly translate the satisfying click-clack of a mechanical gaming keyboard to buttons the size of USD 50-cent pieces. Obviously, the controller has to work well to be useful, but it goes a step beyond and becomes downright delightful to use.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Source: Author.

Playing With Sworl

My initial journey with the Sworl was that of Street Fighter 6, Capcom's excellent (and frankly, underrated) latest installment in the iconic Street Fighter franchise. After getting the controller initially set up (which was as easy as changing the keybinding in the settings), I realized that I had picked the perfect game to test drive the Sworl. Street Fighter 6 has a fantastic RPG mode, where you can create your own fighter and take them around the world to train with different Street Fighter characters. A huge portion of this mode is running around an overworld, finding hidden items, and challenging citizens and other contestants to fights. To say the analogue sticks were a blessing in this mode would be an understatement. Running with the keys and using the right analogue stick for camera control was seamless, and I fully believe that without the Sworl, I wouldn't have played the mode half as much as I did. I've played Street Fighter 6 with a controller, and while it's a fantastic fighting game for beginners and veterans alike, playing it with the Sworl brought it to a whole new level.

On Junkfood's website, it shows the Sworl being used to play the massively popular Marvel Rivals, and that got me thinking: what else could the Sworl be used for beyond just fighting games? I decided to test this theory on a few different genres, with varying results. My favorite game to use the Sworl for – and honestly my preferred way of playing this game – is TMNT: Shredder's Revenge. I understand that a side-scrolling beat 'em up is a bit of a cop out, as Shredder's Revenge is essentially an arcade game in itself, but that doesn't detract from the fact that playing it on my PS5 with the Sworl brought new life to a game I've already played to death.

Next up was Batterystaple Games' criminally underrated 30XX, a rogue-like based on the classic Mega Man games. While I found the binding to be a little bit difficult at first, once I got used to the placement I had set up, the Sworl once again brought a unique arcade-like quality and challenge to the already wonderful game. The analogue sticks in particular were extremely useful for the more tricky platforming, and 30XX emphasized the wonderful ergonomics of the Sworl better than any other game I had experienced to that point.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Sworl Multiconsole. Source: Press Kit.Pre

Lastly, I hopped into Left 4 Dead 2, just to see how the Sworl would handle something like a fast-paced first-person shooter. Of the genres I tried out, I would say that this was the most difficult to get used to. Left 4 Dead 2 requires some quick reaction time, and I was really struggling to get my footing while using the Sworl. That being said, it could just be how ingrained that game is in my psyche from playing it for the last 15 years, rather than the Sworl itself. The controller did exactly what I told it to do, and the sticks worked just as well as they would on any standard controller. Despite having difficulties, I still found myself having a lot of fun trying to configure the controller to my specifics and trying out different configurations.


Something else happened with the Sworl that I hadn't previously considered. It hasn't left my desk in the time I've had it, as I would always find myself hopping on, playing a few rounds of Street Fighter after I was done with work in my office. It was always on display, its brilliant LEDs coursing through the buttons at random intervals. As such, everyone I brought into my office has inquired about it. Just by looking as intriguing as it does, the Sworl effortlessly became a conversation piece.

My office doubles as a small recording studio, and without fail, anyone who had come in to help me with setup or play some music pointed at the Sworl and asked what it was. To my surprise, I was watching people who had very little interest in video games in general spend time gleefully button-mashing on Soulcalibur or Street Fighter. It invites the same level of accessibility and curiosity into the home that anyone can get by walking into an arcade. If you're a fan of these types of peripherals and you're looking for a modern version that ticks off all the boxes, I give my full recommendation to the Junkfood Sworl.

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Ghosts'n Goblins (Arcade version) is coming to the Commodore plus/4 (64kB)

In 1985 Capcom released one of the coolest Arcade games ever to grace the gaming scene, and that game was the incredible Ghosts'n Goblins which appeared on lots of different systems. It is a game that if you haven't played it, you are seriously missing out! So as a shout out to that awesome game of which I have played a lot, we have just found out through Facebook that the Plus/4 is getting an

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Classic 'Bubble Bobble' gets a rather nice C64 remaster by Dave's Retro Forge [BIG 1.1 UPDATE]

If you were a huge fan of Taito's Bubble Bobble in the Arcades or at home, then you'll be pleased to know that as of right now, you can download Dave Retro Forge's graphically superior version of 'Bubble Bobble Remastered' for the Commodore 64. A new version which is getting great viewer feedback such as "The C64 version is the one I played the most, and this looks fantastic" and "Wow, great job!

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Jessica Steel - Bloodmonger - A new C64 SEUCK game by Christian Siege with a banging tune by Richard/TND

The latest SEUCK competition entry has appeared and it's 'Jessica Steel - Bloodmonger' by Christian Siege and Richard/TND. This homebrew C64 title is an arcade action game that features side scrolling gameplay, enemy avoidance and one of the best tunes to appear in the competition. While it isn't the best game that's been added to the competition, if you have a C64 set up with some decent

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Puckman (Pac-Man) - The great arcade classic for the Atari ST under the name Puckman

Oh no another Pac-Man game I hear you cry, well hear me out! As this one wasn't only released for the Atari ST by frgailll, but it's a very impressive arcade port of Puckman, a game which is none other than the Japanese version of Pacman. To coincide with this news which is getting great feedback such as "Wow! This is VERY VERY VERY well done." and "MG! Finally, a proper Pac-Man port on the Atari

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TantooMan - A challenging Arcade game from delta-machine for the C64 [VOL2 UPDATE]

Don't worry Commodore 64 owners I haven't forgotten about you, as looking through the itch io website, and I've come across a rather cool looking Arcade game called 'TantooMan' for the Commodore 64 by Delta Machine. A game in which playing as TANTOOMAN, you must paint an entire Maze filled with challenges before he can go on his vacation. In light of this news, make sure to check out the

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Pulplife - An underwater adventure for the ZX Spectrum 128k by Jhonnystorm

Chikubi Ninja wasn't the only decent game to see a release over the weekend, as I've also been told to let you all know about Jhonnystorm's new game for the ZX Spectrum called 'Pulplife'. An underwater adventure, whereby you play as a little octopus on his journey to find and rescue all his little siblings before they are devoured by the numerous predators in the vast ocean. If this sounds like

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Wheelchair Gladiators Championship Edition - A follow up to the Amiga classic enhanced for AGA! [XMAS UPDATE]

Growing up I used to collect a lot of Amiga PD games, especially as dad took me to boot fairs and markets and was happy to scan through the latest catalogue of PD games. Well one such PD game that has made an appearance for the Amiga, albeit enhanced, is Wheelchair Gladiators Championship Edition. The long awaited AGA follow up to the Amiga original from 1994. It's faster, has more weapons,

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US Championship V'ball Amiga remake for AGA & ECS by JOTD and no9 [UPDATE]

I've just found out via the Amiga community, that after finishing his Arcade to Amiga conversion of a 1981 game called 'Lock n Chase' by Data East, he's now released an AGA and ECS Amiga final version of Technōs Japan volley ball game called ''U.S. Championship V'Ball'. A 1988 beach volleyball sports game that was released for the arcades by Technōs Japan Corporation and later ports to the NES

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