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PředevčíremEurogamer.net
  • ✇Eurogamer.net
  • Star Wars Jedi: Survivor joins EA Play, but only for PlayStation so farMatt Wales
    Star Wars Jedi: Survivor, the acclaimed lightsaber twiddling action-adventure sequel from Respawn Entertainment, has been quietly added to EA's EA Play subscription service - but seemingly only for PlayStation at present. Sharp-eyed PlayStation Store users made the discovery earlier today, after Star Wars Jedi: Survivor's store listing was updated with a note reading, "Included with EA Play" - alongside an option to subscribe to the service rather than buy the game outright. Since then, the
     

Star Wars Jedi: Survivor joins EA Play, but only for PlayStation so far

22. Duben 2024 v 19:40

Star Wars Jedi: Survivor, the acclaimed lightsaber twiddling action-adventure sequel from Respawn Entertainment, has been quietly added to EA's EA Play subscription service - but seemingly only for PlayStation at present.

Sharp-eyed PlayStation Store users made the discovery earlier today, after Star Wars Jedi: Survivor's store listing was updated with a note reading, "Included with EA Play" - alongside an option to subscribe to the service rather than buy the game outright.

Since then, the same notice has been spotted on PlayStation Store listings across multiple territories, including the UK, with subscribers reporting success in downloading and playing. At present, however, there's no sign of Star Wars Jedi: Survivor on EA Play for PC or Xbox, and it's yet to be added to the catalogue page on EA's website. The publisher hasn't made any formal announcement regarding its inclusion either.

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  • ✇Eurogamer.net
  • Billie Eilish coming to Fortnite, adding weight to a much-discussed "leak"Tom Phillips
    Popstar Billie Eilish will be the next music icon joining Fortnite. The Barbie and Bad Guy singer confirmed her entry into the Fortnite metaverse today on social media, with a first look at her in-game character design. Eilish will headline the next season of Fortnite Festival, the game's Rock Band-inspired rhythm mode, and become available to buy as a character skin. Eilish's announcement is notable for another reason, however, as it also adds a dollop of authenticity to a purported image
     

Billie Eilish coming to Fortnite, adding weight to a much-discussed "leak"

22. Duben 2024 v 18:50

Popstar Billie Eilish will be the next music icon joining Fortnite.

The Barbie and Bad Guy singer confirmed her entry into the Fortnite metaverse today on social media, with a first look at her in-game character design. Eilish will headline the next season of Fortnite Festival, the game's Rock Band-inspired rhythm mode, and become available to buy as a character skin.

Eilish's announcement is notable for another reason, however, as it also adds a dollop of authenticity to a purported image posted online last week, which appeared to show Fortnite's full plans for the rest of 2024. The roadmap image correctly included the then-unannounced Eilish, and while this could still have been a lucky guess, today's reveal certainly gives weight to other parts of the image also being correct.

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  • ✇Eurogamer.net
  • Tales of the Shire wants to fulfil the fantasy of living out your cosy Hobbit dreamsVictoria Kennedy
    Following a brief tease in September, the first trailer for Tales of the Shire - the cosy Hobbit game from Wētā Workshop and Private Division - is here. The trailer gives a quick look at some of the things we can expect on the game's release, including the ability to customise our Hobbit holes to just the way we like them. There will also be the chance to partake in a spot of fishing, go off to gather mushrooms and then cook everything up into a meal worthy of Bilbo Bagg
     

Tales of the Shire wants to fulfil the fantasy of living out your cosy Hobbit dreams

22. Duben 2024 v 18:00

Following a brief tease in September, the first trailer for Tales of the Shire - the cosy Hobbit game from Wētā Workshop and Private Division - is here.

The trailer gives a quick look at some of the things we can expect on the game's release, including the ability to customise our Hobbit holes to just the way we like them. There will also be the chance to partake in a spot of fishing, go off to gather mushrooms and then cook everything up into a meal worthy of Bilbo Baggins.

You can check out the trailer for Tales of the Shire below.

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  • ✇Eurogamer.net
  • Classic Konami code discovered in Castlevania game 25 years after releaseEd Nightingale
    A new version of the classic Konami code has been discovered in Castlevania: Legacy of Darkness 25 years after its release. A sort of director's cut of the infamously foggy Castlevania 64, Legacy of Darkness features multiple characters to play as but these must be unlocked by completing the game. At least, until now. It turns out the iconic Konami code can be used to unlock all characters, costumes and modes - just in a new form. Read more
     

Classic Konami code discovered in Castlevania game 25 years after release

22. Duben 2024 v 17:51

A new version of the classic Konami code has been discovered in Castlevania: Legacy of Darkness 25 years after its release.

A sort of director's cut of the infamously foggy Castlevania 64, Legacy of Darkness features multiple characters to play as but these must be unlocked by completing the game.

At least, until now. It turns out the iconic Konami code can be used to unlock all characters, costumes and modes - just in a new form.

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  • ✇Eurogamer.net
  • Pokémon Go developer taking feedback after avatar update backlashTom Phillips
    Pokémon Go developer Niantic is taking feedback following the mixed reaction to its recent player avatar refresh. The game's new-look avatar system went live last week, and replaced all in-game character designs with a more adjustable default option, which now has sliders for weight and specific body parts, as well as more options for skin tones and hair styles. But the change has received a lukewarm response, with criticism of how the new avatar's faces look, and the sudden change in art s
     

Pokémon Go developer taking feedback after avatar update backlash

22. Duben 2024 v 17:34

Pokémon Go developer Niantic is taking feedback following the mixed reaction to its recent player avatar refresh.

The game's new-look avatar system went live last week, and replaced all in-game character designs with a more adjustable default option, which now has sliders for weight and specific body parts, as well as more options for skin tones and hair styles.

But the change has received a lukewarm response, with criticism of how the new avatar's faces look, and the sudden change in art style. Over the weekend, the main Pokémon Go reddit was flooded with complaints, while one player who claimed to have been part of an internal beta test where concerns were raised ahead of time said these had not been properly taken on board.

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  • ✇Eurogamer.net
  • Manor Lords surpasses 3m Steam wishlists ahead of release this weekEd Nightingale
    Manor Lords has surpassed 3m wishlists on Steam ahead of its release later this week. The medieval city-building strategy game has been top of the most wishlisted games on Steam for some time, but has continued to build in popularity to pass yet another a major milestone. After the demo released in 2022, the game received 500k wishlists, which jumped to 2m wishlists after its 26th April release date was announced. Seven days ahead of its launch, it hit 2.5m wishlists - and now it's added ano
     

Manor Lords surpasses 3m Steam wishlists ahead of release this week

22. Duben 2024 v 17:17

Manor Lords has surpassed 3m wishlists on Steam ahead of its release later this week.

The medieval city-building strategy game has been top of the most wishlisted games on Steam for some time, but has continued to build in popularity to pass yet another a major milestone.

After the demo released in 2022, the game received 500k wishlists, which jumped to 2m wishlists after its 26th April release date was announced. Seven days ahead of its launch, it hit 2.5m wishlists - and now it's added another 500k on top of that.

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  • ✇Eurogamer.net
  • DF Weekly: 'Bespoke Collection' merch hits the DF StoreWill Judd
    Last week, I took to Eurogamer to announce a Warehouse Sale for Digital Foundry merchandise, and this week we have development: new 'Bespoke' merch has hit the DF Store, featuring a fan-made design that really tickled us given our collective predilection for uttering this phrase. As well as the long-rumoured Bespoke tee, which comes in a double-sided blue/purple gradient design on a black shirt, you can also pick up a nifty metal pin (pictured above). Finally, the Bespoke Collection also includ
     

DF Weekly: 'Bespoke Collection' merch hits the DF Store

Od: Will Judd
22. Duben 2024 v 17:00

Last week, I took to Eurogamer to announce a Warehouse Sale for Digital Foundry merchandise, and this week we have development: new 'Bespoke' merch has hit the DF Store, featuring a fan-made design that really tickled us given our collective predilection for uttering this phrase.

As well as the long-rumoured Bespoke tee, which comes in a double-sided blue/purple gradient design on a black shirt, you can also pick up a nifty metal pin (pictured above). Finally, the Bespoke Collection also includes a sticker pack, with a DF Approved seal of quality, a DF Retro PVM design and two #stutterstruggle frame-time graphs - including one blank design to chart your very own traversal or shader compilation stutters.

We've been working on these designs for the past three months or so - and significantly longer in the case of the PVM design - so it's great to finally see them go on (virtual) store shelves. I think they've turned out wonderfully, having had the chance to test out some of the early samples, and I'm particularly happy that the excellent Bespoke design by community member Dacvak now has the chance to be appreciated by a wider audience.

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  • ✇Eurogamer.net
  • Tales of Kenzera review: a compassionate Afro-futurist exploration of griefEd Nightingale
    Of all the Metroidvania elements in Tales of Kenzera: Zau, my favourite are the trees. Simply enough, meditating inside a tree provides a health boost. It's here the camera pans out to reveal these great, almost magical, natural structures which provide safety, sanctuary and a moment of reflection. Protagonist Zau is a hot-headed and petulant young man desperate to revive his father, but sat quietly in the trunk of a tree, he's just a boy. The trees are a key example of how Tales of Kenzera t
     

Tales of Kenzera review: a compassionate Afro-futurist exploration of grief

22. Duben 2024 v 16:00

Of all the Metroidvania elements in Tales of Kenzera: Zau, my favourite are the trees. Simply enough, meditating inside a tree provides a health boost. It's here the camera pans out to reveal these great, almost magical, natural structures which provide safety, sanctuary and a moment of reflection. Protagonist Zau is a hot-headed and petulant young man desperate to revive his father, but sat quietly in the trunk of a tree, he's just a boy.

The trees are a key example of how Tales of Kenzera transposes the genre to its African setting, but also where its heart lies: with the relationship between a father and son. The game's creator, voice actor Abubakar Salim (best known for his portrayal of Bayek in Assassin's Creed: Origins), has been particularly open about the personal inspiration behind the game: his own experience of grief following the death of his father. There's even a moving short film released ahead of the game. Yet even without knowing this, Tales of Kenzera itself exudes passion and love.

It's a story-within-a-story set in the fictional Afro-futurist land of Kenzera, and it tells the tale of desperate shaman Zau who bargains with Kalunga, god of death, following the passing of his father. Zau must deliver three spirits to win back his father and, along the way of his adventure, he learns to cope with his feelings of grief. Kalunga becomes his father-figure guide who speaks in proverbs and commands Zau with stern yet comforting lessons; Zau in return listens, rebels, argues, and accepts.

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WipEout developers launch new studio with futuristic sports game planned

22. Duben 2024 v 16:00

Developers from the original PS1 classic WipEout have formed a new studio, with a futuristic sports game on the way.

Starlight Games is a new studio based in Liverpool, UK, founded by former Psygnosis developer Gary Nichols.

He's joined by co-creator of WipEout Nick Burcombe, and Skate co-creator and former Horizon: Call of the Mountain director Andy Santos.

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  • ✇Eurogamer.net
  • Fallout 76 is currently experiencing a huge surge in players, but is it any good now?Ian Higton
    Like a lot of people right now, I've been bitten by the radiocative bug that is the Fallout TV show. Because of this, I've been diving into Bethesda's back catalogue of games in order to get my Fallout fix now that I've binged my way through the series.On yesterday's VR Corner for instance, I installed a hefty mod list for Fallout 4 VR in order to try and create the most immersive experience possible. Unfortunately however, I'm basically computer illiterate and things didn't exactly go accordin
     

Fallout 76 is currently experiencing a huge surge in players, but is it any good now?

22. Duben 2024 v 14:11

Like a lot of people right now, I've been bitten by the radiocative bug that is the Fallout TV show. Because of this, I've been diving into Bethesda's back catalogue of games in order to get my Fallout fix now that I've binged my way through the series.

On yesterday's VR Corner for instance, I installed a hefty mod list for Fallout 4 VR in order to try and create the most immersive experience possible. Unfortunately however, I'm basically computer illiterate and things didn't exactly go according to plan...

For today's live stream though, I've decided to revisit Fallout 76, a game that I bounced off of quite hard back when it first released. The answer to the question that I've posed in the headline to this video post really does depend on personal opinion but (spoilers for the stream) I've actually been really enjoying my return to Appalachia and have probably put about 20 hours into Bethesda's MMO over the past week. Playing it solo as a kind of 'Fallout 4.5' experience has really been scratching that itch for me so it might be that now is the perfect time for you to go back to it too!

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  • ✇Eurogamer.net
  • 12m players have got in a lather with PowerWash SimulatorVictoria Kennedy
    PowerWash Simulator has passed an impressive player milestone, really proving that a little dirt won't hurt. In fact, it has given us a quite a lot of dirt, and we are more than ok with that.Earlier today, developer Futurlab announced that 12 million players had donned their overalls, grabbed their hoses, and washed away more grime than I ever thought possible since the game's early access release in 2021.This, Futurlab said, was all thanks to a number of DLC expansions, which include the likes
     

12m players have got in a lather with PowerWash Simulator

22. Duben 2024 v 13:26

PowerWash Simulator has passed an impressive player milestone, really proving that a little dirt won't hurt. In fact, it has given us a quite a lot of dirt, and we are more than ok with that.

Earlier today, developer Futurlab announced that 12 million players had donned their overalls, grabbed their hoses, and washed away more grime than I ever thought possible since the game's early access release in 2021.

This, Futurlab said, was all thanks to a number of DLC expansions, which include the likes of Warhammer 40K, Final Fantasy 7 and SpongeBob SquarePants.

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  • ✇Eurogamer.net
  • Final Fantasy 14's Naoki Yoshida promises fix to "lifeless eyes" in graphical updateEd Nightingale
    Final Fantasy 14 producer and director Naoki Yoshida has promised the forthcoming graphical update will fix a number of issues spotted in the recent Dawntrail benchmark tool. The tool was released last week and allows players to create a character and test out how the game will run on their PC once the graphical update arrives alongside next expansion Dawntrail this summer. However, not everyone was happy with the changes as various issues were pointed out on social media. In a new blog post
     

Final Fantasy 14's Naoki Yoshida promises fix to "lifeless eyes" in graphical update

22. Duben 2024 v 13:09

Final Fantasy 14 producer and director Naoki Yoshida has promised the forthcoming graphical update will fix a number of issues spotted in the recent Dawntrail benchmark tool.

The tool was released last week and allows players to create a character and test out how the game will run on their PC once the graphical update arrives alongside next expansion Dawntrail this summer.

However, not everyone was happy with the changes as various issues were pointed out on social media. In a new blog post, Yoshida explained the character creator is over 10 years old and a number of issues will be resolved once the graphical update arrives.

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  • ✇Eurogamer.net
  • Valheim's Ashlands biome is deadly - but with its new weapons, so are youEmma Kent
    Spoiler warning: This article contains many details about the Ashlands update - now available to test publicly - that some players may wish to keep a surprise. You have been warned! For those who have journeyed through Valheim's biomes, the prospect of facing a gruelling challenge in the upcoming Ashlands update will not be a major shock. Its predecessor, the Mistlands, brought with it formidable foes, steep cliffs and visibility challenges - and with only the Ashlands and Deep North left to co
     

Valheim's Ashlands biome is deadly - but with its new weapons, so are you

Od: Emma Kent
22. Duben 2024 v 13:00

Spoiler warning: This article contains many details about the Ashlands update - now available to test publicly - that some players may wish to keep a surprise. You have been warned!

For those who have journeyed through Valheim's biomes, the prospect of facing a gruelling challenge in the upcoming Ashlands update will not be a major shock. Its predecessor, the Mistlands, brought with it formidable foes, steep cliffs and visibility challenges - and with only the Ashlands and Deep North left to conquer in Valheim's storyline, it's almost a given that both these biomes will be tough to beat. Yet somewhat alarmingly, the dangers of the Ashlands begin before you've even set foot on dry land. As I sail towards the Ashlands in a preview session with Iron Gate lead artist Robin Eyre and senior developer Jonathan Smårs, the sea boils around us, red lightning flashes overhead, and a forest of pointed rocks hamper our progress towards the mainland. Birds mob our ship, and while carefully navigating a narrow passage, a terrifying bone serpent emerges from the deep. "It's going to be a really difficult, challenging place to go," Smårs admits. "It's going to be endgame."

Our journey is made possible thanks to a heavy-duty boat: a massive ship called the Drakkar, which in typical Valheim fashion, can only be crafted with ingredients acquired from defeating the Mistlands' final boss. The Drakkar is immune to damage from the boiling water, which regular wooden ships cannot withstand for long before being destroyed. This is a lethal lesson I imagine some curious souls will learn first-hand, should they attempt to reach the Ashlands before they are ready. Unusually for a Valheim biome, the Ashlands does not border any other environments, and can only be accessed by sea. This difficult journey makes reaching the Ashlands a "chapter in itself," as Smårs explains it, but it also gives this biome a uniquely dangerous feel. There's no easy way of getting in - and once you arrive, there's no easy way of getting out.

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  • ✇Eurogamer.net
  • Fallout creator Tim Cain is a big fan of the TV showVictoria Kennedy
    Fallout creator Tim Cain has plenty of praise for Amazon's recent TV adaptation.In a YouTube video posted over the weekend, Cain said how much he liked the show, stating it was surreal to see something he had "worked on really hard" realised in real life."They had huge sets with amazing production values on them... Amazing props. The acting was phenomenal. It was just surreal to watch Fallout recreated in real life like that," Cain enthused. However, he said the main reason he liked the show so
     

Fallout creator Tim Cain is a big fan of the TV show

22. Duben 2024 v 12:34

Fallout creator Tim Cain has plenty of praise for Amazon's recent TV adaptation.

In a YouTube video posted over the weekend, Cain said how much he liked the show, stating it was surreal to see something he had "worked on really hard" realised in real life.

"They had huge sets with amazing production values on them... Amazing props. The acting was phenomenal. It was just surreal to watch Fallout recreated in real life like that," Cain enthused. However, he said the main reason he liked the show so much was because of the way "everything feels like Fallout".

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  • ✇Eurogamer.net
  • Fallout TV show popularity prompts NexusMods to issue traffic warningTom Phillips
    The huge popularity of Amazon Prime's Fallout TV series is causing traffic problems for top mod download website NexusMods. NexusMods first issued a warning it was experiencing heavy network traffic that could cause a "degraded experience" last Friday. The site said it had deployed "extra resources" twice over the weekend in order to cope with the extra demand - but problems continue. As of 8am UK time this morning, NexusMods is still continuing to investigate the issue. According to an off
     

Fallout TV show popularity prompts NexusMods to issue traffic warning

22. Duben 2024 v 12:04

The huge popularity of Amazon Prime's Fallout TV series is causing traffic problems for top mod download website NexusMods.

NexusMods first issued a warning it was experiencing heavy network traffic that could cause a "degraded experience" last Friday. The site said it had deployed "extra resources" twice over the weekend in order to cope with the extra demand - but problems continue.

As of 8am UK time this morning, NexusMods is still continuing to investigate the issue. According to an official status page, the Nexus Mods website, API, CDN and forum are all currently suffering from a "degraded performance".

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  • ✇Eurogamer.net
  • Embracer announces plan to split into three companies, including "Middle-earth Enterprises and Friends"Tom Phillips
    After numerous studio closures and thousands of job losses, embattled publisher Embracer will now split into three distinct entities, including one focused on its big bet to successfully develop games set in the same world as The Lord of the Rings. Embracer announced details of the plan this morning, and charted how parts of the company would now be named: Middle-earth Enterprises and Friends, Coffee Stain and Friends, and Asmodee Group. Each of the three will be separately listed on the Sto
     

Embracer announces plan to split into three companies, including "Middle-earth Enterprises and Friends"

22. Duben 2024 v 10:07

After numerous studio closures and thousands of job losses, embattled publisher Embracer will now split into three distinct entities, including one focused on its big bet to successfully develop games set in the same world as The Lord of the Rings.

Embracer announced details of the plan this morning, and charted how parts of the company would now be named: Middle-earth Enterprises and Friends, Coffee Stain and Friends, and Asmodee Group. Each of the three will be separately listed on the Stockholm stock exchange.

Middle-earth Enterprises and Friends will encompass many of Embracer's biggest studios and brands, including developers such as Crystal Dynamics (Tomb Raider), Eidos Montreal (Guardians of the Galaxy), 4A Games (Metro), Plaion and Deep Silver Dambuster Studios (Dead Island 2), Warhorse (Kingdom Come Deliverance 2), plus Tripwire, Flying Wild Hog, Vertigo Games and Freemode.

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  • ✇Eurogamer.net
  • Fallout 76 just beat its own concurrent player record, years after its Steam debutVikki Blake
    Fallout fever continues to grip the world, with Fallout 4, New Vegas, and Fallout 76 all seeing a resurgence in popularity, and the latter breaking its own concurrent user record on Steam years after it first released.As noted in SteamDB, the 2018 action RPG – which debuted on Steam in 2020 – has hit 66,045 simultaneous players on Steam, the most concurrent users the game has ever had.Before this weekend – and, arguably, before the arrival of Amazon's hit Fallout TV show – the RPG had boasted a
     

Fallout 76 just beat its own concurrent player record, years after its Steam debut

21. Duben 2024 v 19:14

Fallout fever continues to grip the world, with Fallout 4, New Vegas, and Fallout 76 all seeing a resurgence in popularity, and the latter breaking its own concurrent user record on Steam years after it first released.

As noted in SteamDB, the 2018 action RPG – which debuted on Steam in 2020 – has hit 66,045 simultaneous players on Steam, the most concurrent users the game has ever had.

Before this weekend – and, arguably, before the arrival of Amazon's hit Fallout TV show – the RPG had boasted a concurrent record of around 40,000 players, and that doesn't even account for the thousands of players who have likely jumped on on Xbox, as the Fallout series is available to Xbox Game Pass subscribers for no extra cost.

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Helldivers 2 dev "looking into" progress tracking and display issues

21. Duben 2024 v 18:46

Helldivers 2 is "suffering a minor outage" that is affecting progress tracking.

Developer Arrowhead confirmed the issue on social media earlier today, announcing that the team was "looking into the issue".

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  • ✇Eurogamer.net
  • Stellar Blade will be "uncensored" in all regionsVikki Blake
    Stellar Blade will be "uncensored" in all regions, including Japan.That's according to the game's official social media account on X, which announced the news earlier today."Stellar Blade offers the same uncensored version in all countries, including the Japanese version," the tweet said in both English and Japanese, appending the message with a pixellated image with red X emblazoned across it, and the words "uncensored all countries". Read more
     

Stellar Blade will be "uncensored" in all regions

21. Duben 2024 v 18:07

Stellar Blade will be "uncensored" in all regions, including Japan.

That's according to the game's official social media account on X, which announced the news earlier today.

"Stellar Blade offers the same uncensored version in all countries, including the Japanese version," the tweet said in both English and Japanese, appending the message with a pixellated image with red X emblazoned across it, and the words "uncensored all countries".

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  • ✇Eurogamer.net
  • EA Sports FC 24's Team of the Season now liveVikki Blake
    EA Sports FC 24's Team of the Season (TOTS) is now live.Designed to celebrate the "best and brightest players in the world", EA Sports FC 24 marks "an incredible season of global football" which, for the very first time, will "recognise the most deserving players in women's football", too.Whilst a long-standing staple in FIFA, this is the first time TOTS has come to EA Sports FC 24. Read more
     

EA Sports FC 24's Team of the Season now live

21. Duben 2024 v 17:33

EA Sports FC 24's Team of the Season (TOTS) is now live.

Designed to celebrate the "best and brightest players in the world", EA Sports FC 24 marks "an incredible season of global football" which, for the very first time, will "recognise the most deserving players in women's football", too.

Whilst a long-standing staple in FIFA, this is the first time TOTS has come to EA Sports FC 24.

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7 Days to Die finally leaving early access, but console players will have to buy the 1.0 version again

21. Duben 2024 v 17:02

7 Days to Die – an open-world zombie game that first released back in December 2013 – is finally leaving early access.

Developer The Fun Pimps says that the next update will not only usher in new gore, challenges, and improved controller support, but also move the 11-year-old game out of early access for the very first time.

It's not all good news, though, particularly if you already own the £30 zombie game on console.

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  • ✇Eurogamer.net
  • Eiyuden Chronicle: Hundred Heroes review - a Suikoden successor that plays things safeKaan Serin
    Eiyuden Chronicle: Hundred Heroes is exactly what its lofty crowdfunding campaign promised it would be: a Suikoden successor in all but its name, built by a team of veterans who first made that classic in 1995. And so Hundred Heroes is another impossibly massive, turn-based, party-centric RPG. It tells another wartorn story about resisting an empire, cut through with goofball moments where an eyepatched Aussie kangaroo might yell made-up words.And - because doing anything else would be blasphem
     

Eiyuden Chronicle: Hundred Heroes review - a Suikoden successor that plays things safe

21. Duben 2024 v 17:00

Eiyuden Chronicle: Hundred Heroes is exactly what its lofty crowdfunding campaign promised it would be: a Suikoden successor in all but its name, built by a team of veterans who first made that classic in 1995. And so Hundred Heroes is another impossibly massive, turn-based, party-centric RPG. It tells another wartorn story about resisting an empire, cut through with goofball moments where an eyepatched Aussie kangaroo might yell made-up words.

And - because doing anything else would be blasphemy - there's another 100-plus party members to find, cosy up to, and experiment with in your six-character party. Reclusive hunters, kings, talking sharks (shi'arcs here), a literal travel bag with glowing Jawa eyes, your cute auntie who does nothing but bake cherry pies - they're all here, and the cast's staggering size is still what sets the Eiyu-Suiko-den group of games apart.

Trying to catch 'em all recalls the pleasures of a collectathon as you rapidly scan the screen for signs of unusually detailed NPCs to recruit. (No interview process required - everyone's allowed in, accused criminals included.) They can pretty much be found anywhere. You'll get dozens by just following the main quest. Dozens more are in towns on standby mode until you walk into their presence. Some will only appear in the open world when you've progressed to a certain point or met prerequisites.

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  • ✇Eurogamer.net
  • This Palestinian Relief itch.io bundle is selling 373 games and digital goods for just $8Vikki Blake
    The Palestinian Relief Bundle available on itch.io is offering 373 games, soundtracks, comics, and other digital goods worth over $1600 (almost £1300) for a starting donation of just $8 (around £6.50).Initially, the bundle organiser had hoped to raise $100,000 for the Palestine Children's Relief Fund, but that goal has since been stretched to $250,000."Palestinians are being persecuted from their homes in an ongoing genocide. Due to the armed actions of Israel, they lack access to essentials su
     

This Palestinian Relief itch.io bundle is selling 373 games and digital goods for just $8

21. Duben 2024 v 15:55

The Palestinian Relief Bundle available on itch.io is offering 373 games, soundtracks, comics, and other digital goods worth over $1600 (almost £1300) for a starting donation of just $8 (around £6.50).

Initially, the bundle organiser had hoped to raise $100,000 for the Palestine Children's Relief Fund, but that goal has since been stretched to $250,000.

"Palestinians are being persecuted from their homes in an ongoing genocide. Due to the armed actions of Israel, they lack access to essentials such as food, water, electricity and medical care," the bundle description explains.

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  • ✇Eurogamer.net
  • Do these Fallout 4 VR mods make the game worth revisiting after the TV show?Ian Higton
    The first time I played Fallout 4 VR was in a tiny little booth after Bethesda's 2016 E3 conference. I called my short time with the game 'underwhelming' back then because the whole experience was little more than a stationary shooting gallery with bottles for targets. Even then though, it was still a thrill to feel like I was actually standing next to a real-life Red Rocket gas station.Fallout 4 VR finally released in December 2017 to fairly positive reviews, even though there was a lot of cri
     

Do these Fallout 4 VR mods make the game worth revisiting after the TV show?

21. Duben 2024 v 15:00

The first time I played Fallout 4 VR was in a tiny little booth after Bethesda's 2016 E3 conference. I called my short time with the game 'underwhelming' back then because the whole experience was little more than a stationary shooting gallery with bottles for targets. Even then though, it was still a thrill to feel like I was actually standing next to a real-life Red Rocket gas station.

Fallout 4 VR finally released in December 2017 to fairly positive reviews, even though there was a lot of criticism about the VR implementation and its lacklustre graphics. Despite these faults however, most helmet-heads on PC were thrilled to have the opportunity to play through the entirety of Fallout 4 in virtual reality. Sure there were some corners cut here and there but still, props to Bethesda for even attempting this port in the first place, I wish more developers and publishers would do the same.

In the roughly 6.5 years since Fallout 4 VR's release, enterprising modders have been attempting to improve the vanilla experience one tiny mod at a time. But there are some, like content creator, GingasVR, who have put together huge mod lists that aim to alter the original version of Fallout 4 VR and bring it up to the standards of something like Half Life: Alyx.

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  • ✇Eurogamer.net
  • How Street Fighter 6's fighting fools helped me finally master fighting gamesEdward Hawkes
    Oh to be a fly on the wall when they pitched the Street Fighter 6 intro movie. See, there are rules for fighting game cinematics. You need a montage of assorted beefcakes, flexing and strutting for the camera, then coming to blows against the crescendo of a heavy rock track. These conventions are sacrosanct and cannot be broken. Everything from Tekken, to Guilty Gear, to King of Fighters, to Street Fighter 5 follows the same recipe. Only this time Street Fighter 6 decided, no, let's not do that
     

How Street Fighter 6's fighting fools helped me finally master fighting games

21. Duben 2024 v 11:00

Oh to be a fly on the wall when they pitched the Street Fighter 6 intro movie. See, there are rules for fighting game cinematics. You need a montage of assorted beefcakes, flexing and strutting for the camera, then coming to blows against the crescendo of a heavy rock track. These conventions are sacrosanct and cannot be broken. Everything from Tekken, to Guilty Gear, to King of Fighters, to Street Fighter 5 follows the same recipe. Only this time Street Fighter 6 decided, no, let's not do that, and instead how about we do a 1970s proto-rap-style piece of rhythmic poetry a la Gil Scott-Heron? With a neon graffiti aesthetic? And in lieu of a social message, let's get really existential about the meaning of strength! Reader, I do not know how this got past upper management. I cannot imagine how they sold it to shareholders. I don't understand why one of the biggest franchises decided to fiddle with the formula. But it's a breath of fresh air and poses that crucial question: What is strength?

This might seem trivial, but in the context of fighting games, it almost makes sense. These games are notoriously difficult. Many use motion inputs, which for newcomers can take days to pull off reliably. Then you have to link them into tightly-timed, multi-hit combos. And then you have to whip out your combos in the middle of a match, all while blocking everything your opponent is hitting you with, desperately looking for an opening, and anticipating whatever sinister mind-game nonsense they'll throw out next. And for what? So you can go online and, maybe, if you're lucky, not get utterly eviscerated by some rando in their bedroom halfway across the planet. Why bother? The SF6 cinematic reaches the only obvious conclusion. 'We're all a bunch of fools'.

I'm a bigger fool than most. For years, I'd get so hyped on fighting game trailers that I'd buy them all at launch. I paid full price for Tekken 7 and Injustice 2 and Samurai Shodown, and each time I'd enter ranked and just get humbled or humiliated or teabagged by Batman. When Street Fighter 5 came out, I wanted to get good so badly I even got a professional arcade stick, angrily rattling it while yet another Ken shoryu'd me in the face. So when I bought Street Fighter 6, I knew it was a mistake. Except, this time, miraculously, it clicked. I don't 100 percent know why this was the one, but it has something to do with Street Fighter 6's wonderful cast of fighting fools.

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Ubisoft leaker includes image of Cillian Murphy in a tease about Far Cry 7

20. Duben 2024 v 22:20

21 April 2024 UPDATE: j0nathan has clarified that the image of Cillian Murphy used in his cryptic tease does not mean Murphy will star in the game.

"Attention: I NEVER said Cillian Murphy was going to be in the game. The image means something else," the leaker said.

Original story follows.

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  • ✇Eurogamer.net
  • Take-Two wins NBA 2K tattoo lawsuitVikki Blake
    Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tatt
     

Take-Two wins NBA 2K tattoo lawsuit

20. Duben 2024 v 21:46

Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.

Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tattoos, too.

As reported by Reuters (thanks, VGC), Take-Two's attorney Dale Cendali claimed the case was a victory for "anyone who has ever gotten a tattoo and might have otherwise worried about their freedom to share their bodies with their tattoos".

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  • ✇Eurogamer.net
  • Sonic x Shadow Generations has been rated in South KoreaVikki Blake
    Sonic x Shadow Generations has been rated in South Korea.The South Korean Game Content Rating Committee didn't have much else to say about the game when it published the rating yesterday, but did at least confirm the "action" game was suitable for "all" users.Perhaps more interestingly, though, the publication of yet another rating for the recently-announced remaster will go some way to confirm to fans that the release window remains on schedule, and the game would appear to still be on track t
     

Sonic x Shadow Generations has been rated in South Korea

20. Duben 2024 v 19:42

Sonic x Shadow Generations has been rated in South Korea.

The South Korean Game Content Rating Committee didn't have much else to say about the game when it published the rating yesterday, but did at least confirm the "action" game was suitable for "all" users.

Perhaps more interestingly, though, the publication of yet another rating for the recently-announced remaster will go some way to confirm to fans that the release window remains on schedule, and the game would appear to still be on track to release in autumn (Q3) this year.

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  • ✇Eurogamer.net
  • No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"Vikki Blake
    No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".In a lengthy update on the game's social media accounts, the team said: "Thank you again to all o
     

No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"

20. Duben 2024 v 18:55

No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".

As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".

In a lengthy update on the game's social media accounts, the team said: "Thank you again to all of you for making our Early Access launch so amazing. Today's hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.

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  • ✇Eurogamer.net
  • Fans think Silent Hill 2 Remake's James has had a faceliftVikki Blake
    Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, l
     

Fans think Silent Hill 2 Remake's James has had a facelift

20. Duben 2024 v 17:08

Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.

The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.

Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, look.

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  • ✇Eurogamer.net
  • Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game testedOliver Mackenzie
    Sea of Thieves stared off life as an Xbox exclusive, growing over time into a genuine hit with a large, committed community. Now, in an effort to increase its audience still futher, it's become a key part of Microsoft's multi-platform push. Yes, Rare's pirate co-op title is headed to PlayStation 5, kicking off with an open beta last weekend. So just how good is the port and to what extent does the experience vary between PlayStation 5 and Xbox Series hardware? This has been an interesting proj
     

Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested

20. Duben 2024 v 16:00

Sea of Thieves stared off life as an Xbox exclusive, growing over time into a genuine hit with a large, committed community. Now, in an effort to increase its audience still futher, it's become a key part of Microsoft's multi-platform push. Yes, Rare's pirate co-op title is headed to PlayStation 5, kicking off with an open beta last weekend. So just how good is the port and to what extent does the experience vary between PlayStation 5 and Xbox Series hardware? This has been an interesting project for Digital Foundry, not just because of the new version - but also because we missed out on covering the game in its transition to current-gen hardware, so we also took a look at the game to see how it has evolved up against Xbox One X.

The most interesting place to start is with a look at the brand-new PS5 version. To reiterate, we looked at beta code, and there may be changes when the game launches on April 30th, but it does seem quite polished at the moment. First impressions suggest a game that is very similar to its Series X counterpart - but when we look a bit closer, there are some differences. Shadows look quite a bit different on PS5, with a sharper outline and more visible detail. This holds true both up-close and at a distance, with far away shadows resolving more softly on the Series machine. This is definitely an odd change, and falls in line with a similar tweak found in the PS5 version of Hi-Fi Rush.

If we boot up the PC version at max settings, the PS5 version more closely resembles the highest shadow quality option, though neither console is a perfect fit. The PS5 and PC exhibit similar looking shadow detail, with slightly stronger filtering on PC, but if we step down to the legendary setting, both consoles clearly offer better and cleaner shadow rendering. I can't quite tell if this just comes down to a difference in shadow filtering or if the PS5's shadow resolution has been upgraded relative to Series X, but it is very curious for sure. I tended to prefer the PS5's shadow rendering for what it's worth, though it's not a difference I'd fixate on outside of head-to-heads.

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  • ✇Eurogamer.net
  • LittleBigPlanet3's servers will remain "offline indefinitely"Vikki Blake
    Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available". Read more
     

LittleBigPlanet3's servers will remain "offline indefinitely"

20. Duben 2024 v 15:08

Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".

The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.

Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available".

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  • ✇Eurogamer.net
  • Excited for Grounded and Sea of Thieves on PlayStation, but not for the reasons you might thinkRobert Purchese
    There's something quietly quite exciting happening, and I wonder where it's going to lead. Earlier this week, Grounded - the Honey I Shrunk the Kids backyard survival game - arrived on PlayStation, and at the end of the month (30th April) pirating game Sea of Thieves arrives on PlayStation too. It's a momentous occasion, even though it might not sound it, because we've never had games conceived as Xbox exclusives arrive on PlayStation before. It's an unprecedented new approach by Microsoft and,
     

Excited for Grounded and Sea of Thieves on PlayStation, but not for the reasons you might think

20. Duben 2024 v 11:00

There's something quietly quite exciting happening, and I wonder where it's going to lead. Earlier this week, Grounded - the Honey I Shrunk the Kids backyard survival game - arrived on PlayStation, and at the end of the month (30th April) pirating game Sea of Thieves arrives on PlayStation too. It's a momentous occasion, even though it might not sound it, because we've never had games conceived as Xbox exclusives arrive on PlayStation before. It's an unprecedented new approach by Microsoft and, should it work, it could open a whole Mary Poppins bag of possibility.

I don't want to talk about the colder business case for it, because that's not what excites me. What excites me is what it means for players and, I suppose, for the games themselves. How wonderful it feels to be excited about these games again, which are now a number of years old. We first played Sea of Thieves in early 2018, and Grounded in mid-2020, and they were terrifically exciting then, but now they're not. They've been with us so long they've become familiar. No one's pulling you aside and asking you, raw enthusiasm in their eyes, if you've played them yet.

Well, not yet.

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  • ✇Eurogamer.net
  • Next week's Epic Games Store freebies include Cold War shooter IndustriaMatt Wales
    As the calendar continues its ceaseless onward march, Epic has announced its next batch of weekly Epic Games Store freebies, which this time look very much like Cold War shooter Industria and post-apocalyptic RPG bundle Lisa: Definitive Edition. Both games are free to add to your Epic Games Store library starting Thursday, 25th April, and if you need a nudge toward the 'download' button, here's what you can expect from each: Industria, coming from developer Bleakmill, describes itself as an
     

Next week's Epic Games Store freebies include Cold War shooter Industria

19. Duben 2024 v 22:47

As the calendar continues its ceaseless onward march, Epic has announced its next batch of weekly Epic Games Store freebies, which this time look very much like Cold War shooter Industria and post-apocalyptic RPG bundle Lisa: Definitive Edition.

Both games are free to add to your Epic Games Store library starting Thursday, 25th April, and if you need a nudge toward the 'download' button, here's what you can expect from each:

Industria, coming from developer Bleakmill, describes itself as an atmospheric first-person shooter set in Cold War-era East Berlin. "Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague," goes the official blurb. "Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond."

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  • ✇Eurogamer.net
  • The Wolf Among Us 2 resurfaces after last year's delay with four new imagesMatt Wales
    Telltale Games' long-in-the-works The Wolf Among Us 2 has resurfaced with new screenshots following last year's delay, with the studio saying it's "been heads down" on the project. The Wolf Among Us 2 - again set in the world of Bill Willingham's Fables comics - was originally announced back in 2017, but development halted when Telltale Games shut its doors the following year. That appeared to be the end for the sequel, until 2019 brought the news Telltale was being resurrected under new mana
     

The Wolf Among Us 2 resurfaces after last year's delay with four new images

19. Duben 2024 v 21:05

Telltale Games' long-in-the-works The Wolf Among Us 2 has resurfaced with new screenshots following last year's delay, with the studio saying it's "been heads down" on the project.

The Wolf Among Us 2 - again set in the world of Bill Willingham's Fables comics - was originally announced back in 2017, but development halted when Telltale Games shut its doors the following year. That appeared to be the end for the sequel, until 2019 brought the news Telltale was being resurrected under new management - a surprise development that would eventually see The Wolf Among Us 2 re-announced.

Our first proper look at the sequel arrived in the form of a trailer in 2022, but as its 2023 release date drew near, Telltale announced it was delaying the game in order to avoid burnout and crunch. Unfortunately, it looked like the project might have run aground a second time last October when reports suggested development had been heavily impacted by Telltale layoffs.

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  • ✇Eurogamer.net
  • Ark's animated series now streaming in the UK and 10 other territoriesMatt Wales
    If you've been eager to watch the animated Ark: Survival Evolved TV series, but your attempts have so far been thwarted by your failure to live in the US or Canada, there's some good news: it's now officially available in 11 other countries, including the UK, via Paramount+. Ark: The Animated Series follows the adventures of 21st century palaeontologist Helena Walker after she finds herself resurrected on a mysterious island populated by prehistoric beasts. "She must learn to survive with new
     

Ark's animated series now streaming in the UK and 10 other territories

19. Duben 2024 v 19:40

If you've been eager to watch the animated Ark: Survival Evolved TV series, but your attempts have so far been thwarted by your failure to live in the US or Canada, there's some good news: it's now officially available in 11 other countries, including the UK, via Paramount+.

Ark: The Animated Series follows the adventures of 21st century palaeontologist Helena Walker after she finds herself resurrected on a mysterious island populated by prehistoric beasts. "She must learn to survive with new allies from throughout time," explains the official blurb, "while trying to uncover the true nature of their strange new world."

Ark's animated series has somehow managed to secure itself an impressive cast (presumably that 'somehow' is 'several extremely large buckets of money'), with the likes of Oscar winner Michelle Yeoh, Russell Crowe, Gerard Butler, Jeffrey Wright, Elliot Page, Madeleine Madden, Karl Urban, and David Tennant all lending their vocal talents to proceedings. Vin Diesel is also on board - he's a big Ark fan, apparently - ahead of his appearance in the delayed Ark 2.

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  • ✇Eurogamer.net
  • Mario Kart 8 has 703,560 customisation possibilities, but which racer is statistically best?Tom Phillips
    Everyone has their favourite Mario Kart character to play as, but is there really a best option? A choice which will actually give you an edge to beat your rivals - to go just a little bit faster, or recover that little bit quicker? Well, yes - some characters are mathmatically better than others. This is even true when you factor in the many different kart pieces - bodies, wheels and gliders - which you can mix and match to tweak your overall racer stat. So how do you pick? According to a
     

Mario Kart 8 has 703,560 customisation possibilities, but which racer is statistically best?

19. Duben 2024 v 18:45

Everyone has their favourite Mario Kart character to play as, but is there really a best option? A choice which will actually give you an edge to beat your rivals - to go just a little bit faster, or recover that little bit quicker?

Well, yes - some characters are mathmatically better than others. This is even true when you factor in the many different kart pieces - bodies, wheels and gliders - which you can mix and match to tweak your overall racer stat. So how do you pick?

According to a fasincating and beautifully put together piece of research by data scientist Antoine Mayerowitz, there are 703,560 different build options to choose from when you cater to all the different characters and kart pieces. But many of these are carbon copies of each other - so you can quickly whittle that down to just 25,704 distinct statistical options.

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  • ✇Eurogamer.net
  • Gorgeous action-adventure Kena: Bridge of Spirits has been rated for XboxMatt Wales
    Kena: Bridge of Spirits, the gorgeous action-adventure from developer Ember Lab, looks to be making the leap to Xbox Series X/S, according to a newly spotted rating on the ESRB website. Kena: Bridge of Spirits initially launched in 2021 amid various timed exclusivity agreements: Sony snapped it up for PS5 and PS4, while the Epic Games Store snagged exclusivity on PC. Kena released on Steam the following year, but an Xbox version is yet to be seen. While no official announcement has been made
     

Gorgeous action-adventure Kena: Bridge of Spirits has been rated for Xbox

19. Duben 2024 v 18:09

Kena: Bridge of Spirits, the gorgeous action-adventure from developer Ember Lab, looks to be making the leap to Xbox Series X/S, according to a newly spotted rating on the ESRB website.

Kena: Bridge of Spirits initially launched in 2021 amid various timed exclusivity agreements: Sony snapped it up for PS5 and PS4, while the Epic Games Store snagged exclusivity on PC. Kena released on Steam the following year, but an Xbox version is yet to be seen.

While no official announcement has been made by Ember Lab pointing to Kena's imminent arrival on Microsoft's platform, a newly discovered Xbox Series X/S classification by the US Entertainment Software Rating Board (thanks VGC) suggests Xbox owners wanting to sink into Kena's striking action shouldn't have too long to wait.

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  • ✇Eurogamer.net
  • How to build Lucy, The Ghoul, and Maximus in Fallout 4Zoe Delahunty-Light
    In my humble opinion - or not so humble if you know me well enough - the Fallout series on Amazon Prime has struck an admirable balance between satire, absurdity, and ultra violence that epitomises its wasteland. Lucy, The Ghoul, and Maximus are the three archetypes of the characters you'll find in Fallout: the vault dweller, wasteland wanderer, and Brotherhood of Steel follower. So, if you'd rather be those characters rather than just meet them in your adventures, I am here. I've put together
     

How to build Lucy, The Ghoul, and Maximus in Fallout 4

19. Duben 2024 v 17:39

In my humble opinion - or not so humble if you know me well enough - the Fallout series on Amazon Prime has struck an admirable balance between satire, absurdity, and ultra violence that epitomises its wasteland. Lucy, The Ghoul, and Maximus are the three archetypes of the characters you'll find in Fallout: the vault dweller, wasteland wanderer, and Brotherhood of Steel follower. So, if you'd rather be those characters rather than just meet them in your adventures, I am here. I've put together a character build for Lucy, the Ghoul, and Maximus so you can recreate the chaos of Amazon's Fallout in Fallout 4.

Please forgive my very poor excuses for these character's lookalikes in the character creator, as it leaves a lot to be desired. However, if you're like me and play Fallout 4 in first-person then you won't see the face that much - so you won't be haunted by these... mimics.

This is specifically for unmodded Fallout 4, we should note, but if you head over to Nexus Mods and have Fallout 4 on the PC I know you'll be able to find Fallout TV show-inspired mods that'll do wonders for these builds... Anyway, let's jingle jangle jingle on together.

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  • ✇Eurogamer.net
  • Helldivers 2 must balance bug fixing and new content to stay relevant, developer saysVictoria Kennedy
    Arrowhead has a steady line it needs to walk with Helldivers 2. The developer needs to ensure it both fixes any bugs (not Terminids, the glitchy kind) while also adding new featurs and content to the game in order to "stay relevant". That's coming from Arrowhead CEO Johan Pilestedt, who replied to a post on reddit (thanks IGN) saying the "competitiveness of this industry" meant the team had to ensure it did both to ensure the longevity of its game. "Arrowhead is independently owned by peopl
     

Helldivers 2 must balance bug fixing and new content to stay relevant, developer says

19. Duben 2024 v 16:06

Arrowhead has a steady line it needs to walk with Helldivers 2. The developer needs to ensure it both fixes any bugs (not Terminids, the glitchy kind) while also adding new featurs and content to the game in order to "stay relevant".

That's coming from Arrowhead CEO Johan Pilestedt, who replied to a post on reddit (thanks IGN) saying the "competitiveness of this industry" meant the team had to ensure it did both to ensure the longevity of its game.

"Arrowhead is independently owned by people working at the studio and not swayed by shareholders in the traditional sense," the Helldivers 2 head said. "Of course we are in a great partnership with Sony where we agree on targets to hit etc. But there isn't a forcing function or requirement per se.

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  • ✇Eurogamer.net
  • Prison Architect 2 release date delayed again, less than a month from launchTom Phillips
    Prison Architect 2 has been delayed once again. The upcoming jail sim sequel will now arrive this autumn, following the discovery of "unexpected issues occurring too often". Originally due to arrive in March this year, and then later pushed back to May, Prison Architect 2 will now arrive on 3rd September. The game's publisher Paradox Interactive said in a statement today it had noted issues related to memory usage were impacting the stability of the game. Despite having a version of Prison
     

Prison Architect 2 release date delayed again, less than a month from launch

19. Duben 2024 v 14:44

Prison Architect 2 has been delayed once again. The upcoming jail sim sequel will now arrive this autumn, following the discovery of "unexpected issues occurring too often".

Originally due to arrive in March this year, and then later pushed back to May, Prison Architect 2 will now arrive on 3rd September.

The game's publisher Paradox Interactive said in a statement today it had noted issues related to memory usage were impacting the stability of the game. Despite having a version of Prison Architect 2 ready to go on all platforms, it has opted to delay the game now to ensure it arrives in the best possible state.

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  • ✇Eurogamer.net
  • Dragon's Dogma 2 patch makes Dragonsplague easier to spot, Pawns less likely to fall off cliffsVictoria Kennedy
    Capcom will release a new update for Dragon's Dogma 2 which will make some changes to Dragonsplague and adjust some Pawn behaviours, making them less prone to falling off the side of cliffs in the process. First off, let's talk about Dragonsplague, the affliction that can consume Pawns, resulting in some pretty devastating consequences. Capcom said its next patch will reduce the infection frequency of Dragonsplague, and also make it easier to spot. "For example, when infected, glowing eyes
     

Dragon's Dogma 2 patch makes Dragonsplague easier to spot, Pawns less likely to fall off cliffs

19. Duben 2024 v 14:41

Capcom will release a new update for Dragon's Dogma 2 which will make some changes to Dragonsplague and adjust some Pawn behaviours, making them less prone to falling off the side of cliffs in the process.

First off, let's talk about Dragonsplague, the affliction that can consume Pawns, resulting in some pretty devastating consequences. Capcom said its next patch will reduce the infection frequency of Dragonsplague, and also make it easier to spot.

"For example, when infected, glowing eyes will be more noticeable," the developer explained.

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  • ✇Eurogamer.net
  • Netflix will no longer share subscriber numbers, following password crackdownTom Phillips
    Netflix will no longer publicly share its subscriber numbers, the streaming giant has announced, as it reaps the rewards of its recent password-sharing crackdown. In a business update, Netflix co-CEO Greg Peters said the move was due to the ongoing evolution of its business model to incorporate revenue from advertising and from subscribers who now have to pay extra to add-on access for friends and family outside their primary household. This meant that deriving Netflix's success purely fro
     

Netflix will no longer share subscriber numbers, following password crackdown

19. Duben 2024 v 14:01

Netflix will no longer publicly share its subscriber numbers, the streaming giant has announced, as it reaps the rewards of its recent password-sharing crackdown.

In a business update, Netflix co-CEO Greg Peters said the move was due to the ongoing evolution of its business model to incorporate revenue from advertising and from subscribers who now have to pay extra to add-on access for friends and family outside their primary household.

This meant that deriving Netflix's success purely from subscriber figures was now "historical" maths, Peters said.

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  • ✇Eurogamer.net
  • No Rest for the Wicked had a rocky launch, but fixes are comingVictoria Kennedy
    No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut. The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook". "I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote
     

No Rest for the Wicked had a rocky launch, but fixes are coming

19. Duben 2024 v 13:43

No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut.

The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook".

"I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote, while another adds: "Wait till further development/release if you have any self control."

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  • ✇Eurogamer.net
  • Donkey Kong delay hits Nintendo theme parkTom Phillips
    The upcoming Donkey Kong Country-themed expansion to Super Nintendo World at Universal Studios Japan has been struck by a delay. The huge new area, themed around Donkey Kong and Diddy Kong, will now be fully bolted-on to the existing Mushroom Kingdom park in "late 2024", Universal Studios said today. That's a delay of around six months, as the Donkey Kong area was previously set to open sometime this spring. Readjust your holiday plans appropriately! Read more
     

Donkey Kong delay hits Nintendo theme park

19. Duben 2024 v 13:02

The upcoming Donkey Kong Country-themed expansion to Super Nintendo World at Universal Studios Japan has been struck by a delay.

The huge new area, themed around Donkey Kong and Diddy Kong, will now be fully bolted-on to the existing Mushroom Kingdom park in "late 2024", Universal Studios said today.

That's a delay of around six months, as the Donkey Kong area was previously set to open sometime this spring. Readjust your holiday plans appropriately!

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  • ✇Eurogamer.net
  • Game of the Week: Life Eater and why games need their own MoviedromeChristian Donlan
    Hello! Our Game of the Week is Life Eater, and let's just look again at that opening sentence from Bertie's review: "Few game ideas will turn your head quicker than one about abducting people and murdering them." That feels fair! There are lots of games about murdering people, sure, but the rest of it?Bertie wasn't entirely convinced by Life Eater, I gather, but I think he remains pleased that it exists. And that brings me nicely to the topic of this week's column: I am incredibly glad that Li
     

Game of the Week: Life Eater and why games need their own Moviedrome

19. Duben 2024 v 13:00

Hello! Our Game of the Week is Life Eater, and let's just look again at that opening sentence from Bertie's review: "Few game ideas will turn your head quicker than one about abducting people and murdering them." That feels fair! There are lots of games about murdering people, sure, but the rest of it?

Bertie wasn't entirely convinced by Life Eater, I gather, but I think he remains pleased that it exists. And that brings me nicely to the topic of this week's column: I am incredibly glad that Life Eater's developer, Strange Scaffold, exists. And I'm going to try and explain why I feel that so strongly.

Strange Scaffold is the development label of Xalavier Nelson Jr., who is one of the most interesting creators in games. The label's made lots of games and it seems to make them quickly. It doesn't feel like it was that long ago that I was reviewing El Paso, Elsewhere, and before that it doesn't seem like it was that long ago that I was playing Skatebird or Space Warlord Organ Trading Simulator.

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  • ✇Eurogamer.net
  • Sony mulling Paramount buyout - reportsTom Phillips
    PlayStation maker Sony is considering a purchase of movie studio giant Paramount, according to reports. Both The New York Times and Bloomberg report that Sony is interested in an offer for Paramount, which itself owns MTV, CBS and Nickelodeon, and operates streaming service Paramount+.Sony, of course, already has its own vast film and television empire, and has bought other movie studios before - most notably Colombia Pictures, home to Spider-Man and Ghostbusters. It's interesting to look at
     

Sony mulling Paramount buyout - reports

19. Duben 2024 v 12:50

PlayStation maker Sony is considering a purchase of movie studio giant Paramount, according to reports.

Both The New York Times and Bloomberg report that Sony is interested in an offer for Paramount, which itself owns MTV, CBS and Nickelodeon, and operates streaming service Paramount+.

Sony, of course, already has its own vast film and television empire, and has bought other movie studios before - most notably Colombia Pictures, home to Spider-Man and Ghostbusters. It's interesting to look at Paramount's franchises in that light, and imagine how PlayStation could elevate one of those in a similar way to how it has championed Spider-Man.

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  • ✇Eurogamer.net
  • Manor Lords is not a Total War competitor, developer insistsVictoria Kennedy
    While Manor Lords may at first glance seem similar to the Total War series, its developer has said the upcoming strategy game should not be seen as a competitor. Writing on Steam, Manor Lords developer Greg laid out a list of things the game is not. Top of this list are the very plain to see words: Manor Lords is not a Total War competitor. Rather, developer Slavic Magic said its upcoming game is a "city builder with battles". Read more
     

Manor Lords is not a Total War competitor, developer insists

19. Duben 2024 v 12:48

While Manor Lords may at first glance seem similar to the Total War series, its developer has said the upcoming strategy game should not be seen as a competitor.

Writing on Steam, Manor Lords developer Greg laid out a list of things the game is not. Top of this list are the very plain to see words: Manor Lords is not a Total War competitor.

Rather, developer Slavic Magic said its upcoming game is a "city builder with battles".

Read more

  • ✇Eurogamer.net
  • Bethesda remembers Starfield exists, promises more "soon"Victoria Kennedy
    Bethesda has been making headlines left, right and centre for its video games recently. That's right, we simply can't stop talking about...Fallout! Yes, that series hasn't had a new release in many, many years, but thanks to Amazon's hit TV adaptation, has seen a renewed interest from fans. Starfield, however, has not had the same reception despite being a more recent release and one which Bethesda proclaimed would be its next big thing. But, don't worry. Among all the noise of us falling ov
     

Bethesda remembers Starfield exists, promises more "soon"

19. Duben 2024 v 12:11

Bethesda has been making headlines left, right and centre for its video games recently. That's right, we simply can't stop talking about...Fallout! Yes, that series hasn't had a new release in many, many years, but thanks to Amazon's hit TV adaptation, has seen a renewed interest from fans.

Starfield, however, has not had the same reception despite being a more recent release and one which Bethesda proclaimed would be its next big thing. But, don't worry. Among all the noise of us falling over Fallout, the studio has finally remembered its space-based RPG actually exists.

Speaking to IGN, Todd Howard confirmed that Bethesda is actually "doing a lot of Starfield work" as well as keeping busy on things such as Elder Scrolls 6 (which the exec said is the "focus as far as new development right now").

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  • ✇Eurogamer.net
  • Visions of Mana won't have co-operative multiplayer, despite series historyEd Nightingale
    Visions of Mana, the next entry in Square Enix's Mana series, sadly won't have co-operative multiplayer. 1993's Secret of Mana was celebrated for allowing players to join forces against its hordes of squidgy, colourful enemies and many games in the series since have played similarly. Visions of Mana, though, will be single player only due to the impact multiplayer would have on design and pacing. Read more
     

Visions of Mana won't have co-operative multiplayer, despite series history

19. Duben 2024 v 12:06

Visions of Mana, the next entry in Square Enix's Mana series, sadly won't have co-operative multiplayer.

1993's Secret of Mana was celebrated for allowing players to join forces against its hordes of squidgy, colourful enemies and many games in the series since have played similarly.

Visions of Mana, though, will be single player only due to the impact multiplayer would have on design and pacing.

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  • ✇Eurogamer.net
  • Eiyuden Chronicle will receive a sequel despite death of its creatorEd Nightingale
    Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama. Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel". "That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game." Read more
     

Eiyuden Chronicle will receive a sequel despite death of its creator

19. Duben 2024 v 11:47

Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama.

Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel".

"That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game."

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  • ✇Eurogamer.net
  • What we've been playing - old twin-sticks, caves, and inkRobert Purchese
    Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week: twin-stick shooters, caving, and ink.If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.On a whim I did the Daily Challenge in Spelunky the other day. It has been years since this was a regular feature of my life. I had lots of Spelunky nerves, a reminder I hadn't played in a while: the toothy plan
     

What we've been playing - old twin-sticks, caves, and ink

19. Duben 2024 v 11:32

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week: twin-stick shooters, caving, and ink.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

On a whim I did the Daily Challenge in Spelunky the other day. It has been years since this was a regular feature of my life. I had lots of Spelunky nerves, a reminder I hadn't played in a while: the toothy plants made me shiver, and a door in Jungle with spike traps on either side was enough to make me doubt my abilities.

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  • ✇Eurogamer.net
  • Amazon's Fallout show officially renewed for second seasonVictoria Kennedy
    In a surprise to no one, Amazon's Fallout TV series has been officially renewed for a second season. The news was shared earlier today, with Jonathan Nolan and Lisa Joy - who executive produce the show via Kilter Films - saying they "can't wait to blow up the world all over again". "Holy shit," added showrunners Geneva Robertson-Dworet and Graham Wagner. "Thank you to [Nolan], Kilter, Bethesda and Amazon for having the courage to make a show that gravely tackles all of society's most seriou
     

Amazon's Fallout show officially renewed for second season

19. Duben 2024 v 10:07

In a surprise to no one, Amazon's Fallout TV series has been officially renewed for a second season.

The news was shared earlier today, with Jonathan Nolan and Lisa Joy - who executive produce the show via Kilter Films - saying they "can't wait to blow up the world all over again".

"Holy shit," added showrunners Geneva Robertson-Dworet and Graham Wagner. "Thank you to [Nolan], Kilter, Bethesda and Amazon for having the courage to make a show that gravely tackles all of society's most serious problems these days - cannibalism, incest, jello cake."

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  • ✇Eurogamer.net
  • Stardew Valley creator casually flings 40 new mine layouts into latest patchMatt Wales
    You'd think after launching Stardew Valley's massive 1.6 update, creator Eric "ConcernedApe" Barone would want to catch his breath; but nope - Barone has just casually tossed out a new patch that, among other things, adds 40 new mine layouts for players to explore. Barone confirmed a new update was on the way last week, teasing "a new fishing thing, and some new mining related stuff". Turns out Barone might have been underselling things a bit. Update 1.6.4 kicks off its patch notes with 20 ne
     

Stardew Valley creator casually flings 40 new mine layouts into latest patch

19. Duben 2024 v 00:29

You'd think after launching Stardew Valley's massive 1.6 update, creator Eric "ConcernedApe" Barone would want to catch his breath; but nope - Barone has just casually tossed out a new patch that, among other things, adds 40 new mine layouts for players to explore.

Barone confirmed a new update was on the way last week, teasing "a new fishing thing, and some new mining related stuff". Turns out Barone might have been underselling things a bit. Update 1.6.4 kicks off its patch notes with 20 new 'alternate' mine layouts - which can start appearing after players reach the bottom of mines - plus 20 new volcano mine layouts, which can appear after unlocking the shortcut between the caldera and the volcano entrance.

And there's more! Barone's mysterious "fishing thing" has revealed itself to be fish frenzies, and they're joined by four new fairy types, as well as a "special cutscene" that triggers after players help their new neighbours grow their family to the max. Additionally, it's now possible to place an extra eight non-fish items into fish tanks, mystery boxes and golden mystery boxes can be traded at Raccoon's shop, vinegar can be poured onto trees to stop them from ever growing moss, and the shaving enhancement now causes tree-specific drops.

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  • ✇Eurogamer.net
  • Darkest Dungeon 2's carriage of horrors trundles onto PlayStation this summerMatt Wales
    Darkest Dungeon 2, the sequel to developer Red Hook Studios' acclaimed Lovecraftian roguelike RPG, is launching for PlayStation 5 and PS4 on 15th July. Darkest Dungeon 2 launched for PC last May, after some time in early access, taking players on a grim Lovecraftian road trip - one of bone-juddering carriage rides through nightmarish locales - that Eurogamer contributor Edwin Evans-Thirlwell called a "copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy"
     

Darkest Dungeon 2's carriage of horrors trundles onto PlayStation this summer

18. Duben 2024 v 22:18

Darkest Dungeon 2, the sequel to developer Red Hook Studios' acclaimed Lovecraftian roguelike RPG, is launching for PlayStation 5 and PS4 on 15th July.

Darkest Dungeon 2 launched for PC last May, after some time in early access, taking players on a grim Lovecraftian road trip - one of bone-juddering carriage rides through nightmarish locales - that Eurogamer contributor Edwin Evans-Thirlwell called a "copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy" in his Recommended review.

The original's tactical turn-based combat is back too, of course, described by Edwin as "clearer and snappier and more oriented toward collaboration between party-members" this time around, and PlayStation owners looking to bolster Darkest Dungeon 2's core roster of 12 playable heroes can pick up its Binding Blade DLC alongside the main game come launch day.

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  • ✇Eurogamer.net
  • Baldur's Gate 3 studio confirms two new projects: "Will be our best work ever"Matt Wales
    With the world of Dungeons & Dragons now officially behind it, Baldur's Gate 3 developer Larian Studios has confirmed it currently has two new projects in development, both based on its own IPs, which studio founder Swen Vincke has described as "our best work ever." Vincke revealed Larian was exploring two new games in a conversation with Eurogamer earlier this year, describing them as "big and ambitious" projects "we want to make". That wording suggested things were still up in the air,
     

Baldur's Gate 3 studio confirms two new projects: "Will be our best work ever"

18. Duben 2024 v 20:46

With the world of Dungeons & Dragons now officially behind it, Baldur's Gate 3 developer Larian Studios has confirmed it currently has two new projects in development, both based on its own IPs, which studio founder Swen Vincke has described as "our best work ever."

Vincke revealed Larian was exploring two new games in a conversation with Eurogamer earlier this year, describing them as "big and ambitious" projects "we want to make". That wording suggested things were still up in the air, but it now sounds like plans have solidified following today's announcement Larian is "currently working on two new projects".

Larian shared the news at the end of a Steam blog post detailing Baldur's Gate 3's upcoming patch, which reiterated the studio's previous announcement it "won't be introducing any major new narrative content to the story of Baldur's Gate 3 or its origin characters and companions, nor will we be making expansions or Baldur's Gate 4."

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  • ✇Eurogamer.net
  • Kingdom Come: Deliverance 2 announcedTom Phillips
    Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG. Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S. The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz. Read more
     

Kingdom Come: Deliverance 2 announced

18. Duben 2024 v 20:15

Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG.

Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S.

The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz.

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  • ✇Eurogamer.net
  • Netflix confirms The Witcher Season 5 will be its lastMatt Wales
    The end is approaching for Netflix's uneven The Witcher adaptation; the streaming service has officially renewed the show for a fifth season, which will be its last. Netflix shared the news on Tudum, its "official companion site", adding that Season 4 and Season 5 will be shot back-to-back, with production of Season 4 already underway in the UK. The Witcher's final two seasons are set to adapt author Andrzej Sapkowski's three remaining books - Baptism of Fire, The Tower of the Swallow, and L
     

Netflix confirms The Witcher Season 5 will be its last

18. Duben 2024 v 19:02

The end is approaching for Netflix's uneven The Witcher adaptation; the streaming service has officially renewed the show for a fifth season, which will be its last.

Netflix shared the news on Tudum, its "official companion site", adding that Season 4 and Season 5 will be shot back-to-back, with production of Season 4 already underway in the UK.

The Witcher's final two seasons are set to adapt author Andrzej Sapkowski's three remaining books - Baptism of Fire, The Tower of the Swallow, and Lady of the Lake - with showrunner Lauren Schmidt Hissrich promising "an epic and satisfying conclusion to the series.

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  • ✇Eurogamer.net
  • Fallout 4 currently Europe's best-selling game, almost a decade after releaseVictoria Kennedy
    Bethesda really must be feeling very happy right now. Fallout 4 has pip (boyed) its way to the top to became Europe's best-selling game, per sales data from chart numbers company GSD. As reported by Eurogamer's sister site GamesIndustry.biz, sales of the almost decade-old game rose over 7500 percent week-on-week across Europe. Most of these sales were on PC, which accounted for 69 percent (nice). The remaining 31 percent was made up across PlayStation and Xbox, although it is worth noting t
     

Fallout 4 currently Europe's best-selling game, almost a decade after release

18. Duben 2024 v 18:16

Bethesda really must be feeling very happy right now. Fallout 4 has pip (boyed) its way to the top to became Europe's best-selling game, per sales data from chart numbers company GSD.

As reported by Eurogamer's sister site GamesIndustry.biz, sales of the almost decade-old game rose over 7500 percent week-on-week across Europe. Most of these sales were on PC, which accounted for 69 percent (nice).

The remaining 31 percent was made up across PlayStation and Xbox, although it is worth noting that the game is also on these consoles' subscription services.

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  • ✇Eurogamer.net
  • No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics techJohn Linneman
    No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with
     

No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

18. Duben 2024 v 17:58

No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts.

At its core, Wicked remains a game rooted in the Unity Engine but with a vast range of customisations transforming it into its own thing, hence the nickname - Moonity. This, however, is used only for the game's presentation layer - the graphics you see on-screen. Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.

What makes this setup work well is the division between rendering and simulation - basically, input responsiveness is separate from frame-rate so, if you're playing on a lower end platform, like a Steam Deck, at 30fps, the game will still feel as responsive as a game running at a higher frame-rate. The visuals, however, are striking. First and foremost, Wicked supports HDR on day one - this is important as we have largely considered Ori and the Will of the Wisps to stand out as one of the best examples of HDR in any game released to date. The HDR implementation is superb and just as intense and engaging as Ori. It makes a gigantic difference if you use an HDR display.

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  • ✇Eurogamer.net
  • Video game TV and movie adaptations that need to happen nextTom Phillips
    This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next. Not every video game series fits an adaptation, and even the ones which do might need some work. You need to adapt the game's story well - such as in HBO's The Last of Us - or find space to tell your own narrative without contradicting the game's own. So which games do we think might fit the bill? Well, we have a few ideas - and ho
     

Video game TV and movie adaptations that need to happen next

18. Duben 2024 v 17:42

This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next.

Not every video game series fits an adaptation, and even the ones which do might need some work. You need to adapt the game's story well - such as in HBO's The Last of Us - or find space to tell your own narrative without contradicting the game's own.

So which games do we think might fit the bill? Well, we have a few ideas - and how to go about them. Joining me this week to discuss are Eurogamer's Ed Nightingale and Victoria Kennedy. And if you're reading this, Jeff Bezos, please do give us credit whenever you're commissioning TV series with our ideas - thank you.

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  • ✇Eurogamer.net
  • Elden Ring player completes game in Morse codeEd Nightingale
    Over two years since its release, Elden Ring players are still completing the game in a variety of weird and wonderful ways. Earlier this week, Spanish streamer Silithur completed his run of the game using a single button and Morse code. Back in February, he garnered attention when he beat first major boss Margit using this method; now he's done the whole game. Silithur shared a video on X, formerly Twitter, of his final, exhausted moments against the Elden Beast, which received plenty of pr
     

Elden Ring player completes game in Morse code

18. Duben 2024 v 17:36

Over two years since its release, Elden Ring players are still completing the game in a variety of weird and wonderful ways.

Earlier this week, Spanish streamer Silithur completed his run of the game using a single button and Morse code. Back in February, he garnered attention when he beat first major boss Margit using this method; now he's done the whole game.

Silithur shared a video on X, formerly Twitter, of his final, exhausted moments against the Elden Beast, which received plenty of praise in response.

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  • ✇Eurogamer.net
  • Blizzard says "it's time to make a bold statement" with World of WarcraftRobert Purchese
    This year, World of Warcraft will get its 10th expansion, the War Within, which as an occurrence is nothing particularly remarkable - there have, after all, been nine of them before. This time though, things seem slightly different. There's an air of change around Blizzard, at least as far as World of Warcraft operations go. It's personified by executive producer and vice president for World of Warcraft, Holly Longdale, who joined the WoW team in 2020 (from EverQuest) and stepped into the EP ro
     

Blizzard says "it's time to make a bold statement" with World of Warcraft

18. Duben 2024 v 17:33

This year, World of Warcraft will get its 10th expansion, the War Within, which as an occurrence is nothing particularly remarkable - there have, after all, been nine of them before. This time though, things seem slightly different. There's an air of change around Blizzard, at least as far as World of Warcraft operations go. It's personified by executive producer and vice president for World of Warcraft, Holly Longdale, who joined the WoW team in 2020 (from EverQuest) and stepped into the EP role about two years ago. She talks - in a presentation at a WoW War Within event in London - about the team trying, for about a year-and-a-half, to be more transparent and share development more openly with the community, then elicit feedback more readily from them. And though team-leaders tend to say things like this, there does seem to be some evidence to back it up. Look on the World of Warcraft website: there's a string of in-development posts about War Within that reveal considerable information about it - there don't seem to be cards held close to chests. There are also posts detailing recent experimental ideas like battle royale mode Plunderstorm, which came out of nowhere, and the equally unexpected new Remix idea, which supercharges an entire previous expansion's content - in this case Mists of Pandaria's - for a speedy recap levelling experience. It sounds like a great idea.

Things have needed to change. World of Warcraft has never faced more competition - not only from other MMOs like Final Fantasy 14, but also from games that might as well be labelled MMOs, such as Fortnite. Whether or not World of Warcraft still rules the roost, I don't know, because Blizzard won't talk numbers, which in itself is probably telling. More importantly, Blizzard has had to weather some ferocious storms. There was the lawsuit that alleged sexual discrimination at the company, which although it was settled last year for multiple-millions, has caused considerable harm. There was also, at the same time, the whole will-they won't-they saga of the Microsoft Activision Blizzard buyout, which has now finally gone through and will bring changes of its own, such as Microsoft-enforced layoffs announced earlier this year.

It's against that backdrop Blizzard tries to answer the not inconsiderable question of how to make a 20-year-old game still feel relevant today. It's a remarkable innings, and it staggers me to think of how many millions of people and lives World of Warcraft has touched during it, but how do you bring those people back? Partially, some of the answer seems to be to go big. The War Within, unlike any previous WoW expansion, will belong to a trilogy - the Worldsoul Saga - which will build and build in scope until we're facing those legendary titans we always hear so much about from the game's foundational lore. Expansions two and three - Midnight, and The Last Titan, respectively - are already in development, and should combine to deliver the most ambitious connected storyline the game has ever seen.

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  • ✇Eurogamer.net
  • How you sign in to this site is changing slightlyCraig Munro
    As you may know, the network this site belongs to is for sale.To help us with our impending separation from the ReedPop business we are detaching some systems and services from the ReedPop brand.One of those systems is our reader accounts system which powers profiles, comments, subscriptions, and newsletters on this very website. Read more
     

How you sign in to this site is changing slightly

18. Duben 2024 v 17:12

As you may know, the network this site belongs to is for sale.

To help us with our impending separation from the ReedPop business we are detaching some systems and services from the ReedPop brand.

One of those systems is our reader accounts system which powers profiles, comments, subscriptions, and newsletters on this very website.

Read more

  • ✇Eurogamer.net
  • Here's the sneakiest of sneak peeks at Baldur's Gate 3's upcoming evil endingsVictoria Kennedy
    Hot off the heels of its BAFTA wins, developer Larian has given a little tease for Baldur's Gate 3's upcoming "improved" evil endings.Sharing a community update on Steam, the developer spoke more about its plans for Patch 7 and the game's future. Along with fixing a number of bugs and other more typical fare, this particular patch will also begin introducing official modding tools to Baldur's Gate 3. This, Larian said, will allow players to "overhaul Baldur's Gate 3 into the weird nightmare rea
     

Here's the sneakiest of sneak peeks at Baldur's Gate 3's upcoming evil endings

18. Duben 2024 v 16:55

Hot off the heels of its BAFTA wins, developer Larian has given a little tease for Baldur's Gate 3's upcoming "improved" evil endings.

Sharing a community update on Steam, the developer spoke more about its plans for Patch 7 and the game's future. Along with fixing a number of bugs and other more typical fare, this particular patch will also begin introducing official modding tools to Baldur's Gate 3. This, Larian said, will allow players to "overhaul Baldur's Gate 3 into the weird nightmare realm of your dreams".

And, with the mention of nightmare, I will segue into those evil endings. Before I do, though, please be aware of potential Baldur's Gate 3 spoilers.

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  • ✇Eurogamer.net
  • What's new in Hades 2?Ed Nightingale
    Earlier this week Hades 2 developer Supergiant announced its technical test, which players can sign up for now ahead of the game hitting early access. The developer is "close" to that initial launch, with the technical test providing players a first look at how the game will play. It's not available to all, however, so Supergiant yesterday hosted a livestream to show off what players can expect from the technical test. So what's new? I won't give too many specific details, but note there
     

What's new in Hades 2?

18. Duben 2024 v 16:46

Earlier this week Hades 2 developer Supergiant announced its technical test, which players can sign up for now ahead of the game hitting early access.

The developer is "close" to that initial launch, with the technical test providing players a first look at how the game will play. It's not available to all, however, so Supergiant yesterday hosted a livestream to show off what players can expect from the technical test.

So what's new? I won't give too many specific details, but note there will be some light spoilers.

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  • ✇Eurogamer.net
  • Cities Skylines 2 publisher refunds DLC and admits: "We let you down"Tom Phillips
    Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down". "We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Proper
     

Cities Skylines 2 publisher refunds DLC and admits: "We let you down"

18. Duben 2024 v 16:35

Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".

"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Properties DLC would be refunded. Work on any future paid DLC has now been postponed indefinitely.

"We asked for your patience and support, and you've shown those," the statement reads. "In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry."

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  • ✇Eurogamer.net
  • Sea of Thieves sails across impressive player milestone ahead of PS debutVictoria Kennedy
    Booty called, and boy did we answer. Earlier this week, the Sea of Thieves team revealed that 40 million of us had embraced our inner pirate and set sail since the game's debut across Xbox and PC. We seas-ed the day, if you will. Sharing this "amazing milestone", Sea of Thieves executive producer Joe 'Three Sheets' Neate acknowledged the game's "brilliant, positive and welcoming community, who continue to surprise and impress us with your creativity and antics out on the waves". A lot of cre
     

Sea of Thieves sails across impressive player milestone ahead of PS debut

18. Duben 2024 v 15:54

Booty called, and boy did we answer. Earlier this week, the Sea of Thieves team revealed that 40 million of us had embraced our inner pirate and set sail since the game's debut across Xbox and PC. We seas-ed the day, if you will.

Sharing this "amazing milestone", Sea of Thieves executive producer Joe 'Three Sheets' Neate acknowledged the game's "brilliant, positive and welcoming community, who continue to surprise and impress us with your creativity and antics out on the waves".

A lot of credit and thanks for this milestone also had to go to Sea of Thieves' development team, Neate added, "who've worked so hard to deliver over a hundred free updates since launch and have plenty more excitement and innovation on the horizon".

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  • ✇Eurogamer.net
  • Fallout 4 fans are creating TV show inspired mods, from presets to sound effectsVictoria Kennedy
    There is this little TV show currently making headlines. You may have heard of it. It's called Fallout and it has been met with scores of praise across the board (we awarded it four stars).Following the show's debut earlier this month, the Fallout games soon saw a boost in player numbers. And, those numbers remain up. At the time of writing, there are 53,650 players making their way around Fallout 4's wasteland. Not bad for a game that came out almost a decade ago.In addition to boosting player
     

Fallout 4 fans are creating TV show inspired mods, from presets to sound effects

18. Duben 2024 v 15:52

There is this little TV show currently making headlines. You may have heard of it. It's called Fallout and it has been met with scores of praise across the board (we awarded it four stars).

Following the show's debut earlier this month, the Fallout games soon saw a boost in player numbers. And, those numbers remain up. At the time of writing, there are 53,650 players making their way around Fallout 4's wasteland. Not bad for a game that came out almost a decade ago.

In addition to boosting player numbers, the show has also inspired a number of new PC mods for Fallout 4. So, I have rounded up some of the best ones to share with you here. Please note, there may be some minor Fallout spoilers included below.

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  • ✇Eurogamer.net
  • Destiny Netflix animated series reportedly once in developmentTom Phillips
    Destiny developer Bungie was once in talks with Netflix to develop an animated TV series based on its sci-fi franchise. That's according to a new report by Forbes' Paul Tassi, who said the project never progressed further than its scripting phase. It's believed the project dated back to a time before Bungie was owned by PlayStation maker Sony - though ambitions to turn Destiny into a transmedia franchise remain. Read more
     

Destiny Netflix animated series reportedly once in development

18. Duben 2024 v 13:41

Destiny developer Bungie was once in talks with Netflix to develop an animated TV series based on its sci-fi franchise.

That's according to a new report by Forbes' Paul Tassi, who said the project never progressed further than its scripting phase.

It's believed the project dated back to a time before Bungie was owned by PlayStation maker Sony - though ambitions to turn Destiny into a transmedia franchise remain.

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  • ✇Eurogamer.net
  • Nintendo game emulator currently top free download on iPhone App StoreTom Phillips
    An emulator that lets users play thousands of Nintendo games is currently the top free download on the iPhone App Store. The Delta app currently supports downloaded versions of countless classics from the NES, SNES, N64 home consoles, as well as Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS handhelds. The app's rapid rise in popularity follows Apple's recent change in app store policy to officially allow video game emulator apps onto its storefront for the first time. The move
     

Nintendo game emulator currently top free download on iPhone App Store

18. Duben 2024 v 13:10

An emulator that lets users play thousands of Nintendo games is currently the top free download on the iPhone App Store.

The Delta app currently supports downloaded versions of countless classics from the NES, SNES, N64 home consoles, as well as Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS handhelds.

The app's rapid rise in popularity follows Apple's recent change in app store policy to officially allow video game emulator apps onto its storefront for the first time. The move has been linked to growing pressure on the company by European legislators to make Apple allow third-party app stores and the use of emulators on iPhone without the need to jailbreak devices.

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  • ✇Eurogamer.net
  • Fallout TV show doesn't contradict canon, Bethesda's Todd Howard saysVictoria Kennedy
    Todd Howard has assured Fallout fans that the franchise's recently-released TV show does not contradict the games' pre-established lore.Please note, there will be Fallout spoilers below. If you are still to finish the show and want to keep as much a surprise as possible, this is your cue to head elsewhere.Earlier this month, questions were raised about Fallout's Shady Sands and the settlement's demise. The show's sixth episode dates this event to the 2280s, which made fans scratch their heads -
     

Fallout TV show doesn't contradict canon, Bethesda's Todd Howard says

18. Duben 2024 v 13:10

Todd Howard has assured Fallout fans that the franchise's recently-released TV show does not contradict the games' pre-established lore.

Please note, there will be Fallout spoilers below. If you are still to finish the show and want to keep as much a surprise as possible, this is your cue to head elsewhere.

Earlier this month, questions were raised about Fallout's Shady Sands and the settlement's demise. The show's sixth episode dates this event to the 2280s, which made fans scratch their heads - as they felt this date contradicted mentions of Shady Sands in the video game series set later on.

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  • ✇Eurogamer.net
  • UK gaming bar chain Platform enters liquidation - reportTom Phillips
    Platform, the UK gaming bar chain with two locations in London, has reportedly ceased trading and entered liquidation. Both of the chain's venues, in Shoreditch and in Canary Wharf, now appear to have been permanently closed, Esports-News reported. A message to partners of the firm stated that Platform had now contacted an insolvency firm to assist with liquidation of the company and contact creditors. Read more
     

UK gaming bar chain Platform enters liquidation - report

18. Duben 2024 v 12:34

Platform, the UK gaming bar chain with two locations in London, has reportedly ceased trading and entered liquidation.

Both of the chain's venues, in Shoreditch and in Canary Wharf, now appear to have been permanently closed, Esports-News reported.

A message to partners of the firm stated that Platform had now contacted an insolvency firm to assist with liquidation of the company and contact creditors.

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  • ✇Eurogamer.net
  • What is the essence of Fallout, and does the TV show live up to it?Rick Lane
    As the dust settles on Fallout's first TV season, which appears to have been as universally beloved as any piece of media can be in today's world, the line that sticks with me most radiates from early in the show. As Ella Purnell's Vault Dweller Lucy sleeps beside her Scout badge-perfect campfire, she awakes to find Michael Emerson's fugitive scientist sitting nearby. All-too familiar with the perils of the Wasteland, Emerson's character urges her to return to the Vault from whence she came. Th
     

What is the essence of Fallout, and does the TV show live up to it?

Od: Rick Lane
18. Duben 2024 v 11:00

As the dust settles on Fallout's first TV season, which appears to have been as universally beloved as any piece of media can be in today's world, the line that sticks with me most radiates from early in the show. As Ella Purnell's Vault Dweller Lucy sleeps beside her Scout badge-perfect campfire, she awakes to find Michael Emerson's fugitive scientist sitting nearby. All-too familiar with the perils of the Wasteland, Emerson's character urges her to return to the Vault from whence she came. This goes down with Lucy about as well as two litres of irradiated water, so instead the scientist posits a question. "Will you still want the same things, when you become a different animal altogether?"

It's an interesting question to ask in the context of Fallout itself, a series which is at once so recognisable and yet so different from its original form. On the one hand, you can trace Fallout's aesthetic all the way back to the opening cinematic of the first game, which juxtaposes a kitsch 1950s-style commercial with the blasted moonscape of post-nuclear America, all to the lilting vocals of the Ink Spots' "Maybe". It's interesting to return to now. Rare is it that a series' audiovisual identity emerges so fully formed, yet it's there in Fallout from Defcon one.

Yet the games beneath the Vault Boy iconography have changed dramatically in the last quarter-century, to the point where it remains a bone of contention within the Fallout community. There is something, the argument goes, that Interplay's isometric RPGs have which Bethesda's 3D, real-time open world games lack. Certainly, the more recent games have had their flaws. Fallout 3 arguably dialled back the colour of Fallout too much, while Fallout 4 leans heavily toward being a shooter at the cost of broader role-playing options. But these remain distinctly Fallout games in other ways, replete with that familiar visual identity, and in quests like the Gary-filled Vault 108 - as perfectly strange as the wasteland demands.

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  • ✇Eurogamer.net
  • Dwarf Fortress' roguelike Adventure Mode gets beta launch on SteamMatt Wales
    Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form. Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles. It's a component of Dwarf Fortress th
     

Dwarf Fortress' roguelike Adventure Mode gets beta launch on Steam

18. Duben 2024 v 00:03

Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form.

Adventure Mode gives players an alternative way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles.

It's a component of Dwarf Fortress that's been in the free ASCII version for years, but when the game made the jump to Steam in 2022 - as a paid release, complete with sprite-based visuals, a mouse-driven UI, and Steam Workshop compatibility - Adventure Mode wasn't included, although developer siblings Zach and Tarn Adams were clear it would eventually arrive.

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  • ✇Eurogamer.net
  • Sega's old-school beat-'em-up Golden Axe being turned into an animated seriesMatt Wales
    Sega is delving deep into its enviable IP archive to bring the world an animated adaptation of its 1989 side-scrolling arcade beat-'em-up Golden Axe. Sega's Golden Axe series is being developed by Comedy Central and promises to be a "hilarious and loving homage" to the medieval fantasy games. It'll follow veteran warriors Ax Battler, Tyris Flare, and Gilius Thunderhead - all once again venturing forth to save Yuria from the evil giant Death Adder - and they'll be joined by "inexperienced and
     

Sega's old-school beat-'em-up Golden Axe being turned into an animated series

17. Duben 2024 v 22:32

Sega is delving deep into its enviable IP archive to bring the world an animated adaptation of its 1989 side-scrolling arcade beat-'em-up Golden Axe.

Sega's Golden Axe series is being developed by Comedy Central and promises to be a "hilarious and loving homage" to the medieval fantasy games. It'll follow veteran warriors Ax Battler, Tyris Flare, and Gilius Thunderhead - all once again venturing forth to save Yuria from the evil giant Death Adder - and they'll be joined by "inexperienced and underprepared" first-time adventurer Hampton Squib, who's "dreamt of questing his entire life".

Golden Axe will span ten animated episodes, with American Dad scribe Joe Chandler serving as show runner on the series. Additionally, Comedy Central has revealed a "star-studded" cast, which includes Matthew Rhys (The Americans), Danny Pudi (Community, Mythic Quest), Liam McIntyre (Spartacus), Carl Tart (Star Trek: Lower Decks), and Lisa Gilroy (Glamorous).

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  • ✇Eurogamer.net
  • Braid: Anniversary Edition briefly delayed, but it'll feature 40 new levelsMatt Wales
    Braid: Anniversary Edition (or Braid, Anniversary Edition as it's officially styled) has been delayed by two weeks. The remake is now set to launch for PlayStation, Switch, and PC on 15th May, with Xbox Series X/S and Xbox One versions arriving a day later, on 16th May. Developer Jonathan Blow revealed his time-manipulating platform-puzzler would be getting an enhanced Anniversary Edition all the way back in 2020, and a release of 30th April 2024 was finally confirmed last November, placing i
     

Braid: Anniversary Edition briefly delayed, but it'll feature 40 new levels

17. Duben 2024 v 20:31

Braid: Anniversary Edition (or Braid, Anniversary Edition as it's officially styled) has been delayed by two weeks. The remake is now set to launch for PlayStation, Switch, and PC on 15th May, with Xbox Series X/S and Xbox One versions arriving a day later, on 16th May.

Developer Jonathan Blow revealed his time-manipulating platform-puzzler would be getting an enhanced Anniversary Edition all the way back in 2020, and a release of 30th April 2024 was finally confirmed last November, placing its launch squarely in the original's 15th birthday year.

News of a brief delay for Braid: Anniversary Edition was shared today in a press release, but no reason for its later-than-expected arrival has been given. On the upside, the announcement brings news of a previously undisclosed feature: 40 new levels. These consist of 14 commentary index levels (15 in the mobile version), used to navigate the game's 15+ hours of commentary, 12 alternate design levels with explanatory commentary, plus 13 new full puzzle levels, featuring 16 puzzle pieces that'll combine to form a new frame.

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  • ✇Eurogamer.net
  • Cat Quest 3 sets sail for adorable high seas RPG adventure this AugustMatt Wales
    If you're a person of exceptional taste, you'll already known developer The Gentlebros' adorable quick-fire action-RPG series Cat Quest is a bit of a winner, so you'll likely be chuffed to hear the next instalment - Pirates of the Purribean - will be arriving for PlayStation, Xbox, Switch, and Steam on 8th August. Oh, and a demo's out for Switch today. Cat Quest 3: Pirates of the Purribean casts players as a swashbuckling "purrivateer", sending them on an open-world adventure across the game'
     

Cat Quest 3 sets sail for adorable high seas RPG adventure this August

17. Duben 2024 v 19:02

If you're a person of exceptional taste, you'll already known developer The Gentlebros' adorable quick-fire action-RPG series Cat Quest is a bit of a winner, so you'll likely be chuffed to hear the next instalment - Pirates of the Purribean - will be arriving for PlayStation, Xbox, Switch, and Steam on 8th August. Oh, and a demo's out for Switch today.

Cat Quest 3: Pirates of the Purribean casts players as a swashbuckling "purrivateer", sending them on an open-world adventure across the game's titular archipelago in search of the long-lost Northern Star treasure. It's a journey, spanning both land and sea, that'll necessitate battle against the fearsome Pirate King and his hordes of Pi-rats, with The Gentlebros promising varied dungeons and biomes to investigate as events unfold.

Pirates of the Purribean doesn't, admittedly, look like a radical departure from previous games, but the series' breezy, super-streamlined action-RPG adventuring - which mixes real-time combat, dungeon crawling, and equipment progression in a wonderfully accessible package - was already a treat, so more is always welcome.

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  • ✇Eurogamer.net
  • Could World of Warcraft on console finally be happening?Robert Purchese
    In the autumn of last year, Holly Longdale, the executive producer and vice president of World of Warcraft, made headlines by saying the team talks about putting WoW on console "all the time". It's a question the company has been asked repeatedly over the game's near 20-year lifetime, and it's an answer we've heard before, but it gained new momentum in light of Microsoft's recently completed acquisition of Activision Blizzard. When better to bring the game to Xbox than now?I had a chance to put
     

Could World of Warcraft on console finally be happening?

17. Duben 2024 v 19:00

In the autumn of last year, Holly Longdale, the executive producer and vice president of World of Warcraft, made headlines by saying the team talks about putting WoW on console "all the time". It's a question the company has been asked repeatedly over the game's near 20-year lifetime, and it's an answer we've heard before, but it gained new momentum in light of Microsoft's recently completed acquisition of Activision Blizzard. When better to bring the game to Xbox than now?

I had a chance to put the question to Holly Longdale again at a World of Warcraft: The War Within expansion event in London this week. Should people finally get their hopes up?

"I mean..." Longdale began, cagily.

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  • ✇Eurogamer.net
  • 20 years later, World of Warcraft is getting an arachnophobia modeRobert Purchese
    World of Warcraft will, in its 20th year of operation, implement an arachnophobia mode. It's been developed for the new War Within expansion, which heavily features the spider-like Nerubian race, but it won't be exclusive to it."We made it retroactive so it does everything," associate design director Maria Hamilton told me during a roundtable interview during a War Within event in London earlier this week. That means you'll be able to turn it on and off and spiders all over the World of Warcraf
     

20 years later, World of Warcraft is getting an arachnophobia mode

17. Duben 2024 v 19:00

World of Warcraft will, in its 20th year of operation, implement an arachnophobia mode. It's been developed for the new War Within expansion, which heavily features the spider-like Nerubian race, but it won't be exclusive to it.

"We made it retroactive so it does everything," associate design director Maria Hamilton told me during a roundtable interview during a War Within event in London earlier this week. That means you'll be able to turn it on and off and spiders all over the World of Warcraft world will be transformed into something else - specifically, crabs.

It works very well; I was able to test it during an alpha playthrough of some early War Within content. The enemy models change seamlessly, and because crabs are not too dissimilar to spiders, the transformation doesn't erase a sense of what you're fighting. They look, if you squint, vaguely the same. More importantly, as Maria Hamilton explained to me, the crabs share the same hitboxes as the spiders, so positioning and reading attack animations is all pretty much the same.

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  • ✇Eurogamer.net
  • SteamWorld Heist 2 takes to the sea for long-awaited sequelVictoria Kennedy
    SteamWorld Heist is back, making its way down from space and onto the seven seas. SteamWorld Heist 2 was announced at today's Nintendo Indie World showcase, giving us a taste of what is in store for the series' next outing. And, what exactly is that? Well, a high-seas adventure, in which players will set sail as Captain Leeway as they endevour "solve the mystery of a deadly water crisis that's causing metal limbs and mechanical hearts to corrode". You can check out SteamWorld Heist 2's ann
     

SteamWorld Heist 2 takes to the sea for long-awaited sequel

17. Duben 2024 v 17:03

SteamWorld Heist is back, making its way down from space and onto the seven seas.

SteamWorld Heist 2 was announced at today's Nintendo Indie World showcase, giving us a taste of what is in store for the series' next outing.

And, what exactly is that? Well, a high-seas adventure, in which players will set sail as Captain Leeway as they endevour "solve the mystery of a deadly water crisis that's causing metal limbs and mechanical hearts to corrode". You can check out SteamWorld Heist 2's announcement trailer in the video below.

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  • ✇Eurogamer.net
  • Assassin's Creed Mirage free trial now availableTom Phillips
    Last year's enjoyable back-to-basics Assassin's Creed entry is now available to play for free, thanks to a limited-time trial. You can download Assassin's Creed Mirage now for no cost on PC, PlayStation and Xbox, and stab your way through the game's first two hours without paying a penny, from now until 30th April. After that, you can cough up for the full thing and see your progress carry over. Read more
     

Assassin's Creed Mirage free trial now available

17. Duben 2024 v 17:02

Last year's enjoyable back-to-basics Assassin's Creed entry is now available to play for free, thanks to a limited-time trial.

You can download Assassin's Creed Mirage now for no cost on PC, PlayStation and Xbox, and stab your way through the game's first two hours without paying a penny, from now until 30th April.

After that, you can cough up for the full thing and see your progress carry over.

Read more

  • ✇Eurogamer.net
  • F1 Manager developer Frontier accused of mismanagement in wake of layoffsEd Nightingale
    F1 Manager developer Frontier has been accused of mismanagement in a new report in the wake of layoffs at the company. The process for these layoffs began in October last year, with the poor sales performance of the F1 Manager games believed to be a major contributing factor. In a business update following the layoff announcement, the company said it would be refocusing on simulation games - what it's best known for. The new report, from GLHF, cites several current and former Frontier employ
     

F1 Manager developer Frontier accused of mismanagement in wake of layoffs

17. Duben 2024 v 16:43

F1 Manager developer Frontier has been accused of mismanagement in a new report in the wake of layoffs at the company.

The process for these layoffs began in October last year, with the poor sales performance of the F1 Manager games believed to be a major contributing factor. In a business update following the layoff announcement, the company said it would be refocusing on simulation games - what it's best known for.

The new report, from GLHF, cites several current and former Frontier employees who collectively paint a picture of poor leadership and bad financial decisions. One source said they had "observed nothing but total and continuing failures of leadership since [joining the company]".

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  • ✇Eurogamer.net
  • Sayonara Wild Hearts studio's Lorelei and the Laser Eyes out in MayMatt Wales
    Lorelei and the Laser Eyes - the atmospheric new puzzle adventure from Simogo, perhaps best known as the extraordinarily talented team behind 2019's glorious Sayonara Wild Hearts - finally has a release date and is launching for Switch and Steam on 16th May. Lorelei and the Laser Eyes, if you're unfamiliar, delivers a baroque blend of surreal mystery thriller and puzzle adventure - faintly bringing to mind the studio's iOS classic Device 6 - that follows a woman's search for answers, deep in
     

Sayonara Wild Hearts studio's Lorelei and the Laser Eyes out in May

17. Duben 2024 v 16:34

Lorelei and the Laser Eyes - the atmospheric new puzzle adventure from Simogo, perhaps best known as the extraordinarily talented team behind 2019's glorious Sayonara Wild Hearts - finally has a release date and is launching for Switch and Steam on 16th May.

Lorelei and the Laser Eyes, if you're unfamiliar, delivers a baroque blend of surreal mystery thriller and puzzle adventure - faintly bringing to mind the studio's iOS classic Device 6 - that follows a woman's search for answers, deep in a strange manor house.

As Simogo explained to Eurogamer last year, Lorelei features non-linear, third-person exploration built around 150 puzzles - many unfolding differently each playthrough - with players also able to interact with characters and tinkerable objects, from locks and cameras to computers and books, on their quest for truth. Oh, and there'll be a "lot of reading" too.

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  • ✇Eurogamer.net
  • Nintendo Indie World Showcase: everything announcedTom Phillips
    Today's Nintendo Indie World Showcase event has now wrapped up, after bringing us more than 20 minutes of intriguing Nintendo Switch games from independently-minded studios. There was no Hollow Knight: Silksong, which refuses to reveal itself despite recent listings on numerous ratings boards. There was also no sign of any familiar Nintendo franchises - which do sometimes get handed out to external indie developers elsewhere. So what did we get? Well... Little Kitty, Big City from Double Dag
     

Nintendo Indie World Showcase: everything announced

17. Duben 2024 v 16:30

Today's Nintendo Indie World Showcase event has now wrapped up, after bringing us more than 20 minutes of intriguing Nintendo Switch games from independently-minded studios.

There was no Hollow Knight: Silksong, which refuses to reveal itself despite recent listings on numerous ratings boards. There was also no sign of any familiar Nintendo franchises - which do sometimes get handed out to external indie developers elsewhere. So what did we get? Well...

Little Kitty, Big City from Double Dagger Studio, a game which looks a lot like with less of a post-apocalyptic vibe. This game is instead more about exploring, causing mischief, and helping out with jobs. Oh, and you can collect lots of kitty hats. Sold! It arrives for Nintendo Switch on 9th May.

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  • ✇Eurogamer.net
  • Ghost of Tsushima first PlayStation game to have PC trophy supportVictoria Kennedy
    The team at Nixxes Software has laid out the crossplay and system requirements for Ghost of Tsushima Director's Cut on PC. It has also detailed a new optional PlayStation UI overlay for PC, and it all sounds pretty great.Ghost of Tsushima on PC will be the first game to utilise the new overlay, which will allow players to access features such as their friends list, settings and profile. Oh, and perhaps most excitingly for those accolade hunters out there, this UI also includes trophies, with bo
     

Ghost of Tsushima first PlayStation game to have PC trophy support

17. Duben 2024 v 15:21

The team at Nixxes Software has laid out the crossplay and system requirements for Ghost of Tsushima Director's Cut on PC. It has also detailed a new optional PlayStation UI overlay for PC, and it all sounds pretty great.

Ghost of Tsushima on PC will be the first game to utilise the new overlay, which will allow players to access features such as their friends list, settings and profile.

Oh, and perhaps most excitingly for those accolade hunters out there, this UI also includes trophies, with both the PlayStation 5 and PC versions of Ghost of Tsushima Director's Cut sharing a single Trophy list. This PC version also has full support for Achievements on Steam and the Epic Games Store, fear not.

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  • ✇Eurogamer.net
  • Five of the Best: BucketsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.There's a hole in your bucket, dear Liza, dear Liza, there's a hole in your bucket, dear Liza, a hole. Thank you, thank you, what a lovely rendition
     

Five of the Best: Buckets

17. Duben 2024 v 14:46

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

There's a hole in your bucket, dear Liza, dear Liza, there's a hole in your bucket, dear Liza, a hole. Thank you, thank you, what a lovely rendition. The humble bucket, a stalwart of our day-to-day lives. We use them to slosh dirty water around in, and we use them to wee in if we're going camping and don't want to venture out during the night. No, don't you? We all have a bucket, I'd venture to say, and we all use them, so it's only fitting that games should include them too. But which games have made them feel like more than just props? In which game are buckets the best?

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Grounded's Fully Yoked update causes multiplayer crashes, login errors

17. Duben 2024 v 14:06

UPDATE 18/4/24: The Grounded team has now sorted the connectivity issues on PC and PlayStation consoles.

A patch to sort the issue on Nintendo Switch is still in progress. "We appreciate your patience and we'll update users once the fix is available," Obsidian wrote.

The original story continues below.

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  • ✇Eurogamer.net
  • Star Wars Outlaws lets you play blackjack-like SabaccVictoria Kennedy
    Get your dealing hands ready, as Star Wars Outlaws will let us all participate in a round of Sabacc or two.First spotted by ComicBook, the game's description on the ESRB ratings board reveals that "players can wager in-game currency on Sabacc", which is described as "a blackjack-like card game with detailed rules".This is more than likely the gambling referred to in South Korea's own ratings board listing, which resulted in Star Wars Outlaws getting slapped with an adults-only badge. I know, I
     

Star Wars Outlaws lets you play blackjack-like Sabacc

17. Duben 2024 v 13:11

Get your dealing hands ready, as Star Wars Outlaws will let us all participate in a round of Sabacc or two.

First spotted by ComicBook, the game's description on the ESRB ratings board reveals that "players can wager in-game currency on Sabacc", which is described as "a blackjack-like card game with detailed rules".

This is more than likely the gambling referred to in South Korea's own ratings board listing, which resulted in Star Wars Outlaws getting slapped with an adults-only badge. I know, I know. Just call me Clouseau.

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  • ✇Eurogamer.net
  • Life Eater review - an intriguingly uncomfortable game about abduction that chickens out a bitRobert Purchese
    Mechanically, Life Eater uses a diary-based puzzle system in some really interesting ways, but it struggles to say anything meaningful about the shock-factor setting it's gone for.Few game ideas will turn your head quicker than one about abducting people and murdering them. It's an idea that courts controversy for the shock factor that comes with it, in order to stand out, and that's not necessarily a bad thing if handled right. I don't mind it here because Life Eater is a genuinely interesting
     

Life Eater review - an intriguingly uncomfortable game about abduction that chickens out a bit

17. Duben 2024 v 13:03

Mechanically, Life Eater uses a diary-based puzzle system in some really interesting ways, but it struggles to say anything meaningful about the shock-factor setting it's gone for.

Few game ideas will turn your head quicker than one about abducting people and murdering them. It's an idea that courts controversy for the shock factor that comes with it, in order to stand out, and that's not necessarily a bad thing if handled right. I don't mind it here because Life Eater is a genuinely interesting indie game and not a tasteless cash-grab. Nonetheless, it's still an uncomfortable premise and an uncomfortable game - uncomfortable in some interesting ways but uncomfortable all the same. But I feel like if you're going to go there, you'd better have some interesting things to say when you do, and ultimately, I don't think Life Eater does. To me, it feels a bit frightened of the controversy it courts. But let's come back to that because there's a lot of good stuff in between that I want to talk about first.

In essence, Life Eater is a puzzle game - it's not the gory action murder simulator you might be fearing. Far from it: the moment-to-moment gameplay actually revolves around staring at people's day-to-day calendars, a kind of diary of events, and gradually filling them out. You do this by clicking on an empty space and selecting one of a few stalkery things to do to reveal them, such as carrying out a DDoS attack or hacking their phone, or peering inside their window. Activities range from subtle to brazen, and what you can do depends on a couple of things.

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  • ✇Eurogamer.net
  • 70% of developers concerned about sustainability of live-service games, new study suggestsEd Nightingale
    According to a new survey by the Game Developer Collective, 70 percent of developers have concerns about the sustainability of live service games. For the survey, 600 developers were interviewed between February and March this year and defined live-service games as online games featuring frequent updates and in-app purchases. As shared by Game Developer, 39 percent of participants had mild worries about live-service business models, while 31 percent were very concerned - totalling 70 percent
     

70% of developers concerned about sustainability of live-service games, new study suggests

17. Duben 2024 v 12:29

According to a new survey by the Game Developer Collective, 70 percent of developers have concerns about the sustainability of live service games.

For the survey, 600 developers were interviewed between February and March this year and defined live-service games as online games featuring frequent updates and in-app purchases.

As shared by Game Developer, 39 percent of participants had mild worries about live-service business models, while 31 percent were very concerned - totalling 70 percent. The remaining participants had either no concerns or were unsure.

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  • ✇Eurogamer.net
  • Watch today's Nintendo Indie World Showcase hereTom Phillips
    Nintendo's next Indie World Showcase - the cooler, more rebellious sibling to the average Nintendo Direct - will air today, Wednesday 17th April, at 3pm UK time. That's 10am Eastern time or 7am Pacific time, if you live across the pond. Nintendo has said to expect around 20 minutes of updates on indie games headed to Switch over the remainder of this year. Will this include the highly-anticipated Hollow Knight Silksong? There's not long to find out. Read more
     

Watch today's Nintendo Indie World Showcase here

17. Duben 2024 v 12:06

Nintendo's next Indie World Showcase - the cooler, more rebellious sibling to the average Nintendo Direct - will air today, Wednesday 17th April, at 3pm UK time.

That's 10am Eastern time or 7am Pacific time, if you live across the pond.

Nintendo has said to expect around 20 minutes of updates on indie games headed to Switch over the remainder of this year. Will this include the highly-anticipated Hollow Knight Silksong? There's not long to find out.

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  • ✇Eurogamer.net
  • Take-Two laying off 550 people, weeks after saying it had "no current plans" to do soVictoria Kennedy
    Grand Theft Auto publisher Take-Two has announced it will lay off five percent of its 11,000-strong workforce - equating to around 550 people - and cancel multiple in-development projects. The company said the move was the next stage in its ongoing restructuring plan, which began in February.In a new filing, Take-Two said it expects to incur between $160m and $200m in total charges as a result of this restructuring program, with $120m to $140m related to title cancellations. Additionally, it sa
     

Take-Two laying off 550 people, weeks after saying it had "no current plans" to do so

17. Duben 2024 v 11:56

Grand Theft Auto publisher Take-Two has announced it will lay off five percent of its 11,000-strong workforce - equating to around 550 people - and cancel multiple in-development projects. The company said the move was the next stage in its ongoing restructuring plan, which began in February.

In a new filing, Take-Two said it expects to incur between $160m and $200m in total charges as a result of this restructuring program, with $120m to $140m related to title cancellations.

Additionally, it said approximately $25m to $35m will be associated with employee severance and employee-related costs, while approximately $15m to $25m will be related to office space reductions.

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  • ✇Eurogamer.net
  • The best Final Fantasy games among 25 titles departing PlayStation PlusEd Nightingale
    There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games. They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy. The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more. Read more
     

The best Final Fantasy games among 25 titles departing PlayStation Plus

17. Duben 2024 v 11:46

There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games.

They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy.

The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more.

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  • ✇Eurogamer.net
  • Revisiting the first video game websites from the dark agesAlexis Ong
    In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts
     

Revisiting the first video game websites from the dark ages

17. Duben 2024 v 11:00

In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts titled "SUGGESTIONS for Blizzard to Read." There was no YouTube or Discord or Twitch, and certainly no influencer/streaming ecosystem. Sure, there was IRC and usenet and bulletin boards, which formed the backbone of social networks back then - and were the foundation for more accessible World Wide Web experiences that followed. But in the late 90s, there was something truly special going on for fans who wanted a direct connection to their games: the short-lived but holy institution of the official forum-based website.

Around the same time as my Diablo mania, a teenaged Dana Nightingale was asked to do her first professional web design job. She'd been a fan of Looking Glass Studios since Ultima Underworld came out in 1992; when she heard rumours of System Shock 2, a new shooter by ex-Looking Glass devs under the banner of Irrational Games, she and a friend made a fan site in anticipation of its existence. Nightingale was also waiting for Looking Glass to unveil Thief: The Dark Project. "[Thief] at the time was my most anticipated game by a long shot, and if you look at the landscape of 1998, that's saying a lot," she says. "So together with some other folks, we made a hub for fans of these games, and we called it Through the Looking Glass."

Irrational got in touch with Nightingale to make their sites. "I definitely wasn't even 20 at the time. I barely knew what I was doing," she says on a Zoom call. "I threw some HTML on there, took the copy they sent me - didn't know back then that it was called copy - and put it all together." For System Shock 2, the only visual she was given was a picture of Shodan's face. "I [had] to make everything based on just one image, that's all I had," she laughs, pointing to the website's splash page while sharing her screen. Today, Nightingale is level design director at Arkane Lyon, where she's worked for the past 13 years; a week before our chat, she'd unearthed the original Irrational website files by accident on an old hard drive. "I don't even remember how much [Irrational] paid me," she grins, "but it probably wasn't very much."

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  • The Witcher 3's official mod editor is now available for testing on SteamMatt Wales
    CD Projekt's official mod editor for The Witcher 3: Wild Hunt is now available for playtesting on Steam - albeit initially only to select registrants - ahead of its full release "later this year". The editor, formally known as The Witcher 3 REDkit, is described as a "comprehensive modding tool" that's based on the same tools used by CD Projekt to create to Wild Hunt in the first place, and one that "should allow for nearly limitless freedom in modding it". "From crafting new quests, items, w
     

The Witcher 3's official mod editor is now available for testing on Steam

17. Duben 2024 v 00:57

CD Projekt's official mod editor for The Witcher 3: Wild Hunt is now available for playtesting on Steam - albeit initially only to select registrants - ahead of its full release "later this year".

The editor, formally known as The Witcher 3 REDkit, is described as a "comprehensive modding tool" that's based on the same tools used by CD Projekt to create to Wild Hunt in the first place, and one that "should allow for nearly limitless freedom in modding it".

"From crafting new quests, items, weapons, and characters to developing animations, entire storylines, and new territories," the blurb on REDkit's Steam page continues, "this tool empowers you to shape your adventure precisely how you envision it."

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  • ✇Eurogamer.net
  • Wizards of the Coast "now talking to lots of partners" about next Baldur's GateMatt Wales
    Larian Studios didn't so much smash last year's Baldur's Gate 3 out of the park as launch it straight into orbit, collecting countless Game of the Year awards and even a few BAFTAs along the way. But while the studio has made it clear it has no interest in returning for a Baldur's Gate 4, Dungeons and Dragons owner Wizard of the Coast is definitely onboard for more, and is currently "talking to lots of partners" about the future of the series. That's according to Eugene Evans, senior vice pre
     

Wizards of the Coast "now talking to lots of partners" about next Baldur's Gate

16. Duben 2024 v 23:29

Larian Studios didn't so much smash last year's Baldur's Gate 3 out of the park as launch it straight into orbit, collecting countless Game of the Year awards and even a few BAFTAs along the way. But while the studio has made it clear it has no interest in returning for a Baldur's Gate 4, Dungeons and Dragons owner Wizard of the Coast is definitely onboard for more, and is currently "talking to lots of partners" about the future of the series.

That's according to Eugene Evans, senior vice president of digital strategy and licensing for Wizards of the Coast and parent company Hasbro, who spoke with PC Gamer following Baldur's Gate 3's recent BAFTA wins. Evans confirmed the company is keen to continue the series, and has started having conversations to that effect, although it sounds like it'll be some time before anything specific is revealed. "We're now talking to lots of partners," Evans explains, "and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur's Gate franchise look like?"

"So we certainly hope that it's not another 25 years, as it was from Baldur's Gate 2 to 3, before we answer that," Evan continued. "But we're going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur's Gate."

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  • ✇Eurogamer.net
  • Hades 2's technical test set to begin "shortly" and sign-ups are now openMatt Wales
    Hades 2, the hugely anticipated follow-up to developer Supergiant Games' acclaimed 2020 roguelike dungeon crawler, is almost upon us - albeit initially as an early access release - and ahead of its arrival Supergiant is hosting a technical test, with sign-ups officially now open. Supergiant announced a second Hades was in the works at the tail-end of 2022, this time promising a new protagonist in the form of the Princess of the Underworld, a new antagonist in the Titan of Time, and a new adve
     

Hades 2's technical test set to begin "shortly" and sign-ups are now open

16. Duben 2024 v 22:00

Hades 2, the hugely anticipated follow-up to developer Supergiant Games' acclaimed 2020 roguelike dungeon crawler, is almost upon us - albeit initially as an early access release - and ahead of its arrival Supergiant is hosting a technical test, with sign-ups officially now open.

Supergiant announced a second Hades was in the works at the tail-end of 2022, this time promising a new protagonist in the form of the Princess of the Underworld, a new antagonist in the Titan of Time, and a new adventure "rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft."

Last September brought word Supergiant would be holding a Hades 2 technical test for a limited number of players ahead of its early access release - to ensure things are running smoothly before launching to a wider audience - and the studio has now confirmed that test is set to begin "shortly", with sign-ups to get involved now live.

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  • ✇Eurogamer.net
  • Fallout TV show holding "iconic" stuff back for Season 2, including deathclawsMatt Wales
    Amazon's Fallout TV show has - a few minor controversies aside - been a hit with fans since arriving last week; but while it's covered plenty of the video games' post-apocalyptic basics across its eight episodes - from Pip-Boys and Power Armour to Vaults and Vault-Tec - not everything's made the cut. And its creators have now explained they deliberately held some "iconic" stuff back, including deathclaws, to better do them justice in a potential Season 2. "We wanted to get Deathclaws, but we
     

Fallout TV show holding "iconic" stuff back for Season 2, including deathclaws

16. Duben 2024 v 20:16

Amazon's Fallout TV show has - a few minor controversies aside - been a hit with fans since arriving last week; but while it's covered plenty of the video games' post-apocalyptic basics across its eight episodes - from Pip-Boys and Power Armour to Vaults and Vault-Tec - not everything's made the cut. And its creators have now explained they deliberately held some "iconic" stuff back, including deathclaws, to better do them justice in a potential Season 2.

"We wanted to get Deathclaws, but we didn't want to just throw it away," co-showrunner Graham Wagner told the The Wrap. "It's such a monumental piece [of the Fallout mythology]." That's despite the team's initial instinct to, as co-showrunner Geneve Robertson-Dworet put it, take a "kitchen sink approach" to incorporating the games' most recognisable elements for TV.

"There's all the greatest hit things...that people who aren't even gamers know about Fallout," she explained, "like Nuka, deathclaws, whatever. There are these things that are just so prevalent and we were tempted to do all of them in Season 1. But on the other hand, we didn't want...the show to seem like it was written by people who just spent 10 seconds reading the Wikipedia page for Fallout...So it was important to us to also bring deeper cuts into Season 1".

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